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View Full Version : OOTP 6.5 Expansion Pack Announced


Ben E Lou
05-26-2005, 08:55 AM
<table style="margin-left: 3px;" align="left" border="0" cellpadding="0" cellspacing="0" width="600"> <tbody><tr><td align="center">http://www.ootpdevelopments.com/ootp/images/ootp_65_logo_mid.gif


</td> </tr> <tr> <td align="center"> The OOTP 6.5 Expansion Pack
Available mid June for just $9.95!


</td> </tr> <tr> <td> http://www.ootpdevelopments.com/ootp/images/tab2_left_top.gifhttp://www.ootpdevelopments.com/ootp/images/tab2_mid_top.gifhttp://www.ootpdevelopments.com/ootp/images/tab2_right_top.gif
</td> </tr> <tr> <td style="padding-right: 8px; padding-left: 8px; background-image: url(images/tab2_content.gif); background-repeat: repeat-y;" valign="top"> Welcome to the Out of the Park Baseball 6.5 Expansion Pack!
The Expansion Pack offers new features, extensive tweaks and modifications, resulting in the most realistic and enjoyable version of OOTP ever. It will be available for $9.95 in mid June and requires a valid license of OOTP 6 installed in order to work.

OOTP 6.5 is backwards compatible, meaning that OOTP 6.12 league files automatically convert to 6.5 format when loading. League files created in 6.5 work with OOTP 6.12 as well. However, team exports from 6.5 are not compatible with OOTP 6.12, so online leagues require all members to run the same version.

Let's get into the details of the Expansion Pack. Here are the new features and tweaks of 6.5, explained a little bit deeper.
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</td> </tr> <tr> <td>

</td> </tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> AI-related features
</td> </tr> <tr><td>
New player evaluation algorythms
The core of the AI in a baseball game is it's player evaluation algorythm. We have used modern reasearch and player evaluation concepts (i.e. value over replacement players) in order to rework the player evaluation in OOTP 6.5, resulting in smarter AI throughout the game. This influences trades, signings and basic roster AI, for example lineups or pitching staff settings.

Smarter roster handling AI
The new roster handling AI does not only benefit from the new player evaluation, it was almost completely reworked and now feels more realistic, resulting in less waiver moves and a better understanding of the roster structure.

New team focus
In previous versions, teams did not really understand their position in the league and therefore did not adjust their free agent signings or trades to the state of the organization. Now teams have a focus, which is either 'normal', 'win now' or 'rebuild'. This focus influences the trading as well as roster AI. Teams which are rebuilding may give their rookies more playing time and may trade ageing players when they are out of the pennant race early in the season. 'Win now'-teams may trade a prospect or two in order to get an established player for the final push for the playoffs.

Player popularity
Players now have a national and local popularity rating, which has impact on the team if the player leaves or gets added to it. If you sign a very popular superstar, your fan interest may get a boost. But if you trade one of your most popular local players, fans may may be upset and stay home.

Modified player development algorythms
Player development is also one of the most important parts of a career baseball game. We have further enhanced the algorythms of OOTP so that the game now offers even more variation in career curves and more realism overall.

</td></tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> Online league features
</td> </tr> <tr><td>
http://www.ootpdevelopments.com/ootp/screenshots/7daylineup_small.jpg (http://www.ootpdevelopments.com/ootp/screenshots/7daylineup.jpg) 7-day lineup screen
Users now have the chance to set their lineups for the following 7 days. This is especially useful for online leagues play but also offers a new way to handle lineups/depth charts for solo players. The screen displays the projected opposing starting pitchers and offers some options, for example you may allow the AI to insert utility starters into your lineups. The 7-day lineups are included in the team export files used for online leagues.
</td></tr> <tr><td> Trading of draft picks
It is now possible for a league in online league mode to allow the trading of draft picks. Picks received via trades may be traded again.

</td></tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> Historical league features
</td> </tr> <tr><td>
Base talent ratings on peak seasons
So far the game only allowed you to base player talent ratings on the entire career or the remaining career when you imported players/seasons from the Lahman Database. OOTP 6.5 allows you to base the talent ratings on peak seasons of the player's career, resulting in more realistic career curves.

Fielding ratings may be based on career fielding stats
The subject says it all, you can now use the career fielding statistics of a player as the base for his fielding ratings.

</td></tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> Game management features
</td> </tr> <tr><td>
Visit the mound option
Instead of a pitcher turning immediately red when tiring, you may now visit the mound and ask the pitcher how he feels. We reworked the in-game fatigue system for this feature so that the performance drop due to fatigue is more realistic.

Option to reduce foul balls in the PbP
A lot of OOTP users have been complaining for the amount of foul balls that get mentioned in the play-by-play. We have now added the option to only display the foul balls where close plays are involved.

Enhanced play-by-play
We have added some more basic plays to the game engine, for example errors on dropped foul balls or players colliding in the field.

Better pinch-hitting and pitcher change AI
The quest for the perfect in-game AI continues, as we have improved the pinch-hitting and pitching change AI.

</td></tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> New Screens
</td> </tr> <tr><td>
http://www.ootpdevelopments.com/ootp/screenshots/milestone_small.jpg (http://www.ootpdevelopments.com/ootp/screenshots/milestone.jpg) Milestone Watch screen
Ever wondered who in your league is close to a milestone? The new screen lists all players who are close to an important mile stone - for example his 500th career homerun or win number 200!
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http://www.ootpdevelopments.com/ootp/screenshots/projected_small.jpg (http://www.ootpdevelopments.com/ootp/screenshots/projected.jpg) Projected Stats screen
This new screen lists the leaders of projected season total stats in several categories. It's the perfect place to check if someone in the league is on pace to breaking a record or a personal career high, like 200 hits in a season.

</td></tr> <tr> <td style="padding: 2px 8px 0px; background-color: rgb(148, 0, 0);" valign="top"> Other new features or enhancements
</td> </tr> <tr><td>


Added the option to prevent computer teams to adjust their own strategy setting (interesting for historical leagues)
Players now have projected stats listed in their player stats page
Added projected stats and milestone watch reports to league website
Relievers may win the pitching award in rare cases
The MVP selecting algorythm has been redesigned
Japanese and defected Cuban players entering the league before free-agency
In-Season retirements now happen from time to time
Players now sometimes come out of retirement and start a comeback
Off-season and spring training injuries have been added
A complete new skin is also included, as well as a fictional data update
We believe these enhancements truly improve the gaming experience of Out of the Park Baseball!

Markus Heinsohn
CEO Out of the Park Developments


</td> </tr> </tbody> </table>
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Ben E Lou
05-26-2005, 08:56 AM
I've been helping with some beta versions of the expansion. It is quite nice so far.

