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Madden NFL 10 Preview

Welcome to Madden NFL 10 franchise mode. This is year 1 of my Dallas Cowboys franchise, I'll try to cover what I can, then answer questions tomorrow or during the week.

Let's start with the franchise setup. From here, just pick your team. For those wondering, you can select all 32, if you want to.

Next it's the Franchise setup options. I'll just list them here:

Sim Injuries: (On/Off)
Injuries: (On/Off)
Salary Cap: (On/Off)
Quarter Length: (1-15 minutes)
Fantasy Draft: (On/Off)
Trade Deadline: (On/Off)
Use Preexisting Injuries: (On/Off)
Update Depth Chart: (CPU/User)
Re-Sign Players: (CPU/User)
Free Agent Wire: (CPU/User)
Sign Draft Picks: (CPU/User)
Fill Roster: (CPU/User)
Accelerated Clock: (Off, 15, 20, 25 seconds)

Next is preseason, for those that asked, you can't change your preseason schedule. In the main franchise hub, you can check the leagues top stories, manage your team. Look at your preseason schedule, manage your players (release, re-sign, trade, place a player on the trade block, make a team captain and edit a player). When going into player editor, while you can change player info and equipment, you can't change any ratings. You can tinker the depth chart, get a roster breakdown, look at the free agents (of note, you will see P. Burress, C. McAlister, E. James, M. Harrison, G. Ellis, R. Harrison, A. Toomer, D. Brooks, of course many more) and also look at the injury report.

Under the NFL Info tab, you can look at the league schedule, nfl records, Hall of Fame, season, career, team and coach stats. View transactions and rivalry history.

Under the coaching tab, here is a list of things you can change:

Offense: Philosophy
Run vs. Pass
Aggression
RB Carries (RB2 RB1)

Offense: Strategy
Position
Priority
Style

Defense: Philosophy
Scheme 3-4 or 4-3
Run vs. Pass
Aggression

Defense: Strategy
Position
Priority
Style

Auto-Subs

Offense

QB Sub Out
QB Sub In
RB Sub Out
RB Sub In
WR Sub Out
WR Sub In
FB/TE Sub Out
FB/TE Sub In
OL Sub In
OL Sub Out

Defense

DT Sub Out
DT Sub In
DE Sub Out
DE Sub In
LB Sub Out
LB Sub In
CB Sub Out
CB Sub In
S Sub Out
S Sub In

Still under the coaching tab, there are audibles. Change up to 5 audibles on offense and defense.

Under the finances tab, you can view player salaries, team contracts, team expenses and team income.

Lastly, under the settings tab, you can save your franchise, export active team, adjust the menu music, volume controls, franchise options and head to the Madden Shop.

After the preseason has been completed, you can import your NCAA draft class, if you don't import them now, you can't load them until the following preseason.

After you have played your week 1 game, the Extra Point will be available from the main hub. Simply press "Y" to watch the show. During the show, you can see scores and stats from around the league, slate of games for next week, previews of the best matchups, offensive and defensive players of the week.

Speaking of The Extra Point, there is no talk about playoff scenarios, something I feel is very much a part of football, especially as the weeks wind down. At the end of the season, the Extra Point shows yearly awards, MVP, OPOY, DPOY, OROY, DROY and the official playoff picture. Recaps of the playoff games, as well as the Super Bowl, really aren't that exciting or filled with a lot of info, but at least we have something, unlike previous years. I can see this taking a huge leap next year, especially if they can add in highlights from around the league. Or going back to the old days, highlights of games, during your game. Seriously, how cool was that, back in the day?

For those wondering, the Pro Bowl is a week before the Super Bowl.

Next, let me show you some of the stats. Since I'm not quite finished with my current franchise season, there are taken from simming an entire season.

First of all, I've simmed quite a few seasons and I've seen a few crazy playoff matchups, but I'd say for the most part, they are believable. I mean, you never know in the NFL, there is a surprise team or two, every year.


AFC Division winners (Steelers (14-2), Pats (11-5), Colts (9-7), Chargers (8-7-1)
Wildcard (Ravens (13-3), Browns (10-6)

NFC Division winners (Cards (12-4), Eagles (11-5), Bears (10-6), Panthers (11-5)
Wildcard Seahawks (11-5), Saints (10-6)

Super Bowl: Steelers 21 over Eagles 13 (B. Roth. missed 5 games, during the season, but played the playoffs)

Injuries are a part of the game, here is a list of key injuries in this sim. All of the following were season ending injuries. There were quite a few injuries that kept key players out for a week or more, as well, but I won't list those.

