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NBA 2K11 REVIEW

NBA 2K11 Review (Xbox 360)

When you boot up NBA 2K11 the first time, he is there to greet you. His Airness emerging from the tunnel, "Sirius" by the Alan Parsons Project (Bulls introduction theme song) playing at the Chicago Stadium, and the PA announcer introducing the players to an audience that I was now a part of despite being behind a TV screen. It was Jordan, it was June 1991, and it was Magic all over again.

This phenomenal intro was a great way to start off the NBA 2K11 experience, and it also set the tone for what the game has to offer this year.

This opening sequence capsulized the fact that the developers at 2K Sports team were up to the challenges that came with using one of the most popular sports figures in history as a cover athlete for their top franchise.

Meeting the expectations that come with creating an authentic Jordan experience would have been enough, but 2K Sports didn't stop there. NBA 2K11 dared to go even beyond that and put together the most compelling basketball video game to date. Just like MJ had done throughout his career, NBA 2K11 sought out greatness.

Michael Jordan

The man, the challenge, the legend.

 


There are eight different versions of Michael Jordan in NBA 2K11, differentiating in age, ratings, appearance and style of play. All eight are the best NBA 2K players you’ll ever play with because all but the 1994–95 Jordan have a 99-overall rating. You can choose to play with any of these different Jordans right away in exhibition modes, or you can attempt to complete the Jordan Challenge.

Here, you get a shot at re-enacting 10 games that helped define Jordan’s career against his most formidable foes like Magic, Bird, the Bad Boys of Detroit and the bad sushi in Utah -- or better known as the "Flu Game." The game does a great job detailing all 10 games as well. Taking place in the original arenas, the games look similar to what you might come across on ESPN Classic. The commentary chatter is based on events that were occurring at that time, like Scottie Pippen’s troublesome back during the Game 6 of the 1998 NBA Finals. The classic teams also play like their historical counterparts. For instance, Jordan’s "Arrival" game against the Celtics in '86 had a handful of isolation plays for No. 23 to do his thing, while Jordan versus the Jazz in '96 got most of his looks in the mid-post in a Phil Jackson triangle offense.

Sadly, once the nostalgia wears off, the Jordan Challenge loses its luster. The objectives of each challenge make the games feel a bit too constrained and less like free-flowing organic basketball. However, every MJ or NBA fan of the '90s will definitely get a kick out of playing as the different Bulls teams or with the legendary players and teams they played against.

Fortunately, playing as MJ does not end there, and it also becomes more fun with the Creating A Legend mode. I laid out a few options of how to draft a rookie Jordan months ago, but little did I know the importance of choosing the right team to get the most out of the re-creating Jordan experience. Although some still will, drafting MJ to the Lakers might not be as satisfying as you would like. I say that because your team plays realistically with established rotations and an offensive pecking order. Playing alongside a 97-rated Kobe Bryant and Pau Gasol leaves little opportunities for a young Jordan. Even though you’re able to call plays for your team, the AI is smart enough to ignore you if there’s a better option -- and with an veteran Kobe on the floor, there’s always a better option.

For that same reason, you should think twice about heading to Miami. But hey, do what you want, LeBron certainly did. Ultimately though, the mode is fun to play regardless of what city or beach you choose to take your talents to since you are after all controlling Michael Jordan night in and night out.

The mode plays very similar to the My Player mode, as each game has specific goals to be reached to gain reward points that improve Michael's attributes. The in-game grading scale is more intuitive and better detailed in NBA 2K11. A bar at the top right of your screen always displays your grade and what exactly you did to get there. However, the bar does not only display what positive or negative action you performed, but also exactly how much the action was worth. For instance, setting a pick is a good act, but it’s not going to give you as many grade points as taking and making a good shot. I'm sure Mark Madsen’s rolling over in his grave right now, but hey that’s just how the NBA works, and NBA 2K11’s Create A Legend follows suit.

Your Jordan can request a trade, but sadly there’s no "Kobe option" to withdraw requests based on your mood swings. You can also suggest to your front office what players you want traded to your team. However, my young MJ got drafted to the Timberwolves, so he knew better than to ask David Kahn to make a move that actually made basketball sense. (My team on rare occasion will sub in Corey Brewer and Martell Webster as the two big men, while $20 million center Darko Milicic rides the bench.) I do wish simulating through the schedule was an option since a 10-year NBA career is pretty lengthy, but overall the mode is definitely a great addition to the NBA 2K11 lineup.

