Lucky Jim
02-16-2004, 01:30 PM
Since I've seen a couple threads pop up lately about combine scores I thought I'd post some of the info I've been using to evaluate the numbers we have to look at in the draft screen. I figure since no one really comes in here there won't be any problems with people who don't want to share their "secrets" with MP opponents. Hopefully we can share observations and learn some things without spoiling anything for people that don't want to know.
Ok, essentially I did a breakdown by position of each of the combine categories. I tried to get a general range for each score. Essentially a range where distribution seemed logical and somewhat flowing. Then I tried to find an average number, more of a number that seemed to have a dense clustering of prospects, a number that would assumedly be the peak point of a bell shaped distribution. In many cases the number isn't really an average but a mode, but in any case it's a fairly good bar of what an "average" prospect would do. The ranges are by no means all-inclusive. There will probably be a couple players in each position group that exceed the ranges one way or the other, the ranges are meant to help identify these players that seem to be outside of the regular distribution or on its fringes.
I don't have a lot of concrete analysis to go along with these numbers, but what I do have I'll offer after listing the info.
I'll start by establishing the highest scores I've seen in looking at some fifty or so drafts.
Dash
The fastest draft eligible player I've ever seen was a 4.26 WR. I've seen a veteran player run a 4.25 in the Fastest Man screen, so conceivably a prospect could run 4.25, but 4.26 is the best I've seen. Essentially anything better than 4.4 is very good. Only a handful of draftees will crack 4.4. Most drafts will have at least a couple, or just one, player in the 4.3 range. Some drafts will have a player that breaks 4.3 but these guys are rare. I've seen a draft with 3 guys running 4.2something, but I've seen as many five consecutive drafts without a 4.2 runner as well. It seems that WR's and CB's are the players capable of breaking 4.3. I've seen an RB at 4.31, and QB, RB, OLB, and S seem to be able to run in the 4.3 range.
Sole
The highest score I've ever seen is a 57. I've seen a Safety and a QB put up 57. A couple OLineman seem to break 50 in most drafts. 55 or above is extremely rare however.
Strg
The highest I've seen for a draft eligible player is 47, but again, I've seen veterans put up 48 on the Strongest Man screen, so 48 may be possible. 47 is rare but you'll see it a number of times, T's and G's seem to be the positions that can hit 47. DT's and DE's seem to max at 45.
Agil
6.72 is the best I've seen. I've seen it a few times, CB's and WR's, but I've never seen better. 6.7 seems to be about the same as a 4.2 dash as far as rarity, although it does seem like I see a few more 6.7's.
Here are the breakdowns by position
QB
Dash
4.5 - 5.2 range
4.74 - 4.86 avg (the other avgs are a little more precise)
Sole
12 - 40
28 avg
Strg
6 - 15
10 avg
Agil
7.3 - 8.2
7.8 avg
RB
4.5 - 4.9
4.75 avg
8-34 Sole
21-22 avg
9-20 Strg
14 avg
7.1 - 7.7
7.35 avg
FB
4.6 - 5
4.8 avg
12 - 36 Sole
22-23 avg
14-27 Strg
18-21 avg
7.2 - 8
7.5 avg
TE
4.7 - 5.2
4.96 avg
12 - 35 Sole
24 avg
15 - 27 Strg
22 avg
7.2 - 8.5
7.75 avg
WR
4.4 - 4.8
4.51 avg
9 - 35 Sole
22-23 avg
5 - 20 Strg
11 avg
6.8 - 7.6
7.2 avg
C
5 - 5.5
5.22 avg
13 - 41 Sole
26 avg
17 - 33 Strg
27 avg
7.7 - 8.4
7.96 avg
G
4.9 - 5.5
5.12 avg
12 - 50 Sole
28 avg
21 - 35 Strg
26-27 avg
7.6 - 8.5
7.9 avg
T
5 - 5.6
5.27 avg
10 - 48 Sole
29-30 avg
19 - 35 Strg
25 avg
7.45 - 8.4
7.8 avg
DE
4.7 - 5.15
4.92 avg
12 - 35 Sole
24-26 avg
18 - 35 Strg
27 avg
7.1 - 8.2
7.75
DT
4.9 - 5.4
5.07 avg
10 - 33 Sole
20-22 avg
21 -34 Strg
26-28 avg
7.4 - 8.5
7.8 avg
ILB
4.7 - 5.1
4.82 avg
18 - 35 Sole
27 avg (24 and 31 seemed to be cluster points)
14 - 27 Strg
21 avg
7.3 - 8.1
7.53 - 7.6 avg
OLB
4.5 - 4.95
4.71 avg
12 - 39 Sole
26 avg
10 - 24 Strg
18 avg
7.1 - 7.8
7.4 avg
CB
4.4 - 4.7
4.51 avg
9 - 32 Sole
25 avg
6 - 14 Strg
11-12 avg
6.9 - 7.6
7.2
S
4.45 - 4.85
4.58 avg
12 - 40 Sole
29 - 32 avg
9 - 20 Strg
15 avg
7 - 7.8
7.35 avg
Alright, I'll give some brief info in a new post.
