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View Full Version : FOFC Crawl Comp #6-Merfolk Assassin


Thomkal
07-10-2012, 01:43 PM
Okay gang here's the new Crawl Comp. Please let me know if you are participating. Deadline will be the last day of the month at midnight, or like this last time, if that's a weekend, I'll extend it till Sunday at midnight. If you'd like it to last longer just speak up-I have no problem with that if enough want to do it. Here's the link to the game again if you don't have it.

Downloads « Dungeon Crawl Stone Soup (http://crawl.develz.org/wordpress/downloads)

I much prefer the graphical version. I would recommend doing a search for Crawl Comp in this forum and read through the first comp for sure and maybe the second as a lot of good advice and helpful tips were given there. You can also check out the link to the Tavern on the downloads page-its a forum with a ton of good info/help. Don't be shy if you haven't played before-the game comes with a tutorial mode you can try first-and as you'll see if you read the first comp, many of us will help you if you need it here. And a complete newcomer won one of the comps, so everyone has a shot of winning.

We'll go with High Score-you can post your morgue dumps here (you may need to kill your current character at the end to get a dump-can't remember if we found a workaround for that or not). Make sure you use code tags for sure and spoilers tag if you want as the dumps are quite large.

As with the first comps, please post regularly with your experiences-funny/embarrassing/annoying deaths-great finds, last second saves, ideas on how to best play the character, etc.

May the best killer....er I mean best player win! :) Good luck!

Thomkal
07-10-2012, 01:44 PM
Oh and if you don't like the species/background choices, blame thesloppy not me. ;)

CrimsonFox
07-10-2012, 01:46 PM
sweet! I'll practice swimming and stealing at the same time.

Thomkal
07-10-2012, 02:07 PM
Wavecreeper the first gets an good find on level one when he finds 7 curare needles to add to his starting 3, giving him 10. And then finds some more poisoned needles on level one...he's sure to find a quick death now. Also found silver and regular sling bullets, a lot of stones...and then a glowing sling! Yep sure to die soon...

And it nearly comes true as a gnoll I couldn't escape from nearly did me in with a halberd. Still at least one left on level two...great.

thesloppy
07-10-2012, 02:09 PM
yessssss

Even though I play this class/race combo all the time, I suck at it, and don't have much to offer. It's a tough combo, because it's ostensibly still a melee fighter, but isn't really strong enough to go up against anything all that powerful.

In the early going your sneaking is going to suck too, so it's hard to use effectively. I find that throwing comes into play a lot in the early game, if you can pick up a good set of darts, that can make things a lot easier, and allow you to do some damage to opponents before they get up close. Likewise, you start with a blowgun and some poisoned needles, which can turn the tide of important battles, but your blowgun takes some time to be switched out with your melee weapon, and the needles will often be destroyed after use, so using your blowgun can require some thought and management as well.

CrimsonFox
07-10-2012, 02:15 PM
ah great. something hard to play. what a great idea. thanks thom

:rolleyes: :D

thesloppy
07-10-2012, 02:30 PM
Well, hard for me doesn't necessarily mean hard to play.

Thomkal
07-10-2012, 02:31 PM
That level also contained Ijyb, who I beat thanks to my curare needles and Jessica who I avoided since she was in the middle of an open large room. I decided to avoid that part of the level entirely and made my way to the third level of the dungeon as a 4th level assassin with no idea what any of the items he's found are since I've found few scrolls and no duplicates.

Thomkal
07-10-2012, 02:32 PM
ah great. something hard to play. what a great idea. thanks thom

:rolleyes: :D

Like I said...blame thesloppy. ;)

Grover
07-10-2012, 02:34 PM
Futile I is heading down to the third floor of the dungeon, having had a couple of extremely close calls on floor two. While traversing floor two, he came across a pack of gnolls at a distance. Luckily, he was able to poison all five of them before they got to him, but he barely survived the encounter. A couple of rooms to his east, he encountered a viper and worm that nearly ended his life as well.

All things considered, he is alive and well heading down to the third floor. He is at character level 4 (75% to 5) is carrying a +2, +3 dagger, a wooden buckler, a robe and a cloak. He has 6 poisoned needles and 3 curare needles left in his stock.

Also in the inventory are (1) potion of agility, (2) scrolls of magic mapping, (1) scroll of fear, (2) scrolls of teleport.

Grover
07-10-2012, 02:36 PM
... and he blindly walks into an ogre, who quickly smashes him into the cold dungeon floor.

Futile I scores a paltry 216.

thesloppy
07-10-2012, 02:51 PM
I think you do get to start with at least a +2/+2 dagger every time, which is worth something.

CrimsonFox
07-10-2012, 02:52 PM
My character will be called Garrett of course. Anyone know the reference? :)

ozias
07-10-2012, 02:56 PM
Well, I'm already having better luck with this combo compared to the Octopod.

Still on the first level and found a Ring of Sustenance, a +2 Ring of Evasion, a +2,+3 Dwarven dagger to go with the +3,+2 starting dagger(I found a scroll of Enchant Weapon I, that's why it's +3, +2)...hopefully my luck continues for a lot longer than the Octopod ones did.

With the Octopod, I got to the 3rd level twice, and the highest score I had with him was around 350 or so.

Grover
07-10-2012, 03:02 PM
Futile II scores 294, before being slain by Duvessa.

ozias
07-10-2012, 03:46 PM
I've found the Ecumenical Temple, which is the better god to choose from for Merfolk?

Thomkal
07-10-2012, 04:27 PM
Okawuru is probably the best choice-gives gifts of weapons, armor, and ammo once your piety is high and is very easy to worship-sacrifice fresh kills, and if you get allies somehow, don't hit them with any weapon/harmful spell. Trog is the backup choice-the berserk and Brothers in Arms come in handy, and he gifts weapons and ammo, but they tend to be two handed and other high damage weapons that Assassins likely wouldn't use.

ozias
07-10-2012, 06:03 PM
I've already chosen Trog.....if I get far enough, I may just have to switch to Okawuru.

So far so good though, here is a character file dump.

Dungeon Crawl Stone Soup version 0.10.2 character file.

Slimey Jim the Nimble (Merfolk Assassin) Turns: 9188, Time: 01:28:58

HP 63/63 AC 6 Str 11 XL: 9 Next: 93%
MP 8/8 EV 22 Int 10 God: Trog [****..]
Gold 301 SH 0 Dex 21 Spells: 0 memorised, 8 levels left

Res.Fire : . . . See Invis. : . a - +2,+1 bow (flame)
Res.Cold : . . . Warding : . . L - +2 leather armour
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . d - +0 cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . q - +2 ring of evasion
Saprovore : . . . Ctrl.Flight: . l - ring of sustenance

@: somewhat resistant to hostile enchantments, very stealthy
A: change form in water, swift swim, magic resistance 1, Dex +2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You are on level 8 of the Dungeon.
You worship Trog.
Trog is extremely pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 9 of its levels.
You have visited 1 portal chamber: sewer.

You have collected 251 gold pieces.

Inventory:

Hand weapons
a - a +2,+1 bow of flame (weapon)
b - a +0 blowgun
i - an uncursed falchion of holy wrath
p - a +4,+4 dwarven dagger
I - an uncursed orcish falchion of electrocution
Missiles
e - 37 poisoned +0 needles
f - 3 curare-tipped +0 needles
t - 4 poisoned darts
w - 87 +0 arrows (quivered)
A - 3 silver darts
M - 33 +1 arrows
Armour
d - a +0 cloak (worn)
L - a +2 leather armour (worn)
Magical devices
o - a tapered bone wand
u - a curved bronze wand
z - a wooden wand
E - a forked ivory wand
Comestibles
n - 2 pears
r - 6 meat rations
v - a bread ration
Scrolls
g - 2 scrolls labeled GUFUTU PUIN
h - a scroll of detect curse
j - 2 scrolls of identify
s - a scroll of amnesia
x - 3 scrolls labeled RER CAC VEPN
y - 4 scrolls of magic mapping
B - 2 scrolls of recharging
C - a scroll labeled PAHEEFR EFRIO
G - 2 scrolls labeled LIHAKLA MANTA
Jewellery
l - a ring of sustenance (left hand)
q - a +2 ring of evasion (right hand)
Potions
m - 2 metallic green potions
D - 4 murky pink potions
H - a red potion
J - 2 potions of curing
K - a slimy red potion
Miscellaneous
k - an ornate deck of cards


Skills:
+ Level 3.6 Fighting
+ Level 6.8 Short Blades
+ Level 1.0 Long Blades
+ Level 3.6 Bows
- Level 2.1 Throwing
+ Level 1.0 Armour
+ Level 9.3 Dodging
* Level 8.1 Stealth
+ Level 5.2 Stabbing
+ Level 2.2 Traps & Doors


You have 8 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27) Temple (1/1) D:4
Orc: D:6-11 Lair: D:8-13

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Portals:
Sand-covered staircase: D:7


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are agile (Dex +2).
You are resistant to hostile enchantments.


Message History

Firing (i - inventory. (,) - cycle): w - 84 +0 arrows (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a giant club (heavily wounded)
You shoot a +0 arrow. The +0 arrow of flame hits the ogre.
The ogre is almost dead.
Firing (i - inventory. (,) - cycle): w - 83 +0 arrows (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a giant club (almost dead)
You shoot a +0 arrow. The +0 arrow of flame hits the ogre.
You kill the ogre!
Trog accepts your kill.
w - 83 +0 arrows
Things that are here:
a giant club; an ogre corpse
You offer a prayer to Trog.
The ogre corpse is slowly consumed by flames.
Trog is extremely pleased with you.
w - 84 +0 arrows
w - 87 +0 arrows
Done exploring.

....................#.......................
............................................
............................................
............................................
............................................
............................................
............................................
............................................
............................)...............
............................................
............................................
#...........................................
##....................@.............=......#
##..................>>>......(...........##
#########################################


There are no monsters in sight!

Vanquished Creatures
Erolcha (D:8)
Maurice (D:8)
A necrophage (D:4)
Purgy (Port)
An orc warrior (D:6)
A sky beast (D:8)
A queen bee zombie (D:8)
2 centaurs
Sigmund (D:4)
Duvessa (D:6)
The ghost of Octo the Firebug, an average OpFE (D:3)
4 ogres
A water moccasin skeleton (D:8)
6 crimson imps
Dowan (D:6)
A big kobold skeleton (D:8)
Crazy Yiuf (D:5)
A gnoll shaman (D:5)
6 hounds
2 orc priests (D:6)
A worker ant zombie (D:5)
An orc wizard (D:6)
2 big fish
An iguana (D:5)
3 worker ants
A mummy (D:6)
6 adders
4 gnolls (D:5)
4 worms
A giant mite (D:2)
2 bat zombies
6 giant geckos
An ooze (D:1)
23 orcs
6 ball pythons
17 hobgoblins
2 jackals (D:8)
21 kobolds
A quokka (D:3)
15 bats
9 giant cockroaches
A giant gecko skeleton (D:6)
10 giant newts
19 goblins
A hobgoblin zombie (D:5)
A kobold skeleton (D:5)
22 rats
216 creatures vanquished.

Vanquished Creatures (others)
13 toadstools
13 creatures vanquished.

Grand Total: 229 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Slimey Jim, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
104 | D:1 | Reached XP level 2. HP: 14/21 MP: 1/1
495 | D:1 | Reached skill level 4 in Stealth
597 | D:1 | Reached XP level 3. HP: 18/26 MP: 2/2
1351 | D:2 | Reached XP level 4. HP: 27/33 MP: 3/3
2201 | D:3 | Found an iron altar of Okawaru.
2555 | D:3 | Noticed Octo's ghost (average OpFE)
2577 | D:3 | HP: 1/33 [Octo's ghost/flame (8)]
2579 | D:3 | Killed Octo's ghost
2579 | D:3 | Reached skill level 1 in Traps & Doors
2579 | D:3 | Reached XP level 5. HP: 1/38 MP: 4/4
2920 | D:3 | Found a snail-covered altar of Cheibriados.
3251 | D:4 | Noticed Sigmund
3264 | D:4 | Killed Sigmund
3264 | D:4 | Reached skill level 5 in Stealth
3264 | D:4 | Reached XP level 6. HP: 31/44 MP: 5/5
3359 | D:4 | Found a staircase to the Ecumenical Temple.
3388 | D:4 | Reached skill level 5 in Dodging
3537 | D:4 | Got a transparent hammer
3538 | D:4 | Identified the cursed hammer of Nuots {crush, rC+ Str-5} (You found it on level 4 of the Dungeon)
3993 | Temple | Entered the Ecumenical Temple
4100 | Temple | Became a worshipper of Trog the Wrathful
4123 | D:4 | Gained mutation: You are agile (Dex +1).
4123 | D:4 | Gained mutation: You are resistant to hostile enchantments.
4123 | D:4 | Gained mutation: You are agile (Dex +2).
4187 | D:5 | Entered Level 5 of the Dungeon
4189 | D:5 | Reached XP level 7. HP: 48/50 MP: 6/6
4203 | D:5 | Reached skill level 5 in Short Blades
4203 | D:5 | Reached skill level 6 in Dodging
4808 | D:5 | Acquired Trog's first power
5398 | D:5 | Reached skill level 7 in Dodging
5532 | D:5 | Noticed Crazy Yiuf
5542 | D:5 | Killed Crazy Yiuf
5745 | D:6 | Reached XP level 8. HP: 11/56 MP: 7/7
6163 | D:6 | Acquired Trog's second power
6182 | D:6 | Found a glowing drain.
6197 | sewer | Entered the sewers
6221 | sewer | Noticed Purgy
6242 | sewer | Killed Purgy
6825 | D:6 | Noticed Duvessa
6825 | D:6 | Noticed Dowan
6836 | D:6 | Killed Duvessa
6836 | D:6 | Reached skill level 5 in Stabbing
6847 | D:6 | Killed Dowan
6847 | D:6 | Reached skill level 8 in Dodging
7530 | D:7 | Reached XP level 9. HP: 11/62 MP: 8/8
7998 | D:7 | Found a sand-covered staircase.
8639 | D:8 | Reached skill level 1 in Bows
8857 | D:8 | Found a burning altar of Makhleb.
8865 | D:8 | Noticed Erolcha
8886 | D:8 | Killed Erolcha
8886 | D:8 | Reached skill level 9 in Dodging
8889 | D:8 | Acquired Trog's third power
8914 | D:8 | Noticed Maurice
8927 | D:8 | Killed Maurice
8927 | D:8 | Reached skill level 1 in Long Blades
8927 | D:8 | Reached skill level 1 in Armour



I think finding the 2 rings, and the dagger has helped early on, and then being able to use Trog's Beserker a couple of times when going up against a large group of monsters has helped out.

Then killing the centaur with the bow of flame has made a big difference, since I have a large supply of arrows. With that, I've been able to save a lot of poison needles and use them and the curare tipped needles when absolutely necessary for killing the tougher named monsters or the Orc Priests.

dzilla77
07-10-2012, 07:40 PM
I am sure I will be in, but probably won't get to play until the weekend.

thesloppy
07-10-2012, 07:53 PM
My first try Fishin Chips, died rather unceremoniously on the second level after being bit by an adder and frantically drinking potions, before finally succumbing to poison, unable to correctly guess which of his potions was healing.

Thomkal
07-10-2012, 08:33 PM
My first try Fishin Chips, died rather unceremoniously on the second level after being bit by an adder and frantically drinking potions, before finally succumbing to poison, unable to correctly guess which of his potions was healing.

Some merfolk assassin expert you are. ;) Better luck next time.

CrimsonFox
07-10-2012, 08:42 PM
My first attempt. Not terrible. Found enough food. I was cautiouus at first using the needles. BUt really just stormed through like always with my dagger. I definitely used armor wherever I found it (ring mail, leather, shield)

I found a dagger of draining early on. Was GREAT!

But I found adder twins that poisoned me. I killed them but well, that poison thing. YOu'd think assassins had antidote with them all the time or were immune...


Dungeon Crawl Stone Soup version 0.10.3 character file.

236 Garrett the Sneak (level 4, 0/33 HPs)
Began as a Merfolk Assassin on July 10, 2012.
Succumbed to an adder's poison
... on Level 3 of the Dungeon.
The game lasted 00:11:17 (3082 turns).

Garrett the Sneak (Merfolk Assassin) Turns: 3082, Time: 00:11:17

HP 0/33 AC 5 Str 12 XL: 4 Next: 54%
MP 3/3 EV 12 Int 10 God:
Gold 147 SH 7 Dex 15 Spells: 0 memorised, 3 levels left

Res.Fire : + . . See Invis. : . t - +2,+0 dagger (drain) (curse)
Res.Cold : . . . Warding : . . q - +1 leather armour
Life Prot.: . . . Conserve : . A - +0 elf buckler
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . d - +0 cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . C - cursed ring of protection from fire {unkno

@: mildly poisoned, slightly resistant to hostile enchantments, stealthy
A: change form in water, swift swim
a: no special abilities


You were on level 3 of the Dungeon.
You were very hungry.

You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 97 gold pieces.

Inventory:

Hand weapons
a - a +2,+2 dagger {=f}
b - a +0 blowgun
g - a +0,+0 short sword
h - a +1,+0 elven dagger (quivered)
l - a +0,+0 whip
n - a +1,+0 elven short sword
o - a +0,+1 dwarven short sword
t - a cursed +2,+0 dagger of draining (weapon)
x - a +0,+0 dagger
y - a +2,+2 sling
z - a +2,+2 hand axe of electrocution
Missiles
e - 10 poisoned +0 needles
f - 3 curare-tipped +0 needles
j - 3 +0 needles of confusion
v - a +0 dart
Armour
c - a +0 robe
d - a +0 cloak (worn)
k - a +0 splint mail of magic resistance
q - a +1 leather armour (worn)
A - a +0 elven buckler (worn)
Comestibles
p - a meat ration
u - 3 bread rations
E - a sausage
Scrolls
D - a scroll of teleportation
F - a scroll of amnesia
Jewellery
C - a cursed ring of protection from fire (left hand) {unknown}


Skills:
+ Level 2.9 Fighting
+ Level 3.4 Short Blades
+ Level 2.5 Throwing
+ Level 0.5 Armour
+ Level 3.9 Dodging
+ Level 3.9 Stealth
+ Level 3.1 Stabbing
+ Level 0.3 Shields


You had 3 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (3/27)

Altars:
Ashenzari
Vehumet

Annotations
D:3 Sigmund

Message History

You are poisoned.
The adder poisons you!
Things that are here:
a club; a goblin corpse
You closely miss the adder. You block the adder's attack. The adder bites you.
* * * LOW HITPOINT WARNING * * *
You hit the adder. You drain the adder!
You kill the adder!
* * * LOW HITPOINT WARNING * * *
You feel sick. The puff of flame misses you. The adder bites you but does no damage.
You barely miss the adder.
The adder is moderately wounded.
The adder bites you.
* * * LOW HITPOINT WARNING * * *
You hit the adder. You drain the adder!
You kill the adder!
You start resting.
It picks up a club.
You start resting.
You die...

########.## #..
#.........# #..
###.........# ###..
............###{'..
#..({.....##..#..
#...{.....^>.##..
#^..{.....#######
###%#######
#..###
##@..#
###.###
#+##### #..[..#
......# #####.....#
......###.........#
......##..###.....#
......'..## #.....#
......#### #........
......# #.....###
####+## #.....#


There were no monsters in sight!

