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View Poll Results: Would you?
YES! 43 72.88%
NO! 13 22.03%
I have no desire to play MP, but love polls! 3 5.08%
Voters: 59. You may not vote on this poll

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Old 03-30-2008, 11:27 AM   #1
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
POLL: Would you play in a MP League with no mid-week export?

Read: You have to manage your roster-->injuries, trades, inactives/actives with some sort of transparency from gameday to gameday.

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Old 03-30-2008, 11:51 AM   #2
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Absolutely. The FOFL has the commish available to set your depth charts for "emergency" situtations, but given how Otto's grip has been relaxed tremendously, these really aren't necessary like they used to be. One thing I learned from the One-N-Done is that FOF will sim without making changes way more often than the messages it gives you would indicate. There are numerous scenarios in which the game will tell you that it won't sim, and it actually will sim without incident.
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Old 03-30-2008, 12:22 PM   #3
RedKingGold
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Join Date: Oct 2002
I'm getting close to only playing in leagues that do not have mid-week files. Midweeks are useless with the latest FOF patch IMO.

Last edited by RedKingGold : 03-30-2008 at 12:23 PM.
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Old 03-30-2008, 12:42 PM   #4
Hammer
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Join Date: Sep 2005
Quote:
Originally Posted by RedKingGold View Post
I'm getting close to only playing in leagues that do not have mid-week files. Midweeks are useless with the latest FOF patch IMO.



Good excuse as any to run away from the Browns I guess
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Old 03-30-2008, 02:12 PM   #5
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
Quote:
Originally Posted by SkyDog View Post
Absolutely. The FOFL has the commish available to set your depth charts for "emergency" situtations, but given how Otto's grip has been relaxed tremendously, these really aren't necessary like they used to be. One thing I learned from the One-N-Done is that FOF will sim without making changes way more often than the messages it gives you would indicate. There are numerous scenarios in which the game will tell you that it won't sim, and it actually will sim without incident.

Are you able to shed more light on this? Is there precision with this? Does it guarantee signing a guy on the gameday export won't screw things up? I'd be all for this if this were the case.
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Old 03-30-2008, 02:23 PM   #6
ffguru
n00b
 
Join Date: Dec 2006
Location: Chicago
The everyday historic league is in its 7th season without mid weeks and everything is great. Check it out at http://www.footballcops.com/ . its a no frills league as far as the web site is concerned but there are a bunch of teams available. If an owner ever feels like he needs a mid week he just makes a request and its almost always granted since it hardly ever happens. This league is great becuse we upload every 24 hours and have no mid weeks!
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Old 03-30-2008, 02:26 PM   #7
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Vinatieri for Prez View Post
Are you able to shed more light on this? Is there precision with this? Does it guarantee signing a guy on the gameday export won't screw things up? I'd be all for this if this were the case.
Yeah.

As long as:

1. the depth chart is filled out legally

and

2. after the export, all position groups are filled, the AI won't do jack. It won't put the new guy in the depth chart, and it will give you all kinds of alarming-looking messages, but it won't do jack.

I'll give a specific example: when I traded R.J. Ellard in IHOF in preseason, I submitted an export with only one RB and one FB active, but picked up another RB on the import. For my depth chart, I put the RB as RB1, the FB as FB1, the RB and FB2, and the FB as RB2. I left 45 players active. That's too few RBs and too few backfield members--error messages all over the place, in other words. But because the roster was legal at sim time, everything was just fine. The game used the exact depth chart I entered, making no changes whatsoever.

Beyond that, the P/K dialog is just plain wrong now. If your K is Out, just leave him active, slot the punter as kicker, and no problems. It'll sim in SP despite the message to the contrary, and in MP, it will not make roster changes.

The FOFL doesn't use midweeks, and instead has gone to a "safety net" that can be used only in dire situations, whereby if you can't get legal, you can sign someone in the gameday stage, and the commish will insert him into the depth chart for you. Because of the timing of importing and simming, and with the easier commish access to all teams that was granted in 6.1, this is a slam-dunk, really. Players get signed to contracts immediately, when the commish imports.
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Old 03-30-2008, 02:57 PM   #8
RedKingGold
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Join Date: Oct 2002
Quote:
Originally Posted by SkyDog View Post
Yeah.

