Download Info
User Name: Cycloniac24
Roster: TrueSim Franchise Roster v2
Sliders for playing games are uploaded: TrueSim Gameplay
Sliders for simulating/advancing day to day on calendar are uploaded: TrueSim Simulation
Special thanks to the following face creators:
PuertoRck07
Ivanhoe1972
cbolavirus31
beefy-lace
NicePants97
Slippy_Smithers
ShowTyme2345
jamesvsthewrld
agentlaw13
Couldn't have got this done without our team:
Willard76
KingOfLanglade
BR82186
Jeff wasn't as involved this year, but I'll shout him out anyway because this project wouldn't have been where it is today without his many years of help putting it together.
40 man rosters are set for each team based on opening day. 60-day IL guys are in A, 15-day IL guys are in AAA. If you want to update transactions to ~present day, we made a spreadsheet listing them from opening day onward.
Updated majority of guys who made the all-star teams this year also.
We intended to include customized genres for player walkups/pitcher entrances, but it turns out that those are locked to consoles. We suggest plugging them in before your games though using the first page of our spreadsheet (Music).
Anyway, thats enough blabbering from me. Play ball!
Why Use This Roster?
By now, everyone knows how much Ridin's Full Minors brings to the game. This year, we created a base of our own plus rerating major and minor leaguers using the most detailed system available. We spent months before release conducting thorough research on more than 1000 MLB players and 500+ prospects. We use a data-driven method to re-rate each player, one by one.
This is all done to ensure franchise mode is fun beyond year one. If you want a deep, immersive franchise mode experience, along with rewarding gameplay, this is the roster for you.
What's Included
-Re-rates for over 1100 MLB players and more than 500 prospects, including every team's top 15-30 according to MLB Pipeline
Each player is re-rated, one by one, completely from scratch. All players are rated based on the TrueSim Projection System (TPS). TPS uses a variety of common and advanced metrics to ensure every player’s strengths, weaknesses and tendencies are reflected in gameplay and in simulations
-Full pitch repetoires powered by Statcast
-Adjusted depth charts, position changes and secondary positions for franchise mode longevity
-Equipment edits for increased immersion and realism
-Re-scaled potentials for long-term franchise play
-Slider sets for realistic gameplay and simulation, for both regular season and playoffs
Trading
I suggest you change the trade frequency slider as follows:
April & May: 1
June 1st-June 30th: 5
July 1st-July 31st: 10
Rest of Season: 5
Offseason & Spring Training: 6
Drafted Player Edits
Quote:
Originally Posted by Cycloniac
The new scouting system is great, but generated prospects could still be better. So, I've updated the drafted prospect ratings generator for this season!
There are three sheets: one for the ratings generator, a hitters sheet and a pitchers sheet; the hitters and pitchers sheets are there for you to copy-paste ratings if you want. What I do is after the draft and signing period when potentials/ratings are revealed, I'll go through each team and generate ratings for players so I can edit them once the following season starts.
You can look at the generator as an extension of the scouting system too. It has built-in bust logic but you can also end up with a generational talent; every prospect won't be a sure thing! This is especially true for hitters.
Enjoy!
I've underlined the fields you need to enter data in.
If you prefer to handle all trades:
Quote:
Originally Posted by Cycloniac
Now into mid-June, trading season is underway. If you are doing manual trades, I suggest turning trades from manual to auto by around June 15th, then sim a few days so the trade block can populate, then switch it back to manual.
In June, I will make one trade a week until July 13th.
From July 13th, I will make one trade every other day until July 25th.
On July 25th, I will make two trades every day until July 31st (deadline day).
For teams that have decided to rebuild:
I add two players to their trade block:
1. Their highest salaried player on a 1 year deal
2. Their oldest player on a one year deal; I try to choose the player who has atleast a 5M cap hit.
I also uncheck all of the positions they are seeking. These teams are looking to sell, not add MLB-level talent.
For teams that have decided to make the playoff push, I remove players 25 and older from their trade block
For both the normal teams and the playoff push teams, I tick as many positions of need as possible. I consider a position of need to be one where they are ranked 15th or worse at the position. If they have a need at CP, I will tick RP too if possible, and vice versa.
On deadline day, I will try to trade every player still on the block.
After the baseball season is over, the work begins. Every player is rated by handed using TPS. The ratings are reviewed for quality-control purposes and finalized. When possible, a three year baseline is used, with last season having the most weight (50:25:25 weighting). If less than three seasons of data are available, regression to the mean is applied.
