Home

I think it'll be satisfactory for 2k to revert to the old blocking method

This is a discussion on I think it'll be satisfactory for 2k to revert to the old blocking method within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
EA Sports College Football 25 Gameplay Deep Dive
Operation Sports Is Looking to Hire a Freelancer Specializing in Racing Games
Is Caitlin Clark in NBA 2K24?
Reply
 
Thread Tools
Old 11-28-2012, 11:23 AM   #1
MVP
 
UnbelievablyRAW's Arena
 
OVR: 5
Join Date: Sep 2011
I think it'll be satisfactory for 2k to revert to the old blocking method

The one where most were set animations. The only thing they needed to do to fix the cases where the player would magically change their shot attempt in order to get blocked (ie you're going up for a dunk and then all of a sudden you begin a finger roll so that the defensive player can initiate a volley ball spike on the ball) is to have a larger number of blocking animations for every type of dunk/layup/floater

They won't happen for every block ( that would be ridiculous and inhibit scoring in the paint severely), the organic method in place now where you have to time the jump right and have your player swipe at the ball will happen most of the time for non-blockers so offensive players aren't having automatic blocks happening every drive to the paint.

Having the blocking be a mix of animations also increases the vale of the eraser and acrobat sig skills. Erasers will have a higher chance of doing animation blocks (as they should, people like Howard and Deandre Jordan should be the type of players that act as a deterrent against teams looking to penetrate a lot) and unlike now (where blocking is nearly non existent) the acrobat sig skill could be used to counter this and we will see it in use more often. You'll see someone like Deandre Jordan go up to block Westbrook or Rose and then the acrobat sig skill will counter the animation block and allow the shot to go up in the paint.

The points in the paint will be cut down by a lot and the use of plays and such will make a comeback and have to actually be used (like in 2k10 and 2k11)
UnbelievablyRAW is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-28-2012, 11:41 AM   #2
ERA
 
The 24th Letter's Arena
 
OVR: 38
Join Date: Oct 2007
Posts: 39,204
I definitely agree with this.....

I had a couple yesterday that were pretty frustrating...I should have at least had 5 blocks in this game....

2 were instances where my hand went through the ball and I was whistled for a foul...

2 were because when I press Y, my player took a horrible angle and jumped the opposit direction...(they need to being back ball tracking)

One I got because I came over when the driver was already in a contact animation....

Straight up blocks seem tough to get...

Anyone have any suggestions?
The 24th Letter is offline  
Reply With Quote
Old 11-28-2012, 11:51 AM   #3
Banned
 
OVR: 0
Join Date: Sep 2012
Re: I think it'll be satisfactory for 2k to revert to the old blocking method

I remember the days a shot blocker was feared now I have centers like Tyson Chandler getting dunk on by Chris Paul on fast break cause his dunk animation started already
NickYoungGoat is offline  
Reply With Quote
Old 11-28-2012, 12:17 PM   #4
MVP
 
OVR: 3
Join Date: Oct 2011
Location: Deep in the heart...
Re: I think it'll be satisfactory for 2k to revert to the old blocking method

Just went back and watched some block vids from 2k11 on youtube. You dont know what you have until its gone ( minus most of the canned blocks)
2_headedmonster is offline  
Reply With Quote
Old 11-28-2012, 12:22 PM   #5
ERA
 
The 24th Letter's Arena
 
OVR: 38
Join Date: Oct 2007
Posts: 39,204
http://youtu.be/hwl09gYUflI
The 24th Letter is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-28-2012, 12:37 PM   #6
New Ork Giants
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 12,250
Re: I think it'll be satisfactory for 2k to revert to the old blocking method

I'm expecting to see a huge insight about how defense matters for 2k14!

I'm still baffled why they went a different route with 2k12's shot blocking when they could have just cleaned up some of the canned block animation from 2k11....
Goffs is offline  
Reply With Quote
Old 11-28-2012, 01:00 PM   #7
MVP
 
JasonWilliams55's Arena
 
OVR: 0
Join Date: Jul 2012
Location: FL byway of CA
Re: I think it'll be satisfactory for 2k to revert to the old blocking method

We just had this thread a week or so ago. http://www.operationsports.com/forum...k-blocked.html

But since its back again, here is my take with blocking. (copied from other thread)

Quote:
Originally Posted by JasonWilliams55
I'm sorry this is such a catch 22 for 2k, if they implemented true blocks at the rim (which is really what everyone is asking for, to include dunks and lays).

They would have to deal with these questions/scenarios, etc.

If allowed, would it be purely timing based or contextual? What would be the rating (blocks) to enable these animations? Height? Strength? Sig Skill? They all have to be involved.

Now once you take into account, Height, Strength, Block Rating, Movement (momentum), Low Post Defense (for stopping drop step dunks in the post), etc, etc...

How do you do it so that bigs and guards can both do this? Once you answer that, here is the next question... Do you give the ability for the USER to trigger this (timing) or should this be a purely contextual situation (right place + defenders ability) or should it be combo of both?

If the USER is allowed to trigger (user skill basically) then you run into the gambit of it happening way more often than it does in real life... and you'll see the complaints of "OMG Andre Miller is blocking everydunk", "OMG I can't dunk with Kobe, every PG is like Mutumbo on the court, 2k fix this ish".

