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Coffee Warlord
09-07-2003, 10:22 PM
Dunno if I'll ever finish it, but I've made dents. Kinda spiffy.

Presently working on an online college basketball sim, on the same sorta spin as Hattrick. (With inspiration also taken from TCY)

Why college bball? Low number of players to deal with on a single team, and it's reasonable to have a buttload of schools. I have a rough plan on setting up conferences, and the motherload of the 64 team tourney at the end of a season.

At any rate, I'll take the first 5 people who post and are actually interested in me setting up an account for them. Note there won't be a helluva lot you can do for awhile (other than watch as new pages pop up), but I thought some of you may be interested in seeing a development cycle of a game like this from start to (hopefully) finish.

Once I hopefully get a more working game going, I'd like to use you guys as my guniea pigs for tweakage feedback, etc. We'll see how it goes!

sterlingice
09-07-2003, 10:33 PM
Heck, I guess I'll volunteer to guinea pig. Although, it depends on when you need stuff done. As the year gets towards late October, death will set in with my school schedule.

SI

Qwikshot
09-07-2003, 10:34 PM
Ok

Coffee Warlord
09-07-2003, 10:35 PM
Not for the first five folks. That's just for anyone who wants to take a look around while I'm building.

I'd open to everyone, but right now I have to manually generate teams, so I'm just doing it for a handful who wanna look. :)

Actual testing of things happens later, and I'd like to use the general FOFC populous for that one.

thealmighty
09-07-2003, 10:40 PM
ready and willing to lend a hand, or a pc, or an eye...

sterlingice
09-07-2003, 10:43 PM
Maybe since I volunteered to take Kansas in GoldenEagle's football project when he gets it done, I should "volunteer" to take KU in college hoops ;)

SI

Nyarlahotep
09-07-2003, 10:47 PM
I'd be happy to help.

sterlingice
09-07-2003, 10:59 PM
Wow, I have some real bricks on my team, both in ability and brains.

Cumulative GPAs of 0.94, 1.47, 1.20, and 1.80

SI

Franklinnoble
09-07-2003, 11:01 PM
Room for one more?

Qwikshot
09-07-2003, 11:02 PM
very interesting...

first question:

one of the most fascinating things about hattrick is that you can put players on the market...how would you go about in this game getting new blood? would it have to happen after the season was over, etc?

still, quite interesting...I'm in.

sterlingice
09-07-2003, 11:11 PM
Even better, I have a couple of guys with "Mental: negligable" with GPAs of 3.20 and 3.89 but my king brick with a sub 1 GPA is "Mental: decent". He just doesn't apply himself ;)

SI

Coffee Warlord
09-07-2003, 11:16 PM
If you notice the recruiting section, that's part of the beginning design plan.

My plan for that is along the lines of...

About 1/3rd into the season, the wad of high school kiddies get generated. From then till the end of the season, you rank a list of (some number) of players, and a position priority.

In english...you rank say 20 players from 1-20 in order of how bad you want them.

You also rank your order of positions from worst to best, so the game knows if you get that stud C, it won't go for another center, (if you had say 3 centers at the top of you 1-20 list) it'll move to your next priority.

The plan is to have the kids select schools based on similar (but not as indepth) desires as TCY. Some might go for the powerhouses, some might go for the brainiac schools, some may go for exactly the opposite. (the build a winner schools and the 'hey, a school that doesn't give a SHIT how poorly educated I am!' schools) Crosscheck that with your recruiting list, add some random chance, and there ya go.

I'm toying with an idea of Junior College transfers as well during the season. Not realistic, but it could be fun.

Coffee Warlord
09-07-2003, 11:18 PM
Originally posted by sterlingice
Even better, I have a couple of guys with "Mental: negligable" with GPAs of 3.20 and 3.89 but my king brick with a sub 1 GPA is "Mental: decent". He just doesn't apply himself ;)

SI

S'what you get with the quick and dirty utterly random player generator. :)

Names are quite entertaining too. Old database of Britsh baby names I used to generate character cards for a paintball scenario game.

Nyarlahotep
09-08-2003, 12:41 AM
Man, if I had known there was an Ancient Unnamed Powers College in Peoria, I wouldn't have wasted all that time trying to figure out whrere I wanted to go.

vex
09-08-2003, 12:42 AM
I would like to participate if possible.

