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Old 10-28-2006, 01:35 PM   #1
cuervo72
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Cuervo's Misc FOF Stuff

There may not be very many things that I add here (really don't know yet), but I figured I'd make my own thread rather than clutter up Icy's.

Anyway, here is my redo of the ratings set.



It's #300 in reshacker.
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Old 10-28-2006, 01:43 PM   #2
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Looking nice!
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Old 10-28-2006, 01:51 PM   #3
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Beautiful! Can you do #305 and #323 as well?
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Old 10-28-2006, 01:54 PM   #4
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Yep, I'll probably try #302 as well.

(might even try variations on 293)
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Old 10-28-2006, 02:22 PM   #5
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Thank you!
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Old 10-28-2006, 02:24 PM   #6
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What exactly are these for?
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Old 10-28-2006, 02:54 PM   #7
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What exactly are these for?

Modifying the looks of the FOF2007 interface.
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Old 10-28-2006, 03:09 PM   #8
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These in particular modify the current and future #'s and I just tested them out. Soooo much cleaner if you're asking.
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Old 10-28-2006, 03:24 PM   #9
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These in particular modify the current and future #'s and I just tested them out. Soooo much cleaner if you're asking.

Yeah, i'm not crazy about the change.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 10-28-2006, 05:53 PM   #10
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Yeah, these are basically just rolling back the images to the old look, with a few minor color tweaks. Because generally I fear change.
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Old 10-28-2006, 07:43 PM   #11
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Very nice-looking Cuervo! Thanks.
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Old 10-28-2006, 08:20 PM   #12
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Very nice!
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Old 10-29-2006, 09:31 AM   #13
cthomer5000
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Yep, I'll probably try #302 as well.

(might even try variations on 293)

What is 293 in-game?

edit: looks like the top border... n/m
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.

Last edited by cthomer5000 : 10-29-2006 at 09:32 AM.
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Old 10-29-2006, 09:33 AM   #14
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Bless you, Cuervo...
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Old 10-29-2006, 09:42 AM   #15
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Bless you, Cuervo...

Yeah, that too. I can't help but say that the changes made to these graphics were for the worse.
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Old 10-30-2006, 07:50 AM   #16
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Simple copy and past from Jim's old position image (which is still in the game, btw).



I'm going to do a copy of this with colors closer to what is in-game currently (though a little more distinct/bright).
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Old 10-30-2006, 08:22 AM   #17
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Version with "non-traditional" color tweaks.

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Old 10-30-2006, 10:09 AM   #18
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Nice job cuervo! i like the "non-traditional" ones a lot.
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Old 10-30-2006, 10:20 AM   #19
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Version with "non-traditional" color tweaks.


Very nice! I'm going to try this one.
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Old 10-30-2006, 11:34 AM   #20
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Do you have to make this changes with reshacker or can you just copy and paste these images into the picture folder..??
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Old 10-30-2006, 11:39 AM   #21
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Do you have to make this changes with reshacker or can you just copy and paste these images into the picture folder..??

Reshacker.
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Old 10-30-2006, 11:42 AM   #22
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Some nice-looking stuff, cuervo.
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Old 10-30-2006, 01:43 PM   #23
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When I logged on, one of my first stops was to see if you got around to this. Much appreciated. Thank you!
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Old 10-30-2006, 01:46 PM   #24
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Simple copy and past from Jim's old position image (which is still in the game, btw).

I guess redoing the jersey #'s and experience would be a bit more difficult.
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Old 10-30-2006, 02:15 PM   #25
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I guess redoing the jersey #'s and experience would be a bit more difficult.

No, not really, I just haven't done it yet.
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Old 10-30-2006, 02:17 PM   #26
wade moore
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Cuervo - any plans to make a dumby's guide to doing this?

I'm guessing it's easy and I just need to get off my lazy butt, d/l a reshacker and take a look, but...
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-30-2006, 02:31 PM   #27
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reshacker is fairly easy to use, if cuervo is too busy I could produce something tonight...
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Old 10-30-2006, 03:13 PM   #28
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Yeah, it's really not difficult to figure out, all you need to do is find the right bitmap and then go to action->replace bitmap, then select the new one you want to swap in (and then save).

Anyway, for the uniforms. I'm doing one for the old set, but in the meantime if all you really want are the current numbers but without the "sleeves", just swap this into #306:



This will do it w/o needing to replace 305.
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Last edited by cuervo72 : 10-30-2006 at 03:14 PM.
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Old 10-30-2006, 03:28 PM   #29
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Cuervo - any plans to make a dumby's guide to doing this?