On the Court

Michael Jordan is not the only great thing about this year’s 2K hoops game. In NBA 2K11, on the court is where amazing happens. Although a bit difficult to get the hang of at first, the new Isomotion controls are much more efficient and realistic. The new way to handle the ball and player movement is based on a principle all students and gamers of the basketball should know -- dribble moves are a way to get from point A to point B, not showing off your "crazy" handles whilst never moving from point A. Pull off the right combination of skills with the left trigger in NBA 2K11, and you’ll be pulling off triple-threat moves that would make Carmelo blush.

My one qualm with dribbling moves is the effectiveness of the step-back dribble. The move often creates so much space that you can essentially go from around the charity stripe to the 3-point line in an instance -- not even Dwyane Wade gets that much separation on a step-back dribble. It's about the only cheap move within what is otherwise an outstanding area for NBA 2K11.

Shooting the ball in this year’s game is also really a game changer. Signature gathers, leaners, momentum shots, drifting right, drifting left, contested shots, and on and on. It’s almost like playing with Kobe Bryant’s full repertoire.

 


But makeovers were not limited to just the flashy stuff, passing too has also been upgraded. Pass fakes are back, and a new total-control passing system (using the right stick to make passes as well being able to control guys off the ball) is available via a menu option. Players now juggle bobbled passes upon reception or reach out, sometimes unsuccessfully, for wayward attempts as well. Much like how the 2K Sports team finally figured out the alley-oop pass in NBA 2K9, passing out of jumpers or layups is now nicely implemented in NBA 2K11. These leads to players like Rajon Rondo and CP3 making those gorgeous wraparound passes once they get into the teeth of the defense.

Speaking of the drive and kick game, spacing by the AI is stellar, and so too is the presence of mind by perimeter players to jump behind the three-point line in a ready-to-shoot stance upon receiving a pass. More life-like reactions are also evident. Players do not always stick a perfect landing on a contested jumper, and they now even go against the new NBA rules and demonstrate to refs how they got hacked on their last drive to the rim. You also have much more control over dunks and layups. Pull off the right move at the right time and you might get a sweet-looking poster plus a nice little pose for the cameras after the dunk. However, having the euro-step layup as its own command seems like a stretch because only a handful of NBA players have the move in their arsenal.

Overall, all the intricate additions and added user-control help to create something that plays like the most realistic basketball game ever. Simply put, NBA 2K11 is the closest any sports video game has ever come to depicting the actual real-life sport in both feel and visuals.

AI

NBA 2K11 boasts the best AI of its series, but not without a few odd hiccups along the way. Getting in the passing lane of the CPU’s first and second options on an inbounds pass leads to very interesting and fundamentally bad results. The player inbounding always looks to his third option, typically the big man in the post on the strong side of the ball, the issue is the recipient never moves to create a passing lane, and this results in a lot of awkward passes and turnovers. The AI will also occasionally launch a few bad passes far down the court even when there is noticeable traffic.

Beyond that, CPU players force up some real tough shots. This is understandable for players like Dwyane Wade, but something’s not just right about Johnny Flynn shooting a fade away at the free-throw line over two defenders on a three-on-two fast break. This is not the Big East anymore Jonny.

Luckily, none of these mishaps take away from the gameplay all that much. The AI does a great job of running team-specific offenses while still letting players show their real-life tendencies. In addition, the AI also plays an honest game on the defensive end. Basically, the CPU is not necessarily too difficult, but NBA 2K11 is more challenging than its predecessors because the AI is much smarter.

The Association and My Player

The Association through the years has been the richest mode in the NBA 2K series, and this year is no different. There are enough good upgrades and additions to make the mode feel new again. The individual and team stats are mostly on point if you simulate the games. You also don’t have to user-control all 30 teams to get a realistic NBA experience (at least not at the start, more on that in a moment) because things stay pretty much as realistic as you would expect. In my first season, the Lakers and Heat were the top seeds, LeBron won the MVP, All-NBA teams were carbon copies of last year’s NBA season, and of course Tracy McGrady got hurt for eight weeks in his first game back after a two-week layoff. What more do you want?

 


CPU trade logic was fairly decent, but I did receive a trade offer asking for my first-round pick in exchange for Sean Marks. I didn't even bother to respond. Then again, it's better that the AI is trying to swindle me than the other way around.

