View Full Version : Alright boyz, it's the BBCF First Impressions thread.
SirFozzie
12-09-2005, 12:40 PM
Won't be able to install it till I get home from work (and they're letting folks go home early, but it's just about white out conditions here).. but wanted to get the First Impressions thread.
Toddzilla
12-09-2005, 12:47 PM
Is there a link to real team/conference/bowl names yet?
miked
12-09-2005, 12:51 PM
Is there a link to real team/conference/bowl names yet?
I think Icy posted a database in the GFS Mods section that has real team, bowl, etc...but said he'd update it when the game was released because Arlies was changing things with each beta.
SirFozzie
12-09-2005, 12:52 PM
This is what I've found so far:
Icy's Real College Name/Conference Name/Bowl Name Upgrade:
http://www.greydogsoftware.com/forum/showthread.php?t=7989
The Helmet Thread
http://www.greydogsoftware.com/forum/showthread.php?t=8210
cody8200
12-09-2005, 01:06 PM
Icy is on a trip and is away but he said he had all the bowl logos done for the game. So when he comes back he'll probably release them soon afterwards.
Karlifornia
12-09-2005, 02:13 PM
I am severely dissapointed in this thread title. Where are the exclamation points? This thread has no passion, no vigor. It's just kind of.....blah
BYU 14
12-09-2005, 03:52 PM
I am severely dissapointed in this thread title. Where are the exclamation points? This thread has no passion, no vigor. It's just kind of.....blah
And why no rallying cry, such as "here we go" Probably the dissappointing experience I have ever had with a first impressions thread....
timmynausea
12-09-2005, 03:57 PM
Plus it doesn't have any first impressions so far.
cthomer5000
12-09-2005, 03:57 PM
my impression of this impression thread is not a good one.
ice4277
12-09-2005, 03:58 PM
You never get a second chance to make a first impression.
Kodos
12-09-2005, 04:00 PM
While you guys were standing around bitching, I took action! (http://www.operationsports.com/fofc/showthread.php?p=981803#post981803)
timmynausea
12-09-2005, 04:01 PM
I had worked on an impression of BBCF as part of my FOFC comedy routine, but it revolved around the 9 point touchdown thing, so it is kind of outdated. From now on I'm only doing new material. Fresh material.
You guys been keeping up with this OJ thing?
Flasch186
12-09-2005, 04:30 PM
so I can only get some of the helmets and logos to show up now that he released the actual game. anyone else having that issue...since its the biggest deal of them all!!
kcchief19
12-09-2005, 05:08 PM
I am severely dissapointed in this thread title. Where are the exclamation points? This thread has no passion, no vigor. It's just kind of.....blah SirFozzie saves his passion and vigor for hot, erotic literature.
Flasch186
12-09-2005, 05:28 PM
what does it mean if a recruit has an (A) next to their position?
sovereignstar
12-09-2005, 05:30 PM
what does it mean if a recruit has an (A) next to their position?
Athlete, homey.
MrBug708
12-09-2005, 05:31 PM
Athlete
Flasch186
12-09-2005, 05:34 PM
and that is a good thing? I assume it means he is more athletic then a guy who is missing this badge. hmmmmm
RPI-Fan
12-09-2005, 05:36 PM
and that is a good thing? I assume it means he is more athletic then a guy who is missing this badge. hmmmmm
I don't have the game, but from what I've read it means you can change their position more easily, or something along those lines.
doesn't using alternate logos and team names violate the EULA?
Flasch186
12-09-2005, 05:44 PM
what if the recruit has an asterisk by their name?
Raiders Army
12-09-2005, 05:53 PM
I haven't played yet, but I did download and buy. My first impression upon installing and beginning a game: too hard for me after a few beers to understand what's going on.
sovereignstar
12-09-2005, 05:56 PM
I haven't played yet, but I did download and buy. My first impression upon installing and beginning a game: too hard for me after a few beers to understand what's going on.
:)
st.cronin
12-09-2005, 05:58 PM
what if the recruit has an asterisk by their name?
I don't have the game open, but iirc that indicates a jc player.
Schmidty
12-09-2005, 06:05 PM
This is what I've found so far:
Icy's Real College Name/Conference Name/Bowl Name Upgrade:
http://www.greydogsoftware.com/forum/showthread.php?t=7989
The Helmet Thread
http://www.greydogsoftware.com/forum/showthread.php?t=8210
So if I install these old ones, will it ruin the game, or will it just be messed up here and there?
Flasch186
12-09-2005, 06:15 PM
from what Ive seen most of the names are accurate, some awards and trophies are not. yes yes?
sooner333
12-09-2005, 06:35 PM
On create a league, there is your team, your coach name...but under that it is jumbled and there is another drop down box as well, can't read it...ends in "ation"
Flasch186
12-09-2005, 06:40 PM
oh...
yeah...
That word begins with "Masturb"
cthomer5000
12-09-2005, 07:53 PM
doesn't using alternate logos and team names violate the EULA?
shhh.... you'll get us all banninated.
Senator
12-09-2005, 09:10 PM
I am doing a little mod attempt and I am getting an error everytime I try to start the league I am creating. Would anyone who knows where I might have made the error look at my file and see where the mistake is? So far, all I have changed is the conferences and team names.
DaddyTorgo
12-09-2005, 09:37 PM
So if I install these old ones, will it ruin the game, or will it just be messed up here and there?
yeah this is what i'm wondering. I want to wait to buy & install the game until the real college names/logos/bowl names/award names are all modded. just because i know I won't play a serious career until then, but i'm too busy/unskilled to do it myself.
can someone just post in here when this stuff all has good mods for it?
MizzouRah
12-09-2005, 11:22 PM
We are all waiting on Icy to get back and update his psstats file and some logos and such.
DaddyTorgo
12-09-2005, 11:56 PM
right. unless someone else does it first.
MizzouRah
12-10-2005, 09:28 AM
right. unless someone else does it first.
by all means...
Ben E Lou
12-10-2005, 09:58 AM
Seeing some very cool things in recruiting. I'm playing with a tiny-prestige school (Click [HERE] (http://www.operationsports.com/fofc/showthread.php?p=982272#post982272) for details.) In the early going of recruiting, mainly only in-state 1-star players have 7-10 interest in coming to my school. However, late in the process, as those 1-star guys (and a few 2-stars) from all over the USA realize that they may not be playing football at any D1 school if they remain so picky, I'm seeing their interest rising. One fault of the game is that I can't see who else has made an offer to a player, but I'd be willing to bet that the answer for these guys would be "no one." This is very true to what I've seen in real life. Nice!
Flasch186
12-10-2005, 10:29 AM
Recruiting, IMO, while having great depth, seems a little jumbled, no? There just seems to be alot of stuff all over the place instead of being succinctly and strategically placed for my enjoyment. no?
st.cronin
12-10-2005, 10:34 AM
Recruiting, IMO, while having great depth, seems a little jumbled, no? There just seems to be alot of stuff all over the place instead of being succinctly and strategically placed for my enjoyment. no?
mos def
It's one of the messiest things I've ever seen.
Ben E Lou
12-10-2005, 10:46 AM
Recruiting, IMO, while having great depth, seems a little jumbled, no? There just seems to be alot of stuff all over the place instead of being succinctly and strategically placed for my enjoyment. no?It felt that way at first, until I got the hang of the interface. Now, I really only have to look at one screen for the most part: "recruit players," and sometimes I have to look at player cards. The filters on that screen give me everything I need. The only other place I end up going is right before advancing to the next week, when I use the "player visits" screen. That's pretty reasonable to me. The one biggie I wish is that somewhere on the recruit card that there would be an asterisk next to the schools of interest that have offered him a scholly. If I had that, I would even have to use the e-mails. Here's my weekly recruiting process right now.
1. View e-mail and note commitments and players with multiple offers. (I only need to do the latter if I'm playing at a Very Low prestige school and am offering "over my head.")
2. Go to "recruit players" screen. Sort recruits by watch list and position, selecting the "recruiting" view instead of "personal.' (because recruiting view has the player's level of interest on it.
3. Go through each position and see where I stand with the player(s) targeted.
4. If I need to pursue others at a position, change filter from watch list to "all" or "high school" and change region to home region (if a small school).
5. Rinse and repeat steps three and four for each position.
6. Once done with all positions, go to "player visits" and sort by "effort."
7. Accept visits for the top 5 efforts.
Obviously, all of this is after week 8. During week 8, depending on how much money I have to spend, I either look at stats and/or scout every player with interest above 5ish and whatever level of stars I'm looking at during that wee (but still from the "recruit players" screen). During weeks 9 and 10, I also go back and forth to player cards a good bit from the "recruit players" screen, because I'm deciding who to offer schollies (based on scouting reports) and what pitches to give them.
I've found that once I got the hang of it, it became a pretty smooth process, and if I can convince Arlie to add those asterisks in a patch, it will become *VERY* smooth sailing.
TroyF
12-10-2005, 10:52 AM
Some quick questions:
1) The color coding. Blue is the best, right? What do the rest mean? I need a make a card and put it next to the computer so I can figure this one out.
2) Playoffs. How do you know what the playoff matchups are? I don't see a bracket anywhere and the bowls have their real names. How are the teams selected?
Ben E Lou
12-10-2005, 10:56 AM
Some quick questions:
1) The color coding. Blue is the best, right? What do the rest mean? I need a make a card and put it next to the computer so I can figure this one out.
2) Playoffs. How do you know what the playoff matchups are? I don't see a bracket anywhere and the bowls have their real names. How are the teams selected?1. There's mouseover help on the colors, but they'll become intuitive quickly. In order from best to worst:
BLUE
GREEN
YELLOW
ORANGE
DEEP RED
2. I believe a playoff bracket will be added later. Right now playoffs are confusing.
st.cronin
12-10-2005, 10:59 AM
Does the recruiting email now tell you which schools have offered scholarships? In the original demo, I don't think it did - there was a lot of guesswork involved.
TroyF
12-10-2005, 11:05 AM
1. There's mouseover help on the colors, but they'll become intuitive quickly. In order from best to worst:
BLUE
GREEN
YELLOW
ORANGE
DEEP RED
2. I believe a playoff bracket will be added later. Right now playoffs are confusing.
Thanks, glad I'm not the only confused on the playoff matchups.
I know the purists out there will stray away from it, but I won't play an NCAA Football texed based sim without the playoff option.
IMetTrentGreen
12-10-2005, 11:14 AM
is it me or are injuries way too high? it seems like every year is a race to win as many as i can before all my good players get hurt
Rich1033
12-10-2005, 11:15 AM
I never got all the way through the last thread, but wasnt there some mention of an option to turn off academics? If so Im missing it. I did set it up with the AI handling the extra study time, but I still have my starting RB, DT and about 4 other decent players ineligible after week 2.
I have to say this is pretty much a game killer for me. However, besides that and a crash during my first career the game looks very good.
Ben E Lou
12-10-2005, 11:30 AM
is it me or are injuries way too high? it seems like every year is a race to win as many as i can before all my good players get hurtHow's your medical spending, and your usage? I'm finding that guys can't be set to 100% usage, or that's a recipe for disaster. For better or worse, this doesn't work like the FOF games: if you set 'em to 100%, they'll play MUCH more than an FOF/TCY player set to "9" playing time--as in they *might* come out when they're dog-tired.
I just played an entire season with a crappy team playing against better competition where my QB and RB never got hurt, and neither was a super-stud in terms of durability and endurance. I finished the season with what I would think are a reasonable amount of injuries: http://www.younglifenorthlake.com/bbcf/team17.htm (bottom left for injury report)
So far, what I'm seeing that really needs work IMO are:
Playcalling. This is just bad. Watch a few games and what you see going on doesn't make a lot of sense a good part of the time. The end results are usually reasonable, but the way it gets there doesn't make sense.
Injuries. Seem too high. I have 16 players out (mostly starters) going into my last game and I budgeted the highest amount to medical.
edit: As far as the playing%, I use what's recommended except for QB which I set at 100%. Most recommendations are between 50-80.
Academic Eligibility. Too many guys on probation. I also budgeted the most I could for academics and I've had 5-10 guys ineligible most of the season. At one point, my starting RB, starting FB, starting QB, starting SE, and starting TE were all ineligible.
There seem to be a few bugs here and there, but overall it's more game balance/design issues that bother me so far. My opinion may change as I continue to play the game, but if these things aren't addressed I doubt this game will last long on my harddrive.
Ben E Lou
12-10-2005, 11:34 AM
I never got all the way through the last thread, but wasnt there some mention of an option to turn off academics? If so Im missing it. I did set it up with the AI handling the extra study time, but I still have my starting RB, DT and about 4 other decent players ineligible after week 2.
I have to say this is pretty much a game killer for me. However, besides that and a crash during my first career the game looks very good.There's not an option to turn them off, but for the AI to handle it. I'd keep checking. Since academics got toned down after the second demo, I haven't seen anything nearly approaching that. The most guys I've seen out during any one grading period has been two, and it has usually been one or zero.
st.cronin
12-10-2005, 11:37 AM
Why did Arles change his mind about making academics an option?
There's not an option to turn them off, but for the AI to handle it. I'd keep checking. Since academics got toned down after the second demo, I haven't seen anything nearly approaching that. The most guys I've seen out during any one grading period has been two, and it has usually been one or zero.
Are you playing the same version as the released one? I'm just curious because the least I've had has been 5 players (Although I've only played through 2 seasons with 2 different teams).
Ben E Lou
12-10-2005, 11:39 AM
Academic Eligibility. Too many guys on probation. I also budgeted the most I could for academics and I've had 5-10 guys ineligible most of the season. At one point, my starting RB, starting FB, starting QB, starting SE, and starting TE were all ineligible.Yowza. That's a ton! What school are you playing with? What are your players' intelligences? I'm trying to figure out what could be causing the wide difference here.
jbmagic
12-10-2005, 11:40 AM
Bee
how is your playing time % set to?
from Arlie
Durability is a big factor. If your RB has a durability less than 50 and you run him 30+ times a game - he's probably going to get hurt at some point. try using your backup more in that case.
If you have a QB with a durability under 60, it's probably not a great idea to call a bunch of QB keepers or have a poor OL. Injuries are a part of the game and, while frustrating, you will often find there are reasons that a team is "snakbit":
1. Check your medical budget. If you have a QB, RB, WR or other key players with low durability, you may want to up that to the max.
2. Check your gameplan. Running smashmouth and playing an RB with 30 durability 100% of the time is a risky move.
3. Check your OL on offense. If you have a poor durability QB and a bad OL, bad things can happen.
Arles
12-10-2005, 11:40 AM
I added the ability to outsource them to the AI. I happen to like the academics and wanted people to give it a shot. My fear was that if I allowed them to remove it, people wouldn't even try it because of how it was in the demo. I think it's much better now and adds another decision aspect.
But, like I said earlier, if people still don't like it, we can look at adding the option to turn it off in later updates.
Ben E Lou
12-10-2005, 11:41 AM
Are you playing the same version as the released one? I'm just curious because the least I've had has been 5 players (Although I've only played through 2 seasons with 2 different teams).Yes...
Crazy question, though.
Did you update from the demo, or do the full install?
Bee
how is your playing time % set to?
from Arlie
I already noted that.
Yowza. That's a ton! What school are you playing with? What are your players' intelligences? I'm trying to figure out what could be causing the wide difference here.
First team was Virginia, the second was West Virginia. I'm not sure about the intelligence ratings for Virginia. For West Virginia, most of them seem to be over 50. I have a couple in the 30's and a couple in the 40's.
Arles
12-10-2005, 11:47 AM
Did you start a new game or were you continuing one from the demo?
RPI-Fan
12-10-2005, 11:48 AM
First team was Virginia, the second was West Virginia. I'm not sure about the intelligence ratings for Virginia. For West Virginia, most of them seem to be over 50. I have a couple in the 30's and a couple in the 40's.
Uhhh... I think I found another bug.
:)
Did you start a new game or were you continuing one from the demo?
I started a new game and I downloaded the full version. (uninstalled the old demo and installed the full version).
Uhhh... I think I found another bug.
:)
I was assuming it was IQ with 100 being average. ;)
Ben E Lou
12-10-2005, 11:53 AM
I started a new game and I downloaded the full version. (uninstalled the old demo and installed the full version).This is quite curious. I'm almost done with recruiting, and should be beginning 2006 soon. I'll be watching academics closely.
One more question: did you have the AI set to handle academics, or did you do it yourself?
This is quite curious. I'm almost done with recruiting, and should be beginning 2006 soon. I'll be watching academics closely.
One more question: did you have the AI set to handle academics, or did you do it yourself?
I had the AI handle it, and pretty much ignored it other than the emails telling me who was eligible/ineligible.
Ben E Lou
12-10-2005, 12:03 PM
I had the AI handle it, and pretty much ignored it other than the emails telling me who was eligible/ineligible.That's about the only difference I can see between yours and mine. I wonder if the AI isn't handling it properly.
jbmagic
12-10-2005, 12:05 PM
when you let the AI handle things is it based on your coaches ratings?
That's about the only difference I can see between yours and mine. I wonder if the AI isn't handling it properly.
Either that or I just got really unlucky... but I'd be thrilled if I only had 1 or 2 guys ineligible.
jbmagic
12-10-2005, 12:15 PM
the game allows you to put the same player in more than one slot on the depth chart even for the same position. I was able to proceed.
is this a loophole? it can help if you have lots of injuries
Arles
12-10-2005, 12:17 PM
You might get a message right before simming asking you to fix your depth chart if you do that.
Senator
12-10-2005, 01:18 PM
I am trying to mod the game, and I am getting an error message when it begins the create part. Any ideas what I missed? Here is the pstat file.
NAIA pstats.zip (http://braindeposit.com/pstats.zip)
sovereignstar
12-10-2005, 01:24 PM
I am trying to mod the game, and I am getting an error message when it begins the create part. Any ideas what I missed? Here is the pstat file.
NAIA pstats.zip (http://braindeposit.com/pstats.zip)
Senator, totally unrelated, but how did you get that user title? Just curious with the faggotty thread titles things going on and all.
Senator
12-10-2005, 01:26 PM
Senator, totally unrelated, but how did you get that user title? Just curious with the faggotty thread titles things going on and all.
What are you talking about?
sovereignstar
12-10-2005, 01:27 PM
What are you talking about?
Senator
FOFC's Elected Representative
Edit: I meant faggotty user titles up above LOL
Senator
12-10-2005, 01:31 PM
Ohhh. I thought I had made a thread about something that I couldn't for the life of me remember.
I have had that title for a long time, a couple of years at least. Skydog just put it on there.
MizzouRah
12-10-2005, 02:15 PM
Ohhh. I thought I had made a thread about something that I couldn't for the life of me remember.
I have had that title for a long time, a couple of years at least. Skydog just put it on there.
f'n elitist. :)
ScottVib
12-10-2005, 02:29 PM
I am trying to mod the game, and I am getting an error message when it begins the create part. Any ideas what I missed? Here is the pstat file.
NAIA pstats.zip (http://braindeposit.com/pstats.zip)
You have conferences assigned to bowls that don't exist (Conference 13 for example).
Additionally you only have 8 teams assigned to a 9 team conference. (Conference 7)
Those are the first things I noticed. Hope this helps.
Schmidty
12-10-2005, 02:32 PM
My first impression: Starting out as Western Michigan is freaking hard.
Flasch186
12-10-2005, 02:34 PM
Some Shockingly bad AI decisions like fourth and 2 from the 2, trying to score, A FG puts them up by 8 and they go for it. Of course they dont get it but not kicking that FG with 10 minutes left in the game is just stupid.
st.cronin
12-10-2005, 02:36 PM
Some Shockingly bad AI decisions like fourth and 2 from the 2, trying to score, A FG puts them up by 8 and they go for it. Of course they dont get it but not kicking that FG with 10 minutes left in the game is just stupid.
I don't think that's that bad a call - not "shockingly bad" at any rate. A kick is probably the right call, but I might be tempted to go for it myself.
Senator
12-10-2005, 02:39 PM
You have conferences assigned to bowls that don't exist (Conference 13 for example).
Additionally you only have 8 teams assigned to a 9 team conference. (Conference 7)
Those are the first things I noticed. Hope this helps.
Thank you! If gives me a start to keep working with it. I appreciate you taking the time out to look at it.
Flasch186
12-10-2005, 02:43 PM
I don't think that's that bad a call - not "shockingly bad" at any rate. A kick is probably the right call, but I might be tempted to go for it myself.
no advantage to going for it while a kick makes it a 2 score game to lose. Scoring a TD still makes it a 2 score game to lose. Now I can win it with one score. Thats assinine.