Vanquished Creatures
5 adders
A worm (D:3)
A giant gecko (D:1)
2 oozes (D:1)
3 ball pythons
4 bats
7 giant cockroaches
2 hobgoblins (D:1)
4 giant newts
11 goblins
9 kobolds
7 rats
56 creatures vanquished.

Vanquished Creatures (others)
2 toadstools (D:2)
2 creatures vanquished.

Grand Total: 58 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Garrett, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
442 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/1
1347 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/2
1856 | D:2 | Found a radiant altar of Vehumet.
2018 | D:2 | Found a shattered altar of Ashenzari.
2104 | D:2 | Reached XP level 4. HP: 20/33 MP: 3/3
3052 | D:3 | Noticed Sigmund
3075 | D:3 | HP: 1/33 [adder (3)]
3082 | D:3 | Succumbed to an adder's poison

CrimsonFox
07-10-2012, 09:15 PM
My second attempt was a thorough embaressment. I did better than the first time but got in a fight with Sigmund and totally spaced on the fact that I had a ton of healing potions and a scroll of teleportation. Just kept hhitting the attack button duh duh duh duhd uhd

thesloppy
07-10-2012, 10:39 PM
Some merfolk assassin expert you are. ;) Better luck next time.

I'm an expert at dyin'!

thesloppy
07-10-2012, 10:40 PM
totally spaced on the fact that I had a ton of healing potions and a scroll of teleportation. Just kept hhitting the attack button duh duh duh duhd uhd

That could pass for a description of 99% of my deaths playing Crawl.

thesloppy
07-11-2012, 12:18 AM
Trout managed to clear out the sewers on level 3, but pretty much from then on he was on the run, and finally fell to exploding spores on dungeon level 11, well beyond where he should've been at level 7, but monsters beyond my skills kept chasing me deeper, until one finally caught me.



Dungeon Crawl Stone Soup version 0.10.0 character file.

736 Trout the Ducker (level 7, -8/50 HPs)
Began as a Merfolk Assassin on July 10, 2012.
Was an Initiate of Trog.
Killed by an exploding giant spore (17 damage)
... on Level 11 of the Dungeon.
The game lasted 00:40:45 (8135 turns).

Trout the Ducker (Merfolk Assassin) Turns: 8135, Time: 00:40:46

HP -8/50 AC 5 Str 12 XL: 7 Next: 37%
MP 6/6 EV 16 Int 10 God: Trog [......]
Gold 148 SH 0 Dex 17 Spells: 0 memorised, 6 levels left

Res.Fire : x . . See Invis. : . a - +4,+1 dagger {=f}
Res.Cold : + . . Warding : . . l - +1 orc robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . d - +0 cloak
Res.Elec. : . Spirit.Shd : . v - +0 pair of gloves
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . u - ring of ice

@: confused, slightly resistant to hostile enchantments, unstealthy
A: change form in water, swift swim
a: Burn Spellbooks, Renounce Religion


You were on level 11 of the Dungeon.
You worshipped Trog.
Trog was noncommittal.
You were full.

You visited 2 branches of the dungeon, and saw 12 of its levels.
You visited 1 portal chamber: sewer.

You collected 220 gold pieces.
You spent 122 gold pieces at shops.

Inventory:

Hand weapons
a - a +4,+1 dagger (weapon) {=f}
b - a +0 blowgun
Missiles
e - 60 poisoned +0 needles
f - 3 curare-tipped +0 needles
n - 3 +0 darts (quivered)
p - 25 +0 stones
Armour
d - a +0 cloak (worn)
l - a +1 orcish robe (worn)
v - a +0 pair of gloves (worn)
Magical devices
m - a wand of polymorph other (7) {unknown}
t - a wand of paralysis (4)
D - a wand of slowing (8)
G - a wand of random effects (24)
H - a wand of confusion (8)
Comestibles
s - a bread ration
Scrolls
h - 2 scrolls of fear
i - 2 scrolls of identify
k - a scroll of amnesia {unknown}
o - 3 scrolls of teleportation
q - a scroll of curse jewellery {unknown}
r - 4 scrolls of blinking
w - 3 scrolls of remove curse
x - a scroll of fog
y - 2 scrolls of detect curse
Jewellery
u - a ring of ice (left hand)
Potions
c - a potion of heal wounds {unknown}
g - a potion of curing
j - 4 potions of levitation
z - a potion of mutation {unknown}
A - a potion of agility {unknown}
B - a potion of magic {unknown}
C - a potion of invisibility
E - a potion of gain intelligence {unknown}


Skills:
+ Level 3.0 Fighting
+ Level 4.3 Short Blades
+ Level 3.9 Throwing
+ Level 0.7 Armour
+ Level 6.2 Dodging
+ Level 4.2 Stealth
+ Level 4.6 Stabbing
+ Level 1.0 Traps & Doors


You had 6 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (11/27) Temple (1/1) D:7
Orc: D:6-11 Lair: D:8-13

Altars:
Ashenzari
Cheibriados
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:5: % D:7: =!

Annotations
D:4 Dowan; Duvessa; Heather Belt's ghost, average HOBe
D:11 Josephine

Message History

As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable. The giant frog hits you.
* * * LOW HITPOINT WARNING * * *
The giant frog closely misses you.
A small skeleton, a large skeleton, a large zombie and Josephine come into view.
The basilisk skeleton bites you.
* * * LOW HITPOINT WARNING * * *
The giant frog hits you but does no damage.
Found a scroll labeled SUUNUD EFAEQARR.
A large skeleton and a basilisk come into view.
Your surroundings suddenly seem different.
Found a scroll of identify.
A giant spore and an ogre come into view.
The ogre shouts!
The ogre moves out of view.
You open the door.
The giant spore explodes!
A fungus suddenly grows.
You are confused.
You die...

##### .
.... ..#
#.. ...
. . #.# ..
.....#####'###.#
<[email protected]..#
#####..........#
#..........#
#....?.....#
#..........#
#..........#
#..........#
##########.#
.#


You could see an ogre.

Vanquished Creatures
A crimson imp (D:5)
3 hounds
A gnoll shaman (D:7)
A siren (Port)
A big kobold skeleton (D:9)
A scorpion (D:7)
A worker ant zombie (D:9)
A jelly (D:9)
2 mermaids (Port)
2 orc wizards
Terence (D:3)
7 adders
A green rat (Port)
2 giant mites (Port)
A worm (D:5)
An ooze (D:3)
5 orcs
7 giant cockroaches
8 goblins
10 grey rats
6 hobgoblins
4 ball pythons
5 bats
2 giant geckos
6 giant newts
2 jackals (D:3)
11 kobolds
An orc skeleton (D:8)
28 rats
2 toadstools
124 creatures vanquished.

Vanquished Creatures (others)
A hobgoblin (D:9)
5 toadstools
6 creatures vanquished.

Grand Total: 130 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Trout, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
524 | D:1 | Reached XP level 2. HP: 15/21 MP: 1/1
1378 | D:2 | Reached XP level 3. HP: 23/26 MP: 2/2
1555 | D:3 | Found a glowing drain.
1561 | D:3 | Noticed Terence
1564 | sewer | Entered the sewers
1643 | sewer | Reached skill level 4 in Stealth
1643 | sewer | Reached XP level 4. HP: 22/33 MP: 3/3
2258 | sewer | Reached XP level 5. HP: 33/38 MP: 4/4
3002 | D:3 | Killed Terence
3595 | D:3 | Reached XP level 6. HP: 42/44 MP: 5/5
3917 | D:5 | Entered Level 5 of the Dungeon
4428 | D:4 | Found a sparkling altar of Nemelex Xobeh.
4481 | D:4 | Noticed Heather Belt's ghost (average HOBe)
4620 | D:5 | Found Thremnes' Food Boutique.
4625 | D:5 | Bought a bread ration for 44 gold pieces
5192 | D:5 | Reached skill level 5 in Dodging
5716 | D:4 | Noticed Dowan
5718 | D:4 | Noticed Duvessa
5740 | D:4 | Found a burning altar of Makhleb.
6570 | D:6 | Found a bloodstained altar of Trog.
6581 | D:6 | Became a worshipper of Trog the Wrathful
6641 | D:7 | Found Fraof's Jewellery Shoppe.
6641 | D:7 | Found Prerr's Distillery.
6650 | D:7 | Bought a potion of curing for 26 gold pieces
6650 | D:7 | Bought 2 potions of curing for 52 gold pieces
6655 | D:7 | Found a glowing silver altar of Zin.
6691 | D:7 | Reached XP level 7. HP: 5/50 MP: 6/6
6963 | D:7 | Reached skill level 6 in Dodging
7241 | D:7 | Found a staircase to the Ecumenical Temple.
7255 | Temple | Entered the Ecumenical Temple
7482 | D:7 | Paralysed by a giant eyeball for 3 turns
7489 | D:7 | Paralysed by a giant eyeball for 3 turns
7512 | D:7 | Paralysed by a giant eyeball for 2 turns
7515 | D:7 | Paralysed by a giant eyeball for 4 turns
7910 | D:9 | Reached skill level 1 in Traps & Doors
8110 | D:10 | Entered Level 10 of the Dungeon
8127 | D:11 | Noticed Josephine
8127 | D:11 | Noticed a giant frog skeleton
8128 | D:11 | Noticed a hill giant skeleton
8135 | D:11 | Killed by an exploding giant spore

ozias
07-11-2012, 02:06 PM
I guess I was someplace I didn't belong.

I think I was a little over confident when I went into the Shoals with this character, but I made it a heck of a lot further than I ever thought I would.

Not sure if I'll be able to top this guy or not, especially when he got some great equipment/weapons right on the very first floor of the dungeon.

It was quite a ride though, just wish I found better armor during the campaign, I might of lasted longer.

Dungeon Crawl Stone Soup version 0.10.2 character file.

22028 Slimey Jim the Covert (level 12, 0/82 HPs)
Began as a Merfolk Assassin on July 10, 2012.
Was the Champion of Trog.
Slain by a sea snake (16 damage)
... on Level 1 of the Shoals on July 11, 2012.
The game lasted 03:00:52 (17209 turns).

Slimey Jim the Covert (Merfolk Assassin) Turns: 17209, Time: 03:00:52

HP 0/82 AC 11 Str 12 XL: 12 Next: 72%
MP 11/11 EV 26 Int 10 God: Trog [******]
Gold 837 SH 0 Dex 25 Spells: 0 memorised, 11 levels left

Res.Fire : . . . See Invis. : . I - +2,+4 orc falchion (elec)
Res.Cold : . . . Warding : . . L - +3 leather armour
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . d - +0 cloak
Res.Elec. : . Spirit.Shd : . O - +0 pair of gauntlets
Sust.Abil.: . . Stasis : . f - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . q - +2 ring of evasion
Saprovore : . . . Ctrl.Flight: . l - ring of sustenance

@: burdened, exhausted, slowed, very slow, quite resistant to hostile
enchantments, very stealthy
A: change form in water, swift swim, magic resistance 1, Dex +2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Invisibility


You were on level 1 of the Shoals.
You worshipped Trog.
Trog was exalted by your worship.
You were encumbered.
You were not hungry.

You visited 4 branches of the dungeon, and saw 16 of its levels.
You visited 1 portal chamber: sewer.

You collected 787 gold pieces.

Inventory:

Hand weapons
a - a +3,+3 bow of flame
b - a +0 blowgun
i - a +0,+2 falchion of holy wrath
p - a +4,+4 dwarven dagger (quivered)
I - a +2,+4 orcish falchion of electrocution (weapon)
Missiles
e - 48 poisoned +0 needles
t - 28 +1 arrows of flame {god gift}
M - 13 +1 arrows
P - 12 poisoned +2 arrows
T - 22 +2 arrows of frost
V - 5 +0 arrows of frost
Armour
d - a +0 cloak (worn)
f - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You acquired it on level 4 of the Lair of Beasts)

It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.

These boots were specially designed by the Assassin's Guild.
L - a +3 leather armour (worn)
O - a +0 pair of gauntlets (worn)
Magical devices
o - a wand of teleportation (6) {unknown}
s - a wand of frost (22)
u - a wand of fire (9) {unknown}
z - a wand of digging (7) {unknown}
D - a wand of random effects (15) {unknown}
E - a wand of fireball (8) {unknown}
N - a wand of cold (7) {unknown}
U - a wand of frost (13)
W - a wand of frost (14)
X - a wand of lightning (6) {unknown}
Comestibles
k - a snozzcumber
n - 2 pears
r - 8 meat rations
Scrolls
c - a scroll of noise {unknown}
g - 4 scrolls of blinking {unknown}
h - a scroll of detect curse
j - 2 scrolls of identify
x - 5 scrolls of teleportation
y - 4 scrolls of magic mapping
B - 4 scrolls of recharging
C - 2 scrolls of fear {unknown}
F - 3 scrolls of remove curse
Jewellery
l - a ring of sustenance (left hand)
q - a +2 ring of evasion (right hand)
R - a +1 ring of protection
Potions
m - 2 potions of invisibility {unknown}
H - 2 potions of agility {unknown}
J - 6 potions of curing
K - a potion of brilliance {unknown}
S - 2 potions of might {unknown}
Y - a potion of paralysis {unknown}


Skills:
+ Level 4.5 Fighting
+ Level 7.0 Short Blades
+ Level 5.2 Long Blades
+ Level 11.8 Bows
- Level 2.1 Throwing
+ Level 3.0 Armour
+ Level 11.8 Dodging
* Level 12.7 Stealth
+ Level 5.4 Stabbing
+ Level 2.5 Traps & Doors


You had 11 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27) Temple (1/1) D:4 Lair (5/8) D:9
Shoals (1/5) Lair:5 Snake (0/5) Lair:5
Orc: D:6-11

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Portals:
Sand-covered staircase: D:7


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are agile (Dex +2).
You are resistant to hostile enchantments.


Message History

You feel yourself slow down.
There is some deep water here.
You see here a sea snake corpse.
You offer a prayer to Trog.
The sea snake corpse is consumed in a column of flame.
Trog is exalted by your worship.
A sea snake comes into view.
There is some deep water here.
The sea snake closely misses you.
There is some shallow water here.
You see here 3 large rocks.
You feel agile.
The sea snake barely misses you.
The sea snake misses you.
You miss the sea snake. The sea snake completely misses you.
The sea snake bites you but does no damage.
You hit the sea snake. There is a sudden explosion of sparks!
The sea snake is moderately wounded.
The sea snake bites you!
You die...

P
˜˜˜˜
PP. ˜˜˜..
˜˜˜P.. ˜˜˜....
˜˜˜˜˜.. ..˜˜...
˜˜˜˜˜˜.. #....# .
˜˜˜˜˜˜˜.###...####.˜
˜˜˜P˜$.˜˜˜˜˜˜......˜˜
˜˜˜˜P.˜˜˜˜˜˜˜˜˜˜˜..˜˜
˜˜˜˜˜P˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜
˜˜˜P˜˜˜˜˜˜˜(˜˜˜˜˜˜˜˜˜˜˜
˜˜P˜˜˜˜.(..S.....˜˜˜˜˜˜
˜˜˜˜˜..####@####.˜˜˜˜˜˜
˜˜˜˜.# ### .˜˜˜˜
˜˜˜.# ....
˜˜˜. ##.
˜.

˜.). ˜
˜˜˜˜.˜˜b˜
˜˜.˜˜˜˜˜˜˜
˜˜˜˜˜˜˜˜...
˜˜˜˜˜˜˜˜$.#.
˜˜˜˜˜˜˜..###
˜˜˜˜˜˜˜.....


You could see a sea snake.

Vanquished Creatures
3 hydras
4 death yaks (Lair:5)
Erolcha (D:8)
A sea snake (Shoals:1)
A cyclops (Shoals:1)
Maurice (D:8)
An elephant slug (Lair:4)
A feature mimic (Lair:3)
5 elephants (Lair:5)
4 spiny frogs
A mermaid (Shoals:1)
A troll (D:9)
A komodo dragon (Lair:2)
Prince Ribbit (Lair:2)
A basilisk (Lair:1)
11 blink frogs
7 yaks
3 sharks (Lair:5)
A merfolk (Shoals:1)
3 hippogriffs
A steam dragon (Lair:5)
A necrophage (D:4)
Purgy (Port)
An orc warrior (D:6)
A sky beast (D:8)
A queen bee zombie (D:8)
A phantom (D:9)
2 centaurs
4 nagas (Lair:5)
A boring beetle (Lair:5)
Sigmund (D:4)
Duvessa (D:6)
The ghost of Octo the Firebug, an average OpFE (D:3)
5 giant frogs
A giant slug (Lair:5)
4 ogres
8 water moccasins
4 crocodiles
4 agate snails
A water moccasin skeleton (D:8)
6 crimson imps
Dowan (D:6)
A big kobold skeleton (D:8)
A big kobold zombie (D:9)
A scorpion (D:9)
Crazy Yiuf (D:5)
A gnoll shaman (D:5)
9 hounds
5 orc priests
A worker ant zombie (D:5)
2 orc wizards
2 big fish
5 iguanas
3 worker ants
11 porcupines
15 sheep
A mummy (D:6)
15 adders
4 gnolls (D:5)
3 giant centipedes
36 green rats
An iguana zombie (D:9)
4 worms
2 giant mites
2 bat zombies
8 giant geckos
An ooze (D:1)
24 orcs
6 ball pythons
17 hobgoblins
2 jackals (D:8)
21 kobolds
9 quokkas
24 bats
9 giant cockroaches
A giant gecko skeleton (D:6)
11 giant newts
19 goblins
A hobgoblin skeleton (D:9)
A hobgoblin zombie (D:5)
A kobold skeleton (D:5)
25 rats
2 fungi
3 plants
414 creatures vanquished.

Vanquished Creatures (others)
A fungus (Lair:2)
2 plants (Lair:5)
13 toadstools
16 creatures vanquished.