Vince
09-08-2003, 04:21 AM
Hey CW...like the others, I'd be interested in helping. I've usually got at least a few hours online a day, and I'm guaranteed about an hour or so before I go to bed, so as long as things aren't time sensitive, I'd be happy to help.

The Afoci
09-08-2003, 07:13 AM
I am interested as well.

BreizhManu
09-08-2003, 08:16 AM
could be interesting, I'd rather see a global basketball game "a la hattrick" but a college basketball game could be nice.

Coffee Warlord
09-08-2003, 08:40 AM
Originally posted by Nyarlahotep
Man, if I had known there was an Ancient Unnamed Powers College in Peoria, I wouldn't have wasted all that time trying to figure out whrere I wanted to go.

The only town that would be more fitting to house ancient apocalyptic evils would be Galesburg. And that's taken.

3ric
09-08-2003, 10:11 AM
Sweet idea, I'd like to be a tester if possible.

Havok
09-08-2003, 10:31 AM
Originally posted by BreizhManu
could be interesting, I'd rather see a global basketball game "a la hattrick" but a college basketball game could be nice.

same here

Nyarlahotep
09-08-2003, 12:23 PM
Originally posted by Coffee Warlord
The only town that would be more fitting to house ancient apocalyptic evils would be Galesburg. And that's taken.

Arkham all the way.

Coffee Warlord
09-08-2003, 05:57 PM
Yay. Found an acceptable database for names. No more horribly horrible goofy names. :)

Although...I have a special place in my heart for this freshly generated guy...

C - Armando Koo
He is 20 years old, 6'11" tall, weighing 209 pounds
In his freshman year, out of Friendship, MD
Cumulative GPA of 3.54

Armando Koo 0wns j00!

illinifan999
09-08-2003, 06:04 PM
I want to play.....:D

Coffee Warlord
09-08-2003, 06:12 PM
And another entertaining note. Damn, those Kentucky high schools should be proud for producing such top quality mental whiz's. Just generated a test high school prospect list....

SG - Dave Basford
He is 19 years old, 6'0" tall, weighing 203 pounds
A high school senior, out of Betsy Layne, KY
High school cumulative GPA of <b>0.50</b>

TargetPractice6
09-08-2003, 06:29 PM
I think I'm too late :(

Mr. Wednesday
09-08-2003, 06:41 PM
So, will you be having Prop 48 etc. so that such academic luminaries have to sit out a season?

If you're still accepting applications, I'm interested.

Poli
09-08-2003, 06:46 PM
See what I mean, CW? I just finished this thread. :)

Coffee Warlord
09-08-2003, 06:53 PM
Tell ya what, after I feel like taking a break, I'll finish up the 10 team conference with whoever else wants in. Think there's 4 more slots.

Just so you know, it's not like there's much of anything you can do except look at things. Nothing interactive really works, aside from searching through recruits and changing your password. :)

The Afoci
09-08-2003, 06:57 PM
Originally posted by Coffee Warlord
Tell ya what, after I feel like taking a break, I'll finish up the 10 team conference with whoever else wants in. Think there's 4 more slots.

Just so you know, it's not like there's much of anything you can do except look at things. Nothing interactive really works, aside from searching through recruits and changing your password. :)

Well other than forgetting my password, I can't screw anything up! Sounds good.

Coffee Warlord
09-08-2003, 07:10 PM
And as I was telling GE, I still think my favorite feature thus far is also one of the most pointless pieces of fluff.

I have a database of every zip code in the USA. To generate hometowns, I pick a random 5 digit number, match it to a zip code, and boom. There's where homeboy is from.

It'll even balance properly as time goes on, since the big cities have way more zipcodes.

(Hey, it amuses me.)

The Afoci
09-08-2003, 07:14 PM
Originally posted by Coffee Warlord
(Hey, it amuses me.)

If only people were so kind to what amuses me.

Coffee Warlord
09-08-2003, 07:21 PM
Naked female crawfish coated in peanut butter pleasuring your sack is not amusing.

It's...I don't know what it is. Nor do I think I want to.