Flasch186
12-10-2005, 02:45 PM
DOLA:
and now I just scored a 66 yard TD to take the lead. Their coach and the AI deserve it
Flasch186
12-10-2005, 02:48 PM
Turnover on downs so the clock is stopped. First down....False start penalty,5 yarder...but the clock rolled down about 8 seconds. Why's that?
"Rice ball, Q4, 1-10-RICE8 (02:35) 20-13
Offense: Outside Run, Set: Pro Set, Play: PS-HB-pitch-LE
Defense: Stop Pass, Set: Dime, Play: Dime-pass-Man
There was movement on the OL before the snap. Flags are down. The refs get together.
Rice ball, Q4, 1-14-RICE4 (02:27) 20-13
Offense: Outside Run, Set: I Form Big, Play: IB-HB-straight-LT
Defense: Stop Run, Set: 5-2, Play: 52-run-Man-B6,7
QB Malaefou Calhoun hands to RB Tron Tyree. He runs to the outside, trying to turn the corner. He makes it just past the line of scrimmage before he's taken down by SS Ladell Dunn for a short gain.RICE: Gain of 1 on the play.
IMetTrentGreen
12-10-2005, 02:51 PM
ok, qb durabilty is 5, playing time is 80. i've simmed 6-7 seasons, he's yet to play in more than 5 games due to injury. i pass a lot, but you'd think he'd get lucky once. colleges don't ahve the same injury rate the pros do
st.cronin
12-10-2005, 02:51 PM
no advantage to going for it while a kick makes it a 2 score game to lose. Scoring a TD still makes it a 2 score game to lose. Now I can win it with one score. Thats assinine.
I guess what I mean is, you see stranger decisions irl every week.
Flasch186
12-10-2005, 02:52 PM
some bad dialogue here:
Central Florida ball, Q4, 1-10-RICE39 (00:18) 13-20
Offense: Medium Pass, Set: Quads, Play: Q-WR3-ins
Defense: Stop Pass, Set: 3-3-5, Play: 335-pass-DZ
QB Erich Cronin waits, sees a receiver and brings the ball up to pass. He's nailed by OLB Charle Brunner, Fumble! of Central Florida.
Central Florida calls timeout!
So I assume we recovered it since we got the next down, hrmmmmm.
rexallllsc
12-10-2005, 02:55 PM
So I was down 31-7 at halftime to Rice. Then I Kickoff.
Rice marches down, gets a FG. 34-7.
I get the ball back, and promptly go three and out. Punt.
Rice goes down and gets another FG. 37-7. Now I'm pissed. Rice kicks off. We've entered the 4th quarter.
I return the ball, and throw short on the first play. Incomplete. Now my starting QB (4.0/4.0) is 9/26 on the day, and I've had enough. I yank him for the JR backup (3.0/3.0) who is more accurate, but has a weaker arm. 2 long plays later, we've scored a TD. 37-14 w/ 14 minutes left.
Rice gets the ball, and on 2nd down, my WLB steps into the passing lane and picks the ball - and takes it 21 yards the other way for a TD! 37-21 with 12 minutes left! The momentum is all mine!
Kickoff. Rice gets the ball. Nothing doing. 3 and out. I get the ball back at about my 40. Quick strikes. 5 plays later, we're in the endzone. 37-27. Time to go for 2. GOT IT. 37-29. Down by 8 with 7 minutes left. All the time in the freaking world!
Or not.
I ended up with the ball at Rice's 40 with :04 seconds left. SE Streaks didn't work this time. Damnit. That one hurt.
Then the game crashed. lol.
rexallllsc
12-10-2005, 02:57 PM
One suggestion I'd have for Arlie is to not back the PbP so predictable. I know when it's setting me up for a letdown now.
Instead of:
WR has a step on his man...
...overthrown
(Which seems to be the outcome 95% of the time)
I want more of:
WR has a step...
...he's got it! All the way down to the 5
You know. Just so I don't know what's going to happen before the PbP gets around to telling me :)
Just a minor quibble, though :)
Otherwise, tons of fun so far.
IMetTrentGreen
12-10-2005, 02:58 PM
and my medical is 100k
duckman
12-10-2005, 03:01 PM
no advantage to going for it while a kick makes it a 2 score game to lose. Scoring a TD still makes it a 2 score game to lose. Now I can win it with one score. Thats assinine.
No, an eight point lead is just a one score game.
Rich1033
12-10-2005, 03:12 PM
Looking over my ineligible players it is actually 5 guys and all have an intelligence in the low 30s. These are the generated players from the first year of the career.
I guess it just hit me hard since 3 are starters. Im playing as Michigan heading into the very important ND game after winning my first 2. I was excited to only have 1 player out of the game with an injury, then I check my roster to see that my starting RB, OT, and DE are all suspended. I guess I will just move on and hope its some very bad luck.
btw, This is a new league created after uninstalling the demo and installing the full version.
Edit- Id still love to have an option to turn adademics off
Flasch186
12-10-2005, 03:23 PM
No, an eight point lead is just a one score game.
2 to lose though. They would obviously want to force me to have to score twice to win as opposed to once. Especially if I would have to score twice anyways.
duckman
12-10-2005, 04:01 PM
2 to lose though. They would obviously want to force me to have to score twice to win as opposed to once. Especially if I would have to score twice anyways.
If you are down by two and you can tie the score with a two-point conversion, you go for it. You don't know if you will get another opportunity to score again.
Senator
12-10-2005, 04:13 PM
You have conferences assigned to bowls that don't exist (Conference 13 for example).
Additionally you only have 8 teams assigned to a 9 team conference. (Conference 7)
Those are the first things I noticed. Hope this helps.
I changed the teams in the conference file for conference 7 from 9 to 8 as it should be.
I deleted the two bowls that have conference 13 teams (which do not exist) and now only should reflect conference 1-12. I would actually like to take out all bowl games other than the 16 team playoff games but, I am not sure this can be done.
The error I get is when it is generating teams:
run time error 91
Object variable or with block variable not set.
Below is the updated pstat file. I know this is above an beyond helping me on this, so thanks again.
UPDATED NAIA pstats.zip (http://www.braindeposit.com/pstats.zip)
Lonnie
12-10-2005, 04:30 PM
Just had a crash. I was in week 12 of recruiting and had a couple of blue chips lined up about ready to sign. Then it just disappeared, no error or anything. Loaded my game back up and was week 16 regular season. I guess I better start making friends with that save button.
SirFozzie
12-10-2005, 04:39 PM
Getting a crash, attempting to sort recruits by interest in preseason, RTE 91 "object variable or with block variable not set"
seems like a lot of crashes at different points in the game
Vince
12-10-2005, 04:46 PM
On create a league, there is your team, your coach name...but under that it is jumbled and there is another drop down box as well, can't read it...ends in "ation"It's Alma Mater. It's jumbled because it's on the same line as the Staff heading thing.
dubb93
12-10-2005, 04:50 PM
I can alteast add my 2 cents to some of these issues....
I don't really see too many injuries. Currently my team has 2 guys out(WR and ILB), and about 3 or 4 guys banged up to the point where they won't miss any time. Doesn't seem like a big deal. I've also never had a QB get injuried in 3 seasons. Probably a product of them not getting hit. I'd look at durable QB with a good line. That should solve some problems.
As far a academics, I like the way they are done now. In the 1st demo I would have about 15 people on the list and would have to decide who deserved the study hall hours.
In the last probation period I had 0 players suspended and only 1 person make the list as needing some extra help. I like it alot better than in the demo.
Philliesfan980
12-10-2005, 05:05 PM
Does anyone still want Jim to rush out his game ;)
nfg22
12-10-2005, 05:05 PM
I like the game but a few probs....
1. Some games I have lost even though I outmatched the other team by a significant amount.
2. I have 10 starters out, two with skull fractures and one with a broken jaw and this is ridiculous.
3. My starting RB has been out for 6 weeks due to grades, I have pumped 10 hall hours into him and am getting nothing...
Maybe bad luck but just a few nuances...
Does anyone still want Jim to rush out his game ;)
Nope. First in wins.
rexallllsc
12-10-2005, 05:08 PM
I like the game but a few probs....
1. Some games I have lost even though I outmatched the other team by a significant amount.
2. I have 10 starters out, two with skull fractures and one with a broken jaw and this is ridiculous.
3. My starting RB has been out for 6 weeks due to grades, I have pumped 10 hall hours into him and am getting nothing...
Maybe bad luck but just a few nuances...
Injuries sound a bit much (After playing for 6 weeks I hadn't anything like that. One starter broke an ankle, but that's normal)
The RB academic problem - I actually kinda like that. It wouldn't be fun if we just had a formula to get the player eligible (i.e. GPA + X amt. of Study Hall = eligible). Sounds like he's just an idiot! :)
I like the game but a few probs....
1. Some games I have lost even though I outmatched the other team by a significant amount.
2. I have 10 starters out, two with skull fractures and one with a broken jaw and this is ridiculous.
3. My starting RB has been out for 6 weeks due to grades, I have pumped 10 hall hours into him and am getting nothing...
Maybe bad luck but just a few nuances...
Is the RB named Maurice Clarett?
sovereignstar
12-10-2005, 05:16 PM
Hold the phone. You mean you were upset? :)
Damn i missed the release. I'm on holidays in the Canary Islands and the hotel wifi connection is having problems, that is why i haven't released the updated DB. Today has been the first day i could connect to try to download the final game but it's taking a lot. Will try to download it and finish the update in the next 24 hours, then if the internet connection is ok, i'll upload and release it. Else i will need to wait until Tuesday morning when i get back home.
sovereignstar
12-10-2005, 05:17 PM
Bowl logos, Icy. Bowl logos!
DaddyTorgo
12-10-2005, 05:18 PM
vacation Icy?? In the Canary Islands?!!? damn that sounds nice right about now!
vacation Icy?? In the Canary Islands?!!? damn that sounds nice right about now!
Yeah it's nice, 25ºC and sunny in the beach everyday while we had 5ºC in my city. It's always summer in the Canary Islands and this is really pretty, the whole island where i'm in (Lanzarote) is an old vulcan (300 years since last explosion) and the landscape is amazing, like a black desert surrounded by the sea (the island has only 70km from side to side. Luckily my wife allowed me to bring my notebook with me but there was a big storm in the islands before we came and internet is not working properly. Today seems to be working nice and if this keeps this way ill upload an updated db soon along with the bowl logos, else as i said before i'll release it all on Tuesday from home.
DaddyTorgo
12-10-2005, 05:35 PM
sweet. not that i'm waiting on you to finish to purchase the game or anything! http://www.operationsports.com/fofc/images/smilies/biggrin.gif
but then again if you can't i can play FM till Tuesday. enjoy your vacation!
sovereignstar
12-10-2005, 05:36 PM
Just hit my first runtime error. Think it was #5 or something. Was just checking out the final rankings and boom. Was an interesting season too. New Mexico State went undefeated and ended up the #3 BCS seed with the worst SOS in the country. They did go on to beat LSU and finsish #2 in the polls, so...
dubb93
12-10-2005, 05:46 PM
Hopefully this will help Arlie with some logic errors for CPU teams. Just ran across this..
Miami ball, Q2, 1-10-FSU11 (14:04) 7-10
Offense: Medium Pass, Set: Quads, Play: Q-WR3-ins
Defense: Stop Pass, Set: 4-3, Play: 43-pass-TMan
QB Ki-Jana Rooths is looking,looking,looking throws, and it's complete to WR Kareem Tongue. Wait, the ref from the other side is waving it off. He said it was trapped by the SE.MIA: No gain on the play.
Miami ball, Q2, 2-10-FSU11 (13:42) 7-10
Offense: Inside Run, Set: Trips, Play: TR-HB-draw-LG
Defense: Stop Pass, Set: 4-3, Play: 43-pass-Man-B10,11
QB Ki-Jana Rooths drops back to pass--no wait, it's going to be a draw play. He hands to RB M.L. Theofiledes, who gets past the first defender and by the line of scrimmage for a few yards. Nice tackle by OLB Nicholas Baugh.MIA: Gain of 5 on the play.
Miami ball, Q2, 3-5-FSU6 (13:14) 7-10
Offense: Short Pass, Set: SingleBack, Play: SB-TE-flat-FL-curl
Defense: Stop Pass, Set: 4-3, Play: 43-pass-Man-B8
QB Ki-Jana Rooths sees that WR Jarvis Saffer has a step on the defender. He zips the ball in his direction. The ball and defender arrive at the same time and the FL can't hang on to the ball - incomplete.MIA: No gain on the play.
Miami ball, Q2, 4-5-FSU6 (12:56) 7-10
Offense: Short Pass, Set: SingleBack, Play: SB-WR3-in-SE-out
Defense: Stop Pass, Set: Nickel, Play: Nickel-pass-SZ
RB M.L. Theofiledes has a step on his man. QB Ki-Jana Rooths gets the ball out to him for a few yards. He avoids the tackle and steps out of bounds.MIA: Gain of 4 on the play.
No reason to go for it on 4th and 5 from the 6 with 12 minutes to go in the 2nd quarter down 3. It would have been a chip shot and their kicker is 4/5 on the year. His only miss was from "50+".
sooner333
12-10-2005, 05:52 PM
Hopefully this will help Arlie with some logic errors for CPU teams. Just ran across this..
No reason to go for it on 4th and 5 from the 6 with 12 minutes to go in the 2nd quarter down 3. It would have been a chip shot and their kicker is 4/5 on the year. His only miss was from "50+".
And apparently he's a wuss because he stepped out of bounds one yard short of the first on fourth down!
Arles
12-10-2005, 06:10 PM
Yeah, too many teams going for it on fourth down deep in opponent's territory. That will be a definitely part of the first patch. As to the errors, if you guys could post on the GDS tech board with what caused them it would help. If you happen to have a save where they are repeatable it would be nice as well.
CamEdwards
12-10-2005, 06:35 PM
I'm loving the game, although the recruiting is really starting to annoy me. No matter how many guys love my team (10 interest, max money recruiting them, etc.) I cannot get a player to sign with me before week 14. I'm playing as Oklahoma State, and I'm seeing players sign with Mizzou, Kansas, K-State, Colorado, Nebraska in the first week or two of recruiting. Nothing for me. :(
Ben E Lou
12-10-2005, 06:36 PM
I'm loving the game, although the recruiting is really starting to annoy me. No matter how many guys love my team (10 interest, max money recruiting them, etc.) I cannot get a player to sign with me before week 14. I'm playing as Oklahoma State, and I'm seeing players sign with Mizzou, Kansas, K-State, Colorado, Nebraska in the first week or two of recruiting. Nothing for me. :(Yeah, they need to sign a little earlier. Are you listening, Arlie? ;)
Arles
12-10-2005, 06:38 PM
Sorry? My ears are burning. ;)
Ben E Lou
12-10-2005, 06:40 PM
Sorry? My ears are burning. ;)Yeah. CamEdwards was just saying, "You should listen to SkyDog a little more."
...or something like that. :p
MizzouRah
12-10-2005, 06:53 PM
I'm loving the game, although the recruiting is really starting to annoy me. No matter how many guys love my team (10 interest, max money recruiting them, etc.) I cannot get a player to sign with me before week 14. I'm playing as Oklahoma State, and I'm seeing players sign with Mizzou, Kansas, K-State, Colorado, Nebraska in the first week or two of recruiting. Nothing for me. :(
Definitly a bug. ;)
Havok
12-10-2005, 07:13 PM
5 games into the season and my starting QB(lost in 3rd game), RB(lost in 2nd game), FB(lost in 5th game) and top WR(lost in first game) are all injuried. Along with a starting OT and a starting DT. I've also lost my back-up TE and starting SS to academic probation. My playing time %'s are pretty low all across the board.
fun stuff for my first season. Extremely unimpressed so far.
Coffee Warlord
12-10-2005, 07:16 PM
I must suck. Colorado just lost to freakin' BAYLOR.
IMetTrentGreen
12-10-2005, 07:24 PM
injuries are about 3000% too high. playing time doesnt saeem to matter
I must suck. Colorado just lost to freakin' BAYLOR.
I'm noticing a lot of upsets as well. The first few I wrote off, but they do seem a little too frequent. I'm hoping it's just a run of strange results.
Arles
12-10-2005, 08:03 PM
What are the durability ratings for these players (injury) and intelligence level (suspensions)? If you have players with extremely low levels of either (30s), they will struggle to stay healthy or eligible. Losing 5-6 starters to injury over the course of a season doesn't seem all that unrealistic.
Arles
12-10-2005, 08:04 PM
I'm noticing a lot of upsets as well. The first few I wrote off, but they do seem a little too frequent. I'm hoping it's just a run of strange results.
Like Arizona blowing out undefeated UCLA ;)
Coffee Warlord
12-10-2005, 08:07 PM
There seems to be some discrepency when you try and set your depth chart when using the 1-20 stat range.
First, the most obvious bug is it lists aggressiveness ratings (on the special teams chart) in the 1-100 on the chart itself (the upper part). Second, it seems to misrepresent them. Had a guy with agg rated in the low teens (on the 1-20 range) being labeled as 29 agg when I inserted him into the special teams depth chart.
That, and the depth chart itself seems to randomly not allow me to bring up some player cards, forcing me to switch screens and go back in to make them 'clickable'. As well as it sometimes bringing up the wrong card, or sometimes allowing me to double click on a blank space and bring up a player card.
Oh. Yeah. The list at the bottom, when swapping between positions, will sometimes require me to cycle between ratings & stats before they'll show all the players at that position.
Havok
12-10-2005, 08:37 PM
ok.... Its week 13 in my season and i just randomly looked at 8 teams to check they're injuries.
Maryland - 12
Michigan State - 10
Missori - 11
Nevada - 12
Ohio - 12
Oregen St. - 5
Texas - 6
Tulsa - 10
seems very high to me. My team is down to 6 injuries, but they all are starters.
Also, there needs to be an email to let you know when a player is healthy and ready to play. I have so many injuries i forget who's injuried and who's healthy half the time.
Havok
12-10-2005, 08:38 PM
Dola
opps... i take that back. I have 8 injuries and 7 are starters
ok wait.... i really messed up on that previous post. When i sorted each players roster by 'status', i thought i had all the injuried players at the top. I was wrong, if you scroll down you usually find a few more. SO i'll revise my numbers again.
Maryland - 16
Michigan State - 13
Missori - 18
Nevada - 16
Ohio - 15
Oregen St. - 9
Texas - 9
Tulsa - 11
now remember... these are just 8 random teams i picked.
Coffee Warlord
12-10-2005, 08:44 PM
Also, there needs to be an email to let you know when a player is healthy and ready to play. I have so many injuries i forget who's injuried and who's healthy half the time.
Heavily heavily heavily seconded.
dubb93
12-10-2005, 08:47 PM
I still see a problem with the polls that is bad enough I would classify it as a bug, and if it were multiplayer and this was happening there would probably be a boycott of the polls ;)
Anyway, Florida was 1-1, with their only loss coming a team that at the time was ranked #1 in the county and it was only by 7 points on the road(Miami). They fall to being ranked #15, and #21 in the two polls. Probably the biggest difference I've seen from any one team on the game, but that isn't the problem.
Their 3rd game was @ #2 LSU. Florida wins that game 38-31 and falls to unranked in one poll and ranked #23 in the other. I can understand some of the shuffling, but this I can't understand at all.
how severe are these injuries? its not abnormal to see that # of injuries, unless they are season ending or something. guys do get hurt playing football.
Havok
12-10-2005, 09:02 PM
how severe are these injuries? its not abnormal to see that # of injuries, unless they are season ending or something. guys do get hurt playing football.
Maryland has 12 guys out, 3 guys doubtful and 1 guy probale.
Michigan State has 5 guys out, 4 guys questionable, 2 guys doubtful and 2 guys probable
Missouri has 4 guys out, 6 guys doubtful, 5 guys questionable and 3 guys probable
Nevada has 3 guys out, 8 guys doubtful, 2 guys questionable and 3 guys probable
Ohio - has 12 guys out, 1 guy doubtful, 1 guy questionable and 1 guy probable
Oregen State has 3 guys out, 2 guys doubtful, 1 guy question and 3 guys probable
Texas has 3 guys out, 3 guys doubtful, 1 guy questionable and 2 guys probable
Tulsa has 4 guys out, 4 guys doubtful and 3 guys questionable.
and remember, doubtful is just about as bad as out.
Now im done doing research :)
dubb93
12-10-2005, 09:04 PM
how severe are these injuries? its not abnormal to see that # of injuries, unless they are season ending or something. guys do get hurt playing football.
I really don't have a problem with the injuries. Right now on my team I have 6 people hurt after 7 games.
