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WSUCougar
09-26-2005, 06:21 AM
The Brotherhood of Turducken Island

"Get yer hands off me booty!"

WARNING: The Turn 13 Deadline has been posted (24 hour deadline)

Overview:

This is an interactive pirate dynasty. The object of the game is to accumulate gold, or perhaps more distinctly to retire with an accumulation of gold. The Brotherhood of Turducken Island keeps a log book as a ranking system of who among them has the most gold. As gold levels fluctuate, so do the rankings. Retiring locks your gold (and thus your place in the log) in place for perpetuity. Being dead locks you in hell for all eternity and your gold is lost.

The Brotherhood is limited to 20 active pirates. To start the game, slots in the log will be assigned to the first 20 applicants on a first-come, first-served basis, and to set the initial rank 20 gold will be given to the first applicant on down to 1 gold for the 20th applicant. There will then be a waiting list, if needs demand. Application consists of a post with this statement (inserting your chosen pirate name):

“[Name] has come to Turducken Island to join The Brotherhood”

NOTE: If you don’t use this exact format, your application will be ignored. The Brotherhood is prickly that way. Simply posting “Count me in” or somesuch won’t cut it…that and a gold doubloon will buy you some grog. Current members of The Brotherhood are encouraged to mock, taunt, and otherwise lambaste any improperly worded applications.

Include your selected rating upgrade in the application post as well (see Ratings below to pick which one).

All pirates and their ships must be given a name. Names should be in the spirit of the game; funny and clever pirate names are encouraged, but don’t be overly crude or out of character. Do not just use your screen name. The GM (that’s me) will be the sole judge of whether a name is appropriate, and will ask a player to change the name as necessary. Please respect this rule. It’s a pirate dynasty, so role-play a pirate.

Each player is limited to one active pirate, with “active” being defined as neither dead nor retired. A player may retire his active pirate at any time, but the effect is permanent. He may then start up a new pirate and retain his place in The Brotherhood. However, if your pirate is killed you must go to the bottom of the waiting list if you want a new pirate.

Ratings

Ratings for this game are given in terms of dice. The worst rating is a d4 (a four-sided die), on up through d6, d8, d10, and the best, which is a d12. High rolls are always good.

Each pirate is rated in the following categories:

Cruising – Your pirate’s ability seek out other ships through navigation and sailing skill

Boarding - Your pirate’s ability to attack and capture ships at sea.

Raiding - Your pirate’s ability to plan and execute raids on ports.

Dueling - Your pirate’s individual fighting ability.

Trade - Your pirate’s buying and selling ability and market connections.

Intrigue =- Your pirate's ability to do sneaky things.

Ship - The quality of your ship (1/2 dr size = # holds)

Crew – The quality of your crew.

NOTE: As part of their pirate application, each player may select one rating they wish to upgrade.

Turns:
The game is turn-based. Hopefully, turns will be fairly frequent, but they will not be on a regular schedule. However, once a turn deadline is announced, the players must post their pirate’s actions within 24 hours (exactly) or they miss the turn and their pirate does nothing, except perhaps to fight a duel. If a player misses consecutive turns, the pirate is considered lost at sea and the player loses their place as an active member of The Brotherhood. Players may give notification in advance to cover absences (basically, the pirate can be put on cruise control), but the idea is to avoid deadbeat participants and keep the action lively.

Each turn, every pirate selects three actions they wish to undertake for that turn, in the order they wish to take them. Actions may be repeated in a turn.

Pirate actions are resolved with one more die rolls by the GM. All pirates start with a d4 for every action, but will gradually improve with bigger dice (d6, d8, etc.). Experience will improve ratings.

A pirate’s ship and crew are represented by dice as well. However, to reflect damage to the ship and losses to the crew, modifiers for these two ratings will only be negative. For example, a d6 ship can be damaged such that it is a d6(-2), which means that two is subtracted from the ship’s die roll result until the damage is repaired. These negative modifiers can be removed through the repair (for ships) and recruit (for crew) actions.

Actions:
Cruising
Raid a port (plan raid)
Dueling (challenge, accept challenge, buy off challenge, flee challenge)
Intrigue
Trade
Repair
Recruit
Recover Gold
Drunken Debauchery (buy off crew)
Wenching
Quest

Note: These are described in greater detail in the third post of this thread.

Turn reports:

Each pirate will be given results based on their actions in the Turn Report. This will follow a standardized format, as follows:

Pirate Name
Total gold
Total RP

Gold transfers, quests, actions, etc.

Pirate Ratings
Ship and Crew dice (with modifiers, if any)

As part of turn processing, each pirate has a 20% chance of a random event (10% chance good, 10% chance bad).

WSUCougar
09-26-2005, 06:21 AM
Log Book for The Brotherhood of Turducken Island

Through Turn 12...

Ye Olde Active List (Gold)
217g Iron Foot William (vexroid)
170g Spicy Antonio D'Griffin (TonyR)
165g Emerald Billy Rumsucker (JAG)
144g Sterling Silvers Jr. (sterlingice)
112g Java Rob the Warlord (Coffee Warlord)
106g Ravenbeard McNasty (Raven Hawk)
88g Davy the Cunning (ardent)
70g Lady Elizabeth the Blond (ibnsgirl)
63g Bill the Bloated (Sublime 2)
50g Red Jack Turner (Wolfpack)
46g Red-Eyed Ted (Katon)
42g Diego Sanchez (kingfc22)
40g Lazy Eye Quinn (dacman)
39g Randall DeVries (ntndeacon)
30g Lawrence The Lazy (Arctus)
11g Open Sore Ted (sachmo71)
9g Pharaoh of the Sea (oykib)
2g Johnnie the Underpants (Airhog)
1g Vaclav the Cruel (Barkeep49)
1g one opening

Ye Olde Active List (RP)
89.8 Iron Foot William (vexroid) ++
86.6 Lady Elizabeth the Blond (ibnsgirl) ++
77.8 Sterling Silvers Jr. (sterlingice) ++
77.4 Ravenbeard McNasty (Raven Hawk)++
72.1 Spicy Antonio D'Griffin (TonyR) ++
65.3 Emerald Billy Rumsucker (JAG) ++
53.9 Java Rob the Warlord (Coffee Warlord) ++
42.4 Davy the Cunning (ardent) +
27.4 Vaclav the Cruel (Barkeep49) +
27.6 Bill the Bloated (Sublime 2)
23.0 Red Jack Turner (Wolfpack)
21.1 Lawrence The Lazy (Arctus)
18.5 Red-Eyed Ted (Katon)
13.4 Lazy Eye Quinn (dacman)
12.7 Diego Sanchez (kingfc22)
12.1 Open Sore Ted (sachmo71)
5.9 Pharaoh of the Sea (oykib)
5.8 Randall DeVries (ntndeacon)
0 Johnnie the Underpants (Airhog)

Ye Olde Retired List
4g McShae the Unlucky (sachmo71)
3g Tristam One-Eye (BillyPilgrim)
1g Sterling Silvers (sterlingice)

Ye Olde Dead List
Louis Vergenbois (FFF)
Pinkbeard (blade6119)
Torstein the Unholy (Izulde)
Vlad the Pillager (kingfc22)
Julius Maximus (kingfc22)
Bart the Not-So-Cunning (Celeval)

Ye Olde Waiting List
1.
2.
3.

WSUCougar
09-26-2005, 06:22 AM
Additional Description

CRUISING!
Cruising represents the standard pirate “day at the office.” Go to sea, search out merchant ships, attack and board them, plunder the booty, and bring home the bacon. Typically, this is a less-hazardous source of income for one of The Brotherhood than raids, although the rewards are smaller as well.

Frequency = how hard target type is to find (Cruising dr – Frequency dr = ship found)
Defense = how strong the defenders are (Boarding/Ship/Crew dr vs. Defense/Defense/Defense dr)
Booty value = the potential value of the cargo (Booty dr x Trade dr = gold payoff)

Type of Cargo + frequency/defense/booty
• Ye Olde Treasure Ship d6/(d6 + 10)/(d10 x 100)
• Ye Olde Luxuries d10/d12/d12
• Ye Olde Trade Goods d8/d10/d10
• Ye Olde Resources d6/d8/d8
• Ye Olde Foodstuffs d4/d6/d6
• Ye Olde Guano d4/d4/d4

How it works:
1. Conduct a “Cruising for ______” action, filling in the blank with a targeted cargo type. Cargo types are rated for three things: frequency (how hard the ships are to find); defense (how strong the ships defend against boarding); booty value (the potential value in trade for gold).
2. The GM rolls for the pirate’s Cruising rating, and then rolls for ship frequency and subtracts that result from the Cruising roll. If the number is positive, a ship has been found! A zero or negative result means no ship was located.
3. If a ship was located, Boarding is then resolved as follows. Three distinct rolls are made for the pirate (Boarding rating, Ship rating, and Crew rating), and three distinct Defense rolls are made for the ship. The results are totaled, and if the pirate has a higher or tied total number, the defending ship is captured. If the defending ship’s combined roll is higher, it escapes. In either case, if the specific die rolls for Ship and Crew are higher for the defending ship, the pirate’s Ship and/or Crew takes one point of damage.
4. If the defending ship is captured, Booty value is then determined using the appropriate booty die roll. The booty then goes into the pirate ship’s hold. The holds a pirate ship has is equal to one-half of its rating (i.e., a d4 ship has two holds, a d6 three, etc.). If booty is taken but there are no more holds available, the lowest valued booty is pitched overboard. Booty remains in the ship’s hold until it is sold.
5. Occasionally, passengers may be taken for ransom; they are captured in addition to other booty. Also, occasionally a captured ship will be better than the pirate’s current ship, and will replace it. This is a fairly rare occurrence but will happen automatically…mama didn’t raise no dummy pirates.

RAID PORT!
As you will see, raiding ports is the way to rake in the big bucks. However, the price of failure can be high…and sometimes lethal.

How it works:
1. Conduct at least one “Plan a _____ Raid” action, filling in the blank with the level of port you wish to raid. It is highly advisable that you plan the raid at least a turn in advance, so that you can see how well your plan comes together and decide whether you want to proceed with the raid. How good your plan comes together is determined by a Raiding die roll by the GM, and is reported in the turn report. The higher the roll the better the plan. You are never required to proceed with a raid plan, and can plan as many times as you want prior to actually raiding the port. The only exception to this is if you plan and then raid the port in the same turn.
2. Conduct a “_____ Raid” action, filling in the blank with the level of port you wish to raid. You will automatically use the best plan you’ve got, and all other lesser plans for that level of port that you might have made are lost.
3. The GM processes the raid for the turn report. The pirate’s raid value is determined by adding four results: (Raid Plan) + (“Raiding” dr) + (“Ship” dr) + (“Crew” dr). The port’s raid defense value is determined by rolling four of the appropriate dice, based on the port’s strength. Pirate ship and crew losses may be taken due to these rolls. For the raid to succeed, the pirate’s combined roll must be greater than or equal to the port’s combined defense roll. If the raid succeeds, the difference of these rolls also determines the amount of gold plundered. If the raid fails, the pirate will likely be wounded, captured, or killed.
4. Plunder dice are rolled based on the strength of the port and the raid roll difference from step 3. Cargo is also plundered, dependent upon the port’s strength. A citadel yields luxuries, a fortress trade goods, a harbor city resources, a coastal town foodstuffs, and a fishing village guano. Captives for ransom may also be taken.

• Ye Olde Citadel (d12)
• Ye Olde Fortress (d10)
• Ye Olde Harbor City (d8)
• Ye Olde Coastal Town (d6)
• Ye Olde Fishing Village (d4)

Note (beginning with turn 12): Raid plans may randomly expire if not used immediately (during the next turn). Each turn thereafter, I will roll a d10, and if the number is greater than the level of the plan, it expires.

Duels!
Tired of that haughty bastard and all of his gold sitting topside of the Log Book? Feeling a little bloodthirsty? Or just wake up on the wrong side of the hammock? Call one of your Brethren out.

How it works:
1. Dueling is a two-turn process. Start with “Challenge ______” action on the initial turn, filling in the blank with the name of the pirate you wish to duel.
2. If challenged, in the next turn the pirate must take one of the following actions: (a) “Accept Challenge,” in which case a duel ensues that turn; (b) “Buy Off Challenger” (negotiations should take place via PM or e-mail, and anything goes); it’s up to the challenger to withdraw the challenge (which is a free extra action), and the challenger cannot challenge that same pirate again, except in the case of a random event or quest result; (c) flee the challenge; in this case the GM compares the two pirates’ RP+d10, and if the fleeing pirate rolls higher, then he has successfully dodged the duel and nothing further comes of it; if the roll is equal, the Brotherhood requires that in the interest of honor a duel must be fought; and if the fleeing pirate rolls lower, then his crew turns on him in disgust, and he walks the plank for a permanent vacation in Davey Jones’ Locker.
3. Once a duel is to take place, the GM rolls for each pirate’s duel rating; the difference is the number of turns wounded (out of action) for the loser; if the winner’s roll is double or more, the loser is killed.
4. Be on the lookout for spiffy weapons which can boost your dueling prowess
5. Challenges may not be issued against a pirate under the effects of Drunken Debauchery (see below).

Intrigue!
> All pirates have been given an additional rating for Intrigue (d4). This may be increased like any other rating. It is used to determine the relative success of any intrigue actions. Be advised that a d4 is weak when it comes to intrigue, so don't expect James Bond.
> You may take the following Intrigue actions based on the intrigue rating: Steal x (must be a specific target, such as gold, items, etc.), Spy on x (learns information - you may target other pirates, trade ships, ports, etc.), Seek X's Buried Gold , Guard (acts as a counter to any intrigue against you, duration is an Intrigue dr). If you wish to not reveal your Intrigue activities, simply post "Intrigue" as your action and PM the specifics to me.
> Intrigue actions are inherently dangerous, and may result in wounds or even death. Also, if your pirate botches an intrigue roll while working against another pirate, the target pirate is entitled to a free challenge at their option.

Trade!
What the hell are you going to do with two holds worth of bird poop? Sell them, of course. The Trade action is the way to turn cargo into gold, as well as captives into ransom gold. You will get an offer for each cargo or captive, and you can either accept or reject it on the subsequent turn.

How it works:
1. Take a Trade action. You will get offers for all of your cargo and captives in the turn report, based on the cargo value and your trade rating. You may also buy whatever is for sale on Turducken Island or from other pirates with this action. You may make trade offers conditional (i.e., "automatically accept 10g or higher").
2. If you refuse an offer, the cargo remains in your hold until you take another Trade action or otherwise dispose of it.
3. Generally, it is best to accept whatever ransom payment you are offered, unless you are lucky enough to land somebody famous as a captive. Then you can hold out for more.

Repair!
This is the means to repair your ship. The better your ship, the more expensive it is to repair. Each Repair action repairs one point of damage.

How it works:
1. Take one Repair action for each point of damage you wish to repair. Cost is based on the quality of the ship; a d4 ship costs 5g per point to repair, d6 (10g), d8 (20g), d10 (30g), d12 (50g)
2. You can buy a new ship, if available (any available ships will be listed in the turn report), with a Trade action.

Recruit!
This is the means to replace your lost crew, as well as to upgrade to a higher quality level. The better your crew, the more expensive they are to replace. Each Recruit action replaces one point of lost crew, OR upgrades your crew to a higher level.

How it works:
1. Take one Recruit action for each point of crew you wish to replace, or to upgrade your entire crew quality level (if available)
2. Replacement cost is based on quality; a d4 crew is a mere 1g per point to replace, d6 (5g), d8 (10g), d10 (20g), d12 (50g).
3. Occasionally, full crews will offer their services on Turducken Island. Being the greedy buccaneers that they are, they will join the pirate who offers them the most gold to sign on. Basically, it’s an open bid process that ends with the turn deadline. Take a Recruit action and list your gold offer. If you end up being the pirate who offered the most gold, you get that crew. Ties are broken with an RP+d10 roll.


