Home
Out of the Park Baseball 11 REVIEW

Out of the Park Baseball 11 Review (PC)

Despite playing basically the same song over and over again, AC/DC remains one of the most popular rock bands ever. It would have been easy for Out of the Park Baseball to take an AC/DC-type career path, adding token features here and there and simply riding the wave of its past success with each subsequent new release.

Thankfully, unlike AC/DC, the OOTP developers remain hungry and do not continue to repeat the same exact formula with each release.

OOTP 11 is no exception. The latest version of the acclaimed baseball text sim features a revamped fielding engine, improvements to historical play and several other enhancements that collectively add up to another stellar and highly addictive game.

Overview

OOTP 11 is a text sim, which means you do not manually control what happens on the field by pressing buttons and maneuvering a joystick. Instead, you take full control of a historical, modern-day or fictional baseball franchise the same way a general manager would. This includes managing rosters, setting up your minor leagues, hiring coaches and scouts, drafting and signing free agents and trying to build your team into a consistent championship contender.

The best thing about OOTP is the ability to customize the game how you want to play it. You can toggle almost any feature or aspect of the game so it works like you want it to work, or you can just turn a feature off entirely. You can also format your league in a way that fits with your own perfect baseball universe. All of this can be daunting for new players, but OOTP 11's smooth interface, easy to navigate menus and strong tech support help newcomers catch on quickly.

 


Gameplay

If customization is not your thing, OOTP 11 plays great out of the box. You can choose to manually play out your team’s games, or you can sim through large chunks of time to quickly play multiple seasons. Either way, OOTP 11 produces realistic results and keeps track of several traditional and sabermetric statistics to help better evaluate your team.

The core gameplay and AI of OOTP 11 remains as strong as ever. Unless you manually tweak the settings or player ratings, you are not going to see unrealistic stats, numerous mind-boggling trades or players on your team mysteriously being released. The game ships with real rosters and teams, as well as a historical database of past players and teams. Logos, pictures and stadiums can also be easily imported using third-party mods.

A fielding engine was recoded for OOTP 11, which makes defense more important than ever. I found myself spending extra time researching a player's defensive ratings -- like zone rating and defensive efficiency -- to try and build a winner. The changes seem to have taken effect. Like in real-life, putting together a team of good defenders and ground-ball type pitchers yielded positive results on the field.

Other New Features

Players interested in history should also be pleased with the improved historical player-rating system, and the ability to compare the results of your OOTP 11 historical season with the corresponding real-life season. To be honest, I was a little worried when I first heard about the comparison feature -- part of what makes OOTP so appealing is its realism while still maintaining enough randomness to allow players with mediocre ratings to turn into big-time players once in a while. I was worried that OOTP 11 would take the game into more of a strict historical replay direction, focusing more on mimicking real-life results instead of maintaining a delicate real-life/random balance.

Thankfully, that is not the case. The comparison screen turns out to be just another valuable tool that can be used to enhance the OOTP experience. Players looking for more true-to-life single-season replays will be happy with the maximize-ratings-for-current-season option.

Drafting has always been more of a chore than fun for me in OOTP. Prospects in OOTP 11 now have bonus demands, which might make you think twice about drafting that five-tool stud if he is demanding an outrageous signing bonus. You can also negotiate contracts with players you draft. The draft enhancements help further pull you into the draft and make it less of a chore -- at least for the first couple of rounds.

Two other new features that proved useful were the mass-select tool and the player-comparison tool. The mass-select tool allows you to complete transactions involving multiple players with a single mouse click (very handy for demoting groups of players during spring training). The comparison tool allows you to compare two players side by side from any era. You can also generate a list of comparable players if you are tired of looking at just stats and ratings.

 


Presentational Elements

As a text sim, OOTP 11 should not be judged against console titles like The Show or 2K in the graphics department. Instead, the focus should be on the game’s menus, presentation and navigability. OOTP 11 shines in all of these areas. You can get to wherever you need to go in the game with minimal mouse clicking and searching. You can easily sort and search for players by stats, ratings or name. Each screen also offers all the information you need to know in an easy to read and accessible format.

OOTP has consistently made strides to improve its presentational elements. One thing that might enhance the experience even more is some sort of graphical element. Baseball Mogul offers a graphical presentation while playing out games and, in my opinion, it works well. And since OOTP already does so much so well, I think the developers could successfully add graphics as well. Besides, like everything else in OOTP, you could always choose not to use it.