My backup WR(#3 in a 2 WR offense) is out a month or so
starting TE is probable after missing the last 2 games
#3 DT is going is probable after missing 3 games
shutdown corner is out of the season
starting DE is a little banged up, could have played against duke, but I sat him
my ILB has been out since the first game, but is now probable
All in all seems like a list that could happen to real life team. Only 1 "major" injury in that whole list and thats to my CB. I can live with everyone else being hurt, they can be easily replaced.
I had high hopes for my WR that is hurt, but I kinda predicted an injury to him b/f the season even started. He's 6'6 172 lbs(96 speed). Injuries are going to happen to him.
Arles
12-10-2005, 09:12 PM
Dola
opps... i take that back. I have 8 injuries and 7 are starters
ok wait.... i really messed up on that previous post. When i sorted each players roster by 'status', i thought i had all the injuried players at the top. I was wrong, if you scroll down you usually find a few more. SO i'll revise my numbers again.
Maryland - 16
Michigan State - 13
Missori - 18
Nevada - 16
Ohio - 15
Oregen St. - 9
Texas - 9
Tulsa - 11
now remember... these are just 8 random teams i picked.
So, in teams of 75-80 players, you have found teams having 9-18 injuries. At worst that's 20%, at best it's around 11%. I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season. The problem is that these lists are not required by the NCAA (like the NFL) so many teams keep them in house. The only ones ever published are of the season ending kind. Again, I am open to real data on this and if it shows the number in BBCF are off significantly, I will gladly look at it. The problem comes in that many of the injuries that occur in college football are downplayed/unpublished - and that leads to the impression that few are ever hurt/injured.
duckman
12-10-2005, 09:13 PM
So, in teams of 75-80 players, you have found teams having 9-18 injuries. At worst that's 20%, at best it's around 11%. I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season. The problem is that these lists are not required by the NCAA (like the NFL) so many teams keep them in house. The only ones ever published are of the season ending kind. Again, I am open to real data on this and if it shows the number in BBCF are off significantly, I will gladly look at it. The problem comes in that many of the injuries that occur in college football are downplayed/unpublished - and that leads to the impression that few are ever hurt/injured.From Havoc's previous post, it seems to me that the game has around the right number of injuries, but the severity is way high. Sure, you have banged up guys all the time in college football, but many are able to play despite them.
Arles
12-10-2005, 09:16 PM
I still see a problem with the polls that is bad enough I would classify it as a bug, and if it were multiplayer and this was happening there would probably be a boycott of the polls ;)
Anyway, Florida was 1-1, with their only loss coming a team that at the time was ranked #1 in the county and it was only by 7 points on the road(Miami). They fall to being ranked #15, and #21 in the two polls. Probably the biggest difference I've seen from any one team on the game, but that isn't the problem.
Their 3rd game was @ #2 LSU. Florida wins that game 38-31 and falls to unranked in one poll and ranked #23 in the other. I can understand some of the shuffling, but this I can't understand at all.
That seems odd to have that much of a jump in the early polls. To be honest, I didn't think it was even allowed by the logic (so I will check it out). Early season polls are tough to nail accurately because there's so little viable data. So, my thinking was to try and limit the swings in rankings (outside of obvious bad losses). still, I will take a look at that as you should not have a team fall from 1 to unranked under almost any 2-week situation.
Senator
12-10-2005, 09:17 PM
I know there are tons of injuries on teams. That is why there are 100 guys sitting on the sidelines sometimes.
This must have been a viciously long day for Arles.
Arles
12-10-2005, 09:19 PM
From Havoc's previous post, it seems to me that the game has around the right number of injuries, but the severity is way high. Sure, you have banged up guys all the time in college football, but many are able to play despite them.
Fair enough, I will look at the algorithm for severity and see if it needs tweaking. Remember that investing in medical can help decrease the severity in certain injuries as well. So, if these AI schools went cheap in that area, that may be a factor.
Havok
12-10-2005, 09:25 PM
So, in teams of 75-80 players, you have found teams having 9-18 injuries. At worst that's 20%, at best it's around 11%. I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season. The problem is that these lists are not required by the NCAA (like the NFL) so many teams keep them in house. The only ones ever published are of the season ending kind. Again, I am open to real data on this and if it shows the number in BBCF are off significantly, I will gladly look at it. The problem comes in that many of the injuries that occur in college football are downplayed/unpublished - and that leads to the impression that few are ever hurt/injured.
well wait... 75-80 players are not playing in a game each week.
Its all about customization with me, thats why im such a huge fan on FOF. If i wanna turn injuries down i should be able to. I do in Jim's games, i drop them down about 25% so it doesn't get out of control. Missing my top, QB, RB, FB, and WR(along with a bunch of other starters) in my first ever season is just not fun for me.
Dekanth
12-10-2005, 09:28 PM
I am also annoyed with the amount of injuries. 4 full seasons and everyone, after about 5 or 6 games, I just let the AI set my depth charts because it is too much of a hassle to follow a dozen (plus) injuries. The number might be realistic, but it sure doesn't make for a fun aspect of a game.
I am all for eliminating some realism if it makes for a better gaming experience.
Havok
12-10-2005, 09:29 PM
The number might be realistic, but it sure doesn't make for a fun aspect of a game.
I am all for eliminating some realism if it makes for a better gaming experience.
thats basically what i was trying to say. And since there is no customization, your just kinda stuck with it :(
well wait... 75-80 players are not playing in a game each week.
Its all about customization with me, thats why im such a huge fan on FOF. If i wanna turn injuries down i should be able to. I do in Jim's games, i drop them down about 25% so it doesn't get out of control. Missing my top, QB, RB, FB, and WR(along with a bunch of other starters) in my first ever season is just not fun for me.
25%??? :eek:
Havok
12-10-2005, 09:30 PM
25%??? :eek:
lol no... 25% less!
its starts at 200 i think, so i drop it to 150 :)
Havok
12-10-2005, 09:31 PM
This is a good point. I will certainly look at adding some kind of "injury setting" to a future update. It will default to what we feel is close to life, but it will allow people the ability to tailor the game to their preferences. It's a fairly simple fix and one that may be the best way to address the numerous opinions on this issue.
if you do that, your my hero :)
Arles
12-10-2005, 09:32 PM
Its all about customization with me, thats why im such a huge fan on FOF. If i wanna turn injuries down i should be able to. I do in Jim's games, i drop them down about 25% so it doesn't get out of control. Missing my top, QB, RB, FB, and WR(along with a bunch of other starters) in my first ever season is just not fun for me.
This is a good point. I will certainly look at adding some kind of "injury setting" to a future update. It will default to what we feel is close to life, but it will allow people the ability to tailor the game to their preferences. It's a fairly simple fix and one that may be the best way to address the numerous opinions on this issue.
CamEdwards
12-10-2005, 09:38 PM
I just noticed something kind of interesting that you might want to look into, Arlie. I tried to schedule 2 games instead of 3, giving me an open week and a total number of 11 games. The computer wouldn't allow it, automatically scheduling a game for me. Are you required to have 12 game seasons in BBCF?
By the way, I'd be very curious if the academic problem gets better for anyone after the first season is complete. In my 3rd season, I don't seem to have much of a problem with guys being on the verge of academic suspension. In fact, the last time I had to set some extra study hall time, I didn't have a single player in need of it.
lol no... 25% less!
its starts at 200 i think, so i drop it to 150 :)
Oooooooooh, oops. LOL
Lonnie
12-10-2005, 09:47 PM
I had a an additional game scheduled for me as well taking me to 12. I was Texas A&M, and everyone else in the conference had 11 games. I've started over since then and scheduled my 11 and didn't get the 12th as well. I know the first game I had all three invites accepted the first week and then simmed the second two weeks. That one added an additional game. This new game I had teams turn me down the first two weeks and accept the 3rd week to fill up the 11. Then I didn't get an additional game.
Coffee Warlord
12-10-2005, 09:47 PM
For the injury thing...it's not really the number of injuries I have a problem with, though it seems to me people listed at probable almost ALWAYS reinjure themselves (could be just perception, but it certainly feels that way)...it's the clunky depth chart. Mucking with that thing week in-week out to cover injuries is already a headache.
The wish list there:
1) Color code / list severity of the injured players in the menu at the bottom.
2) The ability to save a chart, so you can reload your 'opening day' chart in a pinch.
Arles
12-10-2005, 09:48 PM
No, you only need to have 11.
Dekanth
12-10-2005, 09:51 PM
This is a good point. I will certainly look at adding some kind of "injury setting" to a future update. It will default to what we feel is close to life, but it will allow people the ability to tailor the game to their preferences. It's a fairly simple fix and one that may be the best way to address the numerous opinions on this issue.
This would be great. Keep up the good work Arles. I hope the game does great for you. :)
GabeRivers
12-10-2005, 10:20 PM
So, in teams of 75-80 players, you have found teams having 9-18 injuries. At worst that's 20%, at best it's around 11%. I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season. The problem is that these lists are not required by the NCAA (like the NFL) so many teams keep them in house. The only ones ever published are of the season ending kind. Again, I am open to real data on this and if it shows the number in BBCF are off significantly, I will gladly look at it. The problem comes in that many of the injuries that occur in college football are downplayed/unpublished - and that leads to the impression that few are ever hurt/injured.
Arles, I only bought the game yesterday, so it's too early for me to critique, but from what I've experienced so far, I like it a lot. I'm confident that by the time you finish your tweaking, it will be great.
That being said, I've been immersed in college football for quite some time (my son was a starter in the Big 12), and I do not agree with your assessment that 11% to 20% of players being out with injuries is normal. That does happen from time to time, but I do not believe it would be the normal range. Now if your counting small injuries that players play through, then sure, that % can be quite high, but I'd say the average norm for multiple games out type injuries would probably be more like 3 to 6 per season per team.
The other thing to keep in mind is that real D-1 teams carry 85 scholarship players, plus 30 to 50 walk-ons in most cases. They've got a lot more quality depth to fall back on than we see in your game. I'm fine with your lower player numbers, but it would seem that you should ratchet down the injuries to adjust for the difference.
Like others have said, I pretty quickly turned over managing my roster to the AI just to avoid coping with the injuries -- even tho' that takes a part of the game away that would otherwise be enjoyable.
DaddyTorgo
12-10-2005, 10:34 PM
The other thing to keep in mind is that real D-1 teams carry 85 scholarship players, plus 30 to 50 walk-ons in most cases. They've got a lot more quality depth to fall back on than we see in your game. I'm fine with your lower player numbers, but it would seem that you should ratchet down the injuries to adjust for the difference. this seems to hit the nail right on the head Arles. It doesn't bother me that the # of players is lower (frankly if we had 85 scholarship players plus 30-50 walk-ons it'd be way too many players, but the # of injuries needs to be adjusted downward accordingly.
edit: not to imply that you hadn't done that, but i dunno. someone (any volunteers?) should do an exhaustive study and come up with some hard #'s.
miked
12-10-2005, 11:04 PM
I think it's interesting that people so concerned with stats and realism are taking such a shortsighted view on injuries. Not that I have any idea if it's a problem or not, but a few anecdotal stories about injuries being to high is not very convincing. Taking a cross section of 8 teams during one season and just reporting injuries isn't a very good method. There appear to be several variables including playing time, durability, medical staff, etc.
All I'm saying is don't go demanding that something be fixed unless you have actual statistical proof it's broken.
Coffee Warlord
12-10-2005, 11:23 PM
And another possible bug.
While recruiting, if you try an advance before you've used all your funds, hit "no, I really don't want to advance", spend your money, then try an advance again...you can't. I've repeated the problem twice, only way around it I've found is to close the game and re-open it.
IMetTrentGreen
12-11-2005, 02:24 AM
I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season
between 9-18 injured, maybe. between 9-18 out? nope. even the most snake bit teams wont have 10 starters sitting out
i have no problem with guys being banged up, i havbe a huge problem having my 5 best players not playing every season
i would guess an average team rarely has more than 2-3 starters out, some 7 some 0. but i've never had less than 5 after about week 6 i'd say. its the last thing holding back the game, imo, and needs to be changed asap
jbmagic
12-11-2005, 03:07 AM
keep in mind Skydog sets it to 200% for injuries on FOF. :)
he probably influence Arles to set the Injuries high on BBCF. :)
Ben E Lou
12-11-2005, 03:12 AM
keep in mind Skydog sets it to 200% for injuries on FOF. :)
he probably influence Arles to set the Injuries high on BBCF. :)Yes, of course. As the One True Dark Jedi, I thought it wise to use My powers to override Arlie's will and enforce My Will upon him.
Yes, of course. As the One True Dark Jedi, I thought it wise to use My powers to override Arlie's will and enforce My Will upon him.
Can you get him to add recruits from West Virginia and Wyoming? :D
astrosfan64
12-11-2005, 08:28 AM
between 9-18 injured, maybe. between 9-18 out? nope. even the most snake bit teams wont have 10 starters sitting out
i have no problem with guys being banged up, i havbe a huge problem having my 5 best players not playing every season
i would guess an average team rarely has more than 2-3 starters out, some 7 some 0. but i've never had less than 5 after about week 6 i'd say. its the last thing holding back the game, imo, and needs to be changed asap
Professional teams will have 7 to 10 starters out at times. Look at what has happened to the Eagles or Patriots? I think people forget how common injuries occur in football.
Packers have lost 3 starting tailbacks alone. Their top WR, their TE and who knows what else.
Ben E Lou
12-11-2005, 08:32 AM
I'm playing another season now. I'm into week 5, and am seeing nothing abnormal about injuries so far. Mid-season report coming soon in my dynasty thread...
Ben E Lou
12-11-2005, 08:40 AM
Oh, and Bee, I'm getting more and more suspicious that something is wrong with the AI handling your academics. I'm still doing it myself, and have gotten through the first two grading periods and only one guy (a backup) has missed any time so far.
So, in teams of 75-80 players, you have found teams having 9-18 injuries. At worst that's 20%, at best it's around 11%. I expect you would fine most college teams to have between 9 and 18 injuries at any given time during the season. The problem is that these lists are not required by the NCAA (like the NFL) so many teams keep them in house. The only ones ever published are of the season ending kind. Again, I am open to real data on this and if it shows the number in BBCF are off significantly, I will gladly look at it. The problem comes in that many of the injuries that occur in college football are downplayed/unpublished - and that leads to the impression that few are ever hurt/injured.
Here's a list being reported for the upcoming bowl games. While I agree that teams will sometimes not report minor injuries, in my experience it's very uncommon not to report players that will likely be out. This list also includes players academically ineligible, some players that are probable/questionable, etc....not just players that are out. That doesn't mean it's a complete list, but I think it gives a good starting point.
AKRON - Linebacker Jemall Benjamin (leg) and defensive backs Chevin Pace (knee) and Dion Elie (knee) are expected to miss the Motor City Bowl against Memphis.
ALABAMA - Center J.B. Closner (broken left leg) is doubtful for the Cotton Bowl against Texas Tech. Defensive tackle Justin Britt (shoulder surgery) and Wide receiver Tyrone Prothro (broken leg) will miss the Cotton Bowl.
ARIZONA STATE - Cornerback R.J. Oliver (foot) is doubtful for the Insight Bowl against Rutgers. Quarterback Sam Keller (thumb) and offensive linemen Zach Krula (ankle) and Grayling Love (foot) are expected to miss the Insight Bowl.
ARKANSAS STATE - Punter Jarrod Little (suspension) will miss the New Orleans Bowl against Southern Mississippi. Defensive lineman Jonathan Najm (knee) and defensive back Montis Harrison (shoulder) are expected to miss the New Orleans Bowl.
AUBURN - Running back Brad Lester (groin) and center Joe Cope (ankle) are questionable for the Capital One Bowl against Wisconsin. Running back Carl Stewart (knee) and linebacker Kevin Sears (suspension) are probable for the Capital One Bowl.
BOISE STATE - Tight end Derek Schouman (concussion) is probable for the MPC Computers Bowl against Boston College. Wide receiver Josh Smith (personal) will miss the MPC Computers Bowl.
BOSTON COLLEGE - Linebacker Brian Toal (shoulder) is probable for the MPC Computers Bowl against Boise State. Tight end Trey Koziol (knee) is expected to miss the MPC Computers Bowl.
B-Y-U - Cornerback Nate Soelberg (broken arm) is probable for the Las Vegas Bowl against California. Safety K.C. Bills (concussion), wide receiver Zac Collie (ankle) and defensive back Quinn Gooch (hamstring) are probable for the Las Vegas Bowl. Wide receiver Joe Griffin (none) has quit the team. Tight end Phillip Niu (foot), defensive lineman Daniel Marquardt (knee) and linebacker Aaron Wagner (knee) are expected to miss the Las Vegas Bowl.
CALIFORNIA - Defensive end Tosh Lupoi (foot) will miss the Las Vegas Bowl against B-Y-U. Defensive lineman Matthew Malele (knee) is day-to-day. Quarterback Nate Longshore (ankle) and offensive lineman Andrew Cameron (knee) are expected to miss the Las Vegas Bowl.
CLEMSON - Quarterback Charlie Whitehurst (shoulder) is questionable for the Champs Sports Bowl against Colorado. Defensive lineman Donnell Clark (knee) and wide receiver Kelvin Grant (knee) are expected to miss the Champs Sports Bowl.
COLORADO - Quarterback Joel Klatt (concussion) is questionable for the Champs Sports Bowl against Clemson. Offensive lineman Jack Tipton (knee) is day- to- day. Wide receiver Blake Mackey (knee) and defensive back Terrence Wheatley (wrist) are expected to miss the Champs Sports Bowl.
COLORADO STATE - Linebacker Jahmal Hall (knee) is probable for the Poinsettia Bowl against Navy. Defensive lineman Terrance Carter (knee) and offensive lineman Mike Brisiel (back) are questionable for the Poinsettia Bowl. Defensive back Lucas Davis (knee), linebacker John Nichols (shoulder), Luke Adkins (knee) and defensive back Ben Stratton (knee) are expected to miss the Poinsettia Bowl.
FLORIDA - Defensive back Vernell Brown (leg) is questionable for the Outback Bowl against Iowa. Defensive end Ray McDonald (right knee) is doubtful for the Outback Bowl. Defensive back Nick Brooks (knee) is sidelined indefinitely. Wide receiver Andre Caldwell (leg) is expected to miss the Outback Bowl.
FLORIDA STATE - Defensive lineman Kamerion Wimbley (knee) is questionable for the Orange Bowl against Penn State. Linebacker Marcello Church (ankle) will miss the Orange Bowl. Quarterback Wyatt Sexton (illness) and defensive back Antonio Cromartie (knee) are expected to miss the Orange Bowl. Defensive back Gerard Ross (knee), offensive linemen John Frady (shoulder), Cory Niblock (knee) and Matt Meinrod (broken leg) will miss the Orange Bowl.
FRESNO STATE - Fullback Roshon Vercher (knee) is questionable for the Liberty Bowl against Tulsa. Place kicker Clint Stitser (hip) is expected to miss the Liberty Bowl.
GEORGIA - Fullback Des Williams (pectoral) is expected to miss the Sugar Bowl against West Virginia. Offensive lineman Josh Brock (concussion) is expected to miss the Sugar Bowl.
GEORGIA TECH - Defensive linemen Darryl Richard (knee) and Travis Parker (eligibility) are expected to miss the Emerald Bowl against Utah.
HOUSTON - Defensive back Will Gulley (knee) will miss the Fort Worth Bowl against Kansas.
IOWA - Defensive back Ma'Quan Dawkins (knee) is expected to miss the Outback Bowl against Florida.
IOWA STATE - Running back Jason Scales (knee) and punt returner Ryan Baum (knee) are expected to miss the Houston Bowl against T-C-U.
KANSAS - Wide receiver/Defensive back Charles Gordon (strained right shoulder) is questionable for the Fort Worth Bowl against Houston. Fullback Bruce Ringwood (suspension) is sidelined indefinitely.
LOUISVILLE - Running back Michael Bush (strained foot) and wide receiver Mario Urrutia (leg) are probable for the Gator Bowl against Virginia Tech. Quarterback Brian Brohm (knee), wide receiver Broderick Clark (knee) and linebacker Matt Sanders (knee) are expected to miss the Gator Bowl.
L-S-U - Quarterback JaMarcus Russell (left shoulder) is questionable for the Peach Bowl against Miami. Offensive lineman Will Arnold (illness),running back Joseph Addai (ankle), and wide receiver Early Doucet (ankle) are questionable for the Peach Bowl. Running back Alley Brousard (knee), offensive lineman Ryan Miller (knee) and defensive lineman Kirston Pittman (foot) are expected to miss the Peach Bowl.