The Afoci
09-08-2003, 07:31 PM
Originally posted by Coffee Warlord
Naked female crawfish coated in peanut butter pleasuring your sack is not amusing.

It's...I don't know what it is. Nor do I think I want to.

Like I have said before, many use to think watching your mom change from a closet was weird. Look at where we are at now. Look where we are now. People change, times change, what is acceptable changes. As will man/animal loving.

Coffee Warlord
09-08-2003, 11:41 PM
Just so you guys know, I filled the last 10 slots of the test conference. I'll let everyone in to screw around once I actually get a signup function working, and add more conferences.

As a little update...

Conference Scheduling is done. Non conference games are in the works.

High school recruit generation done, with fully searchable prospect list. Actual recruiting is high on the list of things to do.

Starting lineups/reserves setup is done. You can set an overall offensive/defensive game plan (yes, I had to include a 'run and shoot' option), and you can give your starting 5 individual orders.

Many other minor things that mainly involve administrative/automation shit, but those are the big milestones.

And as the other inside joke in the game thus far...

The highest possible rating a player can have is colossal. :D

vex
09-09-2003, 12:26 AM
What is the skill ladder? And why no shooting or passing skill?

vex
09-09-2003, 12:30 AM
Yay, I have the tallest basketball player in history!!!



PG - Julio Davis
He is 19 years old, 7'11" tall, weighing 241 pounds
In his freshman year, out of Bridge City, LA
Cumulative GPA of 3.68
Aggression: questionable
Awareness: questionable
Control: questionable
Endurance: pathetic
Mental: pathetic
Physical: weak
Speed: decent
Strength: weak

Neuqua
09-09-2003, 01:09 AM
Where's the website for this? Or is there one?

vex
09-09-2003, 01:18 AM
You must be accepted into the cult first:)

Vince
09-09-2003, 04:07 AM
PG - Gary Beaupre
He is 21 years old, 7'10" tall, weighing 326 pounds
In his freshman year, out of Forest Park, GA
Cumulative GPA of 2.68
Aggression: acceptable
Awareness: pathetic
Control: negligable
Endurance: weak
Mental: questionable
Physical: weak
Speed: negligable
Strength: acceptable


Beaupre is a monster...while this guy is just a frickin' dense fellow:

PG - Cam Hughes
He is 18 years old, 6'1" tall, weighing 283 pounds
In his freshman year, out of Center, TX
Cumulative GPA of 0.50

Also, CW...does it matter that all of my guys are PG's?

Coffee Warlord
09-09-2003, 08:55 AM
Heh, think I overdid it a tad when I allowed 7'11" players into the height gen. :)

Everyone I generate for the temp stuff is a PG right now.

To answer vex, no shooting or passing skill or anything real 'obvious' because I didn't want it to be that obvious. "Shooting" as it were, is based more upon how aggressive you are, how well you can control the ball, etc, etc, etc.

Note the zero documentation right now. There won't be for awhile. :)

Nyarlahotep
09-09-2003, 11:17 AM
Should I still not have any players?

Nyarlahotep
09-09-2003, 11:20 AM
dola-

Here's a recruit on the other end of the height spectrum:

SF - Manfred Barcelo
He is 17 years old, 5'0" tall, weighing 166 pounds

Coffee Warlord
09-09-2003, 11:30 AM
You dont have any players Nyar? One moment. You will.

Coffee Warlord
09-09-2003, 11:32 AM
Dola.

Now you do.

Nyarlahotep
09-09-2003, 11:33 AM
Thanks.

Coffee Warlord
09-09-2003, 09:18 PM
Thing(s) that got done today.

Interactive side of recruiting system is in. Fairly simplistic, and changed somewhat from my original plan. I like this better. Easier.

There are 3 levels of recruiting. Heavy, Moderate, Light. You can select up to 5 players for each level of recruitment. At 3 points during the season, the game will parse the recruit list, and commit a few people. If any of your recruits commit, you have those slots available to reset to another player.

How players actually choose their school is simple (mathmatic formulas aside). Recruits will not base their decision on how long you have recruited, only how high your level is at the time of running (along with their likes/dislikes, of course). This way you don't have to worry about racing to be the first one to recruit someone right when the lists pop up. It's a competative system, but not based on how often you can login. As long as you have time every 3 weeks or so to hop in and set a list of 15 players, you're fine.

