Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > FOF9, FOF8, and TCY Discussion
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 12-19-2007, 12:49 PM   #1
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Defensive formation oddities?

EDIT: THIS THREAD EVENTUALLY REVEALED A BUG, AND A WORKAROUND, IN FOF DEFENSIVE GAMEPLANNING.

IT IS QUITE CLEAR THAT THIS BUG IS *NOT* SOMETHING THAT JUST CAME UP WITH THE LATEST PATCH, DESPITE PEOPLE SAYING SO.

IF YOU'D LIKE TO LEARN ABOUT THE BUG AND THE EASY WORKAROUND, PLEASE READ ON. -QuikSand




Original post follows:

- - - - -

Since we have had some folks looking more closely at gameplanning of late, I'm wondering if I might get some insight here. This is the relevant subsection (I think) of a game plan that I have used recently in a multiplayer league:



From this, it *seems* pretty clear to me that this team should *never* put goal-line personnel onto the field, unless the defense has called for an "aggressive run" situation.

Regrettably, it appears that this defensive setup is, indeed, sending out goal-line personnel in situations when I don't expect/want it. Like opposing team having the ball 1st and 10 in a pretty regular game situation. Regularly. (It's not in the pic above, but my gameplan calls for Agg Run defense exactly 0% of the time in such situations, I am absolutely certain of this) But it is clearly calling for GL personnel on plays where I am not calling for Agg Run defense, in any event.

I know the overuse of GL personnel was an issue a while back, and was 'addressed" in a recent patch. I honestly have just lost my enthusiasm for doing lots and lots of testing with this game to find bugs and such, and confess that I more or less took it on faith that things were operating mostly like I'd want them to. But it seems I was wrong there. This defense is *clearly* not executing according to the percentages that I am seeking to use.


Does anyone see something wrong here? Am I running into something by including zeroes or 100s that somehow gives away my control to Coach Rex, or something like that? I'm stumped. And a shade frustrated.


Last edited by QuikSand : 12-20-2007 at 09:58 AM.
QuikSand is offline   Reply With Quote
Old 12-19-2007, 12:59 PM   #2
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
That game seemed like Rex took over to me. And I'm not sure why.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 01:08 PM   #3
MalcPow
College Benchwarmer
 
Join Date: Jun 2005
Location: San Diego
I've noticed that zeroing out aggressive run in almost all places and attempting to limit the use of GL defense to very specific circumstances (3rd and short, etc.) leads to what you're talking about. I've ended up just putting very low numbers in for run aggressive on 1st and 2nd down and it seems to have solved the problem. It's obviously a bug, but the workaround is manageable. I'm also not sure if this is something that was fixed and then broken with a new patch, but I've seen it in some recent 6.1a tests. I agree it's irritating.
MalcPow is offline   Reply With Quote
Old 12-19-2007, 01:12 PM   #4
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by MalcPow View Post
I've noticed that zeroing out aggressive run in almost all places and attempting to limit the use of GL defense to very specific circumstances (3rd and short, etc.) leads to what you're talking about. I've ended up just putting very low numbers in for run aggressive on 1st and 2nd down and it seems to have solved the problem. It's obviously a bug, but the workaround is manageable. I'm also not sure if this is something that was fixed and then broken with a new patch, but I've seen it in some recent 6.1a tests. I agree it's irritating.

Thanks - that's the best I have to go on. FWIW, the game in question was run without the latest patch, I'm quite sure.

