mventres
05-04-2009, 12:58 PM
Firstly, any ideas when the next FOF is out?
Some ideas:
It's been a while since I've played so some of these may be in the game. I've tried to list unique comments, but some may have been stated already.
1. Draft day trades.
(a) It would be really cool to have teams make trade offers during the draft (a window can popup or something)...also including the "1st rnd next year for 2nd rnd this year" recent trend that can be done if the player available is desired that much.
(b) I'd like to know which teams are considering moving up in the draft, what they would likely been desiring. These "rumors" are often public knowledge - many rumors had the Jets trying to trade up to get Sanchez. It would be nice to know this so that I can make decisions accordingly.
(c) I'd like to see teams be more likely to trade a pick(s) should the draft pool be perceived not very good.
(d) A chart or rating for (i) GMs to draft w.r.t. need versus best player available (ii) tendency/likelihood of trading up/down.
(e) A "risk" meter on each player...not w.r.t. the ratings, but whether the player seems that he "has all the talent" but will probably not produce at the level expected. For example, a T which has high skill level, but is lazy will not produce up to his potential...even though his ratings are quite high.
(f) Injuries in college listed, and effect their "risk" rating...
(g) Players with "attidues/diva/drug and other issues" can slip in the draft - but may not show that at the pro level -- depending on discipline of coach/mentors/etc and can "grow out of it" given time...
2. Game Play.
(a) Players rating in discipline has impact on rate of penalties called against them. The coaches rating is still in effect - it serves to increase/decrease the players probability.
(b) Physical attributes (height/weight/vertical) have influence in their ability...example if you've got a 5'6" corner covering a 6'3" receiver the corner should stand no chance at stopping the catch, and probably will have a tough time tackling.
(c) WR/CB rated for ability in short, mid and deep, in 1-1, traffic/double coverage plays.
(d) "rush offense" versus "2 min"...rush is faster than usual but not quite the drill. Would mean the O/D can't take people off the field but player fatigue increases a bit more.
3. A new GM/coach hired.
(a) Unless certain key players are near the top of the league, the new regime has a tendency to "put their face on the franchise" ala the broncos trading cutler.
4. General.
(a) See Draft (e) applied to players during FA time.
Just some random thoughts...
Some ideas:
It's been a while since I've played so some of these may be in the game. I've tried to list unique comments, but some may have been stated already.
1. Draft day trades.
(a) It would be really cool to have teams make trade offers during the draft (a window can popup or something)...also including the "1st rnd next year for 2nd rnd this year" recent trend that can be done if the player available is desired that much.
(b) I'd like to know which teams are considering moving up in the draft, what they would likely been desiring. These "rumors" are often public knowledge - many rumors had the Jets trying to trade up to get Sanchez. It would be nice to know this so that I can make decisions accordingly.
(c) I'd like to see teams be more likely to trade a pick(s) should the draft pool be perceived not very good.
(d) A chart or rating for (i) GMs to draft w.r.t. need versus best player available (ii) tendency/likelihood of trading up/down.
(e) A "risk" meter on each player...not w.r.t. the ratings, but whether the player seems that he "has all the talent" but will probably not produce at the level expected. For example, a T which has high skill level, but is lazy will not produce up to his potential...even though his ratings are quite high.
(f) Injuries in college listed, and effect their "risk" rating...
(g) Players with "attidues/diva/drug and other issues" can slip in the draft - but may not show that at the pro level -- depending on discipline of coach/mentors/etc and can "grow out of it" given time...
2. Game Play.
(a) Players rating in discipline has impact on rate of penalties called against them. The coaches rating is still in effect - it serves to increase/decrease the players probability.
(b) Physical attributes (height/weight/vertical) have influence in their ability...example if you've got a 5'6" corner covering a 6'3" receiver the corner should stand no chance at stopping the catch, and probably will have a tough time tackling.
(c) WR/CB rated for ability in short, mid and deep, in 1-1, traffic/double coverage plays.
(d) "rush offense" versus "2 min"...rush is faster than usual but not quite the drill. Would mean the O/D can't take people off the field but player fatigue increases a bit more.
3. A new GM/coach hired.
(a) Unless certain key players are near the top of the league, the new regime has a tendency to "put their face on the franchise" ala the broncos trading cutler.
4. General.
(a) See Draft (e) applied to players during FA time.
Just some random thoughts...