I also made some tweaks to the player generator. Should hopefully be seeing a lot less ultra short players and ultra tall players, and I capped maximum height at 7'5", instead of the ungodly 7'11".

Coffee Warlord
09-09-2003, 09:22 PM
Next on the list...it's about time I tackle the real system of signups, and multiple conferences.

Nyarlahotep
09-09-2003, 11:34 PM
The recruit current abilities don't always match up from the board listing to what it says when you click on them.

Coffee Warlord
09-09-2003, 11:39 PM
Should be fixed now. Thanks.

Yes, for the record, every team has a small random seed when they are created. This random seed alters what you see when you view player's ratings. Doesn't alter the true stats, just what gets returned to you.

Yes, it can be beaten. But, it'd take a lot of effort to do so, with several teams working together to try and get a read on it.

And hey, if you go to the trouble to figure out the seed, more power to ya.

Mr. Wednesday
09-09-2003, 11:53 PM
Most PRNGs keep a state, maybe you could seed it initially and just maintain the state so that you keep pulling from the same sequence. I'd think it would make cracking it difficult to impossible.

vex
09-10-2003, 12:26 AM
You need to get a better height/weight ratio implemented. Also no more 6'5" centers and 6'11" SGs.

vex
09-10-2003, 12:32 AM
Dola

What's up with this?!


Midwest Conference Committments

University of Ilinois at Galesburg
SG - Brant Audette


University of California at Placerville
SG - Hans-Peter Bishop



Also, a thing you need to watch out for is that you don't make the teams be on an invisible island within their particular conference, ala TCY.

vex
09-10-2003, 12:50 AM
Double Dola


While you are only supposed to be able to recruit 5 players, there isn't anything thing stopping you from recruiting more, as in I was able to recruit 6.

daedalus
09-10-2003, 01:09 AM
We dub thee, VexKrzyzewski. :D

Vince
09-10-2003, 04:58 AM
Heh...good testing Vex. I'm running into trouble with the recruiting portion now. Trying to sort the recruits...it seems that I can't sort by anything but position. Also of note...seems that you can only set recruits as 'Heavily Recruited.' After you do your first (and only) 5 for that level, it will only update your recruit list if you continue to select 'Heavily Recruit' as your option, and it designates the next 5 you set as 'Heavily Recruited' to 'Moderately Recruited,' and the five following that as 'Lightly Recruited.' If you try to select a player as anything but 'Heavily Recruited,' it tells you that you already have 5 players set at that recruiting level, and it makes no update to your recruit list.

When I tried to recruit SF Daniel Difranco, I got the same page as usual, with his ratings, potentials, and the message 'Changes to recruiting level saved...blah blah blah...' underneath those ratings. However, under this, I got the following stuff:


-
He is years old, '" tall, weighing pounds
A high school senior, out of ,
High school cumulative GPA of

Warning: Supplied argument is not a valid MySQL result resource in /files/hosted/www.officepimps.com/college/
rookiedetail.php on line 103
Primary Desire:
Committed to: University of California-Ahnold

Current Abilities


Aggression: worthless
Awareness: worthless
Control: worthless
Endurance: worthless
Mental: worthless
Physical: worthless
Speed: worthless
Strength: worthless



Potential Abilities


Aggression: worthless
Awareness: worthless
Control: worthless
Endurance: worthless
Mental: worthless
Physical: worthless
Speed: worthless
Strength: worthless




Return to Board


He still appears on my recruits page, as my first 'Lightly Recruited' player (he was my 11th attempted recruit). This extra text also now appears on every recruit's page I go to. I'm going to try to see what happens if I try to recruit more than 15 players now...

Ok, trying to recruit a 16th player doesn't work.

Also, anytime you hit the 'Back' button on your browser while looking at recruits, it gives you a cache refresh warning, and if/when you reload, you get the default message, 'May you be mounted...' etc :)

PS - You suck for getting me interested in this. I forgot to keep bidding on my HT player on the Transfer Wire and missed out on a 17 yo Passable Playmaker for a good price :mad:

vex
09-10-2003, 07:59 AM
Well, if you right click refresh, it works then.

