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#1 | ||
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Defensive formation oddities?
EDIT: THIS THREAD EVENTUALLY REVEALED A BUG, AND A WORKAROUND, IN FOF DEFENSIVE GAMEPLANNING.
IT IS QUITE CLEAR THAT THIS BUG IS *NOT* SOMETHING THAT JUST CAME UP WITH THE LATEST PATCH, DESPITE PEOPLE SAYING SO. IF YOU'D LIKE TO LEARN ABOUT THE BUG AND THE EASY WORKAROUND, PLEASE READ ON. -QuikSand Original post follows: - - - - - Since we have had some folks looking more closely at gameplanning of late, I'm wondering if I might get some insight here. This is the relevant subsection (I think) of a game plan that I have used recently in a multiplayer league: ![]() From this, it *seems* pretty clear to me that this team should *never* put goal-line personnel onto the field, unless the defense has called for an "aggressive run" situation. Regrettably, it appears that this defensive setup is, indeed, sending out goal-line personnel in situations when I don't expect/want it. Like opposing team having the ball 1st and 10 in a pretty regular game situation. Regularly. (It's not in the pic above, but my gameplan calls for Agg Run defense exactly 0% of the time in such situations, I am absolutely certain of this) But it is clearly calling for GL personnel on plays where I am not calling for Agg Run defense, in any event. I know the overuse of GL personnel was an issue a while back, and was 'addressed" in a recent patch. I honestly have just lost my enthusiasm for doing lots and lots of testing with this game to find bugs and such, and confess that I more or less took it on faith that things were operating mostly like I'd want them to. But it seems I was wrong there. This defense is *clearly* not executing according to the percentages that I am seeking to use. Does anyone see something wrong here? Am I running into something by including zeroes or 100s that somehow gives away my control to Coach Rex, or something like that? I'm stumped. And a shade frustrated. Last edited by QuikSand : 12-20-2007 at 09:58 AM. |
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#2 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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That game seemed like Rex took over to me. And I'm not sure why.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#3 |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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I've noticed that zeroing out aggressive run in almost all places and attempting to limit the use of GL defense to very specific circumstances (3rd and short, etc.) leads to what you're talking about. I've ended up just putting very low numbers in for run aggressive on 1st and 2nd down and it seems to have solved the problem. It's obviously a bug, but the workaround is manageable. I'm also not sure if this is something that was fixed and then broken with a new patch, but I've seen it in some recent 6.1a tests. I agree it's irritating.
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#4 | |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
Thanks - that's the best I have to go on. FWIW, the game in question was run without the latest patch, I'm quite sure. Last edited by QuikSand : 12-19-2007 at 01:14 PM. |
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#5 | |||||||||||||||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#6 |
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Well, at least it seems consistent that this is getting triggered in "expecting the run" situations. None of these are "Aggressive Run" situations according to my gameplan (which *should* be the only time that we send out GL personnel) but at least it's not doing it when we are expecting the pass.
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#7 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Prelimary indications are that GL usage for Aggressive Run and RUn may be reversed. Can't try it much now, but someone please attempt to verify.
IE: 1. Put 100 in Aggressive Run, 0 in Run. It appears it will use it all the time in Run. 2. Put 100 in Run, 0 in Aggressive Run. It appears it will use it all the time in Aggressive Run.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
This is now confirmed. Be advised. If you want to use GL in aggressive run, put it in your "Run" column. Your "run" GL settings are being applied to "Aggressive Run" situations, and your "Aggressive Run" settings are being applied to "Run" situations.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 12-19-2007 at 02:07 PM. |
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#9 | |
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College Benchwarmer
Join Date: Dec 2002
Location: St. Catharines, Canada
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Quote:
I hate hearing stuff like this.
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MY CURRENT FM19 DYNASTY - FM19: "Ludere causa Ludendi - To Play for the Sake of Playing" - Queen's Park FC (Scottish League Two) MY OLD FM11 DYNASTY - FM11: From Semi-Pro Minnows to the EPL - Dover Athletic FC My Personal Blog - Now on the Tee - Golf, Sports, Poker, Life 2006 GOLDEN SCRIBE AWARD WINNER FOR BEST 'OTHER SPORT' DYNASTY - EHM2005: Sharpening Swords in Buffalo |
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#10 |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Hmm, nice catch SD.
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#11 |
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Pro Rookie
Join Date: Oct 2000
Location: Illinois
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#12 |
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Pro Rookie
Join Date: Oct 2000
Location: Illinois
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Last edited by Fonzie : 12-19-2007 at 04:34 PM. |
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#13 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Thanks, but once I pulled all 17 instances from the log and compared them to Quik's plan, the implication was pretty obvious. The testing was just to verify. The funny thing is that I did test this a while back, but it didn't occur to me to test each individual column.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#14 |
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High School Varsity
Join Date: Jul 2002
Location: Beulah, ND
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Is it confirmed that those are the only 2 entries in the grid that are screwed up?
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#15 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Further testing on that screen reveals this: the "Aggressive Run" and "Run" columns are flip-flopped, both in the Opp 1 to Own 21, and in the Own Red Zone sections. In other words, these settings...
![]() ...will cause the defense to blitz 100% of the time when in Run Aggressive, using GL personnel 50% of the time and dime personnel 50% of the time. In Run, with these settings, it would use no blitzing, GL, nickel, or dime. Yes, it's clearly a bug, but I guess the good news in this case is that there's an easy workaround.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#16 |
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High School Varsity
Join Date: Jul 2002
Location: Beulah, ND
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Well, I'd like to thank you, SD, for taking the time to figure this out. Do you think this has been an issue from the onset, or do you think this was something that recently started after a patch? I would think someone would have stumbled upon this by now if it was previously an issue? What was the date of the latest release?