Grand Total: 430 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Slimey Jim, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
104 | D:1 | Reached XP level 2. HP: 14/21 MP: 1/1
495 | D:1 | Reached skill level 4 in Stealth
597 | D:1 | Reached XP level 3. HP: 18/26 MP: 2/2
1351 | D:2 | Reached XP level 4. HP: 27/33 MP: 3/3
2201 | D:3 | Found an iron altar of Okawaru.
2555 | D:3 | Noticed Octo's ghost (average OpFE)
2577 | D:3 | HP: 1/33 [Octo's ghost/flame (8)]
2579 | D:3 | Killed Octo's ghost
2579 | D:3 | Reached skill level 1 in Traps & Doors
2579 | D:3 | Reached XP level 5. HP: 1/38 MP: 4/4
2920 | D:3 | Found a snail-covered altar of Cheibriados.
3251 | D:4 | Noticed Sigmund
3264 | D:4 | Killed Sigmund
3264 | D:4 | Reached skill level 5 in Stealth
3264 | D:4 | Reached XP level 6. HP: 31/44 MP: 5/5
3359 | D:4 | Found a staircase to the Ecumenical Temple.
3388 | D:4 | Reached skill level 5 in Dodging
3537 | D:4 | Got a transparent hammer
3538 | D:4 | Identified the cursed hammer of Nuots {crush, rC+ Str-5} (You found it on level 4 of the Dungeon)
3993 | Temple | Entered the Ecumenical Temple
4100 | Temple | Became a worshipper of Trog the Wrathful
4123 | D:4 | Gained mutation: You are agile (Dex +1).
4123 | D:4 | Gained mutation: You are resistant to hostile enchantments.
4123 | D:4 | Gained mutation: You are agile (Dex +2).
4187 | D:5 | Entered Level 5 of the Dungeon
4189 | D:5 | Reached XP level 7. HP: 48/50 MP: 6/6
4203 | D:5 | Reached skill level 5 in Short Blades
4203 | D:5 | Reached skill level 6 in Dodging
4808 | D:5 | Acquired Trog's first power
5398 | D:5 | Reached skill level 7 in Dodging
5532 | D:5 | Noticed Crazy Yiuf
5542 | D:5 | Killed Crazy Yiuf
5745 | D:6 | Reached XP level 8. HP: 11/56 MP: 7/7
6163 | D:6 | Acquired Trog's second power
6182 | D:6 | Found a glowing drain.
6197 | sewer | Entered the sewers
6221 | sewer | Noticed Purgy
6242 | sewer | Killed Purgy
6825 | D:6 | Noticed Duvessa
6825 | D:6 | Noticed Dowan
6836 | D:6 | Killed Duvessa
6836 | D:6 | Reached skill level 5 in Stabbing
6847 | D:6 | Killed Dowan
6847 | D:6 | Reached skill level 8 in Dodging
7530 | D:7 | Reached XP level 9. HP: 11/62 MP: 8/8
7998 | D:7 | Found a sand-covered staircase.
8639 | D:8 | Reached skill level 1 in Bows
8857 | D:8 | Found a burning altar of Makhleb.
8865 | D:8 | Noticed Erolcha
8886 | D:8 | Killed Erolcha
8886 | D:8 | Reached skill level 9 in Dodging
8889 | D:8 | Acquired Trog's third power
8914 | D:8 | Noticed Maurice
8927 | D:8 | Killed Maurice
8927 | D:8 | Reached skill level 1 in Long Blades
8927 | D:8 | Reached skill level 1 in Armour
9297 | D:9 | Found a staircase to the Lair.
9424 | D:9 | Reached XP level 10. HP: 32/69 MP: 9/9
10129 | Lair:1 | Entered Level 1 of the Lair of Beasts
11052 | Lair:1 | Reached skill level 5 in Bows
12221 | Lair:2 | Reached XP level 11. HP: 46/75 MP: 10/10
12230 | Lair:2 | Noticed Prince Ribbit
12254 | Lair:2 | Killed Prince Ribbit
12254 | Lair:2 | Reached skill level 10 in Dodging
12608 | Lair:2 | Reached skill level 10 in Stealth
13015 | Lair:3 | Got a jewelled golden mace
13169 | Lair:3 | Identified the +7,+6 Sceptre of Torment (You found it on level 3 of the Lair of Beasts)
14245 | Lair:4 | Received a gift from Trog
14749 | Lair:4 | Reached skill level 11 in Stealth
14969 | Lair:5 | Reached skill level 10 in Bows
15486 | Lair:4 | Identified a scroll of acquirement
15487 | Lair:4 | Got a pair of soft boots
15490 | Lair:4 | Identified the +2 pair of boots of the Assassin (You acquired it on level 4 of the Lair of Beasts)
15535 | Lair:5 | Received a gift from Trog
15535 | Lair:5 | Reached XP level 12. HP: 82/82 MP: 11/11
15662 | Lair:5 | Found a staircase to the Snake Pit.
15706 | Lair:5 | Found a staircase to the Shoals.
15996 | Lair:5 | Reached skill level 12 in Stealth
16848 | Shoals:1 | Entered Level 1 of the Shoals
16959 | Shoals:1 | Received a gift from Trog
17201 | Shoals:1 | Reached skill level 5 in Long Blades
17209 | Shoals:1 | Slain by a sea snake

Thomkal
07-11-2012, 03:34 PM
Great job Ozias, that one might stand up. I've not been to the Shoals myself, so hard to say if you were a good level for it. Reading the wiki it looks like you were well suited for it with your merfolk water form, evasion, and a little bit of magic resistance, but things might have been just too tough for your level. Good luck with the next one.

thesloppy
07-11-2012, 03:49 PM
Yeah, that's a good one Ozias!

Thomkal
07-11-2012, 03:53 PM
Well Wavecreeper the first has died. Was a frustrating experience towards the end because I never found a better weapon than my starting weapon and my stealth didn't seem to be of much help as I tried to sneak up on things and stab them-most woke up before I got to them.



Dungeon Crawl Stone Soup version 0.10.2 character file.

662 Wavecreeper the Sneak (level 6, -4/46 HPs)
Began as a Merfolk Assassin on July 10, 2012.
Slain by Ironman's ghost (11 damage)
... on Level 5 of the Dungeon on July 11, 2012.
The game lasted 01:05:04 (6594 turns).

Wavecreeper the Sneak (Merfolk Assassin) Turns: 6594, Time: 01:05:04

HP -4/46 AC 8 Str 11 XL: 6 Next: 94%
MP 5/5 EV 14 Int 11 God:
Gold 238 SH 0 Dex 17 Spells: 0 memorised, 5 levels left

Res.Fire : . . . See Invis. : . a - +2 dagger {=f}
Res.Cold : . . . Warding : . . h - +2 orc robe
Life Prot.: . . . Conserve : + (no shield)
Res.Acid. : . . . Res.Corr. : . D - +2 wizard hat
Res.Poison: . Clarity : . B - +0 cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . o - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . y - amulet of conservation {unknown}
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . (no ring)

@: slightly resistant to hostile enchantments, quite stealthy
A: change form in water, swift swim
a: no special abilities


You were on level 5 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 5 of its levels.

You collected 188 gold pieces.

Inventory:

Hand weapons
a - a +2,+2 dagger (weapon) {=f}
b - a +0,+2 sling
c - a +0 blowgun
g - a +2,+2 orcish dagger
C - a +0,+0 sabre
Missiles
e - 34 poisoned +0 needles
f - 3 curare-tipped +0 needles
i - 36 +0 darts
l - 132 +0 stones
n - 20 +0 sling bullets
q - 50 +0 arrows
r - 11 silver +0 sling bullets
s - a poisoned +0 dart
u - 2 +0 darts of flame (quivered)
v - 28 +1 arrows
G - 5 silver +0 bolts
Armour
h - a +2 orcish robe (worn)
j - a +2 ring mail
m - a +0 robe
o - a +0 pair of boots (worn)
B - a +0 cloak (worn)
D - a +2 wizard hat (worn)
Comestibles
d - a meat ration
z - 3 bread rations
K - a chunk of rat flesh
L - a chunk of worm flesh
M - a chunk of bat flesh
Scrolls
k - a scroll of fear {unknown}
t - a scroll of curse weapon {unknown}
w - a scroll of random uselessness {unknown}
E - a scroll of detect curse
F - a scroll of enchant armour {unknown}
I - 3 scrolls of remove curse {unknown}
O - a scroll of enchant weapon I {unknown}
Jewellery
y - an amulet of conservation (around neck) {unknown}
Potions
x - a potion of agility
N - a potion of berserk rage {unknown}
Books
A - a book of the Warp

Spells Type Level
Recall Summoning/Translocation 3
Passage of Golubria Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7


Skills:
* Level 4.0 Fighting
* Level 3.6 Short Blades
+ Level 2.1 Slings
+ Level 3.5 Throwing
+ Level 0.7 Armour
+ Level 3.8 Dodging
* Level 4.8 Stealth
* Level 3.8 Stabbing
+ Level 1.5 Traps & Doors


You had 5 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (5/27)
Temple: D:4-7

Altars:
Elyvilon

Shops:
D:5: =

Annotations
D:2 Jessica
D:4 Sigmund
D:5 Ironman's ghost, average MiBe

Message History

You hit Ironman's ghost.
Ironman's ghost is severely damaged.
You barely miss Ironman's ghost.
Ironman's ghost is severely damaged.
Ironman's ghost hits you but does no damage.
You hit Ironman's ghost.
Ironman's ghost is almost destroyed.
Ironman's ghost hits you.
* * * LOW HITPOINT WARNING * * *
You hit Ironman's ghost.
Ironman's ghost is almost destroyed.
Ironman's ghost hits you.
* * * LOW HITPOINT WARNING * * *
You hit Ironman's ghost.
Ironman's ghost is almost destroyed.
Ironman's ghost closely misses you.
You barely miss Ironman's ghost.
Ironman's ghost is almost destroyed.
Ironman's ghost hits you!
You die...

+..........# #...[.
#..........#####.....
#..........+...'..)..
#.....:....#####.....
####'####### #.....
#.# ####'#
#.## #.#
#..#### #)#
##....# #.#
#####'#### #####'#
#....@...# #....%.
#...p....# #......
+ #........###......
#..####........'.+......
#....(........###......
######........# #......
#........# #####+#
##'#######
#(.(#
#)p.#


You could see Ironman's ghost.

Vanquished Creatures
An orc priest (D:3)
A hound (D:4)
4 orc wizards
A hound skeleton (D:4)
A worker ant (D:4)
Ijyb (D:2)
5 adders
5 gnolls
An iguana skeleton (D:5)
A worm (D:5)
2 oozes
5 orcs
5 ball pythons
3 giant cockroaches
10 goblins
8 hobgoblins
7 bats
3 giant geckos
A giant gecko skeleton (D:4)
6 giant newts
4 jackals (D:5)
12 kobolds
6 rats
A rat skeleton (D:4)
A toadstool (D:2)
95 creatures vanquished.

Vanquished Creatures (others)
A hobgoblin (D:3)
5 toadstools
6 creatures vanquished.

Grand Total: 101 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wavecreeper, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
1138 | D:1 | Reached XP level 2. HP: 16/21 MP: 1/1
1654 | D:2 | Gained mutation: Your muscles are strong, but stiff (Str +1, Dex -1).
1654 | D:2 | Lost mutation: Your muscles are strong, but stiff (Str +1, Dex -1).
2010 | D:2 | Reached XP level 3. HP: 17/26 MP: 2/2
2210 | D:2 | Reached skill level 1 in Traps & Doors
2295 | D:2 | Noticed Ijyb
2314 | D:2 | Killed Ijyb
2314 | D:2 | Reached skill level 4 in Stealth
2467 | D:2 | Found a white marble altar of Elyvilon.
2619 | D:2 | Reached XP level 4. HP: 31/33 MP: 3/3
2760 | D:2 | Noticed Jessica
3400 | D:3 | Reached XP level 5. HP: 24/39 MP: 4/4
4408 | D:4 | Reached XP level 6. HP: 35/45 MP: 5/5
4545 | D:4 | Noticed Sigmund
5049 | D:4 | Reached skill level 1 in Slings
5979 | D:5 | Entered Level 5 of the Dungeon
6551 | D:5 | Found Mnif's Jewellery Shop.
6552 | D:5 | Noticed Ironman's ghost (average MiBe)
6594 | D:5 | Slain by Ironman's ghost

Thomkal
07-11-2012, 03:56 PM
the worse part was the potion of berserk rage I was carrying probably would have saved me-I hadn't ID'ed it and had already ID'ed curing and heal wounds, so I figured it was unlikely to be a potion that could help me at this point....thus violating my own rule about sipping potions whenever you are about to die. Nice job idiot. ;)

I didn't get to see the insides of that shop either-the ghost was one square away so had to kill him to get in. :(

Thomkal
07-11-2012, 04:03 PM
Wavecreeper2 starts up and finds 3 daggers so far on level 1-one dwarven, one elven, one orcish. Threw two of them and killed a goblin and hobgoblin with each one. Then I kill a goblin carrying a runed dagger...and its cursed. :( Find a short sword of protection (that nearly killed me with the kobold I took it from) so lets see if I can fight a little better now.

CrimsonFox
07-11-2012, 04:16 PM
Thom (and everyone)

Are you skipping parts of the early levels and descending as quickly as possible? I myself explore every bit of every level unless something scares me further down.

But is it more successful to do that?

CrimsonFox
07-11-2012, 04:27 PM
Wow ozias nice!

GOt any tips for us noobs?

Really there must be some good general strategy things to increase chances of survival.

Thomkal
07-11-2012, 04:29 PM
Thom (and everyone)

Are you skipping parts of the early levels and descending as quickly as possible? I myself explore every bit of every level unless something scares me further down.

But is it more successful to do that?

I always try to explore every bit of a level-you never know what treasure you might be missing, plus the xp you get for exploring the whole level might be enough to have you go up a character level. If I find a mob I can't handle then I might have to avoid part of a level, and go down to the next, but then I will look for a staircase up that might get me to the unexplored part without alerting the mob I was trying to avoid.

CrimsonFox
07-11-2012, 04:31 PM
I always try to explore every bit of a level-you never know what treasure you might be missing, plus the xp you get for exploring the whole level might be enough to have you go up a character level. If I find a mob I can't handle then I might have to avoid part of a level, and go down to the next, but then I will look for a staircase up that might get me to the unexplored part without alerting the mob I was trying to avoid.


yeah that's what I do too. Okay. Just noticed it looked like you were fastforwarding thru level 1 and it think I've read some pother thing about people going to the temple level as fast as possible. That may have been just some lame strategy guide that doesn't work for everything tho.

Thomkal
07-11-2012, 07:28 PM
yeah that's what I do too. Okay. Just noticed it looked like you were fastforwarding thru level 1 and it think I've read some pother thing about people going to the temple level as fast as possible. That may have been just some lame strategy guide that doesn't work for everything tho.

Well because I know what to expect on level 1, its easy to get through it quickly. "Experts" who have played and won the game a lot probably do churn through the early levels quickly, I'm certainly not at that point. ;)

CrimsonFox
07-11-2012, 07:32 PM
Well because I know what to expect on level 1, its easy to get through it quickly. "Experts" who have played and won the game a lot probably do churn through the early levels quickly, I'm certainly not at that point. ;)

I am barely looking at the screen through level 1 really. Everything is pretty easy to storm through followed by a nice rest. There is the occasional random clump of monsters that catches me off guard but 1 is pretty idiotproof.
As you say gets you lots of xp and lots and lots of stuff. There seems to be a random factor of stuff. They always seem to give you lots of a type of thing. EIther there is lots of food or lots of potions or lots of scrolls, etc.
I like finding the food most of all really.

CrimsonFox
07-11-2012, 08:12 PM
What I thought was an easier character that I was making headway with was a lie. Man...that second level is just screwing me left and right. Centaurs throwing things. Named characters disappearing and fireballing and hitting me. All kinds of screwing. Up to 11 deaths already ;(

ozias
07-12-2012, 08:51 AM
Wow ozias nice!

GOt any tips for us noobs?

Really there must be some good general strategy things to increase chances of survival.

Use your needles as much as possible unless you're able to sneak up on a monster. That way you kill from a distance.

I saved most of my needles for the "named" monsters though, like "Crazy Yulaf", "Dowan", "Jessica", etc., as the monsters on the first few levels you can pretty much have a go with the dagger you're given at the start.

Also, I grab any arrows, darts, bolts, and stones I find while exploring, just so I will have some kind of ranged weapon. With the character above, I found a bow, but already had about 100 arrows when I found it, so I wasn't looking for arrows.

I dumped the bolts afterwards, because I wasn't going to use 2 different ranged weapons from that category(crossbow or bow). Darts are throwing weapons, so I kept those and the stones you want a sling for, but you can throw them if you don't have a sling, but with a sling they do more damage.

I also explore the complete level before moving on, press the "o" key on the keyboard for faster exploration, and it will tell you either "Done exploring" or "partly explored", if it's partly, then you either have to go down a flight of stair and the go back up a different flight to find the area you can't get to, or the opposite, up then down. Just don't go up if your on the very first level of the dungeon, or it's game over, unless you have the "Orb of Zot" with you.

Also, pick up things that say, "runed", "glowing", or some other description other than plain weapon, so if it's a mace, leave it, but if it's a glowing mace, or runed mace, pick it up, and then when you've explored the level, use a scroll of "detect curse" if you have one, and it will inspect everything in your inventory, and if it's cursed, it will have a red colored box around the item. If it is, use a remove curse scroll, if it's not cursed, try the item, sometimes you will identify it immediately, other times you won't, and then you can either use an identify scroll on the item, or if it's a weapon, keep using it, and eventually you will be told what the item is.

Now what I do is keep my best hand weapon, and discard the rest, except for daggers generally, as you can throw them for a ranged attack if needed, but I won't keep a let's say +1,+1 mace, if I have a +1,+2 sword. This keeps me from training 2 fighting categories, "Axes/flails" compared to "Long blades", even though the dagger is a "Short blade" category, so it keeps me from training 3 separate hand weapon categories. I try to train 1 or 2, depending on the weapons you find early in the game, as well as 1 ranged category, usually I end up in the "bow" not "crossbow" category.

If you're unsure where this is at, in the game window, just above your inventory, you will see a sword and arrow in the shape of an X, click that, and then the "asterisk" key on your keyboard, now you will see all the categories I've mentioned, if the skill is lit up, and not darkened out, that is a skill you are training in. You can select a skill by clicking it, and you will see it lite up, so now you are also training that skill, clikc it once more, and now it glows brighter, and you should notice the " + " turn into an " * ", once it does, it means you putting more training into that then any other choice. You should also see the percentage change next to it, so to get good at something quickly, change it on this screen, and to really get good at one thing, darken out the rest of the skills, but I don't recommend doing this unless you find something of a great weapon very early in the game, but just remember to go back to the "Manage Skills" screen and change it back to training your other skills, or your character won't get better at them.

I will usually turn off "unarmed combat" unless it's already greyed out, because I'm going to wear armor, and if I find a long sword that is better than my daggers, I will grey out "Short blade" and click on the "long blade", I will usually click the "Long Blade" once more to get the " * " next to it, and go thru a level or 2 to get my long blade skill up quicker, then turn it back to just the " + " for normal skill increase.

A lot depends on your style of play, to get your stealth up quicker, get an * next to it, and you can even put another one next to stabbing if you want, then those 2 skills will train faster than the rest, just remember to go back and change it to normal. Only the skills that are highlighted will be trained while you're adventuring, but if you use let's say an axe at one point, then game will automatically highlight axe for you because you equipped the item. So try to remember to go to the Manage Skills screen any time you change weapons, or at least at the "end" of every level, so you don't train one skill so much higher than the rest, especially if you don't plan on using that skill over the long haul, ie., an axe over a short blade, don't train short blade if you've found a an axe and are always using it.

I find the weapon of choice is usually decided for you, by the loot that's found, but for the "Merfolk" class, a polearm is the best weapon for them, so if you come across one, start using it, and put a * in the Manage skills screen next to it, and once you get up to 10 or so level with it, then just keep the + next to it. You will notice a "red" +4 next to that, and that is the aptitude of the class, and the +4 is one of the best gains in aptitude for a race, so take advantage of this.

ozias
07-12-2012, 09:16 AM
Dola for an example...

Here is a just a quick peak at my newest character...notice I'm still on the first level of the dungeon, yet I'm a 3rd level Merfolk?