Drunken Debauchery!
Yo ho, yo ho, a pirate’s life for me. What, you think it’s all fun and games for the pirate captain? The rank and file need some entertainment every now and then, too. And they take it pretty much when they want it.

How it works:
1. Drunken Debauchery is a mandatory action. The first one comes at random, but after that and each additional one the GM makes a Crew die roll to determine how many turns until the next one.
2. A Drunken Debauchery Action actually lasts anywhere from 1-4 actions (a d4 roll) in duration.
3. You may take this action at any point of the turn you wish, but some or all subsequent actions for that turn and the next may be lost due to the hangover.
4. You may prevent a Drunken Debauchery by buying off your crew with gold. This requires an action, and you pay an amount equal to a Crew die roll. You may only do this once per Drunken Debauchery.

Wenching!
Satisfying your crew’s lust is a way to improve their morale as well as put off their urge to get drunk. It’ll cost you, though, and as with most things involving women, it’s never a sure thing.

How it works:

1. Take a Wenching action, committing as much or as little gold to the action as you wish (minimum 1g).
2. The GM sets the “wench level” by rolling percentage dice, obtaining a number 1-100. A low result equates to slutty tavern maids, a high roll means seriously hard-to-get hotties. The dice are then rolled again to obtain the pirate’s wenching result, adding to that roll the amount of committed gold used to seduce the wenches as well as a Crew rating roll.
3. If the pirate’s final wenching result is higher than the wench level, the crew scores. The next Drunken Debauchery is ignored, and the crew receives a +1 modifier for all actions taken through the end of the next turn. If the result is lower, well, it’s okay…it happens to every guy.

Recover Gold
1. Gold may be buried by a pirate at any time as a free action. This prevents it from being taken or lost in bad ways. However, buried gold cannot be spent unless it is dug up.
2. You dig up buried gold using a "Recover Gold" action, simply stating how much of your buried gold you want recovered.

Quest!
• There are two types of quests: posted quests and individual quests
• Posted quests are open to any and every pirate of the Brotherhood; any available posted quests are listed with the turn report
• Individual quests are offered to a specific pirate as a random event, or as the result of another action.
• The successful completion of either type of quest will result in good stuff (gold, booty, special items, better ratings/crew/ship, etc.)

WSUCougar
09-26-2005, 06:22 AM
Rule Changes (effective Turn 11)

Reputation Points (RP) have replaced the pirate’s Harrrrr! rating. Therefore, RP represent another form of ranking among The Brethren, and any tie-breaker situations using reputation would use this number with a random element added in, such as (RP+d10).

Accumulating reputation points will also be the means to improve ratings (or “level up”). Each level will allow the pirate to select a rating to increase (note: ship & crew may not be leveled up in this manner). The levels are 25 RP, 50 RP, 100 RP, 200 RP, and so on upward, doubling the previous number. Pirates who have already attained a level or two may select their improved rating(s) immediately.

RP are earned as follows:

Each unit of gold earned [0.1]

Ships captured (each):
Guano [1]
Food [5]
Resources [10]
Trade goods [20]
Luxuries [30]
Treasure [40]

Successful raids (each):
Fishing village [5]
Coastal town [10]
Harbor city [20]
Fortress [40]
Citadel [50]

Hostage [value #]

Dueling victory [opponent’s RP/10]

Navy ship defeated [variable]

Quests completed [variable]

*A note about Masters and Minions: Masters get full reputation points, and minions half points

**A note about gold: Gold received from other pirates does not count toward reputation! Be aware that this has a significant bearing on Master/Minion relationships.

***A note about cargo: Reputation points are not directly awarded for cargo, but for the gold earned when the cargo is sold off.

****A note about hostages: Due to the notoriety one gains from word-of-mouth, hostages provide reputation points both directly and indirectly (ransom gold).

• The length between Drunken Debaucheries will no longer be tied to reputation. Also, I’m going to add the ability to “buy off” the crew and postpone the next drunk (gold cost = die roll of crew level). Buying off the crew is an action.
• Cargoes will no longer be listed with a (g), which is confusing. They will instead be listed with a (t) to indicate that their value will be multiplied by a trade roll to determine their final worth. Example: [3t guano] Likewise, hostages will be listed with an (h) since ransom values are not tied to trade ratings. Example: [8h hostage].
• I like the random events and will increase their frequency up to 20% chance per pirate per turn. Basically, if the d10 roll is a “1” than it’ll be a negative event, and if it’s a “10” it’ll be a positive one.
• Pirates who are “lost at sea” will no longer be permanently lost unless there is a pirate on the waiting list. However, bad things will tend to happen to pirates who miss consecutive turns.
• Outside of standard trade and ransom actions, a challenged pirate’s assets are frozen until the challenge is resolved, and may not be “stashed” with another pirate.
• NEW ACTION: “Recover Gold.” Gold is considered to always be with a pirate physically unless it is buried. A pirate may bury any portion of their gold whenever they wish as a free action, but retrieving any buried gold requires a separate “Recover Gold” action.

[B]Intrigue[/B]

> All pirates have been given an additional rating for Intrigue (d4). This may be increased like any other rating. It is used to determine the relative success of any intrigue actions. Be advised that a d4 is weak when it comes to intrigue, so don't expect James Bond.
> You may take the following Intrigue actions based on the intrigue rating: Steal x (must be a specific target, such as gold, items, etc.), Spy on x (learns information - you may target other pirates, trade ships, ports, etc.), Seek X's Buried Gold , Guard (acts as a counter to any intrigue against you, duration is an Intrigue dr). If you wish to not reveal your Intrigue activities, simply post "Intrigue" as your action and PM the specifics to me.
> Intrigue actions are inherently dangerous, and may result in wounds or even death. Also, if your pirate botches an intrigue roll while working against another pirate, the target pirate is entitled to a free challenge at their option.

= = = = =

[SIZE=3][B]Q & A Section[/B][/SIZE]

Feel free to post any questions about the game. The questions and their answers will be listed here. Please delete your question posts once they are answered so that the thread doesn't get too clogged up.

[B]Question:[/B]
[quote]How do recruits work and is it random how good they are, or does your reputation help that? Or are all recruits/crew the same upon recruitment?[/quote]
[B]Answer:[/B]
Your current crew can always replace losses using one or more Recruit actions and the appropriate gold cost (based on the crew's quality level).

Better full crews can be recruited, and go to the highest bidder. Ties are broken with a HARRRRR! roll. The availability of such crews is random but fairly frequent. After all...Turducken Island is a hopping spot for pirate crews.
= = = = =

[B]Question[/B]:
[quote]Be we putting these orders away from prying eyes or hoist them with ol' Skull and Bones for the rest o' the Brotherhood to see?[/quote]
[B]Answer[/B]:
Hoist 'em up th' mast for all yer Brethren to see! If ye wish to bluff, make use o' th' "edit" button, but only up until the turn deadline. Any edits or orders submitted after the deadline are null and void, and yer hungover pirate piddles in his pants for all three actions.
= = = = =

[B]Question[/B]:
[QUOTE] Can a pirate sell one o' 'is port raidin' plans to another of The Brotherhood with a Trade action?[/QUOTE]
[B]Answer[/B]:
Pirate to pirate trade of all kinds can occur, and no action is needed. I'll just need an affirmation from both parties that a deal has been reached; be sure to state item(s) and price(s).
= = = = =

[B]Question:[/B]
[QUOTE] Can a pirate contract with another couple o' cap'ns to take down such a worthy vessel and split the spoils? If yer answer be 'aye', then tell us how it would werk! Then I pose the same question for raids.[/QUOTE]
[B]Answer:[/B]
Aye, indeed. Pirates may undertake combined Cruise or Raid actions, and combine their efforts (die rolls) against the defending ship or port. Crews and ships of all involved pirates can take losses or damage.

To enable this, both pirates must affirm their intention to work together, naming the other pirate, and must do so for each action as well as on the [I]same [/I] action (1-2-3) for that turn, as follows. One pirate becomes the Master and any other pirates cooperating must becomes a Minion for that action or actions. The Master is the one who controls the Minion's action(s). It's a matter of trust, ye see.

Example:

Bloody Barry
1. Cruise Treasure Ship (master of Blackbeard = Cruise Treasure Ship)
2. Trade (master of Blackbeard = Cruise Treasure Ship)

Blackbeard
1. Minion of Bloody Barry
2. Minion of Bloody Barry

Note that in the above example, the first action is a combined effort, and the second action is a betrayal that leaves Blackbeard facing any located treasure ship alone!

= = = = =

[B]Question:[/B]
[QUOTE]As part of a raid/cruise with multiple ships, may ye designate which of the ships receives the cargo or is it always the Master? Of that same ilk, if booty overflows one of the holds, does it de-fault to the minion ship's hold because it be a waste to see it go to Davey Jones' locker and pirates don't strike me as folk who let red tape like that get in the way of booty.
[/QUOTE]
[B]Answer:[/B]
Cargo goes to the Master, bumping any lesser-valued cargo (as needed) to the Minion. The two ships are working together in all respects, but because of the nature of the relationship for that action, the Master always takes the pick of the litter. The Master can always pay off the Minion with gold to balance things out. That's a free action, by the way.
= = = = =

[B]Question:[/B]
[quote] If you have plans for a raid, how long are they good fer?[/quote]
[B]Answer:[/B]
Until you use them (or any other plan) for that same type of port.
= = = = =

[B]Question:[/B]
[quote] Can you accept a trade offer blind (ie look for an offer and accept it all in one trade action)?[/quote]
[B]Answer:[/B]
Aye. Just note that with the TRADE action.

Blade6119
09-26-2005, 06:48 AM
“Pinkbeard has come to Turducken Island to join The Brotherhood”

And since im top dog on this island in gold ill take dueling as my skill to upgrade, since im sure ill be challenged often

WSUCougar
09-26-2005, 07:25 AM
“Pinkbeard has come to Turducken Island to join The Brotherhood”
Welcome aboard. We're particularly fond o' the frilly pink parrot feathers in yer captain's hat.

Pinkbeard (20g)
Cruising d4
Boarding d4
Raiding d4
Dueling d6
Trade d4
HARRRRR! d4
Ship "Happiness" d4
Crew d4

Poli
09-26-2005, 07:28 AM
Garrr!

“Davy the Cunning has come to Turducken Island to join The Brotherhood”

HARRRRR! Me standing with me Brotherhood be better than gold from me buried treasure.

WSUCougar
09-26-2005, 07:33 AM
“Davy the Cunning has come to Turducken Island to join The Brotherhood”
Welcome aboard, you cunning little runt.

Davy the Cunning (19g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d6
Ship "Hellantic" d4
Crew d4

Izulde
09-26-2005, 07:52 AM
Avast! Torstein the Unholy has come to Turducken Island to join The Brotherhood and I be quite th' skilled one at Raiding! Damn th' Irish!

Celeval
09-26-2005, 07:58 AM
"Bart the Not-So-Cunning has come to Turducken Island to join The Brotherhood."

Arr. Our crew be the best around, and we treats them well. Arrr.

WSUCougar
09-26-2005, 08:20 AM
Avast! Torstein the Unholy has come to Turducken Island to join The Brotherhood and I be quite th' skilled one at Raiding! Damn th' Irish!
Welcome aboard, but no taters n' whiskey cargoes for you, harrrrrr!

Torstein the Unholy (18g)
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Ivy Wisp" d4
Crew d4

"Bart the Not-So-Cunning has come to Turducken Island to join The Brotherhood."
Welcome aboard. A fine crew for a slow-witted sop!

Bart the Not-So-Cunning (17g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Dreary Roger" d4
Crew d6

JAG
09-26-2005, 08:47 AM
Yarr, Billy Rumsucker has come to Turducken Island to join The Brotherhood. He likes a fine rum, but never lets his drinkin' get in the way of his CRUISING.

Raven Hawk
09-26-2005, 08:56 AM
YAAARRRRRRRRRRRRRRRRRR!!!!

Ravenbeard the Foul Smelling has come to Turducken Island in pursuit of fortune.

Blade6119
09-26-2005, 09:02 AM
YAAARRRRRRRRRRRRRRRRRR!!!!

Ravenbeard the Foul Smelling has come to Turducken Island in pursuit of fortune.

Not properly worded idiot *point laugh then goes to play with most money on island* :D

sachmo71
09-26-2005, 09:07 AM
“McShae the Picky has come to Turducken Island to join The Brotherhood”


With an upgraded boarding skill, no less.

EDIT: And my ship shall be known as the Full Corset.

Izulde
09-26-2005, 09:13 AM
YAAARRRRRRRRRRRRRRRRRR!!!!

Ravenbeard the Foul Smelling has come to Turducken Island in pursuit of fortune.

Arrr! Me laughs at the purity o'yer inexperienced self! Many o' th' men on me ship takes a likin' to th' virgin meat like yerself. Arrr!

Coffee Warlord
09-26-2005, 09:31 AM
YAR! Java Rob the Warlord has come to Turducken Island to join The Brotherhood!

We be having the finest ship in the seven seas, matey!

JAG
09-26-2005, 09:33 AM
YAR! Java Rob the Warlord has come to Turducken Island in pursuit of fortune.

Narrrrrrrr, no salty dogs will gain fortune without joining The Brotherhood.

Coffee Warlord
09-26-2005, 09:34 AM
YAR! I not be copying and pasting enough of the text! And be pasting some of the wrong text.

Not enough coffee in me system. We be fixing that.

WSUCougar
09-26-2005, 09:56 AM
Yarr, Billy Rumsucker has come to Turducken Island to join The Brotherhood. He likes a fine rum, but never lets his drinkin' get in the way of his CRUISING.
Welcome aboard. Rumors of how much ye suck have preceded ye!

Billy Rumsucker (16g)
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Drunken Whale" d4
Crew d4

McShae the Picky has come to Turducken Island to join The Brotherhood”

With an upgraded boarding skill, no less.

EDIT: And my ship shall be known as the Full Corset.
Welcome aboard. Ye can pick yer friends and ye can pick yer nose but ye cannot pick yer friend's nose!

McShae the Picky (15g)
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Full Corset" d4
Crew d4

YAR! Java Rob the Warlord has come to Turducken Island to join The Brotherhood!

We be having the finest ship in the seven seas, matey!
Welcome aboard. Just remember...drunken debauchery drinking coffee is just plain old debauchery, lad.

Java Rob the Warlord (14g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6
Crew d4

Coffee Warlord
09-26-2005, 09:59 AM
I believe I be christening me ship the "Diseased Yak"

Izulde
09-26-2005, 10:09 AM
Avast! Me ship be blessed by Father Knyghtlyng and be named th' Ivy Wisp!

Raven Hawk
09-26-2005, 10:14 AM
Stick a yarmer up yer bung-holes ye half-masted deck hands!

"Ravenbeard McNasty has come to Turducken Island to join The Brotherhood”

And if ye knew what was good fer ya's, ye'd get out of me way.

Me ship be the Syphlitic Sea Bass! And I've been known to be a heckuva raider.

vex
09-26-2005, 10:20 AM
“Iron Foot William has come to Turducken Island to join The Brotherhood”

WSUCougar
09-26-2005, 10:21 AM
"Ravenbeard McNasty has come to Turducken Island to join The Brotherhood”

Me ship be the Syphlitic Sea Bass! And I've been known to be a heckuva raider.
Welcome aboard. But I ordered the McNasty with cheese.

Ravenbeard McNasty (13g)
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4
Crew d4

WSUCougar
09-26-2005, 10:22 AM
“Iron Foot William has come to Turducken Island to join The Brotherhood”
Welcome aboard. Now get yer iron foot out o' yer mouth and tell me what rating ye'd like increased...and not yer "main mast" if ye take my meaning.

vex
09-26-2005, 10:29 AM
Welcome aboard. Now get yer iron foot out o' yer mouth and tell me what rating ye'd like increased...and not yer "main mast" if ye take my meaning.
Aye, Aye. T` that, Iron foot must reply wi': HARRRRR!

