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MrDNA
01-23-2007, 07:40 PM
I'm sure I should have found the answer to this somewhere else, but I haven't. When I'm scouting for the draft, I'm guessing "Devl" means "Development" (or something)... what I can't figure out is if I want a high number or a low number. I could argue that either one is better (if it's a low number, he has lots of room until he achieves full potential, if it's a high number, he's as polished as he can be).

So what's the deal? Thanks!

nilodor
01-23-2007, 07:49 PM
It just means how developed the player will be when they start the season. So if it says 20% and a players potential rating in a particular category is 100, his current rating in that category will be about 20.

MartinD
01-24-2007, 05:28 AM
High development percentage = player will have a higher current rating, so will be of more use immediately

Low development percentage = player will not be as good straight away, but will have more potential for development (although it's often debatable if that potential is going to be realised...)

As far as I see it, it's a 'safe' pick against a 'risk-reward' pick in a way.

My opinion: I usually look for guys with decent development percentage in the late rounds - these guys usually don't get a lot of playing time, so wouldn't get much chance to convert the green into red. Development percentage isn't as big a deal for early picks (i.e. guys I'm expecting to start/get a lot of playing time), as they will get the chance to develop (although I'll go with the higher percentage, all else being equal...)

Just my opinion - feel free to disagree ;)

Martin

Narcizo
01-24-2007, 06:04 AM
If everything was straightforward you would want as high a development as possible as you would expect the development to be applied to the potential to give you what their current ability is. As scouts in the draft only seem to scout potential (that's what the blue/orange bars indicate) and current ability is generally a better indicator of how good a player is than potential, you basically want as developed a player as possible. (I'd be far more interested in a player rated 40/60 than one rated 20/70 for example).

However there are a couple of flies in the ointment. I don't want to incur the displeasure of SkyDog again ;) so I'll just point out that in many cases development just doesn't add up to Current/Potential. There are plenty of cases of players with, say, 16% development and ratings of 22/26 or something. Or 60% development and ratings like 80/90. That just doesn't add up.

Cringer
01-24-2007, 05:19 PM
If everything was straightforward you would want as high a development as possible as you would expect the development to be applied to the potential to give you what their current ability is. As scouts in the draft only seem to scout potential (that's what the blue/orange bars indicate) and current ability is generally a better indicator of how good a player is than potential, you basically want as developed a player as possible. (I'd be far more interested in a player rated 40/60 than one rated 20/70 for example).

However there are a couple of flies in the ointment. I don't want to incur the displeasure of SkyDog again ;) so I'll just point out that in many cases development just doesn't add up to Current/Potential. There are plenty of cases of players with, say, 16% development and ratings of 22/26 or something. Or 60% development and ratings like 80/90. That just doesn't add up.

Perhaps you are not taking everything into account when trying to add up these numbers. I would guess that position development figures into this rating as well.

Buzzbee
01-26-2007, 06:34 PM
Perhaps you are not taking everything into account when trying to add up these numbers. I would guess that position development figures into this rating as well.

From what I've seen, position development figures ENTIRELY into this rating.

%devl in the teens = purple position experience.
%devl in the high 30s and 40s = light blue
%devl in the 60s = light/medium orange

This is why the current vs. potential doesn't add up. It simply has no bearing on %devl.