MEMPHIS - Wide receiver Carlton Robinzine (hand), and defensive lineman Van Houston (knee) will not play in the Motor City Bowl against Akron. Quarterbacks Patrick Byrne (broken leg) and Will Hudgens (leg), wide receiver Mario Pratcher (knee), offensive lineman Andy Smith (knee) and defensive lineman Rubio Phillips (knee) are expected to miss the Motor City Bowl.
MIAMI-FLORIDA - Linebacker Willie Williams (groin) is probable for the Peach Bowl against L-S-U. Running back Tyrone Moss (knee), linebacker Tavares Gooden (shoulder) and defensive back Anthony Reddick (knee) are expected to miss the Peach Bowl.
MICHIGAN - Wide receiver Adrian Arrington (ankle) is sidelined indefinitely. Offensive lineman Grant DeBenedictis (knee) and defensive back Ryan Mundy (shoulder) are expected to miss the Alamo Bowl against Nebraska.
MINNESOTA - Defensive back Brandon Owens (shoulder) is doubtful for the Music City Bowl against Virginia.
MISSOURI - Wide receiver Sean Coffey (shoulder) is questionable for the Independence Bowl against South Carolina. Defensive lineman Elgin Childress (knee) is expected to miss the Independence Bowl.
NAVY - Running back Karlos Whittaker (knee) and fullback Matt Hall (knee) are expected to miss the Poinsettia Bowl against Colorado State.
NC STATE - Defensive lineman John McCargo (foot) is questionable for the Meineke Car Care Bowl against U-S-F. Defensive lineman Raymond Brooks (academics) is expected to miss the Meineke Car Care Bowl.
NEBRASKA - Linebackers Stewart Bradley (knee) and Steve Octavien (leg), tight end Matt Herian (leg) and offensive lineman Andy Christensen (shoulder) are expected to miss the Alamo Bowl against Michigan.
NEVADA - Tight end Adam Bishop (illness), wide receiver Nichiren Flowers (illness) and defensive back Nick Hawthrone (knee) are probable for the Hawaii Bowl against U-C-F. Offensive linemen Kyle Gosselin (shoulder) and Fred White (foot), linebacker J.J. Milan (foot) and defensive back Paul Pratt (knee) are expected to miss the Hawaii Bowl.
NORTHWESTERN - Linebacker Nick Roach (back), defensive back Ben Rothrauff (concussion), running back Terrell Jordan (hamstring), and offensive lineman Vince Clarke (knee) are probable for the Sun Bowl against U-C-L-A. Defensive back Deante Battle (suspension) is questionable for the Sun Bowl. Wide receiver Brandon Horn (suspension), linebacker Chris Jeske (back), defensive lineman Corey Wootton (neck), offensive linemen Fred McConnell (knee), Trevor Rees (academics) and defensive back Bryan Heinz (undisclosed) are expected to miss the Sun Bowl.
NOTRE DAME - Wide receiver Rhema McKnight (knee) and defensive lineman Chris Frome (leg) are expected to miss the Fiesta Bowl against Ohio State.
OHIO STATE - Linebacker Bobby Carpenter (ankle) and fullback Brandon Schnittker (back) are questionable for the Fiesta Bowl against Notre Dame. Tight end Ryan Hamby (knee) is probable for the Fiesta Bowl.
OKLAHOMA - Linebacker Demarrio Pleasant (disciplinary) is questionable for the Holiday Bowl against Oregon. Wide receiver Travis Williams (foot) is day- to-day. Center Jon Cooper (broken right ankle), defensive linemen Larry Birdine (biceps) and John Williams (knee) are expected to miss the Holiday Bowl.
OREGON - Offensive lineman Shawn Flanagan (pectoral) and quarterback Kellen Clemens (ankle) are expected to miss the Holiday Bowl against Oklahoma.
PENN STATE - Wide receiver Derrick Williams (broken arm) is doubtful for the Orange Bowl against Florida State. Defensive back Paul Cronin (suspension), defensive lineman Lavon Chisley (academics), offensive lineman John Wilson (knee) and wide receiver Mark Rubin (ankle) are expected to miss the Orange Bowl.
RUTGERS - Quarterbacks Ryan Hart (shoulder) and Mike Teel (shoulder) are probable for the Insight Bowl against Arizona State. Linebacker Terry Bynes (knee), defensive lineman Eric Foster (knee) and defensive back Jason Nugent (knee) are expected to miss the Insight Bowl.
SO CAROLINA - Defensive end Josh Johnson (undisclosed), running back Cory Boyd (suspension) and quarterback/running back Syvelle Newton (Achilles) are expected to miss the Independence Bowl against Missouri.
SOUTH FLORIDA- Defensive back A.J. Brant (knee) is expected to miss the Meineke Car Care Bowl against North Carolina State.
SOUTHERN MISS - Center Robby D'Angelo (sprained knee) is probable for the New Orleans Bowl against Arkansas State. Offensive lineman Trevis Cole (knee) and wide receiver Antwon Courington (knee) are expected to miss the New Orleans Bowl.
T-C-U - Running back Robert Merrill (toe) is probable for the Houston Bowl against Iowa State. Quarterback Tye Gunn (shoulder) and running back Lonta Hobbs (groin) are expected to miss the Houston Bowl.
TEXAS - Wide receiver Jordan Shipley (knee) is expected to miss the Rose Bowl against U-S-C.
TEXAS-EL PASO - Running back Tyler Ebell (undisclosed) and defensive lineman Chris Mineo (ankle) are probable for the GMAC Bowl against Toledo. Running back Matt Austin (ankle) is questionable for the GMAC Bowl. Wide receiver Jason Boyd (ankle) is doubtful for the GMAC Bowl.
TEXAS TECH - Defensive lineman Seth Nitschmann (knee) is expected to miss the Cotton Bowl against Alabama.
TOLEDO - Defensive back Nigel Morris (shoulder) and running back Scooter McDougle (knee) are expected to miss the GMAC Bowl against Texas-El-Paso.
U-C-F - Wide receiver Mike Walker (knee) and defensive lineman Glenroy Watkins (knee) are expected to miss the Hawaii Bowl against Nevada.
U-C-L-A - Offensive lineman Mike McCloskey (shoulder) is probable for the Sun Bowl against Northwestern. Offensive lineman Chris Joseph (knee) and defensive lineman Niola Dragovic (knee) are expected to miss the Sun Bowl.
U-S-C - Linebackers Thomas Williams (knee) and Keith Rivers (hamstring) are probable for the Rose Bowl against Texas. Running backs Desmond Reed (knee) and Michael Coleman (hip), offensive lineman Drew Radovich (hip), linebacker Dallas Sartz (knee) and defensive back Terrell Thomas (knee) are expected to miss the Rose Bowl.
UTAH - Wide receiver Brian Hernandez (ankle) is probable for the Emerald Bowl against Georgia Tech. Kick returner Justin Walker (undisclosed) is sidelined indefinitely. Quarterback Brian Johnson (knee), wide receiver John Madsen (ankle) and defensive lineman Marquess Ledbetter (undisclosed) are expected to miss the Emerald Bowl.
VIRGINIA - Linebacker Ahmad Brooks (back) is questionable for the Music City Bowl against Minnesota. Defensive back Nate Lyles (head), defensive linemen Ron Darden (headaches) and Chris Johnson (academics) and backup quarterback Philip Brown (academics) are expected to miss the Music City Bowl.
VIRGINIA TECH - Quarterback Marcus Vick (leg), running back Mike Imoh (ankle) and offensive lineman Reggie Butler (knee) are probable for the Gator Bowl against Louisville. Guard Brandon Gore (broken ankle) is expected to miss the Gator Bowl.
WEST VIRGINIA - Running back Jason Gwaltney (academics) is questionable for the Sugar Bowl against Georgia. Offensive lineman Dan Mozes (sprained knee) is expected to miss the Sugar Bowl.
WISCONSIN - Fullback Matt Bernstein (hip) is doubtful for the Capital One Bowl against Auburn. Defensive linemen Jamal Cooper (knee) and Joe Monty (knee) and linebacker Casey Hogan (leg) are expected to miss the Capital One Bowl.
Edit:
Added a better list than this below from in-season 2004.
Here's a link to a similar list from Sept 25. http://sports.espn.go.com/ncf/injuries
This is in-season so probably less accurate, but still players that are out for the season are being reported and in a couple cases even players that are just probable.
While it's not possible to get a complete list, I think it's reasonable to compare what the game is generating as far as players being out long-term to what is being reported. Most injuries not reported are going to be players that are probable or questionable, not players that are out (at least in my experience).
Oh, and Bee, I'm getting more and more suspicious that something is wrong with the AI handling your academics. I'm still doing it myself, and have gotten through the first two grading periods and only one guy (a backup) has missed any time so far.
I actually am thinking I had really bad luck on the generated players. I've started a new career and so far my players GPA looks reasonable. When I went back and looked at the old careers, most of the team was around 2.0, with only a handful of guys out of the trouble zone. This team is just the opposite, a handful of guys around 2.0 and most of the team well above that.
Ben E Lou
12-11-2005, 08:56 AM
Here's a list being reported for the upcoming bowl games. While I agree that teams will sometimes not report minor injuries, in my experience it's very uncommon not to report players that will likely be out. This list also includes players academically ineligible, some players that are probable/questionable, etc....not just players that are out. That doesn't mean it's a complete list, but I think it gives a good starting point.I wish we could find an in-season list (preferably late), because these teams have 3-6 weeks for guys to recover for the Bowl Game.
That being said, I'll report in at Week 19 (halfway through Bowl season) to see where my injuries are at that point.
Ben E Lou
12-11-2005, 08:57 AM
I actually am thinking I had really bad luck on the generated players. I've started a new career and so far my players GPA looks reasonable. When I went back and looked at the old careers, most of the team was around 2.0, with only a handful of guys out of the trouble zone. This team is just the opposite, a handful of guys around 2.0 and most of the team well above that.Ah. That certainly could be the case.
I wish we could find an in-season list (preferably late), because these teams have 3-6 weeks for guys to recover for the Bowl Game.
That being said, I'll report in at Week 19 (halfway through Bowl season) to see where my injuries are at that point.
I just added a list from 9/25. I think that list will be a lot less accurate because it's in-season and most teams don't want to report players that are questionable, doubtful, or probable. But it does give some information and I think we can use these lists to compare the more serious injuries the game is generating to see if that portion is relatively accurate.
Here's another list from last season(October) that lists probable/questionable/doubtful. Looks to be the most accurate list I've found so far.
------------------------
Air Force
Date Pos Player Injury Status
10/05/04 SB Matt Ward Suspension has been dismissed from team.
10/05/04 TE Robert McMenomy Neck injured last game, "?"
10/05/04 LB John Rudzinski Shoulder injured last game, upgraded to probable.
10/03/04 NG David Shaffer Foot is "?".
10/03/04 CB David Conley Neck is "?".
10/03/04 C John Peel Groin is "?".
09/18/04 OG Curtis Grantham Leg is out indefinitely.
Akron
Date Pos Player Injury Status
10/06/04 DL Joe Radich Back missed last game, "?"
Alabama
Date Pos Player Injury Status
10/06/04 DT Dominic Lee Back injured in practice, "?"
10/06/04 WR Keith Brown Concussion injured last game, "?"
10/06/04 LB Juwan Garth Shoulder expected to miss
10/05/04 CB Simeon Castille Knee limited last game, upgraded to probable.
10/04/04 DT Jeremy Clark Eye left last game, probable.
09/21/04 QB Brodie Croyle Knee out for the season.
09/02/04 DE Earnest Nance Suspension is out indefinitely.
Arizona State
Date Pos Player Injury Status
09/27/04 RT Chaz White Ankle missed last game, is "?"
09/27/04 RB Cornell Canidate Groin has not played, expected to miss.
09/26/04 RB Randy Hill Knee injured last game, expected to miss the rest of the season.
09/26/04 RB Loren Wade Suspension is out indefinitely.
09/05/04 OG Brandon Rodd Knee is out for the season.
08/25/04 CB R.J. Oliver Foot out for the season.
Arizona U
Date Pos Player Injury Status
10/05/04 WR Anthony Johnson Knee missed last game, upgraded to probable.
09/17/04 QB Ryan O'Hara Personal has left the team.
Arkansas
Date Pos Player Injury Status
10/06/04 DE Derek Moore Leg is expected to miss the rest of the season.
10/06/04 OT Zac Tubbs Leg is expected to miss the rest of the season.
09/30/04 CB Michael Coe Foot upgraded from "?" to probable.
09/30/04 CB Chris Houston Ankle downgraded to doubtful.
09/29/04 S Vickiel Vaughn Ankle upgraded from "?" to probable.
09/29/04 TB DeCori Birmingham Hip upgraded from "?" to probable.
09/27/04 S Lerinezo Robinson Ankle upgraded from "?" to probable.
Auburn
Date Pos Player Injury Status
10/04/04 OG Tim Duckworth Knee missed last game, "?".
09/02/04 DB David Irons Knee out for the year.
Ball State
Date Pos Player Injury Status
10/06/04 LB Brad Seiss Leg upgraded from "?" to probable.
09/14/04 RB Larry Bostic Knee injured last game, downgraded to expected to miss the rest of the season.
Baylor
Date Pos Player Injury Status
10/04/04 DT Quincy Jenkins Ankle left last game, "?".
10/04/04 DE Montez Murphy Ankle left last game, "?".
10/03/04 S Maurice Linguist Ankle missed last game, "?"
09/21/04 WR John Martin Concussion is expected to miss the rest of the season.
09/03/04 OG Nick Pace Back is out for the season.
Boise State
Date Pos Player Injury Status
09/26/04 FB Brad Lau Finger is "?"
09/26/04 DE Julius Roberts Knee is "?"
09/26/04 FS Cam Hall Ankle is "?"
Boston College
Date Pos Player Injury Status
09/23/04 WR Larry Lester Knee upgraded from "?" to probable.
09/19/04 RB Andre Callender Finger is probable.
09/10/04 DE Nick Larkin Knee out 3-4 weeks.
09/06/04 RB LV Whitworth Knee is expected to miss 4 weeks
Bowling Green
Date Pos Player Injury Status
10/06/04 LB Jenkins Reese Ankle is "?".
10/03/04 DT Matt Leininger Shoulder is "?".
Buffalo U
Date Pos Player Injury Status
10/02/04 QB PJ Piskorik Suspension missed last game, out indefinitely.
09/15/04 OT Tim Schmidt Knee is expected to miss the rest of the season.
08/16/04 WR Derrick Dyer Academics is academically ineligible and will miss the season.
BYU
Date Pos Player Injury Status
10/05/04 QB Jason Beck Elbow missed last few games, downgraded to expected to miss.
08/28/04 TE Phillip Niu Leg out for the season.
California
Date Pos Player Injury Status
10/04/04 DB Donnie McClesky Shoulder missed last game, "?"
08/31/04 DE Tosh Lupoi Foot is expected to miss 6-8 weeks.
Central Florida
Date Pos Player Injury Status
10/06/04 PK Matt Prater Hip is "?"
10/06/04 CB Rovel Hamilton Personal has left the team
10/06/04 SS Atari Bigby Fibula expected to miss
10/04/04 LB Ronnell Sandy Leg is "?".
10/04/04 DT Frisner Nelson Undisclosed is "?".
10/03/04 DT Ben Brinson Knee missed last game, "?"
10/03/04 LB Brian Goins Knee missed last game, "?".
10/03/04 OG Adam Butcher Knee missed last game, "?"
09/29/04 WR Sha'reff Rashad Thumb expected to miss 5-6 weeks
09/13/04 CB Jason Venson Ankle is out for the year.
09/04/04 FS Peter Sands Academics out for the season.
Cincinnati U
Date Pos Player Injury Status
10/04/04 RB Richard Hall Shoulder limited last game, probable.
10/04/04 CB Daven Holly Toe limited last game, "?".
10/03/04 P Chet Ervin Ankle is "?".
Clemson
Date Pos Player Injury Status
10/05/04 CB Tye Hill Thumb is "?"
10/05/04 TB Duane Coleman Foot upgraded to probable.
09/19/04 DE Vontrell Jamison Arm out for the season.
Colorado
Date Pos Player Injury Status
10/06/04 LB Chris Hollis Neck downgraded from "?" to expected to miss.
10/05/04 RB Bobby Purify Shoulder is "?".
10/03/04 NT Brandon Dabdoud Undisclosed is "?".
09/26/04 TE Quinn Sypniewski Ankle injured in practice, expected to miss 4-6 weeks.
08/31/04 CB Vance Washington Shoulder out for the season.
08/17/04 WR Jeremy Bloom Suspension out for the season.
Colorado State
Date Pos Player Injury Status
10/01/04 WR David Anderson Oblique upgraded from "?" to probable.
10/01/04 DT Chris Kiffin Ankle is "?".
10/01/04 LB Courtney Jones Shoulder upgraded from "?" to probable.
09/27/04 OG Clint Oldenburg Neck is "?".
09/26/04 TE Matt Bartz Knee missed last game, "?".
09/07/04 LB Chris Davis Knee is expected to miss several games
Connecticut
Date Pos Player Injury Status
10/01/04 DL Tyler King Leg expected to miss at least 6 weeks.
09/29/04 CB Ernest Cole Ankle downgraded from "?" to expected to miss.
09/29/04 OT Ryan Krug Ankle is "?".
Duke
Date Pos Player Injury Status
09/23/04 QB Mike Schneider Concussion is expected to start.
09/23/04 RB Cedric Dargan Leg downgraded from "?" to doubtful.
09/23/04 WR Senterrio Landrum Undisclosed is "?".
09/22/04 WR Deonto McCormick Leg upgraded from "?" to probable.
09/19/04 CB Kenneth Stanford Shoulder is "?".
09/12/04 DE Phillip Alexander Leg is out for the season.
07/23/04 WR Lance Johnson None has been dismissed from the team for an unspecified violation of team rules.
East Carolina
Date Pos Player Injury Status
10/06/04 WR Edwin Rios Ankle is "?".
10/06/04 OT Joel Renaud Knee is "?".
10/06/04 WR Damarcus Fox Suspension out indefinitely.
10/03/04 QB James Pinkney Arm is probable.
Eastern Michigan
Date Pos Player Injury Status
10/06/04 DB Rontrell Woodruff Suspension is expected to miss.
Florida
Date Pos Player Injury Status
10/05/04 SS Cory Bailey Ankle injured last game, "?"
10/04/04 TE David Kenner Ankle injured last game, "?".
10/04/04 OT Tavares Washington Knee is out indefinitely.
10/03/04 OG Steve Rissler Nose missed last game, "?"
09/15/04 QB Justin Midgett Suspension is out indefinitely
Florida Atlantic
Date Pos Player Injury Status
09/16/04 QB Jared Allen Ankle injured last game, probable.
09/14/04 CB Christian Amaya Knee missed last game, "?".
Florida State
Date Pos Player Injury Status
10/06/04 DE Eric Moore Ankle downgraded from "?" to expected to miss.
10/04/04 QB Drew Weatherford Ankle injured last game, downgraded to doubtful.
10/04/04 C John Frady Elbow is expectd to miss 4 weeks.
10/04/04 WR Willie Reid Hamstring injured last game, is "?"
10/04/04 G Cory Niblock Shoulder injured last game, is "?"
10/03/04 NG Brodrick Bunkley Ankle is "?".
10/03/04 FS BJ Ward Ankle is "?".
10/03/04 QB Chris Rix Ankle is expected to miss.
09/14/04 OG Matt Meinrod Knee out for the season.
Fresno State
Date Pos Player Injury Status
10/03/04 DL Louis Leonard Ankle missed last game, "?"
10/03/04 OG Sean Finnerty Knee missed last game, doubtful.
09/28/04 RB Dwayne Wright Undisclosed missed last game, is out for the year.
Georgia
Date Pos Player Injury Status
10/05/04 OG Max Jean-Gilles Knee upgraded to probable
10/03/04 LB Arnold Harrison Shoulder missed last game, "?".
09/14/04 RB Kregg Lumpkin Knee out for the season.
Georgia Tech
Date Pos Player Injury Status
10/06/04 RB PJ Daniels Quad missed last game, upgraded to probable.
10/06/04 OG Brad Brezina Head is expected to miss
10/04/04 LB Gerris Wilkinson Leg is "?".
10/04/04 C Andy Tidwell-Neal Ankle left last game, "?".
09/26/04 CB Dennis Davis Shoulder out for the season.
Hawaii
Date Pos Player Injury Status
10/06/04 C Derek Faavi Foot missed last game, downgraded to doubtful.
10/05/04 DE Mel Purcell Stinger left last game, upgraded to probable.
10/03/04 RB Mike Bass Knee missed last game, "?".