XL: is the level of your character, mine is 3

I already have 14 runed arrows, and managed to find 2 pieces of magical armor, and a runed orcish dagger, which I'll use to see if I can't identify it.

This is what I mean by pick up everything that is "runed" or "glowing", both armor pieces were runed, and the stack of 5 scrolls I had turn out to be a "detect curse", so now I have 4, but nothing was cursed, so that's when I decided to try them on, you really don't want to find out after you've put it on to find out it's cursed, especially if it's a -2, or -3 type of armor. You will be stuck with it until you find a remove curse scroll, or an enchant armor scroll, but if you only have 3 more scrolls(like my character), it could mean you would waste those 3 hoping for a remove curse or enchant armor, which I don't like to take those kinds of chances, you tend to live longer.

Dungeon Crawl Stone Soup version 0.10.2 character file.

Sneaky Pete the Sneak (Merfolk Assassin) Turns: 1052, Time: 00:07:35

HP 27/27 AC 7 Str 12 XL: 3 Next: 4%
MP 2/2 EV 13 Int 11 God:
Gold 85 SH 0 Dex 15 Spells: 0 memorised, 2 levels left

Res.Fire : . . . See Invis. : . a - +2 dagger {=f}
Res.Cold : . . . Warding : . . m - +2 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . s - +2 dwarf cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . q - blackened steel ring {tried}
Saprovore : . . . Ctrl.Flight: . j - +1 ring of intelligence

@: not resistant to hostile enchantments, stealthy
A: change form in water, swift swim
a: no special abilities


You are on level 1 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 1 of its levels.

You have collected 35 gold pieces.

Inventory:

Hand weapons
a - a +2,+2 dagger (weapon) {=f}
b - a +0 blowgun
x - an uncursed runed orcish dagger
Missiles
e - 10 poisoned +0 needles
f - 3 curare-tipped +0 needles
l - 29 darts (quivered)
r - 14 runed arrows
Armour
m - a +2 robe (worn)
s - a +2 dwarven cloak (worn)
Comestibles
g - 2 bread rations
p - a meat ration
Scrolls
h - 4 scrolls of detect curse
i - a scroll labeled PAETAX ATHA
o - a scroll labeled PSEF INEIPACZA
u - a scroll labeled THROTR CLINOETA
Jewellery
j - a +1 ring of intelligence (left hand)
n - an uncursed ring of fire
q - a blackened steel ring (right hand) {tried}
Potions
t - 2 slimy pink potions
w - a pink potion

ozias
07-12-2012, 10:47 AM
Well Sneaky Pete didn't get nearly as far as Slimey Jim.

I didn't realize it at the time, but when I found this artifact weapon ...

the +2,+2 long sword of Twal (weapon) {freeze, MUT +Inv rPois rF+}

...I need to remember that MUT stands for mutation, and it reduced my HP total by 5, which hurt.

Dungeon Crawl Stone Soup version 0.10.2 character file.

2955 Sneaky Pete the Nimble (level 9, -6/51 (56) HPs)
Began as a Merfolk Assassin on July 12, 2012.
Was a Priest of Okawaru.
Mangled by an orc warrior
... wielding a +1,+1 orcish long sword
(22 damage)
... on Level 7 of the Dungeon.
The game lasted 01:06:22 (7650 turns).

Sneaky Pete the Nimble (Merfolk Assassin) Turns: 7650, Time: 01:06:22

HP -6/51 (56) AC 8 Str 13 XL: 9 Next: 57%
MP 8/8 EV 19 Int 10 God: Okawaru [***...]
Gold 363 SH 0 Dex 18 Spells: 0 memorised, 8 levels left

Res.Fire : + + . See Invis. : . f - +2 long sword of Twal {freeze, MUT +Inv rP
Res.Cold : . . . Warding : . . K - +2 orc leather armour
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: + Clarity : . s - +2 dwarf cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . P - ring of poison resistance
Saprovore : . . . Ctrl.Flight: . H - ring of protection from fire

@: burdened, very slightly contaminated, slow, slightly resistant to hostile
enchantments, unstealthy
A: change form in water, swift swim, -10% hp, Str +1
a: Heroism, Renounce Religion, Evoke Invisibility


You were on level 7 of the Dungeon.
You worshipped Okawaru.
Okawaru was greatly pleased with you.
You were encumbered.
You were not hungry.

You visited 1 branch of the dungeon, and saw 7 of its levels.

You collected 313 gold pieces.

Inventory:

Hand weapons
a - a +2,+2 dagger {=f}
b - a +0 blowgun
f - the +2,+2 long sword of Twal (weapon) {freeze, MUT +Inv rPois rF+}
(You found it on level 6 of the Dungeon)

It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.

It protects you from fire.
It protects you from poison.
It lets you turn invisible.
It emits mutagenic radiation.
k - a +3,+2 dwarven short sword
D - a +0,+2 bow of frost
G - a +2,+0 elven short sword
O - a cursed -1,-1 bow
S - a +1,+2 dwarven short sword of draining
Missiles
d - 35 +3 arrows
e - 58 poisoned +0 needles
g - 14 +0 arrows of flame
l - 114 +0 darts (quivered)
m - 18 +0 darts of flame
r - 14 +4 arrows of flame
x - 14 +0 arrows of frost
y - 27 +2 arrows
B - 143 +0 arrows
E - 16 steel +0 darts
Armour
s - a +2 dwarven cloak (worn)
w - a +1 buckler
K - a +2 orcish leather armour (worn)
Magical devices
z - a wand of slowing (6) {unknown}
F - a wand of cold (5) {unknown}
Q - a wand of frost (22) {unknown}
T - a wand of draining (12) {unknown}
Comestibles
p - 2 meat rations
A - a slice of pizza
Scrolls
h - 4 scrolls of detect curse
i - a scroll of fear {unknown}
o - 3 scrolls of teleportation {unknown}
u - 4 scrolls of remove curse
L - a scroll of fog {unknown}
N - a scroll of enchant weapon II {unknown}
R - a scroll of identify
W - 2 scrolls of amnesia
X - a scroll of recharging {unknown}
Jewellery
j - a +1 ring of intelligence
q - an uncursed ring of teleport control
t - an uncursed ring of levitation
v - an uncursed amulet of warding {unknown}
H - a ring of protection from fire (left hand)
P - a ring of poison resistance (right hand)
V - a cursed +3 ring of protection {unknown}
Potions
J - a potion of levitation
M - a potion of might {unknown}
U - a potion of curing
Books
c - a book of Maledictions

Spells Type Level
Corona Hexes 1
Sure Blade Hexes/Charms 2
Ensorcelled Hibernation Hexes/Ice 2
Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
n - a book of Dreams

Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Alistair's Intoxication Transmutation/Poison 4
Phase Shift Translocation 5
Shadow Creatures Summoning 5
C - a book of Unlife

Spells Type Level
Recall Summoning/Translocation 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
Twisted Resurrection Necromancy 5
Simulacrum Ice/Necromancy 6
Death Channel Necromancy 7
Magical staves
I - a staff of fire {unknown}


Skills:
+ Level 4.4 Fighting
+ Level 4.3 Short Blades
+ Level 5.7 Long Blades
- Level 2.0 Throwing
+ Level 2.5 Armour
+ Level 10.0 Dodging
+ Level 5.0 Stealth
+ Level 5.6 Stabbing
+ Level 3.5 Shields
+ Level 2.1 Traps & Doors
+ Level 0.2 Invocations


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (7/27) Temple (0/1) D:7
Orc: D:6-11

Altars:
Ashenzari
Okawaru
Zin


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are frail (-10% HP).
Your muscles are strong (Str +1).


Message History

The orc warrior shouts!
The orc warrior completely misses you.
You closely miss the orc warrior.
You completely miss the orc warrior. The orc warrior closely misses you.
You closely miss the orc warrior. The orc warrior completely misses you.
You completely miss the orc warrior.
The orc warrior hits you with a runed orcish long sword!
You hit the orc warrior but do no damage.
The orc warrior hits you with a runed orcish long sword!
You hit the orc warrior but do no damage.
The orc warrior completely misses you.
You hit the orc warrior but do no damage.
The orc warrior hits you with a runed orcish long sword!
You hit the orc warrior. You freeze the orc warrior.
The orc warrior is lightly wounded.
The orc warrior misses you.
You slash the orc warrior! You freeze the orc warrior.
The orc warrior is heavily wounded.
The orc warrior hits you with a runed orcish long sword!
You die...

####.......####.........#
+..#..........#.........#
#.........##.#...>.....+
, ###)......##.'.........#
#.......####.........
####..###### #.........
#.......# #........
# ##.#####.## #####+##
###. ###..#......# .
#.. #....#...#.... ##.
###'#####.###....####.> #..
## #.........#(.#.+...(#...# ###.#####
.# #.........#......@..# ...##.......#
.#####......#####.....o.## #..........####
.##..'..|.......#.......#.. #.#...........##
.'..##......#...+..._...'.. +..........##...
.#####......#...#.......#.. #.##.......#####
.# ######.#####.......##. ##.######
## .....#.........#.. #..###
# .....#(..#'.#.(# ##...#
# #. ####.####...####.. ###'#### #
##.#####....))........# #......# #
# ####..........))#......#.. #......# #
#.................#####..# #......+ #
#.# #..........#........'. #......## #


You could see an orc warrior.

Vanquished Creatures
A hippogriff (D:7)
Menkaure (D:7)
A sky beast (D:6)
A necrophage (D:6)
An ice beast (D:6)
A phantom (D:6)
4 ogres
5 centaurs
Duvessa (D:7)
8 big kobolds (D:6)
3 crimson imps
Dowan (D:7)
An orc priest (D:4)
3 hounds
An iguana (D:7)
4 orc wizards
8 adders
An adder skeleton (D:7)
2 giant mites
2 worms
A bat zombie (D:5)
A gnoll zombie (D:6)
19 orcs
3 ball pythons
6 giant cockroaches
22 goblins
15 hobgoblins
12 jackals
20 kobolds
10 bats
4 giant geckos
5 giant newts
A giant spore (D:7)
A kobold skeleton (D:5)
2 quokkas
9 rats
A ballistomycete (D:7)
A toadstool (D:1)
183 creatures vanquished.

Vanquished Creatures (others)
A hobgoblin (D:2)
2 rats (D:1)
12 toadstools
15 creatures vanquished.

Grand Total: 198 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Sneaky Pete, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
212 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/1
933 | D:1 | Reached XP level 3. HP: 27/27 MP: 2/2
1124 | D:2 | Reached skill level 4 in Stealth
2027 | D:2 | Gained mutation: You are clumsy (Dex -1).
2027 | D:2 | Lost mutation: You are clumsy (Dex -1).
2027 | D:2 | Gained mutation: Your muscles are strong (Str +1).
2205 | D:3 | Reached XP level 4. HP: 30/33 MP: 3/3
2349 | D:3 | Reached skill level 1 in Traps & Doors
2920 | D:4 | Reached XP level 5. HP: 23/38 MP: 4/4
3273 | D:4 | Reached XP level 6. HP: 45/45 MP: 5/5
3560 | D:4 | HP: 2/45 [orc wizard/magic dart (1)]
3879 | D:5 | Entered Level 5 of the Dungeon
3890 | D:5 | Reached skill level 1 in Armour
3924 | D:5 | Found a glowing silver altar of Zin.
3944 | D:5 | Reached skill level 5 in Dodging
3953 | D:5 | Reached skill level 5 in Stabbing
4176 | D:5 | Reached XP level 7. HP: 21/50 MP: 6/6
4431 | D:5 | Reached skill level 6 in Dodging
4805 | D:6 | Found an iron altar of Okawaru.
4814 | D:6 | Got an encrusted long sword
4817 | D:6 | Became a worshipper of Warmaster Okawaru
4850 | D:6 | Identified the long sword of Twal {freeze, MUT +Inv rPois rF+} (You found it on level 6 of the Dungeon)
4865 | D:6 | Reached skill level 5 in Stealth
4865 | D:6 | Reached skill level 1 in Shields
5193 | D:6 | Reached skill level 1 in Long Blades
5193 | D:6 | Reached XP level 8. HP: 40/57 MP: 7/7
5400 | D:6 | Acquired Okawaru's first power
5633 | D:6 | Reached skill level 7 in Dodging
5688 | D:6 | Noticed a big kobold
5688 | D:6 | Noticed a big kobold
5688 | D:6 | Noticed a big kobold
5688 | D:6 | Noticed a big kobold
5689 | D:6 | Noticed a big kobold
5704 | D:6 | Reached XP level 7. HP: 41/46 MP: 6/6
5709 | D:6 | Killed a big kobold
5730 | D:6 | Noticed a big kobold
5747 | D:6 | Killed a big kobold
5748 | D:6 | Noticed a big kobold
5757 | D:6 | Killed a big kobold
5774 | D:6 | Killed a big kobold
5774 | D:6 | Reached XP level 8. HP: 16/52 MP: 7/7
5789 | D:6 | Killed a big kobold
5799 | D:6 | Killed a big kobold
5799 | D:6 | Reached skill level 8 in Dodging
5860 | D:6 | Killed a big kobold
5890 | D:6 | Gained mutation: You are frail (-10% HP).
5960 | D:6 | Noticed a big kobold
5972 | D:6 | Killed a big kobold
6505 | D:7 | Noticed Menkaure
6518 | D:7 | HP: 1/47 [Menkaure (22)]
6856 | D:7 | HP: 2/47 [Menkaure/nerve-wracking pain (2)]
6858 | D:7 | Killed Menkaure
6858 | D:7 | Reached skill level 5 in Long Blades
7167 | D:7 | Reached skill level 9 in Dodging
7167 | D:7 | Reached XP level 9. HP: 51/51 MP: 8/8
7176 | D:7 | Found a staircase to the Ecumenical Temple.
7438 | D:7 | Noticed Dowan
7439 | D:7 | Noticed Duvessa
7457 | D:7 | Killed Duvessa
7501 | D:7 | Killed Dowan
7616 | D:7 | Reached skill level 10 in Dodging
7624 | D:7 | Found a shattered altar of Ashenzari.
7650 | D:7 | Mangled by an orc warrior

Thomkal
07-12-2012, 10:50 AM
Well Wavecreeper2 is doing quite nicely in regards to weapons found. I now have a choice between four: a short sword of protection, short sword of draining, elven short sword of speed, and a dagger of pain. Which would you use if you had the choice here? He's also found a vampiric artifact mace that lets me See Invisible, as well as a couple nice rings-protection from magic and sustain abilities. Has a wand of cold and a wand of fireballs, which took out Grinder after my curare needles didn't work on him. They did work on Duvessa and Dowan though. :)

ozias
07-12-2012, 10:59 AM
The protection or the speed...if I remember correctly, the draining one will drain, but also reduces the XP you get when killing them, as they aren't as powerful due to the draining. But if it's a hard battle, go for the drain, as it can let you survive by knocking the monster down a level or two.

The dagger I'm not sure about, as I can't recall how "pain" is in damage terms.

CrimsonFox
07-14-2012, 12:55 AM
Just narrowly made a deathdefying escape! On level 1 sandwiched betqween a rat and an adder, newt and hobgoblin.

They knocked me down to half hitpoints. So I got out my blogun fired it and poisoned the adder, another and hit the hobgoblin behind them all. Then hit the rat. At this point I was at 1 hit point. I poisoned the adder again. Then the rat, then switched to dagger. THe poison killed the adder. I killed the rat in 2 blows, the newt in one, then finished off the poisoned hobgoblin. Whew!

CrimsonFox
07-14-2012, 01:02 AM
Whoops...hahaha....

I go downstairs. Jessica is standing RIGHT next to me saying, "Hey baby. Come here and give me a kiss! My mustache will tickle you!"

And I"m like....um...sorry wrong staircase and back up I go....

I find a new staircase. And again it's next to Jessica (on a second case. So I just give her some acupuncture and she dies in 4 turns.

I look around and in a room nearby I find Terrence who is flexing his muscles and gritting his teeth and proclaiming his love for Jessica and charges me crying like a baby. I run like hell to those stairs again...

Thomkal
07-14-2012, 09:58 AM
Just narrowly made a deathdefying escape! On level 1 sandwiched betqween a rat and an adder, newt and hobgoblin.

They knocked me down to half hitpoints. So I got out my blogun fired it and poisoned the adder, another and hit the hobgoblin behind them all. Then hit the rat. At this point I was at 1 hit point. I poisoned the adder again. Then the rat, then switched to dagger. THe poison killed the adder. I killed the rat in 2 blows, the newt in one, then finished off the poisoned hobgoblin. Whew!

what a battle! And good use of your starting weapons. :)

Thomkal
07-14-2012, 10:00 AM
Whoops...hahaha....

I go downstairs. Jessica is standing RIGHT next to me saying, "Hey baby. Come here and give me a kiss! My mustache will tickle you!"

And I"m like....um...sorry wrong staircase and back up I go....

I find a new staircase. And again it's next to Jessica (on a second case. So I just give her some acupuncture and she dies in 4 turns.

I look around and in a room nearby I find Terrence who is flexing his muscles and gritting his teeth and proclaiming his love for Jessica and charges me crying like a baby. I run like hell to those stairs again...

Well you want Jessica right next to you so that actually was a good thing. Terrence on level 2 however? Not such a good thing. :( I'd try my curare needles on him if I was forced to fight him, but yeah looking for stairs to get away from him was the right move.

CrimsonFox
07-14-2012, 10:13 AM
what a battle! And good use of your starting weapons. :)

and good failure on their part. Those crappy dice and all...

CrimsonFox
07-14-2012, 10:13 AM
Well you want Jessica right next to you so that actually was a good thing. Terrence on level 2 however? Not such a good thing. :( I'd try my curare needles on him if I was forced to fight him, but yeah looking for stairs to get away from him was the right move.


Are you kidding? I ALWAYS see these big named guys on level 2. Terrence and Grinder and such :(

CrimsonFox
07-14-2012, 10:15 AM
Oh yeah rule of thumb, don't join the Shining One. EVER. He kicked me out of the religion. Then After I joined an evil god he got pissed and tower of flamed me. I survived that but later on when I descended pretty deep he sent 2 mega-angels that instantly killed me. I've been telling you this game cheats when I start doing well, haven't I?

Jacob Typer
07-14-2012, 12:40 PM
http://bidwicket.com/Item/C/Collectible_Card_Games/Magic_the_Gathering/Singles/Time_Spiral_Time_Shifted/45893_1M_Merfolk_Assassin.JPEG

Thomkal
07-14-2012, 01:37 PM
Oh yeah rule of thumb, don't join the Shining One. EVER. He kicked me out of the religion. Then After I joined an evil god he got pissed and tower of flamed me. I survived that but later on when I descended pretty deep he sent 2 mega-angels that instantly killed me. I've been telling you this game cheats when I start doing well, haven't I?

You joined him with this character? If so, you shouldn't have. :) He's all Lawful Good like which an assassin definitely is not. Hit the ^ (above the 6 key) to see your religion, then right click on the screen to get a detailed version of what that god likes and does not like. You definitely don't want to piss off most gods. :)

Thomkal
07-14-2012, 01:38 PM
http://bidwicket.com/Item/C/Collectible_Card_Games/Magic_the_Gathering/Singles/Time_Spiral_Time_Shifted/45893_1M_Merfolk_Assassin.JPEG

Nice Jacob. :) ah how I miss my MTG days. Blue was my favorite color to play. Are you playing in the comp?