WSUCougar
09-26-2005, 10:30 AM
Iron Foot William (12g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d6
Ship "The Wandering Raider of the Seven Seas" d4
Crew d4

dacman
09-26-2005, 10:36 AM
HARRRR!!! Lazy Eye Quinn has come to Turducken Island to join The Brotherhood.

Me ship be The Silver Secret and me cunning be quite avowed in the buyin' and the sellin.'

sachmo71
09-26-2005, 10:39 AM
“Iron Foot William has come to Turducken Island to join The Brotherhood”


Geez, I hope you don't fall overboard.

vex
09-26-2005, 10:42 AM
Avast! Th' name o' Iron Foot William`s ship be called, "The Wandering Raider of the Seven Seas".

vex
09-26-2005, 10:44 AM
Geez, I hope you don't fall overboard.
Aye, that would be quite bad, but 't does come off, ye know.

vex
09-26-2005, 10:45 AM
http://www.syddware.com/cgi-bin/pirate.pl


Pretty fun:)

Raven Hawk
09-26-2005, 10:52 AM
Aye, that would be quite bad, but 't does come off, ye know.
YAARRRR! It all makes sense, it does! When the wenches were talkin' about the stump hump, it musta been ye they was a speakin' of.

JAG
09-26-2005, 10:57 AM
Me ship, the fear o' landlubbers, be called The Drunken Whale.

Poli
09-26-2005, 11:00 AM
Me thinks me ship's named "Hellantic", but since me can't read, GARR!

WSUCougar
09-26-2005, 11:50 AM
HARRRR!!! Lazy Eye Quinn has come to Turducken Island to join The Brotherhood.

Me ship be The Silver Secret and me cunning be quite avowed in the buyin' and the sellin.'
Welcome aboard. 'Tis a fact yer lazy, aye!

Lazy Eye Quinn (11g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4
Crew d4

Sublime 2
09-26-2005, 12:07 PM
“Bill the Bloated has come to Turducken Island to join The Brotherhood”

Trade shall be my upgrade and I shall be aboard the Bloated Beaver

Arctus
09-26-2005, 12:17 PM
“Lawrence The Lazy has come to Turducken Island to join The Brotherhood”

Every lazy pirate needs a good crew behind him.....except when actually doing something, then they need to be ahead of him.

Me ship be the Apathy.

Katon
09-26-2005, 12:41 PM
“Red-Eyed Ted has come to Turducken Island to join The Brotherhood”

Navigation's my specialty, aboard the Insomniac Lemming

WSUCougar
09-26-2005, 01:11 PM
“Bill the Bloated has come to Turducken Island to join The Brotherhood”

Trade shall be my upgrade and I shall be aboard the Bloated Beaver
Welcome aboard. Er, um, ye should get that condition looked at.

Bill the Bloated (10g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Bloated Beaver" d4
Crew d4

“Lawrence The Lazy has come to Turducken Island to join The Brotherhood”

Every lazy pirate needs a good crew behind him.....except when actually doing something, then they need to be ahead of him.

Me ship be the Apathy.
Welcome aboard, ye lazy, apathetic bastard!

Lawrence the Lazy (9g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4
Crew d6

“Red-Eyed Ted has come to Turducken Island to join The Brotherhood”

Navigation's my specialty, aboard the Insomniac Lemming
Welcome aboard. Ye be getting verrrrrrrrrry sleeeeeeeepy...

Red-Eyed Ted (8g)
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Insomniac Lemming" d4
Crew d4

fantastic flying froggies
09-26-2005, 02:07 PM
"Louis Vergenbois has come to Turducken Island to join The Brotherhood” ...
...and will proudly represent the Kingdom of France.

Since retreating is sadly not an option, I will take boarding as my specialty...

WSUCougar
09-26-2005, 02:13 PM
"Louis Vergenbois has come to Turducken Island to join The Brotherhood” ...
...and will proudly represent the Kingdom of France.

Since retreating is sadly not an option, I will take boarding as my specialty...
Welcome aboard. Everybody now! "Louis Louis...oh no...we gotta go. YAH YAH YAH YAH YAH. Louis Louis..."

Louis Vergenbois (7g)
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship d4
Crew d4

Wolfpack
09-26-2005, 02:46 PM
Red Jack Turner has come to Turducken Island to join The Brotherhood. ARRR!!!

I'm an expert navigator, so I'll be better at cruising. (I can't say much for the rest of meself, tho'.

As for me ship, it's the Lone Wolf.

WSUCougar
09-26-2005, 02:51 PM
Red Jack Turner has come to Turducken Island to join The Brotherhood. ARRR!!!

I'm an expert navigator, so I'll be better at cruising. (I can't say much for the rest of meself, tho'.

As for me ship, it's the Lone Wolf.
Welcome aboard. Let's see...ace o' diamonds down...n' then I draw th' queen o' hearts. RED JACK!!!

Red Jack Turner (6g)
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Lone Wolf" d4
Crew d4

kingfc22
09-26-2005, 03:19 PM
Vlad the Pillager has come to Turducken Island to join The Brotherhood.

I be an expert in raiding and Ye Olde Citadel be my target.

Blade6119
09-26-2005, 04:48 PM
Avast, Pinkbeard be taking his crew, the Upside Down Triangle Teletubbies, out on the ship Happiness for a raid of the fishing village first turn

WSUCougar
09-26-2005, 04:59 PM
Vlad the Pillager has come to Turducken Island to join The Brotherhood.

I be an expert in raiding
Welcome aboard. By chance can ye play an angelic right field?

Vlad the Pillager (5g)
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Royal Viking Star" d4
Crew d4

and Ye Olde Citadel be my target.
Ye needn't state yer business quite yet, lad.

WSUCougar
09-26-2005, 05:01 PM
Avast, Pinkbeard be taking his crew, the Upside Down Triangle Teletubbies, out on the ship Happiness for a raid of the fishing village first turn
Hold yer water, ye damn flamingo! The turn's not yet afoot. Go count yer doubloons or somethin'.

kingfc22
09-26-2005, 05:07 PM
Ye needn't state yer business quite yet, lad.
Aye, I just want to make known that the Citadel and the luxories will be mine.

Just call me ship the "Royal Viking Star"

Celeval
09-26-2005, 05:21 PM
Welcome aboard. A fine crew for a slow-witted sop!
Arrrrr, indeed. And me ship be called the Dreary Roger, while we raise the Dingy-Grey flag of Near-Surrender.

Coffee Warlord
09-26-2005, 05:38 PM
Yar, these broken down sorry excuses for sea dogs be counting thar doubloons before they be having them.

Blade6119
09-26-2005, 06:02 PM
Yar, these broken down sorry excuses for sea dogs be counting thar doubloons before they be having them.

I be having 6 more then you laddy, so you best be shuttin up before i buy your sorry excuse for a wife so me crew can have a good time

Coffee Warlord
09-26-2005, 06:18 PM
I be having 6 more then you laddy, so you best be shuttin up before i buy your sorry excuse for a wife so me crew can have a good time

Yar, she be a whining little wench anyway. I'll be selling her to ye for 10 of yar gold, matey.

Raven Hawk
09-26-2005, 09:48 PM
Yar, she be a whining little wench anyway. I'll be selling her to ye for 10 of yar gold, matey.
Bah! D'ye think we were all born on the belly o' a whale!??! We all know that she ain't worth more than a half-full spittoon!

Sublime 2
09-26-2005, 10:08 PM
Bah! D'ye think we were all born on the belly o' a whale!??! We all know that she ain't worth more than a half-full spittoon!

Arr! Me thinks I'll offer a full spittoon for her to walk me plank!

WSUCougar
09-26-2005, 10:15 PM
...or shiver me timbers?

Coffee Warlord
09-26-2005, 10:18 PM
Arr! Me thinks I'll offer a full spittoon for her to walk me plank!

That's me wife ye be talkin about, you scurvy wretch! She be worth two spittoons for yar plank, an' not a spitoon less!

Blade6119
09-26-2005, 10:47 PM
I be taking the wench for free....if you dont be likin it, brass your balls and challenge me to a duel Java Rob the Warlord

Coffee Warlord
09-26-2005, 11:03 PM
I be taking the wench for free....if you dont be likin it, brass your balls and challenge me to a duel Java Rob the Warlord

Ye be listening here and ye be listening good. When my hold be full of booty and my men by wanting thar grog, I be coming for ya then, ya Pink Bearded Bastard.

Barkeep49
09-26-2005, 11:29 PM
Vaclav the Cruel has come to Turducken Island to join The Brotherhood and don't anyone be messin wit me or mys crew as we be just a step above most of ya typical pirate scum; ya I'm talkin about you Davy!

kingfc22
09-27-2005, 01:24 AM
Aye, Vaclav. There be room for only one viking in this here brotherhood.

WSUCougar
09-27-2005, 07:04 AM
Vaclav the Cruel has come to Turducken Island to join The Brotherhood and don't anyone be messin wit me or mys crew as we be just a step above most of ya typical pirate scum; ya I'm talkin about you Davy!
Welcome aboard. Now try sayin' yer name five times fast after a few rations o' grog. Arrrrrrrrrrrrrrrgh.

Vaclav the Cruel (4g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship d4
Crew d6

Barkeep49
09-27-2005, 08:39 AM
Aye, Vaclav. There be room for only one viking in this here brotherhood.
I'll be sorry to see ye go then matey.

WSUCougar
09-27-2005, 08:46 AM
Brethren! Though we still be takin' new brothers throughout the day, prepare to set sail for Turn 1 with a deadline of 24 hours from this very moment.

If ye haven't named yer ship, do so now.

Ye should indicate three actions ye wish to undertake this turn, in order (1-2-3), and remember to indicate specifics as need be. Alas, there are no quests, crews, or ships available as yet on Turducken Island.

Ask any questions and do not be feelin' dumb about it...yer all a bunch of slow chum-haulers anyway.

Barkeep49
09-27-2005, 09:40 AM
Need wes be needin to preforms any sorts of Drunken Debauchary?

JAG
09-27-2005, 09:50 AM
Yarrrrr then. First we be giving the crew some time with the lassies in Turducken. After a few drinks o' me rum, the lassies will be warmin' their sheets. They best like the look o' me single coin or walk the plank they can. The next morn we be making for the high seas, looking for a scrawny ship for me crew be a bunch of green lads. After that, to the docks be we going to make a fortune off the booty, narrrr, and stock up on more rum.


Action 1: Wenching (1gp)
Action 2: Cruising for Ye Olde Guano
Action 3: Trading

Coffee Warlord
09-27-2005, 09:59 AM
Yar, the Diseased Yak be ready to set sail! The stores be prepared, the grog be loaded, it be time to go! Cap'n Java Rob the Warlord and me band of miscreants are goin' hunting!

Action 1: Cruising for Ye Olde Guano
Action 2: Cruising for Ye Olde Guano
Action 3: Trading

sachmo71
09-27-2005, 10:07 AM
Yar! We'll take to the seas and fall on helpless scallywags!

Action 1: Cruising for Ye Old Resources
Action 2: Trade
Action 3: Repair

We'll also be stealing some a'de farmers daughters before the Full Corset leaves. Can't have the boys grabbin' each other!

Raven Hawk
09-27-2005, 10:22 AM
Ravenbeard and the McNasty Bastards will be a doin' dis:

Action 1: Plan Ye Olde Fishing Village Raid
Action 2: Plan Ye Olde Coastal Town Raid
Action 3: Wenching (1gp)

WSUCougar
09-27-2005, 11:02 AM
Need wes be needin to preforms any sorts of Drunken Debauchary?
Not yet...this will be listed in the upcoming Turn 1 report.

Poli
09-27-2005, 11:08 AM
Garr! We be settin' sail after we spend some time lookin' for me buried treasure.

Action 1: Wenching (2gp)
Action 2: Cruising for Ye Olde Guano
Action 3: Plan a Ye Olde Fishing Village Raid

WSUCougar
09-27-2005, 11:14 AM
Action 2: Cruising for Ye Olde Treasure Ship
Harrrr! Davey, ye always were full o' bluster and gull-shit. Ye realize that treasure ship's got more cannons than ye've got pubic hairs? It's a d6 +10 for defense, and ye've got that little raft of a ship, "Hellantic," which is only a d4. She'll blow ye away, boy-o!

vex
09-27-2005, 11:20 AM
This be what th` seafarin` heartys o` The Wanderin' Raider of the Seven Seas will do, so I dasn't want any complainin' or ye`ll keel haul th' plank.

1. Plannin' a raid on ye olde fishing village
2. Minion of "Sterling Silvers"
3. Cruisin' fer ye olde foodstuffs (Master of Sterling Silvers = Cruisin' fer ye olde foodstuffs)

Barkeep49
09-27-2005, 11:25 AM
Wes been atalkin aboard da fiercest ship around, the Avenger and we shall be doin the followin:

Plan a raide on a Fishing Village and then we be crusing for a couple of guarnos.

sachmo71
09-27-2005, 11:27 AM
Wes been atalkin aboard da fiercest ship around, the Avenger and we shall be doin the followin:

Plan a raide on a Fishing Village and then we be crusing for a couple of guarnos.


and?

Coffee Warlord
09-27-2005, 11:28 AM
Garr!

We be not afraid. Hellantic and me crew can meet the challenge. We be showing the rest of these wogs how to be a pirate. Garr!

Mind ye, I would nay be upset if ye sank to the bottom of Davy Jone's Locker, but ye need ta be realizing it be impossible for ye pissant rotted carcass of a sea scow to take down a treasure ship.

Poli
09-27-2005, 11:28 AM
Garr!

vex
09-27-2005, 11:31 AM
Garr!

We be not afraid. Hellantic and me crew can meet the challenge. We be showing the rest of these wogs how to be a pirate. Garr!

Good t' be seein' that ye aren`t aftin' down from th' challenge, me swabbie member o' th' Brotherhood.

Barkeep49
09-27-2005, 11:37 AM
and?
If ye woulda taken the time to read carefully, something I know my Brotherhood Pirates aint capable of doin', you woulda seen that I said we be cruising for a COUPLE of guarnos. If ye be needin readin lessons ye just let me know.

dacman
09-27-2005, 12:22 PM
HAR! The Silver Secret and I be...

Action 1: Cruising for Ye Olde Guano
Action 2: Cruising for Ye Olde Guano
Action 3: Trading<!-- / message --><!-- sig -->

Katon
09-27-2005, 01:34 PM
We need some treasure fast. Time fer some guano!

1. Cruise for Guano
2. Cruise for Guano
3. Trade

kingfc22
09-27-2005, 01:36 PM
Arr, I wake up tis mornin to me crew ringin them blasted bells. I tell them to get the Royal Viking Star ready for an assault on the peons that line the coast. I tell me scum of the earth crew that if we be sucseedin today they be gettin ye woman to play with.


1. Plan a raid on ye olde fishing town
2. Raid ye olde fishing town
3. Wenching (2g)

WSUCougar
09-27-2005, 02:01 PM
1. Raid ye olde fishing town
2 Trade me spoils
3. Wenching (2g)
Ye best plannin' that raid first, lad.

WSUCougar
09-27-2005, 02:26 PM
Clarification:

Recruiting is an either/or action...either you have a crew that needs to replace losses suffered in boarding or raiding (i.e., a d4 -1), or you wish to upgrade your crew quality (i.e., from d4 to d6). These are two very different types of recruiting.

To replace losses, you must take a Recruiting action for each loss you wish to replace. A (-1) after your crew dice represents one loss, a (-2) two losses, and so on. You must pay the appropriate amount of gold for each replacement, based on the quality of your crew. Each d4 replacement, for example, costs 1g. Crew replacements in this manner are always available, regardless of quality level.