Last edited by QuikSand : 12-19-2007 at 01:14 PM.
QuikSand is offline   Reply With Quote
Old 12-19-2007, 01:14 PM   #5
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
  1. Fort Worth: Weak formation, strength is right. The defense is in a 43 with goal-line personnel and 2-deep man-to-man coverage, expecting the run.
    1-10-FTW30 (1Q: 10:36) Kent Barton ran outside the right tackle for 0 yards. Tackled by ILB Jeffrey Watson.
  2. Fort Worth: Strong formation, strength is left. The defense is in a 43 with goal-line personnel and strong-side man, otherwise cover-7 zone coverage, expecting the run.
    2-7-FTW43 (1Q: 08:40) Wild Mongoose Brimberry pass completed to WR Jerry Miller for 33 yards. Tackled by DT Trung Fryer. The receiver ran his route right over the middle of the field. Miller gained 8 yards after the catch.
  3. Fort Worth: I formation with two tight ends, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, man-to-man coverage, expecting the run.
    1-10-CHE24 (1Q: 07:54) Wild Mongoose Brimberry pass completed to RB Jamal Pearson for 6 yards. Tackled by CB Arnie Hutton.
  4. Fort Worth: Weak formation with three wide receivers, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, man-to-man coverage, expecting the run.
    2-4-CHE18 (1Q: 07:31) Kent Barton ran outside the right tackle for -1 yards. Tackled by OLB Robbie Ingalls, assisted by DE Ricardo Lyle.
  5. Fort Worth: I formation, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, bump-and-run coverage, expecting the run.
    1-8-CHE08 (1Q: 06:13) Jared Brimberry pass completed to WR Michael Evans for 8 yards and a TOUCHDOWN! Fort Worth 6, Chesapeake 0
  6. Fort Worth: Single-Back formation, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, bump-and-run coverage, expecting the run.
    1-10-FTW11 (1Q: 02:36) Jared Brimberry pass completed to WR Jerry Miller for 10 yards. Tackled by OLB Robbie Ingalls, assisted by DE Jamal Sampson. The receiver ran his route right over the middle of the field.
  7. Fort Worth: Weak formation, strength is left. The defense is in a 43 with goal-line personnel and 1-deep, man-to-man coverage, expecting the run.
    1-10-FTW21 (1Q: 01:50) Jared Brimberry pass completed to WR Bo Blades for 15 yards. The receiver went out of bounds. Tackled by OLB Robbie Ingalls.
  8. Fort Worth: Single-Back formation, strength is right. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    3-3-CHE44 (2Q: 14:31) Jamal Pearson ran inside the right tackle for 3 yards. Tackled by DE Robbie Hudson. Key block delivered by Kelvin Mirer.
  9. Fort Worth: Pro formation, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, man-to-man coverage, expecting the run.
    1-10-CHE41 (2Q: 13:53) Wild Mongoose Brimberry pass fell incomplete, intended for WR Bo Blades. CB Travis Gohl defended the pass.
  10. Fort Worth: I formation, strength is right. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    2-10-CHE41 (2Q: 13:44) Jamal Pearson ran around left end for 0 yards. Tackled by DE Jamal Sampson.
  11. Fort Worth: I formation, strength is left. The defense is in a 43 with goal-line personnel and 1-deep, bump-and-run coverage, expecting the run.
    1-10-FTW24 (2Q: 05:47) Jamal Pearson ran around right end for 7 yards. Tackled by DT Trung Fryer. Key block delivered by Carl Petterson.
  12. Fort Worth: I formation, strength is right. The defense is in a 43 with goal-line personnel and 1-deep, bump-and-run coverage, expecting the run.
    2-3-FTW31 (2Q: 05:11) Wild Mongoose Brimberry pass was dropped by RB Jamal Pearson.
  13. Fort Worth: Weak formation with two tight ends, strength is left. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    1-10-FTW18 (3Q: 06:48) Jared Brimberry pass was dropped by TE Shannon Sheldon.
  14. Fort Worth: Strong formation, strength is left. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    1-9-CHE09 (3Q: 01:09) Jared Brimberry pass was dropped by RB Jamal Pearson. PENALTY: Chesapeake was called for Defensive Holding.
  15. Fort Worth: I formation, strength is left. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    2-1-FTW48 (4Q: 13:43) Jamal Pearson ran around the left tackle for 1 yard. Tackled by OLB David Middlehurst. Key block delivered by Carl Petterson.
  16. Fort Worth: Single-Back formation, strength is left. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    2-2-FTW40 (4Q: 08:03) Wild Mongoose Brimberry pass completed to WR Michael Evans for 31 yards. Tackled by CB Arnie Hutton. The receiver ran his route right over the middle of the field. Evans gained 10 yards after the catch. PENALTY: Chesapeake was called for Offsides. The penalty was declined.
  17. Fort Worth: Strong formation, strength is right. The defense is in a 43 with goal-line personnel and 2-deep bump-and-run coverage, expecting the run.
    1-8-CHE08 (4Q: 07:14) Jamal Pearson ran outside the right tackle for -2 yards. Tackled by DT Ivory Stenson, assisted by OLB Robbie Ingalls. The defense looked very familiar with that play.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 01:18 PM   #6
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Well, at least it seems consistent that this is getting triggered in "expecting the run" situations. None of these are "Aggressive Run" situations according to my gameplan (which *should* be the only time that we send out GL personnel) but at least it's not doing it when we are expecting the pass.
QuikSand is offline   Reply With Quote
Old 12-19-2007, 01:29 PM   #7
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Prelimary indications are that GL usage for Aggressive Run and RUn may be reversed. Can't try it much now, but someone please attempt to verify.