If CONTEXTUAL, you'll get the "it doesn't happen enough", "why can the CPU do this but not me"... etc... etc...

So the real question is, does this happen enough to warrant such a change in game mechanics in the paint to allow this to trigger/happen more often than it does now? (I've seen dunks blocked from behind several times, you first have to lower dunk ability and raise some defensive sliders as well, I know this doesn't count for online ranked mode, but what do you expect from PRO/CASUAL. I have also seen one dunk in 2k13 blocked straight up with the defender in-between the rim and the ball, wish I had saved it as I haven't seen it again since)
@24, here is what I brought up about that video (I posted it too in that older thread):

Spoiler


Now lets actually take a look at what we are talking about.

2k11, canned dunk animations (2 players intertwined by animations) where the outcomes were dunk or block once the animation started. Some obviously like this and some hated this as the windows for blocking the dunk were small and alot of people were too late in the button press which resulted in a canned dunk animation.

2k12, after furious feedback on the canimations, 2k tried to implement a live ball where it was more 'solid' and therefore the ball could be hit by various objects (arms, heads, etc....) while simultaneously creating the first version of the shot generator (blended animations so that canimations wouldn't be canimations anymore). Now people really hated that, as the ball was getting blocked left and right by everything and anything under the rim. This was due to the blending and the live ball physics. The original animation was being altered for the contact and the ball was hitting everything.

2k13, 2k has tweaked the shot generator even more (and actually announced it as new), providing a better blend of animations when contact is made. The problem is that the contact animations don't trigger frequently enough. (Some slider work can help this offline and in OAs, but not ranked mode) With an increase in contact animations you will see that there are blocking animations in the game. Pro/Causal ain't gonna cut it folks.

2k12 Dev Insight
Quote:
The next big undertaking was the Change Shot code. Frankly, this feature was a mess and hadn’t been touched for several years. This year, the code was completely re-written and I’m proud to say that it’s a feature that’s finally worth talking about. You can now change your shot from any layup or dunk without it looking robotic, and the variation in shot finishes is at least 30 times more than it was last year. Now when you switch hands in mid-air or change from a dunk to a layup, it’s difficult to tell if it’s raw mocap or two animations blending together.

The system can also predict where the ball will release, whereas before it just played an animation blindly which led to a lot of shots going into/behind the backboard. Now you can use the feature with confidence that you’re not putting yourself into a worse shot than the one you started with. In fact, the feature is so strong that we started using it as one of our primary shot collision resolution tools. What does that mean? Well, in the past we relied heavily on two player animations to show contact between a shooter and a defender. Those animations looked nice but they felt horrible. You would get pulled into directions you didn’t want and defenders would get put into block animations without ever hitting a button. Not to mention you’d see the same outcomes over and over again.

For NBA2K12, we create these collisions on the fly using the physics of the two players. So if a shooter takes off and ends up hitting a defender in the air, we send him into the Change Shot system and play a shot that matches the shooter’s in air physics but shows him taking a hit in the process. It feels right, teaches the user not to force shots, and also provides a wide variety of outcomes that can play out when you drive into traffic. A lot of people have said that it’s the most impactful difference between last year and this year in making the user feel more in control on both offense and defense. And I’d probably agree.

Another major improvement is in the transitional blends going into various shots. This was something we attempted to improve last year but we really didn’t get as far as I’d hoped.
https://www.facebook.com/notes/nba-2...50296628427267

So the question is should have the ability to block a dunk whenever we think we should? Is this what we want?


Granted you don't see blocks on 2k often (at the rim dunk blocks) but how often does it really happen in real life? 10-20 a year total? More? 40-50 times? More than that? 100 times? How many dunks per year are there total in the NBA... what is the percentage of total dunks vs blocked dunks?

Why is this all thrown to the side like it doesn't matter? We want this game to be realistic and hold true to the NBA, but yet I see individuals wanting to be able to do highlight type things on every single play every trip down the court on both sides offense and defense.

Its quite obvious that 2k is working on tweaking the shot generator and the blocking to an acceptable balance for both offense and defense.

To y'all who say "bring back 2k11 dunk/block canimations", all I am saying is that in 2011 y'all were saying was "omg, i keep getting sucked into a block by the CPU, omg the CPU is just canimation dunking on everyone omg 2k fix this". So which is it, no canimations or canimations? 2k moved on from canimations after the outcry, hence why we don't have some of those animations back yet. They still have not figured a way of blending them into the shot generator without major suction. That should be pretty obvious.
__________________
"Most people would learn from their mistakes if they weren't so busy denying them"
JasonWilliams55 is offline  
Reply With Quote
Old 11-28-2012, 01:12 PM   #8
ERA
 
The 24th Letter's Arena
 
OVR: 38
Join Date: Oct 2007
Posts: 39,204
Great post JW.

Me personally, i've been consistent with what I wanted since 2k11....I realize there is a catch to both sides of this...I am just willing to live with 2k11's take on paint contact if it provides consistent contact....as I told anther poster in the patch thread, I don't want to block dunks consistently (as it doesnt happen consistently IRL) I just want my body to be felt when I'm impeding someone's progress to the lane...
The 24th Letter is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:54 PM.
Top -