To upgrade your crew quality, you must wait until a better crew becomes available on Turducken Island. This is announced in the turn report. Once one or more crews are available, they will sign on with the pirate who bids the most gold using a Recruiting action in the upcoming turn. For example, if you have a d4 crew but a d6 is available for the next turn, you might use an action that says "Recruit d6 crew for 10g."

kingfc22
09-27-2005, 02:35 PM
Ye best plannin' that raid first, lad.

Garrr. Plan?? Vlad no need no plan.

Wolfpack
09-27-2005, 02:48 PM
Arr! Hmm...errr...looks like the Lone Wolf and her crew will be pillagin' the ideas of others and conducting the followin' actions:

1) Cruise for Guano
2) Cruise for Guano
3) Trade

WSUCougar
09-27-2005, 02:54 PM
HARRR! Does me reputation not matter?
The highest HARRRRR! die roll breaks any tie bids.

WSUCougar
09-27-2005, 02:57 PM
Dola matey!

Do me need to upgrade the entire crew or can I update just one crew member?
The entire crew. Just think of it as recruiting veteran crewman who boost the entire crew rating up to the next level, rather than swapping out the entire crew.

Keep in mind that your crew will eventually improve due to experience as well.

Sublime 2
09-27-2005, 03:40 PM
Arrrr! The Bloated Beaver and I be doing this

1. Cruising for Ye Olde Guano
2. Cruising for Ye Olde Guano
3. Trade

Izulde
09-27-2005, 03:47 PM
Avast! We be plannin' to raid a fishin' village first, then raidin' the blimey landlubbers, and then we be tradin' what our plunder! Arrrr!

fantastic flying froggies
09-27-2005, 04:03 PM
Louis Vergenbois and his ship, the Fantastic Flying Froggies, will cruise for foodstuffs, then cruise for more foodstuffs, and then try and trade any booty we've liberated!

All speed ahead!

ibnsgirl
09-27-2005, 05:14 PM
Lady Elizabeth the Blond has come to Turducken Island to join The Brotherhood

Aye, I saw yer "brotherhood" as a bit o' a challenge, so I'll join yer scurvy band o' brigands and show ye me skills at trading.
Let me ship be known as the "Blackened Catfish."

Blade6119
09-27-2005, 06:24 PM
ARRR, the love boat be setting sail to conquer the seas using happiness and love

1. Cruising for Ye Olde Guano
2. Cruising for Ye Olde Guano
3. Trade

Arctus
09-27-2005, 06:52 PM
ARRRR!!!!!
Lazy Lawrence be Cruising fer guano
Lazy Lawrence be Cruising fer more guano
Lazy Lawrence be Planning a raid on ye olde fishing town

sterlingice
09-27-2005, 07:34 PM
I'd like to be added to ye olde waiting list or ye olde active ship roster if there be room

SI

Coffee Warlord
09-27-2005, 07:43 PM
I'd like to be added to ye olde waiting list or ye olde active ship roster if there be room

SI

Yer not gonna be gittin' either if ye not be asking properly, ye scurvy dog.

Raven Hawk
09-27-2005, 07:46 PM
I'd like to be added to ye olde waiting list or ye olde active ship roster if there be room

SI]

Well blow me down! Anuther lily livered land lubber! Ifn' ya can read, read tha charter of tha Brudderhood!

WSUCougar
09-27-2005, 08:03 PM
Lady Elizabeth the Blond has come to Turducken Island to join The Brotherhood

Aye, I saw yer "brotherhood" as a bit o' a challenge, so I'll join yer scurvy band o' brigands and show ye me skills at trading.
Let me ship be known as the "Blackened Catfish."
Welcome aboard, fair sister. Whenever ye take a "wenching" action the interest in this dynasty will spike by 200%. ;)

Lady Elizabeth the Blond (3g)
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "Blackened Catfish" d4
Crew d4

ibnsgirl
09-27-2005, 08:50 PM
ARRRG! Me mateys, the scum of the Catfish, though slightly inebriated after a spell onshore, wish to make known that their sea legs be ready:

1. Cruising for guano,
2. Cruising for foodstuffs, and
3. Trading

dacman
09-27-2005, 09:02 PM
I'd like to be added to ye olde waiting list or ye olde active ship roster if there be room

SI
Ahoy mateys, Me found us a bilge rat! A bottle of rum to the first to five bites!

kingfc22
09-27-2005, 09:09 PM
Aye. Vlad like to go wenching with Lady Elizabeth.

kingfc22
09-27-2005, 09:10 PM
I'd like to be added to ye olde waiting list or ye olde active ship roster if there be room

SI
Ay matey, must be Greybeard the Blind.

sterlingice
09-27-2005, 10:06 PM
Sorry- had to quickly post before the Fantasy Hockey draft. I'll get on ship and information shortly.

SI

Celeval
09-27-2005, 10:20 PM
Yarrrrr.

The Dreary Roger be bowing to the desires of me crew. First, the captain be wenching with the local guvner's daughter (5gp). Then, while me first mate and the parrot be planning a raid on Ye Old Coastal Town; the crew goes wenching for the barmaids of a slightly lower class (1gp).

sterlingice
09-27-2005, 10:41 PM
“Sterling Silvers has come to Turducken Island to join The Brotherhood”

Sterling Silvers (2g)
Cruising - d4
Boarding - d4
Raiding - d4
Dueling - d4
Trade - d4
HARRRRR! - d6
Ship - "the Silver Piece" - d4
Crew - d4

(and should the ship be accepted, the following be our plan)

Silver Piece Itinerary
1. Plannin' a raid on ye olde fishing village
2. Cruisin' fer ye olde foodstuffs (Master of Iron Foot William = Cruisin' fer ye olde foodstuffs)
3. Minion of Iron Foot William

Sterling Silvers's Deep Pirate Thoughts
"I'm going to be a pirate!"

SI

WSUCougar
09-28-2005, 06:18 AM
“Sterling Silvers has come to Turducken Island to join The Brotherhood”
Welcome aboard. Too bad Turducken Island is on the gold standard....HARRRRR!

Sterling Silvers (2g)
Cruising - d4
Boarding - d4
Raiding - d4
Dueling - d4
Trade - d4
HARRRRR! - d6
Ship - "the Silver Piece" - d4
Crew - d4

WSUCougar
09-28-2005, 08:10 AM
Reminder: We sail on the morning tide. The deadline approaches.

(Do not post or edit actions after the deadline)

Poli
09-28-2005, 08:26 AM
Garr!

WSUCougar
09-28-2005, 08:51 AM
The Turn 1 Deadline has passed

Poli
09-28-2005, 10:46 AM
Garr!

sterlingice
09-28-2005, 10:48 AM
Garr!
http://www.amazonworld.co.uk/images/animals_plants/garr_fish.jpg ?

SI

Raven Hawk
09-28-2005, 10:52 AM
Garr!
http://home.comcast.net/%7Essecora/tgarr.jpg

sachmo71
09-28-2005, 10:52 AM
harrr!

Poli
09-28-2005, 11:38 AM
http://home.comcast.net/%7Essecora/tgarr.jpg2 points. You know me too well, RH. :)

WSUCougar
09-28-2005, 11:39 AM
TURN 1 REPORT:

HARRRRR! A flurry of activity initiates The Brotherhood! Gold and guano for some, live and learn for the rest, eh? That’s the pirate way.

Two d6 crews have made themselves available on Turducken Island, and will join the pirate who offers them the most gold as a signin’ bonus. HARRRRR! die rolls break any ties. Remember, this be a RECRUIT action and is separate from any other one.

The “Maggie,” a d6 ship, is for sale down at the wharf. It’s a fine and hardy vessel. The owner has not set a price but will accept offers; just include your offer as part of any TRADE action.

Posted Quest: A dueling tournament will be held in Turn 2. Weapons will be blunt-edged, so no wounds will be taken. All participants will face off in individual combat, with the match-ups drawn by lot. The winner of the tournament will take home a +1 dueling sword. The numbers will be bolstered by other pirates (not of The Brotherhood) to fill enough slots to make a 4, 8, or 16 field. Note QUEST as your 3rd action in Turn 2 if you wish to participate.

Remember to list a mandatory Drunken Debauchery action if you have one for Turn 2. Also be aware of crew losses or ship damage, as well as accept or decline any trade offers.

Please drop me a PM if you see any errors.

=================

The results (in updated rank order):

Pinkbeard (20g)
Cruising d4
Boarding d4
Raiding d4
Dueling d6
Trade d4
HARRRRR! d4
Ship "Happiness" d4
Crew d4

Next Drunken Debauchery: Turn 3

1. Cruising for Ye Olde Guano = no ships found
2. Cruising for Ye Olde Guano = no ships found
3. Trade = nothing to trade

=====

Torstein the Unholy (18g)
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Ivy Wisp" d4 -1
Holds: [4g][empty]
Crew d4

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Plan to raid a fishing village = A most excellent plan is devised! (6 dr)
2. Raid fishing village = 13 raid (6+2+1+4) vs. 13 defense (3+4+4+2) = A narrow victory! Alas, the Ivy Wisp took some damage. No gold was found (since the result was a tie), but guano cargo amounting to 4g was taken.
3. Trade = An offer of 4g was made for yer guano (4g x 1 trade dr). Do ye accept?

=====

[U][B]Davy the Cunning (17g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [3]
Dueling d4
Trade d4
HARRRRR! d6
Ship "Hellantic" d4
Holds: [2g][empty]
Crew d4

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Wenching (2gp) = A poor effort (9 dr + 1 Harrrr! dr + 2g) fails miserably! The wenches (59 dr) cackle mockingly and spurn ye!
2. Cruising for Ye Olde Guano = Ship found! 8 boarding (1+4+3) vs. 8 defense (4+3+1), and the ship is narrowly captured without crew loss or ship damage! Huzzah! Guano booty amounting to 2g is placed in one of Hellantic’s holds.
3. Plan a Ye Olde Fishing Village Raid = A decent plan is devised (3 dr)

=====

[U][B]Billy Rumsucker (15g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Drunken Whale" d4
Crew d4

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Wenching (1gp) = A poor effort (8 dr + 3 Harrrr! dr + 1g) fails miserably! The gorgeous wenches (87 dr) cackle mockingly and spurn ye!
2. Cruising for Ye Olde Guano = no ship found
3. Trading = nothing to trade

=====

[U][B]McShae the Picky (15g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Full Corset" d4
Crew d4
Quest: Track down the “Shelly Baker” (luxuries)

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Cruising for Ye Old Resources = no ship found
2. Trade = nothing to trade
3. Repair = nothing to repair

Random Event: A fisherman with an old grudge against the captain of the “Shelly Baker” tells you of its typical trade route. The vessel carries luxuries, but if you wish to Cruise for it the frequency roll will be a d4 rather than a d10 due to this information. This is an individual quest. You may share or trade this information.

=====

[U][B]Java Rob the Warlord (14g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6
Holds: [1g][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Cruising for Ye Olde Guano = Ship found! 9 boarding (3+3+3) vs. 8 defense (2+2+4), and the ship is narrowly captured. You suffer one crew loss. Huzzah! Guano booty amounting to 1g is placed in one of the Diseased Yak’s holds.
2. Cruising for Ye Olde Guano = no ship found
3. Trading = An offer of 3g was made for yer guano (1g x 3 trade dr). Do ye accept?

=====

[U][B]Ravenbeard McNasty (12g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Plans: Fishing Village [3], Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4
Crew d4

Next Drunken Debauchery: Turn 3

Turn 1 Actions:
1. Plan Ye Olde Fishing Village Raid = A decent plan is devised (3 dr)
2. Plan Ye Olde Coastal Town Raid = A decent plan is devised (3 dr)
3. Wenching (1gp) = A poor effort (6 dr + 4 Harrrr! dr + 1g) fails miserably! The spectacular wenches (94 dr) cackle mockingly and spurn ye!

=====

[U][B]Iron Foot William (12g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [1]
Dueling d4
Trade d4
HARRRRR! d6
Ship "The Wandering Raider of the Seven Seas" d4 -1
Holds: [5g][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 7

Turn 1 Actions:
1. Plan a raid on ye olde fishing village = A poor plan was devised [1]
2. Cruisin' fer ye olde foodstuffs (as minion of Sterling Silvers) = Ship found! Boarding 17 (2/3 + 4/4 + 1/3) vs Defense 13 (4+4+5) is successful, but the battle is bloody and both pirates suffer a crew loss. Foodstuffs amounting to 2g are added to the Silver Piece’s hold.
3. Cruisin' fer ye olde foodstuffs (Master of Sterling Silvers = Cruisin' fer ye olde foodstuffs) = Ship found! Boarding 18 (4/3 + 3/1 + 3/4) vs Defense 13 (6+4+3) is successful, but both pirate ships are damaged in the fray. Foodstuffs amounting to 5g are added to the Wandering Raider’s hold.

=====

[U][B]Bart the Not-So-Cunning (11g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Dreary Roger" d4
Crew d6+1

Next Drunken Debauchery: Turn 4 (will be ignored, thanks to the wenches)

Turn 1 Actions:
Wenching (5gp) = Wenching 32 (25 dr + 2 Harrrr! Dr + 5g) successfully beds some homely farm girls (21 dr)! Ye can ignore your next Drunken Debauchery, and have a +1 crew through the end of Turn 2.
Plan raid on Ye Old Coastal Town = A decent plan is devised (3 dr)
Wenching (1gp) = Wenching 99 (96 dr + 2 Harrrr! Dr + 1g) successfully beds some classy whores (43 dr)! Ye can ignore your next Drunken Debauchery, and have a +1 crew through the end of Turn 2.

=====

[U][B]Lazy Eye Quinn (11g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4 -1
Crew d4 -1

Next Drunken Debauchery: Turn 4

Turn 1 Actions:
1. Cruising for Ye Olde Guano = no ship found
2. Cruising for Ye Olde Guano = Ship found! But Boarding 5 (3+1+1) vs Defense 10 (4+4+2) fails – this is one tough guano captain! - and the ship and crew both suffer.
3. Trading = nothing to trade

=====

[U][B]Bill the Bloated (10g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Bloated Beaver" d4 -1
Crew d4 -1

Next Drunken Debauchery: Turn 2

Turn 1 Actions:
1. Cruising for Ye Olde Guano = no ship found
2. Cruising for Ye Olde Guano = Ship found! But Boarding 6 (1+2+3) vs Defense 10 (2+4+4) fails – this guano captain is a nasty SOB! - and the ship and crew both suffer.
3. Trade = nothing to trade

=====

[U][B]Vlad the Pillager (10g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Royal Viking Star" d4
Holds: [1g][empty]
Crew d4 +1

Next Drunken Debauchery: Turn 4 (will be ignored, thanks to the wenches)

Turn 1 Actions:
1. Plan a raid on ye olde fishing town = A good plan was devised [4]
2. Raid ye olde fishing village = 10 raid (4+1+3+2) vs. 7 defense (3+2+1+1) = A bloodless victory! 7g is plundered, as well as guano amounting to 1g.
3. Wenching (2g) = An outstanding effort (93 dr + 4 Harrrr! dr + 2g) beds some old hags (9)! But what’s done is done, and the crew is content. Ye can ignore your next Drunken Debauchery, and have a +1 crew through the end of Turn 2.

=====

[U][B]Lawrence the Lazy (9g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plan: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4
Crew d6

Next Drunken Debauchery: Turn 2

Turn 1 Actions:
1. Cruising fer guano = no ship found
2. Cruising fer more guano = no ship found
3. Planning a raid on ye olde fishing town = A mediocre plan is devised [2]

=====

[U][B]Red-Eyed Ted (8g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4 -2 (case o’ the crabs)
Ship "Insomniac Lemming" d4 -2
Holds: [4g][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 5

Turn 1 Actions:
1. Cruise for Guano = Ship found! But Boarding 5 (2+1+2) vs Defense 8 (3+2+3) fails – guano breeds tough captains - and the ship and crew both suffer.
2. Cruise for Guano = Ship found! Boarding 7 (3+1+3) vs Defense 6 (2+3+1) succeeds, though the Insomniac Lemming is damaged further. Guano amounting to 4g is placed in the ship’s hold.
3. Trade = An offer of 4g was made for yer guano (4g x 1 trade dr). Do ye accept?

