07-23-2013, 12:52 PM
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#2
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Pro
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Re: Rascoc's Default Sliders that fixed my game???
I set the penalties to zero in conjunction with my own slider set I was trying out and got a very good game. I'm playing on heisman normal with zero speed threshold. So it looks with penalties at zero, it helps in getting ratings matter more and produces some cool animations.
One play stood out in particular and that was an interception by aaron Colvin who got beat on an out route and turned around, but quickly gathered himself and using instincts undercut the route for a pick six INT. Checking the awr ratings, he is a 99 so that made sense. Overall I saw a ton of cool animations and it feels like the gameplay is more fluid and less rigid on defense, it allows the infinity engine to come out more. I really think the penalty sliders dramatically affect the offense and defense sliders more than the defense and offense sliders can effect what you see in game. I didn't see any facemask animations on zero facemask, while if you jack up the facemask slider to 55 and above, you see that animation more and more. That specific animation on high facemask values, generates that animation more and more. In effect, it overrides the natural variety of tackles produced by the infinity engine. The ball is also more loose on all zero penalties. I had a very cool fumble I generated on Zach Kline of Cal where he was stumbling and my DE tackled him and jarred the ball loose, it was very cool.
These are just impressions of what I saw, however, I'm very interested in playing around with sliders now on all zero because I think at all zero penalties, the infinity engine and players are not restricted by arbitrary penalties rules. The penalty sliders in my opinion act as a modifier of the gameplay and produce results which limit the full impact of the infinity system. On zero I saw more aggressive CPU defensive play that was smart. I saw a really cool defensive play where Colvin and the receiver got locked up as the receiver caught a ball and Colvin was able to bat it away for an incompletion.
I will try threshold at fifty because I'm seeing a fasting game on zero with more room, and I want to see if I can even up that space a little more to realistically mimic the NCAA game.
Sorry about the long post, however, I think zero penalties adds a whole new wrinkle to the game and needs to be tested further.
Thanks
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