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#1 | |||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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FOF 2007 Bug Thread for v 6.0 (PLEASE CHECK FIRST POST BEFORE POSTING!)
Please use this thread for bug reports only. Game tweaks and feature requests can go elsewhere. Please check this to see if your issue is already listed before posting. PLEASE refrain from posting anything other than new bug reports in this thread? Jim will see every item, and will ask for clarification if it is needed. Also, I'd ask that if someone responds to you and explains that what you posted is NOT a bug, that you'd please delete your post, and PM the guy who responded to you and let him know that he can delete his, too. When Jim has to spend time reading things that are NOT bug reports, it's simply wasting time that he might otherwise have been spending on getting the patch to us as soon as he can.
{Thanks to CraigSca for this next section} Quote:
{This list is updated as of 11/09/2006 at 8:20pm.} CRASHES
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-09-2006 at 07:20 PM. |
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#2 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I'd like to apologize for the errors in the play-by-play. This game has a brand new system in place, I replaced all the stat tracking and all the play reporting code. I told the beta team over and over that we had to hit that module, hit it hard, and they did, over and over.
Of course, the minute the game gets out, it's getting more of a workout than it ever could in testing. It's amazing how obvious something is once it's pointed out. Fortunately, everything there looks extremely simple to fix, just embarrassing because it makes the game look untested, which isn't the reality. It's very likely the engine itself is not at fault in most of these cases. I also think I broke something when I put in the veteran minimum code in the salary negotiation module. I did that late, and I should have placed salary negotiation back on the untested list. Lesson learned there. I need to work a little more on the roster AI for when teams are close to the salary cap. Teams can't do anything other than release/renegotiate when they are in cap hell. I need to teach them to avoid cap hell a year ahead of time. Otherwise, I'm happy with the quality at release. We'll never have a perfect release, but perceptions are never lower than they are at this time - a couple of days later. Please don't worry, I'll get these issues fixed, and I'll get them fixed quickly. |
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#3 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Demo or release version? If release version, can you post any piece of information Windows gives you about the crash? Can you post exactly what leads to the crash, and if you can recreate it from a saved game every time. I will not release the patch until this is fixed. I thought I got it before the release, but if I didn't, it needs to be my sole focus until it's gone. |
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#4 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Question: Is there a problem with importing draft files, or can the 1971 issue be attributed to either a faulty draft file or importing into a league where the 1971 players would be too old to compete?
Question: Are there any Solevision, game log or game score problems not related to one of the following: 1) Blocked punts. 2) Fumbled punts. 3) Touchdowns in general on punt plays. 4) Safeties. 5) Penalty attribution in the statistical summary. |
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#5 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I'd appreciate it if people who have reported bugs could answer the questions I've asked here. Because of our impending move, this is my only chance to update the game between now and January or so. I'd like to have everything in there.
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#6 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
No need to look it up. It's already in SkyDog's list. |
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#7 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Thanks. I appreciate your taking the time to do that. I only have a couple of draft files on hand, and they're just generic TCY exports. So that saves me some time. Investigations take longer than fixes most of the time. |
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#8 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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There was a report that Solevision was reversing team penalty totals. I'm just not seeing it, either in testing or in code inspection. Could the person who reported it please confirm, and make sure he's on the full version of the game, not the demo (because there is a bug here in the demo)?