Random Event: Damn, Ted, your eyes aren’t all that be red. That’s a nasty case o’ the crabs. (HARRRRR! rating suffers a -2 modifier next turn, and -1 the turn after that),

=====

[U][B]Louis Vergenbois (7g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship d4
Crew d4

Next Drunken Debauchery: Turn 3

Turn 1 Actions:
1. cruise for foodstuffs = no ship found
2. cruise for more foodstuffs = no ship found
3. trade = nothing to trade

=====

[U][B]Red Jack Turner (6g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Lone Wolf" d4
Holds: [2g][empty]
Crew d4

Next Drunken Debauchery: Turn 2

Turn 1 Actions:
1) Cruise for Guano = Ship found! Boarding 8 (4+1+3) vs Defense 4 (1+1+2) succeeds easily against this weakling. Guano amounting to 2g is placed in the Lone Wolf’s hold.
2) Cruise for Guano = no ship found
3) Trade = An offer of 6g was made for yer guano (2g x 3 trade dr). Do ye accept?

=====

[U][B]Vaclav the Cruel (4g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship “Avenger” d4 -1
Holds: [2g][empty]
Crew d6

Next Drunken Debauchery: Turn 2

Turn 1 Actions:
1. Plan a raid on a Fishing Village = a decent plan is devised [3]
2. Cruise for guano = Ship found! Boarding 7 (1+3+3) vs Defense 6 (2+1+3) narrowly succeeds. Guano amounting to 2g is placed in the Avenger’s hold.
3. Cruise for guano = Ship found! Boarding 9 (3+1+5) vs Defense 11 (4+4+3) fails against a tough guano ship, and the Avenger is damaged in the fight.

=====

[U][B]Lady Elizabeth the Blond (3g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "Blackened Catfish" d4
Crew d4

Next Drunken Debauchery: Turn 5

Turn 1 Actions:
1. Cruising for guano = no ship found
2. Cruising for foodstuffs = no ship found
3. Trading = nothing to trade

=====

[U][B]Sterling Silvers (2g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [3]
Dueling d4
Trade d4
HARRRRR! d6
Ship "the Silver Piece" - d4 -1
Holds: [2g][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 7

Turn 1 Actions:
1. Plannin' a raid on ye olde fishing village = a decent plan is devised [3]
2. Cruisin' fer ye olde foodstuffs (Master of Iron Foot William = Cruisin' fer ye olde foodstuffs) = Ship found! Boarding 17 (2/3 + 4/4 + 1/3) vs Defense 13 (4+4+5) is successful, but the battle is bloody and both pirates suffer a crew loss. Foodstuffs amounting to 2g are added to the Silver Piece’s hold.
3. 3. Cruisin' fer ye olde foodstuffs (as Minion of Iron Foot William) = Ship found! Boarding 18 (4/3 + 3/1 + 3/4) vs Defense 13 (6+4+3) is successful, but both pirate ships are damaged in the fray. Foodstuffs amounting to 5g are added to the Wandering Raider’s hold.

WSUCougar
09-28-2005, 11:39 AM
TURN 2 DEADLINE IS 24 HOURS FROM THIS VERY MOMENT!

Coffee Warlord
09-28-2005, 11:54 AM
I be happy to accept the bid for me guano booty, first of all. Cap'n Java Rob the Warlord be happy the thar be someone dumb enough to be buying me guano.

Then....

We be offering to Recruit one of the d6 crews, and be offering 6gp for thar services.
We be a Minion ta Ravenbeard McNasty, and be sharing our grog with the fine Cap'n.
And we be Cruising for s'more Guano

Barkeep49
09-28-2005, 12:15 PM
Arr! Me ship be damaged and me crew restless.

Vlad the Cruel and the fearsome ship Avenger shall:
1. TRADE me valuables (and if I can do this with one action, I be bidding 1 GP for the ship!)
2. We be needin some DRUNKEN DEBAUCHARY
3. If me and me crew be up to it, I would like to be partakin in the Deuling Tournament and so be QUESTING

Raven Hawk
09-28-2005, 12:16 PM
Yaaarrrr!

Not an entirely unproductive turn for Ravenbeard and the McNasty Bastards.

We'll be doin' this a' next:

Action 1: Plan Ye Olde Harbor City Raid
Action 2: Raid Ye Olde Coastal Town using decent {3} plans (Master of Java Rob = Raid Ye Olde Coastal Town using decent {3} plans)
Action 3: Trade - Sell me goods and offer 11g on "The Maggie"

WSUCougar
09-28-2005, 12:17 PM
NOTE:
A word about recruiting crew bids...the only thing that counts in terms of bidding is the final amount listed at the deadline. Bluff away to your heart's content, but you will only be held to a bid if it's there at the deadline. However, also note that editing your bids (or any other part of your action post) after the deadline negates your whole turn.

WSUCougar
09-28-2005, 12:21 PM
NOTE:
A word about raiding and holds...a single successful raid has the potential to fill your ship's holds with cargo. It often will only fill one hold, but it can fill more. Keep this in mind when conducting multiple raids and/or cruising in the same turn, as you may end up losing some booty value due to lack of space.

Wolfpack
09-28-2005, 12:27 PM
Arr! We be glady acceptin' the 6g offer for the guano we carry. As for our next round of actions, we be conductin' the followin'

1) Cruise for guano
2) Plan a raid on a fishing village
3) Suffer drunken debauchery

Poli
09-28-2005, 12:29 PM
Garr! Me be needin' a new crew.

Barkeep49
09-28-2005, 12:29 PM
Cougarrr can I be gettins me a ruling on whether I may combine my trade and bid action?

sterlingice
09-28-2005, 12:32 PM
Silver Piece Itinerary
(tentatively, of course)
1. Recruit a d4 pirate to replace the fallen one, who was given a proper burial at sea {1g}
2. Trade- get ye olde offer on the foodstuffs
3. Raid on ye olde fishing village using decent {3} plans (Master of Iron Foot William = Raid on ye olde fishing village)

Sterling Silvers's Deep Pirate Thoughts
"One day in and we've already lost a shipmate :("

Sterling Silvers's Pirate Stats
Ye Olde Foodstuffs Boarded: 2

SI

dacman
09-28-2005, 12:34 PM
Har! Please be postin' yer pirate name with yer actions! I'm a slow-witted pirate cap'n and I can't keep track! (is there a rule?)

Barkeep49
09-28-2005, 12:34 PM
Me crew has been talking and we will gladly accept ye bids for our decent raiding plans (3) on a Farming Village.

Raven Hawk
09-28-2005, 12:36 PM
Me crew has been talking and we will gladly accept ye bids for our decent raiding plans (3) on a Farming Village.
Ye'll be lucky to get the clap fer plans like that!

WSUCougar
09-28-2005, 12:39 PM
Cougarrr can I be gettins me a ruling on whether I may combine my trade and bid action?
Avast yer blind bartendin' self!
just include your offer as part of any TRADE action.
The answer be "AYE!"

WSUCougar
09-28-2005, 12:40 PM
Har! Please be postin' yer pirate name with yer actions! I'm a slow-witted pirate cap'n and I can't keep track! (is there a rule?)
'Tis a good rule, aye. Eases me sufferin' mind as well.

Barkeep49
09-28-2005, 12:40 PM
Ye'll be lucky to get the clap fer plans like that!
And ye will be lucky to not recieve me dagger in his back for comments like that!

WSUCougar
09-28-2005, 12:41 PM
And ye will be lucky to not recieve me dagger in his back for comments like that!
Call him out! CHALLENGE HIM!

*hoots of bravado and assorted questioning of manhoods*

sachmo71
09-28-2005, 12:55 PM
McShae the Picky

1. Cruising for Luxuries (quest)
2. Trade and offer 10g fer "Maggie"
3. Quest (tourney)

Raven Hawk
09-28-2005, 01:01 PM
And ye will be lucky to not recieve me dagger in his back for comments like that!

Pah! Lucky? Ye'd be lucky if'n ye could hit a the broadside of a frigate with grapeshot from 3 meters!

Katon
09-28-2005, 01:10 PM
Red-Eyed Ted

I dasn't feel like goin' anywhere today.

1. Trade (looking for a new offer for my guano, accepting whatever I can find)
2. Recruit one of the d6 crews (7g)
3. Plottin' a raid on the local fishing village

Note that I'll have at least 12g (possibly more) after selling the guano

WSUCougar
09-28-2005, 01:10 PM
Not that I can afford her, but can you rename "The Maggie" if you buy her?
Harrrr! She was owned by the dread pirate Rod Stewart...got somethin' against him? But the answer be "Aye!"

vex
09-28-2005, 01:22 PM
Iron Foot William

1. Recruit - 1 d4 crewmate(1g)
2. Trade foodstuffs(and accept) and aquire the "Maggie" (10g)
3. Minion of Sterling Silvers

sterlingice
09-28-2005, 01:45 PM
Me crew has been talking and we will gladly accept ye bids for our decent raiding plans (3) on a Farming Village.
We be but a poor crew on the Silver Piece, but we'd offer up our only 1g we have left.

SI

Sublime 2
09-28-2005, 01:58 PM
Bill the Bloated

1. Plan a fishing village raid
2. Plan a fishing village raid
3. Drunkin Debauchery!

Barkeep49
09-28-2005, 02:17 PM
While Stirling Silvers be a good Cap't wes were unable to reach an agreement and so we will listen to any other offers ye might have for our raid plans.

dacman
09-28-2005, 03:28 PM
Lazy Eye Quinn

1) Recruit crew replacement
2) Repair ship
3) QUEST (a duelin' we be goin')

ibnsgirl
09-28-2005, 03:57 PM
Well that sailed' less than spectacularly.
Seein' as how th' crew o' th' Blackened Catfish be ou' o' sorts, we intend t':

1. Plot a raid on a local fishin' village, an'
2. Continue in the'r search fer guano
I, Lady Elizabeth the Blond, on th' other hand, be goin' t' get me anger ou' by joinin' in th'
3. Quest.

Izulde
09-28-2005, 04:24 PM
Avast! Me ship and me crew they did well thanks to m'superior plannin'! We be acceptin' th' offer for our guano and be makin' the followin' plans.

1. Drunken debauchery
2. Trade and offer for th' Maggie (7 gp)
3. Avast! Me be takin' out the' others in the Duel Quest!

Arctus
09-28-2005, 04:39 PM
Lazy Lawrence's Turn 2 Actions:
1. Cruising fer yet more guano
2. Cruising fer still yet more guano
3. Drunken Debauchery

Poli
09-28-2005, 05:26 PM
DAVY THE CUNNING

Garr! Me crew is a bit soft.

1. RECRUIT D6 Crew. Be offering 5g for their services.

2. Cruise for Ye Olde Guano.

3. Trade. We be looking at that new ship as well. We be offering 11g for it, lad.

kingfc22
09-28-2005, 09:05 PM
Garr. Me men like ye olde hags, but they be wanten sum real ladys next time.

kingfc22
09-28-2005, 09:10 PM
Ye'll be lucky to get the clap fer plans like that!
cl..

kingfc22
09-28-2005, 09:15 PM
Vlad the Pillager and the Royal Viking Star will use day 2:

1. Plan a raid on ye old coastal town
2. Trade me guano
3. Recruit d6 crew - Vlad be offering 5g for the new viking crew

Blade6119
09-28-2005, 09:26 PM
The love boat failed miserably...i be pissed....best take my dueling talent to test and kick everyones ass!!

1. Cruising for Ye Olde Guano
2. Cruising for Ye Olde Guano
3. Avast! Me be takin' out the' others in the Duel Quest!

JAG
09-29-2005, 09:33 AM
Billy Rumsucker: *spits* NARRRRRRRRRR, ourrrr luck best be improvin' or at the bottom o' t'sea go we. This time we be plannin' and preparin' more b'fore settin' out.

1. Wenching (1gp)
2. Plan a Ye Olde Fishing Village raid
3. Quest (Billy Rumsucker's drunken dueling be known o'er the Seven Seas, nyarrrrrrrrrrrr)

sachmo71
09-29-2005, 09:58 AM
Iron Foot William

1. Recruit - 1 d4 crewmate(1g)
2. Trade foodstuffs(and accept) and aquire the "Maggie" (10g)
3. Minion of Sterling Silvers


I be seeing a duel in yer future, lad!

vex
09-29-2005, 10:27 AM
I be seeing a duel in yer future, lad!
I be a waitin.

WSUCougar
09-29-2005, 10:44 AM
The Turn 2 Deadline approaches...don't be caught with your parrot down, HARRRRR!

Poli
09-29-2005, 11:47 AM
Garr! Time check.

Coffee Warlord
09-29-2005, 11:48 AM
I be busy at work, and did nae have time for the proper voice, matey.

But it still be past the time for givin ar command to the lads.

Poli
09-29-2005, 11:48 AM
Garr, where be your piratey voice? Walk the plank!

WSUCougar
09-29-2005, 12:14 PM
Obviously, the deadline be passed.

I'll have the Turn 2 Report up a bit later.

sachmo71
09-29-2005, 12:19 PM
Garr! Time check.


ARRR!! Now YOU be having a duel comin', ya skurvy sea snake skin!

Poli
09-29-2005, 12:19 PM
Garr!

sachmo71
09-29-2005, 12:28 PM
Garr!


ye be a skallywag!

Poli
09-29-2005, 12:29 PM
Silence, Wog!

Raven Hawk
09-29-2005, 01:26 PM
Silence, Wog!
Avast ye, scoundrel! It seems as though I weren't cunning enough to out-cunning ol' Davy, yet just cunning enough be his equal. Yaarrrr!!! I think me needs another bottle of rum. The ol' headache's acomin' back.

JAG
09-29-2005, 01:30 PM
I think me needs another bottle of rum.

Billy Rumsucker can set ye up for only a bit o' yer gold.

Coffee Warlord
09-29-2005, 01:37 PM
Avast ye, scoundrel! It seems as though I weren't cunning enough to out-cunning ol' Davy, yet just cunning enough be his equal. Yaarrrr!!! I think me needs another bottle of rum. The ol' headache's acomin' back.

Worry not me brother o' the seas. We be taking our share o' rum from the land lubbers we be raiding!

Raven Hawk
09-29-2005, 01:57 PM
Worry not me brother o' the seas. We be taking our share o' rum from the land lubbers we be raiding!
Aye, matey! But I dare say that I doubt any will be makin' it back to our boats in a barrel. In arr bellies, aye! In a barrel, nay . . .

ibnsgirl
09-29-2005, 02:32 PM
Methinks that while the other cap'ns be drunk be me chance t' get the boys to part with a mite o' the'r gold!

Avast, ye crew o' the Blackened Catfish! Up with yeselves! We be "negotiatin" with our friends in the Brotherhood!

*Waves lapping against ship mixed with snoring*

Note to me self: not to be lettin' Blind-Eye Bill keep watch ov'r our own stash o' rum... :rolleyes:

WSUCougar
09-29-2005, 04:32 PM
TURN 2 REPORT:

HARRRRR! A lively passing o’ th’e tides, if ever there was one.

Pirate lore o’ th’ day: “Th’ lobsters may be red, but th’ crabs make ye so.”

Two d6 crews were pleased to take berths aboard Red-Eyed Ted’s “Insomniac Lemming” and Java Rob’s “Diseased Yak.”

Offers:
Red-Eyed Ted 7g
Java Rob 6g
Davy the Cunning 5g
Vlad the Pillager 5g

Given the fine prospects serving with The Brotherhood, another d6 crew has made themselves available for Turn 3, and will join the pirate who offers them the most gold. HARRRRR! die rolls break any ties. Remember, this be a RECRUIT action and is separate from any other one.

The owner of the “Maggie,” a d6 ship, has parted with the vessel for the tidy sum of 11g. Noting that “Ravenbeard McNasty’s gold is as good as Davy’s, but his reputation ain’t,” the seller sold the ship to Davy the Cunning.