As long as:

1. the depth chart is filled out legally

and

2. after the export, all position groups are filled, the AI won't do jack. It won't put the new guy in the depth chart, and it will give you all kinds of alarming-looking messages, but it won't do jack.

I'll give a specific example: when I traded R.J. Ellard in IHOF in preseason, I submitted an export with only one RB and one FB active, but picked up another RB on the import. For my depth chart, I put the RB as RB1, the FB as FB1, the RB and FB2, and the FB as RB2. I left 45 players active. That's too few RBs and too few backfield members--error messages all over the place, in other words. But because the roster was legal at sim time, everything was just fine. The game used the exact depth chart I entered, making no changes whatsoever.

Beyond that, the P/K dialog is just plain wrong now. If your K is Out, just leave him active, slot the punter as kicker, and no problems. It'll sim in SP despite the message to the contrary, and in MP, it will not make roster changes.

The FOFL doesn't use midweeks, and instead has gone to a "safety net" that can be used only in dire situations, whereby if you can't get legal, you can sign someone in the gameday stage, and the commish will insert him into the depth chart for you. Because of the timing of importing and simming, and with the easier commish access to all teams that was granted in 6.1, this is a slam-dunk, really. Players get signed to contracts immediately, when the commish imports.

Just to focus a little bit further on this.

I think the biggest concern of not using mid-weeks is: If I have my punter as my kicker, as we need a game-winning field goal, aren't I screwed b/c my punter probably has no field goal kicking capabilities?

Here's my answer to that:

#1 - This is an extremely rare scenario. In fact, the only time I can see an injury having an effect on the actual outcome of the game itself is where your kicker is injured, b/c most people do not carry two kickers on there roster.

In just about every other situation, the owner at the least has "a" backup at that position. So, if my starting QB/RB/FB/TE/WR/OL/DL/LB/CB/S as an ACL tear, I most likely would start my backup anyway on the depth chart. Thus, I would likely only need to sign a backup for my backup.

#2 - This leads to the next obvious question: What if my backup (now starting) gets injured in the sim and the new player picked up is not on my depth chart yet? In "most" situations, there is yet another backup-to-the-backup. If you have only two healthy guards on your roster because of an injury to one of your starters at sim-time and one gets injured, the AI itself puts the "next best player" in that spot that would make sense. On the whole, it's likely to have little to no outcome on the sim.

#3 - Even in that "injured kicker" scenario, the MP Commish now has access to all of he depth charts. Thus, if you notified Commish that I have an injured kicker and need to sign another one, it is such a rare occurance that it really shouldn't be too great a burden on that commish.

Other than that potential "scenario" there really is no "need" for a mid-week. It is now apparent that if you have no injuries, and want to sign a guy for the next week, you can have a legal roster with 45 guys and not all roster qualifications filled out on the depth chart.

Last edited by RedKingGold : 03-30-2008 at 02:57 PM.
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Old 03-30-2008, 10:02 PM   #9
stevew
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Join Date: Dec 2003
Location: the yo'
The option to just totally eliminate P/K injuries would be a good thing. Then again, I can't remember the last time my K/P were hurt in solo play.
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Old 03-31-2008, 07:20 AM   #10
Subby
lolzcat
 
Join Date: Oct 2000
Location: sans pants
This is a tough question because, above everything else, I really enjoy downloading the league file, extracting it, running my mp batch file so I open the correct team, making changes, exporting, browsing to my league website's upload page, logging in securely, uploading my file, and verifying that it uploaded. I mean I REALLY LIKE doing that. It makes it all feel so real.

Real like Cutdown Day.
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Last edited by Subby : 03-31-2008 at 07:21 AM.
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Old 03-31-2008, 07:40 AM   #11
Flasch186
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Join Date: May 2002
Location: Jacksonville, FL
but if there was an above average FA out there couldnt someone use this as a cheat to get them with no competition for him? Isn't this magnified by the new renegotiation rules?
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Old 03-31-2008, 07:42 AM   #12
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Flasch186 View Post
but if there was an above average FA out there couldnt someone use this as a cheat to get them with no competition for him? Isn't this magnified by the new renegotiation rules?
No. Anyone who wants can make an offer on any FA at any time they want.
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Old 03-31-2008, 08:31 AM   #13
Tormaz
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Join Date: Jan 2006
Quote:
Originally Posted by RedKingGold View Post
I'm getting close to only playing in leagues that do not have mid-week files. Midweeks are useless with the latest FOF patch IMO.