Ok, essentially I did a breakdown by position of each of the combine categories. I tried to get a general range for each score. Essentially a range where distribution seemed logical and somewhat flowing. Then I tried to find an average number, more of a number that seemed to have a dense clustering of prospects, a number that would assumedly be the peak point of a bell shaped distribution. In many cases the number isn't really an average but a mode, but in any case it's a fairly good bar of what an "average" prospect would do. The ranges are by no means all-inclusive. There will probably be a couple players in each position group that exceed the ranges one way or the other, the ranges are meant to help identify these players that seem to be outside of the regular distribution or on its fringes.
I don't have a lot of concrete analysis to go along with these numbers, but what I do have I'll offer after listing the info.
I'll start by establishing the highest scores I've seen in looking at some fifty or so drafts.
Dash
The fastest draft eligible player I've ever seen was a 4.26 WR. I've seen a veteran player run a 4.25 in the Fastest Man screen, so conceivably a prospect could run 4.25, but 4.26 is the best I've seen. Essentially anything better than 4.4 is very good. Only a handful of draftees will crack 4.4. Most drafts will have at least a couple, or just one, player in the 4.3 range. Some drafts will have a player that breaks 4.3 but these guys are rare. I've seen a draft with 3 guys running 4.2something, but I've seen as many five consecutive drafts without a 4.2 runner as well. It seems that WR's and CB's are the players capable of breaking 4.3. I've seen an RB at 4.31, and QB, RB, OLB, and S seem to be able to run in the 4.3 range.
Sole
The highest score I've ever seen is a 57. I've seen a Safety and a QB put up 57. A couple OLineman seem to break 50 in most drafts. 55 or above is extremely rare however.
Strg
The highest I've seen for a draft eligible player is 47, but again, I've seen veterans put up 48 on the Strongest Man screen, so 48 may be possible. 47 is rare but you'll see it a number of times, T's and G's seem to be the positions that can hit 47. DT's and DE's seem to max at 45.
Agil
6.72 is the best I've seen. I've seen it a few times, CB's and WR's, but I've never seen better. 6.7 seems to be about the same as a 4.2 dash as far as rarity, although it does seem like I see a few more 6.7's.
Here are the breakdowns by position
QB
Dash
4.5 - 5.2 range
4.74 - 4.86 avg (the other avgs are a little more precise)
Sole
12 - 40
28 avg
Strg
6 - 15
10 avg
Agil
7.3 - 8.2
7.8 avg
RB
4.5 - 4.9
4.75 avg
8-34 Sole
21-22 avg
9-20 Strg
14 avg
7.1 - 7.7
7.35 avg
FB
4.6 - 5
4.8 avg
12 - 36 Sole
22-23 avg
14-27 Strg
18-21 avg
7.2 - 8
7.5 avg
TE
4.7 - 5.2
4.96 avg
12 - 35 Sole
24 avg
15 - 27 Strg
22 avg
7.2 - 8.5
7.75 avg
WR
4.4 - 4.8
4.51 avg
9 - 35 Sole
22-23 avg
5 - 20 Strg
11 avg
6.8 - 7.6
7.2 avg
C
5 - 5.5
5.22 avg
13 - 41 Sole
26 avg
17 - 33 Strg
27 avg
7.7 - 8.4
7.96 avg
G
4.9 - 5.5
5.12 avg
12 - 50 Sole
28 avg
21 - 35 Strg
26-27 avg
7.6 - 8.5
7.9 avg
T
5 - 5.6
5.27 avg
10 - 48 Sole
29-30 avg
19 - 35 Strg
25 avg
7.45 - 8.4
7.8 avg
DE
4.7 - 5.15
4.92 avg
12 - 35 Sole
24-26 avg
18 - 35 Strg
27 avg
7.1 - 8.2
7.75
DT
4.9 - 5.4
5.07 avg
10 - 33 Sole
20-22 avg
21 -34 Strg
26-28 avg
7.4 - 8.5
7.8 avg
ILB
4.7 - 5.1
4.82 avg
18 - 35 Sole
27 avg (24 and 31 seemed to be cluster points)
14 - 27 Strg
21 avg
7.3 - 8.1
7.53 - 7.6 avg
OLB
4.5 - 4.95
4.71 avg
12 - 39 Sole
26 avg
10 - 24 Strg
18 avg
7.1 - 7.8
7.4 avg
CB
4.4 - 4.7
4.51 avg
9 - 32 Sole
25 avg
6 - 14 Strg
11-12 avg
6.9 - 7.6
7.2
S
4.45 - 4.85
4.58 avg
12 - 40 Sole
29 - 32 avg
9 - 20 Strg
15 avg
7 - 7.8
7.35 avg
Alright, I'll give some brief info in a new post.