Crapshoot
05-26-2005, 09:03 AM
Blimey. Any thoughts on the development algorithms (assuming you've run your test leagues already .. :D)

Ben E Lou
05-26-2005, 09:08 AM
Blimey. Any thoughts on the development algorithms (assuming you've run your test leagues already .. :D)Things are looking better and better. Hopefully, by the time it is released, I won't be using any development modifiers in order to get a good league. I've definitely noticed more varied development. Plus, stuff like this is just danged cool:

<table class="overall"> <tbody><tr><td class="empty"><table class="s0"><tbody><tr class="g2"><td class="s5">areer Pitching Stats

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s1">Year</td><td>G</td><td>GS</td><td>W</td><td>L</td><td>SV</td><td>ERA</td><td>IP</td><td>HA</td><td>R</td><td>ER</td><td>HR</td><td>BB</td><td>K</td><td>CG</td><td>SHO</td><td>WHIP</td><td class="s3">Teams</td></tr> <tr class="g2"><td class="s1_2">2005</td><td>37</td><td>37</td><td>14</td><td>11</td><td>0</td><td>3.43</td><td>223.0</td><td>164</td><td>90</td><td>85</td><td>18</td><td>89</td><td>312</td><td>0</td><td>0</td><td>1.13</td><td class="s3_2"> OAK</td></tr> <tr class="g"><td class="s1">2006</td><td>36</td><td>36</td><td>14</td><td>8</td><td>0</td><td>2.98</td><td>229.1</td><td>154</td><td>79</td><td>76</td><td>22</td><td>105</td><td>331</td><td>2</td><td>2</td><td>1.13</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2007</td><td>37</td><td>37</td><td>21</td><td>7</td><td>0</td><td>2.54</td><td>244.2</td><td>164</td><td>77</td><td>69</td><td>21</td><td>91</td><td>350</td><td>0</td><td>0</td><td>1.04</td><td class="s3_2">OAK,L1</td></tr> <tr class="g"><td class="s1">2008</td><td>31</td><td>31</td><td>8</td><td>10</td><td>0</td><td>2.84</td><td>199.2</td><td>132</td><td>76</td><td>63</td><td>16</td><td>73</td><td>267</td><td>1</td><td>0</td><td>1.03</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2009</td><td>37</td><td>37</td><td>19</td><td>9</td><td>0</td><td>3.38</td><td>242.2</td><td>187</td><td>94</td><td>91</td><td>29</td><td>89</td><td>319</td><td>0</td><td>0</td><td>1.14</td><td class="s3_2">OAK,L1</td></tr> <tr class="g"><td class="s1">2010</td><td>31</td><td>31</td><td>15</td><td>6</td><td>0</td><td>3.34</td><td>202.0</td><td>145</td><td>79</td><td>75</td><td>22</td><td>91</td><td>263</td><td>0</td><td>0</td><td>1.17</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2011</td><td>37</td><td>37</td><td>20</td><td>7</td><td>0</td><td>2.97</td><td>242.1</td><td>159</td><td>83</td><td>80</td><td>23</td><td>96</td><td>310</td><td>1</td><td>1</td><td>1.05</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2012</td><td>36</td><td>36</td><td>15</td><td>8</td><td>0</td><td>3.23</td><td>236.2</td><td>180</td><td>88</td><td>85</td><td>20</td><td>79</td><td>296</td><td>0</td><td>0</td><td>1.09</td><td class="s3">OAK,L1</td></tr> <tr class="g2"><td class="s1_2">2013</td><td>32</td><td>32</td><td>12</td><td>7</td><td>0</td><td>3.36</td><td>193.0</td><td>158</td><td>84</td><td>72</td><td>21</td><td>80</td><td>252</td><td>0</td><td>0</td><td>1.23</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2014</td><td>36</td><td>36</td><td>14</td><td>16</td><td>0</td><td>4.51</td><td>221.2</td><td>201</td><td>120</td><td>111</td><td>27</td><td>103</td><td>258</td><td>0</td><td>0</td><td>1.37</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2015</td><td>32</td><td>32</td><td>10</td><td>12</td><td>0</td><td>5.71</td><td>190.2</td><td>182</td><td>126</td><td>121</td><td>37</td><td>94</td><td>245</td><td>0</td><td>0</td><td>1.45</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2016</td><td>29</td><td>29</td><td>6</td><td>17</td><td>0</td><td>5.69</td><td>159.2</td><td>157</td><td>106</td><td>101</td><td>27</td><td>77</td><td>201</td><td>0</td><td>0</td><td>1.47</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2019</td><td>18</td><td>18</td><td>8</td><td>4</td><td>0</td><td>4.47</td><td>98.2</td><td>83</td><td>55</td><td>49</td><td>24</td><td>52</td><td>104</td><td>0</td><td>0</td><td>1.37</td><td class="s3_2"> NY</td></tr> <tr class="g"><td class="s1">Total</td><td>429</td><td>429</td><td>176</td><td>122</td><td>0</td><td>3.61</td><td>2684.0</td><td>2066</td><td>1157</td><td>1078</td><td>307</td><td>1119</td><td>3508</td><td>4</td><td>3</td><td>1.19</td><td class="s3"> </td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g2"><td class="s5"> Career Minor League Pitching Stats

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s1">Year</td><td>G</td><td>GS</td><td>W</td><td>L</td><td>SV</td><td>ERA</td><td>IP</td><td>HA</td><td>R</td><td>ER</td><td>BB</td><td>K</td><td>CG</td><td>SHO</td></tr> <tr class="g2"><td class="s1_2">2019, AAA</td><td>6</td><td>6</td><td>0</td><td>5</td><td>0</td><td>5.82</td><td>34.0</td><td>33</td><td>22</td><td>22</td><td>17</td><td>52</td><td>0</td><td>0</td></tr> <tr class="g"><td class="s1">2020, AAA</td><td>21</td><td>21</td><td>5</td><td>7</td><td>0</td><td>4.64</td><td>130.0</td><td>112</td><td>68</td><td>67</td><td>56</td><td>176</td><td>0</td><td>0</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g2"><td class="s5"> Career Postseason Pitching Stats

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s1">Year</td><td>G</td><td>GS</td><td>W</td><td>L</td><td>SV</td><td>ERA</td><td>IP</td><td>HA</td><td>R</td><td>ER</td><td>BB</td><td>K</td><td>CG</td><td>SHO</td></tr> <tr class="g2"><td class="s1_2">2006</td><td>4</td><td>4</td><td>0</td><td>3</td><td>0</td><td>5.82</td><td>21.2</td><td>20</td><td>14</td><td>14</td><td>10</td><td>32</td><td>0</td><td>0</td></tr> <tr class="g"><td class="s1">2007</td><td>3</td><td>3</td><td>1</td><td>1</td><td>0</td><td>1.33</td><td>20.1</td><td>8</td><td>4</td><td>3</td><td>5</td><td>32</td><td>0</td><td>0</td></tr> <tr class="g2"><td class="s1_2">2008</td><td>2</td><td>2</td><td>1</td><td>1</td><td>0</td><td>2.31</td><td>11.2</td><td>7</td><td>3</td><td>3</td><td>6</td><td>15</td><td>0</td><td>0</td></tr> <tr class="g"><td class="s1">2009</td><td>3</td><td>3</td><td>1</td><td>0</td><td>0</td><td>3.12</td><td>17.1</td><td>13</td><td>6</td><td>6</td><td>8</td><td>27</td><td>0</td><td>0</td></tr> <tr class="g2"><td class="s1_2">2010</td><td>1</td><td>1</td><td>0</td><td>1</td><td>0</td><td>3.00</td><td>6.0</td><td>5</td><td>3</td><td>2</td><td>4</td><td>8</td><td>0</td><td>0</td></tr> <tr class="g"><td class="s1">2011</td><td>1</td><td>1</td><td>0</td><td>1</td><td>0</td><td>0.00</td><td>5.1</td><td>2</td><td>1</td><td>0</td><td>4</td><td>9</td><td>0</td><td>0</td></tr> <tr class="g2"><td class="s1_2">Total</td><td>14</td><td>14</td><td>3</td><td>7</td><td>0</td><td>3.06</td><td>82.1</td><td>55</td><td>31</td><td>28</td><td>37</td><td>123</td><td>0</td><td>0</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s5"> Career Batting Stats