Jacob Typer
07-14-2012, 03:09 PM
Nice Jacob. :) ah how I miss my MTG days. Blue was my favorite color to play. Are you playing in the comp?


Nah, I just saw the thread title and instantly thought of that card. Combine that thing with War Barge. Man that was the day.

Thomkal
07-14-2012, 03:56 PM
Dungeon Crawl Stone Soup version 0.10.2 character file.

2053 Wavecreeper the Cutter (level 9, -7/64 HPs)
Began as a Merfolk Assassin on July 11, 2012.
Was a Priest of Okawaru.
Shot with a runed arrow by a centaur (21 damage)
... on Level 7 of the Dungeon on July 14, 2012.
The game lasted 01:51:16 (11535 turns).

Wavecreeper the Cutter (Merfolk Assassin) Turns: 11535, Time: 01:51:16

HP -7/64 AC 12 Str 12 XL: 9 Next: 4%
MP 8/8 EV 15 Int 10 God: Okawaru [***...]
Gold 318 SH 0 Dex 18 Spells: 0 memorised, 8 levels left

Res.Fire : . . . See Invis. : . a - +2,+1 short sword (protect)
Res.Cold : . . . Warding : . . g - +2 orc robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . B - +0 helmet
Res.Poison: . Clarity : . u - +0 cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: + . Stasis : . i - +0 pair of elf boots
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . Q - ring of sustain abilities
Saprovore : . . . Ctrl.Flight: . s - ring of protection from magic

@: quite resistant to hostile enchantments, very stealthy
A: change form in water, swift swim
a: Heroism, Renounce Religion


You were on level 7 of the Dungeon.
You worshipped Okawaru.
Okawaru was greatly pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 8 of its levels.

You collected 268 gold pieces.

Inventory:

Hand weapons
a - a +2,+1 short sword of protection (weapon)
b - a +2 elven blowgun
c - a +0,+1 short sword of draining
d - a +1,+2 elven short sword of speed
t - a cursed +2,+2 dagger {=f}
x - the +5,+0 mace "Twigh" {vamp, -CAST SInv}
(You found it on level 4 of the Dungeon)

It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.

It enhances your eyesight.
It prevents spellcasting.
y - a +2,+2 dagger of pain
F - a +0 blowgun
Missiles
e - 26 +3 sling bullets
f - a curare-tipped +0 needle
m - 66 +0 darts
n - 10 steel +0 darts (quivered)
o - 68 poisoned +0 needles
C - 26 +2 bolts
K - 51 +0 sling bullets
P - 95 +0 stones
Armour
g - a +2 orcish robe (worn)
i - a +0 pair of elven boots (worn)
u - a +0 cloak (worn)
B - a +0 helmet (worn)
M - a +1 elven robe
Magical devices
j - a wand of cold (5)
D - a wand of fireball (1)
Comestibles
H - 2 meat rations
Scrolls
k - a scroll of teleportation
p - 2 scrolls of blinking
q - 4 scrolls of remove curse
r - 2 scrolls of identify
v - a scroll of detect curse
z - a scroll of magic mapping
Jewellery
s - a ring of protection from magic (left hand)
E - an uncursed ring of levitation
Q - a ring of sustain abilities (right hand)
Potions
A - a potion of restore abilities
I - a potion of brilliance


Skills:
* Level 4.5 Fighting
* Level 6.3 Short Blades
+ Level 5.6 Throwing
+ Level 4.7 Dodging
* Level 5.8 Stealth
* Level 5.9 Stabbing
+ Level 1.7 Traps & Doors
+ Level 0.5 Invocations
+ Level 1.0 Evocations


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (7/27) Temple (1/1) D:4
Orc: D:6-11

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Annotations
D:2 Terence
D:5 Wavecreeper's ghost, average MfAs
D:6 Pikel

Message History

The orc misses you.
You hit the orc.
The orc is severely wounded.
You hit the orc.
You kill the orc!
Okawaru accepts your kill.
You start resting.
A centaur comes into view. It is wielding a spear.
The centaur shouts!
The centaur unwields an uncursed spear. The centaur wields a bow. The centaur shoots a runed arrow.
The runed arrow hits you!
The centaur shoots a runed arrow. The runed arrow hits you! The centaur shoots a runed arrow.
The runed arrow hits you!
You see here 2 runed arrows.
The centaur shoots a runed arrow. The runed arrow hits you!
* * * LOW HITPOINT WARNING * * *
Items here: %%% ( ))))) / [[
The crimson imp shouts!
The centaur shoots a runed arrow. The runed arrow hits you!
You die...

#..<.............#......
#...............###.....
#..............## #....
#............... ....
#................# ...
#.....................
#.....................
#...........c..........
......................
...........5.........
#..@.........#
##(.#.......#
#(##)......## #
#(#.........###.
######.......#..
#.####....#.
###..# #...#..
#..#.# #...#..
###.## ##.#..#
##.# #......


You could see a centaur and a crimson imp.

Vanquished Creatures
Grinder (D:4)
An ice beast (D:5)
An orc warrior (D:7)
An ogre (D:5)
A sky beast (D:7)
Duvessa (D:4)
A gnoll sergeant (D:6)
A giant frog (D:6)
A goliath beetle (D:6)
3 crimson imps
Dowan (D:4)
7 orc priests
An iguana (D:4)
6 orc wizards
A jelly (D:7)
2 worker ants
A scorpion (D:7)
A mummy (D:7)
5 gnolls
5 green rats (D:5)
3 adders
3 worms
A bat skeleton (D:4)
A bat zombie (D:6)
A giant eyeball (D:7)
4 giant geckos
A hound (D:7)
27 orcs
3 giant cockroaches
19 goblins
11 hobgoblins
2 jackals (D:2)
4 ball pythons
19 bats
5 giant newts
A hobgoblin skeleton (D:5)
A jackal skeleton (D:7)
16 kobolds
A kobold skeleton (D:5)
28 rats
A rat zombie (D:5)
2 toadstools
196 creatures vanquished.

Vanquished Creatures (others)
A human (D:6)
A hobgoblin (D:4)
7 toadstools
9 creatures vanquished.

Grand Total: 205 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wavecreeper, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
265 | D:1 | Reached XP level 2. HP: 18/21 MP: 1/1
1967 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/2
2607 | D:2 | Reached skill level 4 in Stealth
2623 | D:2 | Noticed Terence
3264 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/3
4344 | D:3 | Found a glowing golden altar of the Shining One.
4620 | D:4 | Noticed Grinder
4817 | D:4 | Got an ancient mace
5028 | D:4 | Killed Grinder
5028 | D:4 | Reached skill level 1 in Traps & Doors
5028 | D:4 | Reached XP level 5. HP: 26/39 MP: 4/4
5028 | D:4 | Reached XP level 6. HP: 30/45 MP: 5/5
5067 | D:4 | Found a staircase to the Ecumenical Temple.
5092 | Temple | Entered the Ecumenical Temple
5279 | Temple | Became a worshipper of Warmaster Okawaru
5399 | D:4 | Identified the +5,+0 mace "Twigh" {vamp} (You found it on level 4 of the Dungeon)
5782 | D:4 | Noticed Duvessa
5786 | D:4 | Noticed Dowan
5797 | D:4 | Killed Dowan
5801 | D:4 | Killed Duvessa
5801 | D:4 | Reached XP level 7. HP: 51/51 MP: 6/6
6191 | D:5 | Entered Level 5 of the Dungeon
6400 | D:5 | Reached skill level 5 in Short Blades
6646 | D:5 | Acquired Okawaru's first power
6823 | D:5 | Reached skill level 5 in Stabbing
6882 | D:5 | Noticed Wavecreeper's ghost (average MfAs)
7326 | D:5 | Reached skill level 5 in Stealth
7684 | D:6 | Found an ancient bone altar of Kikubaaqudgha.
7780 | D:6 | Reached XP level 8. HP: 58/58 MP: 7/7
9314 | D:6 | Reached skill level 5 in Throwing
9314 | D:6 | Reached skill level 1 in Evocations
9446 | D:6 | Noticed Pikel
9984 | D:6 | Noticed a big kobold
9984 | D:6 | Noticed a big kobold
9984 | D:6 | Noticed a big kobold
9984 | D:6 | Noticed a big kobold
9984 | D:6 | Noticed a big kobold
9984 | D:6 | Noticed a big kobold
9985 | D:6 | Noticed a big kobold
9986 | D:6 | Noticed a big kobold
10335 | D:7 | Reached skill level 6 in Short Blades
10742 | D:7 | Found a basalt altar of Yredelemnul.
11137 | D:7 | Paralysed by a giant eyeball for 2 turns
11315 | D:7 | Reached XP level 9. HP: 59/63 MP: 8/8
11535 | D:7 | Shot with a runed arrow by a centaur



Well this guy always seemed to be on a run for his life. Very few healing potions, and none for quite a while before his death. I survived with teleport scrolls, that wonderful wand of fireballs, and Okawuru's first power which I had forgotten about-Heroism. Definitely worth going with Okawuru just for that power alone.

I should have survived longer with this guy though. I was backed into a dead end with the centaur shooting runed arrows at me. I could have teleported or blinked right next to him to stop the arrows. Instead I tried to rush him, and failed miserably. :( Oh yeah see all those big kobolds on D:6? They and some more kobolds were all in a room together when I had no healing and teleport ability. Thankfully I had a potion of invisibility that got me to a shaft nearby or I would have been dead there.

CrimsonFox
07-15-2012, 08:06 PM
Dungeon Crawl Stone Soup version 0.10.3 character file.

2499 Garrett XXXI the Nimble (level 9, -3/63 HPs)
Began as a Merfolk Assassin on July 15, 2012.
Killed from afar by an electric eel (8 damage)
... with a bolt of electricity

... on Level 8 of the Dungeon.
The game lasted 01:26:02 (11279 turns).

Garrett XXXI the Nimble (Merfolk Assassin) Turns: 11279, Time: 01:26:04

HP -3/63 AC 10 Str 11 XL: 9 Next: 11%
MP 8/8 EV 13 Int 11 God:
Gold 651 SH 0 Dex 18 Spells: 0 memorised, 8 levels left

Res.Fire : x . . See Invis. : . b - +0 blowgun
Res.Cold : + . . Warding : . . f - +2 ring mail
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . l - +2 elf cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Rnd.Telep. : + (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . c - ring of teleportation
Saprovore : . . . Ctrl.Flight: . w - ring of ice

@: slightly resistant to hostile enchantments, stealthy
A: change form in water, swift swim
a: Evoke Teleportation


You were on level 8 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 8 of its levels.

You collected 601 gold pieces.

Inventory:

Hand weapons
a - a +4,+4 dwarven short sword
b - a +0 blowgun (weapon)
k - a +2,+0 dagger
q - a +2,+2 dagger {=f}
u - a +2,+2 spear
y - a +0,+0 bow
A - a +0,+0 dagger
B - a +0,+0 dagger
D - a +0,+0 spear
P - a +0,+0 dagger
S - a +0,+0 orcish dagger
Missiles
i - 33 +0 darts
z - 12 +3 darts
C - 15 +0 arrows of frost
K - 11 poisoned +0 needles (quivered)
O - 11 +0 arrows
Armour
d - a +0 cloak
f - a +2 ring mail (worn)
l - a +2 elven cloak (worn)
x - a +3 orcish ring mail
F - a +2 robe
T - a +0 orcish leather armour
Magical devices
t - a wand of teleportation (10) {unknown}
U - a wand of digging (4)
Comestibles
g - 8 bread rations
h - a meat ration
j - a choko
I - a cheese
J - an apricot
V - an apple
Scrolls
o - 6 scrolls of remove curse
s - 2 scrolls of magic mapping
G - 4 scrolls of recharging
M - a scroll of teleportation
Jewellery
c - a ring of teleportation (right hand)
n - an uncursed ring of magical power {unknown}
r - an uncursed ring of levitation {unknown}
w - a ring of ice (left hand)
Potions
e - a potion of speed
m - a potion of restore abilities
v - 3 potions of curing
Books
Q - a book of Transfigurations

Spells Type Level
Stoneskin Transmutation/Earth 2
Condensation Shield Ice/Transmutation 4
Ice Form Ice/Transmutation 4
Statue Form Transmutation/Earth 6
Dragon Form Fire/Transmutation 7
Magical staves
p - a staff of wizardry {unknown}


Skills:
+ Level 3.7 Fighting
+ Level 4.7 Short Blades
+ Level 6.2 Throwing
+ Level 3.2 Armour
+ Level 8.0 Dodging
+ Level 4.2 Stealth
+ Level 3.6 Stabbing
+ Level 1.2 Traps & Doors


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27) Temple (0/1) D:6
Orc: D:6-11 Lair: D:8-13

Altars:

Shops:
D:4: ( D:5: =+

Annotations
D:4 Menkaure

Message History

Press: ? - help, Shift-Dir - straight line, f/p - electric eel
Aim: an electric eel (water, severely wounded, poisoned)
You shoot a poisoned +0 needle.
The poisoned +0 needle misses the electric eel.
You hear a splash.
The electric eel shoots out a bolt of electricity!
The bolt of electricity hits you!
* * * LOW HITPOINT WARNING * * *
Firing (i - inventory. (,) - cycle): K - 12 poisoned +0 needles (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - electric eel
Aim: an electric eel (water, severely wounded, poisoned)
You shoot a poisoned +0 needle.
The poisoned +0 needle hits the electric eel.
The electric eel is severely wounded.
You hear a splash.
The electric eel shoots out a bolt of electricity!
The bolt of electricity hits you!
* * * LOW HITPOINT WARNING * * *
The bolt of electricity hits you!
You die...

####
#@.#
#..##
#..(#
#(;˜˜.#
##˜˜˜˜˜#
##(˜˜˜˜#
###˜˜˜#
#˜˜˜#
˜˜˜



You could see an electric eel.

Vanquished Creatures
The ghost of Garrett XIII the Ducker, an experienced MfAs (D:8)
Grinder (D:6)
2 centaurs (D:8)
An ice beast (D:6)
3 giant frogs
An electric eel (D:8)
2 crimson imps
6 orc priests
A scorpion (D:4)
9 worker ants
6 orc wizards
4 gnolls (D:5)
3 adders
A green rat (D:8)
2 worms
A giant eyeball (D:6)
3 giant geckos
2 oozes
22 orcs
3 ball pythons
2 halflings (D:3)
16 hobgoblins
10 quokkas
20 bats
11 giant cockroaches
5 giant newts
8 goblins
13 kobolds
A kobold zombie (D:6)
An orc skeleton (D:8)
An orc zombie (D:8)
14 rats
2 plants (D:3)
5 toadstools
183 creatures vanquished.

Vanquished Creatures (others)
A hobgoblin (D:4)
A giant newt (D:1)
A giant spore (D:7)
A goblin (D:6)
A halfling (D:3)
A hobgoblin zombie (D:6)
21 toadstools
27 creatures vanquished.

Grand Total: 210 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Garrett XXXI, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
385 | D:1 | Reached XP level 2. HP: 5/21 MP: 1/1
983 | D:1 | HP: 1/21 [hobgoblin/club (2)]
1740 | D:1 | Reached XP level 3. HP: 19/26 MP: 2/2
2250 | D:2 | Paralysed by a potion of paralysis for 2 turns
3274 | D:3 | Reached skill level 4 in Dodging
3274 | D:3 | Reached XP level 4. HP: 21/33 MP: 3/3
4387 | D:4 | Reached XP level 5. HP: 27/38 MP: 4/4
4635 | D:4 | Reached skill level 5 in Dodging
4862 | D:4 | Found Axkiufed's Weapon Boutique.
4908 | D:4 | Noticed Menkaure
5728 | D:5 | Entered Level 5 of the Dungeon
5765 | D:5 | Reached XP level 6. HP: 16/44 MP: 5/5
5807 | D:5 | Reached skill level 1 in Traps & Doors
6017 | D:6 | Reached skill level 1 in Armour
6484 | D:6 | Noticed Grinder
6603 | D:5 | Found Smovvev's Jewellery Shoppe.
6837 | D:5 | Reached XP level 7. HP: 45/50 MP: 6/6
6924 | D:5 | Reached skill level 6 in Dodging
7387 | D:5 | Found Xythis' Book Shop.
7514 | D:5 | Got a crude falchion
8191 | D:6 | Reached skill level 5 in Throwing
8400 | D:6 | Found a staircase to the Ecumenical Temple.
8484 | D:6 | Paralysed by a giant eyeball for 4 turns
8492 | D:6 | Paralysed by a giant eyeball for 4 turns
8586 | D:6 | Killed Grinder
8586 | D:6 | Reached XP level 8. HP: 39/57 MP: 7/7
9067 | D:6 | Paralysed by a giant eyeball for 2 turns
9845 | D:7 | Reached skill level 7 in Dodging
10144 | D:8 | Noticed Garrett XIII's ghost (experienced MfAs)
10446 | D:8 | Killed Garrett XIII's ghost
10751 | D:8 | Reached XP level 9. HP: 25/63 MP: 8/8
11057 | D:8 | Reached skill level 8 in Dodging
11172 | D:8 | HP: 1/63 [giant goldfish (10)]
11279 | D:8 | Killed from afar by an electric eel


:(:banghead::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::crazy::deadhorse:

Thomkal
07-19-2012, 11:03 AM
So how is everyone doing here? I've got perhaps my best guy going right now, Level 9 with lots of missle weapons with various damage adds, and a whip of venom as my main weapon right now. Helped by a +2 ring of protection and a +4 ring of dexterity. Struggled with hunger for a long while, having to eat some risky stuff just to survive, but now have an amulet of the gourmand. Worshiping Okawuru and have his heroism power and getting close to gifts I think.

Thomkal
07-19-2012, 03:46 PM
And of course I died after telling you about a guy who I thought could make it quite a bit further...I hit a very dangerous level-all open with the three stairs going up together and I think the three stairs going down all together. There were small pools of water above and around the stairs. Giant Goldfish, Electric Eeels, and other sorts of water mobs were in them. In trying to avoid them, I ran into a named mob and his pack of war dogs. Being an open level they were quickly surrounding me, I read a teleport scroll but it didn't get me far enough away. Used my wand of teleportation on myself and walked towards a corner of the level so they couldn't surround me completely. Got to the corner before the teleport kicked in...and the war dogs got me before the teleport kicked in...:( Didn't have time to try the potions, but guess I should have given how helpful they would have been. I think this is my best character to date in this comp.


Dungeon Crawl Stone Soup version 0.10.2 character file.

2444 Wavecreeper the Sneak (level 9, -3/64 HPs)
Began as a Merfolk Assassin on July 18, 2012.
Was a Priest of Okawaru.
Slain by a war dog (8 damage)
... led by Grum
... on Level 8 of the Dungeon on July 19, 2012.
The game lasted 01:34:35 (10213 turns).