Coffee Warlord
09-10-2003, 08:57 AM
Heh.

Well, it SHOULDA worked right, dammit! :)

Coffee Warlord
09-10-2003, 09:43 AM
Originally posted by vexroid
Dola

What's up with this?!

Midwest Conference Committments

University of Ilinois at Galesburg
SG - Brant Audette

University of California at Placerville
SG - Hans-Peter Bishop


Was testing how committs are displayed.

Franklinnoble
09-10-2003, 10:26 AM
Something I noticed... my roster has only Point Guards. Is that normal? ;)

Also, is there any indication yet as to what skills are most desireable for what position? I have no idea how to set a lineup, as I have a team full of guys listed as point guards...

Coffee Warlord
09-10-2003, 10:42 AM
Not a response to the PG I made awhile ago. All test roster players are PG's right now.

And no. Nor will there be till I have the game engine up and running. I have a rough idea what's gonna be for what, but things usually change when I start firing out code.

Franklinnoble
09-10-2003, 10:47 AM
Originally posted by Coffee Warlord
Not a response to the PG I made awhile ago. All test roster players are PG's right now.

And no. Nor will there be till I have the game engine up and running. I have a rough idea what's gonna be for what, but things usually change when I start firing out code.

Fair enough. The schedule says I have a game tomorrow, and I was gonna try to get a lineup ready.

Coffee Warlord
09-10-2003, 11:15 AM
The schedule probably said you had a game a couple days ago, too. :)

vex
09-10-2003, 12:26 PM
No, it says the first game is tomorrow, mine at least.

Nyarlahotep
09-10-2003, 12:43 PM
It had one listed for the 7th as well.It just disappeared when it didn't get played.

Coffee Warlord
09-10-2003, 12:56 PM
Nah, I redid the scheduling is all. Not that it matters, none of the games will actually get run yet.

Oh, and the issues with recruiting should be sorted out. You'll have to go in and change any recruits that are above and beyond the allowed 5, but if you try and re-add them to a maxed out slot, it should say piss off.

The Afoci
09-10-2003, 01:02 PM
Everything looks good.

Coffee Warlord
09-11-2003, 06:36 PM
Ultra Super Duper Beta Version .00000000001 of the game engine is now done!

There's a couple pieces missing to the overall thing, but early test results have been very positive.

Most of the scores have been in the 60-80 point range. Pitting 2 teams of similar mediocrity against each other, scores were right in that range, with only 1 90-60 blowout.

Lookin' good thus far.

Vince
09-11-2003, 08:26 PM
nice...looking forward to this :)

Coffee Warlord
09-11-2003, 09:02 PM
In your schedule page, for those who have accounts, there's a 'test sim' link next to a match. If you play someone who has a lineup set up, it'll display results.

Easy way to know if they don't have a lineup set...you'll get all sorts of SQL errors. :)

TonyR
09-11-2003, 09:30 PM
There is a college BBall game on the market. by .400 software studios. Here's the website...mabey it'll give you some ideas for your game. They have a free demo.

http://www.tournamentdreams.com/

Coffee Warlord
09-11-2003, 09:47 PM
Played it. Own it. Them and many others have provided inspiration. :)

TonyR
09-12-2003, 05:10 AM
Originally posted by Coffee Warlord
Played it. Own it. Them and many others have provided inspiration. :)

Well, then you should have one heck of a product when you are finished.:) :)

JeeberD
09-12-2003, 05:40 AM
Gak! Why was this posted in only the Hattrick forum! I never check the Hattrick forum... :(

Dammit, I would love to get in on this if and when you need some more testers. Save UTEP for me! :)

College basketball rules!

Coffee Warlord
09-12-2003, 09:21 AM
I'll make a general announcement when I can handle automated signups. It was more fitting in here when it started. Things are just progressing faster than I'd even expected.

Franklinnoble
09-12-2003, 11:20 AM
Originally posted by Coffee Warlord
In your schedule page, for those who have accounts, there's a 'test sim' link next to a match. If you play someone who has a lineup set up, it'll display results.

Easy way to know if they don't have a lineup set...you'll get all sorts of SQL errors. :)

Nifty... of course, I just set my lineup randomly, so I totally suck...