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s1">Year</td><td>G</td><td>AB</td><td>H</td><td>2B</td><td>3B</td><td>HR</td><td>RBI</td><td>R</td><td>BB</td><td>K</td><td>SB</td><td>CS</td><td>AVG</td><td>OBP</td><td>SLG</td><td>OPS</td><td class="s3">Teams</td></tr> <tr class="g2"><td class="s1_2">2005</td><td>37</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2"> OAK</td></tr> <tr class="g"><td class="s1">2006</td><td>36</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2007</td><td>37</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2">OAK,L1</td></tr> <tr class="g"><td class="s1">2008</td><td>31</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2009</td><td>37</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2">OAK,L1</td></tr> <tr class="g"><td class="s1">2010</td><td>31</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2011</td><td>37</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2012</td><td>36</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK,L1</td></tr> <tr class="g2"><td class="s1_2">2013</td><td>32</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2014</td><td>36</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2015</td><td>32</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3_2">OAK</td></tr> <tr class="g"><td class="s1">2016</td><td>29</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>.000</td><td>.000</td><td>.000</td><td>.000</td><td class="s3">OAK</td></tr> <tr class="g2"><td class="s1_2">2019</td><td>18</td><td>33</td><td>3</td><td>2</td><td>0</td><td>0</td><td>2</td><td>1</td><td>2</td><td>13</td><td>0</td><td>0</td><td>.091</td><td>.143</td><td>.152</td><td>.294</td><td class="s3_2"> NY</td></tr> <tr class="g"><td class="s1">Total</td><td>429</td><td>33</td><td>3</td><td>2</td><td>0</td><td>0</td><td>2</td><td>1</td><td>2</td><td>13</td><td>0</td><td>0</td><td>.091</td><td>.143</td><td>.152</td><td>.294</td><td class="s3"> </td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g2"><td class="s5"> Fielding Stats 2021

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s1">Position</td><td>G</td><td>GS</td><td>PO</td><td>A</td><td>DP</td><td>TC</td><td>E</td><td>PCT</td><td>INN</td><td>RANGE</td><td>PB</td><td>RSTA</td><td>RTO</td><td>RTO%</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g2"><td class="s5"> Player History

</td></tr> </tbody></table></td></tr> <tr><td class="empty"><table class="s0"> <tbody><tr class="g"><td class="s4">Drafted in 1st round, 12th overall pick, by Oakland in 2005...
Earned first career win on 4/1/2005...
Struck out 15 batters against Cleveland on 7/26/2005...
Struck out 16 batters against Toronto on 6/8/2006...
8/1/2006: Signed a contract extension with Oakland, $9,610,000 per year, for 6 years.
Pitched NO-HITTER against Chicago (A) on 10/5/2006, striking out 7...
Struck out 15 batters against Baltimore on 4/21/2007...
Was selected to the 2007 Allstar game...
Won Pitcher of the Month award on 10/1/2007, going 3-0, 0.53...
Won Outstanding Pitcher in 2007, going 21-7, 2.54 ERA...
Injured on 6/7/2008 with a Torn Tricep Muscle, out for 5 weeks...
Was selected to the 2009 Allstar game...
Struck out 16 batters against Baltimore on 6/13/2010...
Injured on 6/19/2010 with a Bone Chips Elbow, out for 5 weeks...
Struck out 15 batters against Baltimore on 5/14/2012...
Won Pitcher of the Month award on 6/1/2012, going 3-1, 1.24...
Was selected to the 2012 Allstar game...
8/1/2012: Signed a contract extension with Oakland, $12,450,000 per year, for 4 years.
Won Pitcher of the Month award on 9/1/2013, going 4-0, 0.59...
8/1/2016: Signed a contract extension with Oakland, $510,000 per year, for 2 years.
Retired in 2017.
Returns from retirement in 2019.
Signed as a free agent by New York (N) on 2/10/2019 to a 2-year deal worth $2,273,600 per year...
Had first career hit (double) on 4/9/2019, off Kory Agee (ATL)...
Injured on 7/5/2019 with a Inflamed Elbow Ligament, out for one week...
Injured on 8/19/2019 with a Herniated Disc Back, out for 6 weeks...
Released by New York (N) on 4/19/2020...
Signed as a free agent by Chicago (A) on 4/26/2020 to a minor league contract...
Released by Chicago (A) on 8/9/2020...
Retired in 2021.</td></tr></tbody></table></td></tr></tbody> </table>

miked
05-26-2005, 09:20 AM
Why bring back a player after 2 seasons when he's obviously crapped out in 2017. Do their ratings stay the same or do they get bumped back up. Seems like an odd option.

NoMyths
05-26-2005, 09:26 AM
Bah. This isn't an expansion, it's a patch that they're charging ten bucks for. Bastards all.

kcchief19
05-26-2005, 09:26 AM
Looks like he was faring better in his comeback until the injury. I like that option if it's very limited in application. Now if we could just get rid of CEI and turn them into 12-24 month injuries ... CEI are so rare these days.

SD -- out of curiousity, how old was this guy when he retired and made his comeback? Was he a rookie in 2005 and pitched that well out of the box or was this a draft league?

kcchief19
05-26-2005, 09:27 AM
Bah. This isn't an expansion, it's a patch that they're charging ten bucks for. Bastards all. I have a feeling that might be a common refrain.

ThunderingHERD
05-26-2005, 09:28 AM
Does this mean not to expect OOTP7 any time soon?

Maple Leafs
05-26-2005, 09:34 AM
Bah. This isn't an expansion, it's a patch that they're charging ten bucks for. Bastards all.If the features work as advertised, I'll gladly pay an extra $10 for all the enhancements. This goes well beyond a patch. Some companies would have changed the color scheme of the interface, called this a new version and charged $30 for it.

Crapshoot
05-26-2005, 09:35 AM
Things are looking better and better. Hopefully, by the time it is released, I won't be using any development modifiers in order to get a good league. I've definitely noticed more varied development. Plus, stuff like this is just danged cool:


I'm not sure - the idea that a pitcher could strike out so many in 245 in 190 innings and 201 in 159 innings and still have an ERA of 5.71 is pretty ridiculous - especially since his BB rate is not too high. He's prone to the HR, but that's a K/9 rate of greater than 11. The returning bit is cool, no doubt - but those numbers are worrysome. I don't know if you've been tracking the example of some of the issues with the way OOTP develops players- for example, test leagues have seen that 2b have on average, the same offensive performance as LF. More so, you see extreme groundballers who lead the league in HR, and what not. Do you know how much the DIPS engine was tweaked ?

spleen1015
05-26-2005, 09:39 AM
Does this mean not to expect OOTP7 any time soon?
Delayed until the Spring.

MizzouRah
05-26-2005, 09:39 AM
Well, I'm thrilled. "If" these features are implemented well, it'll be like a new game to me. I'm really interested to hear from Skydog as he's testing things out. I don't want 6.5a, 6.5b, 6.5c, etc.. A good working 6.5 that has been tested and tested again and with the beta testers he has, I think it will be.

At least if something is goofy, SD will let us know. I'm totally enthralled with a fictional baseball universe now, so I hope we won't need any modifiers when creating an MLB style league. Heck, just a waivers system that works is worth $10.

I would like to know that on defaults, in 30 years everything is still believeable. The only thing I would change is the park factors from the default to the real ones used in the MLB.


Todd

Ben E Lou
05-26-2005, 10:17 AM
I'm not sure - the idea that a pitcher could strike out so many in 245 in 190 innings and 201 in 159 innings and still have an ERA of 5.71 is pretty ridiculous - especially since his BB rate is not too high. He's prone to the HR, but that's a K/9 rate of greater than 11. The returning bit is cool, no doubt - but those numbers are worrysome. I don't know if you've been tracking the example of some of the issues with the way OOTP develops players- for example, test leagues have seen that 2b have on average, the same offensive performance as LF. More so, you see extreme groundballers who lead the league in HR, and what not. Do you know how much the DIPS engine was tweaked ?I don't care terribly much at this point about stats. Markus tweaks those very, very easily. This particular guy, fyi, was highly ununusual in that his stuff was in th 80's, but control and movement were in the 30's. Just a matter of reminding him to make those guys more rare, which, I've learned, is one of the easier things for him to do.