I don't play in any leagues like this, but it would be very appealing to me to do so. I would probably drop most of my leagues just for one or two leagues like this.
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Old 03-31-2008, 08:34 AM   #14
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
For what it's worth (to those expressing some irrational exuberance on this idea)... to the best of my knowledge, skipping midweek sims doesn't mean the league just plays a game every day -- it's just a means to take some of the load off of the league administrators.

Not that a game-per-day league is impossible... just not what the main question is about, I don't think.
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Old 03-31-2008, 08:40 AM   #15
bmerryman
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Join Date: Jun 2007
Quote:
Originally Posted by RedKingGold View Post
Just to focus a little bit further on this.

I think the biggest concern of not using mid-weeks is: If I have my punter as my kicker, as we need a game-winning field goal, aren't I screwed b/c my punter probably has no field goal kicking capabilities?

Here's my answer to that:

#1 - This is an extremely rare scenario. In fact, the only time I can see an injury having an effect on the actual outcome of the game itself is where your kicker is injured, b/c most people do not carry two kickers on there roster.


I agree with this. I had this happen in Shiba and my punter made a 50 yard field goal and went 3 for 4 IIRC. I know it's not very realistic to have your punter kick for two games (the original injury game plus the game where you sign an interim kicker) but it's a decent workaround for such a rare circumstance.
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Old 03-31-2008, 10:09 AM   #16
VPI97
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Join Date: Mar 2001
Location: Kennesaw, GA
No chance I would play in (or run) a league without midweeks. From my point of view, one instance of this:

Quote:
Originally Posted by RedKingGold View Post
#3 - Even in that "injured kicker" scenario, the MP Commish now has access to all of he depth charts. Thus, if you notified Commish that I have an injured kicker and need to sign another one, it is such a rare occurance that it really shouldn't be too great a burden on that commish.

...is more of a hassle to me as commish than a season's worth of midweeks.
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Old 03-31-2008, 10:53 AM   #17
jdavidbakr
High School Varsity
 
Join Date: Feb 2008
Location: Oklahoma
I had the injured kicker issue with the vNFL House that only has about three midweek sims per season (BTW, there's room in the House league and we're in the middle of the draft so now would be a great time to join), I had an illegal roster (too many active players) and the comissioner seemed modreately frustrated about it I thought I did the export right, but he said it kept crashing the sim.

Other than that one instance, I haven't wished I had a midweek export in that league. But it is kind of nice to have that safety net to adjust your roster if things go terribly bad with injuries.
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Old 03-31-2008, 12:06 PM   #18
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by jdavidbakr View Post
...it kept crashing the sim...
Worth pointing out here is that this is actually an example of the new laissez-faire Otto. The game now bends over backwards *not* to make changes unless it absolutely has to. If anything, it errs toward not making changes when it should--to the point that it will sometimes sim with rosters so illegal as to cause a crash. Obviously, the hope would be perfection, but it's better for this to happen (which is easily fixable by the commish) than for the game to make mass unintended changes like it used to.
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Old 03-31-2008, 12:17 PM   #19
sovereignstar
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Join Date: Feb 2004
Quote:
Originally Posted by VPI97 View Post
No chance I would play in (or run) a league without midweeks. From my point of view, one instance of this:



...is more of a hassle to me as commish than a season's worth of midweeks.

Shouldn't the GM be making the signing, then the commish just has to tweak the depth chart a little?

My league will be doing this next season. Too often am I forgetting to do midweeks and it's not very fun having to be at my computer at a certain time twice more than necessary.
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Old 03-31-2008, 12:19 PM   #20
sovereignstar
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Join Date: Feb 2004
Quote:
Originally Posted by QuikSand View Post
For what it's worth (to those expressing some irrational exuberance on this idea)... to the best of my knowledge, skipping midweek sims doesn't mean the league just plays a game every day -- it's just a means to take some of the load off of the league administrators.

Not that a game-per-day league is impossible... just not what the main question is about, I don't think.

I'd also like to add that you don't have to download the midweek files your commish makes unless you made transactions and you want to "build" off of them. I wouldn't be surprised if some guys still weren't aware of this.
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Old 03-31-2008, 12:27 PM   #21
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by sovereignstar View Post
I'd also like to add that you don't have to download the midweek files your commish makes unless you made transactions and you want to "build" off of them. I wouldn't be surprised if some guys still weren't aware of this.