Player progression and regression also showed a realistic trend. Steve Nash fell off after season one, but Kevin Durant increased to a 94 overall, and players like Joe Johnson and Andre Iguodala saw no movement in either direction. This feature is nice to check out after the year ends because now you can see how each player progressed or regressed in a simple menu option. And, speaking of menus, they (along with the interface in general) are much better and cleaner this year.

However, there are some problems within the Association mode once the years progress. As Chase pointed out in his preview, home-road records are really out of whack from the start. On its own it's a minor issue, but it tends to throw off simulation results from a win-loss perspective, especially in the playoffs. You will see the home team blow out the away teams in the playoffs by 30-plus points way more than you probably should.

Beyond that issue, the auto-generated draft classes seem to be throwing off the amount of trades and free-agency signings that go on as the years progress. Because many of the rookies come in with relatively high ratings, teams will simply draft the players they need and pass on free agents or making trades to fill holes in their lineup. So as the years progress, better and better players will be in free agency and fewer and fewer trades will occur.

If you like to play every game, Association mode will more than hit the spot. Every game and every team will feel different, and the feeling of living and dying each game with your squad is readily apparent here. For those that are more into simulating lots of games and being more GM than coach, some of these problems will probably frustrate you in later years if you don't take your time to correct them manually.

My Player also received a few upgrades in NBA 2K11. Press conferences, shoe deals and Hall of Fame aspirations are neat additions, but perhaps the one issue with this mode is the very beginning of it. A player who is a 35 overall to start his career has little to no chance of becoming an NBA star, let alone a Hall of Famer.

Starting off as a 60-65 rated prospect would be a more realistic premise and a less tedious beginning to your career. Very few people probably want to spend time playing D-League video game basketball -- not even players in the D-League probably want to do it. My Player is still a well-crafted mode, but I believe Create A Legend will get more playing time in NBA 2K11 because everyone still wants to be like Mike.

Graphics and Presentation

The jerseys seem to fit better than the baggier uniforms from NBA 2K10. Player models are clearer, but not all player faces are picture perfect (many of the issues seem to arise when players show emotion). Nevertheless, viewing the "pressbook" after a Jordan Challenge game shows how much detail was put into creating the classic teams and the individual marquee players. And, the improved lighting in the arenas makes the games look much more like something you would see on a TV broadcast.

 


With all the other good things going for it, presentation is perhaps one of the best parts about NBA 2K11. The way in which the game is packaged, from the 1991 Finals introduction to the final buzzer of every game, is nicely done. You have the option of adding your own music, but the soundtrack is a great compilation of songs highlighted by "Little By Little" from The Chicharones. The in-game discussion between Kevin Harlan and Clark Kellogg touches on a lot of current storylines in the NBA, such as the forming of Miami’s big three, and even consists of a couple genuinely funny moments. The presentation aspect of this game shows just how much detail and attention was given to the development of NBA 2K11.

Online

Online play has been the Achilles heel of the NBA 2K series over the years. This is one part of the game that has not quite met expectations so far, at least not yet. That being said, the game is light years ahead of where it was at this time last year, and this is probably with more people hammering the servers. Still, games have been dropping at a regular rate on both consoles (this seems to be getting better by the day though), and although the game looks smooth in motion, you still feel enough online lag to stop you from pulling of delicate stick moves like the "flick-flick" shots. In addition, it has still been hard to connect to random ranked games at times, and finding a Team-Up game that starts can be a chore.

It’s still the early stages though, and the 2K team is making tweaks seemingly twice a day right now, so there’s hope things will continue to get better. As for game modes, leagues are back in both fixed and flex schedule form, and Crew games have also made a return as well.

Final Buzzer

The verdict is still out on the online servers, but NBA 2K11 is a reason for all sports gamers to rejoice. The amount of effort and detail put into this year’s title by the 2K Sports team should raise the bar for all sports games moving forward. Playing and looking like real NBA basketball while giving fans the opportunity to play as His Airness makes NBA 2K11 the most realistic and fun basketball sim to date.

NBA 2K11 is not perfect and neither was Michael Jordan. But that didn't stop him from being the greatest.

On the Court: Great refinements with player movement, and more user control with Isomotion skills and shot types makes NBA 2K11 a basketball lover’s dream. Both the offense and defense have realistic chances at winning every one-on-one battle, and little additions like fake passes and refined player movement make the team game a very rewarding basketball experience.