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#9 | |
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College Benchwarmer
Join Date: Oct 2003
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Quote:
I went through this same game again on the Solevision, and it seems to have correctly listed the penalties for the proper teams, I could've swore when I initially watched it that it was switched but I might be wrong. The punt return made the log a bit confusing to read, since I was credited for the TD and they were credited for the XP. |
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#10 | |
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n00b
Join Date: Dec 2004
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Quote:
shoot man I'm sorry it didn't occur to me to look for follow up questions from you. I'm not used to people giving a damn ![]() I'm not savvy about how other things I do on the computer will affect your program so perhaps this is just something I have to think about before I decide to run FOF. I played several games of the season yesterday and did not have the crash at all. The 2 days where the problem occured I was playing while or after using AOL and then prior to rebooting. Yesterday I made sure to reboot after each AOL use and didn't have a problem. Perhaps others that use AOL might chime in as to whether or not they have a similar problem. More details of the crashes. What I do is watch the game for a while and when I'm inspired I click call plays myself square, and then of course you have to click call play when the current play is over. The two days I had the problem, I would click the call play button and immediately would get the window "front office football as encountered a problem and needs to close" window, with the option of reporting the problem. Of course I never got a response from windows about this issue ![]() I'm sorry I don't have the details dump from the report window. If it happens again I will copy it all down and send it to you. If no one else is reporting a similar issue I'd hate to have you working on a problem that AOL is creating. AOL just friggen sucks, I hope someday they suffer the class action lawsuit to end all CALs. thanks jim edit - damn it....the release version.... Last edited by robbgmaier3 : 11-06-2006 at 02:47 PM. |
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#11 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Thanks for getting back to me, Robb.
That's something I thought I nailed a couple of months ago. Believe it or not, FOF pushes the memory limits of today's computers. This is a stack fault, caused by the computer using all available memory to store the code it's using for the current function. It would help to know how much RAM you have. If you're under 1G, it would probably help not to run other programs at the same time. Still, FOF should handle it based on the changes I made. I'll see if I can lower the memory requirement for that action. For whatever reason, that seems to be the one point where the memory's going to go if it's short. Making those improvements can't hurt, regardless. I did a little optimizing on the Recommend screen, moved a lot of the processing to the function initialization, and it's 95% faster now. New follow up question: Someone reported an issue with blocked punts where a member of his own team blocked the punt. Can that be confirmed? Yes, blocked punts have a couple of issues, but that doesn't seem to be one of them. |
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#12 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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TrickyD, can you send more information to support at solecismic.com? What I need is your operating system, as well as your name and the license number you received from ViaTech when you purchased the game.
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#13 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
Do you have a saved game where this occurs in the following game? Anything other than the defaults in any of the other play-calling screens? I've tried to duplicate this for a while now, and I'm always getting the designated WR5. If you have a saved game, if you could zip it up and place it on a server somewhere, that would be appreciated. Any game log files (LeagueIDNN.YEAR) are not necessary. |
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#14 | |
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H.S. Freshman Team
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
Everything is either on default or the result of hitting 'recommend'. I've uploaded the league and sent you a link to it's location via PM. |
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#15 |
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Poet in Residence
Join Date: Oct 2000
Location: Charleston, SC
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Interface Problem:
When viewing the draft screen, after clicking on a player's name to bring up their card and then exiting, the highlight color across the player's name and combine statistics is dark blue, behind which the black text cannot be read. A different highlight color or white text would make it possible to be read. Last edited by NoMyths : 11-09-2006 at 07:11 PM. |
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#16 | |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
I appreciate the file. I'm having a lot of trouble with this one - spent the entire day on it so far. I haven't seen anyone else in the 5th WR position but a WR. A couple of questions: Does this ever happen after the first offensive play of the game? And is the mystery player necessarily a member of your team? To anyone who has seen this. Does this ever happen when you are not in play-calling mode actively calling plays? To the rest of the world. I'm sorry, but the patch is not coming out tomorrow. I'm through most of the bugs, but this one and a couple of others with free agency are going to require some time. Hopefully Monday, no promises. |
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#17 | |
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H.S. Freshman Team
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
It does happen after the first play. I just started a sim and took over playcalling in the 2nd quarter. I called a 5 WR Spread screen to WR5 4 straight downs, each went to my punter. Now that you mention it, I think there was an instance early on in that career where the mystery player was from the other team. I was mostly simming through the seasons quickly at that point though, so I don't have any evidence to back that up. |
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#18 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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I've got to say, this was the toughest bug I've hit in a long time. It didn't manifest in debug mode, so I had to send info to the logging routines. Well over a full day's work.