10/03/04 WR Nate Ilaoa Knee missed last game, "?"
Houston U
Date Pos Player Injury Status
10/06/04 RB Jackie Battle Finger is expected to miss.
10/06/04 DE Joe Clay Knee is expected to miss.
10/03/04 RB Anthony Evans Calf is expected to miss.
10/03/04 OL David Douglas Ankle is "?".
10/03/04 FB Matt Schirmer Knee out until Oct. 23.
10/03/04 DL Kendrick Goss Hamstring is "?".
08/27/04 DT Eddie McCray Eligibility out for the season.
08/27/04 WR Chad McCullar Eligibility out for the season.
Idaho
Date Pos Player Injury Status
10/05/04 LB Jeff Edwards Knee injured last game, "?".
Illinois
Date Pos Player Injury Status
10/05/04 WR Lonnie Hurst Knee downgraded to expected to miss 2 - 3 weeks.
10/05/04 QB Jon Beutjer None is expected to start Saturday vs Michigan State.
10/03/04 FS Kyle Kleckner Stinger is "?".
09/26/04 WR Ade Adeyemo Leg out 6-8 weeks.
09/06/04 OG Bryan Koch Knee out for the season.
Indiana
Date Pos Player Injury Status
10/03/04 C Chris Mangiero Ankle is "?".
10/03/04 SS Will Meyers Knee is "?".
09/30/04 OT Isaac Sowells Arm out for the season.
09/26/04 LB Cleo Harbison Ankle is "?".
Iowa
Date Pos Player Injury Status
10/03/04 RB Jermelle Lewis Knee is "?".
09/30/04 WR Matt Melloy Knee upgraded from "?" to probable.
09/29/04 TE Mike Follett Undisclosed downgraded from "?" to doubtful.
09/28/04 OG Todd Plagman Ankle is doubtful.
09/28/04 FS Sean Considine Foot injured last game, downgraded to doubtful.
09/26/04 WR Ed Hinkel Elbow is probable.
09/26/04 C Brian Ferentz Staph Infection is "?".
09/21/04 RB Albert Young Knee out for the season.
09/19/04 OG David Walker Arm is out for the season.
Iowa State
Date Pos Player Injury Status
10/05/04 QB Bret Meyer None is expected to start Saturday vs Texas A&M
10/03/04 PK Tony Yelk Hip is "?".
10/03/04 DE Cephus Johnson Knee is "?"
Kansas
Date Pos Player Injury Status
10/05/04 S Tony Stubbs Undisclosed injured last game, probable.
10/03/04 OT Travis Dambach Undisclosed is "?".
10/03/04 OL Tony Coker Ankle is "?".
09/29/04 DB Greg Heaggans Suspension out indefinitely.
Kansas State
Date Pos Player Injury Status
10/06/04 RT Derek Marso Knee is "?".
Kent
Date Pos Player Injury Status
09/18/04 QB Tom Sitko Knee out for the season.
Kentucky
Date Pos Player Injury Status
10/05/04 QB Shane Boyd Shoulder is probable, but not 100% healthy.
10/03/04 FB Ronald Johnson Shoulder missed last game, "?".
09/29/04 OL Ernie Pelayo Shoulder out for the season.
09/26/04 LB Dustin Williams Arm out indefinitely.
09/21/04 WR Keenan Burton Wrist out for the season.
08/25/04 CB Bo Smith Head out for the season.
Louisiana Tech
Date Pos Player Injury Status
10/03/04 QB Donald Allen Arm is doubtful.
10/03/04 OT Adrian Gonzalez Undisclosed is "?".
10/03/04 OT Lester Brown Undisclosed is "?".
Louisville
Date Pos Player Injury Status
10/02/04 RB Lionel Gates Hamstring upgraded from "?" to probable.
10/02/04 DT Amobi Okoye Shoulder is doubtful.
LSU
Date Pos Player Injury Status
10/05/04 WR Skyler Green Ankle is probable.
10/05/04 C Ben Wilkerson Knee injured last game, upgraded to probable.
10/05/04 WR Craig Davis Stinger injured last game, upgraded to probable.
10/05/04 WR Dwayne Bowe Ankle injured last game, "?"
10/04/04 CB Corey Webster Knee injured last game, "?".
09/14/04 DB Mario Stephenson Foot is out indefinitely.
Marshall
Date Pos Player Injury Status
10/06/04 RB Ahmad Bradshaw Ankle upgraded from "?" to probable.
09/01/04 LB Carlos Morgan Eligibility out for the season.
08/27/04 K Nick Kelly Eligibility out for the season.
Maryland
Date Pos Player Injury Status
10/03/04 DE Kevin Eli Concussion missed last game, "?"
10/03/04 WR Danny Melendez Hamstring missed last game, "?"
Memphis
Date Pos Player Injury Status
09/28/04 CB Lionel Pieh Hamstring aggravated last game, expected to miss.
09/28/04 FS Wesley Smith Shoulder is probable.
09/28/04 S Scott Vogel Knee left last game, downgraded to expected to miss.
Miami Florida
Date Pos Player Injury Status
09/29/04 FB Kyle Cobia Shoulder out for the season.
09/29/04 RB Frank Gore Knee upgraded from "?" to probable.
09/29/04 LB Leon Williams Hand upgraded from "?" to probable.
09/29/04 WR Ryan Moore Ankle is expected to miss.
09/26/04 CB Glenn Sharpe Knee downgraded from "?" to out indefinitely.
08/31/04 LB Willie Williams Knee is expected to miss up to two months.
Miami Ohio
Date Pos Player Injury Status
10/05/04 WR Martin Nance Knee downgraded to expected to miss rest of the season.
Michigan
Date Pos Player Injury Status
10/05/04 WR Steve Breaston Hand upgraded to probable.
10/03/04 DT Larry Harrison Leg is "?".
10/03/04 LB Tim Jamison Knee out for the season.
10/03/04 QB Matt Guitierrez Shoulder out indefinitely.
Michigan State
Date Pos Player Injury Status
10/05/04 LB Michael Bazemore Shoulder injured last game, is expected to play.
10/05/04 WR Agim Shabaj Flu missed last game, upgraded to probable.
10/04/04 DT Kevin Vickerson Ankle injured last game, is "?"
10/04/04 LB Ronald Stanley Elbow injured last game, is "?"
10/03/04 OL Stefon Wheeler Ankle missed last 3 games, "?".
09/28/04 LB Seth Mitchell Knee out for the season.
Middle Tenn St
Date Pos Player Injury Status
09/26/04 LB Jonathan Bonner Neck is expected to miss the rest of the season.
08/24/04 C Kyle Ringley Ankle is out indefinitely.
08/24/04 OL Kenyon Buford Ankle is out for the season.
Minnesota U
Date Pos Player Injury Status
10/04/04 S John Pawielski Ankle injured last game, is "?"
Mississippi
Date Pos Player Injury Status
10/06/04 K Jonathan Nichols Toe is "?"
10/05/04 WR Bill Flowers Kidney missed last few games, upgraded to "?".
10/05/04 DT Chris Herring Calf missed last 3 games, "?".
10/03/04 DL Corey Mills Groin missed last game, "?".
10/03/04 DE Daniel Booth Calf missed last game, "?"
08/11/04 RB Jamal Pittman Suspension will be suspended for at least 6 games.
Mississippi St
Date Pos Player Injury Status
10/05/04 FB Darnell Jones Shoulder injured last game, "?"
10/05/04 C Brian Anderson Knee injured last game, downgraded to doubtful.
10/05/04 G Will Rogers Sternum injured last game, upgraded to probable.
10/03/04 QB Omarr Conner Knee is expected to miss up to three weeks.
10/03/04 OG Otis Riddley Knee out for the season.
10/02/04 WR McKinley Scott Hamstring is "?".
Missouri
Date Pos Player Injury Status
10/06/04 LB David Richard Suspension Served is probable after a one-game suspension
10/05/04 P Brock Harvey Collarbone injured last game, out indefinitely.
Navy
Date Pos Player Injury Status
09/26/04 WR Amir Jenkins Hamstring is "?".
NC State
Date Pos Player Injury Status
10/05/04 TB Darrell Blackman Shoulder is "?"
10/05/04 WR Sterling Hicks Ankle upgraded to probable.
10/05/04 DT Dwayne Herndon MCL upgraded to probable.
10/03/04 FS Andre Maddox Hamstring is "?".
09/30/04 OG Luke Lathan Knee is "?".
Nebraska
Date Pos Player Injury Status
10/06/04 FB Steve Kriewald Knee missed last game, upgraded to probable
10/06/04 DE Adam Carriker Ankle missed last game, upgraded to probable
10/06/04 CB Lornell McPherson Hamstring missed last 2 games, upgraded to probable
10/04/04 OL Richie Incognito Suspension has left school.
10/03/04 OG Jared Helming Undisclosed missed last game, "?"
08/14/04 QB Jordan Adams Spleen out indefinitely (08/14)
Nevada
Date Pos Player Injury Status
10/05/04 QB Jeff Rowe None removed from last game, probably will start.
09/24/04 C Thomas Stevens Ankle out 3-4 weeks.
09/23/04 DE Charles Wilson Foot is expected to miss 4-6 weeks
09/18/04 C Kyle Gosselin Ankle out for the season.
08/28/04 CB Steven Murphy None has been dismissed from the team.
08/28/04 CB Rodney Landingham None has been dismissed from the team.
New Mexico
Date Pos Player Injury Status
10/05/04 QB Kole McKamey Head is expected to miss.
10/05/04 QB Tali Ena None has been named the starter.
10/04/04 RB DonTrell Moore Knee missed last game, probable.
New Mexico State
Date Pos Player Injury Status
10/05/04 QB Buck Pierce Shoulder played sparingly last game, "?".
10/05/04 LB Rich Glover Concussion left last game, "?".
10/05/04 LB Jimmy Cottrell Knee injured last game, expected to miss.
09/29/04 DE Chris Sneed Suspension missed last few games, out for the season
09/27/04 OT Kyle Smith Shoulder is expected to miss the rest of the season.
09/19/04 CB Cameron Wright Foot is expected to miss another 2-4 weeks.
09/12/04 RB Tony Joseph Suspension missed last few games, out indefinitely.
No Illinois
Date Pos Player Injury Status
10/04/04 RB AJ Harris Ankle missed last game, "?".
09/19/04 NG Eric Pittman Knee out 5-6 weeks.
North Carolina
Date Pos Player Injury Status
10/04/04 RB Ronnie McGill Ankle is "?".
09/15/04 G Skip Seagraves Ankle is out for the season.
North Texas
Date Pos Player Injury Status
10/04/04 OL Jeremy Brown Mononucleosis missed last game, "?".
10/04/04 LB Lee Clay Leg missed last game, "?".
09/29/04 RB Patrick Cobbs Knee is expected to miss the remainder of the season.
09/05/04 LB Travis Thompson Leg is expected to miss the season
Northwestern
Date Pos Player Injury Status
10/03/04 KR Darrell Jenkins Wrist out for the season.
09/21/04 LB Adam Kadela Knee out 4-6 weeks.
09/10/04 CB Marquice Cole Ankle is out 4-6 weeks.
09/05/04 DE Loren Howard Ankle is out for the season.
Notre Dame
Date Pos Player Injury Status
10/03/04 RB Ryan Grant Hamstring is "?".
10/03/04 WR Maurice Stovall Ankle is "?".
Ohio
Date Pos Player Injury Status
10/06/04 FS Chip Cox Shoulder upgraded from "?" to probable.
10/06/04 S Rob Stover Knee upgraded from "?" to probable.
10/06/04 LB Dennis Chukwuemeka Undisclosed upgraded from "?" to probable.
10/04/04 QB Ryan Hawk Concussion is probable.
10/04/04 NG Shane Yates Undisclosed missed last game, "?"
10/04/04 LB Michael Graham Undisclosed missed last game, "?"
10/03/04 RB Justin Roush Knee is "?".
10/03/04 LB Tyler Russ Shoulder is "?".
10/03/04 RB Brad Young Bicep is "?".
Ohio State
Date Pos Player Injury Status
09/12/04 CB Dustin Fox Arm is out indefinitely.
Oklahoma
Date Pos Player Injury Status
10/05/04 RB Kejuan Jones Ankle missed last game, upgraded to probable.
10/04/04 RB Adrian Peterson Leg upgraded to probable.
09/18/04 DT Dusty Dvoracek None has been dismissed from the team.
09/06/04 DT Lawrence Dampeer Suspension has been suspended indefinitely.
Oklahoma State
Date Pos Player Injury Status
10/04/04 OL Davis Koenig Back missed last game, "?".
Oregon
Date Pos Player Injury Status
10/04/04 WR Demetrius Williams Shoulder injured last game, probable.
10/04/04 OL Robin Knebel Ankle is expected to miss 2-3 weeks.
10/04/04 DB Marley Tucker Elbow is expected to miss 6 weeks.
10/03/04 DL Matt Toeaina Ankle missed last game, "?"
09/25/04 FB Jerome Johnson Eligibility is expected to miss the season.
09/22/04 QB Johnny DuRocher None has transfered.
Oregon State
Date Pos Player Injury Status
09/29/04 RB Dwight Wright Hand is probable.
09/26/04 S Harvey Whiten Calf missed last game, "?"
09/26/04 DB Dallas Buck Mononucleosis missed last game, "?".
08/24/04 OL JC Ronnfeldt Undisclosed has not been cleared to play
Penn State
Date Pos Player Injury Status
10/06/04 OT Levi Brown Knee is expected to miss
10/05/04 QB/WR Michael Robinson Concussion missed last game, upgraded to "?".
08/28/04 S Chris Harrell Neck out for the season.
08/25/04 LB BranDon Snow Foot is expected to miss 4-8 weeks.
Pittsburgh U
Date Pos Player Injury Status
10/06/04 P Adam Graessle Concussion upgraded from "?" to probable.
10/03/04 C Justin Belarski Undisclosed is "?".
10/03/04 OT Rob Petitti Concussion is "?".
10/03/04 FB Tim Murphy Ankle missed last 2 games, is "?".
10/03/04 OG Rob Frederick Foot is "?".
10/03/04 DE Azzie Beagnyam Leg is "?".
10/03/04 WR Princell Brockenbrough Knee is "?".
10/03/04 FS Sam Bryant Leg is "?".
08/30/04 RB Jawan Walker Academics is academically ineligible.
08/30/04 CB Josh Lay Academics has been suspended indefinitely.
Purdue
Date Pos Player Injury Status
10/06/04 DE Anthony Spencer Ankle injured last game, upgraded to probable
10/03/04 FB Jon Goldsberry Mononucleosis missed last game, "?"
Rice
Date Pos Player Injury Status
10/06/04 RB Thomas Lott Hip missed last game, downgraded to expected to miss.
10/06/04 OG Micah Meador Shoulder missed last game, upgraded to probable.
10/06/04 HB Quinton Smith Elbow missed last game, upgraded to probable.
10/05/04 QB Greg Henderson Internal injured last game, "?".
10/05/04 WR Ben Wiggins Knee is expected to miss the rest of the season.
10/05/04 DE Thadis Pegues Suspension Served missed last game, expected to play.
10/05/04 FB Ed Bailey Suspension Served missed last game, expected to play.
Rutgers
Date Pos Player Injury Status
10/06/04 RB Brian Leonard Thigh missed last game, "?"
10/06/04 WR Shawn Tucker Groin is "?"
10/06/04 OT Sameeh McDonald Knee downgraded to expected to miss
10/04/04 LB Quintero Frierson Ankle is doubtful.
10/04/04 LB DeVraun Thompson Knee is "?".
10/04/04 RB Markis Facyson Ankle is "?".
10/03/04 WR Marcus Daniels Knee is "?".
San Diego State
Date Pos Player Injury Status
10/06/04 LB Stephan Larson Flu left practice on Tuesday, probable.
10/06/04 LB Freddie Keiaho Flu missed practice Tuesday, "?".
10/05/04 G Patrick Justman Ankle injured last game, "?"
10/05/04 QB Matt Dlugolecki Concussion injured last game, probable.
10/04/04 CB Hubert Caliste Shin injured last game, "?"
10/03/04 OG Brandyn Dombrowski Ankle missed last game, expected to miss.
10/03/04 OT Mike Kracalik Knee missed last game, expected to play.
10/03/04 CB Jacob Elimimian Suspension has not played, "?".
09/26/04 RB Lynell Hamilton Ankle out for the season.
09/12/04 WR Wesley Wiliams Hip is out 3-5 weeks.
SMU
Date Pos Player Injury Status
10/04/04 C Brad Kieschnick Ankle injured last game, "?".
10/04/04 DE Justin Rodgers Concussion injured last game, "?".
09/23/04 QB Chris Phillips Shoulder expected to miss 3-4 weeks.
09/21/04 LB Cory Muse Knee injured last game, downgraded to expected to miss the rest of the season.
09/15/04 LB DD Lee Elbow expected to miss rest of season
09/06/04 OL Eric Neal Foot out for the season.
09/06/04 DE Cole Horton Heart out for the season.
09/06/04 LB Reggie Carrington Shoulder out for the season.
So Mississippi
Date Pos Player Injury Status
10/06/04 DB Trevis Coley Finger is probable.
09/21/04 CB Seth Cumbie Knee is out for the season.
South Carolina
Date Pos Player Injury Status
10/06/04 QB Dondrial Pinkins Shoulder aggravated last game, downgraded to doubtful
10/05/04 WR Mathew Thomas Suspension is expected to miss.
10/05/04 LB Lance Laury Knee downgraded from "?" to doubtful.
10/05/04 QB Syvelle Newton None is expected to start.
10/04/04 DT Darrell Shropshire Neck is "?".
10/04/04 FS Ko Simpson Ankle is "?".
10/03/04 WR Sidney Rice Knee missed last game, doubtful
09/12/04 CB Jonathan Joseph Foot is out for the season.
South Florida
Date Pos Player Injury Status
09/28/04 OT Derrick Sarosi Knee injured last game, upgraded to probable.
09/27/04 OG Chris Carothers Ankle injured last game, "?".
09/27/04 DL Matt Groelinger Concussion missed last game, upgraded to probable.
09/26/04 SS Johnnie Jones Neck is out for the season.
09/22/04 WR Cedric King Academics is out for the year.
Stanford
Date Pos Player Injury Status
10/04/04 LB Jon Alston Concussion injured last game, "?"
10/03/04 DB TJ Rushing Concussion is "?".
Syracuse
Date Pos Player Injury Status
10/05/04 WR Steve Gregory Thigh missed last 3 games, downgraded to expected to miss.
10/04/04 CB Tanard Jackson Chest upgraded to probable.
10/03/04 LB Kellen Pruitt Knee out until Oct. 21
TCU
Date Pos Player Injury Status
10/04/04 WR Reggie Harrell Finger missed last game, "?".
10/02/04 QB Kyle Kummer None is expected to start Saturday vs Army
10/02/04 QB Brandon Hassell Arm downgraded from "?" to not expected to start, very "?" to play.
09/29/04 WR Cory Rodgers Finger upgraded from "?" to probable.
09/29/04 WR Quentily Harmon Hamstring upgraded from "?" to probable.
09/27/04 QB Tye Gunn Ankle missed last game, downgraded to doubtful.
09/27/04 TE Chad Andrus Ankle missed last game, downgraded to expected to miss.
09/27/04 CB Mark Walker Concussion missed last game, upgraded to probable.
09/26/04 WR Michael DePriest Shoulder upgraded from "?" to probable.
08/24/04 CB Drew Coleman Knee is expected to miss the season.
Temple
Date Pos Player Injury Status
08/24/04 DT Antwon Burton Abdominal injured in practice, expected to miss 3-5 weeks.
Tennessee U
Date Pos Player Injury Status
10/05/04 S Jason Allen Undisclosed is "?"
10/05/04 TE Justin Reed Knee injured last game, downgraded to doubtful.
10/05/04 OL Aaron Sears Ankle injured last game, downgraded to doubtful.
10/04/04 TE Victor McClure Suspension Served is probable
10/04/04 DE Parys Haralson Knee injured last game, "?"
09/21/04 LB Kevin Simon Knee is expected to miss the rest of the season.
09/04/04 WR James Banks Knee out for the year.
08/27/04 DT Greg Jones Eligibility out for the season.
Texas
Date Pos Player Injury Status
10/05/04 DT Rodrique Wright Ankle upgraded to probable..
10/03/04 WR Brian Carter Knee is "?".
08/30/04 DE Mike Williams Academics is expected to miss the season.
08/30/04 DE Bryan Pickryl Shoulder is expected to miss the season.
08/23/04 WR Jordan Shipley Knee is expected to miss the season.