Graphics: No mind-blowing changes in terms of player models, but good arena lighting and better fitting jerseys make NBA 2K11 look realistic in any camera view.

Audio: Awesome in-game commentary and a good soundtrack make this one of the rare sports video games you don’t rush to turn down the volume. Pregame cut scenes are cool, and Damon Bruce does a great job hosting the halftime show. NBA 2K11 brings its "A" game in this department.

Entertainment Value: The Jordan Challenge gets old quick but serves as a good dose of nostalgia. Creating A Legend is a fun and different way of playing the NBA season because playing as Michael Jordan really is as good as it gets. His signature moves, like the one-handed shot fakes, cradle dunks and layups only MJ would even think of, make you feel like you are watching those Michael Jordan highlight tapes all over again.

Learning Curve: The game is certainly the most challenging in the series to date, but there are a ton of sliders, tutorials and difficulty levels to appease fans of every level.

Online: Consistent online servers is what holds NBA 2K11 back from staking its claim as the best all-around sports game of this generation. A fair amount of games disconnect and there's enough lag to hinder the experience of NBA 2K11 online. In such a read and react sport, a delayed reaction could be the difference between blowing by a helpless defender for an easy two points or getting your shot sent to the bleachers. It's still early, however, and we've seen some improvements since the release so hopefully 2K Sports get the kinks all worked out soon.

Score: 9.0 (Exceptional)


NBA 2K11 Score
Michael Jordan
New Isomotion and shot controls
MVP-worthy presentation
Online play is decent at best
My Player could be more fun
Some Association mode problems
9
out of 10
NBA 2K11 Videos
Member Comments
# 21 CJBEeZy @ 10/09/10 09:06 AM
Really hope 2k patch in some better camera angles in My Player pick-up mode becuz that "broadcast dynamic" angle is garbage (2k10s was way better) and some more courts would be great, not feeling that night court which is the only court available in My Player pick-up mode!!!!
 
# 22 CodeBr8k3r @ 10/09/10 10:14 AM
Great review. I will admit I am disappointed in the changes made to NBA Blacktop. I like to kill time by playing the Slam Dunk or 3-Point contest and the changes made were disappointing. If anything they should have left it as is. Playing against Lebron with MJ in a dunk contest via Split Screen is horrible. Not to mention...am playing the CPU split screen period. Also, 3-Point contests you can't skip the CPU to get to your player. You have to sit there and watch the whole thing. This is just a gripe but one worth mentioning.

Also, NBA 2K11 is Move compatible and I have not seen any feedback on those controls. I hope you guys will post something in regards to that in the future.
 
# 23 HealyMonster @ 10/09/10 10:25 AM
Quote:
Originally Posted by theprocess
BlackRome must own a PS5 or an XBOX 1080 because I Can't see any other basketball game being better than this.

I've also owned an ATARI. I even played "Kobe Bryant in NBA COURTSIDE". You name it I've played it. As far as I know this is the most fun I've had playing a basketball video game in a loooooong time. So let's not forget this is just a video game...an amazing one at that.

Thanks for the review.

I agree, This is the best sports game ive ever played. I dont know what the other guy is talking about.
 
# 24 DaReapa @ 10/09/10 10:25 AM
Quote:
Originally Posted by TreyIM2
I have to agree with the lack of control on BlackRome's part. Still a big issue in this game. I don't know how people say this game controls much smoother. It's just as wonky as ever, control wise. 2K needs to overhaul the controls and player controlled movement or find a way to fit in people who prefer better controls ala Live 10/Elite 11.Everything else is just fine, to me.
Agreed. Even though it's not a deal breaker like it was in 2K9 and 2K10. I have to admit, the controls are much more improved than in recent years, but it's nowhere near as fluid as it was in CH 2K8. Depsite what has been touted, there are still sluggish controls and hanging animations. Also, there are nagging issues like players constantly picking up their dribbles during contact, inconceivable steals by the AI, and out-of-control pass attempts when your intended pass recipient is caught up in some hanging animation after getting bumped (FRUSTRATING). Even with these issues, it's still one of the better basketball titles I've ever played - and I've been playing bball games since Jordan vs Bird (on the Tiger handheld, no less). I just hope that 2K can resolve some of the issues that are present through a patch, then maybe we just may have one of, if not the best sports game ever.
 
