SirFozzie
02-27-2008, 03:06 PM
http://www.champions-online.com
Just downloaded the initial trailer..
Apparently the folks at Cryptic (the folks who started City of Heroes) are behind this, and it looks really good (of course, it's an early stage of development, etcetera)
It's going to be really sweet to design my character's arch-nemesis, and then battle him with my hero.
Also: Certain missions will be opened up if your ID is secret or open.. for example, if it's an open ID, your family/friends could be at risk from villains seeking revenge, or if you have a secret ID, can you keep your identity a secret and live a dual life?
- The game's control scheme is closer to Marvel: Ultimate Alliance than it is to a traditional MMO.
- You can choose character animations to some extent. Some examples of movement animation given were "like a beast on all fours," "suitably mechanical motions" for a power suit hero, and "the all-knowing master of the mind can float inches above the ground with his arms crossed."
- You will design your character's secret identity, and decided whether to keep that identity hidden or go public with it.
- There will be a weaknesses and disadvantages system.
- You will design your own archenemy, giving him his powers, costume and name. It's possible to choose after a mission in which you confront your villain to somehow get rid of him for good, in which case you'll be provided a chance to create a new archenemy.
- There is a monster island, with dinosaurs.
- Also, a desert military base.
- Also, the moon!
- Loot and gear will be in the game, and can change your appearance. However, it's possible to turn off the visual effect of a piece of gear if it clashes with your costume and you'll still retain the bonus from having it equipped.
- There are factions you can join, which will offer new stores, costume items, insignias, and crafting stations.
- The game has cut scenes "like a traditional console game."
- The game has a level cap of 50.
- PVP will be included from day one.
- The game includes a class system. Jack Emmert says "The traditional roles are not so clear in Champions Online. For instance, anybody can tank - they just tank differently. ...All powers are open to all character classes - it's just that some powers are cheaper for a given class."
Just downloaded the initial trailer..
Apparently the folks at Cryptic (the folks who started City of Heroes) are behind this, and it looks really good (of course, it's an early stage of development, etcetera)
It's going to be really sweet to design my character's arch-nemesis, and then battle him with my hero.
Also: Certain missions will be opened up if your ID is secret or open.. for example, if it's an open ID, your family/friends could be at risk from villains seeking revenge, or if you have a secret ID, can you keep your identity a secret and live a dual life?
- The game's control scheme is closer to Marvel: Ultimate Alliance than it is to a traditional MMO.
- You can choose character animations to some extent. Some examples of movement animation given were "like a beast on all fours," "suitably mechanical motions" for a power suit hero, and "the all-knowing master of the mind can float inches above the ground with his arms crossed."
- You will design your character's secret identity, and decided whether to keep that identity hidden or go public with it.
- There will be a weaknesses and disadvantages system.
- You will design your own archenemy, giving him his powers, costume and name. It's possible to choose after a mission in which you confront your villain to somehow get rid of him for good, in which case you'll be provided a chance to create a new archenemy.
- There is a monster island, with dinosaurs.
- Also, a desert military base.
- Also, the moon!
- Loot and gear will be in the game, and can change your appearance. However, it's possible to turn off the visual effect of a piece of gear if it clashes with your costume and you'll still retain the bonus from having it equipped.
- There are factions you can join, which will offer new stores, costume items, insignias, and crafting stations.
- The game has cut scenes "like a traditional console game."
- The game has a level cap of 50.
- PVP will be included from day one.
- The game includes a class system. Jack Emmert says "The traditional roles are not so clear in Champions Online. For instance, anybody can tank - they just tank differently. ...All powers are open to all character classes - it's just that some powers are cheaper for a given class."