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Old 05-29-2004, 07:29 PM   #1
mordhiem
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Join Date: Apr 2004
Arrow Espionage Roleplaying Game: Recruitment

Okay, I have decided to go ahead and run an RPG simmilar to (read: completley ripped-off from) WSUCougar's Fantasy RPG game. I have thought about doing this for a few days, but have finally summoned the guts to post it.

Rather than being a fantasy setting, this will be an espionage/secret agent game set in the modern world. The players will play opertatives for a shadowy, secret organisation, known only as 'The Agency', that hires it's services out to various 'clients' with the claim that it can solve any problem. The players will start as new recruits in this agency, arriving from various walks of life with various different skills at their disposal. The ragtag bunch of individuals will be required to work together to accomplish their mission objectives and can do so in any way they have avaliable, 'The Agency' doesn't care how as long as their organisation isn't revealed to the public and it satisfies their 'client'. At the operatives disposal are the very most technologically advanced gadgets and gismos around, a wide range of vehicles, one of the largest armories in the world and a seemingly unending supply of finance. Of course, The Agency is not going to let a team of newbies run around with all the best toys right away, so supplies of these high tech goodies will have to be earned. More information will be forthcoming later dependant on interest levels.

The game mechanics will be using the Spycraft D20 RPG, but as a player you will not need to know the rules, or even necessarily know that they are working behind the scenes. The style I am aiming for is James Bond/Mission Impossible, action/adventure movie concept, with some Dirty Dozen-esque character interaction (that's where you, the players, come in of course ).

If you're interested, just post here and we'll go from there.

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Old 05-29-2004, 07:44 PM   #2
WSUCougar
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Fair's fair...I'll give it go.
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Old 05-29-2004, 09:10 PM   #3
sachmo71
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Location: TX
I'm in, too.
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Old 05-30-2004, 11:11 AM   #4
Barkeep49
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Location: Not too far away
I'd be interested in giving this a shot.
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Old 05-31-2004, 01:05 AM   #5
Franklinnoble
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Can I be Jim Brown?
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Old 05-31-2004, 01:15 AM   #6
Nyarlahotep
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I'm down for this.
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Old 05-31-2004, 01:27 AM   #7
Coffee Warlord
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Location: Colorado Springs
Sure thing, I'll try it.
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Old 05-31-2004, 02:47 AM   #8
Blade6119
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Location: Scottsdale, Arizona
im in
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Old 05-31-2004, 05:39 AM   #9
Chief Rum
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Location: Where Hip Hop lives
Sure, why not?

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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 05-31-2004, 06:47 AM   #10
Swaggs
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Another opportunity to shoot Chief in the back while he's not looking?

I'm in.
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Old 05-31-2004, 09:25 AM   #11
MacroGuru
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Location: Utah
Im in.
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Old 05-31-2004, 09:55 AM   #12
Blade
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Location: Edmonton, Alberta
I am very interested...don't know the system at all though...but I am up for it!
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Old 05-31-2004, 10:00 AM   #13
Qwikshot
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Join Date: Feb 2002
Location: ...down the gravity well
How intensive is it? I'm interested but I don't spend a lot of time around anymore.
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Old 05-31-2004, 10:41 AM   #14
damnMikeBrown
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Join Date: Jan 2003
Location: Cincinnati, OH
I played "Top Secret" a few times when I was a kid. I never really liked the espionage part of it...I just kept whipping out my Mac-10 to deal with things
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Old 05-31-2004, 10:48 AM   #15
mordhiem
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An excellent response! It looks like I we have enough players to run two teams, which gives me a terribly interesting idea...

I am a bit short for time at the moment, so I will post up more details re: background info, character generation etc. later tonight (GMT).
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Old 05-31-2004, 08:15 PM   #16
mordhiem
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Join Date: Apr 2004
Character Generation

First, a few basic concepts about the system we'll be using.

Attributes: Your agent's basic mental and phyisical make-up.
  • Strength - Your agent's physical power and musculature. Especially valuable for agents who wish to engage in hand-to-hand combat.
  • Dexterity - Your agent's hand-eye coordination, reflexes, agility, balance, etc. Valuable to agents who want to be good drivers or skilled with firearms.
  • Constitution - Your agents toughness and ability to take punishment. Useful for those wishing to partake in any form of violence.
  • Intelligence - Your agent's ability to learn and reason. Valuable to agents who want a wide range of skills.
  • Wisdom - Willpower, common sense, intuition, perception and general real-world experience. Valuable for those who want to have a handle on the world around them.
  • Charisma - Strength of personality, persuasiveness, attractiveness and general likeability. For those agents who plan to lead, swindle or seduce others.