For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age.
Potential Mix for MLB Position Players
A (90-99) = 16%
B (80-89) = 34%
C (70-79) = 51%
Potential Mix for MLB Pitchers
A (90-99) = 18%
B (80-89) = 36%
C (70-79) = 46%
Hitting and Fielding
Hitting and Fielding
-Contact ratings are based on BABIP with an adjustment based on batting average
-Power ratings are based on HRs per 162 games
-Vision ratings are based on K%
-Discipline ratings are based on BB%
-Durability ratings are based on the league average games played per MLB season (102 games) for all position players. The floor for durability was increased from 70 to 85, which helps more consistent stat input during sims.
-Speed (baserunning ability) is calculated based on a formula that is mostly based on spring speed, but also factors in XBHs, and GIDP rate.
-Fielding ratings are based entirely on Statcast data now and accuracy is based on relative fielding percentage for infielders.
Pitchers
-Per 9 ratings are based on the per 9 statistics, except hits per 9, which uses career batting average against.
-Stamina is based on innings/appearance
Pitch repetoires were built from the ground up using Statcast data via MLB Savant. Pitch types were influencd by relative horizontal and vertical break for each pitch, using the % vs average differentiator. Brooks Baseball was also referenced using their pitch descriptions.
Prospects
For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age.
Potential Mix for MLB Position Players
A (90-99) = 16%
B (80-89) = 34%
C (70-79) = 51%
Potential Mix for MLB Pitchers
A (90-99) = 18%
B (80-89) = 36%
C (70-79) = 46%
The potential system was first changed for MLB 20 to improve long-term balance in franchise. The original methodology behind that is as follows:
Quote:
Minor league players and major league players potentials are rated differently. Pitchers and hitters are also on different potential scales.
When a player reaches the majors, how much they were touted in the minors doesn't matter anymore. What matters is how well they produce. From the player's production, we can assess what their ceiling is.
Prospect ratings and potentials were determined based on:
-Age
-Current Ability (2019 stats/most recent season)
-Highest level of competition
Hitters and pitchers progress a bit differently. Progression for hitters is more random/performance based than pitchers.
For hitters, in order to get a good baseline, prospects from previous years were used as comparrisons. The goal was to look at players retroactively and see if TPS could accurately predict how good they would become. I looked at the 2017 Top 100 Prospects list, since we now have a reasonable idea of how those prospects turned out.
This was helpful because every year, there are superstars on this list and there are busts. My goal was to follow a similar potential spread the MLB rosters have, where there are a few stars, some above average players, and everyday/bench guys.
In designing the potential calculation method, I wanted to prioritize how advanced the hitter's approach was (walk%, whiff%) and how well they could actually hit. The best players in baseball have great plate discipline and limit strikeouts, with the occasional exception. However, they can all hit. Simply put, if a player can't hit, his ceiling is lower and vice versa. The quality of competition and age are then considered to avoid overrating a player's ceiling. One mistake many make in evaluating prospects in rosters is eering on the side of high potentials. When potentials are too high, franchise is unplayable beyond year 2 and there is no balance long-term.
Wander Franco is the consensus #1 prospect in baseball right now. One may look at the reports and say oh, 99 potential for sure. I like Franco, but he has only played in A ball. For players in A, there is an additional potential adjustment. Instead of a 99, TPS gives Franco a 90, which is still superstar level, rather than hall-of-fame/pereniel MVP candidate level (i.e. Trout).
If Franco had played against better competition with a similar performance (AA or AAA) then he would likely be a 99.
For pitchers, it is more likely that a player will achieve his potential rating than hitters in MLBTS, regardless of performance.
This was taken into account and a similar approach was taken to evaluate them.
Their performance against level of competition and how deep they go into games determined their ceiling (potential rating).
While the method used to assign potentials to pitchers was not changed, the potentials for hitters were adjusted this year because franchise no longer uses morale to give ratings/OVR boosts or penalties to players. This means that the potentials do not need to be as rigid for hitters.
Based on Prospect Pipeline, our adjusted potential scale for hitting prospects looks like:
Potential-MLB Pipeline Overall Grade
99 - 75+
90 - 60+
85 - 55
80 - 50 or in team's top 10
75 (if in team's top 15) - 45
70 - 45
65 - 40