T. Romo (DAL) - Broken ankle
K. Brooking (DAL) - Complete MCL tear
M. Manningham (NYG) - Broken ankle
A. Gonzalez (IND) - Torn Tricep
M. Clayton (BAL) - Fractured elbow
T. Hightower (ARZ) - Compound stress fracture
M. Turner (ATL) - Partial ACL tear
B. Scott (BAL) - Broken tibia
M. Forte (CHI) - Torn pectoral muscle
J. Long (MIA) - Fractured shoulder blade

League Leaders (Top 5)

Defense

Tackles
B. Ruud (TB) - 179
D. Jackson (CLE) - 167
C. Lofton (ATL) - 156
D. Smith (JAX) - 154
L. Foote (DET) - 152

Tackle Assists
B. Ruud (TB) - 64
A. Pierce (NYG) - 58
G. Hayes (ARI) - 53
D. Jackson (CLE) - 53
D. Ryans (HOU) - 52

Tackle For Loss
B. Ruud (TB) - 30
S. Cooper (SD) - 20
T. Cole (PHI) - 18
C. Greenway (MIN) - 17
P. Willis (SF) - 17

Sack
T. Cole (PHI) - 16
D. Ware (DAL) - 15
D. Freeney (IND) - 13
J. Abraham (NYJ) - 12
Osi (NYG) - 12

Interceptions
C. Hope (TEN) - 8
K. Rhodes (NYJ) - 8
A. Samuel (PHI) - 8
C. Rogers (WAS) - 7
J. Joseph (CIN) - 7

Longest FG - 56 (K. Brown, J. Brown, A. Vinatieri, N. Kaeding, R. Gould)

Punting - McBriar (DAL) - 45.1, Inside 20 - Moorman (BUF) - 48

Kick Return
A. Randle El (WAS) - 31.7 (1 TD)
J. Cribbs (CLE) - 30.7 (3 TD)
J. Miller (OAK) - 28.7 (2 TD)
F. Jones (DAL) - 27.7 (1 TD)
L. Washington (NYJ) 27.6 (1 TD)

 

Punt Return
D. Jackson (PHI) - 18.1 (1 TD)
H. Douglas (ATL) - 16.8 (2 TD)
E. Royal (DEN) - 16.2 (2 TD)
R. Parrish (BUF) - 15.6 (3 TD)
R. Bush (NO) - 15.2 (2 TD)

Passing
QB Rating
B. Roth (PITT) (109.4) Missed 5 games
P. Manning (IND) (105.1)
T. Brady (NE) (104.8)
K. Warner (ARI) (103.3)
P. Rivers (SD) (101.1)

Passing Yards
T. Brady (NE) - 4810
P. Manning (IND) - 4405
J. Cutler (CHI) - 3951
K. Warner (ARI) - 3834
D. Brees (NO) - 3633

Passing Touchdowns
P. Manning (IND) - 48
T. Brady (NE) - 38
K. Warner (ARI) - 38
J.. Cutler (CHI) - 30
P. Rivers (SD) - 30

Passing Interceptions
J. Kitna (DAL) - 19
M. Schaub (HOU) - 18
J. Delhomme (CAR) - 18
K. Orton (DEN) - 18
B. Quinn (CLE) - 17

QB Sacks
B. Quinn (CLE) - 62
J. Cutler (CHI) - 57
D. Garrard (JAX) - 53
J. Kitna (DAL) - 52
M. Sanchez (NYJ) - 51

Comp %
B. Roth (PIT) - 65%
T. Brady (NE) - 65%
P. Manning (IND) - 64%
D. Brees (NO) - 64%
K. Warner (ARI) - 64%

Rushing Yards
A. Peterson (MIN) - 1632
D. Williams (CAR) - 1602
C. Johnson (TEN) - 1432
T. Jones (NYJ) - 1331
W. McGahee (BAL) - 1283

Rushing Touchdowns
A. Peterson (MIN) - 8
W. MCGahee (BAL) - 8
C. Johnson (TEN) - 8
T. Jones (NYJ) - 8
L. White (TEN) - 7