Texas A&M
Date Pos Player Injury Status
10/05/04 LB Keelan Jackson Leg left last game, downgraded to doubtful.
10/04/04 DL Bryce Reed Leg left last game, "?".
10/03/04 TE Quinlin Germany Undisclosed missed last game, "?"
Texas Tech
Date Pos Player Injury Status
10/04/04 DE Adell Duckett Undisclosed missed last game, "?".
10/04/04 LB Brock Stratton Undisclosed missed last game, "?".
Toledo
Date Pos Player Injury Status
09/21/04 TE Andrew Carke Hip out for the season.
08/24/04 LB Brock Dodrill Suspension is expected to miss the season.
Tulane
Date Pos Player Injury Status
10/06/04 QB Nick Cannon Shoulder out indefinitely.
10/04/04 RG Donald Madlock Hip injured last game, "?"
08/31/04 DE Michael Roberts Undisclosed has not been cleared to practice.
08/31/04 DE Alvin Johnson Academics has been declared academically ineligible.
08/31/04 DT Bamm Mateen Personal has quit the team.
Tulsa
Date Pos Player Injury Status
09/30/04 DB Bobby Klink Eligibility has not played, upgraded to expected to play.
UAB
Date Pos Player Injury Status
10/06/04 DE Kyle Bissinger Ankle is doubtful.
10/03/04 FS Justin Whitmore Leg is "?".
UCLA
Date Pos Player Injury Status
10/04/04 DT CJ Niusulu Suspension Served served one-game susoension, probable
10/03/04 DT Nikola Dragovic Ankle missed last game, doubtful
10/03/04 DB Dennis Keyes Shoulder missed last game, "?"
10/03/04 LB Justin London Ankle missed last game, "?"
10/03/04 OT Kenneth Lombard Shoulder missed last game, doubtful
09/27/04 WR Craig Bragg Shoulder is expected to be out until Oct. 16.
09/02/04 LB Tim Warfield Knee downgraded to expected to miss several weeks.
UL Monroe
Date Pos Player Injury Status
10/06/04 WR Josh Hudnall Knee injured last game, "?".
10/04/04 WR Charles Estes Hamstring missed last game, "?".
UNLV
Date Pos Player Injury Status
10/05/04 WR Terry Furlow Ankle upgraded to probable.
10/05/04 WR Tremayne Kirkland Shoulder has not played, out for the year.
10/03/04 DE Pete Dunbar Knee is "?".
09/08/04 LB Ryan Welter Knee out for the season.
08/24/04 T Tyler Crandal Foot out for the season.
USC
Date Pos Player Injury Status
10/06/04 DE Frostee Rucker Toe is "?"
10/06/04 S Darnell Bing Shoulder downgraded to expected to miss
08/26/04 WR Mike Williams None is expected to miss entire season.
Utah
Date Pos Player Injury Status
09/30/04 SS Kawika Casco Abdominal downgraded from "?" to expected to miss the rest of the season.
09/30/04 DE Jonathan Fanene Concussion upgraded from "?" to probable.
09/27/04 LB Taylor Miller Abdominal injured last game, is "?"
Utah State
Date Pos Player Injury Status
10/05/04 P Ben Chaet Ankle left last game, upgraded to "?".
10/03/04 C Malik Cin Undisclosed is "?".
09/14/04 S Terrance Washington Knee is out for the season.
UTEP
Date Pos Player Injury Status
10/06/04 DB James Delgardo Not Suspended is expected to be available.
10/06/04 QB Jordan Palmer Concussion upgraded from "?" to expected to start.
10/04/04 S Mark Dowdy Foot is probable.
10/03/04 OT Richard Pope Undisclosed missed last game, "?"
10/03/04 DE Reggie Miles Eligibility missed last game, doubtful
10/03/04 S Joe Fleskoski Knee missed last game, "?"
Vanderbilt
Date Pos Player Injury Status
10/03/04 OT Justin Geisinger Knee missed last game, "?"
10/03/04 FS Kelechi Ohanaja Quad missed last game, "?".
09/29/04 OG Mac Pyle Personal has left the team for personal reasons
Virginia
Date Pos Player Injury Status
10/04/04 WR Deyon Williams Shoulder missed last game, upgraded to expected to start.
09/27/04 DE Chris Canty Knee out for the season.
09/21/04 LB Bryant White Undisclosed out for the season.
09/07/04 WR Fontel Mines Collarbone is out 6-8 weeks.
Virginia Tech
Date Pos Player Injury Status
10/06/04 DE Jordan Trott Back is expected to miss 3-4 weeks
10/05/04 LB Xavier Adibi Bicep missed last few games, expected to miss.
08/03/04 QB Marcus Vick Suspension is out for the season.
Wake Forest
Date Pos Player Injury Status
10/06/04 CB Eric King Concussion downgraded to "?"
10/04/04 OT Wesley Bryant Ankle injured last game, doubtful.
10/04/04 DE Jyles Tucker Knee is "?".
10/04/04 DT Goryal Scales Ankle injured last game, probable.
10/04/04 WR Jason Anderson Ankle missed last few games, upgraded to probable.
10/03/04 C Kreg Rotthoff Knee missed last game, doubtful.
10/01/04 FB Damon McWhite Knee out 4-6 weeks.
09/09/04 OG Brodie Overstreet Eye out for the season.
09/06/04 LB James Adams Knee out for the season.
Washington State
Date Pos Player Injury Status
10/06/04 WR Marty Martin Shoulder is doubtful
10/06/04 TE Troy Bienemann Shin is doubtful
10/06/04 DT Steve Cook Knee missed last 2 games, doubtful
10/05/04 DT Ropati Pitoitua Ankle missed last 2 games, downgraded to expected to miss.
10/03/04 CB Tyron Brackenridge Hamstring missed last game, "?"
10/03/04 DE Reyshawn Bobo Knee missed last game, doubtful.
09/14/04 LB Brian Winter Leg is expected to miss 4 weeks.
Washington U
Date Pos Player Injury Status
10/06/04 S Chris Hemphill Thigh is "?"
10/05/04 CB Derrick Johnson Groin injured last game, upgraded to "?".
10/05/04 QB Carl Bonnell Headache left last game, expected to start.
10/04/04 WR Charles Frederick Hamstring missed last game, "?".
10/03/04 TE Ben Bandel Knee missed last game, "?"
09/28/04 WR Corey Williams Wrist expected to miss the rest of the season.
09/27/04 FB Zach Tuiasosopo Leg expected to be out for the rest of the season.
09/21/04 DE Mike Mapuolesega Knee is expected to miss 3-4 weeks.
West Virginia
Date Pos Player Injury Status
09/30/04 RB Kay-Jay Harris Hamstring is probable.
09/26/04 LB Adam Lehnortt Ankle is "?".
Western Michigan
Date Pos Player Injury Status
10/06/04 S Mark Hardy Undisclosed is expected to miss
10/03/04 QB Blayne Baggett Ribs missed last game, expected to be available.
10/03/04 DB Kevin Ford Foot injured last game, "?"
10/03/04 WR Greg Jennings Foot injured last game, "?"
Wisconsin
Date Pos Player Injury Status
10/05/04 OT Mike Lorenz Foot is expected to miss.
10/05/04 CB Scott Starks Arm upgraded to probable.
10/03/04 LB LaMarr Watkins Undisclosed is "?".
08/27/04 RB Dwayne Smith Heart out for the season.
Wyoming
Date Pos Player Injury Status
10/06/04 RB Ivan Harrison Shoulder is probable.
10/06/04 RB Joe Harris Leg left last game, "?".
10/03/04 OG Alan Erving Shoulder injured last game, "?".
10/03/04 DT Zach Morris Ankle missed last game, "?".
10/03/04 LB Austin Hall Ankle missed last few games, "?".
10/03/04 SS Marcial Rosales Knee out for the season.
10/03/04 WR Josh Barge Abdominal is expected to miss.
Ben E Lou
12-11-2005, 09:26 AM
OK. Here's a current report from my team, at the midway point:
<TABLE class=standard cellSpacing=1 cellPadding=2 width="100%"><TBODY><TR><TD class=c2 colSpan=4><CENTER>Team Injury Report</CENTER></TD></TR><TR><TD class=c7>POS</TD><TD class=c7>NAME</TD><TD class=c7>INJURY</TD><TD class=c7>STATUS</TD></TR><TR><TD class=c3>QB</TD><TD class=c6>Erric Mowatt (http://www.younglifenorthdekalb.com/playercard/player1202.htm)</TD><TD class=c3>Patella (Broken)</TD><TD class=c3>Out(8-10)</TD></TR><TR><TD class=c3>OT</TD><TD class=c6>Brenden Leo (http://www.younglifenorthdekalb.com/playercard/player1220.htm)</TD><TD class=c3>Finger (Dislocation)</TD><TD class=c3>Prob(1-3)</TD></TR><TR><TD class=c3>OT</TD><TD class=c6>Alvin Burkett (http://www.younglifenorthdekalb.com/playercard/player9693.htm)</TD><TD class=c3>Elbow (Complete Ligament Tear)</TD><TD class=c3>Out(6-8)</TD></TR><TR><TD class=c3>DE</TD><TD class=c6>Enoch Hipple (http://www.younglifenorthdekalb.com/playercard/player1232.htm)</TD><TD class=c3>Eye (Nerve Injury)</TD><TD class=c3>Out(6-8)</TD></TR><TR><TD class=c3>DE</TD><TD class=c6>Mathias Kelcher (http://www.younglifenorthdekalb.com/playercard/player1233.htm)</TD><TD class=c3>Ankle (Complete Ligament Tear)</TD><TD class=c3>Out(2-4)</TD></TR><TR><TD class=c3>DT</TD><TD class=c6>Zek Day (http://www.younglifenorthdekalb.com/playercard/player9724.htm)</TD><TD class=c3>Heel/Achilles (Strain)</TD><TD class=c3>Ques(1-3)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Riall Hartings (http://www.younglifenorthdekalb.com/playercard/player1250.htm)</TD><TD class=c3>Foot (Torn Tendon)</TD><TD class=c3>Out(3-5)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Saleem Lougheed (http://www.younglifenorthdekalb.com/playercard/player1249.htm)</TD><TD class=c3>Forearm (Torn Tendon)</TD><TD class=c3>Doubt(4-6)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Cie Finks (http://www.younglifenorthdekalb.com/playercard/player1248.htm)</TD><TD class=c3>Foot (Laceration)</TD><TD class=c3>Prob(2-4)</TD></TR><TR><TD class=c3>SS</TD><TD class=c6>Damien McCardell (http://www.younglifenorthdekalb.com/playercard/player1254.htm)</TD><TD class=c3>Elbow (Bone Chips)</TD><TD class=c3>Doubt(9-11)</TD></TR></TBODY></TABLE>
duckman
12-11-2005, 09:29 AM
OK. Here's a current report from my team, at the midway point:
<TABLE class=standard cellSpacing=1 cellPadding=2 width="100%"><TBODY><TR><TD class=c2 colSpan=4><CENTER>Team Injury Report</CENTER></TD></TR><TR><TD class=c7>POS</TD><TD class=c7>NAME</TD><TD class=c7>INJURY</TD><TD class=c7>STATUS</TD></TR><TR><TD class=c3>QB</TD><TD class=c6>Erric Mowatt (http://www.younglifenorthdekalb.com/playercard/player1202.htm)</TD><TD class=c3>Patella (Broken)</TD><TD class=c3>Out(8-10)</TD></TR><TR><TD class=c3>OT</TD><TD class=c6>Brenden Leo (http://www.younglifenorthdekalb.com/playercard/player1220.htm)</TD><TD class=c3>Finger (Dislocation)</TD><TD class=c3>Prob(1-3)</TD></TR><TR><TD class=c3>OT</TD><TD class=c6>Alvin Burkett (http://www.younglifenorthdekalb.com/playercard/player9693.htm)</TD><TD class=c3>Elbow (Complete Ligament Tear)</TD><TD class=c3>Out(6-8)</TD></TR><TR><TD class=c3>DE</TD><TD class=c6>Enoch Hipple (http://www.younglifenorthdekalb.com/playercard/player1232.htm)</TD><TD class=c3>Eye (Nerve Injury)</TD><TD class=c3>Out(6-8)</TD></TR><TR><TD class=c3>DE</TD><TD class=c6>Mathias Kelcher (http://www.younglifenorthdekalb.com/playercard/player1233.htm)</TD><TD class=c3>Ankle (Complete Ligament Tear)</TD><TD class=c3>Out(2-4)</TD></TR><TR><TD class=c3>DT</TD><TD class=c6>Zek Day (http://www.younglifenorthdekalb.com/playercard/player9724.htm)</TD><TD class=c3>Heel/Achilles (Strain)</TD><TD class=c3>Ques(1-3)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Riall Hartings (http://www.younglifenorthdekalb.com/playercard/player1250.htm)</TD><TD class=c3>Foot (Torn Tendon)</TD><TD class=c3>Out(3-5)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Saleem Lougheed (http://www.younglifenorthdekalb.com/playercard/player1249.htm)</TD><TD class=c3>Forearm (Torn Tendon)</TD><TD class=c3>Doubt(4-6)</TD></TR><TR><TD class=c3>CB</TD><TD class=c6>Cie Finks (http://www.younglifenorthdekalb.com/playercard/player1248.htm)</TD><TD class=c3>Foot (Laceration)</TD><TD class=c3>Prob(2-4)</TD></TR><TR><TD class=c3>SS</TD><TD class=c6>Damien McCardell (http://www.younglifenorthdekalb.com/playercard/player1254.htm)</TD><TD class=c3>Elbow (Bone Chips)</TD><TD class=c3>Doubt(9-11)</TD></TR></TBODY></TABLE>
How many are those players starters?
Ben E Lou
12-11-2005, 09:34 AM
How many are those players starters?Uploading HTML player cards right now. I meant to do that already anyway.
Ben E Lou
12-11-2005, 09:35 AM
Done.
keep in mind Skydog sets it to 200% for injuries on FOF. :)
he probably influence Arles to set the Injuries high on BBCF. :)
Doesn't everyone play with them at 200?
Balldog
12-11-2005, 09:37 AM
This is really starting to annoy me. About 30% of the time I call a defense play the AI decides to run a different play and for the most part a different formation. Very frustrating. Am I the only one seeing this?
Ben E Lou
12-11-2005, 09:38 AM
Doesn't everyone play with them at 200?No. Only people who want their stats and injuries to be realistic do.
No. Only people who want their stats and injuries to be realistic do.
Oh.
duckman
12-11-2005, 09:48 AM
The number of injuries are just fine; however, the severity seems high. It's not out of the realm of possibilities to have injuries to 1/5 to 1/3 of the roster, but only 20%-30% of those should be so severe that they cannot play.
Flasch186
12-11-2005, 10:12 AM
one thing that I sense w/o any proof is that the type of injury or description doesnt seem to correlate with the severity or the length of time. IE. Complete Ligament tear (Q 2-4) stuff like that.
Arles
12-11-2005, 10:17 AM
one thing that I sense w/o any proof is that the type of injury or description doesnt seem to correlate with the severity or the length of time. IE. Complete Ligament tear (Q 2-4) stuff like that.
When did the injury happen? If it was 7 weeks before, that could be the case.
Also, I am going to be making the following changes to injuries:
1. Reduce the overall severity of most injuries.
2. Add an injury setting that will have "High", "Normal" and "Low" to allow people the ability to customize.
I think the problem here was that I got a little overboard with the idea of punishing low durability players. The more I think about it, the more I think these guys should always be nursing some minor injuries, but not neccesarily out for the season each year.
sooner333
12-11-2005, 10:18 AM
Yeah, injuries are hard to judge in college football because they are so secretive about it. Usually a player is either "out" or playing. I know Stoops dosen't classify how injured a player is, and often coaches will say a player will play, and he either doesn't (Reggie McNeal vs. Texas) or plays so badly he might as well not (Adrian Peterson vs. Texas, Kansas). I know for OU they've had a few season enders this season, as well as some starters missing multiple games throughout the year. However, they seem more spread out than what is being reported on the board and more severe. It seems that most injuries in college football that don't send a player out limit effectiveness more so than playing time...and that could also be hard for a fan to notice in real life because it simply isn't reported.
Tim Tellean
12-11-2005, 10:58 AM
Balldog did you set staff delegation to Yes for Gameplan. That would explain your overrides.
Swaggs
12-11-2005, 11:11 AM
Can you get him to add recruits from West Virginia and Wyoming? :D
Are there like absolutely no recruits in WV or just a realistic amount (ie: maybe 2-3 D1-A players a season)?
Are there like absolutely no recruits in WV or just a realistic amount (ie: maybe 2-3 D1-A players a season)?
None. I'm pretty sure it's a bug since the last two states in the list (West Virginia and Wyoming) are the only states that have 0 recruits everytime I play.
st.cronin
12-11-2005, 11:26 AM
Balldog did you set staff delegation to Yes for Gameplan. That would explain your overrides.
I have seen the same thing and that is not the problem - if it were, you would see the override on most, if not all plays - I am seeing it on maybe 1 in 5, or 1 in 10, something like that.
Bonegavel
12-11-2005, 11:48 AM
Also, I am going to be making the following changes to injuries:
1. Reduce the overall severity of most injuries.
2. Add an injury setting that will have "High", "Normal" and "Low" to allow people the ability to customize.
I think the problem here was that I got a little overboard with the idea of punishing low durability players. The more I think about it, the more I think these guys should always be nursing some minor injuries, but not neccesarily out for the season each year.
Sweet.
Internally, does High, normal, low equate to percentage numbers? If they do, could you allow us to set that number ourselves? Or are there many other factors involved?
jbmagic
12-11-2005, 12:34 PM
Doesn't everyone play with them at 200?
probably :)
i know in HFL online league we use 125% and in NAFL online league we use 90%
in my single player league i use 100%
nfg22
12-11-2005, 01:57 PM
Ok...
Im ranked 15 to start the season, I beat #6 USC and move up to #7, then I lose to #6 ranked miami by a touchdown, and I move to #17, a bye week passes and I drop to #22, I beat the #9 ranked perdue the next week and I DROP OUT OF THE RANKINGS.
And I have many other examples of weird rankings, fix this please...other than that I am enjoying the game
Ajaxab
12-11-2005, 03:12 PM
Are there like absolutely no recruits in WV or just a realistic amount (ie: maybe 2-3 D1-A players a season)?
I'm seeing something related, but slightly different playing as Clemson. There aren't any good recruits coming out of South Carolina. The best I've seen are a few 2* and the rest are all 1*. I don't know a whole lot about high school football in the south, but I would expect there to be at least 1 5* prospect in the Palmetto state over a two year period. Suffice to say, this has made in-state recruiting completely useless.
Here it is as promissed. Real database updated to 1.4 to be fully compatible with the final game. In 48 hours when i get back to home from the holidays will release a new version if anything needs to be changed so please let me know if there is any problem with the db or any error. This is also a temp url until Tuesday when i will upload it to my own website.
Download pstats1.4.zip (http://www.iekwk.com/bb/pstats1.4.zip)
Flasch186
12-11-2005, 03:43 PM
i cannot get your real helmets to work or HA's logos. Why!!!??? its frickin easy. extract.
Easy Mac
12-11-2005, 03:50 PM
OK, how do I use the Open Office Program to edit the pstats file? Everytime I try to open it, I get an error saying the server cannot be reached.
kcchief19
12-11-2005, 03:57 PM
INJURIES
I only have one demo season to judge from, but I don't see a lot of injury issues on other teams, only my team. I didn't fiddle with playing time much. My observation from limited sampling is that the biggest factor on injuries is playing time -- playing injured players make them more likely to get hurt or never heal. My starting QB missed most of the season because everytime he got back to probable and I put him into the game, he'd get hurt again almost immediately. My starting RB tore a toe ligament in the first game of the season and it never healed all season, probably because he continued to play every game.
FOURTH DOWN PLAY CALLING
Great to hear Arlie is planning to adjust this. I think the next time I see a team take a field goal inside the 10 on fourth down will be the first. They go for it virtually ever time. Conversely, I also saw my team kick a lot of 40+ and even 50+ field goals even though my setting for a max was of 38. Does that only take the yard line into consideration and not the distance? I guess it didn't matter; my kicker made them even though he sucks. Very odd.