# 25 spankdatazz22 @ 10/09/10 11:49 AM
Quote:
Originally Posted by Court_vision
I've played pretty much every NBA game released...and this is the best one by far.

IMO that rates it a 10.

Perfection won't ever happen...so there's no point hoping for 100% perfection. However, context = best NBA game ever by far = 10.
I was thinking 9.5, but the more I think about it and play I think the game does deserve a 10. And like Tomba said, it may easily deserve a 10. There are just so many reasons as to why:

- Most ambitious sports game effort to date: Given everything that's been added to this year's game - the basic gameplay additions, the commentary/implementation, the new presentation elements, the Association additions, AS WELL AS adding all those things specific to the Jordan Challenges... Never been as attempt to improve a game to the magnitude this game was. It's remarkable that they made as ambitious an attempt to improve the game and there are no major issues ("bugs"/little issues should be expected)

- Game likely rates at or near the top in different areas: Association. Commentary. Gameplay. Graphics. Presentation. Additional modes. Customization. Innovation. The game rates at or near the best in so many areas

- Attention to detail (the little things): It's only been a week, but I'll go out on a limb and say no game better to date. NONE. And most of it done in real-time, not via cutscenes making it all the more difficult to implement. From the free throw routines, the signature shots (some players have multiple! sig shots), the player emotion, the crowds (having people the in crowd sometimes motion for penalty calls is brilliant), the player reactions, benches, coaches, refs.... and I'm still not touching on it all.

- No better sports game value: Between regular exhibition games, the various gameplay modes like: Season, Association, Playoffs, Jordan Challenges, Blacktop mode, Online play... and I'm still probably missing something. Don't think any other sports game has had this amount of content

I'll say it again - what other game is operating on multiple levels like this game is? It's debateable whether The Show or NHL or FIFA or whatever represent their sport better from a gameplay standpoint. But I don't think any are top-notch on so many levels as NBA2K11 is. It's really going to be the game which others are measured up to and deserves more than a 9 imo. Too often people are focused on what isn't working perfectly, which shouldn't be the case. Games like GTA IV or God of War III weren't perfect but garnered perfect scores because of the scale of what they attempted and what they were able to accomplish. I'm not saying 2K11 is equal to them, but in the sports gaming world it should be held in similar regard.
 
# 26 bram73 @ 10/09/10 02:05 PM
I feel like this game was a great. best bball game i eva played. the people strugglin with control dont know them period. learn the moves its that simple. The worst thing bout this game is the bigs verticals, my player starts way to low, minor glitches, missed shots some times and cheaty d sometimes but otherwise wat more could you ask for?????. come on lets b serious a dude at operation sports said he doesnt lik to review games because people compare scores, seriously. Yea we compare scores!! You mean to tell me that madden is jus as good as this game sports wise?? Dont tell me you didnt know maddens score when you did this review? whatever 2k jus release your patch fix the online which i hear youre working on and your good great effort second to none. 9.3 for me maybe even 9.5 lol
 
# 27 bram73 @ 10/09/10 02:08 PM
and o yea good read op jus dnt get the score?????????
 
# 28 bram73 @ 10/09/10 02:10 PM
Quote:
Originally Posted by spankdatazz22
I was thinking 9.5, but the more I think about it and play I think the game does deserve a 10. And like Tomba said, it may easily deserve a 10. There are just so many reasons as to why:

- Most ambitious sports game effort to date: Given everything that's been added to this year's game - the basic gameplay additions, the commentary/implementation, the new presentation elements, the Association additions, AS WELL AS adding all those things specific to the Jordan Challenges... Never been as attempt to improve a game to the magnitude this game was. It's remarkable that they made as ambitious an attempt to improve the game and there are no major issues ("bugs"/little issues should be expected)

- Game likely rates at or near the top in different areas: Association. Commentary. Gameplay. Graphics. Presentation. Additional modes. Customization. Innovation. The game rates at or near the best in so many areas

- Attention to detail (the little things): It's only been a week, but I'll go out on a limb and say no game better to date. NONE. And most of it done in real-time, not via cutscenes making it all the more difficult to implement. From the free throw routines, the signature shots (some players have multiple! sig shots), the player emotion, the crowds (having people the in crowd sometimes motion for penalty calls is brilliant), the player reactions, benches, coaches, refs.... and I'm still not touching on it all.