Coffee Warlord
09-12-2003, 11:36 AM
I ain't any better. :)

I need to actually tailor a lineup and see if I win most of the time. Although everyone's players are mediocre beyond belief.

Coffee Warlord
09-13-2003, 03:29 PM
Note, I have created a thread in General Info now, as anyone can signup for the game now.

URL for the game is http://www.officepimps.com/college

Vince
09-13-2003, 03:43 PM
Edit: MY schedule. Got it :)

BreizhManu
09-13-2003, 04:31 PM
Originally posted by vexroid
You need to get a better height/weight ratio implemented. Also no more 6'5" centers and 6'11" SGs.

and what about a 5'6 center ? ;)

just got one on my team, my tallest center being 6'3

JeeberD
09-13-2003, 06:32 PM
I have four guys over seven feet tall on my team. We should dominate the boards... :D

FrogMan
09-13-2003, 06:43 PM
Originally posted by JeeberD
I have four guys over seven feet tall on my team. We should dominate the boards... :D

Wow, JeeberD with two posts in a thread from the Hattrick forum, that's unseen before!!! :D :D

FM

Mr. Wednesday
09-13-2003, 06:48 PM
So, my Boston school is in the Rocky Mountain Conference. :p

Mr. Wednesday
09-13-2003, 06:49 PM
dola, I have a 5'7 133 center who will be flunking out in short order (GPA = 0.64 :eek: )

illinifan999
09-13-2003, 06:52 PM
Oh boy, my tallest center is 6'3" but I have a 7'1" SF and a 6'7" PG. :D

Coffee Warlord
09-13-2003, 06:56 PM
Odd, I thought I fixed the center generation fun.

Mr. Wednesday
09-13-2003, 06:59 PM
Somehow, a team with no lineup set scored ten points against me in a simulated game. I think my players got confused and started shooting at the wrong basket. :eek:

Coffee Warlord
09-13-2003, 06:59 PM
Ah, that'd be why. I never removed the old height gen code, so it was happily working the better way, then overwriting everything.

Mr. Wednesday
09-13-2003, 07:01 PM
Got a really crazy one against Bartlett Bees, the final score was 125 to 75, but the Bees didn't have a lineup set! :eek: :eek:

Mr. Wednesday
09-13-2003, 07:04 PM
dola, now I've got these figured out. I get 50 or 60 to ~10 away or 125 or 150 to ~75 home when the opposition doesn't have a lineup. Seems like there must be something to be learned about the effectiveness of my strategies there...

Mr. Wednesday
09-13-2003, 07:08 PM
double dola, should there be a PG at 6'11 for recruitment? Or did fixing the centers also fix that?

Coffee Warlord
09-13-2003, 07:38 PM
Someone didn't read. :)

If opponent has no lineup set, results are gonna be odd to say the least. It will not work correctly.

And no, I suppose I should go and alter the recruit table too.

Coffee Warlord
09-13-2003, 07:57 PM
Update: Message board is in. It's simple, it's quick, and I don't think it'll die every other day like HT. :)

Mr. Wednesday
09-14-2003, 12:37 AM
Originally posted by Coffee Warlord
Someone didn't read. :)

If opponent has no lineup set, results are gonna be odd to say the least. It will not work correctly.I knew they'd be odd. I just wasn't sure if they should be exactly this sort of odd.

Coffee Warlord
09-14-2003, 12:44 AM
Well, it's trying to pull information about player stats and tactics that don't exist. So basically, it's going to behave rather eratically.

Mr. Wednesday
09-14-2003, 12:52 AM
Well, as I noted, it's not all that erratic. Within either the home games or the away games, the result was pretty consistent (something averaging 55 - 10 on the road and averaging about 135 - 75 at home).

Coffee Warlord
09-14-2003, 01:23 AM
Whew. I just finished basically a complete overhaul of the game engine. It's not up for public use, but it's a lot cleaner, and is looking a lot better in function. (Incorporates assist chances, uses the sixth man in action, a few other things).

Now I need to get some freakin' sleep.

sterlingice
09-14-2003, 10:54 AM
CW, Just a harassment message to see if you got my PM about bugs in the recruiting from a couple of days ago.

