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The Golf Club Closed Beta Impressions (Q&A Inside)

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Old 03-10-2014, 11:11 AM   #153
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by TheBleedingRed21
Totally slipped my mind too on 27 hole courses. This is a must as each time can be unique. My local course is set up this way and it is a blast. I think they could make an option for this and then you label each section then when you play your round you choose the front and back sections accordingly. Hopefully they can.
Exactly, I can't believe I went this long and forgot haha.

My "home" course flipped their front and back nines a few years back when they added the new 9.
What used to be #10 is now the first hole. And now old #1 is #19. But they put the new 9 in the middle of the old back 9.
Confusing, I know. But most call the original 18 the inside 9 and the outside 9. (inside 9 has no OB, only water hazards. outside 9 has OB along the left of almost every hole)
Now, on the outside 9 you play 1-5 & 15-18. Inside 9 is 19-27.
so the new 9 are holes 6-14.... lol

I guess you just gotta be there
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Old 03-10-2014, 11:12 AM   #154
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Actually got to thinking.. My course has 3 sets of 9 (27 hole course) known as the Lakes, Pines, and Woods.

I guess you could do it this way and make it work... Create a new course per set.

Tri Cities - Lakes & Pines
Tri Cities - Pines & Lakes
Tri Cities - Lakes & Woods
Tri Cities - Woods & Lakes
Tri Cities - Pines & Woods
Tri Cities - Woods & Pines

I usually do not play just one side first so i would like to have option to play any side first and last. With unlimited slots for courses, this would not be an issue and with the naming, it could be organized easily.

I am assuming there will be or is a clone option or duplicate. After creating say lakes and pines, duplicate course, and re-number the holes backwards so it creates pines and lakes, if possible, if not they could add the option to allow this. After that, duplicate and leave the lakes holes but erase the pines holes and replace with woods holes.

Seems like a ton of work, but it would be sweet to have the 27 hole courses and this is a (long) work around I believe. If you cannot clone/duplicate, it would be even more work to make it completely similar.

Just a thought for those that may want to try this (I know I will)
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Old 03-10-2014, 11:14 AM   #155
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by bluengold34_OS
This is what happens when you encounter a tough course, and lack focus while playing - judge away
Does the lie of the ball above/below your feet affect how it comes off of the club face?

Also: it took me to hole 6 before I realized this was bay hill lol.

PPS: a little aggressive on #14 i see

PPPS: Way to Tin Cup it on 18 ...I was pullin for you to be sub-85, but at least you broke 90
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Old 03-10-2014, 11:17 AM   #156
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by TheBleedingRed21
Actually got to thinking.. My course has 3 sets of 9 (27 hole course) known as the Lakes, Pines, and Woods.

I guess you could do it this way and make it work... Create a new course per set.

Tri Cities - Lakes & Pines
Tri Cities - Pines & Lakes
Tri Cities - Lakes & Woods
Tri Cities - Woods & Lakes
Tri Cities - Pines & Woods
Tri Cities - Woods & Pines

I usually do not play just one side first so i would like to have option to play any side first and last. With unlimited slots for courses, this would not be an issue and with the naming, it could be organized easily.

I am assuming there will be or is a clone option or duplicate. After creating say lakes and pines, duplicate course, and re-number the holes backwards so it creates pines and lakes, if possible, if not they could add the option to allow this. After that, duplicate and leave the lakes holes but erase the pines holes and replace with woods holes.

Seems like a ton of work, but it would be sweet to have the 27 hole courses and this is a (long) work around I believe. If you cannot clone/duplicate, it would be even more work to make it completely similar.

Just a thought for those that may want to try this (I know I will)
I hope so! That'd be perfect
There is also a course around here that has 3 sets of 9. Just named Red, Blue, and White. It's an interesting course, lots of trees lining the holes, but also a couple that are wide open. Hole number 2 on the blue side is a 200 yard par 3 (from the tips) that must be uphill about 30 feet. Almost aced it once :/ hit the flagstick and I ended up with a par
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Old 03-10-2014, 11:47 AM   #157
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by ASB37
Any word on a more accurate release date? It seems to me like this game still needs some work/polishing done and a Spring ’14 release is unlikely, but to be fair I haven’t been hands on with the game.
There is(to my knowledge)no defined hard date for release right now, other than the "Spring '14" you already made mention of. The game is actually quite polished, but obviously still needs tweaking. The jump in quality and improvement from build 0 to build 1 was quite dramatic, and has most of us really excited to see what the next build brings.

Quote:
Originally Posted by jmaj315
1. Does the lie of the ball above/below your feet affect how it comes off of the club face?

Also: 2. it took me to hole 6 before I realized this was bay hill lol.

PPS: 3. a little aggressive on #14 i see
1. It now does after build 1 was released.

2. Yes - the guy did a really nice job on the base of it, and now he is tweaking it often. He is also waiting on the final build to see what else they include in the creator to finalize the course.

3. Very aggressive - I play the beta with reckless abandon since it means nothing, and I want to push it to the limits. I also played at like 1am which is never a good idea
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Old 03-10-2014, 12:20 PM   #158
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Bob! Bay Hill was so bruuuutal to you, wow. Is there a club-toss function?

I'd love to create a course that hard, and add some specific sound FX:

--Instead of the 'sploosh' when you hit one in the drink, I'd put a toilet flush sound there, cuz there goes your score

--When you hit any shot into a bunker, cue the Simpsons bully kid with his 'Ha ha!' laugh.

--When lining up your putt, have the heckler from 'Happy Gilmore' holler at you random times: "You're never gonna make this putt, ya JACKASS!"
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Old 03-10-2014, 12:22 PM   #159
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by Lieutenant Dan
Bob! Bay Hill was so bruuuutal to you, wow. Is there a club-toss function?

I'd love to create a course that hard, and add some specific sound FX:

--Instead of the 'sploosh' when you hit one in the drink, I'd put a toilet flush sound there, cuz there goes your score

--When you hit any shot into a bunker, cue the Simpsons bully kid with his 'Ha ha!' laugh.

--When lining up your putt, have the heckler from 'Happy Gilmore' holler at you random times: "You're never gonna make this putt, ya JACKASS!"
Oh how users would abuse a custom sound option
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Old 03-10-2014, 12:27 PM   #160
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by bluengold34_OS
Oh how users would abuse a custom sound option
So true...so true.

Still, it would have been fun if they'd bring in Bighoff to record the commentary.

(Putt) "Get in there you WHORE!!!"

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