{Sheepishly raises hand}

I wasn't aware of this until around 5 1/2 months ago. I was always downloading the midweek file until then.

http://www.gstelmack.com/woof/forum/...0627#post10627


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Old 03-31-2008, 12:39 PM   #22
Sgran
High School Varsity
 
Join Date: Feb 2007
Location: Budapest
I voted yes, but ideally there are midweeks until the trade deadline. That's only 5 extra sims.
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Old 03-31-2008, 01:25 PM   #23
Subby
lolzcat
 
Join Date: Oct 2000
Location: sans pants
FWIW, here is the FOFL schedule for the upcoming season. 36 total sims - 15 preseason, 21 regular season:

2019 Season
14-Apr


Mon


2019 Begins - Stadium Plan/Staff Hiring, Phase 1




15-Apr
Tue
Staff Hiring, Phases 2-3





16-Apr
Wed
Ticket Pricing/Franchise Tag/Summer League (Draft Class Revealed)

17-Apr
Thu
Round 1 of FA-1 (Renegs Only)





18-Apr
Fri
Round 2 of FA-1






19-Apr
Sat
OFF







20-Apr
Sun
OFF







21-Apr
Mon
Round 3 of FA-1






22-Apr
Tue
Rounds 4-5 of FA-1 (Last chance for Interviews) - Draft Officially begins (Noon EST)
23-Apr
Wed
Rounds 6-7 of FA-1 - Ammy Draft Continues




24-Apr
Thu
Rounds 8-9 of FA-1 - Ammy Draft Continues



25-Apr
Fri
Rounds 10-12 of FA-1 - Ammy Draft Ends




26-Apr
Sat
OFF






27-Apr
Sun
OFF





28-Apr
Mon
Rounds 1-2 of FA-2






29-Apr
Tue
Rounds 3-5 of FA-2






30-Apr
Wed
Training Camp (Weight Training)





1-May
Thu
Weeks 1-5, 2019 Pre-season - INJURIES OFF



2-May
Fri
Cutdown Day (Get to 53)





3-May
Sat
OFF







4-May
Sun
OFF







5-May
Mon
Opening Day of 2019 Regular Season




6-May
Tue
OFF







7-May
Wed
Week 2, 2019 Regular Season





8-May
Thu
OFF







9-May
Fri
Week 3, 2019 Regular Season





10-May
Sat
OFF







11-May
Sun
OFF







12-May
Mon
Week 4, 2019 Regular Season





13-May
Tue
OFF







14-May
Wed
Week 5, 2019 Regular Season (Trade Deadline)



15-May
Thu
OFF







16-May
Fri
Week 6, 2019 Regular Season





17-May
Sat
OFF







18-May
Sun
OFF







19-May
Mon
Week 7, 2019 Regular Season





20-May
Tue
OFF







21-May
Wed
Week 8, 2019 Regular Season





22-May
Thu
OFF







23-May
Fri
Week 9, 2019 Regular Season





24-May
Sat
OFF - Memorial Day Weekend





25-May
Sun
OFF - Memorial Day Weekend





26-May
Mon
OFF - Memorial Day Weekend





27-May
Tue
OFF







28-May
Wed
Week 10, 2019 Regular Season





29-May
Thu
OFF







30-May
Fri
Week 11, 2019 Regular Season





31-May
Sat
OFF







1-Jun
Sun
OFF







2-Jun
Mon
Week 12, 2019 Regular Season





3-Jun
Tue
OFF







4-Jun
Wed
Week 13, 2019 Regular Season





5-Jun
Thu
OFF







6-Jun
Fri
Week 14, 2019 Regular Season





7-Jun
Sat
OFF







8-Jun
Sun
OFF







9-Jun
Mon
Week 15, 2019 Regular Season





10-Jun
Tue
OFF







11-Jun
Wed
Week 16, 2019 Regular Season





12-Jun
Thu
OFF







13-Jun
Fri
Week 17, 2019 Regular Season





14-Jun
Sat
OFF







15-Jun
Sun
OFF







CHAMPIONSHIP WEEK 2019
16-Jun



Mon



Wild Card Round, 2019 Playoffs






17-Jun
Tue
Divisional Round, 2019 Playoffs





18-Jun
Wed
Conference Finals, 2019 Playoffs




19-Jun
Thu
2019 FOFL Bowl - END OF SEASON
__________________
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Old 03-31-2008, 01:35 PM   #24
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Subby View Post
FWIW, here is the FOFL schedule for the upcoming season. 36 total sims - 15 preseason, 21 regular season:

2019 Season
14-Apr


Mon


2019 Begins - Stadium Plan/Staff Hiring, Phase 1




15-Apr
Tue
Staff Hiring, Phases 2-3





16-Apr
Wed
Ticket Pricing/Franchise Tag/Summer League (Draft Class Revealed)

17-Apr
Thu
Round 1 of FA-1 (Renegs Only)





18-Apr
Fri
Round 2 of FA-1






19-Apr
Sat
OFF







20-Apr
Sun
OFF







21-Apr
Mon
Round 3 of FA-1






22-Apr
Tue
Rounds 4-5 of FA-1 (Last chance for Interviews) - Draft Officially begins (Noon EST)
23-Apr
Wed
Rounds 6-7 of FA-1 - Ammy Draft Continues




24-Apr
Thu
Rounds 8-9 of FA-1 - Ammy Draft Continues



25-Apr
Fri
Rounds 10-12 of FA-1 - Ammy Draft Ends




26-Apr
Sat
OFF






27-Apr
Sun
OFF





28-Apr
Mon
Rounds 1-2 of FA-2






29-Apr
Tue
Rounds 3-5 of FA-2






30-Apr
Wed
Training Camp (Weight Training)





1-May
Thu
Weeks 1-5, 2019 Pre-season - INJURIES OFF



2-May
Fri
Cutdown Day (Get to 53)





3-May
Sat
OFF







4-May
Sun
OFF







5-May
Mon
Opening Day of 2019 Regular Season




6-May
Tue
OFF







7-May
Wed
Week 2, 2019 Regular Season





8-May
Thu
OFF







9-May
Fri
Week 3, 2019 Regular Season





10-May
Sat
OFF







11-May
Sun
OFF







12-May
Mon
Week 4, 2019 Regular Season





13-May
Tue
OFF







14-May
Wed
Week 5, 2019 Regular Season (Trade Deadline)



15-May
Thu
OFF







16-May
Fri
Week 6, 2019 Regular Season





17-May
Sat
OFF







18-May
Sun
OFF







19-May
Mon
Week 7, 2019 Regular Season





20-May
Tue
OFF







21-May
Wed
Week 8, 2019 Regular Season





22-May
Thu
OFF







23-May
Fri
Week 9, 2019 Regular Season





24-May
Sat
OFF - Memorial Day Weekend





25-May
Sun
OFF - Memorial Day Weekend





26-May
Mon
OFF - Memorial Day Weekend





27-May
Tue
OFF







28-May
Wed
Week 10, 2019 Regular Season





29-May
Thu
OFF







30-May
Fri
Week 11, 2019 Regular Season





31-May
Sat
OFF







1-Jun
Sun
OFF







2-Jun
Mon
Week 12, 2019 Regular Season





3-Jun
Tue
OFF







4-Jun
Wed
Week 13, 2019 Regular Season





5-Jun
Thu
OFF







6-Jun
Fri
Week 14, 2019 Regular Season





7-Jun
Sat
OFF







8-Jun
Sun
OFF







9-Jun
Mon
Week 15, 2019 Regular Season





10-Jun
Tue
OFF







11-Jun
Wed
Week 16, 2019 Regular Season





12-Jun
Thu
OFF







13-Jun
Fri
Week 17, 2019 Regular Season





14-Jun
Sat
OFF







15-Jun
Sun
OFF







CHAMPIONSHIP WEEK 2019
16-Jun



Mon



Wild Card Round, 2019 Playoffs






17-Jun
Tue
Divisional Round, 2019 Playoffs





18-Jun
Wed
Conference Finals, 2019 Playoffs




19-Jun
Thu
2019 FOFL Bowl - END OF SEASON


My hero.
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Old 03-31-2008, 01:37 PM   #25
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
2 months for a season sounds about right.

The issue with the midweeks is that they can be a lot of work for a commish for what is typically very little payoff. Updating databases, posting transaction logs, heck even the backup - load FOF - import - save FOF - export - upload is enough of a pain. All for maybe once a season where something important might happend; I'd rather take the hit for one manual turn if REALLY necessary that one time than do it all season long.

