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Old 03-26-2015, 02:51 PM   #1
MizzouRah
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Alright Boyz, Here we go! Pillars of Eternity: Impressions

I'm two hours in with a human fighter, I want to be the one that goes in first to hit with force.

No spoilers.. but game is fantastic so far. Going to be up late tonight.

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Old 03-26-2015, 02:54 PM   #2
Vince, Pt. II
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I've heard nothing but good things. Some are saying it's Obsidian's best game.
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Old 03-26-2015, 02:57 PM   #3
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Definitely going to be breaking this out tonight.
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Old 03-26-2015, 03:01 PM   #4
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Damn that math midterm test I have tomorrow!
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Old 03-26-2015, 03:42 PM   #5
BYU 14
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Hadn't planned on it, but reviews sold me, a modern Baldur's Gate, no brainer and 97 of 101 early user reviews on steam positive.


Downloading now

FML, the best OOTP ever, Eastside Hockey Manager back and now this!!
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Old 03-26-2015, 04:00 PM   #6
MizzouRah
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Originally Posted by BYU 14 View Post
Hadn't planned on it, but reviews sold me, a modern Baldur's Gate, no brainer and 97 of 101 early user reviews on steam positive.


Downloading now

FML, the best OOTP ever, Eastside Hockey Manager back and now this!!

I know right? .. and I have to go back to work tomorrow, ugh!
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Old 03-26-2015, 04:16 PM   #7
Dutch
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Flying home for the weekend....might be a late night or two. Cant wait!
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Old 03-26-2015, 04:30 PM   #8
MizzouRah
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For me, everything just "works", from the UI.. the combat, reading and making choices, etc.. nothing so far has bogged me down. Very impressed so far and I might stay up way too late tonight.
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Old 03-26-2015, 04:34 PM   #9
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Never seen games get this much of a glowing review.

Quote:
Originally Posted by Rock Paper Shotgun
It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.
Pillars Of Eternity review | Rock, Paper, Shotgun

Quote:
Originally Posted by PC Gamer
This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.

92/100

Pillars of Eternity review - PC Gamer

Quote:
Originally Posted by Escapist Magazine
Bottom Line: It's the best new, isometric RPG to come out in years.

Recommendation: While Pillars of Eternity is certainly banking on a nostalgic fan base, it's still an excellent RPG in its own right. It's a game rich with player agency, giving you tons of control to craft your story or explore different solutions to the presented problems. You know, actual roleplaying not simply a game with a leveling and stat system stapled on.

5/5

http://www.escapistmagazine.com/arti...ternity-Review

Quote:
Originally Posted by GameWatcher
All you really need to know though, is this; Pillars of Eternity is a triumph. If you’re a backer and a fan of those classic Infinity Engine games, you’re in for a real treat, a smart and complex adventure that will keep you entertained and absorbed for possibly the rest of your life, and certainly until the already announced expansion pack comes out. Even those who never got on with those classic games should give it a go, because there’s a tonne of smart design choices in here that smooth out the rough edges that might have kept you away before. A superb introduction to a fascinating new fantasy world. Can’t wait to see where in the world of Eora we get to go next.

9.0/10

Pillars of Eternity PC Review - GameWatcher.com

Quote:
Originally Posted by EuroGamer
Pillars of Eternity is the Baldur's Gate 3 we never got, returning to the Infinity Engine style of role-playing with flair.

Recommended

Pillars of Eternity review • Eurogamer.net

Quote:
Originally Posted by PC World
What I'm saying in way-too-many words is this: Obsidian has a reputation for crafting fantastic RPGs, and deservedly so. Pillars of Eternity is, as far as I'm concerned, Obsidian at its best ever.

