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NASCAR The Game: Inside Line News Post


The NASCAR The Game: Inside Line patch was released for the PS3 a few weeks ago. Microsoft rejected the patch for 360 users about a month ago.

Today the patch is available for the 360. We've listed the fixes below. Race a few laps and let us know what you think.

Online:
  • Xbox, a player can be put into a lobby where NATs conflict meaning they will be kicked when the counter reaches zero.
  • If someone is dropped when in the Infield Garage, the rolling starts are broken.
  • Matchmaking puts the player into a lobby when a game is already in progress.
  • After a caution / quick caution, players can be dropped from the game.
  • If a player DNF’s and then a caution is called, players separate into different lobbies.
  • Infrequently the player appears to have hit a car in front even though they are not touching.
  • Sometimes laps go out of sync when compared with other players in the game.
  • On the Caution Summary, the number plate becomes mixed up if a player leaves the game.
  • On the Garage Overview screens, the number plates are not listed correctly.
  • If the host is in any position other than first, they will take off and leave the pack in both SF and DF rolling starts after a caution.
  • When the Quick Caution screen appears, all players seem to have 80% “health”.
  • When the Quick Caution screen appears for the second time, wedge cannot be adjusted.
  • When reviewing the online race results, players who DNF’d aren't displayed.
  • When joining a race in progress, only the host’s progress i.e. Racing Lap X is displayed.
  • Sometimes cautions don’t appear to be called.
  • Often 3 laps are run in a GWC.
  • At the end of a practice session, the Overview appears different on numerous players consoles.
  • A player car number doesn't show up in the lobby interface when joining a game in progress until that player finishes racing and returns to the lobby.
  • When joining a session in progress and once the race is completed, a Race Over counter begins. This sequence breaks with around 10 seconds left.
  • During the rolling start sequence a car can appeared ghosted.
  • The session over times aren't in sync.
  • Invalid laps from the Road Courses can be seen by others even though dashes are seen by the offending player on their overview screen (Qualifying).
  • The overview screen can remain on during gameplay.
Offline / Possibly Online:
  • Cautions are called when the player is on the apron around the start of the pit road zone.
  • The CSR wheel depresses both the accelerator and clutch at the same time.
  • Setups do not save correctly.
  • One of the player cars disappear during the split screen rolling start and reappears when crossing the start line.
  • The player can get inaccurate lap times, normally very small.
  • A.I. cause cautions when leaving pit road under green flag conditions.
  • The player position indicator is missing on the single file caution sequence.
  • A.I. appear to have problems with pit strategy, pitting the lap after a Caution or most of the field coming in on the same lap under green.
  • A.I. general over taking and passing of lapped cars has been improved.
  • A.I. "brake checking" on certain tracks has been improved.
  • During a pit stop changing the wedge, returning to do another stop, the wedge has changed.
  • Richmond and possibly other tracks, some AI drivers change their paint scheme between practice and the race.
  • DNF’ing because of damage or fuel doesn't update the race stats, it should.
  • Adding a splash of gas would add a full can.
  • The positions made / lost on the Caution Summary screen is often wrong even though the players are in the correct position.
  • Roof flaps don’t deploy during replays.
  • When receiving an message that a sponsor is interested, qualify 10th or better in the next 2 races, doesn't work.
  • If the car is fatally damaged and on fire and rolls across the finish line in 1st place, it the burnout sequence and Victory Road the car remains on fire.
  • If you run out of gas but win the race, you can’t go forwards during the burn out but you can reverse?
  • During the single file caution state when others are pitting but not the player, the wrong way text or the ahead / behind indicator can appear under the text.
  • Paint Booth, colors are added to the recent colors list even if they are in there already.
  • The spotter stops talking when turning off the proximity indicator.
  • Only the first 4 photo’s show up on the loading screen.

Re-Balance / Enhancement:
  • Added black flags (only) to the flag rules in Choose a Race and Private Race.
  • Increase the chance of a new primary sponsor offer being made.
  • In Season mode, change the paint scheme of the player car to the scheme that ran at the appropriate race if we have it, otherwise default to the one the player chose at the start.
  • The tire temp indicator shows blue at too high a temp.
  • Change the tire wear indicator to a non linear scale to match the drop off.
  • Re-balanced the road course penalty system.
  • When creating a new setup the default values should be based on the preset race set up for that track.
  • Re-balance how much the tires wear on various tracks.
  • The car now overheats quicker.
  • During the single file caution state, the player can use all camera functions.
  • Right stick can be defined to accelerate / brake.
  • Time to give a position back on the plate tracks increased to 10 seconds.
  • Default Dead Zone setting for wheels should be 5%.
  • When using a wheel, the steer assist should be used so that when full the wheel doesn't have any stagger effect.
  • Mechanical damage has been made more consistent.
  • A.I. cars can be turned easier by the player.
  • Reviewed performance of wheels in the game and enhanced.
  • Improved the stagger between cars during riling (believe Dave meant 'rolling' -Dan) starts.
Additional Online Fixes:
  • Rolling starts improved
  • Lobby reliability and connectivity improved
  • If someone is kicked from the lobby due to their connection, multiple people would be kicked instead of just that player
  • Further improvements to people being kicked under caution
  • Additional caution lap caused by the the host spamming the pit / don't pit button
  • Several crashes and freezes
Additional Offline Fixes:
  • A.I. pitting every 7/8 laps on certain tracks
  • Deleting multiple set ups after changing tracks

Game: NASCAR The Game: Inside LineReader Score: 6/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 7 - View All
NASCAR The Game: Inside Line Videos
Member Comments
# 41 TCrouch @ 04/04/13 02:30 PM
I definitely have the issue. Just can't do it, which is one more ridiculous thing in a long list of them.
 