SI

Coffee Warlord
09-14-2003, 11:21 AM
Yeah, I did. When I get to working on some of the things on there, I'll post the roundup in here.

Mr. Wednesday
09-14-2003, 12:33 PM
I just simmed a game against Southern Miss Golden Eagles, and one of their players got six fouls.

Coffee Warlord
09-14-2003, 01:28 PM
<B> GAME ENGINE DETAILS </B>

It'll obviously be tweaked as I move along, but the basic functionality of it is solid, and here's the general idea (and pretty much as much detail as I'll ever go into for how it works. Gotta keep 'em guessing!) This should also explain a few things that have come up several times (*cough* mental vs gpa *cough*)

<b>Stats:</b>

Aggression: How aggressive a player is on the court. Aggressive players get more scoring chances, and in general can get a better shot off.

Awareness: Players with high awareness can spot the holes in an opponent's defense, and exploit them. They tend to take better shots, and will create more plays for their teammates.

Control: More than just ball control, this is how technically sound the player is. Good control players foul less, and are terrific passers, generating those assists.

Endurance: It's a grueling game, and those with the stamina can do well. High endurance players have more chances to score when the game winds down, and are generally better defenders.

Mental: Ah, the confusing one. This is NOT straight intellect. This dicates on the court smarts. How well prepared are you for game day? How much do you know about the game? You could be a complete idiot off the field, but could know every damn thing about basketball there is. Players like this are solid defenders, and excellent passers.

Physical: Similar to endurance, this is more physical conditioning. You may be 7 feet tall, but are you a fatass or a titan? Good physical players don't get injured as much, and can defend very well.

Speed: Straightforward, how quick you are. Fast players get around the court well, creating more scoring chances for both themselves and for their teammates.

Strength: Where endurance measures lasting power, physical measures fitness, this is raw brute force. Strong players can muscle their way on both ends of the court, getting better offensive looks and playing better defense.

<b> Individual Orders </b>

Normal: Don't focus on any one thing, just play the game.

Take Shots: Pass less, take your shots. Find the opening. Players who are told to take shots have more scoring opportunities, but tend to be weaker on the defensive side, and don't generate as many assists.

Hard Defense: Almost the polar opposite of Take Shots, play your man hard, keep him from scoring. Also tends to get more rebounds, as they stay with their man the whole game. Offensive numbers are weak, but has the chance to totally shut down their man.

Create Plays: They tend not to get open shots for themselves, but instead dump the ball, creating scoring chances for their team. Defensive numbers are slightly weaker, but not as much as Take Shots.

<b> Engine Progression </b>

Six Players are read first. Your starting 5, and the Six Man. The six man is sort of your wildcard, your best non-starter, who has less time on the floor, but gets some chances.

Each player has a certain number of scoring chances. Their chance to score is modified by their stats, chosen tactics, and whether or not they have home field advantage (VERY slight advantage for the offense at home). There's a base rate for every variable, which is modified depending on your skill in a couple stats.

For each scoring chance, a defender is chosen. Most of the time, it'll be your opposite number. Sometimes there will be a mismatch, causing you to go against a different positioned player. Defenders also have mods based on stats. Also, when the matchup for this chance is determined, the 1 on 1 height is checked, and modifiers are made if there is a signifigant disparity in height.

Anyway, there's a bunch of math. You can score this time around, can miss, can get it blocked/stolen, can draw a foul, can sink a three, can get to the line, blah blah blah. I'm not telling how this works exactly. :)

I've made the decision to only bring in subs (not counting the sixman) if one of three things happen: Injury, Fouled Out, or You Suck. Perhaps in the future this will change, but for now, that's the way it's gonna be. The 'you suck' factor is fairly simple. If your opponent scores at will on you, or you can't make shit, your ass sits down. Other than that, your starters play.

And that...is how it is. Note the game engine you're seeing is not the one I'm working on right now. Similar, but not quite.

Vince
09-14-2003, 01:49 PM
Sounds good CW...if taller players get a bonus on 1-on-1 times, will smaller players get a speed bonus? I can see people just filling their lineup with their tallest guys if that makes a big difference...

Coffee Warlord
09-14-2003, 02:07 PM
I thought I mentioned it, but yes. Shorter players drawing a 1 on 1 vs a signifigantly taller player get an advantage as well.