WOOF kept track of this last season, and I don't think a single midweek was necessary.
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Old 03-31-2008, 02:00 PM   #26
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally Posted by gstelmack View Post
The issue with the midweeks is that they can be a lot of work for a commish for what is typically very little payoff. Updating databases, posting transaction logs, heck even the backup - load FOF - import - save FOF - export - upload is enough of a pain. All for maybe once a season where something important might happend; I'd rather take the hit for one manual turn if REALLY necessary that one time than do it all season long.
I don't get that since it takes 5 minutes...10 tops...to do a mid week file. I'd rather put the burden on me for 20 minutes a week than to put the burden on 32 owners to make sure they do any needed gyrations for each game day sim. Just experiencing one time where an owner would have been better off with having a scheduled midweek file is enough for me to say it's not worth doing away with them.

Either way, you guys keep saying that if an owner needs a mid week, all he has to do is request one...I don't get that either. Wouldn't that require the commish to monitor PM's at a specified time per sim week to see if a mid week is necessary? What's the difference between doing that and just doing a file? I mean, if I'm going to be required to check in at the board to see if there's a mid week request, what's the hassle of always doing file at that specified time anyway? Like I said before, it only takes a few minutes to get one done.

Maybe it's just me...shurg.
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Old 03-31-2008, 02:29 PM   #27
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by Sgran View Post
I voted yes, but ideally there are midweeks until the trade deadline. That's only 5 extra sims.

Your leagues must be really different than my leagues. *shurg*
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Old 03-31-2008, 02:51 PM   #28
Ben E Lou
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Originally Posted by VPI97 View Post
I don't get that since it takes 5 minutes...10 tops...to do a mid week file. I'd rather put the burden on me for 20 minutes a week than to put the burden on 32 owners to make sure they do any needed gyrations for each game day sim. Just experiencing one time where an owner would have been better off with having a scheduled midweek file is enough for me to say it's not worth doing away with them.

Either way, you guys keep saying that if an owner needs a mid week, all he has to do is request one...I don't get that either. Wouldn't that require the commish to monitor PM's at a specified time per sim week to see if a mid week is necessary? What's the difference between doing that and just doing a file? I mean, if I'm going to be required to check in at the board to see if there's a mid week request, what's the hassle of always doing file at that specified time anyway? Like I said before, it only takes a few minutes to get one done.

Maybe it's just me...shurg.
You don't have to monitor anything extra. There's never a true midweek stage. It should work like this:

1. Owner realizes he can't get legal without inserting signee into depth chart.
2. Owner submits export for Gameday sim with signings of, say, three potential players at position in question (to make sure that *someone* signs).
3. Owner submits PM to commish saying "if i sign all three, here's the preference order of keeping them. Insert whichever one I keep into depth chart as backup at ____."

All indications are that it's pretty rare that a team can't get legal without a midweek. (According to Subby, we haven't had to do this at all in FOFL this season, and we're through 14 weeks at this point, for example.) I'd rather run the risk of having to do that manual process that adds maybe 5 minutes to a gameday stage that I'm already running anyway (and only maybe a max of 2 or 3 times a year), than have to run 21 or so midweek stages.
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Old 03-31-2008, 02:55 PM   #29
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Not that a game-per-day league is impossible... just not what the main question is about, I don't think.

Right, the poll's focus was on functionality/mechanics vs scheduling. Although the reomoval of midweeks would open up new scheduling options.
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Old 03-31-2008, 03:13 PM   #30
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Originally Posted by SkyDog View Post
You don't have to monitor anything extra. There's never a true midweek stage. It should work like this:

1. Owner realizes he can't get legal without inserting signee into depth chart.
2. Owner submits export for Gameday sim with signings of, say, three potential players at position in question (to make sure that *someone* signs).
3. Owner submits PM to commish saying "if i sign all three, here's the preference order of keeping them. Insert whichever one I keep into depth chart as backup at ____."

All indications are that it's pretty rare that a team can't get legal without a midweek. (According to Subby, we haven't had to do this at all in FOFL this season, and we're through 14 weeks at this point, for example.) I'd rather run the risk of having to do that manual process that adds maybe 5 minutes to a gameday stage that I'm already running anyway (and only maybe a max of 2 or 3 times a year), than have to run 21 or so midweek stages.