Final Thoughts

I would classify myself as a contrarian (some may use other more colorful terms). I am very hard to impress, especially when it comes to music, movies and games. OOTP 11 really impressed me. I have been playing OOTP for over 10 years and OOTP 11 is the best version yet.

I am certain a lot of people will agree with my sentiments, so I tried hard to find major flaws to cite in my review -- that is what contrarians do. However, flaws were few and far between. If I was looking for something to complain about, it would be this: OOTP has grown into a monster. There are so many options and so much to do, sometimes you find yourself tinkering instead of actually playing the darn game. In addition, some people will of course find fault with the usual stuff like player ratings, trade logic and other areas where there will never be unanimous approval. Oh, and there seemed to be a few too many bench-clearing brawls resulting in suspensions for my taste.

Either way, if you are looking to completely immerse yourself in a game, OOTP is for you. However, be careful. Once you get hooked, your significant other will likely file for divorce, household chores will go unfinished and you may never leave the house again.

On the Field: Whether playing out games or simming, the core gameplay of OOTP 11 is even better than in previous versions. The new fielding engine makes it known that the game takes defense seriously, giving you another option to build your team into a winner.

Graphics: The menus and presentation are excellent. However, it might be time to try and incorporate some graphics.

Sound: There are some sounds when playing out games, but they are annoying. Turn them off.

Entertainment Value: Be prepared to dive into the deep end of the pool. OOTP 11 will likely get you hooked and lead to hundreds of hours of entertainment.

Learning Curve: There is a steep learning curve, but most screens are fairly self-explanatory, and the tech support is strong on the game’s forums.

Online: There are several online leagues that use OOTP. You just have to search them out.

Score: 9.5 (Instant Classic)


OOTP will be released on April 12 for customers who pre-ordered and April 14 for everyone else. To learn more, visit www.ootpdevelopments.com.


Out of the Park Baseball 11 Score
New fielding engine.
Draft improvements.
The usual core gameplay and AI.
Steep learning curve.
Can be overwhelming.
Time for graphics?
9.5
out of 10
Member Comments
# 21 Matt Diesel @ 04/15/10 12:03 PM
ksig24, there are options to export the database if that is what you are asking. did you need someone to do that for you? I know there is sql and csv xml and even spreadsheet, but I should be able to convert it to text if you wanted.

I vote for fictional as well with an inaugural draft. after all the real mlb dudes retire, people start losing interest in real leagues. fictional leagues go on for years.
 
# 22 ksig24 @ 04/15/10 03:59 PM
Quote:
Originally Posted by Matt Diesel
ksig24, there are options to export the database if that is what you are asking. did you need someone to do that for you? I know there is sql and csv xml and even spreadsheet, but I should be able to convert it to text if you wanted.

I vote for fictional as well with an inaugural draft. after all the real mlb dudes retire, people start losing interest in real leagues. fictional leagues go on for years.
Sent you a PM Matt
 
# 23 jdiddyesquire @ 04/15/10 05:20 PM
I would definitely do an OS league.
 
# 24 umd @ 04/15/10 09:43 PM
Quote:
Originally Posted by jdiddyesquire
I would definitely do an OS league.
yep, me too. If it was fictional that is.
 
# 25 tuberide @ 04/16/10 09:45 AM
There are a bunch of Online Leagues here: http://allsimbaseball.com/index.php?option=com_weblinks&view=category&catid=2&id=2&Itemid=31

You have to check what version they are using though.
 
# 26 bvb24 @ 04/16/10 03:26 PM
I've just started playing the demo for 10 but will be purchasing 11 soon. How many people are you looking to get in this league?
 
# 27 thaima1shu @ 04/16/10 03:53 PM
I'm not planning on buying 11 for a while, but if we do get a league up and running, I am absolutely in. I was part of the few guys who were up for a league last year, but it never did get running as mentioned.
 
# 28 DETROITROB @ 04/20/10 02:17 PM
what a true baseball fans dream. this game is so deep and extensive it took me awhile to just know where most everythings located. I dont see myself boring of this game all year. I would definitely be interested in joining an online league. WELL worth the $40..been splitting my time in playing OOTP11 and Show 10.
 
# 29 bcruise @ 04/20/10 07:36 PM
Question for you guys:

The only way I've ever really played OOTP was with Fictional leagues, so I was wondering if there's been enough new changes in that department to warrant getting the new one. The last one I bought was OOTP9, so any changes that came along in '10 would apply also.
 