IE:

1. Put 100 in Aggressive Run, 0 in Run. It appears it will use it all the time in Run.
2. Put 100 in Run, 0 in Aggressive Run. It appears it will use it all the time in Aggressive Run.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 01:52 PM   #8
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by SkyDog View Post
Prelimary indications are that GL usage for Aggressive Run and RUn may be reversed. Can't try it much now, but someone please attempt to verify.

IE:

1. Put 100 in Aggressive Run, 0 in Run. It appears it will use it all the time in Run.
2. Put 100 in Run, 0 in Aggressive Run. It appears it will use it all the time in Aggressive Run.

This is now confirmed. Be advised. If you want to use GL in aggressive run, put it in your "Run" column. Your "run" GL settings are being applied to "Aggressive Run" situations, and your "Aggressive Run" settings are being applied to "Run" situations.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!

Last edited by Ben E Lou : 12-19-2007 at 02:07 PM.
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 02:16 PM   #9
NoSkillz
College Benchwarmer
 
Join Date: Dec 2002
Location: St. Catharines, Canada
Quote:
Originally Posted by SkyDog View Post
This is now confirmed. Be advised. If you want to use GL in aggressive run, put it in your "Run" column. Your "run" GL settings are being applied to "Aggressive Run" situations, and your "Aggressive Run" settings are being applied to "Run" situations.

I hate hearing stuff like this.
NoSkillz is offline   Reply With Quote
Old 12-19-2007, 03:44 PM   #10
MalcPow
College Benchwarmer
 
Join Date: Jun 2005
Location: San Diego
Hmm, nice catch SD.
MalcPow is offline   Reply With Quote
Old 12-19-2007, 04:33 PM   #11
Fonzie
Pro Rookie
 
Join Date: Oct 2000
Location: Illinois
Quote:
Originally Posted by NoSkillz View Post
I hate hearing stuff like this.

+1
Fonzie is offline   Reply With Quote
Old 12-19-2007, 04:33 PM   #12
Fonzie
Pro Rookie
 
Join Date: Oct 2000
Location: Illinois
Quote:
Originally Posted by MalcPow View Post
Hmm, nice catch SD.
dola-

+1

Last edited by Fonzie : 12-19-2007 at 04:34 PM.
Fonzie is offline   Reply With Quote
Old 12-19-2007, 04:40 PM   #13
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Thanks, but once I pulled all 17 instances from the log and compared them to Quik's plan, the implication was pretty obvious. The testing was just to verify. The funny thing is that I did test this a while back, but it didn't occur to me to test each individual column.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 05:12 PM   #14
Wasabiak
High School Varsity
 
Join Date: Jul 2002
Location: Beulah, ND
Is it confirmed that those are the only 2 entries in the grid that are screwed up?
Wasabiak is offline   Reply With Quote
Old 12-19-2007, 05:16 PM   #15
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Further testing on that screen reveals this: the "Aggressive Run" and "Run" columns are flip-flopped, both in the Opp 1 to Own 21, and in the Own Red Zone sections. In other words, these settings...



...will cause the defense to blitz 100% of the time when in Run Aggressive, using GL personnel 50% of the time and dime personnel 50% of the time. In Run, with these settings, it would use no blitzing, GL, nickel, or dime. Yes, it's clearly a bug, but I guess the good news in this case is that there's an easy workaround.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 05:25 PM   #16
Wasabiak
High School Varsity
 
Join Date: Jul 2002
Location: Beulah, ND
Well, I'd like to thank you, SD, for taking the time to figure this out. Do you think this has been an issue from the onset, or do you think this was something that recently started after a patch? I would think someone would have stumbled upon this by now if it was previously an issue? What was the date of the latest release?

Edit--Have you confirmed that the pass/agg. pass columns are correct?

Last edited by Wasabiak : 12-19-2007 at 05:28 PM.
Wasabiak is offline   Reply With Quote
Old 12-19-2007, 05:46 PM   #17
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Wasabiak View Post
Well, I'd like to thank you, SD, for taking the time to figure this out. Do you think this has been an issue from the onset, or do you think this was something that recently started after a patch?

6.1 was released on September 21st. The game that Quik references here was run on 6.1, and my tests were done on 6.1a, so we know for certain it's been there for at least three months, but I'd suspect much longer than that. Looking at old change logs, the last time the defensive personnel usage screen was refenced in a patch was 6.0e, which was released on May 2nd. If I had to bet money on it, though, I'd plunk my cash down on it having been there since beta. I tend to doubt that Jim reversed those columns in a patch.

