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More Details Emerge About The Golf Club

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Old 01-24-2014, 09:14 AM   #25
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Re: More Details Emerge About The Golf Club

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Originally Posted by Seymour Scagnetti
Not sure why everyone is so ramped up for this. There's alot more to a good golf game than just a course creator. We all loved Links for the Xbox a decade ago but try playing it now. What was fun and involving10 years ago is kinda dull now because we expect more.
Not sure why you are so down on this game......another Golf developer is competing with EA (nonexistent for the time being) and I am pulling hard for these guys to pull off a good game. They don't have the resources of an EA SPORTS, but they do have a vision for what their game is going to look like. Another HUGE PLUS is they are listening to the community and taking in the suggestions and responding to those suggestions. I do not expect them to come out with a fully featured PGA TOUR simulation right off the bat, but I do like the fact they are working on getting the CORE GAMEPLAY and main features done correctly before bringing other elements into the game moving forward. Plus they are going to have Open and Closed Beta tests which certainly gives me confidence they are intending to ship this game with their best foot forward. If EA had taken a similar approach, TW14 and previous versions would have been much better than they actually did. Not sure what is wrong with that approach.....
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Old 01-24-2014, 09:18 AM   #26
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Re: More Details Emerge About The Golf Club

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Originally Posted by OnlookerDelay
You raise some valid concerns Seymour; however, there's a factor that we know next to nothing about so far with The Golf Club, and that's this portion of a feature bullet on the official website:

We’ve created and fine tuned a swing mechanic that is more about *feeling and fluidity* above the users’ accuracy of hitting a marker on a power bar.

I have a strong hunch that the feeling and fluidity of the swing interface are going to have a lot of bearing on the shot's distance and accuracy. To narrow it down a bit, I'm thinking there's going to be a rhythm component to their swing interface that has been AWOL in Tiger. It's a critical element of this game's chances for long term success, IMO. I don't think we're going to really know how it will feel or whether it will be the difference maker until we get our hands on it.

Plus posted at their site:

If you're in the long rough for example we
1) Calculate the lie of the ball (how deep it is in the rough)
2) Calculate the resistance the selected club will get from travelling through that terrain type and that lie if you hit the ball perfectly (example 30% reduced power on a 9 iron)
3) The shot difficulty is also increased for a normal fairway shot with that club (this increases hook and slice likelihood)
4) When you take a swing the game then analyses your swing. If it falls within the parameters of the perfect swing you'll get the original penalty calculated in point 2
5) If the swing analysis falls outside of the perfect swing parameter we'll then add Hook or Slice as well as more of a power reduction depending on how bad the swing was.
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Old 01-24-2014, 09:24 AM   #27
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Re: More Details Emerge About The Golf Club

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Originally Posted by Seymour Scagnetti
If they don't make this game very difficult to hit it straight then its kinda pointless. And having no difficulty levels makes me think the swing will be very forgiving and then you got the guys with the Hori controllers and online is ruined. Doesn't matter if you make the courses longer so no one hits -20, that's all relative anyways.

What's the point of joining a tour when you have no chance of winning because guys with Horis are hitting laser straight shots every time. Distance with your clubs was not an issue with the last couple of TW games so having everyone with the same club distances won't really make a more even playing field.

This game looks to be lacking a lot of basic stuff that you expect in a sports game that keeps your interest. Not sure why everyone is so ramped up for this. There's alot more to a good golf game than just a course creator. We all loved Links for the Xbox a decade ago but try playing it now. What was fun and involving10 years ago is kinda dull now because we expect more.
I actually still do own/play from time to time Links from the XBOX.
Great game is a great game.
If this game doesn't do anything for you fine but why do you care other do like what they are seeing?


This is a new game and I'm sure it will have some issues... but it's another choice for golf and it seems to be a company willing to listen and get feedback to make the game better. I'll not only support that but am surely excited about that.
A game has to start somewhere and simply doesn't just become perfect in release #1.

Again you aren't excited and that's fine. Some are especially at a new PC version of a sport we love.
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Old 01-24-2014, 09:33 AM   #28
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Re: More Details Emerge About The Golf Club

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Originally Posted by Skyboxer
Plus posted at their site:

If you're in the long rough for example we
1) Calculate the lie of the ball (how deep it is in the rough)
2) Calculate the resistance the selected club will get from travelling through that terrain type and that lie if you hit the ball perfectly (example 30% reduced power on a 9 iron)
3) The shot difficulty is also increased for a normal fairway shot with that club (this increases hook and slice likelihood)
4) When you take a swing the game then analyses your swing. If it falls within the parameters of the perfect swing you'll get the original penalty calculated in point 2
5) If the swing analysis falls outside of the perfect swing parameter we'll then add Hook or Slice as well as more of a power reduction depending on how bad the swing was.
Yes, and thanks for pulling that into this discussion Skyboxer. The above says a lot about how they've weighed variables that really matter into the swing interface, for all types of shots and lies. It's going to make me think harder about trying to keep my ball in the fairway!
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Old 01-24-2014, 09:44 AM   #29
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Re: More Details Emerge About The Golf Club

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Originally Posted by OnlookerDelay
Yes, and thanks for pulling that into this discussion Skyboxer. The above says a lot about how they've weighed variables that really matter into the swing interface, for all types of shots and lies. It's going to make me think harder about trying to keep my ball in the fairway!
Yep. For me it shows they are really looking at the realism route also.
I don't expect version 1 to be a top of the line "great" game but I'm surely going to support their effort until I see them going down a path I don't like.
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Old 01-24-2014, 10:16 AM   #30
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Re: More Details Emerge About The Golf Club

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Originally Posted by rolltide1017
I kinda disagree. If they can nail the core gameplay I think players will stick around. The possibilities are endless with and infinite number of course and community created tours. The deep career mode will be taken care of by the community, it may not be officially licensed PGA stuff but, it will be deep. I'm not sure if you played Links back in the day on PC but it had a huge community with extremely challenging and complex tours that you could join. There are people still playing those games to this day. If TGC can capture just a fraction of that experience, it will be better then any previous console golf game.

That may be a lot of ifs but, it has a lot of potential even without a career mode or AI golfers.
Just to clarify I'm not at all concerned with officially licensed stuff and real AI golfers. But there are a lot of users who do enjoy career modes offline. Customizing a tour with generated AI competition would certainly appeal to the masses just as much as online communities. No question, I'd be interested in both modes if they were available.

A realistic AI field could even work within online communities as long as its implemented correctly and they give the users administrative control and options.

Over all I'm excited I hope they look to grow in all directions.
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Old 01-24-2014, 10:47 AM   #31
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Re: More Details Emerge About The Golf Club

I hope it's difficult to swing but if it's a straight up and down motion then you are going to get guys who shoot ridiculous scores almost from the get go because every shot will be perfectly straight. That's fine but this game is heavily dependent on online play so you would hope they have devised some method to limit the cheezers.
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Old 01-24-2014, 11:08 AM   #32
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Re: More Details Emerge About The Golf Club

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Originally Posted by Seymour Scagnetti
We all loved Links for the Xbox a decade ago but try playing it now. What was fun and involving10 years ago is kinda dull now because we expect more.
I have to disagree there; I actually busted this back out and played it again the other night just for kicks, and I still think it's fun. It's still a good game. The graphics aren't even that bad, considering.

I like what I'm hearing about the new game, and frankly, even if it falls short of expectations, anyone putting a charge into the long-dormant golf game genre should be welcomed with open arms.
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