Edit--Have you confirmed that the pass/agg. pass columns are correct? Last edited by Wasabiak : 12-19-2007 at 05:28 PM. |
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#17 | |||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
6.1 was released on September 21st. The game that Quik references here was run on 6.1, and my tests were done on 6.1a, so we know for certain it's been there for at least three months, but I'd suspect much longer than that. Looking at old change logs, the last time the defensive personnel usage screen was refenced in a patch was 6.0e, which was released on May 2nd. If I had to bet money on it, though, I'd plunk my cash down on it having been there since beta. I tend to doubt that Jim reversed those columns in a patch. Quote:
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 12-19-2007 at 06:13 PM. |
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#18 |
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College Starter
Join Date: Feb 2001
Location: Houston, or there about
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I assume the man has been notified?
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2011 Golden Scribes winner for best Interactive Dynasty |
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#20 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Well, yes, but this one's so easy to work around in MP, and makes such a small difference in SP, that I don't know that it merits a quick patch. Just switch your intentions in those two sets of columns, and you're fine.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#21 |
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n00b
Join Date: Mar 2007
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Edited for misunderstood issue
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APFL - Detroit Lions TFL - Indianapolis Colts I guess I bleed BLUE!! Last edited by Mistwood19 : 12-20-2007 at 11:30 AM. |
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#22 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I guess spouting off is more fun that actually paying attention to the facts. *shurg*
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#23 |
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Mascot
Join Date: Jan 2006
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Nice find. Thanks for the info!
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#24 | |
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n00b
Join Date: Mar 2007
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Quote:
My bad...I didn't catch this wasn't due to the last patch.
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APFL - Detroit Lions TFL - Indianapolis Colts I guess I bleed BLUE!! |
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#25 |
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n00b
Join Date: Feb 2005
Location: Chicago
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Are the Run and Agg. Run just reversed on the defensive personnel screens or also in the basic defense screens too?
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#26 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I'm fairly certain that the Basic screens are working correctly.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#27 | |
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High School Varsity
Join Date: Jul 2002
Location: Beulah, ND
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Quote:
I will need to disagree. It's a pretty major flaw, depending on the data in the cells. Anyone unsuspecting has a right to a fix. We cannot assume everyone that owns the game will see this thread. Last edited by Wasabiak : 12-22-2007 at 12:27 PM. |
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#28 |
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Pro Starter
Join Date: Feb 2004
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Sorry, but I have to get this off of my chest. I can't believe this hasn't been fixed yet.
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#29 | |
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Pro Rookie
Join Date: Oct 2000
Location: Illinois
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Quote:
Agreed. I don't see any excuse for leaving this unfixed. I thought it a slam-dunk that this would've been corrected within weeks, at most. It seems like this would be a very simple fix, but I readily admit that to knowing nothing about programming. For all I know making this correction would be a giant pain in the ass. Maybe Jim's been working on it tirelessly since it was reported. I don't know. Nevertheless, considering that a very large portion of Jim's sales base will never see this forum or read this thread, I'm astonished that he's willing to leave those non-FOFC customers just plain "out of luck" like this. If he's not going to fix the bug then he owes it to his paying non-FOFC customers to mention something about this on the FOF2k7 page of his website, or to at least link to this thread so that they have a clue about working around this. |
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#30 |
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High School Varsity
Join Date: Oct 2000
Location: Saint Paul, MN
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I'm glad this was bumped... I had no idea this existed.
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#31 |
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High School Varsity
Join Date: Feb 2008
Location: Oklahoma
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Happened to catch this referenced in another thread. I can't believe this bug has been exposed this long and has not been patched, especially for those of us who bought the game recently and didn't know this bug existed. Even knowing this workaround, it's very painful to gameplan by swapping those two columns, my brain absolutely won't let me think that way
And from a programmer's perspective, unless he's using some moronic development tool, this should be able to be fixed by changing at most 12 lines of code, and most likely by going into the GUI interface editor and just swapping the columns. A 2-minute fix, tops. Last edited by jdavidbakr : 08-07-2008 at 08:51 AM. |
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#32 |
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High School Varsity
Join Date: Feb 2008
Location: Oklahoma
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P.S. - I vote we make this thread sticky so any new users can see it. This puts people who know about this bug at a significant advantage over those who don't in MP leagues (assuming both players give significant thought to their defensive gameplanning).
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#33 |
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College Starter
Join Date: Dec 2000
Location: Sweden
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Leaving this one hanging is a bit uncharacteristic of Jim. Unless he's planning a FOF2008 release soon. Hmm.
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San Diego Chargers (HFL) - Lappland Reindeers (WOOF) - Gothenburg Giants (IHOF) Indiana: A TCY VC - year 2044 - the longest running dynasty ever on FOFC! |
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#34 | |
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High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
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Quote:
Still, it's been known since before Christmas of last year, there should have been something to correct it in the past 8 months. Even if he's putting out a new version. Or at least a response as to why he hasn't fixed it. |
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#35 |
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High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
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#36 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
So, was that e-mail sent last week, or was it sent yesterday afternoon?
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 08-16-2008 at 04:11 PM. |
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#37 |
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High School Varsity
Join Date: Mar 2006
Location: Woodstock, GA
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Both actually. I just thought he might answer it if it came from you or someone else a little more known.
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