Wavecreeper the Sneak (Merfolk Assassin) Turns: 10213, Time: 01:34:35

HP -3/64 AC 8 Str 12 XL: 9 Next: 32%
MP 8/8 EV 16 Int 10 God: Okawaru [***...]
Gold 249 SH 11 Dex 22 Spells: 0 memorised, 8 levels left

Res.Fire : . . . See Invis. : . a - +2 orc whip (venom)
Res.Cold : . . . Warding : . . p - +0 robe
Life Prot.: . . . Conserve : . l - +0 elf buckler
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . k - +1 cloak
Res.Elec. : . Spirit.Shd : . n - +1 pair of gauntlets
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . q - amulet of the gourmand
Res.Rott. : . Levitation : . v - +4 ring of dexterity
Gourmand : + Ctrl.Flight: . O - +2 ring of protection

@: about to teleport, slightly resistant to hostile enchantments, very stealthy
A: change form in water, swift swim
a: Heroism, Renounce Religion


You were on level 8 of the Dungeon.
You worshipped Okawaru.
Okawaru was greatly pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 9 of its levels.

You collected 199 gold pieces.

Inventory:

Hand weapons
a - a +2,+2 orcish whip of venom (weapon)
b - a +0,+1 sling
c - a +0 blowgun
d - a +2,+2 dagger {=f}
e - a +0,+0 bow
z - a +0,+2 spear of piercing
T - a +0,+0 sabre
Missiles
f - 3 curare-tipped +0 needles
g - 5 +0 arrows of dispersal
j - 39 +0 darts (quivered)
t - 113 +0 stones
u - 38 +0 sling bullets
A - 2 +0 sling bullets of flame
G - 26 +4 arrows
J - 17 +0 arrows of flame
L - 32 +0 arrows
Q - 12 +1 arrows
U - 8 poisoned +0 needles
V - 9 poisoned +0 arrows
Y - 2 poisoned +0 sling bullets
Armour
k - a +1 cloak (worn)
l - a +0 elven buckler (worn)
n - a +1 pair of gauntlets (worn)
p - a +0 robe (worn)
r - a +2 orcish robe
Magical devices
C - a wand of teleportation (6)
D - a wand of digging (8)
F - a wand of lightning (6)
N - a wand of disintegration (0)
Scrolls
h - 3 scrolls of detect curse
m - a scroll of fog
s - 5 scrolls of remove curse
K - a scroll of magic mapping {unknown}
M - a scroll of fear {unknown}
P - a scroll of random uselessness {unknown}
Z - a scroll of curse weapon {unknown}
Jewellery
i - an uncursed amulet of guardian spirit {unknown}
q - an amulet of the gourmand (around neck)
v - a +4 ring of dexterity (right hand)
y - an uncursed ring of protection from magic {unknown}
H - an uncursed ring of protection from magic {unknown}
I - the ring of Darkness {SustAb Dam-1}
(You found it on level 6 of the Dungeon)

[ring of sustain abilities]

It affects your damage-dealing abilities (-1).
O - a +2 ring of protection (left hand)
S - a +3 ring of strength
Potions
o - 2 potions of agility
w - a potion of heal wounds {unknown}
B - a potion of resistance
E - a potion of speed {unknown}
R - a potion of might {unknown}
W - a potion of curing {unknown}
X - a potion of berserk rage {unknown}
Books
x - a book of Power

Spells Type Level
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Poisonous Cloud Conjuration/Poison/Air 6
Iron Shot Conjuration/Earth 6
Mass Confusion Hexes 6
Orb of Destruction Conjuration 7


Skills:
* Level 5.2 Fighting
- Level 3.2 Short Blades
* Level 2.8 Maces & Flails
+ Level 1.9 Slings
+ Level 2.0 Bows
+ Level 4.5 Throwing
+ Level 5.1 Dodging
* Level 6.8 Stealth
* Level 5.5 Stabbing
+ Level 2.2 Shields
+ Level 2.0 Traps & Doors
+ Level 1.0 Evocations


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27) Temple (1/1) D:4
Orc: D:6-11 Lair: D:8-13

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:8: (

Annotations
D:8 Grum

Message History

The war dog bites you but does no damage.
You block the war dog's attack. The war dog bites you! The war dog bites you.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: C - a wand of teleportation {zapped: 2}
Press: ? - help, Shift-Dir - straight line, f - you
You feel strangely unstable. The war dog closely misses you. The war dog bites you.
You block the war dog's attack. The war dog closely misses you. The war dog misses you.
The war dog bites you. The war dog barely misses you. The war dog misses you.
You block the war dog's attack. The war dog closely misses you. You block the war dog's attack.
The war dog bites you.
* * * LOW HITPOINT WARNING * * *
The war dog barely misses you.
Grum hits you from afar with a glaive!
* * * LOW HITPOINT WARNING * * *
The war dog closely misses you. The war dog bites you.
* * * LOW HITPOINT WARNING * * *
The war dog barely misses you. The war dog misses you. The war dog bites you!
You die...

.h.................
..................:
....................
....................
....................
...................#
................##
..........l...##
.........g...##
........hhh##
........h@##
###########


You could see Grum, 4 war dogs and an iguana.

Vanquished Creatures
Eustachio (D:7)
A giant goldfish (D:8)
A sky beast (D:7)
3 ogres
5 centaurs
Blork the orc (D:8)
2 giant frogs (D:7)
5 killer bees
2 crimson imps
2 scorpions
4 hounds
2 iguanas (D:6)
4 worker ants
An orc wizard (D:7)
A mummy (D:6)
4 jellies
6 gnolls
9 adders
3 giant mites
4 worms
A giant eyeball (D:7)
4 giant geckos
2 oozes
16 orcs
2 ball pythons
18 bats
8 giant cockroaches
15 hobgoblins
3 jackals (D:6)
7 quokkas
A giant gecko skeleton (D:4)
7 giant newts
20 goblins
A hobgoblin zombie (D:6)
A jackal zombie (D:5)
12 kobolds
A kobold skeleton (D:4)
An orc zombie (D:7)
8 rats
4 toadstools
193 creatures vanquished.

Vanquished Creatures (others)
3 giant newts
A quokka (D:6)
2 rats (D:7)
10 toadstools
16 creatures vanquished.

Grand Total: 209 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wavecreeper, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
331 | D:1 | Reached XP level 2. HP: 19/21 MP: 1/1
1337 | D:2 | Reached skill level 1 in Traps & Doors
1337 | D:2 | Reached XP level 3. HP: 18/26 MP: 2/2
2241 | D:2 | Reached skill level 4 in Stealth
2677 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/3
3933 | D:4 | Found a staircase to the Ecumenical Temple.
3968 | D:4 | Reached XP level 5. HP: 29/38 MP: 4/4
4405 | D:4 | Reached skill level 1 in Shields
4443 | Temple | Entered the Ecumenical Temple
4547 | Temple | Became a worshipper of Warmaster Okawaru
4854 | D:5 | Entered Level 5 of the Dungeon
5043 | D:5 | Reached XP level 6. HP: 45/45 MP: 5/5
5595 | D:5 | Reached skill level 1 in Maces & Flails
5596 | D:5 | Reached skill level 5 in Stealth
5824 | D:5 | Reached skill level 1 in Slings
6054 | D:6 | Reached XP level 7. HP: 47/51 MP: 6/6
6081 | D:6 | Got a scintillating bone ring
6100 | D:6 | Acquired Okawaru's first power
6768 | D:6 | Reached skill level 1 in Bows
6856 | D:6 | Reached XP level 8. HP: 55/58 MP: 7/7
7866 | D:7 | Paralysed by a giant eyeball for 3 turns
7971 | D:6 | Reached skill level 6 in Stealth
8360 | D:7 | Identified the ring of Darkness (You found it on level 6 of the Dungeon)
8415 | D:7 | Reached skill level 5 in Stabbing
8484 | D:7 | Noticed Eustachio
8501 | D:7 | Killed Eustachio
8501 | D:7 | Reached skill level 5 in Fighting
8965 | D:6 | Reached XP level 9. HP: 57/64 MP: 8/8
9614 | D:7 | Reached skill level 5 in Dodging
9730 | D:8 | Reached skill level 1 in Evocations
10087 | D:8 | Noticed Blork the orc
10109 | D:8 | Killed Blork the orc
10182 | D:8 | Found Ashoa's Weapon Boutique.
10193 | D:8 | Noticed Grum
10213 | D:8 | Slain by a war dog

Daimyo
07-30-2012, 12:16 PM
I somehow missed these threads until this one and started playing DCSS when I saw it (I'd played a little Nethack before). Barely made it anywhere with a MfAs, so I shifted to Minotaur and Troll Berserkers for a while to learn the game. My best effort there ended in Orcish Mines:4 to ranged attacks (after clearing the Lair) so I figured I'd try my hand again at a Merfolk Assassin. First guy died quickly, but my second is by far my best ever (the key for me was realizing the Assassin part only dictated starting weapon and skills and didn't matter at all after that going forward).

He's at XL20 and just finished clearing out the Shoals (after doing the Orish Mines, Lair, Snake Pit, Elvish Halls -- including a scary detour to the Abyss -- and first few floors of the Vault). He's basically a Okawaru melee hybrid augmented with mostly charm spells (deflect/repel missiles, see invisibility, cure poison, swiftness, haste, and evaporate are my spells I think).

The big thing for him was that within the first three floors I picked up a ring of slaying (+7/6), a ring of protection, and a amulet of rage that powered me through the early game. An amulet of gourmand from a shop has probably been my best find since as it lets me play super cautiously (and stock up all my food from a single large monster, leaving everything else for Okawaru sacrifice).

With all the god gifts I can spec out for high magic resistance or high AC depending on the situation and my EV is really high thanks to near maxed out dodging.

Slime pits scare me so I'm not sure where to go next for the third rune. I guess I should finish the vaults, but the 4th floor has all the stairways clustered together with a couple tough looking uniques milling about -- I only escaped Mennas by dropping down a lucky one-way hatch!

Daimyo
07-30-2012, 12:29 PM
DOLA, I should say that ozias post earlier on skills was huge for me. I had no idea about that stuff and had been letting the game manage it for me. Much better to do it manually!

Thomkal
07-30-2012, 01:50 PM
Heya Daimyo, glad you found the thread! If you want to post that character to make it official, you will likely win this comp. And that is a fantastic job given how little experience you have with the game. Thanks to how dead the thread has been, I don't think anyone else has been playing it much. It does end tomorrow at midnight EST for anyone still playing.

Given the level of participation in this one, probably should be the last we play for a while.

thesloppy
07-30-2012, 03:07 PM
The big thing for him was that within the first three floors I picked up a ring of slaying (+7/6), a ring of protection, and a amulet of rage that powered me through the early game. An amulet of gourmand from a shop has probably been my best find since as it lets me play super cautiously

Yipes, that's a good set of starting loot!

Daimyo
07-30-2012, 03:25 PM
The ring of slaying I got on floor one, equipped immediately, but then it didn't identify itself until much later. So I was just going along mowing guys down thinking "wow spears really are nice!". Only later realizing why . . .

Hasn't left my finger once!

ozias
07-30-2012, 04:06 PM
I haven't been able to come close to the character I posted earlier in the thread, so that's the reason for me not posting anything, but I am still playing the game.

Daimyo
07-30-2012, 06:32 PM
Given the level of participation in this one, probably should be the last we play for a while.
D'oh. I'm always late to the party!

Seriously though I hope you continue. I don't really care about the competitive aspect, but with such an open ended game its nice to have some direction on where to start and a forum from which to learn from others.

Daimyo
07-31-2012, 12:17 AM
Killed by a tentacled monstrosity on Vault:8. I'd actually managed to kill all the guards by blinking out of the TM's constriction to a stairs and take a few guys up with me each time. I didn't think that as I cleared guys out it would get harder to get away from the TM. I also totally forgot my panic button, an axe of distortion that I'd figured I could quickly equip and un-equip to "escape" to the abyss...

336911 Daimyo the Acrobat (level 22, 0/189 HPs)
Began as a Merfolk Assassin on July 24, 2012.
Was a High Priest of Okawaru.
Slain by a tentacled monstrosity (7 damage)
... on Level 8 of the Vaults on July 30, 2012.
The game lasted 11:19:08 (94764 turns).

Dungeon Crawl Stone Soup version 0.10.3 character file.

336911 Daimyo the Acrobat (level 22, 0/189 HPs)
Began as a Merfolk Assassin on July 24, 2012.
Was a High Priest of Okawaru.
Slain by a tentacled monstrosity (7 damage)
... on Level 8 of the Vaults on July 30, 2012.
The game lasted 11:19:08 (94764 turns).

Daimyo the Acrobat (Merfolk Assassin) Turns: 94764, Time: 11:19:08

HP 0/189 AC 26 Str 18 XL: 22 Next: 88%
MP 24/34 EV 37 Int 15 God: Okawaru [*****.]
Gold 887 SH 0 Dex 18 Spells: 8 memorised, 12 levels left

Res.Fire : . . . See Invis. : . J - +3,+6 demon trident (drain)
Res.Cold : . . . Warding : + . T - +7 steam dragon armour "Utumig" {god gift,
Life Prot.: + . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . V - +1 cap
Res.Poison: + Clarity : . d - +0 cloak
Res.Elec. : . Spirit.Shd : . k - +2 pair of gauntlets {Str+3} {god gift}
Sust.Abil.: . . Stasis : . r - +2 pair of dwarf boots {run}
Res.Mut. : . Ctrl.Telep.: . z - brooch of Shielding {Ward AC+4 EV+4}
Res.Rott. : . Levitation : . Y - ring "Photuism" {rPois Str+1 Int+4}
Saprovore : . . . Ctrl.Flight: . j - +7,+5 ring of slaying

@: deflect missiles, very slightly contaminated, heroism, finesse, constricted,
quick, quite resistant to hostile enchantments, stealthy
A: change form in water, swift swim, slow healing 1
a: Heroism, Finesse, Renounce Religion
}: 2/15 runes: serpentine, barnacled


You were on level 8 of the Vaults.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.

You visited 9 branches of the dungeon, and saw 53 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.

You collected 4592 gold pieces.
You spent 3755 gold pieces at shops.

Inventory:

Hand weapons
a - the +3,+8 glaive "Xymewuve" {god gift, freeze, +Rage Stlth++}
(Okawaru gifted it to you on level 8 of the Lair of Beasts)

It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.

It lets you go berserk.
It makes you much more stealthy.
b - a +0 blowgun
G - a +2,+3 broad axe of distortion
J - a +3,+6 demon trident of draining (weapon)
Missiles
e - 50 poisoned +2 needles
i - 3 curare-tipped +3 needles
x - 7 curare-tipped +0 needles
W - 27 +0 darts (quivered)
Armour
d - a +0 cloak (worn)
k - a +2 pair of gauntlets of strength (worn) {god gift}
r - a +2 pair of dwarven boots of running (worn)
T - the +7 steam dragon armour "Utumig" (worn) {god gift, Int-4 Dam+5 Stlth--}
(Okawaru gifted it to you on level 2 of the Elven Halls)

It affects your intelligence (-4).
It affects your damage-dealing abilities (+5).
It makes you much less stealthy.
V - a +1 cap (worn)
Magical devices
c - a wand of frost (10)
g - a wand of lightning (13)
o - a wand of draining (3)
t - a wand of draining (8)
R - a wand of fire (9)
Comestibles
u - 6 pears
H - 5 meat rations
O - a royal jelly
Scrolls
l - 3 scrolls of remove curse
v - a scroll of blinking
A - 6 scrolls of teleportation
Jewellery
j - a +7,+5 ring of slaying (left hand)
q - an uncursed amulet of clarity {unknown}
z - the brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You bought it in a shop on level 5 of the Vaults)

[amulet of warding]

It affects your AC (+4).
It affects your evasion (+4).

Back in the good old days, every adventurer had one of these handy devices.
That, and a pony.
P - an uncursed amulet of the gourmand
Y - the ring "Photuism" (right hand) {rPois Str+1 Int+4}
(You bought it in a shop on level 5 of the Vaults)

[ring of poison resistance]

It affects your strength (+1).
It affects your intelligence (+4).
Potions
h - 10 potions of curing
p - a potion of resistance
B - 2 potions of poison


Skills:
+ Level 21.1(26.1) Fighting
- Level 2.5(7.5) Short Blades
- Level 16.3(21.3) Polearms
- Level 3.8(8.8) Throwing
- Level 2.0(7.0) Armour
+ Level 26.3(27) Dodging
- Level 3.3(8.3) Stealth
- Level 2.6(7.6) Stabbing
- Level 10.2(15.2) Traps & Doors
+ Level 8.3 Spellcasting
- Level 16.2 Charms
- Level 6.8 Transmutations
- Level 8.0 Air Magic
- Level 2.6 Poison Magic
- Level 8.7 Invocations
- Level 1.0 Evocations


You had 12 spell levels left.
You knew the following spells:

Your Spells Type Power Failure Level Hunger
a - Fulsome Distillation Trmt/Necr N/A 2% 1 None
b - Haste Chrm #######.. 2% 6 Ration
c - Evaporate Fire/Trmt ####... 4% 2 None
d - Cure Poison Pois ###....... 8% 2 None
e - See Invisible Chrm #######... 1% 4 Honeycomb
f - Deflect Missiles Air/Chrm ######.... 14% 6 Ration
g - Repel Missiles Air/Chrm ######.... 1% 2 None
h - Swiftness Air/Chrm ######.... 1% 2 None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/27) Temple (1/1) D:7 Orc (4/4) D:9
Elf (5/5) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:3
Slime (0/6) Lair:6 Snake (5/5) Lair:3 Vault (8/8) D:16
Blade (1/1) Vault:5 Crypt (0/5) Vault:2 Vault:4

Altars:
Ashenzari
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Vehumet
Beogh
Jiyva

Shops:
D:9: % D:10: ( D:11: ? Orc:2: * Orc:4: [*(= Elf:3: +[ Shoals:3: ? Snake:3: * Vault:5: (*%= Vault:6: %

Portals:
Hell: Lair:8

Annotations
D:14 Kirke
Orc:3 Daimyo's ghost, experienced MiBe
Shoals:3 Nikola


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You heal slowly.


Message History

* * * LOW HITPOINT WARNING * * *
The tentacled monstrosity completely misses you.
* * * LOW HITPOINT WARNING * * *
The tentacled monstrosity constricts you.
You stop ascending the stairs. The yaktaur completely misses you.
Blink to where?
Press: ? - help, Dir - move target cursor
As you read the scroll of blinking, it crumbles to dust.
The tentacled monstrosity loses its grip on you.
The boring beetle completely misses you.
The yaktaur misses you.
The tentacled monstrosity completely misses you.
The tentacled monstrosity tentacle-slaps you but does no damage.
The tentacled monstrosity completely misses you.
* * * LOW HITPOINT WARNING * * *
The tentacled monstrosity constricts you.
You stop ascending the stairs. The yaktaur misses you.
You feel better.
The tentacled monstrosity tentacle-slaps you!
You die...

...
#....# .
.#.#....#...
#.#.#....#..##
#...#....#.....
#............
###################....%...#####
.............................?..
......................<<.[.......
.....................BcX<(.......
...............(......@<.(.......
###################...((...#####
...........(#...#
......#....#.#.#.
##...#(...#..#..
##..#....#.#.#
#..#....##..
#....#
#....#
#..(.#
#(...#
#.O..#
#....#
#....#
#....#


You could see a tentacled monstrosity, a boring beetle and a yaktaur.