The score of each attriubute determines how good you are at using that particular ability of your person.

8-9 -1 modifier to related checks
10-11 no midifier to related checks
12-13 +1 modifier to related checks
14-15 +2 modifier ...
16-17 +3 modifier ...
18-19 +4 modifier ...

You will select your character's attributes by using what is known as a 'point-buy' system. All your character's stats start off at 8 (-1 modifier) and then you have 36 points to spend on your attributes. Moving from 8 to 10 costs two points, 10 to 12 costs another two, 12 to 14 costs two more again, 14 to 16 costs four and going from 16 to 18 costs six. Essentially it boils down to:

8 score costs nothing (-1 modifier)
10 score costs 2 points (no modifier)
12 costs 4 (+1)
14 costs 6 (+2)
16 costs 10 (+3)
18 costs 16 (+4)

Class: Your agent's class determines his role in the field. There are six base classes to choose from:
  • Faceman - An expert 'con man' and master of disguise, the Faceman is often sent in to gather information before an operation. Charisma and trickery are his main weapons.
  • Fixer - This guy has what the team needs, when the team needs it. and if not, they know how to 'procure' it. The fixer doubles up as a burglar and an early warning system.
  • Pointman - Versatility is the key, pointmen are true 'jack of all trades'. This and their unique ability to assist other team members usually make them natural choices for leaders.
  • Snoop - A master of information and how to obtain it. Half hacker half electronic bloodhound, these guys can do wonders with a laptop and a few tools.
  • Solider - The muscle of the team, elimination is the name of the game here. A bit more than handy with a gun he proves formidiable in combat situations.
  • Wheelman - Aside from knowing how to drive anything with or without wheels, the wheelman knows his way around machinery and doubles as the teams mechanic/engineer.

Remember, just because you are not a Wheelman doesn't mean you cannot drive a tank, or that if you're not a Soldier you are useless with a gun in your hand. You are a secret agent after all, it's just that those in certain classes are even better than your average super spy at their speciallity.

Department: Your agent's department is essentially his background. There are many, many departments so for easiness, I will select your character's department myself based on the character bio you send me.

That is all the character creation info for the moment. What I now want anyone who is intereseted to do is to PM me with a) Your character's attributes b) Your character's class and c) A bio about your character's history and personality. The bio does not have to be an opus of any kind, a decent paragraph or two will be plenty and you are very free to develop your character later down the line. EDIT: Also include a codename by which you would wish your character to be known by. After you have PM'ed me, I will send a reply detailing how to continue with the next step of the creation process - skills (how good your character is at performing certain tasks) and feats ('special moves' your character can pull off, or specific advantages they posess). If you haven't already replied, don't think you're out of it! The more the merrier and the more we get, the bigger the possibility of a really cool idea I have come up with...

Last edited by mordhiem : 05-31-2004 at 08:48 PM.
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Old 05-31-2004, 08:17 PM   #17
mordhiem
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Quote:
Originally Posted by Qwikshot
How intensive is it? I'm interested but I don't spend a lot of time around anymore.

the intesity level is up to the individual really. Some players can deiliberatley take a back seat role whilst others will want to be involved in every minute detail. If anyone is going to be away for an extended period of time I can play their character for the duration as an NPC (non-player character) if the player so wishes.
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Old 06-01-2004, 09:34 AM   #18
Blade
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Location: Edmonton, Alberta
My character info has been sent!
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Loyal fan of the Edmonton Oilers and Philadelphia Eagles.
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Old 06-01-2004, 10:44 AM   #19
Qwikshot
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Join Date: Feb 2002
Location: ...down the gravity well
Quote:
Originally Posted by mordhiem
the intesity level is up to the individual really. Some players can deiliberatley take a back seat role whilst others will want to be involved in every minute detail. If anyone is going to be away for an extended period of time I can play their character for the duration as an NPC (non-player character) if the player so wishes.

I'll give it a shot, love spy games.
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Old 06-01-2004, 02:29 PM   #20
MrBug708
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Location: Whittier
I'd like in...
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Old 06-01-2004, 08:15 PM   #21
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
I sent mine in.

I hope we end up with a balanced group.
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Old 06-01-2004, 11:23 PM   #22
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
If I'm not too late, I'd like to be in.
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Old 06-02-2004, 05:52 AM   #23
Travis
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Join Date: Aug 2001
Location: Canada eh
Sent mine in.

