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WHOSNEXT00's WWE2K17 Sliders for realistic matches

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Old 10-13-2016, 10:33 AM   #1
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WHOSNEXT00's WWE2K17 Sliders for realistic matches


Another year, another edition of WWE smash-mouth wrestling!


For those of you who don't know, I normally post sliders for Madden on this forum. This is my first year doing WWE2K and I must say, I'm excited for this one! This is easily the best installment to date... aside from a few small glitches that should be fixed with patch updates.

My goal is to have a great set that doesn't require editing attributes because we should spend our time enjoying the game, not working on it!

So without further ado, here is my WWE2K17 set with the most realistic matches I've seen so far!

These work great for User and CPU vs CPU


Updated 10/29/2017

NOTE: Still testing but these are a great base!

GAMEPLAY

DIFFICULTY: LEGEND (Normal for CPU matches)
REVERSAL DAMAGE: ON / OFF FOR PPV's
IRON MAN: 30 MIN
SUBTITLES: OFF
EVERYTHING ELSE: ON

MATCH

CAMERA CUTS: ON
CAMERA SHAKES: ON
REPLAY: ON
POSTMATCH REPLAY: ON
RINGSIDE CAMERA CUTS: ON
LOGO: ON
FATIGUE:
ON
EVERYTHING ELSE: OPTIONAL IF YOU NEED THE HELP

GAME BALANCING
Ticks from left to right

BALANCING 1
AI STANDING STRIKE REVERSAL RATE: 8
AI STANDING GRAPPLE REVERSAL RATE: 7
AI GROUND STRIKE REVERSAL RATE: 4
AI GROUND GRAPPLE REVERSAL RATE: 9
AI FINISHER REVERSAL RATE: 11
AI FOREIGN OBJECT ATTACK REVERSAL RATE: 8 (-4)
ENTRANCE, MID, POST, REFEREE: All Max
FINISHER STRENGTH: 19 (+6)
FOREIGN OBJECT STRENGTH: 12
CHAIN WRESTLING DURATION: 4

BALANCING 2
STANDING STRIKE REVERSAL: 2
STANDING GRAPPLE REVERSAL: 2
GROUND STRIKE REVERSAL: 2
GROUND GRAPPLE REVERSAL: 2
FINISHER REVERSAL: 11
FOREIGN OBJECT REVERSAL: 10
STAMINA COST: 20
STAMINA RECOVERY RATE: 8
STUNNED RECOVERY RATE: 10
REVERSAL RECOVERY RATE: 10


-----------------------------------------------------------

WHAT ARE YOUR THOUGHTS AND IMPRESSIONS?

Big thanks to Steven547 for the base from last year!

ENJOY!

Last edited by whosnext00; 10-29-2016 at 11:35 AM. Reason: added reason
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Old 10-13-2016, 06:05 PM   #2
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

OP Updated

Changed Reversal Damage to ON and OFF for PPV's in order to create the illusion of Raw being 3 hours and PPV's being 4-5 hours. Matches generally last longer in PPV's too. The quality of matches hasn't really changed, just more drama with it OFF
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Old 10-14-2016, 03:49 AM   #3
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

Quote:
Originally Posted by whosnext00
OP Updated

Changed Reversal Damage to ON and OFF for PPV's in order to create the illusion of Raw being 3 hours and PPV's being 4-5 hours. Matches generally last longer in PPV's too. The quality of matches hasn't really changed, just more drama with it OFF
Not all PPVs are 4-5 hours. Seems like WrestleMania and maybe Summerslam are the only ones I can remember being 4+ hours.
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Old 10-15-2016, 01:32 AM   #4
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

Finisher strength might need to go up one tick. What do you guys think?
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Old 10-17-2016, 03:45 PM   #5
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

im huge on going cpu vs cpu matches instead of simulating them and your sliders aren't bad except stamina cost, I lowered that to 13, it makes the cpu last through signatures till they are hit by finishers.


I redo attributes because im not having someone win by submission if they don't do that in the real wwe, I also make it that the cpu only wins by finisher submission and that's working well for me, though the rate that they win by them is less then last years game.


the cpu this year is more unstable in what it does.


whosnext, are you on the 2kforums too?
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Old 10-18-2016, 05:06 AM   #6
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

Quote:
Originally Posted by queenie.paula
im huge on going cpu vs cpu matches instead of simulating them and your sliders aren't bad except stamina cost, I lowered that to 13, it makes the cpu last through signatures till they are hit by finishers.


I redo attributes because im not having someone win by submission if they don't do that in the real wwe, I also make it that the cpu only wins by finisher submission and that's working well for me, though the rate that they win by them is less then last years game.


the cpu this year is more unstable in what it does.


whosnext, are you on the 2kforums too?
I haven't had an issue with stamina cost. If opponents are close to even then they might kick out of one finisher. If one guy is dominate, he might win by signature but not often.

Nah, I don't really get into many game forums since I stay pretty busy these days, this one is about it.

The only attribute I change is strength for weight detection and so move tendancies are more realistic

Last edited by whosnext00; 10-18-2016 at 06:42 AM.
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Old 10-18-2016, 11:59 AM   #7
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

This game has no replay value no matter what you do to the Gameplay sliders. It is way too easy on Legend difficulty. I can kick out at 1 out of 2 and 3 finishers against the computer.

Whosnext00
If you find a set that makes the pin meter harder please post it here. I am sick of spending 60 dollars every year to have the computer be so easy every year. I dont understand what is so hard about making it wayy harder to kickout on legend difficulty against the cpu after being hit with a finisher.
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Old 10-18-2016, 12:44 PM   #8
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Re: WHOSNEXT00's WWE2K17 Sliders for realistic matches

Quote:
Originally Posted by Razeart2422
This game has no replay value no matter what you do to the Gameplay sliders. It is way too easy on Legend difficulty. I can kick out at 1 out of 2 and 3 finishers against the computer.

Whosnext00
If you find a set that makes the pin meter harder please post it here. I am sick of spending 60 dollars every year to have the computer be so easy every year. I dont understand what is so hard about making it wayy harder to kickout on legend difficulty against the cpu after being hit with a finisher.
Try lowering the pin escape rating of the wrestlers. Lower the rating means smaller window of kicking out.
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