GAMEPLANS
This was the most bizzare outcome of demo season. I played as Arkansas State, wanting to take one of the worst teams with the lowest prestige. After reviewing my lot in life, I decided to switch to a Run n Gun offense since I had a decent QB and receives along with a line that was better pass blocking than run blocking. On his first pass of the season, my starting QB was hurt and began his season-long injury journey. My backup QB came in and began an unusually oddyssey of his own. If I used the Normal or Pass offensive game plans, he would almost without fail throwing at least four picks -- include a high of seven. If I chose the Outside Run game plan, my Arkansas State team played like the second coming of USC. My backup QB finished the season with 22 TDs and 37 interceptions. I finished 6-6. The only reason I didn't win my confence and go to a bowl game is that late in the season I accidentally set my gameplan to Normal and my QB went out and through six interceptions and we lost 17-10. I won't get into how in the hell I lost two games by a TD when my quarterback threw a comined 13 interceptions in those games.
What Bee said earlier pretty much sums up my brief experience -- the results are just too random. How could chaning my gameplan to Run N Gun focusing on Outside Run turn my sad sack 115th ranked Arkanas State team into conference contenders that finished the season with a decisive win on the road at Mississippi State? I finished the season ranked No. 48 in the computers, 70 and 71 in the polls and 106 in the GDCS. The entire indicator of success for my team was with the gameplan -- when I chose the Outside Run plan, I was unbeatable. Normal or Pass plans, and I was toast. It was night and day. With the Normal game plan my backup QB (40/46) would throw seven interceptions, with the Outside Run he would throw for 300 yards, 3 TDs and no picks.
STATISTICS
Only a few minor quibbles. The Heisman Trophy winner rushed for 2,286 yards on 395 carries -- 30 carries a game.The No. 1 rusher had 2,305 on 370 carries. Not records, but these should be rare, not probably the first thing you see out of the box. We did see records in the passing game. Two quarterbacks posted efficiency ratings of more than 184, above the I-A record. And there was my guy who led a 6-6 team while setting a NCAA record for interceptions. That said, a cursory look at the distribution of statistics looks very good. Just a few deviations outside the norm.
IMPRESSIONS
Right now, the fourth down bug is a showstopper for me. I'd be willing to give the demo another shot after that is fixed. Based on what Ben is reporting and some others have seen, I think the high number of injuries some of us have seen are due to playing injured players. You basically can't play players who are questionable or worse or they will get exacerbate the injury. you calso can't play guys at 100%.
The impact of game plan changes in my first season where a concern. It seems like there should be less volatility there. I have no doubt that if I had plan my Run n Gun - Outside Run game plan all season, my putrid Arkansas State team would have won at least 8 games, won a conference title and gone to a bowl game. I'm not sure that's what I want to see considering I had no idea what I was doing yet and my team was one of the worst teams in the game at the beginning of the season.
I'm just getting into the recruiting portion. I don't have an impression of that yet, other than it seems difficult to "shortlist" players who have an interest in your program by rank. Unless there's a function I'm missing, it seems like I'm always looking at a long list of names that is a bit unweildly to sort out.
HerRealName
12-11-2005, 04:49 PM
OK, how do I use the Open Office Program to edit the pstats file? Everytime I try to open it, I get an error saying the server cannot be reached.
I copied the pstats file to the desktop and then changed that file's extension to .mdb. Then open Open Office Base and choose the Connect to an existing database option. In the drop down, choose Microsoft Access. Click on Next, use the Browse button to navigate to the pstats file and click on Finish.
MizzouRah
12-11-2005, 05:07 PM
INJURIES
I only have one demo season to judge from, but I don't see a lot of injury issues on other teams, only my team. I didn't fiddle with playing time much. My observation from limited sampling is that the biggest factor on injuries is playing time -- playing injured players make them more likely to get hurt or never heal. My starting QB missed most of the season because everytime he got back to probable and I put him into the game, he'd get hurt again almost immediately. My starting RB tore a toe ligament in the first game of the season and it never healed all season, probably because he continued to play every game.
FOURTH DOWN PLAY CALLING
Great to hear Arlie is planning to adjust this. I think the next time I see a team take a field goal inside the 10 on fourth down will be the first. They go for it virtually ever time. Conversely, I also saw my team kick a lot of 40+ and even 50+ field goals even though my setting for a max was of 38. Does that only take the yard line into consideration and not the distance? I guess it didn't matter; my kicker made them even though he sucks. Very odd.
GAMEPLANS
This was the most bizzare outcome of demo season. I played as Arkansas State, wanting to take one of the worst teams with the lowest prestige. After reviewing my lot in life, I decided to switch to a Run n Gun offense since I had a decent QB and receives along with a line that was better pass blocking than run blocking. On his first pass of the season, my starting QB was hurt and began his season-long injury journey. My backup QB came in and began an unusually oddyssey of his own. If I used the Normal or Pass offensive game plans, he would almost without fail throwing at least four picks -- include a high of seven. If I chose the Outside Run game plan, my Arkansas State team played like the second coming of USC. My backup QB finished the season with 22 TDs and 37 interceptions. I finished 6-6. The only reason I didn't win my confence and go to a bowl game is that late in the season I accidentally set my gameplan to Normal and my QB went out and through six interceptions and we lost 17-10. I won't get into how in the hell I lost two games by a TD when my quarterback threw a comined 13 interceptions in those games.
What Bee said earlier pretty much sums up my brief experience -- the results are just too random. How could chaning my gameplan to Run N Gun focusing on Outside Run turn my sad sack 115th ranked Arkanas State team into conference contenders that finished the season with a decisive win on the road at Mississippi State? I finished the season ranked No. 48 in the computers, 70 and 71 in the polls and 106 in the GDCS. The entire indicator of success for my team was with the gameplan -- when I chose the Outside Run plan, I was unbeatable. Normal or Pass plans, and I was toast. It was night and day. With the Normal game plan my backup QB (40/46) would throw seven interceptions, with the Outside Run he would throw for 300 yards, 3 TDs and no picks.
STATISTICS
Only a few minor quibbles. The Heisman Trophy winner rushed for 2,286 yards on 395 carries -- 30 carries a game.The No. 1 rusher had 2,305 on 370 carries. Not records, but these should be rare, not probably the first thing you see out of the box. We did see records in the passing game. Two quarterbacks posted efficiency ratings of more than 184, above the I-A record. And there was my guy who led a 6-6 team while setting a NCAA record for interceptions. That said, a cursory look at the distribution of statistics looks very good. Just a few deviations outside the norm.
IMPRESSIONS
Right now, the fourth down bug is a showstopper for me. I'd be willing to give the demo another shot after that is fixed. Based on what Ben is reporting and some others have seen, I think the high number of injuries some of us have seen are due to playing injured players. You basically can't play players who are questionable or worse or they will get exacerbate the injury. you calso can't play guys at 100%.
The impact of game plan changes in my first season where a concern. It seems like there should be less volatility there. I have no doubt that if I had plan my Run n Gun - Outside Run game plan all season, my putrid Arkansas State team would have won at least 8 games, won a conference title and gone to a bowl game. I'm not sure that's what I want to see considering I had no idea what I was doing yet and my team was one of the worst teams in the game at the beginning of the season.
I'm just getting into the recruiting portion. I don't have an impression of that yet, other than it seems difficult to "shortlist" players who have an interest in your program by rank. Unless there's a function I'm missing, it seems like I'm always looking at a long list of names that is a bit unweildly to sort out.
Very nice. Lots of good information on the game as I haven't purchased yet. Ben had me convinced to get the game, but I decided to wait a bit to see some more thoughts on the release. Obviously, you're playing the demo, but some of the things you mention concern me.
Easy Mac
12-11-2005, 08:18 PM
To follow up on Ajax's point earlier, here are the recruits from South Carolina in the first season of my game as South Carolina... they suck bad:
http://www.sportssimshaven.com/images/Recruits.JPG
ice4277
12-11-2005, 08:21 PM
Not that it has anything to do with the recruiting issue, but there are a ton of uncommon NFL names listed on that one page. It would be odd if there are a number of Ayanbadejos and Urlachers running around in the game.
Ben E Lou
12-11-2005, 08:22 PM
I get the impression that the states are ranked within each Region, and then made to somewhat even out across the country--meaning that each Region has one key state, one second-level state, and the rest get lower and lower. If this is the case, then it would be a bit unfair to states in the SE like South Carolina, which definitely ranks behind GA/FLA/LA, but ain't chopped liver irl by any means.
To follow up on Ajax's point earlier, here are the recruits from South Carolina in the first season of my game as South Carolina... they suck bad:
http://www.sportssimshaven.com/images/Recruits.JPG
Arles
12-11-2005, 08:27 PM
Guys, I found a bug with the AI overriding certain field goal tries inside of 8 yards. This will be fixed in the first patch - as will the injury issue. I also found some issues that may lead to early volitility with the polls that should be fixed as well.
As to KC Chief's comments, I'd be very leary of basing your entire opinion on the gameplan process in the game on a few games in your first season. The differences between outside run and normal are some, but not nearly to the level that would account for that kind of swing. I will certainly look at it, but I feel there are more factors at play here (matchups, suspensions, injuries).
Ben E Lou
12-11-2005, 08:27 PM
Not that it has anything to do with the recruiting issue, but there are a ton of uncommon NFL names listed on that one page. It would be odd if there are a number of Ayanbadejos and Urlachers running around in the game.If Easy used Icy's 1.3 pstats.dat file, then the odds of "Smith" and "Ayanbadejo" appearing are exactly the same, because he did not include a frequency column in the FirstNames and LastNames data tables. I think Icy fixed this in his latest version, but to update an existing career requires the updating of the "FirstNames" and "LastNames" data tables in the savegame folder as well as updating to Icy's 1.4. Using the 1.4 (or the other one that someone else updated with the frequencies) will only impact any *new* careers.
Arles
12-11-2005, 08:34 PM
To follow up on Ajax's point earlier, here are the recruits from South Carolina in the first season of my game as South Carolina... they suck bad:
yep, this was a result of adding in more poor recruits in the 11th hour based on some feedback from the beta team. It ended up that the lower alphabet states got an unproportional number of poor recruits as a result of this. In retrospect, I probably should have just left this alone. At any rate, it will be fixed in the first update.
Ben E Lou
12-11-2005, 08:41 PM
yep, this was a result of adding in more poor recruits in the 11th hour based on some feedback from the beta team. It ended up that the lower alphabet states got an unproportional number of poor recruits as a result of this. In retrospect, I probably should have just left this alone. At any rate, it will be fixed in the first update.So, what do you mean by "fixed," there? That the poor recruits will be gone away, or that (hopefully), they'll be distributed better. Those suckers are really needed if you're going to have any fun with a very low prestige team.
Tim Tellean
12-11-2005, 08:41 PM
yep, this was a result of adding in more poor recruits in the 11th hour based on some feedback from the beta team. It ended up that the lower alphabet states got an unproportional number of poor recruits as a result of this. In retrospect, I probably should have just left this alone. At any rate, it will be fixed in the first update.
Wasn't my feedback. http://www.operationsports.com/fofc/images/smilies/tongue.gif
Easy Mac
12-11-2005, 08:52 PM
If Easy used Icy's 1.3 pstats.dat file, then the odds of "Smith" and "Ayanbadejo" appearing are exactly the same, because he did not include a frequency column in the FirstNames and LastNames data tables. I think Icy fixed this in his latest version, but to update an existing career requires the updating of the "FirstNames" and "LastNames" data tables in the savegame folder as well as updating to Icy's 1.4. Using the 1.4 (or the other one that someone else updated with the frequencies) will only impact any *new* careers.
I used whatever the last one posted in this thread is. I actually spent about 2 hours creating my own file, only to delete the wrong file and just giving up and downloading the ICY file. This is the first time I've actually gotten to play the game. I definitely think it has promise, but it will take me a little while to get used to the interface and the longer than expected sim times.
I'm just preparing myself to make a 1-aa mod for the game.
Arles, can we add conferences to the game, or are we stuck at 12? And what were the schedules you had created? I think you said 7,8,9,10,11,12 team conferences. The 1-aa conferences have between 5 and 12 teams each. There are 15 conferences (plus 1 ind.) and 120 teams (incl. 1 ind.), so if I exclude the indy team, thats 119 teams (I think that matches with the total in the database). So if I could just add a few conferences it would work out great. It also looked like you could make some conferences not automatically go to a playoff... can that number be set to any number of conferences? So if 8 conferences had auto bids, would it make 8 teams at large?
Arles
12-11-2005, 09:32 PM
So, what do you mean by "fixed," there? That the poor recruits will be gone away, or that (hopefully), they'll be distributed better. Those suckers are really needed if you're going to have any fun with a very low prestige team.
The latter, of course. ;) I think the advice from the beta team was correct - I just didn't have enough time to properly implement the solution. It's not that far off, though, and I should be able to fix it by adjusting the distribution logic slightly.
ScottVib
12-11-2005, 10:21 PM
I successfully added conferences during the beta (even added bowl games). There is a toggle in the database for the autobids, however this function was not tested much (if at all) during the beta.
The schedules however right now would be missing for the 5 and 6 team conferences (I believe there is actually a 14 team conference schedule as well). I have been lobbying for some additional alignments (to allow anything from 1A-3 & NAIA) but anything added would have to come via patch and probably not the first one (just guessing that the first one will focus on key issues and not so much on adding stuff). (To that end I did dig up some sample schedules from some of the missing alignments)
Hope this helps.
hoopsguy
12-11-2005, 10:38 PM
Purdue ball, Q1, 1-10-PUR35 (00:51) 10-7
Offense: Short Pass, Set: Pro Set, Play: PS-TE-rollout-SE-in
Defense: Stop Pass, Set: Nickel, Play: Nickel-pass-DZ
QB M. Chandler scrambles out of the pocket and gets sacked for a 6 yard loss (DE O. Burgess).
Purdue ball, Q1, 2-16-PUR29 (00:35) 10-7
Offense: Medium Pass, Set: Double TE, Play: DTE-SE-playact-corner
Defense: Stop Pass, Set: Dime, Play: Dime-pass-DZ-B6
M. Chandler has his 9 yard pass intercepted by J. O'Neil at the PUR 38. He returns it 2 yards
to the Purdue 36.
Roughing the Passer against DT Dave Watkins on Illinois. The Penalty is for 15 yards, and
an automatic first down.
The Offense will accept the penalty. It is now Third and 13 at the Purdue 42.
Illinois ball, Q1, 3-13-PUR42 (00:23) 7-10
Offense: Short Pass, Set: I Form, Play: I-SE-curls
Defense: Stop Pass, Set: 3-4, Play: 34-pass-DZ
QB A. Clancy throws an incomplete pass to WR T. Smith (ILB H. Capers).
Illinois ball, Q1, 4-13-PUR42 (00:07) 7-10
Sean Klingler Punts 24 yards to the Purdue 18 yard line, where it gets downed.
I don't see stuff like this nearly as often as I do the bizarro 4th down logic near the goal line, but this has come up about once a season that I've noticed.
I've heard a number of people complain about the injuries, but one thing that I haven't seen yet relates to the computer managing the roster. If you leave it for the computer to manage then the injuries really start to add up, since it appears that the computer plays anyone who isn't "OUT", thus getting those guys hurt worse. The only way I've been able to keep the injuries in check is by being very aggressive in resting questionable/doubtful every time.
IMetTrentGreen
12-11-2005, 11:52 PM
Professional teams will have 7 to 10 starters out at times. Look at what has happened to the Eagles or Patriots? I think people forget how common injuries occur in football.
Packers have lost 3 starting tailbacks alone. Their top WR, their TE and who knows what else.
i know that. the college game is different, and has over 15 more scholarships in real life than we do in the game (we get like 66 right?). i think it was this thread, i even mentioned how this isn't the nfl we're talking about. guys don't go out nearly as often, even close
hoopsguy
12-12-2005, 12:04 AM
Here is another example of the penalty being applied incorrectly - this one in a huge situation:
Minnesota ball, Q4, 4-10-ILL14 (01:51) 17-24
Offense: Medium Pass, Set: Shotgun, Play: SG-RB-streak-WR3-in
Defense: Normal, Set: 4-3, Play: 43-norm-MZ-B5,6
QB D. Huber gets sacked for a 4 yard loss (DE K. Carter).
Roughing the Passer against OLB Carlos Ninowski on Illinois. The Penalty is for 7 yards, and
an automatic first down.
The Offense will accept the penalty. It is now First and 10 at the Illinois 11.
Illinois ball, Q4, 1-10-ILL11 (01:38) 24-17
Offense: Outside Run, Set: Wing T, Play: T-HB-option-RE
Defense: Stop Pass, Set: Dime, Play: Dime-pass-MZ
RB J. Couch runs right end for 15 yards (CB F. Stokes).
IMetTrentGreen
12-12-2005, 12:10 AM
and i would like to clarify, its not the number of injuries, its the severity. guys who are out is the problem
TazFTW
12-12-2005, 12:12 AM
I've heard a number of people complain about the injuries, but one thing that I haven't seen yet relates to the computer managing the roster. If you leave it for the computer to manage then the injuries really start to add up, since it appears that the computer plays anyone who isn't "OUT", thus getting those guys hurt worse. The only way I've been able to keep the injuries in check is by being very aggressive in resting questionable/doubtful every time.
I mentioned this when the first demo was released, no one agreed with me as being a problem when I posted it.
nfg22
12-12-2005, 12:22 AM
When do u get to change the position of athletes, because I would love to have some of these corners play WR...
Swaggs
12-12-2005, 12:27 AM
Are the bowl matchups always the same or do the conferences arrange new deals from time to time, based on their prestige?
The latter, of course. ;) I think the advice from the beta team was correct - I just didn't have enough time to properly implement the solution. It's not that far off, though, and I should be able to fix it by adjusting the distribution logic slightly.
Will this fix the WV and Wyoming issue as well?
Had my first CTD last night. The third or fourth week of recruiting and it was during the CPU recruiting part. Very annoying since I hadn't saved since week 5 of the season. :( I hate to replay seasons.
I think I'm going to shelf the game for now and wait for the first patch. I think the game has a lot of potential and will be a great purchase after it's patched, but right now I'm just seeing too many (minor) issues for me to enjoy the game.
Ben E Lou
12-12-2005, 07:52 AM
I think I'm going to shelf the game for now and wait for the first patch. I think the game has a lot of potential and will be a great purchase after it's patched, but right now I'm just seeing too many (minor) issues for me to enjoy the game.I'm still enjoying it on a macro level, and hopefully the micro issues that impact game-to-game play will be resolved soon. I mentioned this sort of thing in the big thread, but when I'm playing a created low-prestige Columbus State University and I see an e-mail like this, it tells me that the AI knows what it is doing in recruiting, and makes me *very* hopeful for this game.
Players committing to Columbus State
RB Dean Settle
TE Tyrone Senser
ILB Alvin Cronin
DT Pettis Thomason
Players recruited that committed to other schools
FS Royd Hopson - Ole Miss
QB Cody Willis - South Carolina
QB Pisa Scibelli - Louisville
QB Kendrick Chatham - Arkansas State
RB Omari Garrard - Florida Atlantic
WR Gern Piccone - Louisiana Tech
OT Pervis Stingley - Troy
WR Woody Stacy - Middle Tenn St
OLB Arnaz Hastings - Troy
DE Forrest Roaches - Arkansas State
FS Wilson Fazande - Florida Int
I didn't spend much time on recruiting, but the little time I spent there it seemed to be relatively solid. I wouldn't mind seeing a little more indication as to how I stood with the recruits though. I would prefer a slightly revised scale on recruit interest. It's a little annoying to me to keep losing out on recruits who have a 10 interest and I was heavily recruiting them early. In my mind, someone with a 10 interest should more or less be a sure thing. I think it would be better to more fully use the 1-10 scale of interest and make 10 less common and have a lot more guys in the 4 to 8 range. From my view, the full range of interest ratings wasn't really be used to full advantage. That being said, I think the recruiting was pretty solid and like SD I still have a lot of hope for this game.
mooreadamc
12-12-2005, 08:23 AM
Would a casual college football fan enjoy this game?
I've enjoyed many recruiting type games in the past such as TDBC and FBCB. I don't watch alot of college football (prefer the prop game) so my knowledge isn't the strongest.
I didn't know that much about soccer either until I got into the CM/FM series. I can say that I enjoy soccer alot more after playing these games. Will Bowl bound do the same for me?
Just curious if anyone else in a smilar situation enjoys this game.
I am playing the demo as we speak and am enjoying it, just not sure if I would keep enjoying it.
A-Husker-4-Life
12-12-2005, 08:44 AM
This game is friggin GREAT, Thanks Arlie...
