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MizzouRah
04-14-2007, 08:01 AM
I was PM'd these questions over at the ootp forums and wondered if anyone could shed some light for this potential buyer? I don't play my games out, so anyone who does please help.


I like to play all of my own games (in any sports SIM) so the first thing I tried was to play out an exhibition game. I enjoyed it quite a bit but was confused by a few things.

1. Clock management: How does one determine exactly how much time it will take to execute a run/pass play? I (incorrectly) assumed the time shown is approximately what would be left at the *start* of the next play and thus didn't call a time-out when I was 2nd & goal at the opponents 3 with a no-huddle play call and 25 secs remaining. I was going to try to punch it in one more time before settling for a FG since I had one TO left. Unfortunately, the clock expired before it even ran the 2nd down play.

2. Fatigue: I noticed my players getting fatigued fairly quickly. Was that because it was the first exhibition game and they are somewhat out of shape? Or, does the game engine fatigue players fairly aggressively? More importantly, I noticed the amount fatigued varied between the stats screen and screen where players could be substituted and wasn't sure which indication was correct. Does the player have to decide when to sub-in sub-out personnel when calling plays or will the computer do that eventually based on depth chart if say my #1RB becomes completely exhausted?

3. Computer team personnel: I couldn't figure out any way to see exactly what personnel were on the field for the computer's team at any given time. In fact, I didn't see any indication at all outside of the basic formation description given when I'm on defense. Is it not possible to see this level of detail?


Thank you!

gstelmack
04-14-2007, 10:03 AM
1) I don't know that anyone fully understands how the clock runs, but in the real NFL with a no-huddle if the prior play doesn't stop the clock, you need to with a timeout or spike.

2) This is a factor of your personnel's endurance rating and how often you call their number. Without seeing your roster and your play selection, I can't tell what is really going on here. You may have low endurance players, or you may need to change who is carrying the ball / catching the ball to spread it out more.

3) This is an interesting tidbit. In the game, no. But the Solevision logs actually *appear* to have this information in it. If this pans out, the FOF2k7 version of the gameviewer could get very interesting...

MizzouRah
04-14-2007, 11:54 AM
I hope he finds your answers helpful. Thanks!!

Sgran
04-14-2007, 02:49 PM
For point three, you can see in the box on the left the players on the field are highlighted and have parentheses next to their name with their current position. For example, Jennings (FL2).

red95vette
04-21-2007, 09:52 AM
Thanks guys. I was the newbie that MizzouRah posted about. I purchased FOF two days ago and have been having a blast doing an allocation draft to start my new franchise and playing my team's first game.

To further follow up on point #1 in case some other newbie finds this post -- There is text in the bottom of the play call window that says something to the effect "the clock will expire unless you call a timeout". I missed that before in all the times I played with the demo, but noticed it the first game I played after I purchased the game.

It would help if that text were bigger and/or flashed red or something to ensure the player notices it. But, now that I'm aware I'm able to deal with it more effectively.

MizzouRah
04-21-2007, 10:04 AM
Thanks guys. I was the newbie that MizzouRah posted about. I purchased FOF two days ago and have been having a blast doing an allocation draft to start my new franchise and playing my team's first game.

To further follow up on point #1 in case some other newbie finds this post -- There is text in the bottom of the play call window that says something to the effect "the clock will expire unless you call a timeout". I missed that before in all the times I played with the demo, but noticed it the first game I played after I purchased the game.

It would help if that text were bigger and/or flashed red or something to ensure the player notices it. But, now that I'm aware I'm able to deal with it more effectively.

Welcome to FOFC! Glad some folks were able to help you out and I'm glad you're enjoying the game. I'm in 2011 with the Raiders and I'm still trying to win that elusive Super Bowl. :)

red95vette
04-21-2007, 10:13 AM
Yeah this looks like a great user community.

The 'chise I started was the Chiefs with fictional players created for the allocation draft. So, I'll be looking to ensure your Raiders don't ever make the big game! LOL

BTW, I just D/Led your logo pack mod and added it to my game. Good work.

Sgran
04-21-2007, 02:01 PM
To further follow up on point #1 in case some other newbie finds this post -- There is text in the bottom of the play call window that says something to the effect "the clock will expire unless you call a timeout". I missed that before in all the times I played with the demo, but noticed it the first game I played after I purchased the game.

It would help if that text were bigger and/or flashed red or something to ensure the player notices it. But, now that I'm aware I'm able to deal with it more effectively.

I never noticed that. Good catch. I did notice, however, that from time to time in the playcalling window you get a wind report if it's particularly gusty.
there's a really funny thread somewhere on this forum about a guy who had hurricane force winds during his game.

MizzouRah
04-21-2007, 03:50 PM
Yeah this looks like a great user community.

The 'chise I started was the Chiefs with fictional players created for the allocation draft. So, I'll be looking to ensure your Raiders don't ever make the big game! LOL

BTW, I just D/Led your logo pack mod and added it to my game. Good work.

:)

I'm NOT a Raiders fan per say... but it was a good challege to undertake for sure. There are some really good glossy logos as well.