Receiving
M. Colston (NO) - 119 (And he was out for 2 weeks)
R. Wayne (IND) - 107
A. Johnson (HOU) - 100
L. Fitzgerald (ARI) - 100
D. Bowe (KC) - 91

Receiving Yards
R. Wayne (IND) - 1624
L. Fitzgerald (ARI) - 1514
M. Colston (NO) - 1484
A. Johnson (HOU) - 1414
R. Moss (NE) - 1401

Receiving Touchdowns
R. Wayne (IND) - 16
L. Fitzgerald (ARI) - 15
W. Welker (NE) - 13
A. Johnson (HOU) - 13
T. Houshmandzadeh (SEA) - 12

After the season, progression of all players are done and it's time to perform off-season front office tasks. When hiring staff, it doesn't look like you can promote someone on your staff to head coach. So if your head coach leaves, you have to find someone outside of the organization. You need to look to hire/fire the head coach, off/def. coordinators, special teams coach, training staff and a scouting agency. Also, I don't see coaches that are currently without a job, like Shanahan and Gruden, for example.


Stadium upgrades, there are 44 different ones. Have fun with those, not my cup of tea.

You can look into stadium relocation next. Here is a rundown. Sorry if it's a jumbled mess, would be so much easier to take screenshots.

Create new uniform, select location (shows cities desire for a team - Lakeland FL is the least desired city, Mexico City being the most desired)
Design stadium (sidelines - left/right seating, dugout, pillbox, luxury box - north/south endzones (6 to choose from) - environment background - 4 to choose, lights/roof 7 light styles, roof 6 to choose: edge wall - color scheme, (4) design style (2), field: midfield (6), endzone logo (4) color style (8)field type (2) names: stadium name and section name
Secure funds, after adjusting team contributions, personal seat licenses, relocation funds, it shows the likelihood of approval.
Getting approval is next. When submitting your approval and you are denied, you can't attempt to relocate again until the follwing year, fans will know of your intent to move the team, no matter what. Lastly, it's time to finalize the deal.

Now you can take a peek at any sponsorship offers. It shows the offer, contract terms and the expectations from the company, be it 8 wins or a playoff appearance.

Next up, retirements.
No real surprises here. J. Carney, G. Frerotte, Z. Thomas, M. Stover, D. Brooks, I. Bruce, J. Galloway, T. Bruschi, J. Garcia, M. Harrison, just to name a few.

Now it's time to resign your players, or let them walk. Whatever you prefer or let the CPU handle everything. I had no problems signing any of my players, including D. Ware. You can slap the franchise tag on someone, if you want.

Next up, NFL free agency. Here, you can view player interests or submit an offer to the player. Check out the player interests:

These are all ranked with a rating of 0 to 100. Let's take a look at Darren Sproles, for example.

Money - 90
Team Need - 95
Position with icon - 90
Great coach - 99
Great coordinator - 89
Top ranked team - 95
Great facilities - 70
Large market - 65
Good team overall - 97
Nice weather - 50
Winning team - 90
Veteran leadership - 50
Solid supporting cast - 60

Trying to make him a contract with Dallas was a no-go. I offered him 6 years for 28 million, not something ideal for the Cowboys, just to see what he would say. Happy to say, this is a very good sign. I'd say overall, I'm very happy to see that you can't just sign anyone you want. Some players, you offer a contract to, will consider the offer. I also notice, most of the big name free agents, already signed back with their current team. Go ahead and advance day by day or skip to the end of the 30 days of free agency. If someone agrees to a contract, you have the opportunity to change your mind, after the player has accepted the offer.

It's now time for the NFL draft. The first thing I looked at was the Seahawks and Broncos draft order, as we all know, the Seahawks grabbed the Broncos first round pick in 2010, after trading this years second rounder. Well, those trades didn't make the cut, as I see the Broncos have their #1 and the Seahawks only have 1 first rounder.

Anyways, while in the draft hub, you can make trades and see who is coming off the draft board, while waiting for your pick. The Vikings just offered me the third pick of the draft, if I give up my first and second round picks. Since I need help on the defensive line, I make the trade and select the top LE on my board out of Notre Dame.

