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mcdowell31's simulation MOP sliders

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Old 04-21-2014, 05:42 PM   #1
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mcdowell31's simulation MOP sliders

I just had to share these. I've been having great games using the 2Kshare roster from 2007. I've been playing the same career for nearly 7 years real-time and 32 seasons simulation time.

Personally, I play a Pitino-style game with pressing and fastbreaks whenever possible.

Despite the CPU players' speed advantage, it is not impossible to drive and post. Fastbreaks are difficult and sometimes impossible; I may tweak user speed in the future. Presently I am at North Carolina, so I have size and speed on the regular. I've had a bunch of guys go pro the last 3-4 seasons, so I'm left with only two 5-stars.

I'm a basketball junkie so my goal is ultimate realism. Of course i realize this is a video game, so some realism is sacrificed to keep play balanced and box scores realistic.

I would love hearing your experiences if you try these.

And, I'm open for questions.

Gameplay:
MOP
20 min halves
Sim half length: 20 mins

Game Speed: 100
Player Speed: 0
Free Throw Difficulty: 100
Player Lock: Off
Real Player FT%: On
Fatigue: On
Injuries: On
Team Unity: On
Sixth Man: On
Clutch: On
Pass Icon: On
Def player icon: On
Inbound switch: On

Rules:
Charging Foul: 100
Blocking Foul: 100
Reaching Foul: 75
Shooting Foul: 50
Loose Ball Foul: 100

Shooting: User CPU
Inside: 32 32
Mid-Range: 47 47
3 Point: 47 47
Dunk Success: 47 47
Layup Success: 34 34
Close Shot Tendency: 44 44
Mid-Range Tendency: 44 44
3 Point Shot Tendency: 44 44
Drive Tendency: 44 44

Attributes: User CPU
Offensive Awareness: 100 100
Defensive Awareness: 100 100
Dunk: 40 40
Ball Handling: 50 100
Offensive Rebounding: 100 100
Defensive Rebounding: 50 50 Increased from 0 to 10 initially, but my team rated 95 in Rebounding is beaten regularly by teams rated in the 80's. This may be a limitation; I've just increased it back to 50 to see if it behaves differently next game.
Block: 100 100
Steal: 0 100
Speed: 50 50 I was getting 0 fast-break points and giving up 20 in some regular season games. In a recent Sweet 16 game I gave up 6 and got 2 after increasing my Speed from 22 to 25. Other gameplay stayed balanced. 05-29-2014 User Speed increased to 50: FGA are up for both sides a little too much, but the college basketball feel is still there. This is the limitation of the software, but it's 2K so everything else is pretty tight.

Gameplay:
Team Unity Effects: 0 100
Dunks in Traffic: 5 5
Screen Success: 100 100
Screen Strength: 100 100
Steal Success: 0 100
Help Defense: 100 100
Help Recovery: 100 100

Fitness:
Energy Fatigue Rate: 50 50
Energy Recover Rate: 50 50
Injury Frenquency: 100 100
Injury Effects: 100 100

Last edited by mcdowell31; 08-06-2014 at 11:48 PM. Reason: Update to slider
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Old 05-27-2014, 04:46 PM   #2
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Re: mcdowell31's simulation MOP sliders

I am going to give these a shot tonight and let you know how they play. I recently switched from all conference to MOP and I went 20-10 in my first season with UConn. Thanks
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Old 06-06-2014, 10:37 PM   #3
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Re: mcdowell31's simulation MOP sliders

How's UConn doin'?
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Old 06-09-2014, 01:46 PM   #4
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Re: mcdowell31's simulation MOP sliders

Why the difference between CPU and user if it is simulation?
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Old 06-09-2014, 11:54 PM   #5
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Re: mcdowell31's simulation MOP sliders

Good question Redbird: After years of playing, like many, I can guess plays. User stick skill can be overbearing as well. The CPU advantage keeps the user honest. I've detested playing with my weak hand and one eye closed (exaggeration) since the beginning of time.

The CPU advantage pushes me to game-plan and game-manage for real simulation basketball. I really have to probe the defenses of tough opponents; I can't play wild and video basketball. Much of the time I have to play disciplined, possession-by-possession. Some times I wear the opponent down quickly and the game quickly turns into "open gym" as i clear my bench and work on plays and strategies.

I'm a basketball junkie.
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Old 06-26-2014, 05:51 PM   #6
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Re: mcdowell31's simulation MOP sliders

Quote:
Originally Posted by mcdowell31
I'm a basketball junkie.
Im glad you said this! So with that being said, I am trying to simulate a "My Career" Mode between CH2k8 and NBA2k8 on my ps3. Player lock and all. I am a PG for Howard in Career Legacy Mode. For the time that i am a player, will this slider set give me good results? If you have any other suggestions they will be greatly appreciated!
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Old 07-01-2014, 04:23 PM   #7
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Re: mcdowell31's simulation MOP sliders

Your endeavor is way cool atpdmv800! That is something I've been wanting to do for years.

My player lock experience is limited though; I've lacked the patience to learn the controls, and often made my video self too much the focus of attack. I've loved My Player in the latest NBA 2K incarnations, however.

I'd say... give the sliders a trial in player lock exhibition play before starting your career, so you can make any needed adjustments. Post your box-scores and observations if I can help.

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Old 07-03-2014, 09:46 PM   #8
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Re: mcdowell31's simulation MOP sliders

Quote:
Originally Posted by mcdowell31
Your endeavor is way cool atpdmv800! That is something I've been wanting to do for years
Im good with the player lock lol i guess the only question i have right now is how is a player going pro determined? Overall rating, stats? Or combo of both? Cuz i dont want him leaving too early, but i also dont want him not going either.
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