Thanks for insisting it was real. There was certainly a temptation to dismiss it after running a few games of all-screens out of the 5-WR and not seeing anything. Anyhow, to describe it, under certain conditions, the game would check the wrong location to place your 5th WR in the 5-WR formation in play-calling mode. A 0 in that field indexes the oldest player on the visiting team, often a punter. |
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#19 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
Hmmm, interesting. Maybe, under certain conditions, the game checks the wrong location to place a 5th WR in the 5-WR formation in play-calling mode. Perhaps A 0 in that field indexes the oldest player on the visiting team, often a punter? {EDIT: Ah, beat me to it!} Last edited by Dutch : 11-10-2006 at 02:45 AM. |
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#20 | ||
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College Benchwarmer
Join Date: Jun 2003
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Quote:
I pulled this together before you figured it out and made this post, but just so you know, it happened in FOF2004 as well, though when I saw it the pass was thrown to a defensive player on my own team. Come to think of it, they probably were the oldest players on the team, maybe even in that particular game. I do recall it going to the punter on the other team once as well. Anyway, I don't know if this is relevant to the 2007 game, but since I already have it, here is one example of it happening in FOF2004 multiplayer (I have some other examples that I won't bother posting, also to defensive players on my own team): Quote:
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#21 |
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n00b
Join Date: Oct 2000
Location: Cleveland
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I did not see this, so forgive me if it is already here. I cannot change certain DE's to right or left, neither to LB's Positions. My example is Robert Mathis and Kameron Wimbley (Cle). They both have experience, but I can only select them to change to LB. Other DE can go left or right.
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Anything less then the Best, Would be UNCIVILIZED! Last edited by seminc : 11-10-2006 at 06:30 AM. Reason: Adding words... |
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#22 |
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Pro Rookie
Join Date: Jan 2006
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That could be because they are too heavy. What weight are the DEs? Can they change to DT?
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#23 |
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n00b
Join Date: Oct 2000
Location: Cleveland
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I don't know. 6-2 235 and 6-4 245. No they can't go to DT. Only a linebacker positions.
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Anything less then the Best, Would be UNCIVILIZED! |
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#24 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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I think you have to be at least 270 to move to DT or DE. So unless the player is a DT or DE by college experience, they have to bulk up. If I have that right.
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#25 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Opening week, The Buccaneers are 16 dogs to New Orleans (#1 in the power rankings). We upset them 14-10 with a rookie QB due primarily to 3 missed New Orleans FG's and two 4th qtr fumbles. The only points that the Saints got offensively was a lone FG. Their defense intercepted the young QB in the 1st quarter and took it to the house.
So, the game is pretty realistic as far as game stats go if you think of a bad team with a rookie QB (who was a 6.1 pick now rated 21/53) to upset a supposed super team. The lone bright spot, statistically speaking was my 3rd year running back (61/74) who rushed 24 times for 125 yards and 1 TD. Just inside the 2-minute warning, the Saints RB fumbles the ball on a 2nd and 1 run that would have sealed the game. At the Saints 16 yard line. The Bucs RB carries the ball 3 times for 16 yards the winning TD with time expiring. Our rookie QB goes 0-1 on the drive. With the Bucs leading 14-10, the Saints QB desperately goes 0-4. The ball goes over on downs and we do one QB kneel to end the game for good. Game MVP? Not the RB that rushed for 125 yards and the GW TD. Not the Safety to forced and recovered the fumble. The Saints QB who, for all accounts was shut down, despite leading a team that was a 16 point favorite. His numbers? Saints QB - 18-36 for 214 yards, 0 TD's 0 INT's. 1 rush for 5 yards. Why does he get the MVP of the game? Last edited by Dutch : 11-10-2006 at 10:43 AM. |
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#26 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Contract renegotiation cap calculation issue.