Marmel
05-26-2005, 10:38 AM
Bah. This isn't an expansion, it's a patch that they're charging ten bucks for. Bastards all.

That was my initial reaction too, but I think there is enough new stuff rather than fixes to justify the price. But with the game going for what...30 bucks? a 33% price tag of $10 seems a little high.

stevew
05-26-2005, 10:46 AM
Version 6 wasn't that dramatic of an upgrade from 5, at least to me. Good to see that they are continuing the trend, and still charging. Since the game is still useless for solo play to me, ill only buy this if the league im in upgrades.

stevew
05-26-2005, 10:50 AM
Draft pick trading is a welcome feature tho. Too bad free agent compensation didnt make it in.

John Galt
05-26-2005, 10:59 AM
I'm not sure - the idea that a pitcher could strike out so many in 245 in 190 innings and 201 in 159 innings and still have an ERA of 5.71 is pretty ridiculous - especially since his BB rate is not too high. He's prone to the HR, but that's a K/9 rate of greater than 11. The returning bit is cool, no doubt - but those numbers are worrysome. I don't know if you've been tracking the example of some of the issues with the way OOTP develops players- for example, test leagues have seen that 2b have on average, the same offensive performance as LF. More so, you see extreme groundballers who lead the league in HR, and what not. Do you know how much the DIPS engine was tweaked ?

I agree this is pretty bad. His 2015 BABIP is really freakin high at .308. It seems like the game may abandon the DIPS model for players at the end of the career. Instead of a decrease in K's, a decrease in IP's (due to injury), increase in BB's, or an increase in HR's, it just cranks up the BABIP. Hopefully, the player above is the extreme anamoly (but he did repeat the high BABIP for 2016 which makes me think the design is intentional). If he isn't, then I think this is another reason I won't give OOTP another shot.

SD expresses optimism that Markus can just tweak the stats, but after years of OOTP, I know that is one thing that his "tweaks" never seem to fix right.

Baseball Mogul may not get everything right, but at least it is "fun" to play. OOTP has a horrible interface, inefficient access of information, and strange design decisions. For the single player experience, I've just found it lacking year in and year out. I'm hopeful the merger with SI will help (although I find the CM interface pretty clunky too), but I don't think I'll be paying $10 for this patch/update.

Coffee Warlord
05-26-2005, 11:02 AM
Since the game is still useless for solo play to me

I haven't followed OOTP6 in awhile. Kindly (re)explain.

gstelmack
05-26-2005, 11:04 AM
That was my initial reaction too, but I think there is enough new stuff rather than fixes to justify the price. But with the game going for what...30 bucks? a 33% price tag of $10 seems a little high.
I just bought it for $19.95, so it's actually a 50% price tag. As long as it will let me sign free agents without crashing in the DKBL, I'm more than willing to bring my total cost up to $30.

Zippo
05-26-2005, 11:08 AM
Version 6 wasn't that dramatic of an upgrade from 5, at least to me. Good to see that they are continuing the trend, and still charging. Since the game is still useless for solo play to me, ill only buy this if the league im in upgrades.
agreed.

MizzouRah
05-26-2005, 11:12 AM
Baseball Mogul may not get everything right, but at least it is "fun" to play. OOTP has a horrible interface, inefficient access of information, and strange design decisions. For the single player experience, I've just found it lacking year in and year out. I'm hopeful the merger with SI will help (although I find the CM interface pretty clunky too), but I don't think I'll be paying $10 for this patch/update.
To each his own, but bbmogul isn't even close on ANY account, let alone mentioning it in the same breath as ootp - my opinion of course. I guess I'm used to the interface in OOTP, but I'm worried going to the SI interface because I just can't get used to it thus far with games like EHM.


Todd<!-- / message --><!-- sig -->

Crapshoot
05-26-2005, 11:14 AM
I don't care terribly much at this point about stats. Markus tweaks those very, very easily. This particular guy, fyi, was highly ununusual in that his stuff was in th 80's, but control and movement were in the 30's. Just a matter of reminding him to make those guys more rare, which, I've learned, is one of the easier things for him to do.

Yeah, I guess my issue is more along the lines with how those are generated - while yours are with the end results seeming logical. OOTP tends to generate a lot of high power low doubles hitters, and pitchers like this- which really don't exist. My worry is the development algorithm does not take into account that things go together. In fact, now that I think, I would hard pressed to think of a major league comp for those last two years.

Crapshoot
05-26-2005, 11:16 AM
Version 6 wasn't that dramatic of an upgrade from 5, at least to me. Good to see that they are continuing the trend, and still charging. Since the game is still useless for solo play to me, ill only buy this if the league im in upgrades.

Meh- the DIPS engine was the shift that in theory at least finally moved OOTP to real baseball - biggest shift in the OOTP iterations, in total. Huge, huge upgrade.

stevew
05-26-2005, 11:18 AM
Meh- the DIPS engine was the shift that in theory at least finally moved OOTP to real baseball - biggest shift in the OOTP iterations, in total. Huge, huge upgrade.


Yes, but does it work. It still seems irrational, for the reasons you mentioned, lack of doubles, etc. And still how you can have players with extreme K to BB ratios who hit for a high average. Stuff like that.

Crapshoot
05-26-2005, 11:21 AM
Yes, but does it work. It still seems irrational, for the reasons you mentioned, lack of doubles, etc. And still how you can have players with extreme K to BB ratios who hit for a high average. Stuff like that.

That's an entirely reasonable complaint, which is why the player SkyDog cited bothers me so much. I truthfully would be happy if 7 just had a fixed engine, and had all the features from 6 fixed - before trying to introduce new ones that cause their own problems (waivers, or waiver trading after July 31 anyone ? ) ?

Zippo
05-26-2005, 11:38 AM
Did anybody realize that even though there are numerous added new features, we are still required to pay for the tweaks and fixes for version 6. I don't really care for the new features, I can wait for all that in version 7, I just want the fixes for version 6 right now. Not that it's a big deal, it is only 10 bucks but I had to vent.

John Galt
05-26-2005, 11:47 AM
To each his own, but bbmogul isn't even close on ANY account, let alone mentioning it in the same breath as ootp - my opinion of course. I guess I'm used to the interface in OOTP, but I'm worried going to the SI interface because I just can't get used to it thus far with games like EHM.


Todd<!-- / message --><!-- sig -->

The new version of BM seems to be better at player development, most stat categories, and aging. I gave up on BM a while ago (after loving the first couple versions), so hopefully OOTP will surprise me one day too. For now, though, it seems to keep repeating the same bad things while adding a few neat bells and whistles. And that is frustrating.

lighthousekeeper
05-26-2005, 11:47 AM
If the features work as advertised, I'll gladly pay an extra $10 for all the enhancements. This goes well beyond a patch. Some companies would have changed the color scheme of the interface, called this a new version and charged $30 for it.


i'm such an ootp fanboy, i'd pay $10 for even just a minor patch.

Schmidty
05-26-2005, 11:48 AM
Man, people will bitch and complain about anything.

I think the expansion sounds cool. I spent more on pizza last night, so $10 for this seems worth it to me.

maximus
05-26-2005, 11:59 AM
This is awesome. Great news. :D

Radii
05-26-2005, 12:00 PM
There are AI improvements mentioned and I really believe those should go in a free 6.x patch and no one should be required to pay for them.

Some of the other enhancements sound like they could be real nice though and I have no problem paying $10 for them, but will only do so if any of the leagues i'm in upgrade.

maximus
05-26-2005, 12:05 PM
Has it been mentioed if OOTP6 leagues will work with 6.5? (sorry if I missed it).

NoMyths
05-26-2005, 12:20 PM
Man, people will bitch and complain about anything.I agree. I mean, you just bitched and complained about some folks saying a product wasn't worth its price.