Daimyo
07-31-2012, 12:23 AM
Didn't take the whole morgue files in one post so here is the rest:
Vanquished Creatures
An ancient lich (Vault:7)
Saint Roka (Shoals:2)
Boris (Vault:5)
Norris (Vault:1)
Mennas (Vault:4)
Xtahua (Vault:4)
Frederick (Vault:4)
A lich (Vault:4)
A shadow dragon (shapeshifter) (Vault:7)
A sphinx (Vault:6)
Rupert (Elf:3)
Agnes (D:14)
Frances (Shoals:4)
A daeva (Vault:7)
Roxanne (Vault:3)
Aizul (Shoals:4)
Donald (Blade)
A bone dragon (Vault:7)
2 orc warlords
Wiglaf (Vault:5)
Maud (Shoals:2)
An angel (Vault:7)
10 stone giants
Ilsuiw (Shoals:5)
Jozef (Lair:1)
4 greater nagas (Snake:5)
2 dire elephants (Lair:8)
A deep elf sorcerer (Elf:2)
7 anacondas
Snorg (Shoals:3)
A vampire knight (Vault:2)
A great orb of eyes (Vault:5)
12 yaktaur captains
4 sirens
2 dragons
A wizard (Lair:8)
Harold (Orc:4)
Josephine (Orc:2)
A merfolk aquamancer (Shoals:4)
A dragon (shapeshifter) (Vault:7)
7 merfolk javelineers (Shoals:5)
Polyphemus (Shoals:3)
4 ogre magi
43 dancing weapons
Nessos (D:15)
2 sphinx zombies
20 vault guards (Vault:7)
11 hydras
9 death yaks
7 merfolk impalers (Shoals:5)
3 stone giant zombies
A deep troll (shapeshifter) (Vault:6)
5 sun demons
2 very ugly things
5 orc high priests
14 centaur warriors
5 stone giant skeletons
Erolcha (Orc:2)
A skeletal warrior (Abyss)
13 deep elf knights
2 large abominations
20 naga warriors
3 unseen horrors
11 sea snakes
6 flayed ghosts
A lindwurm (shapeshifter) (Elf:4)
13 orc knights
7 hill giants
Pikel (D:7)
A red wasp (Vault:6)
4 giant amoebae
Urug (Elf:1)
3 spiny worms
An iron troll skeleton (Vault:5)
A guardian serpent (shapeshifter) (Elf:2)
A hellion (Abyss)
6 griffons
5 orc sorcerers
A necromancer (Vault:6)
A cyclops (shapeshifter) (Vault:5)
A red wasp zombie (Vault:6)
A stone golem (Vault:2)
A harpy skeleton (Vault:2)
A sixfirhy (Orc:3)
A fire crab (Vault:7)
An ettin zombie (Vault:3)
4 feature mimics
13 elephants
12 cyclopes
4 orange demons
32 black mambas
An ice dragon skeleton (D:13)
2 wolf spiders
2 ettin skeletons
35 yaktaurs
11 spiny frogs
56 slime creatures
15 mermaids
6 hellwings
9 rock trolls
A yaktaur (shapeshifter) (Vault:7)
28 naga magi
A hill giant skeleton (Vault:5)
2 hill giant zombies
53 ugly things
3 smoke demons
A mermaid (shapeshifter) (Vault:2)
A wandering mushroom (Vault:3)
Sonja (Orc:2)
3 redbacks
An iron devil (Orc:4)
32 blink frogs
A spriggan (shapeshifter) (Elf:3)
A human (shapeshifter) (Vault:5)
4 rock troll zombies
14 trolls
12 snapping turtles
7 two-headed ogres
11 komodo dragons
2 deep troll skeletons
A komodo dragon (shapeshifter) (Vault:7)
2 rock troll skeletons
3 basilisks
2 redback zombies (Vault:6)
6 vampires
4 hairy devils
2 wyverns
10 sharks
A blink frog skeleton (Vault:6)
A wraith (Vault:7)
3 hungry ghosts
8 deep elf conjurers
20 deep elf fighters
45 merfolk
34 yaks
A merfolk (shapeshifter) (Vault:4)
A golden eye (shapeshifter) (D:14)
6 fire drakes
18 hippogriffs
2 hogs (D:14)
A neqoxec (Elf:3)
16 deep elf summoners
17 water elementals (Shoals:5)
26 manticores
15 war dogs
4 necrophages
3 cyclops zombies
A soldier ant (Vault:2)
3 mottled dragons
59 orc warriors
A deep dwarf (Abyss)
3 yaktaur skeletons
5 sky beasts
A slave (D:7)
2 freezing wraiths
6 ice beasts
12 deep elf priests
2 small abominations
2 giant goldfish (Lair:7)
28 ogres
126 nagas
5 phantoms
A yellow wasp (D:8)
2 troll zombies
37 centaurs
2 boring beetles
An ogre (shapeshifter) (Vault:1)
4 wargs
15 crocodiles
Sigmund (D:7)
3 rotting devils (Lair:8)
19 deep elf magi
2 big kobolds
7 giant slugs
42 water moccasins
15 giant frogs
9 agate snails
Blork the orc (D:4)
A basilisk skeleton (D:14)
An eye of draining (D:9)
7 boulder beetles
13 killer bees
A killer bee zombie (D:13)
9 jellyfish
A goliath beetle (D:7)
7 ogre zombies
5 shadows
2 vampire bats (Lair:7)
13 crimson imps
9 wights
A big kobold skeleton (D:13)
A mottled dragon skeleton (Vault:4)
A big kobold zombie (D:13)
2 big fish
A hound zombie (D:9)
10 hounds
2 iron imps (Abyss)
28 orc priests
33 deep elf soldiers
2 orange rats (Vault:3)
13 iguanas
An orange rat (shapeshifter) (Vault:5)
28 orc wizards
9 porcupines
5 scorpions
A worker ant zombie (D:8)
5 worker ants
20 sheep
6 jellies
2 goliath beetle zombies
A lemure (Abyss)
A midge (Elf:3)
47 adders
A giant centipede zombie (D:9)
3 gnolls (D:15)
7 giant centipedes
A giant mite (D:5)
75 green rats
A scorpion zombie (D:7)
4 worms
18 ufetubi
4 grey rats
2 bat skeletons
A giant eyeball (D:11)
11 giant geckos
9 oozes
191 orcs
45 bats
4 giant cockroaches
21 hobgoblins
27 jackals
A quokka (shapeshifter) (Vault:7)
3 ball pythons
4 giant newts
16 goblins
A goblin skeleton (D:9)
A goblin zombie (D:9)
3 hobgoblin skeletons
3 hobgoblin zombies (D:9)
A jackal skeleton (D:12)
36 kobolds
2 kobold skeletons
8 orc skeletons
18 orc zombies
11 quokkas
27 rats
A butterfly (Shoals:1)
7 fungi
A plant (Lair:8)
13 toadstools
2246 creatures vanquished.

Vanquished Creatures (others)
A centaur warrior (Vault:2)
2 yaktaurs (Vault:7)
2 deep elf fighters
2 deep elf conjurers (Elf:1)
An orc warrior (Vault:1)
An ogre (D:7)
2 deep elf magi
A crimson imp (D:7)
A deep elf soldier (Elf:1)
A jelly (D:14)
An adder (D:7)
An ufetubus (Elf:1)
11 orcs
2 goblins
A hobgoblin (D:7)
5 jackals
A quokka (D:7)
A giant newt (D:6)
A goblin skeleton (D:9)
2 kobolds
An orc zombie (D:9)
A rat (D:11)
2 crawling corpses (Elf:2)
7 fungi
3 plants
4 tentacles (Shoals:3)
39 tentacle segments (Shoals:3)
30 toadstools
127 creatures vanquished.

Grand Total: 2373 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Daimyo, the Merfolk Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
328 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/1
933 | D:1 | Reached XP level 3. HP: 27/27 MP: 2/2
1529 | D:2 | Reached skill level 1 in Armour
1964 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/3
2395 | D:3 | Reached skill level 1 in Polearms
2800 | D:4 | Noticed Blork the orc
2824 | D:4 | Killed Blork the orc
2824 | D:4 | Reached skill level 4 in Polearms
2824 | D:4 | Reached XP level 5. HP: 29/39 MP: 4/4
3134 | D:3 | Reached skill level 6 in Polearms
3134 | D:3 | Reached XP level 6. HP: 32/45 MP: 5/5
3288 | D:4 | Got a dazzling hand axe
3289 | D:4 | Identified the +2,+5 hand axe of the Eternal Void (You found it on level 4 of the Dungeon)
3615 | D:5 | Entered Level 5 of the Dungeon
3651 | D:5 | Reached skill level 7 in Polearms
4077 | D:5 | Reached skill level 8 in Polearms
4290 | D:5 | Reached XP level 7. HP: 51/51 MP: 6/6
5075 | D:6 | Reached skill level 9 in Polearms
5557 | D:6 | Reached skill level 10 in Polearms
5896 | D:6 | Found a shattered altar of Ashenzari.
5929 | D:6 | Reached XP level 8. HP: 42/57 MP: 7/7
6576 | D:7 | Reached skill level 11 in Polearms
6620 | D:7 | Noticed Sigmund
6631 | D:7 | Killed Sigmund
6689 | D:7 | Found a staircase to the Ecumenical Temple.
6796 | Temple | Entered the Ecumenical Temple
6818 | Temple | Became a worshipper of Warmaster Okawaru
7178 | D:7 | Reached skill level 1 in Evocations
7602 | D:7 | Noticed Pikel
7662 | D:6 | Acquired Okawaru's first power
7752 | D:6 | Reached skill level 12 in Polearms
8291 | D:7 | Killed Pikel
8291 | D:7 | Reached XP level 9. HP: 64/64 MP: 8/8
8312 | D:7 | Reached skill level 5 in Fighting
8780 | D:8 | Reached skill level 1 in Spellcasting
9911 | D:8 | Reached skill level 5 in Dodging
10039 | D:7 | Learned a level 1 spell: Fulsome Distillation
10101 | D:8 | Reached skill level 1 in Transmutations
10464 | D:8 | Reached XP level 10. HP: 72/72 MP: 16/16
10586 | D:8 | Reached skill level 1 in Traps & Doors
10891 | D:9 | Found a staircase to the Orcish Mines.
10891 | D:9 | Noticed an ogre zombie
10891 | D:9 | Noticed an ogre zombie
10891 | D:9 | Noticed an ogre zombie
10891 | D:9 | Noticed an ogre zombie
10895 | D:9 | Noticed a troll zombie
10992 | D:9 | Killed an ogre zombie
11002 | D:9 | Killed an ogre zombie
11053 | D:10 | Entered Level 10 of the Dungeon
11143 | D:10 | Learned a level 4 spell: Alistair's Intoxication
11176 | D:9 | Killed a troll zombie
11255 | D:9 | Noticed a hill giant zombie
11271 | D:9 | Killed a hill giant zombie
11271 | D:9 | Reached skill level 1 in Poison Magic
11282 | D:9 | Noticed an ogre zombie
11300 | D:9 | Killed an ogre zombie
11337 | D:9 | Noticed an ogre zombie
11349 | D:9 | Killed an ogre zombie
11349 | D:9 | Reached skill level 5 in Transmutations
11416 | Orc:1 | Entered Level 1 of the Orcish Mines
11657 | D:9 | Learned a level 2 spell: Evaporate
12392 | D:9 | Killed an ogre zombie
13255 | D:10 | Learned a level 3 spell: Flight
13331 | D:10 | Found Kubacaha's Weapon Boutique.
13879 | D:9 | Found Quceusoe's Food Boutique.
13886 | D:9 | Bought a meat ration for 40 gold pieces
13886 | D:9 | Bought a bread ration for 40 gold pieces
13886 | D:9 | Bought a pear for 8 gold pieces
13886 | D:9 | Bought a bread ration for 40 gold pieces
13886 | D:9 | Bought a meat ration for 40 gold pieces
14018 | D:9 | Reached skill level 1 in Charms
14196 | D:9 | Found a radiant altar of Vehumet.
14215 | D:9 | Found a glowing golden altar of the Shining One.
14555 | D:9 | Reached XP level 11. HP: 42/80 MP: 18/18
14878 | D:9 | Killed an ogre zombie
14994 | D:9 | Acquired Okawaru's second power
15788 | D:11 | Found a staircase to the Lair.
16005 | D:12 | Reached skill level 5 in Charms
16569 | D:12 | Reached skill level 10 in Dodging
17259 | D:11 | Found Foluegingi's Magic Scroll Boutique.
17264 | D:11 | Bought a scroll of immolation for 13 gold pieces
17264 | D:11 | Bought a scroll of curse jewellery for 26 gold pieces
17264 | D:11 | Bought a scroll of identify for 26 gold pieces
17264 | D:11 | Bought a scroll of identify for 26 gold pieces
17264 | D:11 | Bought a scroll of identify for 26 gold pieces
17550 | Lair:1 | Entered Level 1 of the Lair of Beasts
17592 | Lair:1 | Noticed Jozef
18529 | Lair:1 | Reached skill level 5 in Traps & Doors
18846 | Lair:1 | Gained mutation: You tend to lose your temper in combat.
18846 | Lair:1 | Gained mutation: You passively map a small area around you.
18846 | Lair:1 | Gained mutation: You digest meat inefficiently.
18849 | Lair:1 | Lost mutation: You tend to lose your temper in combat.
18849 | Lair:1 | Lost mutation: You passively map a small area around you.
18849 | Lair:1 | Lost mutation: You digest meat inefficiently.
19455 | Lair:1 | Killed Jozef
19455 | Lair:1 | Reached skill level 10 in Fighting
19455 | Lair:1 | Reached XP level 12. HP: 67/91 MP: 19/19
20774 | Lair:3 | Found a staircase to the Snake Pit.
21172 | Lair:3 | Identified a +1 pair of dwarven boots of running (You found it on level 3 of the Lair of Beasts)
21436 | Lair:3 | Learned a level 4 spell: See Invisible
22342 | Lair:3 | Found a staircase to the Shoals.
22583 | Lair:4 | Received a gift from Okawaru
23349 | Lair:5 | Reached skill level 1 in Invocations
24528 | Lair:6 | Reached skill level 13 in Dodging
25531 | Lair:6 | Reached XP level 13. HP: 100/100 MP: 20/20
25566 | Lair:6 | Reached skill level 5 in Invocations
25660 | Lair:6 | Found a viscous altar of Jiyva.
25660 | Lair:6 | Found a staircase to the Slime Pits.
26507 | Lair:7 | Reached skill level 10 in Charms
26676 | Lair:7 | Reached skill level 14 in Dodging
27010 | Lair:7 | Received a gift from Okawaru
29161 | D:11 | Reached skill level 15 in Dodging
29298 | D:11 | Paralysed by a giant eyeball for 3 turns
29326 | D:11 | Reached XP level 14. HP: 98/110 MP: 25/25
29495 | Orc:2 | Noticed Sonja
29507 | Orc:2 | Killed Sonja
29945 | Orc:3 | Received a gift from Okawaru
29981 | Orc:3 | Found a roughly hewn altar of Beogh.
30048 | Orc:4 | Entered Level 4 of the Orcish Mines
30150 | Orc:3 | Noticed Daimyo's ghost (experienced MiBe)
30895 | Orc:2 | Found Usoyxiopn's General Store.
30917 | Orc:2 | Noticed Josephine
30933 | Orc:2 | Killed Josephine
30974 | Orc:2 | Bought a scroll of enchant armour for 88 gold pieces
30975 | Orc:2 | Bought an apple for 12 gold pieces
31080 | Orc:2 | Noticed Erolcha
31097 | Orc:2 | Killed Erolcha
31439 | Orc:3 | Received a gift from Okawaru
31591 | Orc:4 | Noticed an orc high priest
31604 | Orc:4 | Killed an orc high priest
31820 | Orc:4 | Noticed an orc high priest
32130 | Orc:4 | Killed an orc high priest
32203 | Orc:4 | Noticed an orc warlord
32237 | Orc:4 | Killed an orc warlord
32330 | Orc:4 | Noticed Harold
32353 | Orc:4 | Killed Harold
33070 | Orc:3 | Reached skill level 5 in Spellcasting
33136 | Orc:4 | Received a gift from Okawaru
33136 | Orc:4 | Reached skill level 16 in Dodging
33231 | Orc:4 | Noticed an orc high priest
33245 | Orc:4 | Killed an orc high priest
33255 | Orc:4 | Noticed an orc high priest
33324 | Orc:4 | Killed an orc high priest
33485 | Orc:4 | Found Niddoc's General Store.
33487 | Orc:4 | Found Skodder's Jewellery Shoppe.
33489 | Orc:4 | Found Qelamoe's Antique Weapon Emporium.
33489 | Orc:4 | Found Qufasuw's Antique Armour Emporium.
33516 | Orc:4 | Bought an uncursed amulet of the gourmand for 420 gold pieces
33520 | Orc:4 | Bought 2 potions of curing for 52 gold pieces
33520 | Orc:4 | Bought a potion of curing for 26 gold pieces
33520 | Orc:4 | Bought a scroll of identify for 26 gold pieces
33520 | Orc:4 | Bought a scroll of magic mapping for 45 gold pieces
33738 | Orc:4 | Found a staircase to the Elven Halls.
34152 | Lair:8 | Entered Level 8 of the Lair of Beasts
34690 | Lair:8 | Noticed a spiny worm
34713 | Lair:8 | Killed a spiny worm
35239 | Lair:8 | Reached skill level 17 in Dodging
35344 | Lair:8 | Got a faintly glowing golden ring
35947 | Lair:8 | Reached XP level 15. HP: 66/119 MP: 26/26
36856 | Lair:8 | Received a gift from Okawaru
36856 | Lair:8 | Reached skill level 18 in Dodging
36865 | Lair:8 | Got a transparent glaive {god gift}
36937 | Lair:8 | Found a burning altar of Makhleb.
37137 | Lair:8 | Reached skill level 15 in Fighting
37203 | Lair:8 | Found a gateway to Hell.
37294 | Lair:8 | Identified the glaive "Xymewuve" {god gift, freeze, +Rage Stlth++} (Okawaru gifted it to you on level 8 of the Lair of Beasts)
37504 | Lair:2 | Paralysed by you for 6 turns
37539 | Lair:2 | Learned a level 6 spell: Haste
37690 | D:11 | Noticed an agate snail
37699 | D:11 | Killed an agate snail
38493 | D:13 | Reached skill level 1 in Air Magic
38818 | D:13 | Found a deep blue altar of Sif Muna.
38929 | D:13 | Learned a level 6 spell: Deflect Missiles
38932 | D:13 | Learned a level 2 spell: Repel Missiles
38944 | D:14 | Entered Level 14 of the Dungeon
39071 | D:13 | Received a gift from Okawaru
39408 | D:14 | Noticed Kirke
39633 | D:14 | Noticed Agnes
39658 | D:14 | Killed Agnes
40275 | D:15 | Entered Level 15 of the Dungeon
40343 | D:15 | Noticed Nessos
40356 | D:15 | Killed Nessos
40794 | D:16 | Received a gift from Okawaru
40807 | D:16 | Reached skill level 19 in Dodging
41370 | D:16 | Found a staircase to the Vaults.
42021 | Shoals:1 | Entered Level 1 of the Shoals
42220 | Shoals:1 | Reached XP level 16. HP: 93/129 MP: 27/27
42412 | Shoals:1 | Reached skill level 5 in Air Magic
43453 | Shoals:2 | Got a jewelled war axe
43715 | Shoals:2 | Found a blossoming altar of Fedhas.
43888 | Shoals:2 | Noticed Maud
43909 | Shoals:2 | Killed Maud
44252 | Shoals:3 | Noticed Saint Roka
44472 | Shoals:2 | Killed Saint Roka
44918 | Shoals:3 | Found Goigir's Magic Scroll Boutique.
44927 | Shoals:3 | Bought a scroll of identify for 34 gold pieces
44927 | Shoals:3 | Bought a scroll of identify for 34 gold pieces
44927 | Shoals:3 | Bought a scroll of enchant weapon I for 93 gold pieces
44927 | Shoals:3 | Bought a scroll of identify for 34 gold pieces
44947 | Shoals:3 | Noticed Snorg
44969 | Shoals:3 | Noticed Polyphemus
44989 | Shoals:3 | Killed Polyphemus
45020 | Shoals:3 | Killed Snorg
45237 | Shoals:3 | Noticed Nikola
45837 | Shoals:4 | Noticed Aizul
46532 | Lair:2 | Identified the +6,+2 war axe of Ydoites (You found it on level 2 of the Shoals)
46707 | Elf:1 | Entered Level 1 of the Elven Halls
46864 | Elf:1 | Reached skill level 15 in Polearms
47072 | Elf:1 | You are cast into the Abyss!
47072 | Elf:1 | Cast into the Abyss (deep elf mage)
47072 | Abyss | Entered The Abyss
47163 | Abyss | Received a gift from Okawaru
47233 | Abyss | Noticed a deep dwarf
47240 | Abyss | Killed a deep dwarf
47311 | Abyss | Reached XP level 17. HP: 137/137 MP: 28/28
47324 | Elf:1 | You pass through the gate.
47705 | Elf:1 | Reached XP level 16. HP: 130/130 MP: 27/27
48051 | Elf:1 | Noticed Urug
48059 | Elf:1 | Killed Urug
48906 | Elf:2 | Reached XP level 17. HP: 130/137 MP: 25/28
49179 | Elf:2 | Found a flickering gateway to a bazaar.
49190 | bazaar | Entered a bazaar
49192 | bazaar | Found Xupoc's Weapon Emporium.
49214 | bazaar | Found Kucriano's Food Shop.
49245 | bazaar | Found Blozashruquu's Weapon Shoppe.
49252 | bazaar | Found Faskonga's Antique Armour Boutique.
49315 | bazaar | Bought a meat ration for 24 gold pieces
49315 | bazaar | Bought a meat ration for 24 gold pieces
49315 | bazaar | Bought a meat ration for 24 gold pieces
49315 | bazaar | Bought a meat ration for 24 gold pieces
49315 | bazaar | Bought a meat ration for 24 gold pieces
49315 | bazaar | Bought a meat ration for 24 gold pieces
49466 | Elf:2 | Reached skill level 20 in Dodging
49987 | Elf:2 | Received a gift from Okawaru
50265 | Elf:2 | Got a polished steam dragon armour {god gift}
50384 | Elf:2 | Identified the +7 steam dragon armour "Utumig" {god gift} (Okawaru gifted it to you on level 2 of the Elven Halls)
50685 | Lair:2 | Learned a level 2 spell: Swiftness
51219 | Elf:3 | Found Tesyth's Armour Shop.
51288 | Elf:3 | Found Caydwuib's Book Emporium.
51330 | Elf:3 | Bought a Young Poisoner's Handbook for 560 gold pieces
51567 | Elf:3 | Gained mutation: You heal slowly.
52523 | Elf:4 | Noticed Rupert
52546 | Elf:3 | Killed Rupert
53540 | Elf:5 | Entered Level 5 of the Elven Halls
54056 | Lair:2 | Learned a level 2 spell: Cure Poison
54081 | Lair:2 | Identified the cursed ring of Day (You found it on level 8 of the Lair of Beasts)
54322 | Vault:1 | Entered Level 1 of the Vaults
55085 | Vault:1 | Received a gift from Okawaru
55086 | Vault:1 | Got a pitted bow {god gift}
55087 | Vault:1 | Identified the bow of Twilight {god gift, frost, Dex-3 Int-3} (Okawaru gifted it to you on level 1 of the Vaults)
55144 | Vault:1 | Noticed Norris
55167 | Vault:1 | Killed Norris
55803 | Vault:1 | Identified a +0 rod of destruction [inacc,magma,cold] (11/11) (You found it on level 1 of the Vaults)
57165 | Vault:2 | Reached XP level 18. HP: 147/147 MP: 28/28
57627 | Vault:2 | Received a gift from Okawaru
58249 | Vault:2 | Found a staircase to the Crypt.
58839 | Vault:3 | Noticed Roxanne
58864 | Vault:3 | Killed Roxanne
59571 | Vault:4 | Noticed Mennas
59642 | Vault:3 | Reached skill level 21 in Dodging
59681 | Vault:4 | Noticed Xtahua
59694 | Vault:4 | Killed Xtahua
59740 | Vault:4 | Noticed Frederick
59788 | Vault:5 | Noticed a pulsating lump
59788 | Vault:5 | a sea snake changed into a pulsating lump
59789 | Vault:5 | a pulsating lump changed into a cyclops
60030 | Vault:5 | Noticed an elven long sword
60039 | Vault:5 | Killed an elven long sword
60512 | Vault:5 | Found a staircase to the Hall of Blades.
60547 | Blade | Entered the Hall of Blades
61304 | Vault:5 | Noticed Boris
61324 | Vault:5 | Killed Boris
61324 | Vault:5 | Reached skill level 15 in Charms
61324 | Vault:5 | Reached XP level 19. HP: 118/156 MP: 29/29
61499 | Vault:5 | Got a warped chain mail
61525 | Vault:5 | Reached skill level 10 in Traps & Doors
61551 | Vault:5 | Identified the +5 chain mail "Ipuoth" (You found it on level 5 of the Vaults)
61612 | Vault:5 | Found Mauranka's Food Emporium.
61617 | Vault:5 | Found Ghuhy's Jewellery Shoppe.
61646 | Vault:5 | Bought the ring "Photuism" {rPois Str+1 Int+4} for 1008 gold pieces
61654 | Vault:5 | Bought a meat ration for 40 gold pieces
61654 | Vault:5 | Bought a meat ration for 40 gold pieces
61702 | Vault:5 | Noticed Wiglaf
61715 | Vault:5 | Killed Wiglaf
62312 | Snake:1 | Entered Level 1 of the Snake Pit
62800 | Snake:1 | Received a gift from Okawaru
64374 | Snake:2 | Received a gift from Okawaru
65666 | Snake:3 | Found Kebaclor's Assorted Antiques.
67593 | Snake:5 | Entered Level 5 of the Snake Pit
68155 | Snake:5 | Reached skill level 22 in Dodging
68165 | Snake:5 | Received a gift from Okawaru
69439 | Snake:5 | Reached XP level 20. HP: 110/166 MP: 30/30
70600 | Snake:5 | Got a serpentine rune of Zot
71362 | Shoals:4 | Killed Aizul
71893 | Shoals:4 | Noticed Frances
71906 | Shoals:4 | Killed Frances
73062 | Shoals:5 | Entered Level 5 of the Shoals
73191 | Shoals:5 | Received a gift from Okawaru
73910 | Shoals:5 | HP: 8/167 [poisoned by a merfolk impaler]
73915 | Shoals:5 | HP: 5/167 [poisoned by a merfolk impaler]
75081 | Shoals:5 | Reached skill level 23 in Dodging
75126 | Shoals:5 | Got a barnacled rune of Zot
75317 | Shoals:5 | Noticed Ilsuiw
75440 | Shoals:5 | Killed Ilsuiw
76571 | Shoals:5 | Got an ancient trident
76572 | Shoals:5 | Identified the cursed +4,-3 trident "Elekhat" (You found it on level 5 of the Shoals)
77882 | Vault:4 | Killed Mennas
78408 | Vault:4 | Killed Frederick
79608 | Vault:5 | Bought the brooch of Shielding {Ward AC+4 EV+4} for 814 gold pieces
80161 | Vault:5 | Reached skill level 24 in Dodging
80245 | Vault:5 | Found Loydouq's General Store.
80358 | Vault:5 | Reached XP level 21. HP: 176/176 MP: 30/30
80566 | Vault:5 | Found Atiejor's Weapon Shoppe.
81638 | Blade | Reached XP level 20. HP: 108/169 MP: 29/30
81924 | Blade | Reached XP level 21. HP: 176/176 MP: 30/30
83720 | Blade | Noticed Donald
83736 | Blade | Killed Donald
83736 | Blade | Reached skill level 25 in Dodging
84649 | Vault:4 | Found a staircase to the Crypt.
86095 | Vault:6 | Found Sopem's Food Boutique.
87780 | Vault:7 | Received a gift from Okawaru
87884 | Vault:7 | Reached XP level 22. HP: 176/187 MP: 26/31
88112 | Vault:7 | Noticed an orc warlord
88122 | Vault:7 | Killed an orc warlord
89774 | Vault:8 | Entered Level 8 of the Vaults
89777 | Vault:8 | Noticed an iron dragon
89819 | Vault:8 | Noticed a bone dragon
89877 | Vault:7 | Received a gift from Okawaru
90487 | Vault:8 | Noticed an ancient lich
91280 | Vault:7 | Reached skill level 26 in Dodging
91345 | Vault:7 | Killed an ancient lich
91899 | Vault:8 | Noticed a quicksilver dragon
91899 | Vault:8 | an iron troll changed into a quicksilver dragon
91931 | Vault:8 | a quicksilver dragon changed into a shadow dragon
94352 | Vault:7 | Killed a bone dragon
94761 | Vault:8 | HP: 6/189 [tentacled monstrosity (8)]
94761 | Vault:8 | HP: 2/189 [tentacled monstrosity (4)]
94764 | Vault:8 | Slain by a tentacled monstrosity