- No better sports game value: Between regular exhibition games, the various gameplay modes like: Season, Association, Playoffs, Jordan Challenges, Blacktop mode, Online play... and I'm still probably missing something. Don't think any other sports game has had this amount of content

I'll say it again - what other game is operating on multiple levels like this game is? It's debateable whether The Show or NHL or FIFA or whatever represent their sport better from a gameplay standpoint. But I don't think any are top-notch on so many levels as NBA2K11 is. It's really going to be the game which others are measured up to and deserves more than a 9 imo. Too often people are focused on what isn't working perfectly, which shouldn't be the case. Games like GTA IV or God of War III weren't perfect but garnered perfect scores because of the scale of what they attempted and what they were able to accomplish. I'm not saying 2K11 is equal to them, but in the sports gaming world it should be held in similar regard.
Agreed!! idk the effort and delivery was unmatched
 
# 29 mnus03 @ 10/09/10 02:50 PM
As far as this game deserving a 10 rating....There are a lot of things wrong with this game. Every time i play it I find myself screaming at my cpu teammates in my player mode for for being moronic. I cant count the number of times i yell "OH THAT'S REALISTIC!". my 48 rating on dunk still lets me dunk successfully at will. My coach gets fired after every game. Press conferences don't make any sense half the time in my opinion. when i try to set picks for the ball handler while running a play he falls into a terrible despondency and sits there hunched over until time or user movement breaks the play. In a mode called "My" Player the face creator although a little better than last year still doesn't let you make anything like yourself(at least i look like my race this year). That they don't even give you the option to meld My Player mode (which if you haven't guessed is my favorite) into a MY Player Association hybrid makes no sense to me. At least at a certain point let us do coaching and roster management, if we wish... WHY NOT!! I could go on and on with controls not feeling quite right, how spins, behind the backs, in and outs, and double crosses(the quick ones not the manuel doubles) are worthless on higher difficulties(i haven't on higher difficulties found any scenario where a spin or behind the back works better then a normal crossover.) And i do go on and on everyday about something that pisses me off about this game. If you read the forums on here there's something that annoys just about everyone. Flaws are everywhere in this game.

and in my opinion this game for me, no question deserves a 10 rating. The only reason i complain so much is that the 2k series standard of excellence is getting ridiculous and im spoiled rotten. The scope that 2k has set out to accomplish and in large part achieved is incredible. The realism is incredible. That people play this game and have no idea what my player is like or what association is like or what the jordan challenge is like because they've been having to much fun in quick match or one of the other modes is incredible. Its incredible that we can moan so much every year about this series and 2k takes it on full force.
The only reason this game has so many flaws is that 2k developers have been so ballsy to make such a dauntingly realistic, comprehensive, adaptable, fun basketball experience that they will never reach there goals. The closer to perfection they get the more nit picky we will get and 2k will humbly listen because they are ballers. But i think 2k needs to be rewarded for there efforts. I LOVE THIS GAME, The good far far outreaches the(in large part) superficial bad. And when the day comes when people start to say this game is broken for some ridiculous reason i'll just shake my head and load up my player and start yelling at the cpu again or how a pick and roll wasn't quite right, i'll turn to my bro who couldn't care less and show him a replay of Pau Gasol rebounding and say in mockery "look at that, yeah right.", I'll rage quit after loosing on sim hall of fame in the fourth because suddenly i can't make a three to save my life. And i'll brashly condemn this game for being hands down the worst game of all time! And believe me i'll love every minute of it. this game is a 10.
 
# 30 tril @ 10/09/10 03:15 PM
after playing the game for 3 days, IMO, I can say that 2k has struck gold again. the last time was with ch2k8.
I still havent touched the my player or Jordan challenge.
I didn not realize the number of shot options thata re available until I went into the practice mode.
In some aspects This game may be too sim, ofr those screaming sim. but 2k did everyone a favor by including so many modes.
Its as if 2k produced a basketball game like it was going to be their last basketball game ever made.
the little nuances, are incredible.
AI logic on point. its great to see a dominant player actually dominate a reserve player. case in point. Duncan vs Dirk, I had to sub Dirk in my fantasy association, I brought in JJ Hickson, and the AI continually exploited this match up, so much so that I was forced to Bring Dirk back in.
this was lovely.
There is so much to this game.

only complaint Ive had, is with the fatigue ratings.
 