If this patch had been released gratis, you wouldn't have seen the same concerns.

GoldenEagle
05-26-2005, 12:27 PM
This goes to show why I will continue to support Jim Gindin. He updates not one, but two games. He does not charge a dime. OOTP updates the product and charges $10. I am not saying I am not going to buy it. I am just pointing that out. If I only had money to buy a new product from either company, it would be a no brainer.

Eaglesfan27
05-26-2005, 12:28 PM
I agree with Todd (and a few others) if these features work as promised, this will reinvigorate this game for me. I don't have a problem with 10 dollars being charged for signifcant upgrades to the AI which I suspect took a fair amount of time to implement. However, I'll be quite annoyed if these features don't work and/or don't get supported to work very well after I've paid my 10 additional dollars.

Coder
05-26-2005, 12:30 PM
Has it been mentioed if OOTP6 leagues will work with 6.5? (sorry if I missed it).

Yes

OOTP 6.5 is backwards compatible, meaning that OOTP 6.12 league files automatically convert to 6.5 format when loading. League files created in 6.5 work with OOTP 6.12 as well. However, team exports from 6.5 are not compatible with OOTP 6.12, so online leagues require all members to run the same version.

maximus
05-26-2005, 12:35 PM
DOH! Thanks. Reading to fast never helps. :D

jbmagic
05-26-2005, 12:37 PM
i hope the beta tester are testing the hell out of 6.5. they really need us FOFC members to test it and give our opinions. :) at least FOFC members are not fanboys and will give there fair opinion.

i hope markus support 6.5 with future patches.

i remember him saying that 6.12 was the last patch because he wanted to concentrate on ootp 7. so that my concern if he will do future patches for 6.5

Zippo
05-26-2005, 01:19 PM
Originally Posted by Markus Heinsohn
Some random thoughts:
- OOTP 6.5 is basically the new OOTP version for 2005, but got called an expansion pack because I felt charging $29.95 for it (like we would have if we had released it in April) wasn't really appropriate. Other companies charge you $40 for a new version that only offers half the amount of new features that OOTP 6.5 has. At least I often get that feeling
- OOTP:SI got pushed back because we all (finally) felt it would make absolutely no sense to release a baseball game when the season has just finished. This move also gave me time to a) finish 6.5 and b) make OOTP 7 even better.
- OOTP 6.5 will be treated like any other release, meaning that it will be supported and patched.
- I am looking into the possibility of using 6.12 team exports in a 6.5 online league. Maybe I can pull it off.

That makes sense to me, I will stop my bitching now. :)

CraigSca
05-26-2005, 01:59 PM
Yes, but does it work. It still seems irrational, for the reasons you mentioned, lack of doubles, etc. And still how you can have players with extreme K to BB ratios who hit for a high average. Stuff like that.
I can vouch for Markus that the DIPS engine is dead-on. The issue you and others may have is within the player creation engine.

Also - players with extreme K to BB ratios who hit for high average occurs much more often than you think. Intuitively, you would think that batters behave just like pitchers (high K to BB = low average) but it's just not the case.

Subby
05-26-2005, 02:08 PM
As long as the CLUTCH rating is still in there, it's ALL GOOD!!!!!!

John Galt
05-26-2005, 02:42 PM
I can vouch for Markus that the DIPS engine is dead-on. The issue you and others may have is within the player creation engine.

Also - players with extreme K to BB ratios who hit for high average occurs much more often than you think. Intuitively, you would think that batters behave just like pitchers (high K to BB = low average) but it's just not the case.

Hey Craig, what do you think of the player SD posted earlier (and my reply)? It seems to me, if that player is at all normal), Markus is aging pitchers by removing DIPS (and ridiculously inflating their BABIP). The K, HR, and BB rates stay the same, but pitchers become bad because of BABIP. I remembered that from 6 and it seems to still be a problem in 6.5

CraigSca
05-26-2005, 03:04 PM
Actually, looking at that admittedly small data sample, the pitcher's K/PA ratio decreased as he got older and his HR/PA ratio almost doubled during his last three years. While I admit that the pitcher's BABIP is above .300 those final years, I'm not sure if that's intentional or if it's purely random.

I know the framework of the decision-making surrounding player development, but I was never privy to the exact process - what's effected/what timeframe, etc.

Personally, considering the limited data at the time (and I may have mentioned this to Markus, I forget) I had kept BABIP in the .290 range for pitchers (I think that was the exact number - I'd have to check my notes) and from what I remember it he kept that figure as a static as well. The only things that would change over the course of a player's career would be his K, W, HR ratios.

This is over a year ago, so this is admittedly foggy, and our conversations were pretty much all over the place trying to get in as much as he could before release day.

IMHO, I would keep a pitcher's BABIP pretty static over his career (with VERY slight differentiation for each pitcher for some added randomness) - but I THINK that's what OOTP does.

sabotai
05-26-2005, 03:05 PM
Just to throw this out, I LOVE those Milestone Watch and Projected Stats screens. I might restart my historic recreation after this is released.

Crapshoot
05-26-2005, 03:08 PM
I can vouch for Markus that the DIPS engine is dead-on. The issue you and others may have is within the player creation engine.

Also - players with extreme K to BB ratios who hit for high average occurs much more often than you think. Intuitively, you would think that batters behave just like pitchers (high K to BB = low average) but it's just not the case.

I beg to differ- by his own admission, Markus had said that GB/FB ratios are not linked in anyway to HR allowed, which is patently ridiculous - there's a fairly clear relationship there. One of the things that bothers me is that this wasn't even addressed or discussed in this patch.

jbmagic
05-26-2005, 03:30 PM
here one guy opinion on 6.5 Expansion at OOTP forum

http://www.ootpdevelopments.com/board/showpost.php?p=1216684&postcount=240

CraigSca
05-26-2005, 03:41 PM
I beg to differ- by his own admission, Markus had said that GB/FB ratios are not linked in anyway to HR allowed, which is patently ridiculous - there's a fairly clear relationship there. One of the things that bothers me is that this wasn't even addressed or discussed in this patch.
Correct - but that wasn't part of the DIPS implementation. The change in the engine focused on taking these supposedly disparate attributes (HA, BA Against, W, K, HR) and making sense of them. Really, DIPS was all about making pitching statistics correct at a micro level (as opposed to the previous macro level)

I'm hoping in the new version GB/FB ratios are taken into account more often in the game engine. In fact, I believe it will. Sometimes there are decisions made early in a process (OOTP 1) that force new research to be retrofitted (or tacked on) when the engine itself and the data structures surrounding them really need to be started from scratch. I'm hopeful that the complete re-write process for OOTP 7 will allow Markus to do just that.

jbmagic
05-26-2005, 03:46 PM
wasnt ootp 6 a new engine too ?

lighthousekeeper
05-26-2005, 04:10 PM
here one guy opinion on 6.5 Expansion at OOTP forum

http://www.ootpdevelopments.com/board/showpost.php?p=1216684&postcount=240

Quote from this guy's post:
Yet an "expansion" is now slated to be released that has to be paid for and we say this is fine?


I love this line, as if Markus put code in 6.12 to have it self-destruct if people didn't purchas the upgrade.

Celeval
05-26-2005, 04:12 PM
Any opinions on 6.5 aside, will someone please spread the word that algorithm is spelled with an 'i'. :-)

waitforit
05-26-2005, 04:44 PM
The two new features that I'm most excited about are, number 1 improved CPU AI building their team in free agency and trades. Second, the Japanese and Cuban free agents seems like a very cool thing to me, I've been waiting for it for years, proposed these types of players be manually put in the game in OOTP leagues, and finally have it. There seems to be enough new features to make this update worth 10 dollars.

