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#1 | ||||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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6.0a: Looking at a red/green case to plow forward.
I've been playing quite slowly. I'm six seasons into my "real" career, and am quite familiar with my team, so I think I'd like to plow forward when I get back home this evening with 6.0a. I'd love to see if y'all think I'm reading what Jim said correctly:
Quote: Quote:
![]() This guy started three games this year as a rookie, and threw 103 passes. Jim's statement that scout error is too is very evident here. Clearly this QB doesn't have that much development yet. It appears from the bar that this guy has, say 25%-35% of the experience he could potentially get at QB. So, looking at Jim's comment again: Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 | |
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n00b
Join Date: Sep 2006
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Quote:
As far as I can gather, thats exactly the way I'm taking it, although because of 'the scouting error' Jim talks about this player could be a 12/42 or 24/70 as well. If this is the case then the only problem i have is the fact the XP is hidden away behind another click, otherwise ilike the fact the player could be a boom or bust as just like in real life, there are few certainties. |
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#3 |
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Pro Rookie
Join Date: Jan 2006
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That's definitely how I read Jim's statements.
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#4 |
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College Benchwarmer
Join Date: Sep 2003
Location: Back in Norway
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But why then change the way we have watched it before? It makes no sense to have them as current/future in the scouted rating.
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#5 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Well, what's done is done. He said he's going to take a long look at it. I'm just trying to plow forward for now until the issue is resolved. At this point, questioning why doesn't really do me any good.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#6 | |
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Pro Rookie
Join Date: Jan 2006
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Quote:
I think you might be misunderstanding what Jim said. (Or then again, I might). The problem is that the scouts are wildly miscalculating the current ability. Current and future are what they've always been. It's just that we're being shown the wrong value for "current" (and, presumably in many cases, for future as well) by scouts that are, clearly, on drugs. |
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#7 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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I'm having a hard time grasping the new current/future bars. I'm not a rocket scientist, so maybe this will need to be pounded into my head with a sledge-hammer. But I'm trying to figure it out. Right now, I just don't get it.
As for the experience bars. If they are truly a modifying % (of sorts) to the overall red bars, then I think it would be of some value to put the experience on the player card. It can be as simple as an overall scout impression. Maybe an identifier. Player X Current Position Experience: Rookie; Journeyman; Prime; Veteran ...or whatever to help us get an immediate feel for who we are actually looking at. (The right-click "ooh neat" just transformed itself into extremely valuable information and I don't like that implementation.) This identifier increases with a formula based more on the actual experience (current points?) earned rather than age. I could care less if the guy is in his 7th year. I want to know if he's progressed in a manner that makes his red bars accurate. I may be wrong (on a lot of things regarding this "change"), but I think I need something a bit more intuitive on the player card. The idea seems to be an improvement to the system, but the implementation seems...less than ideal. Last edited by Dutch : 11-15-2006 at 07:03 AM. |
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#9 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I underestand it that way too, what we saw before as "current" is (future * experience / 100) so that 58 future guy that looks to have around 30% of experience would have a current of:
58 * 30 / 100 = 17'4 So he is a 17/58 guy as we saw it before. The problem is that the experience is now a bar that only appears after right clicking, and even when it appears, i need to do that math operation to figure his current. As it's a very simple math operation that doesn't add anything to the game difficulty or fun levels, i would prefer to have back the old current/potential that to have to do it in my brain every time i watch a player card. It's like if instead of seeing for a given player that he has 5 years of experience, we would have displayed "3+4-2" that of course is 5 too but requires us to do a math operation every time that is not related to the game fun factor at all. Anyway the main problem right now is not if current is displayed or not but that scouting is way off and it's not usable by the humans or computer AI. We humans can learn to play with it, but i'm afraid that the "AI" doesn't visit this forum and has not been told that scouts are way off ![]()
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Last edited by Icy : 11-15-2006 at 07:11 AM. |
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#10 | ||||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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I think a LOT of people are misunderstanding this.