# 31 Rimfro @ 10/09/10 04:00 PM
I agree with BlackRome, in part, on the issue of controls. I played PG in JH, JV, and Varsity levels in school, and can tell you with all certainty, that when the lane opened up in front of me, like Moses parting the Red Sea, I could fly straight to the basket for an easy lay-up. I can't tell you how many times I have seen the defense blow their coverage of the paint, and I immediately go to move straight at the basket, for what should be an easy two points, only to have my player do some weird u-turn maneuver, or hesitate, instead of finishing the play. Then the defense gets time to fill the paint, and my player gets contacted by the D, and the basket is blown. Sometimes it just feels like you are playing in a foot of water.

If Wade has an open lane, he will use his speed, and finish every time. He was called flash for a reason, after all. The were times in the Jordan challenge that I couldn't beat Danny Ainge, because out of nowhere, Jordan lost the ability to size-up his defender, but felt it necessary, without me pushing the LT button, to try to back him down from the three-point line. That happens constantly. There is no benefit to having a speed guy. Basketball is a game of quickness, yet Derrick Rose, at times, handles like a Hummer when attacking the basket. I never had to do a wide turn to make a quick cut. If this game is a realistic interpretation of the NBA, then I chose the wrong Career path. I should quick everything I am doing now, and get to the nearest NBA practice facility, and see if I can walk on.

That animation that forces the bump, and you to bounce off, and turn your back to the guy, while tryin to face him to use a crossover, or cut, is making me want to shelf this game. They did nearly everything right, but there is no way that Steve Blake could keep D Wade in front of him. The controls are sluggish, not always, but an open lane, with a guy like Lebron holding the ball would always result in a quick, easy basket. In 2k11 it isn't the case. You can hold the stick in one direction, and watch the guy zig-zag on his own. It is a little disappointing to see this again this year.
 
# 32 MrSimCity @ 10/09/10 04:06 PM
Quote:
Originally Posted by bram73
and o yea good read op jus dnt get the score?????????
We only score games in 0.5 increments.

But focus on the review itself, not so much the score. This game is really great, but ONLINE play is such a big factor in sports gaming today. Inconsistent servers (so far) was one of the main things that stopped me from scoring this game higher.
 
# 33 Carrington618 @ 10/09/10 04:36 PM
Its Clear everybody didnt like JESUS. So how can you expect everyone to like 2k 11. this game is not for babies. there is a cause an effect to everything in the game. YOU say the cherry picking is back well its only a problem if you shot too many bad 3s b/c other wise that sounds like a 5 on 4 in your favor . this year game really show who is smart an who is not. IN the NBA there only TWO players on the same team on the court at the same time that can create off the dribble and still they have to set the defender up (size up) or come off a pick. (with me so far). now if your getting in to a bump fest. YOU ARE DOING 1 or 2 THINGS WORNG.
ONE your playin street ball finger on turbo tryin to pull off one move to get by the defender. They got rid of this cheese(check the czar videos). piont blank if you keep getting bump when tryin to pass the defender then SIM BALL IS NOT FOR YOU.
TWO the game is still cheesy ( hop step and the spin dunk to name few ) at the same time you cant size-up then try to pull off an in an out before the ball hits the floor.
this game is not that hard if they killing you with there piont and he cant shoot then go zone if he is the fast play half court trap to get the ball out of his hands. this game take a lil bit of focus good luck to you all

im just 5 an 1 online right now after one nite psn id carrington618
 
# 34 Rimfro @ 10/09/10 04:59 PM
Quote:
Originally Posted by Carrington618
Its Clear everybody didnt like JESUS. So how can you expect everyone to like 2k 11. this game is not for babies. there is a cause an effect to everything in the game. YOU say the cherry picking is back well its only a problem if you shot too many bad 3s b/c other wise that sounds like a 5 on 4 in your favor . this year game really show who is smart an who is not. IN the NBA there only TWO players on the same team on the court at the same time that can create off the dribble and still they have to set the defender up (size up) or come off a pick. (with me so far). now if your getting in to a bump fest. YOU ARE DOING 1 or 2 THINGS WORNG.
ONE your playin street ball finger on turbo tryin to pull off one move to get by the defender. They got rid of this cheese(check the czar videos). piont blank if you keep getting bump when tryin to pass the defender then SIM BALL IS NOT FOR YOU.
TWO the game is still cheesy ( hop step and the spin dunk to name few ) at the same time you cant size-up then try to pull off an in an out before the ball hits the floor.
this game is not that hard if they killing you with there piont and he cant shoot then go zone if he is the fast play half court trap to get the ball out of his hands. this game take a lil bit of focus good luck to you all

im just 5 an 1 online right now after one nite psn id carrington618
It's not a simball issue. I played in a high level basketball division in Memphis. I know sim ball. I'm not abusing the turbo. There are times where it feels like the controls have a mind of their own. If the lane is open, turbo or not, getting to the basket shouldn't feel like you are treading water. Maybe you know video game sim, but some of us have actually played the game in reality. Don't insult those of us who actually have shed blood, sweat, and tears for this game. The game does have it's quirks.
 