While waiting for your pick, you can check out the projected rounds, school, 40 time, shuttle time, cone time, bench rep, vertical, age, height and weight. You will also see trades flash up on your screen, if other teams in the league are wheeling and dealing. The teams have 10 minutes to make their pick, but most of them take about 10 to 15 seconds. You can watch it or simulate to your next pick. No, the #1 pick doesn't come on stage with his cap and jersey.

Late in the third, I pick up a projected 2nd round wide receiver. I need a legit #2, so that works. After going through the draft, it's now time to sign them all.

My first rounder is giving me a hard time, as he wants more money. He's a #3 pick afterall, so I bump it up. After a LOT of negotiating, he finally accepts and it's off to my third rounder. No problems at all signing him, in fact, I had no issues signing the rest of my draft picks.

Looking at my first round pick, he comes in with a 75 rating, while my third round (projected 2nd) wide receiver, comes in at 47, he has a lot of work to do.

Next up, it's time to get the depth charts set, so I can see what my guys have in the preseason.

 

Let me quickly go over the options for Online Franchise. For anyone that didn't know, you can't adjust sliders for online franchises.

Create Online Franchise
Franchise Name (Up to 21 letters)
Team (Pick your team here)
Max Users (2, 4, 8, 12, 16, 24, 32)
Fantasy Draft (On/Off)
Game Skill (Rookie, Pro, All-Pro, All-Madden)
Quarter Length (1-15 minutes)
Accelerated Clock (Off, 15, 20, 25 seconds)
Acccelerated Presentation (On/Off)
Injuries (On/Off)
Trading (On/Off, On - No CPU Trades)
Weather (On/Off)
Fatigue (On/Off)
Password

Commissioner Options
Advance Week
Game skill, quarter length, accelerated clock
Intjuries
Fatige
Trading
Weather
Max users
Allow join
Post news for the rest of the players to see
Send/view chise invites view pending
Password
Promote to commish
Boot from franchise
Delete franchise
Looks like u can join up to 5 OL franchises

You can't change the camera angle in online franchise, not sure if you guys were aware of that.

I know I skipped out on some stuff, but I'll leave that up to you guys. Give me some questions and hopefully sometime tomorrow, or during the week, I'll start answering some of them. There is no way I can get to all of them.

FYI, I have no idea when the online franchise website opens, once the EA team lets me know, I'll be sure to let everyone know.


Madden NFL 10 Videos
Member Comments
# 61 JBH3 @ 08/02/09 12:18 PM
Eagles still can't win a Superbowl.

/facepalm.
 
# 62 kwpit79 @ 08/02/09 01:00 PM
Quote:
Originally Posted by hoosier4974
The REALISM is in the fact that most people (me included) don't have the time or patience for each round to take 30+ freakin minutes!!!! OUCH

The best scenario for all is a setting to stretch out the CPU teams choices. I agree that it would be more immersive for some peeps, but we should have an option to control the time it takes.
How is one supposed to check his draft board and try to make a trade in 10-15 seconds? That's the problem with not having the option to slow down the draft.
 
# 63 19 @ 08/02/09 01:13 PM
Those season stats seemed very realistic, that's a good sign.
 
# 64 KingV2k3 @ 08/02/09 01:25 PM
Quote:
Originally Posted by Majoniak
Those season stats seemed very realistic, that's a good sign.
Sacks given up are high, rush TDs are low, Colston's catch number is high...which leads me to suspect that the same problem exists within the sim stat engine...

The CPU controlled teams pass a bit too much, run too little and the backup RBs don't get enough carries...

Questions:

Do the team totals for rush and pass attempts look realistic?

Do the backup RBs get carries as a result of substitution (fatigue) and not injury?

Can you affect the above with the Coach Philosophy Run / Pass sliders or the RB1 / RB2 sliders?

Overall, looks like a slightly less broken sim engine...
 
# 65 Rockafella2x @ 08/02/09 02:42 PM
I guess the sacks given up were a little high but you guys have been begging for less time in the pocket anyways

and I thought that for an online franchise you could use any amount of ppl and there would be 32 teams no matter what and the others would be cpu controlled? how come there is options for max users 2, 4, 6, 8, etc.

