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Old 08-07-2005, 06:13 AM   #1
jshipman2
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Best Gameplanner

Who in your opinions is the best gameplanner in FOF Multiplayer?

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Old 08-08-2005, 05:42 PM   #2
Joe
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how would you quantify this? I can think of several people who may fit, but some are successful because they are good GMs at collecting talent. So are you talking about people who gameplan well and win despite not having much talent, or what?
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Old 08-08-2005, 06:00 PM   #3
Kodos
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Kodos. Hands down.
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Old 08-08-2005, 06:05 PM   #4
QuikSand
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Originally Posted by Kodos
Kodos. Hands down.

You know, I had heard that... glad to see it repeated here from an unbiased source.
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Old 08-08-2005, 06:34 PM   #5
Kodos
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Oh sure, people might look at my lack of championships and my pedestrian win percentage and assume that I am not the greatest gameplanner after all, but I have a message for those folks:

Drop dead.
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Old 08-08-2005, 07:03 PM   #6
Warhammer
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Originally Posted by George W Bush
how would you quantify this? I can think of several people who may fit, but some are successful because they are good GMs at collecting talent. So are you talking about people who gameplan well and win despite not having much talent, or what?

I think a good gameplanner just gets the most out of the talent available. So if someone has the worst roster, but still wins 8 games, chances are they would fit the bill.
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Old 08-08-2005, 07:06 PM   #7
Cringer
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Originally Posted by Warhammer
I think a good gameplanner just gets the most out of the talent available. So if someone has the worst roster, but still wins 8 games, chances are they would fit the bill.

This comes from a pretty good gameplanner himself.

Many guys would suck with your teams over the last three seasons in the Imperial League.
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Old 08-08-2005, 07:20 PM   #8
jbmagic
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it will be disturbing if you have the worst roster and gameplanning is so powerful that it can get you 12 wins or more still.

i hope talent means more than gameplanning. i hope its like 70 % talent and 30% gameplanning
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Old 08-08-2005, 07:26 PM   #9
Vince
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I think 70/30 might be too great a discrepancy -- maybe 60/40? I mean, even the right people if implemented incorrectly aren't going to be worth crap. Look at the SLO Burn in the first year

We had I think the 4th highest Power Rating in our conference before we ever played one game, and then proceeded to lose our first 12 in a row. Yikes.
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Old 08-08-2005, 07:28 PM   #10
Cringer
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Quote:
Originally Posted by jbmagic
it will be disturbing if you have the worst roster and gameplanning is so powerful that it can get you 12 wins or more still.

i hope talent means more than gameplanning. i hope its like 70 % talent and 30% gameplanning

Gameplanning definetly does not overcome that much lack of talent over the course of a season. But it can help enough to raise a team up some I think.

The Imperial League's Hartford team, owned by Warhammer, is a good example though. He has a pretty good roster in my book, but nothing spectacular. His big weakness is at QB. He had a rookie QB rated in the 20's (current) last year and was able to take them to the AC Championship game. That QB got injured this year, and in steps another rookie QB. He has bounced back from a bad start and is competetive now. I think some guys would not have been able to do as much with this team as he has.
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Old 08-08-2005, 07:29 PM   #11
cthomer5000
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I would go all-in on albionmoonlight here.
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Old 08-08-2005, 07:37 PM   #12
Tigercat
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I'm the Sid Finch of FOF multiplayer.
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Old 08-08-2005, 07:51 PM   #13
Vince
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Originally Posted by cthomer5000
I would go all-in on albionmoonlight here.

Seconded.
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