And keep in mind, the bonus only exists if there is a signifigant difference in height, and even then, it's not a real big bonus. Stat bonuses provide a lot more than height disparity. It'll only really come into play with 2 players of similar skill. A *very* slight edge, nothing more.

JeeberD
09-14-2003, 05:52 PM
Originally posted by FrogMan
Wow, JeeberD with two posts in a thread from the Hattrick forum, that's unseen before!!! :D :D

FM

Please note that it is in a thread about basketball, not soccer... :D

JeeberD
09-14-2003, 06:02 PM
Dola-

Woohoo! 200 points!!! :D


Spring Grove Rockets (52) at UTEP Miners (212)



Spring Grove
Player Name Pts SA SM Stl Blk Fou Reb
C 4 10 2 0 0 0 0
PF 9 14 4 0 0 0 0
SF 6 10 3 0 0 0 0
SG 15 10 7 0 0 0 0
PG 18 14 8 0 0 0 0



UTEP
Player Name Pts SA SM Stl Blk Fou Reb
C Rainer Silva 55 27 25 0 1 1 6
PF Tim Dameyer 54 26 26 1 2 1 6
SF Hugo Eler 14 18 7 0 0 2 2
SG Irving Estonina 39 18 18 0 0 2 2
PG Anthony Macias 50 23 23 0 1 2 0



I know, I know, no line-up set for my opponent...

FrogMan
09-14-2003, 08:02 PM
Originally posted by JeeberD
Please note that it is in a thread about basketball, not soccer... :D

What you don't know is that soon CW will change the starting lineup from 5, to then 7, to then 11, in some sort of twist telling you all that it's some sort of new basketball, and then the first thing you'll know is you'll be playnig with a black and white ball with your feet and not your hands, never using the hands... What will you call that then??? :D

FM

JeeberD
09-14-2003, 08:08 PM
Uhhh.... http://www.teenplanetforums.com/images/smilies/nuts.gif



:D

Coffee Warlord
09-14-2003, 08:16 PM
I think I'm changing the focus of the game to curling, actually.

Mr. Wednesday
09-14-2003, 08:47 PM
Hmm... curling... sweeping, weight, aim, awareness, mental? :D

Coffee Warlord
09-21-2003, 12:29 AM
Quick update on the lack of updates.

That work I get paid for is hectic, and I'm fighting off the damn plague. Cold medication + Complex code don't go well. :)

Things will pick up soon.

sterlingice
09-21-2003, 11:23 AM
Originally posted by Coffee Warlord
Quick update on the lack of updates.

That work I get paid for is hectic, and I'm fighting off the damn plague. Cold medication + Complex code don't go well. :)

Things will pick up soon.

Actually, if you wait until the end of the semester, my grades would be greatly appreciative of you :D

SI

Desnudo
09-22-2003, 12:49 AM
Are you planning on introducing bribes and test taking into the game? Once you get it live I'd like to play and bring UMass back to prominence. But I fear the only way will be through cars and fast women.

BishopMVP
09-22-2003, 03:16 PM
Originally posted by Desnudo
Are you planning on introducing bribes and test taking into the game? Once you get it live I'd like to play and bring UMass back to prominence. But I fear the only way will be through cars and fast women.

Unless you're talking about one of the other campuses, I'm already UMass (Amherst) ;)

Coffee Warlord
09-22-2003, 05:24 PM
Just you wait till the full release, and I delete all the accounts.

THEN you can fight for who is really UMass. :)

Desnudo
09-22-2003, 11:04 PM
Originally posted by BishopMVP
Unless you're talking about one of the other campuses, I'm already UMass (Amherst) ;)

Alumni or student? If you're a student, then I'm afraid you'll have to give or else I will withdraw my yearly $25 donation to the school, making a financial aid student deliver 5 extra pizzas in order to buy his textbooks.

I see you're from Concord also, I grew up in Lexington.

BishopMVP
09-24-2003, 03:52 PM
Freshman, posting from the 17th floor of JQA.

And as you are from the same area, you should realize that I'm probably not going to be the one delivering pizzas. ;)

Seriously though, what year did you graduate?