Pillars of Eternity review impressions: The Baldur's Gate spiritual successor you've been waiting for | PCWorld

Quote:
Originally Posted by Videogamer
Pillars is remarkable. It achieves and surpasses its mission to be a 'refresh' of a style of game which died out long-ago, shortly after providing a blueprint for those which superseded it. Had the men and women at Obsidian succeeded only in making something which appealed to old-time fans of the genre, they could have called it a job well done. But they’ve gone one better

– Pillars of Eternity is modern, while evoking the past. It’s accessible, but satisfyingly complex. Its quality is undeniable, and it’s particularly heartening to see Obsidian, the underdog RPG studio with a string of thrown-bones and rough diamonds behind it, pour its sweat and passion into something they obviously love – and utterly nail it. Barring disaster, I’ve no doubt this will hold up until the end. I'll let you know in about 200 years.

Pillars of Eternity Review - VideoGamer.com
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Old 03-26-2015, 04:51 PM   #10
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Hmm not enough positive reviews- I need convincing!
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Old 03-26-2015, 04:54 PM   #11
Dutch
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Hmm not enough positive reviews- I need convincing!

Haha!
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Old 03-26-2015, 05:43 PM   #12
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damn, my going on vacation.. guess i'll wait till I get back and hope it drops in price
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Old 03-26-2015, 07:03 PM   #13
frnk55
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I will be camping at my PC this weekend with lots of coffee.
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Old 03-26-2015, 07:11 PM   #14
mckerney
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Managed to get through character creating in only 45 minutes. No off to adventure with my Hearth Orlan Druid who can turn into a wolf!
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Old 03-26-2015, 07:12 PM   #15
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Oh god, I don't need a game like this right now.
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Old 03-26-2015, 07:13 PM   #16
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Downloading now even though I have very little time to play until Monday.
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Old 03-26-2015, 07:13 PM   #17
mckerney
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Wooo! I have a pet wurm!
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Old 03-26-2015, 07:31 PM   #18
MizzouRah
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Must get sleep later.
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Old 03-26-2015, 07:32 PM   #19
NobodyHere
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Having a hard time deciding what class I want to play as.
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Old 03-26-2015, 09:00 PM   #20
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I rolled up a Meadow Folk Chanter. Played through the first bit while I was supposed to be working earlier. Got sidetracked with a little EHM and now I'm sitting down to dive in the deep end.
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Old 03-26-2015, 10:08 PM   #21
hoopsguy
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Oh god, I don't need a game like this right now.

My exact reaction.
Followed by scheming on how I can carve out time over the next couple of weeks to play it.
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Old 03-26-2015, 10:22 PM   #22
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Can somebody describe what the combat is like in this game. I see it is real time with pause, but would just like to hear some impressions on how it works.
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Old 03-27-2015, 06:59 AM   #23
MizzouRah
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Can somebody describe what the combat is like in this game. I see it is real time with pause, but would just like to hear some impressions on how it works.

By default, the game pauses when combat starts, then you give orders to your party members (there is no AI for them, you tell them to attack, use a spell, etc.) Then you unpause-pause as you see fit, target who you want. Just make sure to target first as you can get hit trying to flee from someone. It's a very straightforward system, with good tactical depth. You have two weapon slots and can switch during combat.

You also can have them in a combo of formations or create your own formation.

That's the basics and I don't want to spoil too much, so as you play the beginning is more or less a tutorial.
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Old 03-27-2015, 03:02 PM   #24
Vince, Pt. II
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Early impressions here show the game is pretty amazing. I'm not very far into it, but combat is difficult (but fair) - if you just wade in there and start blasting/hacking, you're going to die. Often. But if you have a plan, you can overcome even some difficult odds. Writing is great, visuals are great...no complaints so far.
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Old 03-27-2015, 03:10 PM   #25
Dutch
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I love, love, love that I can roll up into a tavern and recruit a party member (for a fee)...and then it returns me to the "New Character" creation screen and I get to build the party member. So awesome.
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Old 03-27-2015, 03:11 PM   #26
Dutch
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Originally Posted by Vince, Pt. II View Post
Early impressions here show the game is pretty amazing. I'm not very far into it, but combat is difficult (but fair) - if you just wade in there and start blasting/hacking, you're going to die. Often. But if you have a plan, you can overcome even some difficult odds. Writing is great, visuals are great...no complaints so far.