It is clear to me from what Jim posted, that there are no significant changes in game mechanics. My evidence: Quote:
But rather, just what we "know"/see has changed: Quote:
Quote:
So... The way it worked before: RED/GREEN BARS - We saw a lot of green where the red slowly met up (sometimes moving together, sometimes just the red moving up, sometimes the green would move up slowly with the red). EXPERIENCE - There was an underlying "experience" factor. This seems to effect playing out of position, etc. All of this was there before, but we didn't know it and didn't see it. The way it works now: RED/GREEN BAR - There is still a red/green bar (with the SAME meaning as before). However, there tends to be much less green and sometimes none at all. Here is my understanding of what Jim is saying is happening - The scouting error is happening EITHER to current OR to future. In addition, the error is very larg.e So, what happens is when the error is on current, it is so high that it overlaps the green. When it is on future, it is so low that it goes "under" the red. So, what ends up happening, is many of the players look like their red and green are equal (or close to it). EXPERIENCE - No change. Except, now we SEE it. This was there in previous versions, Jim says so in plain black and white, it's just that now we get to see it. He's giving us MORE information to make a BETTER decision. WHAT HAS ACTUALLY CHANGED? Scouting Error is bigger. That's IT. Nothing else seems to have changed about the game mechanics themselves. People are reading WAY too much into this. Jim has said the scouting error seems to be too high and he is going to work on it. That being said, I dont' see how this game is possibly unplayable. It's tougher to evaluate talent with the scout error so high, yes... however, the overall game mechanics are not effected by this. MY SUGGESTION TO JIM - If Jim reads this, here is my suggestion about how to address this... If I'm understanding the scout error correctly, it seems like in the current system it has to be large or it has to be small. Why can't this be more variable? Some guys we read really well and some we don't? Some young guys would have basically no green with large scouting error, whereas another guy who is REALLY at the same talent level would have a ton of green because he is accurately scouted? It doesn't seem like we need a system where either everyone has a lot of green or everyone has very little green, but that it should be a mix of the way it was before the patch and the way it is after the patch.
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#11 |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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My scouts already were in the IHOF.
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#12 | |
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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I don't think it's the scouts that say a 30/30 DE is as good as Cris Richardson... ![]()
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#13 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
I agree on that it's tougher to evaluate players, and that is not a big problem for me, i used to play OOTP 6.5 without ratings, only with stats. Of course i must admit that baseball is more suited to play without ratings as you have tons of stats and also a 162 games season to judge your players, while in football you have like 17 games per regular season to judge your players. Where i strongly disagree is on this "the overall game mechanics are not effected by this" as even when we can adapt ourselves to the big scouting error, it seems that the game AI can't. there are documented proofs of the AI making stupid mistakes when judging who should start, and it turns the game almost unplayable at least for me that always want a competitive AI.
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Last edited by Icy : 11-15-2006 at 07:43 AM. |
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#14 | |
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n00b
Join Date: Sep 2006
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Quote:
I like this idea, that way players can still be boom or bust and aesthetically everyone remains happy as there is plenty of re and plenty of green. People seem to be getting carried away by the lack of green when essentially the problem is the scouting error discrepencies, it's big but as mentioned before in this thread it's not really that big an issue. In no way does it make the game unplayable. In real life, scouting is an inexact science (as also stated somewhere before in this or another thread) and i personally like the fact that you roll the dice with most players not knowing how good they are. I also think in multi-player games this will make trading easier as GM's will not know exactly how players will pan out so for that reason will be more willing to deal hoping they get the boom player. |
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#15 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
You THINK the game is making stupid mistakes, but it's not. First of all, you seem to be basing this on a few select cases, which is a mistake in itself. But, even in those cases, you're basing it on what you see with your preconceived notions of the red/green bars. From what I saw in those examples, I didn't see any serious problems with the decisions made.
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#16 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Well or o didn't underestood it properly or even Jim admited it in the other thread. The AI is working nicely as designed, but because the scouting error being too high, it's making poor decissions.
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#17 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
It's decisions SHOULD be tied to the scouting error, just as ours would.
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#18 | |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Yes, we are saying the same, the AI is working properly and i never said it's not, but the huge scouting error is forcing it to make poor decisions, don't you see we are agreeing that the problem is the scouting error? What i mean is that the scouting error it's not only affecting humans but also the AI, and we humans can use our intelligence and creativity to get over the problem, but the AI can't, so the scouting error is more of a big problem for the AI than for us, making it less competitive, while in your post that i quoted before, you looked to think that the only problem is that we need to learn how to use the scouting error, but what about the AI?
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Last edited by Icy : 11-15-2006 at 08:07 AM. |
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#19 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
While I see your point, I'm not sure that i agree. Sounds like a lot of people won't be able to overcome the scouting error .
