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#1 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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FOF2K4: Sharin' A Little 4-1-1 For The Preseason
This is pretty logical, but I'd never thought of it before late last preseason.
ASSUMPTION: Playing-time based player development appears to be based on number of plays on the field, not number of games. Based on the assumption above, the logic flows as follows: 1. To maximize player development, one would want to maximize number of plays on the field. Obviously, setting depth charts and playing times is one way to do this. However, it hit me during last preseason that another way to increase number of plays on the field is to, well, increase the number of plays. 2. The best way to increase the number of plays is to stop the clock a maximum number of times. 3. To stop the clock a maximum number of times, turnovers and incompletions should be maximized. 4. To maximize the number of turnovers and incompletions, throw as deep as possible on every single play. I've tested this in SP. The number of plays increases by around 10-15% when one team throws deep on every single down. Over the course of four preseason games (and five test runs), my test team consistently averaged more points of growth in current value than when I did five test runs with default game plans. What's more noticeable is that the effect is increased in multiplayer, in all likelihood due to less switching to run-heavy late in wins. I was just looking at the boxscore of Tucker's last preseason game of 2011. 157 total plays were run in that one, because we played pass-oriented Chesapeake. http://www.fof-ihof.com/games/boxscore.php?gameid=2373 By comparison, over the course of the 2011 regular season, Tucker averaged 125.4 plays per game. The high? That ugly game against Chesapeake where both of our passing games stunk but we still threw a lot. We combined for 140 plays in that one. http://www.fof-ihof.com/games/boxscore.php?gameid=2579 As I said, when ONE team does this, the total plays increase by 10-15%. That number was based on AI teams running their stock gameplans. As you can see by the box score when both of us threw a bunch in the preseason, the number of plays increased by more like 25%. Note that Quik ran a decent bit in that one. Taking this to its logical conclusion, testing two allpass multiplayer teams versus one another we get the following: Code:
So, by passing a ton on both sides, expecting the pass, etc., 186 total plays were run in one game, or nearly 50% more than the number that Tucker ran during the 2011 regular season--a significant boost to preseason player development, roughly the equivalent of adding two extra preseason games, actually.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-09-2006 at 05:42 AM. |
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#2 |
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College Benchwarmer
Join Date: Jun 2003
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seems like a desperate way to pick up an extra point or two... /shrug
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#3 |
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Dearly Missed
(9/25/77-12/23/08) Join Date: Nov 2003
Location: DC Suburbs
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So what about if you want those extra points of development for a RB?
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NAFL New Orleans Saints GM/Co-Commish MP Career Record: 114-85 NAFL Super Bowl XI Champs In memory of Gavin Anthony: 7/22/08-7/26/08 |
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#4 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#5 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#6 |
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Pro Rookie
Join Date: Nov 2005
Location: Tennessee
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It still seems like taking advantage of the AI.
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#7 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 |
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Coordinator
Join Date: Sep 2004
Location: Chicagoland
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You might as well link up the CFL thread, SkyDog.
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#9 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#10 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Nice work!
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#11 | |
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Coordinator
Join Date: Sep 2004
Location: Chicagoland
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Quote:
That's not what I'm suggesting. I think there may be some valid concerns about doing this in a MP league, and some of those concerns have been voiced in the CFL. Perhaps FOFC as a whole may want to discuss/debunk those concerns. |
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#12 | |
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Pro Rookie
Join Date: Nov 2005
Location: Tennessee
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:lipsrsealed:
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#13 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Flare, but how do you legislate against it? Is 10% running too little? 20%? Force people to use the AI-suggested gameplans in the preseasons???
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-09-2006 at 08:48 AM. |
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#14 |
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Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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Hopefully, this relevation will lead to a revamp of the pre-season in FOF.
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#15 |
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Coordinator
Join Date: Sep 2004
Location: Chicagoland
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As was pointed out in the CFL, we'd rather not legislate against it. What we would prefer is for each GM is to practice some common courtesy and common sense towards their other GMs.
Your preseason gameplans have the unintended consequence of getting parts of your opponents' teams on the field a lot more. Therefore, it's very likely some of those GM's starters will see the field a lot more than they intended, and thus be more susceptible to an injury happening. That's an unintended consequence. Since the #1 goal of preseason is to not have your most important players get injured, it seems to me that the common courtesy and common sense thing to do would be to give your preseason opponents a heads-up, and, even better, see if the two of you can work out gameplans for that game that will benefit the both of you. I don't want to legislate against it, but I'm not quite comfortable with you "springing" it on a MP league like this. And I think Raven Hawk has a right to be upset, given that your wildly-skewed preseason gameplan put two of his key offensive linemen at considerably more risk of injury than he had planned. |
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#16 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Turn off injuries in pre-season...
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#17 | |
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Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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#18 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#19 |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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CFL thread?
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#20 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Well, I don't think preseason is going to be all that realistic anyway. Injuries or not, there's still no real reason to play anybody who is completely filled out, only guys who you're trying to develop. If he's already 77/77, I'm still sitting Jackie Percy, as there's no real growth potential (apparent, anyway).