Offers:
Davy the Cunning 11g
Ravenbeard McNasty 11g
Iron Foot William 10g
McShae the Picky 10g
Vaclav the Cruel 1g

Quest Dueling Tournament
Eight pirates (seven of The Brethren) participated in the dueling tournament. The best duel of the day took place in the semifinals between Pinkbeard and Lazy Eye Quinn, and Pinkbeard went on to win the tourney and the +1 dueling sword.

Quarterfinals:
Pinkbeard defeated Vaclav the Cruel
Lazy Eye Quinn defeated McShae the Picky
Torstein the Unholy defeated Lady Elizabeth the Blond
Billy Rumsucker defeated Pufferfish Pete

Semifinals:
In an epic duel, Pinkbeard defeated Lazy Eye Quinn
Billy Rumsucker defeated Torstein the Unholy

Final:
Pinkbeard defeated Billy Rumsucker to win the prized dueling sword

Remember to list a mandatory Drunken Debauchery action if you have one for Turn 3. Also note any crew losses or ship damage, as well as accept or decline any trade offers.

PM me if ye spot any errors.

= = = = =

The results:

Iron Foot William (31g)
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [1]
Dueling d4
Trade d4
HARRRRR! d6
Ship "The Wandering Raider of the Seven Seas" d4 -2
Holds: [3g][empty]
Crew d4

Next Drunken Debauchery: Turn 7

Turn 2 Actions:
1. Recruit d4 crewmate (1g)
2. Trade foodstuffs (and accept) and aquire the "Maggie" (10g) = Ye were offered and accepted 20g for yer cargo. Yer 10g offer for the “Maggie” was rejected.
3. Minion of Sterling Silvers = Raid on ye olde fishing village using decent {3} plans = Raid 14 (3+1/1+0/3+2/4) vs. Defense 14 (4+4+4+2) = A narrow victory! Both ships took damage. No gold was plundered, but guano amounting to 4g+3g was taken and divided between the two ships.

= = = = =

[U][B]Ravenbeard McNasty (30g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Plans: Fishing Village [3], Harbor City [6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4 -1
Holds: [6g][2g]
Crew d4

Next Drunken Debauchery: Turn 3

Turn 2 Actions:
Action 1: Plan Ye Olde Harbor City Raid = An excellent plan has been devised [6]
Action 2: Raid Ye Olde Coastal Town using decent {3} plans (Master of Java Rob = Raid Ye Olde Coastal Town) = Raid 26 (3+6/2+1/5+4/5) vs. Defense 12 (4+2+4+2) = A glorious victory! The "Syphlitic Sea Bass" took damage. 23g was plundered, as well as foodstuffs amounting to 6g+2g+1g. The latter goes into the hold of the “Diseased Yak.”
Action 3: Trade = Ye’ve been offered 12g for the first cargo and 6g for the second. Do ye accept? Yer 11g offer for the “Maggie” was rejected in favor of Davy the Cunning.

Random Event: Eyes a-goggle at all of that plundered wealth, your purser has run off with 5g. Ye can spend an action hunting him down, with an 80% chance of catching him in Turn 3, or ye can wait, but each turn ye wait reduces yer chances of finding him by 20% until the trail goes cold fer good after Turn 6.

= = = = =

[U][B]Torstein the Unholy (22g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Dueling d4
Trade d4
HARRRRR! d4
Ship "Ivy Wisp" d4 -1
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 4

Trade offer accepted: 4g

Turn 2 Actions:
1. Drunken debauchery = An unnecessary drinkfest, but a fine one all the same.
2. Hangover
3. Quest: Lost to Billy Rumsucker in the semi-finals of the dueling tourney.

= = = = =

[U][B]Pinkbeard (20g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d6 (+1 sword)
Trade d4
HARRRRR! d4
Ship "Happiness" d4
Holds: [1g][empty]
Crew d4

Next Drunken Debauchery: Turn 3

1. Cruising for Ye Olde Guano = Ship found! Boarding 9 (4+3+2) vs. Defense 7 (2+3+2), and the ship is captured, yielding 1g worth of guano without crew loss or ship damage.
2. Cruising for Ye Olde Guano = No ship found
3. Quest = Ye won the dueling tournament! Ye take home a (+1) dueling sword.

= = = = =

[U][B]Red-Eyed Ted (17g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4 -1 (case o’ the crabs)
Ship "Insomniac Lemming" d4 -2
Holds: [empty][empty]
Crew d6

Next Drunken Debauchery: Turn 5

Turn 2 Actions:
1. Trade (accepting whatever I can find) = My, what lovely guano; a whopping 16g offered and accepted!
2. Recruit one of the d6 crews (7g) = Accepted!
3. Plottin' a raid on the local fishing village = A mediocre plan was devised [2]

Random Event: Damn, Ted, your eyes aren’t all that be red. That’s a nasty case o’ the crabs. (HARRRRR! rating suffers a -1 modifier next turn)

= = = = =

[U][B]McShae the Picky (15g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Full Corset" d4 -1
Crew d4 -1
Quest: Track down the “Shelly Baker” (luxuries)

Next Drunken Debauchery: Turn 4

Turn 2 Actions:
1. Cruising for Luxuries (quest) = Found the “Shelly Baker!” But Boarding 7 (3+1+3) vs. Defense 13 (3+6+5) goes poorly, and the “Full Corset” takes damage and a crew loss. The “Shelly Baker” escapes!
2. Trade and offer 10g fer "Maggie" = Yer offer was rejected.
3. Quest: Lost to Lazy Eye Quinn in the quarterfinals of the dueling tourney.

Random Event: A fisherman with an old grudge against the captain of the “Shelly Baker” tells you of its typical trade route. The vessel carries luxuries, but if you wish to Cruise for it the frequency roll will be a d4 rather than a d10 due to this information. This is an individual quest. You may share or trade this information.

= = = = =

[U][B]Billy Rumsucker (14g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Drunken Whale" d4
Crew d4 +1

Next Drunken Debauchery: Turn 4 (can be ignored, thanks to the wenches)

Turn 2 Actions:
1. Wenching (1gp) = A strong effort (78 dr + 2 Harrrr! dr + 1g) bags some homely wenches (26 dr). Ye can ignore your next Drunken Debauchery, and have a +1 crew through the end of Turn 3.
2. Plan a Ye Olde Fishing Village raid = A poor plan has been devised [1]
3. Quest: Lost to Pinkbeard in the dueling tourney final.

= = = = =

[U][B]Red Jack Turner (12g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Lone Wolf" d4 (-1 barnacles)
Holds: [empty][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 7

Trade offer accepted: 6g

Turn 2 Actions:
1) Cruise for guano = Ship found! Boarding 6 (1+3+2) vs. Defense 10 (3+3+4), and the ship escapes after thinning your mates a bit. You suffer one crew loss.
2) Plan a raid on a fishing village = A poor plan is devised [1]
3) Drunken debauchery = Aaaargh! Ye been drinkin’ swill with Lawrence the Lazy again, haven’t ye?!? Ye be hungover through th’ end o’ Turn 3!

Random Event: Th’ “Lone Wolf” has an accumulation o’ barnacles, lad. She’ll suffer a -1 until ye spend an action careening her hull.

= = = = =

[U][B]Java Rob the Warlord (11g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6
Holds: [1g][empty]
Crew d6

Next Drunken Debauchery: Turn 4

Trade offer accepted: 3g

Turn 2 Actions:
1. Recruit d6 crew for 6g = Offer accepted!
2. Minion of Ravenbeard McNasty = Raid Ye Olde Coastal Town = Raid 26 (3+6/2+1/5+4/5) vs. Defense 12 (4+2+4+2) = A glorious victory! 23g is plundered by Ravenbeard, as well as foodstuffs amounting to 6g+2g+1g. The latter goes into the hold of the “Diseased Yak.”
3. Cruising for Guano = No ship found.

= = = = =

[U][B]Bart the Not-So-Cunning (11g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Dreary Roger" d4
Crew d6

Next Drunken Debauchery: Turn 4 (will be ignored, thanks to the wenches)

Turn 2 Actions:
Lost at sea. Will he return?

= = = = =

[U][B]Bill the Bloated (10g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [4][2]
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Bloated Beaver" d4 -1
Crew d4 -1

Next Drunken Debauchery: Turn 5

Turn 2 Actions:
1. Plan a fishing village raid = A fine plan was devised [4]
2. Plan a fishing village raid = A mediocre plan was devised [2]
3. Drunken Debauchery = What a bunch o’ quiet, peaceful drunks! The hangover is already at an end.

= = = = =

[U][B]Vlad the Pillager (10g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Plans: Coastal town [5]
Dueling d4 -2
Trade d4
HARRRRR! d4
Ship "Royal Viking Star" d4
Holds: [1g][empty]
Crew d4

Next Drunken Debauchery: Turn 4 (will be ignored, thanks to the wenches)

Turn 2 Actions:
1. Plan a raid on ye old coastal town = A very solid plan was devised [5]
2. Trade me guano = An offer of 2g was made fer yer cargo. Do ye accept?
3. Recruit d6 crew = Yer 5g offer was rejected

Random event: Bugger ye! Ye’ve turned yer ankle stepping on an empty bottle o’ rum. Yer -2 for dueling in Turn 3, and -1 for Turn 4.

= = = = =

[U][B]Lawrence the Lazy (9g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plan: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4
Holds: [4g][empty]
Crew d6

Next Drunken Debauchery: Turn 5

Turn 2 Actions:
1. Cruising fer yet more guano = no ship found
2. Cruising fer still yet more guano = Ship found! Boarding 8 (3+4+1) vs. Defense 5 (1+3+1), and the ship is captured without loss. Huzzah! Guano amounting to 4g is taken.
3. Drunken Debauchery = Aaaargh! Me achin’ head! T’was an epic drunk…ye be hungover through th’ end o’ Turn 3!

= = = = =

[U][B]Louis Vergenbois (7g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship d4
Crew d4

Next Drunken Debauchery: Turn 3

Turn 2 Actions:
Lost at sea. Will he return?

= = = = =

[U][B]Davy the Cunning (6g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [3]
Dueling d4
Trade d4
HARRRRR! d6
*Ship "Maggie" d6
Holds: [2g][empty]
Crew d4

*Ye may sell the d4 ship “Hellantic” if ye wish.

Next Drunken Debauchery: Turn 4

Turn 2 Actions:
1. RECRUIT D6 Crew = Yer offer of 5g was rejected.
2. Cruise for Ye Olde Guano = No ship found
3. Trade. An offer of 8g was made for your cargo. Do ye accept? Yer offer of 11g for the d6 ship “Maggie” was accepted.

= = = = =

[U][B]Lazy Eye Quinn (5g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4
Crew d4

Next Drunken Debauchery: Turn 4

Turn 2 Actions:
1) Recruit crew replacement (1g)
2) Repair ship (5g)
3) Quest = Fought well, but lost to Pinkbeard in the semifinals of the dueling tourney.

= = = = =

[U][B]Vaclav the Cruel (4g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship “Avenger” d4 -1
Holds: [2g][empty]
Crew d6

Next Drunken Debauchery: Turn 4

Turn 2 Actions:
1. TRADE me valuables (and if I can do this with one action, I be bidding 1 GP for the ship!) = An offer of 4g was made fer yer cargo. Do ye accept? And yer piddling ship offer was scoffed at.
2. Drunken Debauchery = A timid party was had by all, lasting a mere one action.
3. QUEST = Ye lost to Pinkbeard in the quarterfinals o’ the dueling tourney.

= = = = =

[U][B]Lady Elizabeth the Blond (3g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [4]
Dueling d4
Trade d6
HARRRRR! d4
Ship "Blackened Catfish" d4
Crew d4 -1

Next Drunken Debauchery: Turn 5

Turn 2 Actions:
1. Plot a raid on a local fishin' village = A fine plan was devised [4]
2. Continue in the search fer guano = Ship found! Boarding 9 (4+4+1) vs. Defense 10 (4+2+4), and the ship narrowly escapes. Ye suffer a crew loss.
3. Quest = Lost to Torstein the Unholy in the quarterfinals o’ the dueling tourney.

= = = = =

[U][B]Sterling Silvers (1g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d6
Ship "the Silver Piece" = d4 -2
Holds: [2g][4g]
Crew d4

Next Drunken Debauchery: Turn 7

Turn 2 Actions:
1. Recruit a d4 pirate {1g}
2. Trade = An offer of a mere 2g was made for yer first cargo. Do ye accept?
3. Raid on ye olde fishing village using decent {3} plans (Master of Iron Foot William = Raid on ye olde fishing village) = Raid 14 (3+1/1+0/3+2/4) vs. Defense 14 (4+4+4+2) = A narrow victory! Both ships took damage. No gold was plundered, but guano amounting to 4g+3g was taken and divided between the two ships.

WSUCougar
09-29-2005, 04:33 PM
Turn 3 Deadline is exactly 24 hours from this moment.

Coffee Warlord
09-29-2005, 04:41 PM
23 gold! Yar, a fine booty! Ravenbeard be owin' me 11gp o' the plunder, and we be buying the first round 'o rum! Cap'n Ravenbeard, call on me boys anytime. We be happy ta go to sea with you and yars!

Cap'n Java Rob, fresh of me victory at sea, be wanting ta do the followin'

1 - We be Cruisin' for Guano
2 - We be Tradin' me Plunder
3 - We be goin' Wenchin, and offerin up 3gp to the ladies.

sterlingice
09-29-2005, 04:49 PM
Is transferren' gold between pirates a free action or something that takes a turn? And if so, what kind of action?

SI

WSUCougar
09-29-2005, 04:57 PM
Is transferren' gold between pirates a free action or something that takes a turn? And if so, what kind of action?

SI
It's a free action. Just make mention of it when posting your actions. Any such arrangements between pirates (other than Master/Minion and Duels) are free.

Poli
09-29-2005, 05:05 PM
Davy the Cunning
Garr! Me's talked it over with me crew and we be accepting the offer for our cargo. Garr! We be wanting to rid ourselves of this "Hellantic" as well. We be taking this best offer for it. A fair trade we be looking for, true as the North Star. The trade be with Iron Foot William, 6g!

1. Raid with kingfc22. Me be the minion as far as me knows.
2. Cruise with JAG. Me be the minion as far as me knows.
3. Wench, we be offering 5g this time, garr!

Poli
09-29-2005, 05:07 PM
We be renaming the ship as well. We be going looking for a more piratey name. Garr! We be naming the ship the "Dread Ship Cougar". Garr!

Blade6119
09-29-2005, 05:54 PM
1. Join Vaclav the cruel on raid
2. Challenge Ravenbeard Mcnasty
3. Drunken Debauchery

vex
09-29-2005, 05:59 PM
HARRRR!!! It be our first challenge!

ibnsgirl
09-29-2005, 06:07 PM
It be the Battle o' the Beards!

Blade6119
09-29-2005, 06:20 PM
It be the Battle o' the Beards!

And ive got a dueling talent and a dueling sword...i be winning :p

Barkeep49
09-29-2005, 06:26 PM
Garr. It twas a well fought battle with the master of the sword Pinkbeard. Congrats to you on ye fine victory matey!

The crew of the Avenger be feeling adventurous and be wondering if anyone wish to go on our raid with us.

ibnsgirl
09-29-2005, 06:27 PM
Lady Elizabeth the Blond

Me crew an' I be mournin' the loss o' one o' our own, givin' the boys a night out, andwishin' to make good on one o' our plans. So we be:

1. Recruitin' a d4 scallywag (1g)
2. Wenching (1g)
3. plan a ye olde harbor city raid

As fer meself, I'll use the shore leave to do one o' the things women do best combined with one o' the things pirates do best: shoppin' usin' the five finger discount!