Subby
05-26-2005, 04:47 PM
Any opinions on 6.5 aside, will someone please spread the word that algorithm is spelled with an 'i'. :-)
Al Gore rythms are hot.

CraigSca
05-26-2005, 04:53 PM
wasnt ootp 6 a new engine too ?
Yes, a new engine, but hindered by the surrounding infrastructure that's been in place from day one. The DIPS piece worked, and worked well. However, to do things such as have GB/FB tendencies effect homeruns (along with a myriad of other things) it's sometimes "easier" (yet takes much more time) to start from square one. OOTP7 will give him the opportunity to do so.

I know of a few things off the top of my head that are going into OOTP7 to make the game more realistic and at a much more micro level than people are used to.

MizzouRah
05-26-2005, 04:54 PM
here one guy opinion on 6.5 Expansion at OOTP forum

http://www.ootpdevelopments.com/board/showpost.php?p=1216684&postcount=240
Who is he, someone special? I could give 2 sheets about his opinion. So he doesn't buy it and that's that... who cares?

It's an EXPANSION pack, similar to something C&C would have with one of their games. If people don't want to spend the $10, fine... don't.

Until I've played some seasons with it, I'm holding off on comments about the extra charge.. except for the fact that IF the additions advertised work and work well without Skydog type modifications, I'll be happy.

If it works well, I'll have a huge baseball fix until v7.


Todd

kcchief19
05-26-2005, 05:19 PM
Who is he, someone special? I could give 2 sheets about his opinion. So he doesn't buy it and that's that... who cares?

It's an EXPANSION pack, similar to something C&C would have with one of their games. If people don't want to spend the $10, fine... don't.

Until I've played some seasons with it, I'm holding off on comments about the extra charge.. except for the fact that IF the additions advertised work and work well without Skydog type modifications, I'll be happy.

If it works well, I'll have a huge baseball fix until v7.


Todd Fanboy. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif

Schmidty
05-26-2005, 05:38 PM
Fanboy. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif

He's right though.

korme
05-26-2005, 05:48 PM
The two new features that I'm most excited about are, number 1 improved CPU AI building their team in free agency and trades. Second, the Japanese and Cuban free agents seems like a very cool thing to me, I've been waiting for it for years, proposed these types of players be manually put in the game in OOTP leagues, and finally have it. There seems to be enough new features to make this update worth 10 dollars.
The JBL is 3 years ahead of Markus. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif We've been adding gaijin "Japanese term for foreigners" into our league since the beginning.. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/smile.gif

jbmagic
05-26-2005, 06:02 PM
MizzouRah

is 100% correct.

i cant wait for it to come out. some nice new features for only 10 bucks.

my only concern was if there was going to be any update patches for 6.5.

Markus reply at ootp saying he would support any fixes, bugs, etc for 6.5

With Skydog as one of the beta tester, you know this new version expansion will be solid.

cuervo72
05-26-2005, 06:46 PM
As long as the CLUTCH rating is still in there, it's ALL GOOD!!!!!!

Don't badmouth my CLUTCH!

Draft Dodger
05-26-2005, 06:57 PM
With Skydog as one of the beta tester, you know this new version expansion will be solid.

*cheap shot warning*

SkyDog also was a beta tester for TPF...


:p

MizzouRah
05-26-2005, 06:58 PM
Fanboy. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif
Damn right. ;)

When all is said and done, I've played ootp more than any other text sim... at least that I know of off the top of my head.

I finally started getting back into 6.12 after Skydog posted his findings and settings.. now with this news, I'm excited to say the least.


Todd

MizzouRah
05-26-2005, 07:00 PM
*cheap shot warning*

SkyDog also was a beta tester for TPF...


:pOnly the draft portion of it.. which, for the most part, was about the one thing I liked about the game.


:)


Todd

jbmagic
05-26-2005, 07:03 PM
Only the draft portion of it.. which, for the most part, was about the one thing I liked about the game.


:)


Todd


try it now 1.43 latest he just updated 1.43 again.

it pretty solid. not bad for a 2nd pro football game behind FOF

MizzouRah
05-26-2005, 07:57 PM
try it now 1.43 latest he just updated 1.43 again.

it pretty solid. not bad for a 2nd pro football game behind FOF
With FOF satisfying my pro text sim needs, I'll save the cash. I am interested in the college sim though.


Todd

Ragone
05-27-2005, 04:37 AM
So where is the online head to head play?

Rizon
05-27-2005, 08:30 AM
So where is the online head to head play?

Does 6.5 come with a new manual?

jbmagic
05-27-2005, 10:31 AM
Does 6.5 come with a new manual?


It should. because 6.5 is consider a new version.

like going from 4 to 5 to 6, etc

kcchief19
05-27-2005, 10:56 AM
So where is the online head to head play? AND Coming Soon to an OOTP Baseball Game Near You!
A boon to multi-player leagues, full head-to-head play over the Internet!
I think that's what rubs me the wrong way about this. If the promised features of 6.0 were in place and working, then I think an upgrade to 6.5 for a small fee would make sense and be reasonable. But since OOTP 6 was released with certain claims that were never fulfilled, I think it's sketch to release an upgrade to the game and expect customers to pay for it when you still haven't give them what you promised in the first place.

There have been some other games that have done similar things, such as promise certain features and the decided to hold them off for a new version. It would be one thing if OOPT advertised H2H and then at launch said it wouldn't be included, but when you bought 6.0 they said H2H was coming soon. I suppose it's possible that they could still release a patch for 6.13 that would include H2H, so I won't close the door completely on that.

This doesn't make me want to swear off OOTP, but it does reduce the warm and fuzziness you feel for the game and makes me less committed to purchasing a future product. But I also understand the economic realities -- you have to get paid for your work.

I don't think it's a rook for OOTP to make customers pay for 6.5, but I certainly understand why someone would think it was a rook.

CraigSca
05-27-2005, 11:20 AM
I forget what the issues involved in not putting out head to head, but I think there were some technical hoops that seemed insurmountable at the time.

At one point, he did have an option where you could watch your multi-player games played over the internet ala ESPN with MLB. I thought that was really cool and flipped when I saw it. I'm not sure why that feature never saw the light of day...

jbmagic
05-27-2005, 11:33 AM
At one point, he did have an option where you could watch your multi-player games played over the internet ala ESPN with MLB. I thought that was really cool and flipped when I saw it. I'm not sure why that feature never saw the light of day...


its there on 6.12 still

my commish in an online league does it sometimes for the playoffs.

it pretty cool watching it live.

Draft Dodger
05-27-2005, 11:52 AM
There have been some other games that have done similar things, such as promise certain features and the decided to hold them off for a new version. It would be one thing if OOPT advertised H2H and then at launch said it wouldn't be included, but when you bought 6.0 they said H2H was coming soon. I suppose it's possible that they could still release a patch for 6.13 that would include H2H, so I won't close the door completely on that.

Go ahead and close the door because it's not going to happen.

Ramzavail
05-27-2005, 12:13 PM
Its cheaper than a hot dog and a beer at Shea, I think its reasonable for me.

jbmagic
05-31-2005, 12:19 PM
Markus posted this in ootp forum. if you miss it.

" Put OOTP 6.5 feature requests here :)
You know how it goes, sometimes there is a feature sorely lacking which isn't really that hard to code, sometimes in even less than an hour This is your chance to fire suggestions for small features/tweaks at me... so, let's go! This week all planned features will be implemented, so there some time left for some new stuff...