# 42 Cubfan @ 04/08/13 03:50 AM
Im looking at maybe buying a few of the gen 6 cars the only dlc i am seeing is the Inside line pack where can i buy each skin at?
 
# 43 bluengold34_OS @ 04/08/13 07:35 AM
Quote:
Originally Posted by Cubfan
Im looking at maybe buying a few of the gen 6 cars the only dlc i am seeing is the Inside line pack where can i buy each skin at?
You have to buy them in game - Just go to the highlight section and pick the free 2013 daytona scenario. It will ask if you want to but the skin after you select it. Minimum is 5 skins though -
 
# 44 TCrouch @ 04/08/13 01:21 PM
Not sure if I'm misreading that or not, but I only bought one skin for 10 tickets or whatever. I definitely didn't have to buy a minimum of 5. Maybe I'm just thinking of another area or something, or misunderstanding in general.

I just went to Race Now, 2013 season, chose Denny, and it said I had to purchase. 10 tickets (I only had 10 tickets) and I was racing.
 
# 45 bluengold34_OS @ 04/08/13 04:22 PM
Quote:
Originally Posted by TCrouch
Not sure if I'm misreading that or not, but I only bought one skin for 10 tickets or whatever. I definitely didn't have to buy a minimum of 5. Maybe I'm just thinking of another area or something, or misunderstanding in general.

I just went to Race Now, 2013 season, chose Denny, and it said I had to purchase. 10 tickets (I only had 10 tickets) and I was racing.
I worded that wrong ....,,,you don't have to buy 5 skins, but I believe the smallest amount of tickets you can buy is 50. Does that sound correct?
 
# 46 TCrouch @ 04/08/13 05:40 PM
Nope, I bought 10 tickets for that 1 car.
 
# 47 bluengold34_OS @ 04/08/13 06:54 PM
Quote:
Originally Posted by TCrouch
Nope, I bought 10 tickets for that 1 car.
'

Thanks Terry for clarifying that - I was just full of wrong info
 
# 48 DHMN69 @ 04/09/13 12:48 AM
I really want to like ..and play this game.. I still can't control the car in corners, even on EASY! I don't really have room to buy and use a X-box steering control either.. I can't even keep a line most of the time, in corners I can't keep the line without touching the yellow/flat track and shoot up the track.. I can't re-start in traffic without dropping back 15 spots either or causing a giant wreck.. .. I am trying again after letting the game sit for 2 months, had time to try out the patch.. the only thing I'm noticing is I'm not ALWAYS getting run over by cars behind me.. before it was like a locomotive (and I don't mean the draft of a number of cars)..

I kind of miss the old games where you earn drivers' respect or create rivalries and they don't take you out unless you piss them off.

The only thing I've been able to do is win the pole at Daytona, which I do by a second and half over Jr. Even though I start on the pole each time I try to run Daytona and start a career I can't even lead a lap, and I usually get sick of being wrecked and shut off the game.. We'll see how it goes in a 50% (100 laps of course) race
 
# 49 DHMN69 @ 04/09/13 01:22 AM
Already getting sick of the game after about 15 laps in the '500'.. same problems as always.. can't hold a line to get draft help, can't hold a line in corners, 20 cars pass on a restart.. went from 1st to 9th in 3 laps and 9th to 40th at lap 15.. I know the cars aren't equal and 'rookie' status means you have to upgrade car stuff, but they should be fast enough to restart if I can win the pole at tracks shouldn't it? It's stupid, I end up in the middle of 3 wide on every damn restart and there goes everyone.
 
# 50 DHMN69 @ 04/11/13 09:23 PM
Did I miss something along the way here? I went in for a 2 tire stop, no fuel, on a yellow and it changed 4 on me.. and a 2 tire and fuel 10 laps earlier on a green added fuel but no tires! I wouldn't have needed the 2 tire stop in the first place if it had done right sides with the fuel, but nope. They need to implement a system where we can order the pit stop changes before going to it like there used to be in games.
 
# 51 BIG CAROLINA @ 04/12/13 08:23 AM
^^^^ Do yourself a favor..... trade the game in and play the games that you like.
 
# 52 Hunkerdown @ 05/01/13 02:07 PM
So anyone found any fun in offline settings wise that make this game worth it? Or yet another cheap trade in or coaster?
 

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