I'm guessing it's easy and I just need to get off my lazy butt, d/l a reshacker and take a look, but...

I'm working on a patcher that will do this automatically for you, plus make it easy to update when a new FOF2k7 patch is released. Stay tuned...
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Old 10-30-2006, 03:43 PM   #30
Dutch
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I'm working on a patcher that will do this automatically for you, plus make it easy to update when a new FOF2k7 patch is released. Stay tuned...

Muchos Gracias.
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Old 10-30-2006, 03:45 PM   #31
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I'm working on a patcher that will do this automatically for you, plus make it easy to update when a new FOF2k7 patch is released. Stay tuned...

Very nice!
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-30-2006, 03:46 PM   #32
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Very nice!

Indeed!!!!
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Old 10-30-2006, 04:04 PM   #33
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Simple copy and past from Jim's old position image (which is still in the game, btw).



I'm going to do a copy of this with colors closer to what is in-game currently (though a little more distinct/bright).

ah, sweet. definitely putting the old tags back in. im not a fan of the pastels.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 10-30-2006, 04:08 PM   #34
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This is great. Thanks!
Funny thing....right when I fired up the game I thought of this. The new look made me dizzy.
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Old 10-30-2006, 04:11 PM   #35
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fwiw, I think I'm really in the "feer change" aspect more than anything particularly wrong with the current design.
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Old 10-30-2006, 04:14 PM   #36
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fwiw, I think I'm really in the "feer change" aspect more than anything particularly wrong with the current design.

I don't fear change, I fear not having a choice.
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Old 10-31-2006, 07:23 AM   #37
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Player numbers under the old style.

- #306
- #305
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Old 10-31-2006, 02:40 PM   #38
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Thank you.
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Old 10-31-2006, 03:01 PM   #39
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Thank you
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Old 11-06-2006, 09:43 PM   #40
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Ok, here's an attempt at the game buttons.

They're not perfect (nor quite complete for the options beyond those used by the teams), as for the rectangular buttons there is no mask used, and thus no easy way (at least that I could tell) of making any part of the image transparent. So I had to color match with the colors for the team backgrounds to get the desired design. The highlighted button appears on all the schemes, so it will look a little larger. Also, this will make it not as nice if you like to mix and match button schemes.

For the rounded buttons, there *is* a mask, but it just works on the ends. It won't matter on the team pages, but you'll notice it on the 'simulation window' button.

Here is the bitmap, which should sub in for both 290 and 292:
http://www.fof-ihof.com/upload/cuervo72/2921033edit.bmp

Here is the mask, used in slot 291:
http://www.fof-ihof.com/upload/cuervo72/2911033edit.bmp

Here are a couple of screenshots.





Some of the teams could be better. I'm tempted to redo the in-game color schemes (PIT...should be black instead of that gray, imo), but I have other things I can be doing.
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Last edited by cuervo72 : 11-06-2006 at 09:44 PM.
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Old 11-06-2006, 09:46 PM   #41
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Dola - I have to give Simms credit here for giving me the inspiration for the "extended lines" look (had started working on this w/o them, but it looked plainer).
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Last edited by cuervo72 : 11-06-2006 at 09:46 PM.
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Old 11-07-2006, 09:44 AM   #42
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Bump for the daytime crowd.
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Old 11-07-2006, 09:51 AM   #43
Icy
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Looks good cuervo, awesome job giving fof it's prior look
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Old 11-07-2006, 01:43 PM   #44
Dutch
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Now, what to do about those pesky experience tags. I admit my ability to update it was poor at best, but what do ya'll think about the color coding in this scheme?





red = for rookies
white = normal
gray = for old guys

Last edited by Dutch : 11-07-2006 at 01:44 PM.
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Old 11-07-2006, 02:14 PM   #45
SunDevil
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I think there are some examples of the experience icons being redone, but I do like the rookie icon that you made.

Cuervo thanks again for the changes, the buttons look so much better.
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Old 11-11-2006, 11:19 AM   #46
Dutch
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An update. Still not great, but better.

-#323

-#325

red = for rookies
gray = normal
blue = for old guys
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Old 11-11-2006, 11:43 AM   #47
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Thanks Dutch.
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Old 11-13-2006, 07:44 AM   #48
Julio Riddols
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Dutch, considering the aging factor in this version, I'm thinking maybe the blue colored "old guy" numbers should start at year 10 or so.. Just a thought-

I think it would also be cool if you could do 3 colors for that, maybe developmental years, prime years, and past prime decline years. 1-4, 5-8, 9+?

Everybody doing this stuff to make this game even better by way of improving it aesthetically is doing us all a favor- I appreciate it.
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