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The Golf Club Closed Beta Impressions (Q&A Inside)

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Old 03-09-2014, 02:33 PM   #145
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by steelereign
Yeah, the themes are somewhat limiting right now. And, as Javo said, the beta prevents some of the finer tuning required to really make these real-life courses.
True, the themes are limiting. Only three of the initial five are currently available in the beta. The developers are very receptive to ideas for themes. The Golf Club desperately needs a 'parkland' them, followed closely by a seaside links theme, and then a tropical/sub-tropical them, just ahead of suburban/city theme.
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Old 03-09-2014, 03:25 PM   #146
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by bluengold34_OS
I finished +18 and had nightmares about playing my round. It's a beautiful course, and while I struggled mightily on it, it wasn't because of cheap tactics. The course is simply just a soul crusher -
I finished my round at Bay Hill this afternoon at 13 over par. I made the mistake of upping my resolution to 1600 x 900 (low detail) from 1366 x 768 (low detail). My frame rate went from 30-32 FPS to 24-26 FPS, and that proved to be a killer on the 13th green, where I six-putted the green because the putter position feedback wasn't coming fast enough. The first putt was a 36 footer, but I then proceeded to 5-putt from 12 feet!? You really need 30 FPS, minimum, to play this game anywhere near the way it's designed to be played, IMO. I knocked my approach stiff on 18 and had a three footer for birdie.
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Old 03-09-2014, 10:21 PM   #147
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by bluengold34_OS
Finally a video of me using the Golf Club course creator. Just a simple video of me creating a single generic hole.

This just reminded me.... What about 27 hole courses? I didn't even think about this... i wish i had sooner!

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Old 03-10-2014, 09:48 AM   #148
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

This is what happens when you encounter a tough course, and lack focus while playing - judge away

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Old 03-10-2014, 10:48 AM   #149
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Nice job Blue, thanks for posting the videos. Any chance you could post a video illustrating "replay" functionality? Also, shots from different camera angles?
thanks!
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Old 03-10-2014, 10:51 AM   #150
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Totally slipped my mind too on 27 hole courses. This is a must as each time can be unique. My local course is set up this way and it is a blast. I think they could make an option for this and then you label each section then when you play your round you choose the front and back sections accordingly. Hopefully they can.
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Old 03-10-2014, 11:03 AM   #151
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by southernSNIDELY
Nice job Blue, thanks for posting the videos. Any chance you could post a video illustrating "replay" functionality? Also, shots from different camera angles?
thanks!
I will do that in the next video for you, which I will probably have up in a couple of days.

Quote:
Originally Posted by TheBleedingRed21
Totally slipped my mind too on 37 hole courses. This is a must as each time can be unique. My local course is set up this way and it is a blast. I think they could make an option for this and then you label each section then when you play your round you choose the front and back sections accordingly. Hopefully they can.
For right now the course creator only allows up to 18 holes at one time. This may be something that is changed before the final retail build drops, but that is what it is capped at currently.
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Old 03-10-2014, 11:10 AM   #152
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Any word on a more accurate release date? It seems to me like this game still needs some work/polishing done and a Spring ’14 release is unlikely, but to be fair I haven’t been hands on with the game.
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