...and for me, checking PM's and having to make sure I interpret instructions correctly is more of a hassle than simply spending five minutes processing a midweek file. That's all I'm saying. Personal preference. I like having the burden of roster/depth chart completeness being put on owners, rather than the commish...I don't want to have to do any roster manipulation for an owner. If I screw up once, I'm going to have to re-sim out of guilt. That's never fun.
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Old 03-31-2008, 03:32 PM   #31
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dola -

I think my point is really this:

Quote:
Originally Posted by SkyDog View Post
All indications are that it's pretty rare that a team can't get legal without a midweek.

If that said "All indications are that it's impossible that a team can't get legal without a midweek", then I'd lean to the side of no mid week files period. But as long as there's a possibility that an owner may get screwed because of the lack of a mid week files, then I'm all for scheduled mid weeks.

Plus, we already have the same type of system in GEFL...with owners having access to mid week AND game day file uploads at any given time, if no one needs a mid week, they just don't upload anything to that slot...their file goes to the game day slot. So, if there's no uploads in the folder come time to run a mid week, I just don't run one. It's worked fine for us so far.
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Old 03-31-2008, 03:32 PM   #32
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Personal preference.
Yup. This whole discussion is about that, to be sure. Plenty of trade-offs there depending on the individual's bent.
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Old 03-31-2008, 03:44 PM   #33
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Originally Posted by VPI97 View Post
If that said "All indications are that it's impossible that a team can't get legal without a midweek", then I'd lean to the side of no mid week files period. But as long as there's a possibility that an owner may get screwed because of the lack of a mid week files, then I'm all for scheduled mid weeks.

Yeah, I don't know of any way for that to be the case in the current game structure. There are definitely cases where just making the signing wouldn't be enough, necessitating the commish helping him out.

RELATED NOTE: Anyone know what would happen if the punter and kicker both got "Out" injuries in the same game? Would it insert a linebacker there, crash, or what? It seems like in the thousands of FOF seasons that have been run around here, that almost has to have happened to someone...
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Old 03-31-2008, 04:13 PM   #34
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Originally Posted by VPI97 View Post
Plus, we already have the same type of system in GEFL...with owners having access to mid week AND game day file uploads at any given time, if no one needs a mid week, they just don't upload anything to that slot...their file goes to the game day slot. So, if there's no uploads in the folder come time to run a mid week, I just don't run one. It's worked fine for us so far.

I don't think anyone is really arguing that this is a convenience for the owners... but rather a lessened burden for the league administrator(s). Again, I can't judge from that perspective, as I have not run a league myself, and don't really know how complex it is to run stages. (Sounds like that may be a variable, too, with some people using automated tools and others still slugging it manually)

As a team owner who depends on the work of others to make my leagues available... I want to listen if they are saying they want a way to lessen their burden and increase their own enjoyment. I don't want to foul things up for well-intentioned team owners, but if there are easy workarounds for the list of potential problems, and my commissioner wants to lessen his administrative load, I'll support that in just about every case.
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Old 03-31-2008, 04:21 PM   #35
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It is completely a preference thing, I think. Running midweek stage files gets me closer to burnout than anything else I have to do.

Of course I am a whiney vag, so take that for what you will.
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Old 03-31-2008, 07:33 PM   #36
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Originally Posted by VPI97 View Post
No chance I would play in (or run) a league without midweeks. From my point of view, one instance of this:



...is more of a hassle to me as commish than a season's worth of midweeks.

Boo!!
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Old 03-31-2008, 08:22 PM   #37
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Weeks 1-5, 2019 Pre-season - INJURIES OFF

Totally love this.
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Old 03-31-2008, 08:58 PM   #38
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RNFL is switching to no midweeks this season and I think I am going to love it (mainly for the reason that it takes half the sims away, w00t for that!)
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Old 03-31-2008, 08:59 PM   #39
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Originally Posted by Shorty3281 View Post
Boo!!

Yeah, perhaps killing off midweeks would actually make the Bengals good.
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Old 04-01-2008, 12:23 AM   #40
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Originally Posted by stevew View Post
Totally love this.

VPI employs this same thing in GEFL as well. I now do it when I play solo.


Quote:
Originally Posted by RedKingGold View Post
Yeah, perhaps killing off midweeks would actually make the Bengals good.