Quote:
I would think someone would have stumbled upon this by now if it was previously an issue?
From past history, absolutely not. Most notably, the nickel and dime were not being used at ALL other than against 4WR, 5WR, and in 2-minute drill, for the first 6+ months the game was out, and no one noticed that. That was much more obvious than this. You'd have to run a custom game plan like Quik's--no GL with Run, significant GL with Aggressive Run, and very low use of Aggressive Run, to really notice this. The differences in Rex's usage in Run versus Aggressive Run are small enough that it wouldn't be obvious at all.

Quote:
Edit--Have you confirmed that the pass/agg. pass columns are correct?
For nickel, dime, and blitzing, yes. I didn't bother with checking GL in those, since Rex doesn't use it at all, and no human in his right mind would, either.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!

Last edited by Ben E Lou : 12-19-2007 at 06:13 PM.
Ben E Lou is offline   Reply With Quote
Old 12-19-2007, 08:47 PM   #18
Tasan
College Starter
 
Join Date: Feb 2001
Location: Houston, or there about
I assume the man has been notified?
__________________
2011 Golden Scribes winner for best Interactive Dynasty
Tasan is offline   Reply With Quote
Old 12-19-2007, 10:47 PM   #19
A-Husker-4-Life
College Prospect
 
Join Date: Jul 2001
Location: Nebraska
This is happening to me in the CFL and it's killing my gameplanning.
__________________
JJ Smitty Owner of the TheC.F.L. - Come by and check us out.
A-Husker-4-Life is offline   Reply With Quote
Old 12-20-2007, 04:40 AM   #20
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Tasan View Post
I assume the man has been notified?

Well, yes, but this one's so easy to work around in MP, and makes such a small difference in SP, that I don't know that it merits a quick patch. Just switch your intentions in those two sets of columns, and you're fine.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-20-2007, 07:54 AM   #21
Mistwood19
n00b
 
Join Date: Mar 2007
Edited for misunderstood issue
__________________
APFL - Detroit Lions
TFL - Indianapolis Colts

I guess I bleed BLUE!!

Last edited by Mistwood19 : 12-20-2007 at 11:30 AM.
Mistwood19 is offline   Reply With Quote
Old 12-20-2007, 08:01 AM   #22
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Mistwood19 View Post
Great, this would explain why my once dominant defensive GP in two leagues is getting shredded since the patch.
I guess spouting off is more fun that actually paying attention to the facts. *shurg*
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-20-2007, 08:20 AM   #23
Tormaz
Mascot
 
Join Date: Jan 2006
Nice find. Thanks for the info!
Tormaz is offline   Reply With Quote
Old 12-20-2007, 11:27 AM   #24
Mistwood19
n00b
 
Join Date: Mar 2007
Quote:
Originally Posted by SkyDog View Post
I guess spouting off is more fun that actually paying attention to the facts. *shurg*

My bad...I didn't catch this wasn't due to the last patch.
__________________
APFL - Detroit Lions
TFL - Indianapolis Colts

I guess I bleed BLUE!!
Mistwood19 is offline   Reply With Quote
Old 12-21-2007, 01:51 AM   #25
Shooter
n00b
 
Join Date: Feb 2005
Location: Chicago
Are the Run and Agg. Run just reversed on the defensive personnel screens or also in the basic defense screens too?
Shooter is offline   Reply With Quote
Old 12-21-2007, 02:30 AM   #26
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Shooter View Post
Are the Run and Agg. Run just reversed on the defensive personnel screens or also in the basic defense screens too?
I'm fairly certain that the Basic screens are working correctly.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 12-22-2007, 12:26 PM   #27
Wasabiak
High School Varsity
 
Join Date: Jul 2002
Location: Beulah, ND
Quote:
Originally Posted by SkyDog View Post
Well, yes, but this one's so easy to work around in MP, and makes such a small difference in SP, that I don't know that it merits a quick patch. Just switch your intentions in those two sets of columns, and you're fine.

I will need to disagree. It's a pretty major flaw, depending on the data in the cells. Anyone unsuspecting has a right to a fix. We cannot assume everyone that owns the game will see this thread.

Last edited by Wasabiak : 12-22-2007 at 12:27 PM.
Wasabiak is offline   Reply With Quote
Old 03-28-2008, 11:56 AM   #28
sovereignstar
Pro Starter
 
Join Date: Feb 2004
Sorry, but I have to get this off of my chest. I can't believe this hasn't been fixed yet.
sovereignstar is offline   Reply With Quote
Old 03-29-2008, 11:34 PM   #29
Fonzie
Pro Rookie
 
Join Date: Oct 2000
Location: Illinois
Quote:
Originally Posted by sovereignstar View Post
Sorry, but I have to get this off of my chest. I can't believe this hasn't been fixed yet.