+1.
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Old 03-27-2015, 03:14 PM   #27
Vince, Pt. II
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The only thing I've found annoying so far was pretty much my own idiocy. Went to a bit of trouble to "disarm" a trap only to have my party members blatantly walk right over a portion of it that wasn't disarmed. My own fault for not being careful about where I clicked, but still somewhat annoying.
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Old 03-27-2015, 03:56 PM   #28
Honolulu_Blue
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I love, love, love that I can roll up into a tavern and recruit a party member (for a fee)...and then it returns me to the "New Character" creation screen and I get to build the party member. So awesome.

That is a really nice touch!
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Old 03-27-2015, 05:12 PM   #29
BYU 14
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Originally Posted by Vince, Pt. II View Post
Early impressions here show the game is pretty amazing. I'm not very far into it, but combat is difficult (but fair) - if you just wade in there and start blasting/hacking, you're going to die. Often. But if you have a plan, you can overcome even some difficult odds. Writing is great, visuals are great...no complaints so far.

Love the combat and with all the different options you can slow it down and almost make it turn based, which allows you to be more tactical. The timer resets between being able to repeat actions are just brilliant.
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Old 03-27-2015, 05:39 PM   #30
frnk55
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I feel like a kid at Christmas. Only an hour into it and I'm loving it!
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Old 03-27-2015, 06:18 PM   #31
NobodyHere
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Bah, picked a fine day to get sick and bed ridden. I think God doesn't want me to play the game.
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Old 03-27-2015, 06:46 PM   #32
MizzouRah
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I love it all so far, the way you travel, interact with people, the lore, the ease of inventory, etc..

Last edited by MizzouRah : 03-27-2015 at 06:46 PM.
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Old 03-27-2015, 07:20 PM   #33
Buccaneer
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I guess I don't understand why with today's technologies would there be an action/adventure game with an isometric viewpoint. Couldn't they have done this with a first-person or over-the-shoulder third-person perspective?
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Old 03-27-2015, 07:27 PM   #34
Dutch
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I guess I don't understand why with today's technologies would there be an action/adventure game with an isometric viewpoint. Couldn't they have done this with a first-person or over-the-shoulder third-person perspective?

They do, it's called Skyrim. This is totally different and some people will say this is totally better while others no doubt will say Skyrim is totally better and some will like both and understand the differences. 'Murica!

Last edited by Dutch : 03-27-2015 at 07:27 PM.
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Old 03-28-2015, 12:15 AM   #35
Vince, Pt. II
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I guess I don't understand why with today's technologies would there be an action/adventure game with an isometric viewpoint. Couldn't they have done this with a first-person or over-the-shoulder third-person perspective?

I would definitely NOT classify this as an action game. It's a strategy game.
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Old 03-28-2015, 01:47 AM   #36
mckerney
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Couldn't they have done this with a first-person or over-the-shoulder third-person perspective?

For an RPG that's party based focusing on tactical strategy combat? No.

An isometric RPG is far preferable to something with the bland and boring combat of Skyrim or awkward and mishandled attempts at party control of Dragon Age: Inquisition.
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Old 03-28-2015, 07:19 AM   #37
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I've barely played for 20 minutes but this game looks great already. I love how it will switch to what I've dubbed "storytelling mode" to mix it up with the walking around and killing stuff.
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Old 03-28-2015, 08:58 AM   #38
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Yea, I've read that the storytelling mode is a way to not devote the time and budget to making 3d cutscenes and what not. Usually happens when something happens that is action oriented. Becomes like a choose your own adventure. If it really is a way to cut budget, its a great way.

Not sure if that is the reason, but yea, i do like it.
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Old 03-28-2015, 09:03 AM   #39
Peregrine
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Only thing I'm hoping for is a patch to fix the cursor cage option which right now barely works. I get tired of having to keep clicking it off and on to re-activate it. But from the forums the devs are aware of it and are looking for a fix.
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Old 03-28-2015, 09:14 AM   #40
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I've read about that. I also feel like the "box?" to select certain things is miniscule and trying to find the right spot to click to loot can be annoying. May just be me, though.