TonyR
09-29-2005, 06:29 PM
If thar still be a need fer captains,

“Antonio D'Griffin has come to Turducken Island to join The Brotherhood"

I'd have a specialty in boardin', so watch yer ships maties.
Me ship, Pooh's Revenge, be ready t' sail."

WSUCougar
09-29-2005, 06:37 PM
If thar still be a need fer captains,

“Antonio D'Griffin has come to Turducken Island to join The Brotherhood"

I'd have a specialty in boardin', so watch yer ships maties.
Me ship, Pooh's Revenge, be ready t' sail."
Welcome aboard. Methinks yer cousin Alfredo once played shortstop for the Turducken Blue Jays, HARRRRR!

Antonio D'Griffin (1g)
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Pooh's Revenge" d4
Crew d4

ibnsgirl
09-29-2005, 06:52 PM
Welcome aboard, Cap'n Antonio!

Arctus
09-29-2005, 07:05 PM
Lawrence the Lazy
Turn 3 Actions:
1. Drunken Debauchery = Aaaargh! Me achin’ head! T’was an epic drunk…me be hungover through th’ end o’ Turn 3!

TonyR
09-29-2005, 07:24 PM
Antonio D'Griffin

Drop 'em bottles o' rum gents. We set sail t' plunder what we find at first light.

1. cruise for ye old guano
2. plan a ye olde harbor city raid
3. me be a minion of Cap'n McShae the Picky

Blade6119
09-29-2005, 07:30 PM
Garr. It twas a well fought battle with the master of the sword Pinkbeard. Congrats to you on ye fine victory matey!

The crew of the Avenger be feeling adventurous and be wondering if anyone wish to go on our raid with us.
To honor such a formidible opponent, Id be happy to if i can switch it up

kingfc22
09-29-2005, 08:00 PM
Vlad the Pillager will acept ye offer for me guano.

1. Raid ye olde coastal town (Master of Davy the Cunning = raid ye olde coastal town)
2. Recruit d6 crew - offer 7g
3. Plan a raid on ye olde coastal town

Sublime 2
09-29-2005, 08:43 PM
Bill the Bloated

Arrgh No Hangover from me drunkin debauchery! Tis a real Pirate I be!

1. Recruit 1 d4 crewmate [1g]
2. Raid Fishing Village-->[4] plan
3. Trade

Poli
09-29-2005, 08:45 PM
Garr, me be receiving offers for "Hellantic", be selling her to another fine captain of The Brotherhood if me be allowed. Garr!

Wolfpack
09-29-2005, 09:23 PM
Red Jack Turner

Oh, me head. Me fine crew aren' in much better shape. Damn and blast that rum bottle. The crew will therefore be doin' the followin' this next turn.

1) Zzzzzzzzzzzzzzzz
2) *retch*
3) Zzzzzzzzzzzzzzzzz....

Now, off with ye, or as soon as I wake up again, I'll have you keelhau...*snore* zzzzzz....

WSUCougar
09-29-2005, 10:16 PM
Davy the Cunning
Garr! Me's talked it over with me crew and we be accepting the offer for our cargo. Garr! We be wanting to rid ourselves of this "Hellantic" as well. We be taking this best offer for it. A fair trade we be looking for, true as the North Star.

1. Trade (if need be for the ship, if it needn't be needed, we be taking our action back, aye?)

That be a free action, laddie. If ye can't work a deal out now I'll post it in the next turn report.

sterlingice
09-29-2005, 10:58 PM
Silver Piece Itinerary
1. Reject previous offer and try again to trade goods from the holds. Accept whatever offer is made on both holds
2. Plan a Ye Olde Harbor City raid
3. Plan a Ye Olde Harbor City raid

Sterling Silvers's Deep Pirate Thoughts
"I'm still the poorest in all the seven seas"

Sterling Silvers's Pirate Stats
Ye Olde Foodstuffs Boarded: 2
Ye Olde Fishing Villages Raided: 1

SI

Raven Hawk
09-29-2005, 11:03 PM
Ravenbeard McNasty

We'll be holdin' out on a better price on the first cargo load [6g]
Accept the 6g on me second cargo load [2g]
11g to me matey, Java Rob the Warlord. A fine Cap'n he be. It's time ta party!

1. Quest: Hunt down that scurvey dog who stole me gold!
2. Trade: Seein if'n we can gets a better price on our raid.
3. Drunken Debauchery! Let the Rum flow freely!

JAG
09-30-2005, 09:12 AM
Billy Rumsucker: How can ye call me wenches homely? They were beauties the like o' which I've ne'er seen! Or maybe it be the rum...

I be taking advantage o' me crew's good feelings to do some cruisin'.

1. Cruising for Ye Olde Guano
2. Cruising for Ye Olde Foodstuffs (master of Davy the Cunning = Cruise for Ye Olde Foodstuffs)
3. Cruising for Ye Olde Guano

WSUCougar
09-30-2005, 09:19 AM
Note:
A word about the pace of the game...I wanted to get out of the gate quickly, so Turns 1 & 2 were turned around a bit faster than typical turns. This pace may prove difficult to keep up on my end, but if you have any thoughts on pacing from the player's perspective, sing 'em out here or via PM. Thanks...HARRRRR!

Celeval
09-30-2005, 09:19 AM
Lost at Sea! Bah, we be spending the last day reveling in the likes of the lassies we bedded in the first turn.

Bart the Not-So-Cunning:
1. Wenching! (1gp)
2. More wenching! (1gp)
3. More time planning a raid on that fishing village.

dacman
09-30-2005, 09:41 AM
Lazy Eye Quinn

1) Cruise for Ye Olde Guano
2) Cruise for Ye Olde Guano
3) Plan a raid on a fishing village

sachmo71
09-30-2005, 09:47 AM
McShae the Picky

1. Recruit d6 Crew (8g)
2. Repair (5g)
3. Quest: "Shelly Baker" (master of Antonio D'Griffin = Quest: "Shelly Baker")40% take for Antonio D'Griffin

Damn her eyes! We'll take the Shelly Baker yet, and make her crew walk the plank!

TonyR
09-30-2005, 10:29 AM
Cap'n da Picky, I'd gladly volunter the services of Pooh's Revenge fer a shar of Shelly Baker's plunder. if ye be interested.

Barkeep49
09-30-2005, 10:37 AM
Captain Vlad the Cruel and the ferocious crew of the Avenger been talkin' and we decides to do the followin after we accept our 4 gp for the goods.

1. REPAIR our ship. She be a mighty fine ship and we not be cited bout seeing er damaged.
2. CRUISE for Guano
3. Plan for an attack on a Fishing Town

vex
09-30-2005, 10:58 AM
Note:
A word about the pace of the game...I wanted to get out of the gate quickly, so Turns 1 & 2 were turned around a bit faster than typical turns. This pace may prove difficult to keep up on my end, but if you have any thoughts on pacing from the player's perspective, sing 'em out here or via PM. Thanks...HARRRRR!
I personally like the 24 hour turnaround.

sterlingice
09-30-2005, 11:15 AM
I'd love to have it every day. But maybe, so that you don't burn out (re: reindeer games, re:5-year olds, re:fofc world series, etc ;) ) have it every other day- maybe Monday, Wednesday, Friday. Something like that.

SI

Poli
09-30-2005, 11:15 AM
Garr! Been fieldin' offers for the good ship "Hellantic" and me've made a fair deal. Iron Foot William be her new proud owner for 6g. Garr!

sterlingice
09-30-2005, 11:30 AM
Garr! Been fieldin' offers for the good ship "Hellantic" and me've made a fair deal. Iron Foot William be her new proud owner for 6g. Garr!
You need to be on ye olde AIM or ye olde other interweb chat medium

SI

JAG
09-30-2005, 11:57 AM
I agree w/SI. I'm doing ok keeping up with it every day, but it's a lot more time-intensive on your end. I think you should go at a slower pace...possibly a regular schedule of 3 turns / week similar to what SI said, M/W/F with turns ending at regularly scheduled times?

Poli
09-30-2005, 11:58 AM
Me be in the omerta IRC thing for another 10 minutes, lad. Then me takin' the old hag to see the witch doctor. She be having problems with her foot, complaining it be twice the size of the other.

Then there's the problem of me be having to go back to Chicago tonight. Garr, it's a bastadly thing to do, me be hating the Navy.

vex
09-30-2005, 12:09 PM
Iron Foot William

1. Trade & accept bid for guano; Aquire th' "Hellantic" fer 6g.; Send Sterling Silvers his share of 10g.
2. Plan a raid on Ye Olde Fishing Village.
3. Plan a raid on Ye Olde Coastal Town.

TonyR
09-30-2005, 12:09 PM
Fer any Cap'n out der. I'd be offerin me services for a share in any plunder.
Havin' one gold piece taint right much ta spend.

ibnsgirl
09-30-2005, 12:25 PM
Fer any Cap'n out der. I'd be offerin me services for a share in any plunder.
Havin' one gold piece taint right much ta spend.


And what with repairin' me ship and givin' me boys a night on the town, me coffers be a tad low theyselves.

To the Cap'n Lazy Eye Quinn (an' other parties so inclined), I be willin' to assist in yer raids for a share in the spoils. I can use me "connections" once we be back in port to get a more fair price on the goods.

ibnsgirl
09-30-2005, 12:46 PM
To our Pirate Lord:

I be likin' the 24 hour timin', but I be sure that the continuatin' of it be taxin', and nary a one of us be likin' taxes, so every other day, or somesuch, be a'right here.

Katon
09-30-2005, 01:09 PM
Red-Eyed Ted

It be time to fix our ship.

1. Repair the "Insomniac Lemming" (5g)
2. Repair the "Insomniac Lemming" (5g)
3. Go hunt for guano ships

WSUCougar
09-30-2005, 01:17 PM
Note:
To clarify, the 24-hour turnaround for posting pirate actions will always be in place whenever a turn deadline is announced. However, I can vary how frequently those deadlines are announced if you feel the game's pace is too fast. By necessity (and for reasons already noted by others), I will at times take longer to do the turn reports. But generally-speaking I'd like to pace the game to suit the wishes of The Brethren (and sister). If quick turnaround is what you want, I can aim for that. If spacing turns out every couple days is better, I can shoot for that instead.

sachmo71
09-30-2005, 01:19 PM
Cap'n da Picky, I'd gladly volunter the services of Pooh's Revenge fer a shar of Shelly Baker's plunder. if ye be interested.


I be sendin' yar a PM. I need ta be knowin' before the next voyage.


ARRRRRR!!

kingfc22
09-30-2005, 01:28 PM
I be likin the rapid fire of tis here game, but I dunt want to se ya git all burnt out.

Izulde
09-30-2005, 01:35 PM
1. Plan Raid om Fishing Village
2. Repair Ship
3. Raid Fishing Village

TonyR
09-30-2005, 01:47 PM
I be sendin' yar a PM. I need ta be knowin' before the next voyage.


ARRRRRR!!

Garr!! ye be replied to.

sachmo71
09-30-2005, 02:30 PM
Hear ye! Hear ye!

Captain Antonio D'Griffin be joinin' the Full Corset in our quest. If he don't reply by de deadline, we be goin' alone!!!

His share will be 40%, and not a penny more! ARRRR!

TonyR
09-30-2005, 03:26 PM
Hear ye! Hear ye!

Captain Antonio D'Griffin be joinin' the Full Corset in our quest. If he don't reply by de deadline, we be goin' alone!!!

His share will be 40%, and not a penny more! ARRRR!

Aye, 40% o da plunder be plenty for a man with 1 gold coin. Garr!!!

WSUCougar
09-30-2005, 03:48 PM
Warrrrrrrrrning! The Turn 3 Deadline approaches.

sachmo71
09-30-2005, 04:36 PM
whoot!

kingfc22
09-30-2005, 04:37 PM
Vlad be challengin McShae the rat to a duel

sachmo71
09-30-2005, 04:40 PM
Vlad be challengin McShae the rat to a duel


whoot! :D

WSUCougar
09-30-2005, 04:42 PM
The Turn 3 Deadline be past!

kingfc22
09-30-2005, 04:43 PM
whoot! :D
Ye be joinin the depths of the sea soon laddy and I be takin yur crew

Raven Hawk
09-30-2005, 04:48 PM
Note:
A word about the pace of the game...I wanted to get out of the gate quickly, so Turns 1 & 2 were turned around a bit faster than typical turns. This pace may prove difficult to keep up on my end, but if you have any thoughts on pacing from the player's perspective, sing 'em out here or via PM. Thanks...HARRRRR!
Yarrrr!!!

I say ye run turns e'ry Moonday, Wednesday, n' Friday. Dis way scallywags who are out plunderin' o'er the weekend don' miss any bits. And, it be slowin down the pace a bit.

Poli
09-30-2005, 04:52 PM
Garr, me was just a tad worried me boys hadn't got their mastering in. Be seein' nothing but gold a fair winds in me future.

Garr!

Poli
09-30-2005, 05:09 PM
Garr, and for those who be wondering...be leaving for the Great Lake now on Sundie instead.

Me had a new position up in the Great Lakes. Be teaching new recruits all things piratey in their berthing compartments instead of in their piratey schoolhouse.

A pirate's life for me! Garr!

fantastic flying froggies
10-01-2005, 07:38 AM
'twas a quiet night, and moonlight shone on the quiet Caribbean seas...

Capt'n Louis Vergenbois lay on his hammock on the bridge above the water, in a drunken stupor after guzzling down a full keg of rum...

After days of cruising in vain for enemy ships to raid, the hold of the Fantastic Flying Froggies were still as empty as ever...

Two crewmen, drunk as their captain, but bored out of their skulls from inactivity, tiptoe up to the Captain. Suddenly, they rush up to the captain, cut the lines off the hammock and pick up the bundle formed by Vergenbois in his hammock and throw him overboard! Plouf!

Vergenbois never even wakes up and sinks to the bottom of the Sea while his former ship sails away, leaving just a lingering peal of evil laughter in the night...

Thus ends the short life of the un-famous pirate, Louis Vergenbois...

ibnsgirl
10-01-2005, 06:35 PM
Avast ye, maties! Thar been a mutiny, and Louis Vergenbois be lost to Davy Jones' locker.

I tip me hat to the less-than-illustrious cap'n and vow to keep me eye out and me cutlass ready fer the mutinous crew...

WSUCougar
10-01-2005, 06:58 PM
TURN 3 REPORT:

HARRRRR! We filled up our list, but now it’s minus one. The Frog jumped ship.

Pirate lore o’ th’ day: “Bite yer gold to test its worth, as Fate bites ye to test yer’s.”

The d6 crew was pleased to take berth aboard McShae the Picky’s “Full Corset.”

Offers:
McShae the Picky 8g
Vlad the Pillager 7g

Posted Quest: A supply ship from a naval convoy has run aground. Last word we received at Turducken Island suggests that a small armed sloop (d4 defense?) was guarding the stricken vessel. If ye choose to undertake this quest, finding the target will be automatic, but in the event of multiple pirates the best cruising roll will determine who gets there first. The value of the cargo is unknown.

The pirate Louis Vergenbois has been lost at sea. What is to be done with his 7g? All pirates may cast a vote: (a) Divide it, with 1g for each of the seven poorest of The Brethren; (b) offer it as a bonus to the next pirate to join The Brethren; (c) offer it as the prize in a contest (d) give it to Louis’ family

Remember to list a mandatory Drunken Debauchery action if you have one for Turn 4. Also note any crew losses or ship damage, as well as accept or decline any trade offers.
= = = = =

The results:

Vlad the Pillager (31g)
Cruising d4
Boarding d4
Raiding d6
Plans: Coastal town [1]
Dueling d4 -1
Trade d4
HARRRRR! d4
Ship "Royal Viking Star" d4
Holds: [5g food][empty]
Crew d4

Next Drunken Debauchery: Turn 4 (ignore, thanks to the wenches)

Offer of 2g accepted for cargo.