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#21 | |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Quote:
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#22 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#23 |
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Pro Starter
Join Date: Apr 2004
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Won't more plays with bad stats performance decrease a player development too right?
More plays can also lead to more injuries. |
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#24 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Difficult problem here. The easy answer is that NFL teams are courteous to each other and to the fans. The league has a vested interest in teams at least pretending to be competitive during the pre-season.
So, if a coach did what Ben did, it's likely the league office would take action to prevent it from happening again. Young players would develop more if games were extended in this manner, but fans would become irate if games were treated as an extended practice session. The pre-season is an extended practice session, however. That's the pretense we're asked to go along with when we buy our NFL season tickets. The NFL just won't admit it, while baseball teams openly admit it and don't require their fans to travel to Florida and purchase tickets to those games. As far as FOF is concerned, one change that's on the list (usual evasive verbiage about which game is next, and when) is that players will need to get in a certain amount of playing time to remove the "rust" each season. The second change is that my research suggests young players aren't quite developing fast enough in FOF. So that will change a little. I'm not going into the details of how all this works in FOF, but given the injury risks and the peer pressure, I would suspect that MP leagues should act as the NFL would, and adopt an "I don't like what I see, please stop it" policy for this type of behavior. Because it would be fairly difficult, and include extremely little reward for the gamer, to create an economic disincentive and/or a nagging commissioner's role in the game. |
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#25 |
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Pro Starter
Join Date: Apr 2004
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One way is to have the FOF gameplans % for runs and pass have a minimum and maximum % you can set it too.
This way we won't have these extreme gameplans being made. |
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#26 | |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Quote:
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#27 |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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I just can't imagine any MP league thinking about trying to ban this practice having such a proposal pass the common sense "juice worth the squeeze" test. The exhibition games in FOF are demonstrably pointless in most respects -- who on earth would a league invest meaningful resources into setting rules on how "realistically" they are being played?
Nice thread, SkyDog, good idea, and I see no problem with it. |
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#28 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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#29 | |
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Pro Starter
Join Date: Apr 2004
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Quote:
Hopefully Jim will add this on the next version of FOF. |
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#30 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#31 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#32 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
This I don't like. There are plenty of situations where extreme gameplans are warranted. |
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#33 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Pre-season games are similarly demonstrably pointless in the NFL, as well. What Ben has done is illustrate a scenario that could just as easily apply to the NFL, but doesn't, exactly because teams adhere to an informal "realism" policy.. It's a very good argument against turning off the injury sliders for the pre-season, as well. If you read what many NFL people say about the pre-season (and there's a new push to expand the season to 18 games and reduce the pre-season to two games), it becomes clear that this exact sort of discussion has gone on at the NFL level. I think there's a good chance we'll see that change in the next ten years. I see no need to limit game plan percentages. That doesn't address the issue. |
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#34 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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#35 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I have an interface planned (and this is subject to change), where you have to choose how many donuts to feed each player every week and how much time he's allowed to spend with his family. It's a bit cumbersome, but after a couple of new versions, I'll be sure to add a new screen allowing you to set those donut feedings globally, based on position. |
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#36 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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So, how to counter this to avoid injuries in MP then? Let the team pass and hope every play results in a completion?
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#37 | |
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High School JV
Join Date: Nov 2000
Location: Ontario, CA. USA
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Quote:
Ah, the homer simpson feature... I like it. ![]() |
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#38 |
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Coordinator
Join Date: Sep 2004
Location: Chicagoland
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Jim's post (#24) sums up how I feel about it better than I can (or have). Perhaps the best decision for the MP preseason is to turn off injuries and just sim all 5 weeks at once. Get it done with, at no risk of injuries.
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#39 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#40 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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In FOFL and GEFL we turn off injuries and sim pre-season games 1-3, allow a day in-between for gameplan/roster tweaking, then sim games 4-5. Taking this approach allows us to shave 5-6 days off of the worst part of the off-season...
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#41 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
I'm not familiar with this one. |
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#42 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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37-3? Boo-yah, SD, we kicked your butt badly!
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__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#43 |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Gameplan Czar checks each every gameplan setting for each and every team before each and every game to ensure they are not cheating.
It geometrically increases the fun quotient.
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Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#44 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
Cheating in what fashion? How can you cheat with your gameplan? |
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#45 | |
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lolzcat
Join Date: Oct 2000
Location: sans pants
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Quote:
__________________
Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
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#46 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
PM me then. :-P |
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#47 | |
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Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
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#48 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
Depends. If we're talking about "extreme" gameplans, then I don't see how that's cheating, especially since the game itself will smack you down if you're trying to seriously run it. If we're not, then I'm obviously having another blind day. :-D |
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#49 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
http://www.operationsports.com/fofc/...3&postcount=26 --Ben
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#50 |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Nevermind, I'm being an idiot. Having missed Subby's czar post before, I thought there was actually an utility out there that did this, similar to the one talked about a while back about policing contract offers.
Nothing new, nothing to see here. Move along. ![]() Re: Ben - yeah.. yeah... yeah... Last edited by Celeval : 08-09-2006 at 12:01 PM. |
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