Spoiler


Anybody have a good resource on the combat rules? It has been so long since I have played a cRPG and I just feel like I don't have a good grasp on the combat system at all. I think I get the four defenses. That your accuracy determines how good of a hit you get versus his four defenses, add in DR. But I still feel like I am missing something. I'm level 3 and 4 with my group at the above spoilered spot. A lot of things I can just hack/slash but when I come to a complicated fight I don't really have a good grasp on what to "look for" in order to form a strat in tough fights. The combat rules, then add in the 6 man party of different classes that I have a very minimal grasp on all of them. So many spells that I feel like I should write them down on a piece of paper because I never remember which ones do what and right clicking to see any important info is kind of annoying.

Edit: And I'm having a hell of time trying to figure out aggro. My fighter and barbarian aren't holding shit.

Last edited by Scoobz0202 : 03-28-2015 at 09:37 AM.
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Old 03-28-2015, 10:16 AM   #41
Buccaneer
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Ok. The reviews stated rpg or adventure, didn't think it was a strategy game. All of this time, I have always thought that the reason some companies made action/adventure/rpg games (as oppose to strategy like Civ) in isometric was due to performance and so I thought this game was just a nostalgia kick.
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Old 03-28-2015, 10:37 AM   #42
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damn, my going on vacation.. guess i'll wait till I get back and hope it drops in price

I hear you, week long vacation here too. Glad I supported their kickstarter from the comments so far.
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Old 03-28-2015, 10:52 AM   #43
Vince, Pt. II
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Edit: And I'm having a hell of time trying to figure out aggro. My fighter and barbarian aren't holding shit.

I believe this has to do with the number of enemies you can 'engage' at one time. There's an ability (maybe it's a talent?) that Fighters get that essentially makes them very tanky - they get to engage an extra enemy and they get a defense buff, but they lose attack speed.
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Old 03-28-2015, 02:49 PM   #44
Peregrine
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I believe this has to do with the number of enemies you can 'engage' at one time. There's an ability (maybe it's a talent?) that Fighters get that essentially makes them very tanky - they get to engage an extra enemy and they get a defense buff, but they lose attack speed.

The fighter has an ability they get pretty early on that does what you say - reduces damage but lets them engage more guys - very helpful. There is also a talent (in the utility/other category) that lets you engage one extra enemy.
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Old 03-28-2015, 04:34 PM   #45
Dutch
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An early tactic I am using is to have my tanks just hold everybody in place while my long-range archers and crossbowmen ...

Spoiler


... pick enemies apart from behind the wall of fighters. Though some things it works better to to that for a while to soften up the enemy and then go all-out melee. So much fun.

I am loving the world map. I want to experience the world and sometimes you need to discover new maps by going down the right path off of current maps. Good stuff.

Something that I think they fixed for the better from BG...in BG you could click ALT or CTRL to see all hidden items. In POE, you have to use your searching skillz to find them. No brainer, but glad they implemented it.

Last edited by Dutch : 03-28-2015 at 04:35 PM.
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Old 03-28-2015, 06:32 PM   #46
MizzouRah
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Actually TAB shows hidden items.
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Old 03-28-2015, 06:36 PM   #47
SirFozzie
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Actually TAB shows hidden items.

not all items, you have to be in the search mode to find some of them, like the unique gun for kickstarters on the first map.
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Old 03-28-2015, 07:13 PM   #48
Peregrine
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Apparently mechanics skill is what triggers discovering items while in scouting mode. This is not apparent from the skill description.
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Old 03-28-2015, 07:19 PM   #49
Vince, Pt. II
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Outside of being slower, is there any drawback to being in scouting mode constantly?
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Old 03-28-2015, 07:28 PM   #50
chinaski
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6 hours in and i still want to middle mouse button - rotate the view so freaking bad!
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