Turn 3 Actions:
1. Raid ye olde coastal town (Master of Davy the Cunning = raid ye olde coastal town) = Raid 21 (5+3/2+4/2+3/2) vs. Defense 9 (2+3+2+2) = An epic, bloodless raid! 19g gold was plundered, and food amounting to 5g was taken.
2. Recruit d6 crew (7g) = offer rejected
3. Plan a raid on ye olde coastal town = A poor plan was devised [1]

Random event: Ye turned yer ankle stepping on an empty bottle o’ rum. Yer -1 dueling for Turn 4.

Random Event: A member of another d6 crew is a cousin o’ Vlad’s, and convinces his mates to join the “Royal Viking Star” next turn if ye’ll match the most recent high recruiting bid (8g).

= = = = =

[U][B]Sterling Silvers (31g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Harbor City [3][1]
Dueling d4
Trade d4
HARRRRR! d6
Ship "the Silver Piece" = d4 -2
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 7

10g received from Iron Foot William

Turn 3 Actions:
1. Reject previous offer and try again to trade goods from the holds. Accept whatever offer is made on both holds = Offers accepted for 8g and 12g.
2. Plan a Ye Olde Harbor City raid = A decent plan is devised [3]
3. Plan a Ye Olde Harbor City raid = A poor plan is devised [1]

= = = = =

[U][B]Ravenbeard McNasty (30g[/B][/U])
Cruising d4
Boarding d4
Raiding d6
Plans: Fishing Village [3], Harbor City [6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4 -1
Holds: [6g][empty]
Crew d4

Next Drunken Debauchery: Turn 7

Offer of 6g accepted for 2nd cargo
11g given to Java Rob

Ye have been challenged by Pinkbeard!

Turn 3 Actions:
1. Hunt down that scurvey dog who stole me gold! = Ye nabbed him by the slimmest o’ margins. Th’ 5g has been recovered, and the purser purses no more.
2. Trade: 12g has been offered for yer 1st cargo. Do ye accept?
3. Drunken Debauchery! = What wondrous merriment the crew enjoys! Ye’ve got one more action’s worth to sleep off.

= = = = =

[U][B]Iron Foot William (27g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [1], Coastal Town [2]
Dueling d4
Trade d4
HARRRRR! d6
Ship "Hellantic" d4
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 7

6g paid for the "Hellantic"
10g given to Sterling Silvers

Turn 3 Actions:
1. Trade & accept bid for guano = 12g was offered and accepted
2. Plan a raid on Ye Olde Fishing Village = a poor plan was devised [1]
3. Plan a raid on Ye Olde Coastal Town = a mediocre plan was devised [2]

= = = = =

[U][B]Torstein the Unholy (22g)[/B][/U]
Cruising d4
Boarding d4
Raiding d6
Plans: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Ivy Wisp" d4 -1
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 8

Turn 3 Actions:
1. Plan Raid on Fishing Village = A mediocre plan was devised [2]
2. Repair Ship (5g)
3. Raid Fishing Village = Raid 7 (2+1+2+2) vs. Defense 12 (4+2+4+2) = A resounding defeat! The ship took damage, and Torstein took a grievous wound. He will be out of action through Turn 7.

= = = = =

[U][B]Pinkbeard (20g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d6 (+1 sword)
Trade d4
HARRRRR! d4
Ship "Happiness" d4
Holds: [1g][empty]
Crew d4

Next Drunken Debauchery: Turn 7

Turn 3 Actions:
1. Join Vaclav the cruel on raid = My, what a pretty parrot!
2. Challenge Ravenbeard Mcnasty = challenged issued
3. Drunken Debauchery = A fine, rum-swillin’ party. Ye’ll need two more actions to sleep it off!

= = = = =

[U][B]Java Rob the Warlord (19g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6
Holds: [1g][3g guano]
Crew d6

Next Drunken Debauchery: Turn 4

11g received from Ravenbeard McNasty

Turn 3 Actions:
1. Cruisin' for Guano = Ship found! Boarding 11 (1+4+6) vs. Defense 10 (4+2+4), and the ship is narrowly captured in a bloodless fight, yielding 3g worth of guano.
2. We be Tradin' me Plunder = 2g be offered for the 1st cargo, and 12g for the 2nd batch o’ guano. Do ye accept either or both?
3. We be goin' Wenchin, and offerin up 3gp to the ladies. = A valiant effort (44 dr + 4 Harrrr! dr + 3g) fails! The wenches (56 dr) wink and show a bit o’ leg, but spurn ye all the same!

= = = = =

[U][B]Davy the Cunning (15g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [3]
Dueling d4
Trade d4
HARRRRR! d6
Ship "Dread Ship Cougar" d6
Holds: [empty][empty][empty]
Crew d4 -1 +1

Sold the d4 ship “Hellantic” to Iron Foot William for 6g.
Accepted the trade offer of 8g.

Next Drunken Debauchery: Turn 4 (ignore, thanks to the wenches)

Turn 3 Actions:
1. Minion of Vlad the Pillager = Raid ye olde coastal town = = Raid 21 (5+3/2+4/2+3/2) vs. Defense 9 (2+3+2+2) = An epic, bloodless raid! 19g gold was plundered and food amounting to 5g was taken by Vlad.
2. Minion of Billy Rumsucker = Cruising for Ye Olde Foodstuffs = Ship found! Boarding 23 (4/4 + 3/6 + 2/4) vs. Defense 17 (6+6+5), and the ship is captured! Huzzah! Both crews suffer a loss, but 6g in foodstuffs is taken into the damaged “Drunken Whale.”
3. Wench, we be offering 5g this time, garr! = A good effort (67 dr + 1 Harrrr! dr + 5g) succeeds with fairly comely wenches (59 dr)! Ye can ignore yer next Drunken Debauchery, and yer crew has a +1 through the end of Turn 4.

= = = = =

[U][B]Billy Rumsucker (14g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Drunken Whale" d4 -1
Holds: [6g food][empty]
Crew d4 -2

Next Drunken Debauchery: Turn 4 (ignore, thanks to the wenches)

Turn 3 Actions:
1. Cruising for Ye Olde Guano = no ship found
2. Cruising for Ye Olde Foodstuffs (master of Davy the Cunning = Cruise for Ye Olde Foodstuffs) = Ship found! Boarding 23 (4/4 + 3/6 + 2/4) vs. Defense 17 (6+6+5), and the ship is captured! Huzzah! The “Drunken Whale” is damaged, and both crews suffer a loss, but 6g in foodstuffs is taken.
3. Cruising for Ye Olde Guano = no ship found

Random event: A bad case o’ the tropical fevers has o’ertaken the crew o’ th’ Drunken Whale. An additional crew loss has been taken.

= = = = =

[U][B]Bill the Bloated (13g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Bloated Beaver" d4 -1
Holds: [2g guano][3g guano]
Crew d4 -1

Next Drunken Debauchery: Turn 5

Turn 3 Actions:
1. Recruit 1 d4 crewmate [1g]
2. Raid Fishing Village-->[4] plan = Raid 12 (4+3+3+2) vs. Defense 10 (2+3+2+3) = A close-fought victory! The crew suffered a loss, but 4g gold was plundered, and guano amounting to 2g+3g was taken.
3. Trade = 10g was offered fer yer 1st cargo, and 3g fer yer 2nd. Do ye accept either or both?

= = = = =

[U][B]Red Jack Turner (12g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Lone Wolf" d4 (-1 barnacles)
Holds: [empty][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 7

Turn 3 Actions:
1. Hungover
2. Hungover
3. Hungover

Random Event: Th’ “Lone Wolf” has an accumulation o’ barnacles, lad. She’ll suffer a -1 until ye spend an action careening her hull.

= = = = =

[U][B]Bart the Not-So-Cunning (11g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [3], Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Dreary Roger" d4
Crew d6

Next Drunken Debauchery: Turn 4 (ignore, thanks to the wenches)

Turn 3 Actions:
1. Wenching! (0gp) = Bart! Ye needn’t wench repeatedly when ye’ve already successfully done so! It does ye no good!
2. More wenching! (0gp) = Yer crew is so worn out they cannot perform.
3. Plan raid on fishing village. = A decent plan is devised [3]

= = = = =

[U][B]Lawrence the Lazy (9g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plan: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4
Holds: [4g][empty]
Crew d6

Next Drunken Debauchery: Turn 5

Turn 3 Actions:
1. Hungover
2. Hungover
3. Hungover

= = = = =

[U][B]Red-Eyed Ted (7g)[/B][/U]
Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Insomniac Lemming" d4 -1
Holds: [3g guano][empty]
Crew d6

Next Drunken Debauchery: Turn 5

Turn 3 Actions:
1. Repair the "Insomniac Lemming" (5g)
2. Repair the "Insomniac Lemming" (5g)
3. Go hunt for guano ships = Ship found! Boarding 10 (4+2+4) vs. Defense 7 (1+4+2), and the ship is captured, yielding 3g worth of guano with ship damage.


= = = = =

[U][B]Louis Vergenbois (7g)[/B][/U]
[COLOR=Red]LOST AT SEA[/COLOR]

= = = = =

[U][B]Lazy Eye Quinn (5g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: fishing village [4]
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4 -1
Holds: [4g guano][empty]
Crew d4

Next Drunken Debauchery: Turn 4

Turn 3 Actions:
1) Cruise for Ye Olde Guano = Ship found! Boarding 6 (3+1+2) vs. Defense 7 (2+4+1), and the ship escapes after dishing out some damage to “The Silver Secret.”
2) Cruise for Ye Olde Guano = Ship found! Boarding 7 (3+3+1) vs. Defense 6 (4+1+1), and the ship is narrowly captured! Guano amounting to 4g is taken.
3) Plan a raid on a fishing village = A good plan is devised [4]

= = = = =

[U][B]Vaclav the Cruel (3g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [3][1]
Dueling d4
Trade d4
HARRRRR! d4
Ship “Avenger” d4 -1
Holds: [4g guano][empty]
Crew d6

Next Drunken Debauchery: Turn 4

Trade offer accepted (4g)

Turn 3 Actions:
1. REPAIR our ship. (5g)
2. CRUISE for Guano = Ship found! Boarding 7 (2+1+4) vs. Defense 6 (2+3+1), and the ship is captured after a desperate struggle! The Avenger is damaged again. Guano amounting to 4g is taken.
3. Plan for an attack on a fishing village = a poor plan is devised [1]

= = = = =

[U][B]McShae the Picky (2g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Full Corset" d4 -1
Crew d6
Quest: Track down the “Shelly Baker” (luxuries)

Next Drunken Debauchery: Turn 4

Turn 3 Actions:
1. Recruit d6 Crew (8g)
2. Repair (5g)
3. Quest: "Shelly Baker" (master of Antonio D'Griffin = Quest: "Shelly Baker") = Ship found! Boarding 13 (1/5 +2/1 + 3/1) vs. Defense 24 (2+10+12), and the “Shelly Baker” unleashes a devastating broadside into both pirate vessels! Losses are heavy. It appears that the “Shelly Baker” may have been damaged as well.

Random Event: A fisherman with an old grudge against the captain of the “Shelly Baker” tells you of its typical trade route. The vessel carries luxuries, but if you wish to Cruise for it the frequency roll will be a d4 rather than a d10 due to this information. This is an individual quest. You may share or trade this information.

= = = = =

[U][B]Lady Elizabeth the Blond (2g)[/B][/U]
Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [4] Harbor city [3]
Dueling d4
Trade d6
HARRRRR! d4
Ship "Blackened Catfish" d4
Crew d4 +1

Next Drunken Debauchery: Turn 5 (ignore, thanks to the wenches)

Turn 3 Actions:
1. Recruitin' a d4 scallywag (1g)
2. Wenching (1g) = A decent effort (48 dr + 3 Harrrr! dr + 1g) succeeds with rather homely wenches (30 dr)! Ye can ignore yer next Drunken Debauchery, and yer crew has a +1 through the end of Turn 4.
3. plan a ye olde harbor city raid = A decent plan is devised [3]


= = = = =

[U][B]Antonio D'Griffin (1g)[/B][/U]
Cruising d4
Boarding d6
Raiding d4
Plans: Harbor city [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Pooh's Revenge" d4-1
Crew d4-1

Next Drunken Debauchery: Turn 7

1. cruise for ye old guano = no ship found
2. plan a ye olde harbor city raid = A poor plan is devised [1]
3. Minion of McShae the Picky = Quest: "Shelly Baker" = Ship found! Boarding 13 (1/5 +2/1 + 3/1) vs. Defense 24 (2+10+12), and the “Shelly Baker” unleashes a devastating broadside into both pirate vessels! Losses are heavy. It appears that the “Shelly Baker” may have been damaged as well.

WSUCougar
10-01-2005, 06:59 PM
FYI, the Turn 4 deadline will not be posted until tomorrow morning, so that the turns will be due Monday morning.

Barkeep49
10-01-2005, 07:03 PM
Garr! Me ship be damaged once more. I be thinkin' my ship might be better named the Acursed. :(

I be in favor to either give da gold to de poorest or to offer it as a prize. We not be needin to give it to no unworthy or one who is unproven.

Celeval
10-01-2005, 07:09 PM
Bart! Ye needn’t wench repeatedly when ye’ve already successfully done so! It does ye no good!
Aye, well, we'd've thought that the turn of cruising aimlessly in the ocean spent our success, as it were.

kingfc22
10-01-2005, 07:39 PM
Garr, I furget aboot me cousins crew. McShae the rat can live another day as I be takin back me challenge.

vex
10-01-2005, 08:12 PM
I vote that we either make th' 7g a prize or split 't between th' top four sea dogs at th' moment.

ibnsgirl
10-01-2005, 08:33 PM
We o' the Blackened Catfish be votin' to give the gold to the 3 pirates whose coffers be least full.

We be pirates, not stupid. :)

sachmo71
10-01-2005, 08:39 PM
I think we should have a contest!

Blade6119
10-01-2005, 08:42 PM
I vote contest

Coffee Warlord
10-01-2005, 08:47 PM
HAR! We be votin' contest.

Celeval
10-01-2005, 08:53 PM
We be in favor of a contest.

kingfc22
10-01-2005, 09:36 PM
I be votin for a contest

Poli
10-02-2005, 12:35 AM
Harr, me wenching action is unclear. Voting to help out the poor pirates me thinks.

Garr!

WSUCougar
10-02-2005, 08:59 AM
Harr, me wenching action is unclear
Sorry, Davy...ye had an effective wenching if ever I did see one!

WSUCougar
10-02-2005, 09:00 AM
The Turn 4 Deadline is exactly 24 hours from this very moment.

TonyR
10-02-2005, 09:16 AM
Me be votin to help out the poor pirates...taint much one can do when ye starts with 1 or 2 gold.

TonyR
10-02-2005, 09:27 AM
Antonio D'Griffin

1) Recruit d4 scurvy (1g).
2) Minion of Lady Elizabeth the Blond.
3) Plan a ye olde harbor city raid.

Pirate Thought
First day and we damage the ship and lost a crewman. Boy, my men look mighty mad that we are spending our only gold coin to recruit another crewman instead of spending it on grog. Hope it doesn't come back to haunt me.

Celeval
10-02-2005, 09:35 AM
Our Not-So-Cunning plan:
- Quest!
- If we are not successful in our quest, attempt, then Raid Ye Olde Fishing Village
- If we are successful, then Trade (if both holds are full, accept the highest offer for one of them)
- Then do the other

Izulde
10-02-2005, 10:26 AM
Harr! A prize me says! *bleeds profusely from th' wound*

Katon
10-02-2005, 10:54 AM
Red-Eyed Ted

Turn 3 Actions:
1. Trade & accept the first offer
2. Wenching!(1g)
3. It be time for a quest.

I vote for dividing the spare loot among the brethren's poorest pirates.

Sublime 2
10-02-2005, 12:44 PM
Bill The Bloated

I be acceptin' the first offer [10g] and the sec'nd [3g].

1. Recruit 1 d4 crewmate [1g]
2. Repair [5g]
3. Plan a Ye olde Fishing Village Raid

I also be votin' fer a contest.