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The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Old 11-17-2015, 09:17 PM   #121
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Smallville102001
Is that only for online? Or is it for offline CFM to?







That is good this patch over all looks good the only bad news is that means I am going to have to mess with sliders and maybe just start over again with CFM because this path did a lot.

From what i understand the xp sliders are online only. I am thinking they are being pushed server side which is why we have to wait until tomorrow and why they aren't available for offline. Just an assumption
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Old 11-17-2015, 09:20 PM   #122
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by 2_headedmonster
Just did some testing with hum vs cpu and yea, im dissapointed. The ends still fire off the line at a canned, slow speed and a bunch of patty cake grappling . smfh.
I saw the exact opposite thing. I think some of this depends on the sliders you're using . In my test games, the o-line and d-line play looks improved. I have been seeing the right end get a lot more pressure than before the patch. That has always been a big complaint of mine.
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Old 11-17-2015, 09:21 PM   #123
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Sphinx
From what i understand the xp sliders are online only. I am thinking they are being pushed server side which is why we have to wait until tomorrow and why they aren't available for offline. Just an assumption


The patch is good but if they are for only online and not offline then EA really dropped the ball on that one. There is no reason that they should be for just online makes zero since.
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Old 11-17-2015, 09:24 PM   #124
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Sphinx
I saw the exact opposite thing. I think some of this depends on the sliders you're using . In my test games, the o-line and d-line play looks improved. I have been seeing the right end get a lot more pressure than before the patch. That has always been a big complaint of mine.


Interesting I may have to put Pass blocking back to 50 and play a few games when I get a changes to see what happens. Before the patch though I had to have pass blocking really low or there would be no pressure. I mean really low like CPU pass blocking at like 23 or something. Even then it wasn't the right positions getting the sacks and pressure.
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Old 11-17-2015, 09:25 PM   #125
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Smallville102001
The patch is good but if they are for only online and not offline then EA really dropped the ball on that one. There is no reason that they should be for just online makes zero since.
It's only the XP sliders that are online only.
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Old 11-17-2015, 09:31 PM   #126
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by kehlis
It's only the XP sliders that are online only.


Big disappointment then. How is ever one liking the way DB play? I already fell like on default there are to many INT even before the patch. I may have to lower pass coverage and reaction and INT after this patch at least that is how it sounds looking at the patch notes.
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Old 11-17-2015, 09:34 PM   #127
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Call me crazy, but I am noticing subs in an offline CFM with fatigue at 50 and without touching the sub sliders. I have only played a few drives so it may just be me. Has anyone else noticed anything?
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Old 11-17-2015, 10:19 PM   #128
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Aweb20
Call me crazy, but I am noticing subs in an offline CFM with fatigue at 50 and without touching the sub sliders. I have only played a few drives so it may just be me. Has anyone else noticed anything?
If auto subs are fixed in CFM I'd be ecstatic... They work great in "Play Now" mode, but they've been glitched in CFM for years.
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