(just in case your pm box is full).
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Old 06-02-2004, 11:19 AM   #24
Franklinnoble
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Location: Placerville, CA
I sent mine in yesterday.
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Old 06-02-2004, 11:36 AM   #25
WSUCougar
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Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Mine's in.
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Old 06-02-2004, 12:46 PM   #26
Qwikshot
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Location: ...down the gravity well
I sent mine in.
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Old 06-02-2004, 01:55 PM   #27
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
I expect to do mine tonight, if there is still time.
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Old 06-02-2004, 05:12 PM   #28
mordhiem
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Join Date: Apr 2004
Yes, there is still plenty of time. Currently, I have recieved Char info from:

Coffee Warlord
Nyharlahotep
Blade
Franklinnoble
Barkeep49
Travis
Groundhog
Qwikshot
WSUCougar

If anyone out there still wants to join in, just send a PM with the afformentioned details. (Note: Currently, we have no Wheelman and another Faceman would be useful).

Soon, I will send out the PM's regarding the next stage of character building.
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Old 06-02-2004, 07:14 PM   #29
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
Heh. Nobody wants to drive.
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Old 06-02-2004, 07:26 PM   #30
Nyarlahotep
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Join Date: Mar 2003
Of course nobody wants to chauffer you backseat drivers around.
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Old 06-02-2004, 07:48 PM   #31
Qwikshot
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Join Date: Feb 2002
Location: ...down the gravity well
I'll volunteer for the wheelman job...
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Old 06-02-2004, 11:05 PM   #32
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
The system actually has a lot of cool stuff for drivers to do...
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Old 06-02-2004, 11:27 PM   #33
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
Running over people in a Hummer *is* rewarding.
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Old 06-03-2004, 12:08 AM   #34
Nyarlahotep
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Join Date: Mar 2003
Running people over while getting a hummer is more rewarding.
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Old 06-03-2004, 12:55 AM   #35
Franklinnoble
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Join Date: Jul 2002
Location: Placerville, CA
Quote:
Originally Posted by Nyarlahotep
Running people over while getting a hummer is more rewarding.

Hey... now *I* wanna be wheelman....
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Old 06-03-2004, 01:22 AM   #36
Nyarlahotep
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Join Date: Mar 2003
Quote:
Originally Posted by Franklinnoble
Hey... now *I* wanna sit next to the wheelman....


Don't scare off our potential drivers.
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Old 06-03-2004, 01:28 AM   #37
Ragone
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Join Date: May 2002
Location: Kansas City, Mo
I'm in
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Old 06-06-2004, 09:02 AM   #38
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Bump.
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Old 06-06-2004, 12:52 PM   #39
mordhiem
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Join Date: Apr 2004
Don't worry. Things are still moving forward. I am just finalising everything on the GM side with what the scenario will be etc.

We will move onto the stage of selecting feats and skills as soon as I finish writing up the post to let you choose them. It is fairly difficult without without just copying copius amounts of copyrighted material!
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Old 06-08-2004, 10:27 PM   #40
Ragone
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Join Date: May 2002
Location: Kansas City, Mo
What should we call our team?

Mission Improbable?
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Old 06-08-2004, 11:41 PM   #41
Barkeep49
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Location: Not too far away
Mission Difficult always had a ring to it for me.
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Old 06-08-2004, 11:56 PM   #42
Ragone
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Join Date: May 2002
Location: Kansas City, Mo
B-Team!
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Old 06-09-2004, 08:37 AM   #43
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
The Divergers!
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Old 06-09-2004, 09:42 AM   #44
Franklinnoble
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Location: Placerville, CA
Lambda Lambda Lambda?

I got nothing.
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Old 06-09-2004, 07:05 PM   #45
mordhiem
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Join Date: Apr 2004
Hint: You will need two team names...
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Old 06-10-2004, 08:51 AM   #46
Ragone
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Join Date: May 2002
Location: Kansas City, Mo
can we get the layout of the teams or who is on what team so we can decide on such?
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Old 06-10-2004, 05:18 PM   #47
Nyarlahotep
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Join Date: Mar 2003
All I know is whatever team I'm on is numba one in the hood g.
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Old 06-11-2004, 07:06 AM   #48
Ragone
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Location: Kansas City, Mo
Thats kinda long to say on the 2 way's.. hah
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Old 06-11-2004, 11:03 PM   #49
Nyarlahotep
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Join Date: Mar 2003
Quote:
Originally Posted by Ragone
Thats kinda long to say on the 2 way's.. hah

Ain't no step for a stepper.
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Old 06-12-2004, 11:34 AM   #50
WSUCougar
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Location: Port Angeles, WA or Helm's Deep
The Tal Shiar.
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