thesloppy
07-31-2012, 12:30 AM
Wowsers! Nice one.

Thomkal
07-31-2012, 10:41 AM
And Daimyo is the official winner! Just an incredible job for someone with such little experience with the game-I certainly haven't gotten that far with my characters and I've been playing a while. So well done!

If you wish to continue with a new comp, that is your choice since you are the winner of this comp. Take a look at the previous comps to see what species/backgrounds we have already done.

Daimyo
07-31-2012, 11:26 AM
I rolled a new one right afterward and didn't make it past the first few floors so I think it was beginner's luck combined with a few great finds early.

Looks like you haven't done a pet-centric type yet... how about a Hill Orc Priest?

Thomkal
08-02-2012, 09:12 AM
I rolled a new one right afterward and didn't make it past the first few floors so I think it was beginner's luck combined with a few great finds early.

Looks like you haven't done a pet-centric type yet... how about a Hill Orc Priest?

I am fine with it if you get enough people to participate

thesloppy
08-02-2012, 03:06 PM
I'm always willing to give it a shot or two,

Daimyo
08-06-2012, 12:50 PM
I'll probably give it a few weeks before starting the next one. I'm not wed to HOPr either if there are other suggestions.

I'm having a ton of fun right now with a Spriggan Blaster!

Daimyo
08-07-2012, 01:45 PM
Spriggan mages are amazing. Nothing can ever outrun you so you can escape almost any situation and blink takes care of the rare occasions when something really fast surprises you around a corner. You can even play cautiously because of the slow food clock.

Mephitic cloud is amazing crowd control early game when you don't yet have the spells to just blast everything at once. By the time you meet tough ranged monsters midgame you should have repel or deflect missiles and spells like fireball that can take them out quickly. Necromutation and firestorm are crazy powerful in the end game.

The restricted diet isn't an issue at all as long as you focus on improving spellcasting and intelligence as that makes spell hunger go away. You can't wear most armour, but you never fight melee anyway and get high evasion/dodging. Skills aptitudes are poor for elemental magic and conjurations, but in the end I don't think it matters much in the end.


Dungeon Crawl Stone Soup version 0.10.3 character file.

1879805 Daimyo the Intangible (level 27, 107/107 HPs)
Began as a Spriggan Wizard on July 31, 2012.
Was the Champion of Vehumet.
Escaped with the Orb
... and 5 runes on Aug 7, 2012!

The game lasted 22:37:00 (192432 turns).

Daimyo the Intangible (Spriggan Wizard) Turns: 192432, Time: 22:37:00

HP 107/107 AC 15 Str 7 XL: 27
MP 50/50 EV 46 Int 39 God: Vehumet [******]
Gold 6853 SH 13 Dex 23 Spells: 17 memorised, 3 levels left

Res.Fire : + + + See Invis. : + a - +5,+1 falchion of the Tooth {freeze, Dex+4
Res.Cold : + . . Warding : . . e - +2 robe {rC+ rF+}
Life Prot.: + + + Conserve : . f - +0 buckler of Cleagousse {rF+ Int+3}
Res.Acid. : . . . Res.Corr. : . x - +1 cap {Int+3}
Res.Poison: + Clarity : . d - +3 cloak of Flash {+Lev EV+4}
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : + Ctrl.Telep.: x o - amulet "Leusunin" {rMut Acc+3}
Res.Rott. : + Levitation : . k - ring of Coitouro {Fire +Lev rN+ Stlth++}
Saprovore : . . . Ctrl.Flight: . i - ring of the Mage {Wiz MR Int+3}

@: lich-form, very quick, uncannily resistant to hostile enchantments, very
stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 3
a: End Transformation, Renounce Religion, Evoke Levitation
}: 5/15 runes: serpentine, barnacled, slimy, silver, abyssal


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You were in lich-form.

You visited 11 branches of the dungeon, and saw 77 of its levels.
You visited the Abyss 1 time.
You visited 1 Labyrinth.
You visited 2 bazaars.
You visited 4 portal chambers: ossuary, spiders nest, volcano, wizlab.

You collected 9606 gold pieces.
You spent 2773 gold pieces at shops.

Inventory:

Hand weapons
a - the +5,+1 falchion of the Tooth (weapon) {freeze, Dex+4 Int+3}
(You found it on level 5 of the Elven Halls)

It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.

It affects your intelligence (+3).
It affects your dexterity (+4).
b - the -2,-2 sling "Chioschem" {venom, rElec rPois Int-2}
(You bought it in a shop on level 4 of the Orcish Mines)

It poisons the ammo it fires.

It affects your intelligence (-2).
It insulates you from electricity.
It protects you from poison.
Armour
d - the +3 cloak of Flash (worn) {+Lev EV+4}
(You found it on level 26 of the Dungeon)

It affects your evasion (+4).
It lets you levitate.
e - a +2 robe of resistance (worn)
f - the +0 buckler of Cleagousse (worn) {rF+ Int+3}
(You bought it in a shop on level 4 of the Orcish Mines)

It affects your intelligence (+3).
It protects you from fire.
x - a +1 cap of intelligence (worn)
Magical devices
r - a wand of disintegration (5)
s - a wand of draining (8)
C - a wand of heal wounds (6)
Comestibles
p - 2 bread rations
z - an apple
Scrolls
g - a scroll of teleportation
h - a scroll of detect curse
t - a scroll of fear
u - a scroll of amnesia
v - 2 scrolls of identify
y - a scroll of magic mapping
Jewellery
i - the ring of the Mage (left hand) {Wiz MR Int+3}
(You found it in a Labyrinth)

[ring of wizardry]

It affects your intelligence (+3).
It increases your resistance to enchantments.
k - the ring of Coitouro (right hand) {Fire +Lev rN+ Stlth++}
(You acquired it on level 1 of the Lair of Beasts)

[ring of fire]

It protects you from negative energy.
It lets you levitate.
It makes you much more stealthy.
o - the amulet "Leusunin" (around neck) {rMut Acc+3}
(You found it on level 6 of the Pits of Slime)

[amulet of resist mutation]

It affects your accuracy (+3).
F - an uncursed ring of teleport control
M - the ring of the Cricket {rC+ MR Dex+3}
(You found it on level 5 of the Elven Halls)

[ring of protection from cold]

It affects your dexterity (+3).
It increases your resistance to enchantments.
Potions
c - a potion of agility
n - 3 potions of heal wounds
q - 4 potions of curing
w - a potion of restore abilities
Orbs of Power
j - the Orb of Zot


Skills:
- Level 4.8 Short Blades
O Level 27 Dodging
- Level 17.7 Stealth
- Level 14.0 Traps & Doors
O Level 27 Spellcasting
- Level 18.0 Conjurations
- Level 10.1 Charms
- Level 0.7 Summonings
- Level 17.0 Necromancy
- Level 1.7 Translocations
- Level 16.0 Transmutations
+ Level 24.2 Fire Magic
- Level 6.0 Air Magic
- Level 10.1 Poison Magic


You had 3 spell levels left.
You knew the following spells:

Your Spells Type Power Failure Level Hunger
a - Fire Storm Fire/Conj #########. 1% 9 N/A
b - Fireball Fire/Conj #########. 0% 5 N/A
c - Orb of Destruction Conj #########. 1% 7 N/A
d - Abjuration Summ #######... 1% 3 N/A
e - Dispel Undead Necr ######### 0% 5 N/A
f - Blink Tloc N/A 1% 2 N/A
g - Dig Erth/Trmt ########. 1% 4 N/A
h - Repel Missiles Air/Chrm ########.. 1% 2 N/A
i - Ring of Flames Fire/Chrm #########. 1% 7 N/A
j - Haste Chrm ########. 1% 6 N/A
k - Necromutation Trmt/Necr #########. 1% 8 N/A
m - Iskenderun's Mystic Conj ######### 0% 4 N/A
n - Summon Ice Beast Ice/Summ #####..... 1% 4 N/A
o - Alistair's Intoxicat Pois/Trmt ######### 1% 4 N/A
q - Magic Dart Conj ##### 0% 1 N/A
r - Conjure Flame Fire/Conj ######### 0% 3 N/A
s - Mephitic Cloud Pois/Air/Conj ########. 0% 3 N/A

Thomkal
08-07-2012, 02:16 PM
Daimyo you are truly a Crawl Savant. We are not worthy...
:::bows in respect:::

Congrats. :)

Daimyo
08-09-2012, 03:49 PM
No where else to post this so...

I'm playing a Spriggan Berseker now in the early stages of the Lair and its is actually a pretty fun combo. My third gift from Trog was a +8/+12 anti-magic quick blade. I think that's pretty easily the best weapon I've ever seen in this game, although I wish it had a better brand.

My Spriggan Wizard found the +12, +10 Sword of Jihad (Holy wrath, +3 EV, rN+, +20 MR, Forces Berserk, -50 Stealth) artefact last game, but I couldn't use it. I think I'd take the quick blade anyway since it gets twice as many attacks even with half the weapon skill, and doesn't nerf stealth or force beserk like the SoJ!

(you get Trog piety/gifts crazy fast as a Spriggan -- you can't eat meat so you sacrifice everything)

Thomkal
08-09-2012, 04:38 PM
Daimyo there is a Crawl thread if you want to just comment on the game in general