Following the Conference Finals, I found it the right time to extend the contracts of players who had a 1-yr deal following the allocation draft. With most players things worked out well, except with G Larry Allen. With $8.47M of cap room, things look good as Allen wanted cap figures of $2.86M and $3.18M. However, the game gives me a message: "Invalid Contract Offer: This contract would cost an extra $910,000 under the salary cap. You don't have enough cap room to make that offer." Screenshot: http://fantasyfootball.unitedstates.com/reneg.html
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#27 | |
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College Benchwarmer
Join Date: Jun 2003
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Quote:
See this thread for player weight/position change requirements. It's for FOF2004, but I doubt it's changed much. |
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#28 |
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College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Game Freeze:
Create a new league. Select Begin with Preference Draft. Select Yes for all the options, set the difficulty to Wall Street. Select Ok. When the draft preference screen comes up just hit ok, the game freezes in round 2 and you have to kill the process. I think I know what the causes is. If you set Yes for both the options of use alternative file and use random new players. The description at the bottom of the screen says that the game will ignore the use alternative file option is set to Yes if you have Yes set to use random players. It in fact does not ignore it and the game freezes.
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Last edited by SunDevil : 11-10-2006 at 11:52 PM. |
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#29 |
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n00b
Join Date: Mar 2002
Location: Tampa
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In the demo, I changed what appear to be the Giants and Jets teams so they were both from New York, had their NFL names, and set their abbreviations as NYG and NYJ respectively. However, when I go to a particular player on the Jets roster, and click on the player's "View Statistics" screen, the player will be shown as on the "NYG" rather than "NYJ" even though, on the player's main page, he will be shown as being on the "New York Jets." Likewise, in the various Almanac tables where the abbreviations are used (e.g., in the "Individual Statistics" and "Single Game Records" tables), all of the players on both teams are identified as being on "NYG", even though some of them in fact should be shown as on "NYJ". That error does not seem to occur in the almanac tables where the name of the city and team are more spelled out (e.g., "Players of the Week," "League's Fastest Man," League's Strongest Man").
I ran a quick check to see whether this same problem was occuring in FOF 2004, and the same problem appears there. Obviously, this is not a critical problem, but it is somewhat annoying and perhaps an easy fix. |
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#30 |
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n00b
Join Date: Oct 2000
Location: Cleveland
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Thanks for the info yabanci.
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Anything less then the Best, Would be UNCIVILIZED! |
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#31 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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I just cut a player, and then hit exit on his player card. I might have done it too fast, while the computer was still thinking. That caused a crash.
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Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#32 |
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College Benchwarmer
Join Date: Jun 2003
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#33 |
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College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Weird penaly decline:
Pittsburgh: Pro formation, strength is left. The defense is in a 34 with dime personnel and 1-deep, man-to-man coverage, keying aggressively on the pass. Bullock, Bressany and Gonzalez are blitzing. 1-10-PIT24 (2Q: 10:35) Blaine Swift ran around left end for 7 yards. Tackled by DT C.J. Mosley, assisted by ILB Jimmie Folsom. Key block delivered by Kendall Simmons. Simmons ran over Nicky Bullock to open the hole. PENALTY: Pittsburgh was called for Illegal Motion. The penalty was declined.
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"It's a great day for hockey" - "Badger" Bob Johnson |
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#34 |
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College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Strange play calling when up 14. I just saw it again in my next game by the other team. I should not that I'm not controlling game plans.
4Q: 00:59) New England called a time out. Pittsburgh: Pro formation, strength is right. The defense is in a 34 and strong-side man, otherwise cover-7 zone coverage, expecting the pass. 2-7-NED30 (4Q: 00:49) Arnie Liotti ran inside the left guard for -2 yards. Tackled by CB Ellis Hobbs, assisted by OLB Darrin Butkus. The defense looked very familiar with that play. PENALTY: Pittsburgh was called for Illegal Use of the Hands. Pittsburgh: Weak formation with three wide receivers, strength is left. The defense is in a 34 and 4-deep zone coverage, keying aggressively on the pass. Butkus is blitzing. 2-17-NED40 (4Q: 00:39) Ben Roethlisberger pass fell incomplete, intended for WR Corey Wheeler. DT Vince Wilfork hurried the quarterback into a bad throw. The quarterback threw away from the double coverage. Pittsburgh: Strong formation with three wideouts, strength is right. The defense is in a 34 and 4-deep zone coverage, expecting the pass. 3-17-NED40 (4Q: 00:25) Ben Roethlisberger pass completed to WR Hines Ward for 13 yards. The receiver went out of bounds. Tackled by ILB Daryl Benton. The receiver ran his route right over the middle of the field. Ward gained 2 yards after the catch. 4-4-NED27 (4Q: 00:18) Alan Danielson attempted a 44 yard field goal and succeeded. Pittsburgh 34, New England 17 (4Q: 00:11) Alan Danielson kicked off 74 yards from the PIT30. Touchback.