Agreed. I don't see any excuse for leaving this unfixed. I thought it a slam-dunk that this would've been corrected within weeks, at most. It seems like this would be a very simple fix, but I readily admit that to knowing nothing about programming. For all I know making this correction would be a giant pain in the ass. Maybe Jim's been working on it tirelessly since it was reported. I don't know.

Nevertheless, considering that a very large portion of Jim's sales base will never see this forum or read this thread, I'm astonished that he's willing to leave those non-FOFC customers just plain "out of luck" like this. If he's not going to fix the bug then he owes it to his paying non-FOFC customers to mention something about this on the FOF2k7 page of his website, or to at least link to this thread so that they have a clue about working around this.
Fonzie is offline   Reply With Quote
Old 03-30-2008, 10:44 AM   #30
Front Office Midget
High School Varsity
 
Join Date: Oct 2000
Location: Saint Paul, MN
I'm glad this was bumped... I had no idea this existed.
Front Office Midget is offline   Reply With Quote
Old 08-07-2008, 08:51 AM   #31
jdavidbakr
High School Varsity
 
Join Date: Feb 2008
Location: Oklahoma
Happened to catch this referenced in another thread. I can't believe this bug has been exposed this long and has not been patched, especially for those of us who bought the game recently and didn't know this bug existed. Even knowing this workaround, it's very painful to gameplan by swapping those two columns, my brain absolutely won't let me think that way

And from a programmer's perspective, unless he's using some moronic development tool, this should be able to be fixed by changing at most 12 lines of code, and most likely by going into the GUI interface editor and just swapping the columns. A 2-minute fix, tops.

Last edited by jdavidbakr : 08-07-2008 at 08:51 AM.
jdavidbakr is offline   Reply With Quote
Old 08-07-2008, 08:54 AM   #32
jdavidbakr
High School Varsity
 
Join Date: Feb 2008
Location: Oklahoma
P.S. - I vote we make this thread sticky so any new users can see it. This puts people who know about this bug at a significant advantage over those who don't in MP leagues (assuming both players give significant thought to their defensive gameplanning).
jdavidbakr is offline   Reply With Quote
Old 08-08-2008, 03:33 AM   #33
3ric
College Starter
 
Join Date: Dec 2000
Location: Sweden
Leaving this one hanging is a bit uncharacteristic of Jim. Unless he's planning a FOF2008 release soon. Hmm.
__________________
San Diego Chargers (HFL) - Lappland Reindeers (WOOF) - Gothenburg Giants (IHOF)
Indiana: A TCY VC - year 2044 - the longest running dynasty ever on FOFC!
3ric is offline   Reply With Quote
Old 08-14-2008, 10:47 PM   #34
Yoda
High School Varsity
 
Join Date: Mar 2006
Location: Woodstock, GA
Quote:
Originally Posted by 3ric View Post
Leaving this one hanging is a bit uncharacteristic of Jim. Unless he's planning a FOF2008 release soon. Hmm.

Still, it's been known since before Christmas of last year, there should have been something to correct it in the past 8 months. Even if he's putting out a new version.

Or at least a response as to why he hasn't fixed it.
Yoda is offline   Reply With Quote
Old 08-16-2008, 11:05 AM   #35
Yoda
High School Varsity
 
Join Date: Mar 2006
Location: Woodstock, GA
Quote:
Originally Posted by 3ric View Post
Leaving this one hanging is a bit uncharacteristic of Jim. Unless he's planning a FOF2008 release soon. Hmm.

I sent an e-mail last week asking about this, but never received a response.
Yoda is offline   Reply With Quote
Old 08-16-2008, 04:08 PM   #36
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Yoda View Post
I sent an e-mail last week asking about this, but never received a response.
Last week, eh??? You PMed me Thursday night at 11:59pm asking if you thought Jim might say why he hadn't fixed this bug. I suggested in a PM back to you at 12:42pm on Friday that you ought to email support, and you said you would do it.

So, was that e-mail sent last week, or was it sent yesterday afternoon?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!

Last edited by Ben E Lou : 08-16-2008 at 04:11 PM.
Ben E Lou is offline   Reply With Quote
Old 08-16-2008, 11:19 PM   #37
Yoda
High School Varsity
 
Join Date: Mar 2006
Location: Woodstock, GA
Both actually. I just thought he might answer it if it came from you or someone else a little more known.
Yoda is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 09:58 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.