The problem with injuries is very easy to fix, just drop all of your players starting time to about 62%-67% with QB at 85% and remember to setup your Special Teams Coverage depth chart with all of your backup players...
jonesz
12-12-2005, 08:56 AM
I didn't spend much time on recruiting, but the little time I spent there it seemed to be relatively solid. I wouldn't mind seeing a little more indication as to how I stood with the recruits though. I would prefer a slightly revised scale on recruit interest. It's a little annoying to me to keep losing out on recruits who have a 10 interest and I was heavily recruiting them early. In my mind, someone with a 10 interest should more or less be a sure thing. I think it would be better to more fully use the 1-10 scale of interest and make 10 less common and have a lot more guys in the 4 to 8 range. From my view, the full range of interest ratings wasn't really be used to full advantage. That being said, I think the recruiting was pretty solid and like SD I still have a lot of hope for this game.
Totally agree with having something like this. I'm having an extremely hard time knowing where I fit. Another nice feature might be to have the recruit narrow down his schools, ala TCY. It would give you a better understanding of where you stand as he continues to narrow down his choices.
In addition, I'm still struggling a little "trusting" the results that are coming from the game. There seems to be a disproportionate number of upsets. I'm frequently seeing a non ranked 4-4 team paste a #3 ranked 8-0 team or similar. I agree upsets should happen, but they should be just that, upsets, not the norm. It seems very rare for a very good (top 10) team to go through a season without encountering one large upset. I can see them getting shocked once in a while by a mediocre team, but not virtually every season. I've played about three seasons and seen such things as #3 Miami get beat at home by 3-5 Georgia Tech by 17 pts, #2 LSU getting beat by 2-3 Mississippi, etc, etc. It just seems that every season each high ranked team is going to get "stung" by someone on their schedule, and in most cases it is in addition or instead of losing to another highly ranked opponent.
In addition, I'm still struggling a little "trusting" the results that are coming from the game. There seems to be a disproportionate number of upsets. I'm frequently seeing a non ranked 4-4 team paste a #3 ranked 8-0 team or similar. I agree upsets should happen, but they should be just that, upsets, not the norm. It seems very rare for a very good (top 10) team to go through a season without encountering one large upset. I can see them getting shocked once in a while by a mediocre team, but not virtually every season. I've played about three seasons and seen such things as #3 Miami get beat at home by 3-5 Georgia Tech by 17 pts, #2 LSU getting beat by 2-3 Mississippi, etc, etc. It just seems that every season each high ranked team is going to get "stung" by someone on their schedule, and in most cases it is in addition or instead of losing to another highly ranked opponent.
I don't think I spent enough time with the game to say for sure, but I also had the same feeling. It seemed to me there was too much parity between the good teams and the bad teams. I kept seeing "cakewalk" teams beating top 25 teams. While this should happen occasionally, in the 3 seasons I played it was pretty common. The reason I attribute this to "too much parity" was that I seemed to see a significant number of minor upsets as well (things like a #90 team beating a #25). Like I said, I don't think I played enough to know if this was the case for sure, but too much parity was my gut feeling.
Ben E Lou
12-12-2005, 09:09 AM
I don't think I spent enough time with the game to say for sure, but I also had the same feeling. It seemed to me there was too much parity between the good teams and the bad teams. I kept seeing "cakewalk" teams beating top 25 teams. While this should happen occasionally, in the 3 seasons I played it was pretty common. The reason I attribute this to "too much parity" was that I seemed to see a significant number of minor upsets as well (things like a #90 team beating a #25). Like I said, I don't think I played enough to know if this was the case for sure, but too much parity was my gut feeling.The "too much parity" concern is one I share, but it hasn't helped my crappy Columbus State Cougars. :mad:
GreenMonster
12-12-2005, 09:52 AM
Recruiting... Can someone answer a few questions.
Ok so I have a set budget per week, so I guess I should use all my money each week looking at players. What does scouting a player do. At what stage do you offer scholarships. Do you scout/recruit the same players each week till they accept a scholarship. For some reason all of this doesn't strike me right aways as to what the steps are to land a player. Thanx GreenMonster..
Raiders Army
12-12-2005, 09:58 AM
I'm also shelving until the bugs are worked out.
kcchief19
12-12-2005, 10:07 AM
Is there a way to way to view box scores of the past season once you're into recruiting? I don't have the game open right now, but there are a couple of snippets from the logs I'd like to post of a couple of other things I noticed but had forgot to mention:
A big one was timeout logic. I saw some very odd timeout choices made, usually in deadball situations. For instances, in one game when I was down I caused a turnover and immediately called timout at the end of the play. I've seen other instances of odd timeouts being called following fumbles/turnovers late in the game.
I think some of the upsets people are talking about might be due in part to the field goal bug. I think that is a showstopper right now because good teams that drive inside the 10 are passing up points and letting bad teams stay closer. Once that happens, any number of things can happen. I know my team won some games it shouldn't have because the better team kept going for the TD on 4th and goal from the 8 and failing to get points.
I think the game has a lot of promise, but it's hard to tell from one demo season. I hope the demo is updated after the first patch and I'll try it again.
Ben E Lou
12-12-2005, 10:08 AM
Is there a way to way to view box scores of the past season once you're into recruiting? I think they remain in your savegame area in a sub-folder entitles "BoxScores" or something like that.
VPI97
12-12-2005, 10:15 AM
Arles,
Can you briefly go over the dependencies in the database for moving teams around? I played a season this weekend with three teams added (Appy St, No. Iowa, U Mass) and with massive realignment (hello old WAC!) Everything seemed fine up until the end of the season when I got a rte 91 when compiling the season stats. From further invistigation, I'm thinking it was related to moving Notre Dame from independent to the Big 10 because they ended up with 14 games played due to playing Michigan State and Purdue twice (one due to conf scheduling and one due to an existing series). Before I try another season, is there anything else to watch out for? I figured out that the IndepRule field was for ND's agreement with the Big East, so I deleted that, as well as deleting the notation in the Bowls table. but I'm concerned that there may be something else I'm missing. Thanks.
IMetTrentGreen
12-12-2005, 01:38 PM
The problem with injuries is very easy to fix, just drop all of your players starting time to about 62%-67% with QB at 85%
i shouldn't have to do that. how many real life teams use their starting ol 67% of the snaps? how many don't use them 100%, even. how many teams put their backup qb in 15% of the time, in a normal game, if the starter is healthy?
ScottVib
12-12-2005, 03:22 PM
In the scheduled game table, make sure that you delete any pre-existing games for Notre Dame.
IMetTrentGreen
12-12-2005, 03:27 PM
ok, i put all starters at 50% playing time, still getting hammered. 9 guys hurt in week 7, 11 after week 8. all but one have been recommended to sit. this is consistent with every league i've tried so far. once in 5 years, fine, but not every single year
kcchief19
12-12-2005, 03:32 PM
i shouldn't have to do that. how many real life teams use their starting ol 67% of the snaps? how many don't use them 100%, even. how many teams put their backup qb in 15% of the time, in a normal game, if the starter is healthy? I do agree with that. To me, 100 percent playing time means that the player will play as much as they can, but can be subbed out when their endurance is too low.
But I think the problem with the injuries that people are seeing is that if you play a player with an injury AT ALL, that player will either not heal or develop a more substantial injury.
Capital
12-12-2005, 03:59 PM
I just purchased the game and I am trying to use Ixnay's team logos. I did the following but cannot get the logos to appear:
I copied the "team" and "black" folders to the Helmets folder in the Graphics/Service section. Is there anything else I should be doing?
I also copied the bowl logos to the Grpahics/Bowl directory. I'm guessing that I won't see them until the end of the season. Correct???
Thanks in advance...
kcchief19
12-12-2005, 05:13 PM
Thanks for the insight on where to find the box scores and game logs, SkyDog. This was the game ending exchange that could use some tighenting up.
Arkansas State Timeout!
Kansas State ball, Q4, 1-10-ARKS30 (00:41) 33-27
Offense: Inside Run, Set: Shotgun, Play: SG-HB-draw-C
Defense: Stop Run, Set: 4-3, Play: 43-run-SZ-B5
RB M. Teresa runs right tackle for 1 yard (OLB R. Wetnight).
Arkansas State Timeout!
Kansas State ball, Q4, 2-9-ARKS29 (00:32) 33-27
Offense: Inside Run, Set: Quads, Play: Q-HB-pitch-LG
Defense: Normal, Set: 4-3, Play: 43-norm-TMan
RB N. Jimoh runs left tackle for 6 yards He fumbles the ball after a hit by J. McClellion.
It's recovered by D. Lepsis of Arkansas State. He returns it 0 yards to the Arkansas State 23.
Arkansas State Timeout!
Arkansas State ball, Q4, 1-10-ARKS23 (00:24) 27-33
Offense: Short Pass, Set: Shotgun, Play: SG-HB-screen
Defense: Stop Pass, Set: Dime, Play: Dime-pass-MZ-B6,8,11
QB K. Gibson completes a 6 yard screen to RB L. Darnall (SS V. Strock).
Arkansas State ball, Q4, 1-10-ARKS23 (00:16) 27-33
Offense: Short Pass, Set: Shotgun, Play: SG-HB-screen
Defense: Stop Pass, Set: Dime, Play: Dime-pass-MZ-B6,8,11
The QB spikes the ball to stop the clock!
Arkansas State ball, Q4, 3-4-ARKS29 (00:16) 27-33
Offense: Medium Pass, Set: Quads, Play: Q-WR3-ins
Defense: Stop Pass, Set: Nickel, Play: Nickel-pass-Man-B5,6
QB K. Gibson completes a 22 yard in to WR D. Nimmo (CB B. Ortego, FS C. Bjornson).
Arkansas State ball, Q4, 1-10-KSU49 (00:04) 27-33
Offense: Medium Pass, Set: Shotgun, Play: SG-SE-outs
Defense: Normal, Set: 4-4, Play: 44-norm-Man-B6
QB K. Gibson completes a 1 yard post to WR M. Ashton (ILB A. McFadden).
Arkansas State ball, Q4, 1-10-KSU49 (00:00) 27-33
Offense: Medium Pass, Set: Shotgun, Play: SG-SE-outs
Defense: Normal, Set: 4-4, Play: 44-norm-Man-B6
The QB spikes the ball to stop the clock!
First, Kansas State took over 1st and 10 with 41 seconds left and I have two timeouts left. I am not calling my own plays. In theory, K-State could kneel down on first and second down while I burn my time outs, then kneel down on third and run the clock out. This happens in real life with coaches make dumb moves like this, but it should happen very rarely. This was my first game, so unfortunately it stood out.
Second, Arkansas State calls a time out after recovering the fumble. This was a dead ball situation, so they shouldn't have needed to call a timeout. If they called the timeout to avoid a delay of game penalty that's a nice touch, but I don't think that's what happened.
Third, I'm glad that the AI let me run a play with 00:00 on the clock, but I was ready to strangle my QB for spiking the ball the stop the clock. That would have been like Colorado spiking the ball on fifth down in Columbia. :)
This is just some tightening up in the gameplay AI I'd like to see.
rexallllsc
12-12-2005, 06:49 PM
This game is friggin GREAT, Thanks Arlie...
The problem with injuries is very easy to fix, just drop all of your players starting time to about 62%-67% with QB at 85% and remember to setup your Special Teams Coverage depth chart with all of your backup players...
I don't get this, though. I don't want my backup QB playing 15% of every game.
Flasch186
12-12-2005, 06:59 PM
so Arles, Hi, when is that first patch. Ive held off starting a career cuz I dont want to fall in love with a roster of players only to have it wasted on a patch. Thanks.
Easy Mac
12-12-2005, 07:20 PM
gotta love the internet. I was looking on my sports sims site, and some of the referrals was from searching "bowl bound college football + crack" and bowl bound + torrent"... ah people.
Is there some way to see playoff brackets or some explanation of a way I can figure it out for myself? I'm not seeing anyway to really follow the progress of the playoffs.
moriarty
12-12-2005, 09:19 PM
Is there some way to see playoff brackets or some explanation of a way I can figure it out for myself? I'm not seeing anyway to really follow the progress of the playoffs.
I think I read in one of these threads that it's a coming feature but wasn't implemented in time for the initial release. Someone correct me if I'm wrong.
Tim Tellean
12-12-2005, 09:27 PM
Yes Arlie said in a future patch will be some sort of playoff brackets. With injures and playing time Arlie has said he is putting in a chaneg to the coding to cut down on number and severity of injuries as well as a user controlled gauge for injuries.
jbmagic
12-12-2005, 11:47 PM
from Arlie
Progess on patch (1.02)
We are currently working on a patch that will fix the following:
-Fix the injury length issue (injures will be reduced in length)
-Fix the coach switch issue
-Fix the distance issue on penalties (ie, face mask and others)
-Fix the 4th down FG logic inside the 10
-Fix the late game AI
-Fix the home and home scheduling issue
-Fix advance week button
-two point conversion INT
-Fix WR limit for redshirts/change position
-underclassmen turning pro
-Fix the recruit distibution issue (by state)
-Timing issues for TOs
-Plays called should always match
-Improve CPU logic when academics given to staff
This is going to be a patch aimed at fixing most of the major issues. Feel free to post any I may have missed here. But, keep in mind this update is to target the major issues and some items I may hold for the first update (1.1).
thanks,
Arlie
post here if he miss any bugs or here.
http://www.greydogsoftware.com/forum/showthread.php?t=9077
Arles
12-13-2005, 12:13 AM
There are two more missing from that list I've now added:
-Roughing the passer logic
-Adjust the early season poll logic
JeeberD
12-13-2005, 12:25 AM
Awesome, thanks for all the hard work Arlie...
Wasabiak
12-13-2005, 01:19 AM
Was the clock issue on touchback kickoffs ever addressed? (Clock ticks off time on kickoffs that are touchbacks, should not)
Arles
12-13-2005, 06:38 AM
Was the clock issue on touchback kickoffs ever addressed? (Clock ticks off time on kickoffs that are touchbacks, should not)
Yeah, that's fixed as well. there's a couple other minor things I added as well based on comments.
I don't think I spent enough time with the game to say for sure, but I also had the same feeling. It seemed to me there was too much parity between the good teams and the bad teams. I kept seeing "cakewalk" teams beating top 25 teams. While this should happen occasionally, in the 3 seasons I played it was pretty common. The reason I attribute this to "too much parity" was that I seemed to see a significant number of minor upsets as well (things like a #90 team beating a #25). Like I said, I don't think I played enough to know if this was the case for sure, but too much parity was my gut feeling.
This was posted over at the GDS forum and seems to address my concern, so I thought I'd post it here. Hopefully, this doesn't violate the GDS EULA and I won't get banned or anything. ;)
Another point I wanted to make is that I've seen a lot of comments on "parity issues" - ie, a mid-range team beating an udefeated top tier team. Now, these are still going to happen as upsets are a big part of college football (just ask UCLA this season ). However, the injury issue of too many top QBs and RBs have really made this parity issue more of a factor than I would have liked. I have found that since I have made injuries more realistic in my testing that the number of major upsets have decreased.
When you combined the injury issue with the underclassmen leaving early bug(sophs), as well as the aggressive transfers by some players - you ended up with a situation ripe for major upsets. Before the injury and underclassman fix, I had a Southern Cal team lose a 5-star QB for the season, have a 4-star (RS soph) leave for the pros the year before, a 5-star RB injured for half the season and a 3.5/5 star RB transfer away the year before. This left a very green QB/RB combo (both were around 2.5-3 star actual) heading up Southern Cal.
As some of you may know, young players in BBCF play very inconsistent. A 2.5/5.0 star QB could look like a 4-star one game and a 2-star the next. In this case, Southern Cal ended up losing to a very average Washington State team as the QB looked awful and the team had a couple other key injuries. I haven't seen this type of thing occur tonight (after I added the injury fix) and expect some of the other fixes will add even more stability in certain areas.
Ben E Lou
12-13-2005, 06:56 AM
Hopefully, this doesn't violate the GDS EULA and I won't get banned or anything. ;)No. You have a lot of posts and have been around a long time. You are elite. No worries.
jonesz
12-13-2005, 07:28 AM
from Arlie
Progess on patch (1.02)
We are currently working on a patch that will fix the following:
-Fix the injury length issue (injures will be reduced in length)
Will this include the option to set the number of inuries to max, normal, or minimum as was mentioned in an earlier post? If not, I would be concerned that we'll still have 14 or so players injuried at one time. Of those, any that are questionable or doubtful, you probably still wouldn't want to play due to the perceived high risk of reinjury. Or will this be looked at as well?
The parity point is well taken also. I could see the reasons that you list causing some of this. The more I play the more I actually think that the perception of parity may have more to do with the polls and point spreads shown however. For example, I'm playing with Ohio State (5-0), and I'm ranked #6 in the country and am playing unranked Minnesota (2-2) at home, to which I am favored by 23 points. I have a few injuries, but nothing substantial. I end up losing by 16 in the end (which is a 39 point difference from the point spread). Now, either I shouldn't have been ranked #6 or I shouldn't have been favored by 23. I've seen this happen, in one form or another, quite frequently. Now, my thought is that the point spread logic needs a little work. I always seem to use it as a general gauge for how two teams stack up, and it doesn't seem to be indicitive of this a majority of the time. A tweak to the point spread logic may help with the parity perception as well..
Ben E Lou
12-13-2005, 07:42 AM
Will this include the option to set the number of inuries to max, normal, or minimum as was mentioned in an earlier post? If not, I would be concerned that we'll still have 14 or so players injuried at one time. That sounds like a *new* feature, not a tweak. Sounds like more of something for the update rather than the patch.
jonesz
12-13-2005, 07:51 AM
That sounds like a *new* feature, not a tweak. Sounds like more of something for the update rather than the patch.
When did the injury happen? If it was 7 weeks before, that could be the case.
Also, I am going to be making the following changes to injuries:
1. Reduce the overall severity of most injuries.
2. Add an injury setting that will have "High", "Normal" and "Low" to allow people the ability to customize.
I think the problem here was that I got a little overboard with the idea of punishing low durability players. The more I think about it, the more I think these guys should always be nursing some minor injuries, but not neccesarily out for the season each year.
Actually, I was referring to this post from ealier in the thread. Arles lumped the two together in that post, so I assumed they would be addressed as a two prong solution. I guess I was just looking for clarification as to whether or not my assumption is correct..
A quick fix for those that can't wait a few days for the patch to fix injuries is to edit the psetup.dat file. There you will find a table named Injury with the list of all the injuries and the min-max duration. Just lower the duration of the injuries to the amount of weeks that you want. You can also change the injuries names there to like "pennis abrasion".
I have not tested to add/delete injuries but i guess that could lead to crashes if the game is looking for a number of ID's.
Anyway i'm not sure if this worths the effort as the new patch should be our really soon, but at least interesting to know for those who love to tweak stuff.
Ben E Lou
12-13-2005, 07:54 AM
Actually, I was referring to this post from ealier in the thread. Arles lumped the two together in that post, so I assumed they would be addressed as a two prong solution. I guess I was just looking for clarification as to whether or not my assumption is correct..Yes, a two-pronged solution, but a two-tiered one, too, I'm fairly certain, unless he's changed his mind in the last 12-24 hours about it.
Adding any new feature increases the risk of residual issues/crashes, and requires more testing than dialing down a setting such as injury severity, which is much less risky. I get the impression that Arlie is trying to remove issues which are show-stoppers for some first and quickly in the 1.02 patch, and then make the additions/enhancements/etc. in an update.
Huckleberry
12-13-2005, 08:20 AM
Is there a good reason that testicular cancer is in the standard injury table? I'm sure plenty of consumers will think that's funny or whatever, I just don't agree that cancer is funny.
And at the very least it needs to have a minimum length of the rest of the season. :)
Ben E Lou
12-13-2005, 08:28 AM
Is there a good reason that testicular cancer is in the standard injury table? I'm sure plenty of consumers will think that's funny or whatever, I just don't agree that cancer is funny.
And at the very least it needs to have a minimum length of the rest of the season. :)The good reason is that it happens to players in real life. It actually happened to a guy at my high school. He missed his entire Junior year due to testicular cancer. Cancer, shootings, and a few other off-the-field things were in there and supposed to be very rare. My understanding is that Arlie removed them occurring due to negative feedback in the first demo, but left them in the data table for those that want to use them.
Huckleberry
12-13-2005, 08:35 AM
The good reason is that it happens to players in real life. It actually happened to a guy at my high school. He missed his entire Junior year due to testicular cancer. Cancer, shootings, and a few other off-the-field things were in there and supposed to be very rare. My understanding is that Arlie removed them occurring due to negative feedback in the first demo, but left them in the data table for those that want to use them.I can understand that. It's the injury length, I guess. Makes it seem like a joke to see that your starting safety was struck down by testicular cancer and is now questionable for the next 3 weeks. :eek:
But if it's only in the table and doesn't appear in the game, that would mean it's coded not to appear, right? So how does leaving it in the table help someone use it? I obviously don't know enough about programming.
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