# 30 Whitesox @ 04/20/10 10:47 PM
Quote:
Originally Posted by bcruise
Question for you guys:

The only way I've ever really played OOTP was with Fictional leagues, so I was wondering if there's been enough new changes in that department to warrant getting the new one. The last one I bought was OOTP9, so any changes that came along in '10 would apply also.
I've never purchased OOTP, so correct me if I'm wrong.

First you have the ability to dynamically evolve your league. This means you can manually create an expansion team, or change the league rules. You can change the schedule length, playoffs, ballpark dimensions, etc.

You have the ability to create custom playoffs, which I believe is new. I remember playing the demo of 9 I think and I didn't like the way the playoffs were set. You can fix that.

The new drafting additions come into play when you start with the fantasy draft. You have to manage your budget while creating the best team you can.

You pretty much have control over anything you want. It's awesome.
 
# 31 Juiceman612 @ 04/20/10 11:42 PM
Just the interface changes alone from 9 to 10 and 10 to 11 warrant buying 11. Buy it. You will not regret it.
 
# 32 Peji911 @ 04/28/10 10:39 AM
I know the season has just started but some moves have been made not present in the rosters... so where do I find an updated database?


Further, I cant figure out how to update my rosters PRIOR to starting a game. Is it even possible? I wish this game had an editor resembling Football Manager -- that way you edit EVERYTHING in a special program meaning more preciseness, and incorporate that database into the game..



Kind Regards
 
# 33 sonn @ 04/29/10 07:16 AM
Quote:
Originally Posted by Peji911
I know the season has just started but some moves have been made not present in the rosters... so where do I find an updated database?


Further, I cant figure out how to update my rosters PRIOR to starting a game. Is it even possible? I wish this game had an editor resembling Football Manager -- that way you edit EVERYTHING in a special program meaning more preciseness, and incorporate that database into the game..



Kind Regards

Start a game in Commissioner Mode then you can make the changes you want before you start playing the game. You could also save it as a quickstart so you don't have to make the same changes all the time, I did that when I added a NCAA feeder league.
 
# 34 CarryTheWeight @ 11/11/10 07:15 PM
First of all, I love the OOTP series and recently bought OOTP 11 on a whim one night. I usually create a "baseball universe" that includes full Majors, minors, college, high school, Japanese, Cuban and a few "oddball leagues" (a Macedonian professional baseball league where the salary ceiling is only $100,000 and player stats are the equivalent of 1970's era baseball, and a European Baseball League, which has every major European nation playing a short 32 game campaign. May come up with a creative playoff series for that if possible).

I personally love fictional leagues. It may be confusing at first but once real "stars" emerge, tracking their careers (and the progress of teams) is unlike anything else in gaming today. OOTP has always been amazing in that regard and 11 is nothing different.

I'm yet to find out all the "little things" the game has going for it (after overplaying the free version of OOTP8 I've barely scratched the surface of 11) so I'm keeping my eyes peeled. But as of right now, definitely the best in the series. Tons of depth and a hell of a lot of fun.
 
# 35 mlblover15 @ 11/30/10 08:39 PM
hey all, since i dont have a ps3 anymore (stolen) and im aching to play some ball, im considering getting this game. i have purchased the other sim text game several years ago and quickly got bored with it and quit playing it within days of installing it. what makes ootp better or more fun to play than the other text base offering?
 
# 36 snepp @ 12/01/10 05:39 PM
OOTP has a demo available, that would probably be enough to let you know.
 
# 37 Purplepower_NC @ 12/01/10 06:25 PM
Is there anymore news about members here at OS forming a league?
 
# 38 Ts-Rock @ 12/15/10 07:28 PM
anyone interested in joining a ootpx online league?
 
# 39 N51_rob @ 12/21/10 04:29 PM
I'm way late to this, but I saw Steve's post about this being on sale for $19.99 so I grabbed it and thus far am having a blast. Goofed around with the 1971 Oriole's because I've heard a lot about that pitching staff recently. (I'm only 29) Then started to rebuild with the 2010 Orioles. I'm new to text-sims but I am enjoying this.
 
# 40 brettryantalley @ 12/22/10 02:37 PM
i'm messing around with the demo but am OVERWHELMED with the options!

i've always wondered what the show could be if they used some the ratings and all the sim stuff from OOTP though.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.