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#20 | |
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College Prospect
Join Date: Nov 2003
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Quote:
I think you're the one who is not comprehending this correctly. That 17/58 QB mentioned earlier is getting the start over a 57/57 star veteran because the AI precieves the 17/58 QB to be a 58/58 QB, as per his current rating. The entire game as changed and it is now unplayable because the AI does not care how developed said player is when considering how to start. This isn't a slight scouting error, it's a huge miscalcualtion. Last edited by amdaily : 11-15-2006 at 08:06 AM. |
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#21 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
So you know for a fact what that XX/58 players real ratings are? Interesting - I'd like to know how you're able to see his true current ratings. FWIW, what is his experience?
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#22 | |
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College Prospect
Join Date: Nov 2003
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Quote:
Just using generalities. Even if the veteran is a true 47/47, and the rookie a true 27/54, that is too large a gap to bridge. A 47 is likely to put the vet near the top of league in QB stats, and yet the AI will still start the rookie every time, because it still will see a 54/54 for the rookie. Last edited by amdaily : 11-15-2006 at 08:15 AM. |
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#23 |
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Pro Rookie
Join Date: Jan 2006
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As I pointed out in my other thread the AI was making mistakes before the patch as well, because of faulty scout information. Possibly it's making more errors now but at least those mistakes generally mean that it will play younger players, which is no bad thing as previously the AI adamantly refused to give young players a chance until after their current rating was above a veteran's current rating.
In my opnion this actually means that the game will eventually turn out to be more realistic post-patch, as younger players get a chance to develop, a chance they never got before the patch. Obviously it needs a change to the scouting error but it appears that it might not be the huge deal that many (myself included) thought it might be. Last edited by Narcizo : 11-15-2006 at 08:19 AM. |
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#24 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Depending on the circumastances I would definitely consider starting a 27/54 over a 47/47 (if we're talking 2k4 for instance). So this is why I say to make a sweeping comment that cause of this one position battle that it's all screwed up is just silly.
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#25 |
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H.S. Freshman Team
Join Date: Mar 2006
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I just read all these posts under this heading.
This makes sense. Then I went and read ALL the other posts on this subject around the FOFC dial. ...Im confused again. There's alot of mis-information out there. I'm back again round 2. Plowing Thru |
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#26 | |
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n00b
Join Date: Nov 2003
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Quote:
This is the part that doesn't quite make sense to me. Why would scout error for current always overestimate the player, while scout error for future always underestimate the player? If what you're saying is true, and the scout error is only happening on one of the two at a time, wouldn't there be just as many cases where the scout is underestimating current ability but predicting future accurately, or overestimating the future, but accurately pointing out the current? In those two cases, the green bars would be *bigger* than normal, but we're not seeing that at all. |
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#27 | |
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Pro Rookie
Join Date: Jan 2006
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Quote:
For your quarterback I can show you a young first round pick running back (he should have gone within the top five picks) with 75 potential and, probably, around 55 with experience who hasn't started for two years and won't start this year either pre-patch, because of a running back ranked 54/54. Which is the bigger problem? Last edited by Narcizo : 11-15-2006 at 08:56 AM. |
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#28 | |
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Pro Starter
Join Date: Nov 2004
Location: Newbury, England
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Quote:
Or a 12/70 or 24/42, or anywhere in between
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'A song is a beautiful lie', Idlewild, Self Healer. When you're smiling, the whole world smiles with you. Sports! |
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#29 | |
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Pro Starter
Join Date: Nov 2004
Location: Newbury, England
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Quote:
Neither - they're both problems, and as Jim has said, it was too far one way pre-patch, and too far the other now.
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'A song is a beautiful lie', Idlewild, Self Healer. When you're smiling, the whole world smiles with you. Sports! |
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#30 | |
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High School Varsity
Join Date: Mar 2005
Location: Lynchburg, VA
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Quote:
This doesn't make sense to me either. Something else must be going on. |
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#31 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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If this experience chart is so important now, why not add one more red bar below all the others called experience (for current primary position). That would help a lot. I think the rainbow thingy is not so good if its so important. Make it look the same and put in the same spot as the other bars. Uniformity would help.
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#32 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Well, it couldn't be one bar because there is a different bar for different positions.
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#33 |
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Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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I think that's why he said for current primary position.
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#34 |
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College Benchwarmer
Join Date: Oct 2003
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I know you are still guessing a bit, and I may be misunderstanding this, but from what I read in the initial post, you're saying we're getting the exact same information but just in a more complicated and confusing manner.