# 35 spankdatazz22 @ 10/09/10 04:59 PM
Quote:
Originally Posted by MrSimCity
We only score games in 0.5 increments.

But focus on the review itself, not so much the score. This game is really great, but ONLINE play is such a big factor in sports gaming today. Inconsistent servers (so far) was one of the main things that stopped me from scoring this game higher.
Then don't give out scores with games - simple. We've gone through this in the past, there's no way to not focus on the score. It's usually the first thing people want to see. If you're graded on a test, you don't look at the teacher comments and not worry about the grade itself. As it is, if someone were to compare OS scores of games this game is no better/worse than Madden 11 - which when you take into account the content and quality of each, it's not even close to being comparable. And completely unfair to 2K's efforts.

I can't really comment about the online piece because I haven't played online yet, but to me the mode would have to be near-broken to negatively affect the other content that most developers don't even attempt to put into their games. I've read complaints about online, but nothing that leads me to believe it's completely unplayable (despite the terms "broken" and "patch this" being liberally thrown around). It's like most of those things are disregarded when it comes to grading a game. Again, it's your opinion and you have a right to it - I just don't think you gave them enough credit for every area they went above and beyond. We likely won't see another game like this, this generation imo. When the "suits" only seem to focus on what the Metacritic score is and sales, fans have to hope companies are rewarded with sales when they make extensive efforts like this one. Otherwise what's the incentive to do so when their effort is essentially going to be held in the same regard as a company that mails it in year after year?
 
# 36 Naej @ 10/09/10 05:55 PM
the game deserves a solid 9 even without Online. your score is basically 8.5-9 because the online bothers you??
 
# 37 bkrich83 @ 10/09/10 05:59 PM
It never ceases to amaze when people complain about a review "score" It's always the same handful of people, every time.
 
# 38 nickelplaydit @ 10/09/10 06:24 PM
The game is a 9.5. best game this year and possibly one the best in sports gaming history. it has problems but its not the kind to take away from the overall experience. i personally think the jordan challlenge will take a while to die off on me. if it ever does.

but basketball has the top spot and 2ksports should be proud...... kudos to those guys!
 
# 39 Rimfro @ 10/09/10 07:10 PM
Quote:
Originally Posted by nickelplaydit
The game is a 9.5. best game this year and possibly one the best in sports gaming history. it has problems but its not the kind to take away from the overall experience. i personally think the jordan challlenge will take a while to die off on me. if it ever does.

but basketball has the top spot and 2ksports should be proud...... kudos to those guys!
I'd say FIFA 11 is a better sports game, and just an overall better game. Red Dead is probably better as well. In terms of presentation, features, and quality animation, this just might be the best a sports game has ever been. There have been a lot of greats in the past. If a few issues can be ironed out, it might get there though. 2k games has had an hit or miss record on post release support. There is so much it does well, but the quirks can pull you out of the immersion a little, where as games like FIFA, MLB The Show, and NHL l1, you can go several games without the stuff that reminds you it's an imperfect product. Not that I'm saying those titles are perfect, it's just that the issues don't rear the ugly heads quite as much as they have in the NBA 2k series, as well as the Madden series. In both of those franchises you see tons of polish everywhere, except gameplay and A.I. While NBA 2k11 has made great strides in just one year, I personally thought that FIFA 11 made even greater strides than NBA 2k11 did.
 
# 40 spankdatazz22 @ 10/09/10 08:22 PM
Quote:
Originally Posted by bkrich83
It never ceases to amaze when people complain about a review "score" It's always the same handful of people, every time.
And it's always you making the same-type broad statements. Gonna take a wild guess - pretty sure that was directed at me. As I've said to you so many times before - debate the content of what I've said, don't whine because I was the one that said it.
 


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