PS: Regarding OOTP 7 : The past several months there was really not much need for community input on my side, as I hammered the basics into the game. Once the game engine is completely finished, you guys (and I fully understand that the community are the reason #1 for the success of OOTP) come into play and I'll ask you tons of stuff. For example how you would like scouting to work, how player/manager interaction should look like, what are the most important media aspects in baseball and so on... I for myself can never have as many ideas and knowledge as you guys combined have. And I won't be stupid and ignore this fact "

http://www.ootpdevelopments.com/board/showthread.php?t=99415

so go post there in this OOTP thread what features you want to be added to ootp 6.5

jbmagic
06-03-2005, 12:08 PM
Markus posted a new Thread at OOTP called " Some Good News for 6.5

http://www.ootpdevelopments.com/board/showthread.php?t=99633

MizzouRah
06-03-2005, 12:58 PM
Oh how I want to get back into ootp with the impending release of this expansion patch.


Todd

jbmagic
06-03-2005, 01:02 PM
Oh how I want to get back into ootp with the impending release of this expansion patch.


Todd

same here.. is it mid june yet :)

Swaggs
06-03-2005, 02:58 PM
This might have slipped by some of you guys, but sounds nice:

Electrovik
Minors (Rookie Ball)
Join Date: Nov 2003
Location: Québec
Posts: 28

Player popularity
--------------------------------------------------------------------------------

This new feature seems nice but I wonder how it's going to be "allocated" to player when converting season from 6.12 to 6.5?

Will it be completely random or will it be based on the player current statistics?
--------------------------------------------------------------------------------


Markus Heinsohn
Developer OOTP
Join Date: Dec 2001
Location: London, Islington
Posts: 2,557
--------------------------------------------------------------------------------
Popularity is calculated using lots of factors, for example current performance, past performance, ratings, character ratings, the time a player has played for the same team etc. It is calculated each day, so it's not editable....
--------------------------------------------------------------------------------

korme
06-03-2005, 04:25 PM
thats tight

Eaglesfan27
06-03-2005, 06:06 PM
This thread is breaking down my resistance some. I just hope these features are actually implemented...

gstelmack
06-03-2005, 08:26 PM
So the current OOTP page on the OOTPDevelopments site has an "Ads by Google" section. Right now it's got a link to Baseball Mogul auctions on Ebay...

General Mike
06-03-2005, 08:48 PM
So the current OOTP page on the OOTPDevelopments site has an "Ads by Google" section. Right now it's got a link to Baseball Mogul auctions on Ebay...

smooth.

MizzouRah
06-04-2005, 11:44 AM
From Markus:

OK folks, all planned features, except for some new basic plays in the game engine, have been implemented. Now it's time to test/tweak the AI!

Here is a list of things that got added and were not reported in the announcements:
- League & Team injury Reports
- BABIP & WHIP categories on pitching leader boards
- Career minor league homeruns allowed now tracked
- Career BABIP & WHIP stats tracked and displayed
- BABIP on league pitching report
- Tweaked contract length demands by average players

Added today:
- Added team focus and team ages report to financial report
- Split up transaction news into major transactions (only transactions tnat involved the active roster) and all transactions, for both team and league news. (That was a lot of work, but makes the transaction reports a lot better to read)

I've been wanting the Split up transaction news for quite some time. I hate opening that thing up and having to wait while it sorts ALL transactions. :)

markprior22
06-04-2005, 12:12 PM
From Markus:


I've been wanting the Split up transaction news for quite some time. I hate opening that thing up and having to wait while it sorts ALL transactions. :)

Same here...that's very good news.

jbmagic
06-04-2005, 01:42 PM
From Markus:


I've been wanting the Split up transaction news for quite some time. I hate opening that thing up and having to wait while it sorts ALL transactions. :)


excellent news

now we dont have to see all those silly waivers in the minors on the transaction page.


i hope he improves the AI alot so we dont see no more wierd waivers and trades.

i cant wait for mid June

21C
06-04-2005, 10:53 PM
I've been wanting the Split up transaction news for quite some time. I hate opening that thing up and having to wait while it sorts ALL transactions. :) I made a utility that separated the transactions into different categories.
http://web.aanet.com.au/21C/pafiledb/pafiledb.php?action=file&id=7

It separates the league transactions from ltrans.txt into separate files:
- waivers.txt
- trades.txt
- releases.txt
- signings.txt
- trading-block.txt
- Rule5.txt

I have a couple of other ones here (http://web.aanet.com.au/21C/pafiledb/pafiledb.php?action=category&id=1).

The best one I made was the Player History Sorter. It fixes the output to look like this:
All Star
Was selected to the 2004 Allstar game...
Was selected to the 2005 Allstar game...
Was selected to the 2006 Allstar game...
Was selected to the 2007 Allstar game...
Was selected to the 2008 Allstar game...
Awards
Won Batter of the Month award on 5/1/2004, hitting .330 with 10 HR, 29 RBI...
Won Batter of the Month award on 7/1/2004, hitting .309 with 10 HR, 32 RBI...
Won Player of the Week award on 7/12/2004, hitting .435 with 7 HR, 14 RBI...
Won World Series with New York (A) in 2004...
Won MVP in 2004, hitting .321 with 59 HR, 174 RBI...
Won Player of the Week award on 4/12/2006, hitting .481 with 3 HR, 11 RBI...
Won Batter of the Month award on 5/1/2006, hitting .368 with 6 HR, 24 RBI...
Won Player of the Week award on 5/10/2007, hitting .480 with 3 HR, 9 RBI...
Won Player of the Week award on 7/26/2007, hitting .483 with 3 HR, 11 RBI...
Won Player of the Week award on 5/3/2008, hitting .440 with 5 HR, 8 RBI...
Won Player of the Week award on 5/17/2008, hitting .360 with 5 HR, 11 RBI...
Won Player of the Week award on 8/2/2008, hitting .474 with 4 HR, 9 RBI...
Achievements
Drove in 7 runs against Chicago (A) on 4/8/2004...
Drove in 6 runs against Toronto on 8/10/2005...
Drove in 7 runs against Boston on 4/7/2006...
Drove in 7 runs against Kansas City on 7/11/2006...
Drove in 9 runs against Toronto on 9/12/2006...
Hit 3 homeruns against Florida, driving in 7 runs on 7/4/2007...
Had 5 hits with 3 RBI against Baltimore on 7/22/2007...
Drove in 6 runs against Kansas City on 5/12/2008...
Hit 3 homeruns against Tampa Bay, driving in 6 runs on 7/27/2008...
Milestones
Had 2000th career hit on 7/27/2006, off Sean Burnett (BOS)...
Had 2000th career hit on 7/27/2006, off Sean Burnett (BOS)...
Had 500th career homerun on 5/26/2007, off John Lackey (ANA)...

MizzouRah
06-04-2005, 11:06 PM
I made a utility that separated the transactions into different categories.
http://web.aanet.com.au/21C/pafiledb/pafiledb.php?action=file&id=7

It separates the league transactions from ltrans.txt into separate files:
- waivers.txt
- trades.txt
- releases.txt
- signings.txt
- trading-block.txt
- Rule5.txt

I have a couple of other ones here (http://web.aanet.com.au/21C/pafiledb/pafiledb.php?action=category&id=1).