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"It's a great day for hockey" - "Badger" Bob Johnson |
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#35 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Another minor thing: About my mini-scenario concerning Game MVP--While it appears to be an purely aethetic part of the game, there is a new tracking system on the player card that keeps track of how many Player of th Game awards an individual has won. If the algorithm for determining the POG is not accurate, realistic or trusted to make any sense, tracking this 'stat' seems to carry no value.
Last edited by Dutch : 11-12-2006 at 01:35 AM. |
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#36 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Here's an odd AI choice:
Pittsburgh: Pro formation, strength is left. The defense is in a 43 with nickel personnel and 2-deep man-to-man coverage, keying aggressively on the pass. 1-7-CIN07 (4Q: 01:00) Ben Roethlisberger pass completed to WR Santonio Holmes for 7 yards and a TOUCHDOWN! The quarterback threw away from the double coverage. Pittsburgh 19, Cincinnati 17 (4Q: 01:00) Extra point by Jeff Reed was good. Pittsburgh 20, Cincinnati 17 (4Q: 00:54) Jeff Reed kicked off 52 yards from the PIT30. Dixon Coles returned the ball 12 yards to the CIN30. Tackled by Jackie Ohm. Cincinnati: Single-Back formation, strength is right. The defense is in a 34 with dime personnel and 2-deep bump-and-run coverage, keying aggressively on the pass. 1-10-CIN30 (4Q: 00:46) Carson Palmer pass fell incomplete, intended for WR Chad Johnson. DT Casey Hampton hurried the quarterback into a bad throw. Cincinnati: Single-Back formation, strength is left. The defense is in a 34 with dime personnel and 3-deep zone coverage, keying aggressively on the pass. 2-10-CIN30 (4Q: 00:40) Carson Palmer pass fell incomplete, intended for WR Reggie McNeal. DE Orien Harris hurried the quarterback into a bad throw. Cincinnati: Pro formation, strength is left. The defense is in a 34 with dime personnel and 3-deep zone coverage, expecting the pass. 3-10-CIN30 (4Q: 00:30) Carson Palmer pass was dropped by TE Colin Frey. The quarterback threw away from the double coverage. Cincinnati: I formation, with the second wideout in the slot, strength is right. The defense is in a 34 with dime personnel and 3-deep zone coverage, expecting the pass. 4-10-CIN30 (4Q: 00:23) Carson Palmer pass was intended for TE Colin Frey and was intercepted by S Anthony Smith at the CIN40. Tackled by Colin Frey. 1-10-CIN40 (4Q: 00:14) Jeff Reed attempted a 57 yard field goal and missed short of the crossbar. Cincinnati: Pro formation, strength is right. The defense is in a 34 with dime personnel and 3-deep zone coverage, expecting the pass. Porter is blitzing. 1-10-CIN47 (4Q: 00:09) Carson Palmer pass fell incomplete, intended for WR Tab Perry. DE Orien Harris hurried the quarterback into a bad throw. The quarterback threw away from the double coverage. Final Score: Pittsburgh Ironmen 20, Cincinnati Tigers 17
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Pride and Prejudice -- an FOF9 Lions dynasty, starting 1966 |
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#37 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Bump - this is one of the bug lists that Jim was working off of that SkyDog put a ton of work into. This should provide a good reference for those that want to know what was fixed in the patch as Jim states:
Quote:
All bugs posted in this thread are on the list at the top. The original post may have been removed to clean up information, but the bug would have been pasted on the top list during cleanup.
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Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
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