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Old 09-23-2005, 08:38 PM   #1
jbmagic
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what the most important rating for head coaches?

what the most important rating for head coaches?

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Old 09-24-2005, 09:52 AM   #2
duckman
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Injury avoidance.
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Old 09-24-2005, 09:54 AM   #3
Icy
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Quote:
Originally Posted by duckman
Injury avoidance.
Sad but true, i wonder how injuries are affected in real life by the head coach...
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Old 09-24-2005, 10:24 AM   #4
duckman
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Quote:
Originally Posted by Icy
Sad but true, i wonder how injuries are affected in real life by the head coach...

The only thing I can think of is conditioning of players. However, that's what the training camp settings are for.
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Quote:
Originally Posted by Thomas Sowell
“One of the consequences of such notions as "entitlements" is that people who have contributed nothing to society feel that society owes them something, apparently just for being nice enough to grace us with their presence.”
Quote:
Originally Posted by Alexis de Tocqueville
“Democracy and socialism have nothing in common but one word, equality. But notice the difference: while democracy seeks equality in liberty, socialism seeks equality in restraint and servitude.”
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Old 09-24-2005, 10:27 AM   #5
stevew
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Motivation.
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Old 09-24-2005, 10:45 AM   #6
Icy
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Maybe gameplanning, but i have always wondered how could be bad/good gameplanning implemented in a game, i mean, how knows the computer AI what will be the best play to run? how can the AI be affected by bad gameplanning? choosing a wrong play? i guess we can't know it as we are not the programmers.
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Old 09-24-2005, 05:38 PM   #7
Chubby
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O and D Playcalling IMO
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Old 09-25-2005, 02:22 AM   #8
Warhammer
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Yeah, O and D playcalling are the most important, followed by motivation, injury avoidance, and then discipline.
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Old 09-25-2005, 03:52 AM   #9
jbmagic
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what does motivation rating do in fof?

i know displine rating helps with not getting a lot of penalties.
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Old 09-25-2005, 03:53 AM   #10
jbmagic
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Quote:
Originally Posted by Chubby
O and D Playcalling IMO


does this rating help too if you do your own gameplans?
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Old 09-25-2005, 05:43 AM   #11
MIJB#19
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I agree with Chubby and Warhammer. I go for play calling exclusively. I haven't seen any evidence that says injury avoidance and discipline will help to reduce injuries and penalties. And what motivation does is still a mystery to me.
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Old 09-25-2005, 09:33 AM   #12
Chubby
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Quote:
Originally Posted by jbmagic
does this rating help too if you do your own gameplans?

Yes. You only set the percentages, the coach still has to call the plays.
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Old 09-26-2005, 10:58 AM   #13
Warhammer
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Quote:
Originally Posted by MIJB#19
I agree with Chubby and Warhammer. I go for play calling exclusively. I haven't seen any evidence that says injury avoidance and discipline will help to reduce injuries and penalties. And what motivation does is still a mystery to me.

Motivation helps with a VERY good roster. Ever wonder why teams with poor rosters pull that HUGE upset? Most of those coaches have high motivation ratings.

Injury avoidance certainly helps, but a well built team can shrug off some injuries with no precipitious drop in performance.

However, play calling can take a mediocre roster and turn it into a world beater!
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Old 09-26-2005, 11:21 AM   #14
gstelmack
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Quote:
Originally Posted by jbmagic
does this rating help too if you do your own gameplans?

I view offensive / defensive playcalling as affecting the specifics of the play. Even if you called your own plays, you still aren't specifying motion, audibles, playaction, etc. I figure that's where the playcalling skills come in, giving a slight boost/penalty to your team's performance on either side of the ball. I have lots of anecdotal evidence for this, but nothing concrete to back it up.
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