I remember it being said that you could be in an online franchise all by yourself
 
# 66 JAYMO76 @ 08/02/09 03:08 PM
So basically if I understand this correctly, other than logic ABSOLUTELY NO CHANGES HAVE BEEN MADE TO FRANCHISE MODE?!?!? That's really dissapointing. After all the Head Coach hype franchise mode basics are identical to last year. Sad
 
# 67 Scott @ 08/02/09 03:09 PM
Quote:
Originally Posted by JAYMO76
So basically if I understand this correctly, other than logic ABSOLUTELY NO CHANGES HAVE BEEN MADE TO FRANCHISE MODE?!?!? That's really dissapointing. After all the Head Coach hype franchise mode basics are identical to last year. Sad
Oh please, just stop. Tons of things have been added to Franchise mode, quit crying.
 
# 68 JAYMO76 @ 08/02/09 03:10 PM
Like what Scott? If you played 09 everything post season is identical.
 
# 69 Scott @ 08/02/09 03:11 PM
Quote:
Originally Posted by JAYMO76
Like what Scott? If you played 09 everything post season is identical.
For one progression has been tweaked, draft classes have been tweaked, ratings, added The Extra Point, Super Bowl presentation.
 
# 70 JAYMO76 @ 08/02/09 03:14 PM
Scott, you have just proven my point. I stated that other than LOGIC nothing has been changed in the POST SEASON. Draft classes and ratings are logic. I admit the EXTRA POINT is a nice touch but that is not post season. I go back to my point, nothing post season franchise has changed.
 
# 71 metal134 @ 08/02/09 06:27 PM
I've been pretty excited by what I've seen from Madden this year, both on and off the field, but those sim stats really concern me. I'll definitley be watching to see how that shakes out come release time.
 
# 72 Buckeyes_Doc @ 08/02/09 06:53 PM
Sounds great..wish extra point was more franchise-orientated. You know talking about teams in the hunt for the playoffs, listing possible playoff scenarios, talking about injuries. Would also be cool if they had an extra point for the draft like a pre and post show.
 
# 73 countryboy @ 08/02/09 07:39 PM
I'd much rather them work on the draft logic, the progression, and the cpu roster management logic before adding in anything else.
 
# 74 maximusrex1979 @ 08/02/09 07:45 PM
EA FINALLY got the Super Bowl endzones correct. Awesome.
 
# 75 Ungee34 @ 08/02/09 08:34 PM
Would really love to know what kind of draft logic the CPU has this year. For example, last year I had the Colts select a QB with the 26th pick in the first round on a QB that was projected for the 6th rnd. They must have known something we didn't. Is the draft logic corrected??? No more drafts where the first 11 picks out of 12 teams are DE's????? I HOPE SO!!!!
 
# 76 TurboTitan @ 08/02/09 08:39 PM
Please tell me we can at least edit "appearance" this year. If Eric Berry comes into my franchise with dreads, I want to be able to fix that....however, I wouldn't be surprised at all if this is again left out.
 
# 77 Buckeyes_Doc @ 08/02/09 08:46 PM
I also seen somethen really cool where Steve said in free agency when you offer someone a contract on day 1 and say they accept on day 8 that before sigining then you can change your mind? I dont think this has been in previous maddens.
 
# 78 Jono078 @ 08/02/09 08:47 PM
I'm not buying this 'progression is fixed/better' until I see proof.

I won't forget the article IGN had on progression alone last year for Madden 09... We all know how that progression system turned out.

And to be at this time of the year and see no results of progression has me worried, are they hiding it on purpose knowing people just will not like it ?
 
# 79 Dub Cizzel @ 08/02/09 10:04 PM
Quote:
Originally Posted by kwpit79
How is one supposed to check his draft board and try to make a trade in 10-15 seconds? That's the problem with not having the option to slow down the draft.
If I'm not mistaken haven't we been able to pause the draft picks or change the pick speed to slow, medium, and fast. I'm like 99% sure that was in '09
 
# 80 Turbo Lax 33 @ 08/02/09 10:24 PM
I've really enjoyed your Madden write ups, they are very helpful.

I generally play 8 minute quarters and like to have about 65 offense plays per game. I noticed there is an accelerated clock option and was curious if you can post any information on how many minute quarters you play (or simulate with) and about how many offensive plays you average with those settings? Also, what accelerated clock option you are using with them.

Thank you.
 


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