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Old 04-01-2008, 08:31 AM   #41
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It is completely a preference thing, I think. Running midweek stage files gets me closer to burnout than anything else I have to do.

Of course I am a whiney vag, so take that for what you will.

I was in the same boat while commishing WOOF. Having to be at the computer at the same time six nights per week was nigh near impossible. Remembering to do a few custom instructions for an owner once or twice a season would have been much easier.
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Old 04-01-2008, 10:25 PM   #42
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Originally Posted by QuikSand View Post
I don't think anyone is really arguing that this is a convenience for the owners... but rather a lessened burden for the league administrator(s). Again, I can't judge from that perspective, as I have not run a league myself, and don't really know how complex it is to run stages. (Sounds like that may be a variable, too, with some people using automated tools and others still slugging it manually)

As a team owner who depends on the work of others to make my leagues available... I want to listen if they are saying they want a way to lessen their burden and increase their own enjoyment. I don't want to foul things up for well-intentioned team owners, but if there are easy workarounds for the list of potential problems, and my commissioner wants to lessen his administrative load, I'll support that in just about every case.


I think this is the biggest single point about this issue. In the end, we are all regular people with regular lives... some more than others, LOL... but the people running the leagues are giving their time and effort for MANY people to enjoy. The least any of us owners can do is cut them some slack.

That all being said, I prefer the idea of running interims during the regular season before the trade deadline when trades are made. If no trades at the interim deadline, no interim sim. That still cuts 11+ interims.
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Old 04-02-2008, 06:24 AM   #43
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I can see the argument for pre trade deadline midweeks, but at least in FOFL there isn't a whole lot of trading during the regular season (I would be surprised if there was ever more than three total trades in weeks 1-5 of a season in the 16 fakes seasons the league has run.)
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Old 04-02-2008, 06:13 PM   #44
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Slight tangent, I am surprised there are not more leagues with multiple commissioners.
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Old 04-03-2008, 07:12 AM   #45
Ben E Lou
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Originally Posted by Vinatieri for Prez View Post
Are you able to shed more light on this? Is there precision with this? Does it guarantee signing a guy on the gameday export won't screw things up? I'd be all for this if this were the case.

Here's a concrete example from IHOF. I've been carrying only two TEs most of the season. When I got ready to do my export this morning, I had an Out TE, which meant I was down to having only one available. When I went to the depth chart screen, an error message popped up. Here's exactly what I did on the depth chart:



Notice that my one TE is in all spots, and I used the FB as the backup TE just to fill the spot. (Also note that this screen shot is from AFTER the game, meaning the AI made no changes to the way I did it.)

After setting the depth chart, I made the injured TE inactive, giving me 45 active players and 8 inactives, also a no-no. So, for my gameday export, I cut a player, made an offer to a TE, and exported, and the AI used the exact depth chart that I'd submitted, with no changes.
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Old 04-03-2008, 03:11 PM   #46
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I'm skipping midweeks in the HFL this season (after the trade deadline, we're in week 6 now) and it'll be interesting to see what happens.
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Old 04-06-2008, 01:46 PM   #47
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Good to see SD.
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Old 04-07-2008, 03:35 PM   #48
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Notice that my one TE is in all spots, and I used the FB as the backup TE just to fill the spot. (Also note that this screen shot is from AFTER the game, meaning the AI made no changes to the way I did it.)

After setting the depth chart, I made the injured TE inactive, giving me 45 active players and 8 inactives, also a no-no. So, for my gameday export, I cut a player, made an offer to a TE, and exported, and the AI used the exact depth chart that I'd submitted, with no changes.

Just to play devils advocate, what would have happened if someone else had signed the same TE you were bidding on?
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Old 04-07-2008, 03:46 PM   #49
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Just to play devils advocate, what would have happened if someone else had signed the same TE you were bidding on?


Most likely, nothing. It seems to be fine as long as you have every spot in the depth chart filled, and have between 44 and 46 players.


You have someone get hurt though (at TE) and the game may crash.
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Old 04-07-2008, 04:36 PM   #50
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Mostly likely? See, without something definitive, I find this as something that is hard to support. If the roster was increased another 3-5 players that would be an inactive, or scout team, or something along those lines I would be more comfortable with it.

I know that some of the leagues I play in will go/are going to this, but it's just not something i am convinced is worth it.
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