The best one I made was the Player History Sorter. It fixes the output to look like this:
All Star
Was selected to the 2004 Allstar game...
Was selected to the 2005 Allstar game...
Was selected to the 2006 Allstar game...
Was selected to the 2007 Allstar game...
Was selected to the 2008 Allstar game...
Awards
Won Batter of the Month award on 5/1/2004, hitting .330 with 10 HR, 29 RBI...
Won Batter of the Month award on 7/1/2004, hitting .309 with 10 HR, 32 RBI...
Won Player of the Week award on 7/12/2004, hitting .435 with 7 HR, 14 RBI...
Won World Series with New York (A) in 2004...
Won MVP in 2004, hitting .321 with 59 HR, 174 RBI...
Won Player of the Week award on 4/12/2006, hitting .481 with 3 HR, 11 RBI...
Won Batter of the Month award on 5/1/2006, hitting .368 with 6 HR, 24 RBI...
Won Player of the Week award on 5/10/2007, hitting .480 with 3 HR, 9 RBI...
Won Player of the Week award on 7/26/2007, hitting .483 with 3 HR, 11 RBI...
Won Player of the Week award on 5/3/2008, hitting .440 with 5 HR, 8 RBI...
Won Player of the Week award on 5/17/2008, hitting .360 with 5 HR, 11 RBI...
Won Player of the Week award on 8/2/2008, hitting .474 with 4 HR, 9 RBI...
Achievements
Drove in 7 runs against Chicago (A) on 4/8/2004...
Drove in 6 runs against Toronto on 8/10/2005...
Drove in 7 runs against Boston on 4/7/2006...
Drove in 7 runs against Kansas City on 7/11/2006...
Drove in 9 runs against Toronto on 9/12/2006...
Hit 3 homeruns against Florida, driving in 7 runs on 7/4/2007...
Had 5 hits with 3 RBI against Baltimore on 7/22/2007...
Drove in 6 runs against Kansas City on 5/12/2008...
Hit 3 homeruns against Tampa Bay, driving in 6 runs on 7/27/2008...
Milestones
Had 2000th career hit on 7/27/2006, off Sean Burnett (BOS)...
Had 2000th career hit on 7/27/2006, off Sean Burnett (BOS)...
Had 500th career homerun on 5/26/2007, off John Lackey (ANA)...
WOW! Very nice... you need to email Markus and see if he can incorporate your utility into 6.5

Thanks.. I'm d/l it now.

21C
06-04-2005, 11:45 PM
I don't think it could be easily incorporated into the game. At the moment, if a player does something notable then it gets added to a text file ( e.g. p1234.txt ) by appending it to the end - there's no easy way of adding it halfway down. My utility parses each text file and spits out a new version. The only way I could see this happening in-game is if each player had a separate text file for each type ( like p1234-AS.txt, p1234-AW.txt ). The game reads these text files when compiling the html files for each player.

I expect that Markus should improve on this format/structure for OOTP7 - if not, then I'll make a utility for it.http://dynamic.gamespy.com/%7Efof/forums/images/smilies/cool.gif

Actually it's funny that I suggested something like this about a year ago (http://dynamic.gamespy.com/%7Efof/forums/showthread.php?p=442627#post442627) here and ended up thinking that I should just do it myself.

MizzouRah
06-05-2005, 09:38 AM
I don't think it could be easily incorporated into the game. At the moment, if a player does something notable then it gets added to a text file ( e.g. p1234.txt ) by appending it to the end - there's no easy way of adding it halfway down. My utility parses each text file and spits out a new version. The only way I could see this happening in-game is if each player had a separate text file for each type ( like p1234-AS.txt, p1234-AW.txt ). The game reads these text files when compiling the html files for each player.

I expect that Markus should improve on this format/structure for OOTP7 - if not, then I'll make a utility for it.http://dynamic.gamespy.com/%7Efof/forums/images/smilies/cool.gif

Actually it's funny that I suggested something like this about a year ago (http://dynamic.gamespy.com/%7Efof/forums/showthread.php?p=442627#post442627) here and ended up thinking that I should just do it myself.
It will definitly help when writing up a dynasty!

Thanks again,

Todd

Ragone
06-05-2005, 06:52 PM
Well, i've been trying to get my liscense info back for 6.0 for about 2 weeks now.. but apparently eliscense refuses to email me back.. ah well no 15 bucks from me i guess

jbmagic
06-08-2005, 10:55 AM
Markus just announce the *** The OOTP 6.5 Final Features List ***

http://www.ootpdevelopments.com/board/showthread.php?t=100062


*** The OOTP 6.5 Final Features List ***
Alright, the game is now complete, now we concentrate solely on testing. Here is the final feature list:

- New player evaluation algorythms, resulting in more realistic computer AI throughout the game.
- Smarter computer roster handling AI, resulting in less usage of the waiver wire
- Added team focus setting, teams may be in three 'moods'; Win Now!, Neutral and Rebuilding. This influences trade AI and free agent signing AI
- Improved player development algorythms, resulting in less predictable career curves
- Added the option to prevent computer teams to adjust their own strategy setting (interesting for historical leagues)
- Visiting the mound - Instead of the pitcher suddenly turning red when he tires, you may now visit the mound once an inning to ask for the pitchers condition and buying time for warming up pitchers
- Improved pinch-hitting and pitcher change AI
- Option to reduce foul balls
- More plays added, like dropped foul balls for an error, players colliding etc.
- Improved Box-Scores
- Ability to base player ratings on peak seasons
- Fielding percentage ratings are now based on career fielding stats
- Adding ability to set lineups for following 7 days, also showing the projected opposing starting pitcher
- Draft picks may now be traded (online league only feature)
- Added national and team popularity rating for players, influencing fan interest if players get signed/traded/not resigned
- Milestone Watch page, like players approaching 3000 career hits
- Projected Stats page
- Players now have projected stats listed in their player stats page
- Added projected stats and milestone watch reports to league website
- Relievers may win Cy Young award in rare cases
- MVP selecting algorythm redesigned
- Japanese and defected Cuban players entering the league before free-agency
- In-Season retirements
- Players now sometimes come out of retirement
- Added off-season and spring training injuries
- New skin
- Fictional data update
- League & Team injury Reports
- BABIP & WHIP categories on pitching leader boards
- Career minor league homeruns allowed now tracked
- Career BABIP & WHIP stats tracked and displayed
- BABIP on league pitching report
- Tweaked contract length demands by average players
- Added team focus and team ages report to financial report
- Split up transaction news into major transactions and all transactions, for both team and league news
- Fixed scoring on throwing errors from the outfield
- Increased influence of hitter pull rating in game engine
- Added Shop player around function
- Player awards are now listed in the team history section as well
- The player fatigue system has been reworked
- Scheduled double-headers now work properly in terms of fatigue and pitcher selection
- The in-game screen now displays runners thrown out percentage instead of the passed ball rating of the catcher
- OOTP 6.12 exports work in OOTP 6.5!
- Added a 'toggle stats' button to the lineup screens which toggles between overall and L/R split stats
- Added a 'clear rookie records' button to the records screen
- The in-game substitution screen now shows the game situation (inning, score) and if a player in the lineup is tired
- The general page of the player view now shows talent ratings in talent-only leagues

If somebody still says this is not worth $9.95, I'm gonna ban him personally

Cheers,
Markus

jbmagic
06-08-2005, 11:12 AM
Todd

your favorite made it :)

Added Shop player around function: When you are in a player viewer, there is a new button in the top right corner, 'shop player'.

maximus
06-08-2005, 11:13 AM
Nice list. :D Well worth $10 imo.

jbmagic
06-08-2005, 11:18 AM
Maximus i agree

i cant wait for mid June to come :)

i really hope the AI is very smart in making decisions.

MizzouRah
06-08-2005, 12:13 PM
Todd

your favorite made it :)

Added Shop player around function: When you are in a player viewer, there is a new button in the top right corner, 'shop player'.
After reading all of these additions over at ootp, I missed this one!!! YESSSS!!!!

$10? I'd pay double.


Todd

Swaggs
06-08-2005, 02:12 PM
After reading all of these additions over at ootp, I missed this one!!! YESSSS!!!!

$10? I'd pay double.


Todd

You can just pick up the tab for mine. ;)

MizzouRah
06-08-2005, 02:25 PM
You can just pick up the tab for mine. ;)
Smarty... :p


Todd

jbmagic
06-08-2005, 02:52 PM
skydog

how the beta testing going do far? how you liking ootp 6.5 so far?

MrBug708
06-13-2005, 03:07 PM
Since player popularity has been added, while players still sign with the highest bidder and not just the best fit?