Instead of seeing a guy as 17/60 we see him as 60/60 then we have to look at his experience bar and figure out in our head that he's really 17/60 when before we could just look at his player card and figure this out by our scouts. If I'm understanding this correctly, that's pretty stupid. There are alot of issues if this is the case - it forces quick-simmers to slow play, because they can no longer just allow the scouts to control their depth charts. It also makes scouts almost useless, he gives me an error filled judgement of where he thinks the player's limit is then I have to look at the experience bar to figure out where he is at currently? |
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#35 | |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Quote:
Welcome to the party. Jim has said he's working on a solution to make this all user-friendly and sensical again. It's pretty universally agreed that something needs to be adjusted, either under the hood, or with the way things are presented, I think SkyDog's just trying to find a way to play with what we know in the interim. |
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#36 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yup.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#37 | |
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College Benchwarmer
Join Date: Oct 2003
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Quote:
Understandable, wasn't intentionally trying to beat the dead horse. The last thread just lost me somewhere around page 2 or 3 with so many guesses and explanations that I'm just beginning to try to get a grasp on it again. |
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#38 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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#39 | ||
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College Benchwarmer
Join Date: Jun 2003
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including yourself. it doesn't work any way now. The patch has a problem. Jim's going to fix it. Another patch will come out soon and, however he addresses the problem, it will work differently than in 6a. So trying to figure out the intricacies of patch 6a is a waste of time. Quote:
Sure, you can play it now, but why waste the time and start an imperfect career when a patch will come out shortly that will make all the players look differently? Some people might want to do that for their own personal reasons, but for many, if not most, the patch 6a game is unplayable because there's an obvious problem that is currently bieng addressed and will be resolved soon. Quote:
If you don't understand how something works, how can you suggest how to fix it? I'm quite confident that Jim does understand how everything works, knows what he wants the end result to be, and will fix the problem. |
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#40 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I'm quite confidant I know how this works as well. It's not a big mystery, Jim has explained it quite clearly.
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#41 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
It does work now. It merely has too high of a scout error. That's ALL, and Jim has said so. Edit: When Jim makes the changes, it's not going to "work" differently. The red/green bars will just look different because the scouting error will change.
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Last edited by wade moore : 11-15-2006 at 06:05 PM. |
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#42 | |
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College Benchwarmer
Join Date: Jun 2003
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Quote:
So clear that there are pages and pages of people trying to figure out what it means, even after the explanation. Face it: the patch is a work in progress. Jim is reevaluating what he did in patch 6a and nobody knows how the next patch is going to look. |
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#43 |
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Pro Starter
Join Date: Apr 2004
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Wade moore is blind, he never sees anything wrong.
Where you a beta tester? |
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#44 | |
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College Benchwarmer
Join Date: Jun 2003
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Quote:
Saying "that's ALL" and "it merely has too high of a scouting error" is misrepresentation of what he said. He cleary said things are different because of scouting error and the way red and green bars are tied together. He further said he's going to go over everything and post when he has come to a conclusion. Just let the process work. Your fanboyishness in trying to reassure everyone that everything is great now doesn't do anyone any good. |
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#45 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
He clearly said that the scouting error is too high, but that elsewise things are working correctly. Oh, and he did say that he needs to improve how experience is displayed, but that has nothing to do with game mechanics. Call me a fanboy, that's fine, I probably am to an extent (although I have gotten into arguments with Solecismic in the past about game mechanics in 2K4). But trying to make rash accusations about the game being completely screwed when it's not are much more harmful than me being a fanboy.
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#46 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I do see things wrong. In fact, you can see my post in the FG thread where I state that I think there should be more delineation in the FG settings. I just don't blow these things out of proportion. I realize that it's an element that could be improvement, but that it's not a major impact overall. And no, I where not a beta tester.
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#47 | |
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College Benchwarmer
Join Date: Jun 2003
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Quote:
Who said the game was completely screwed? At most people are saying it's a waste of time to play patch 6a because it's anticipated that there will be another patch very soon that will change the way we see players. That's your problem. Somebody questions something in the game and you twist it up and interpret it as saying the game is completely screwed, then you rush to the aid with your fanboyism. |
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#48 |
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Head Coach
Join Date: Oct 2000
Location: NYC
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Last edited by Logan : 11-15-2006 at 08:57 PM. |
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#49 | ||
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lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I won't dig up all of the quotes where people say the game is screwed in this thread like I did already in the other thread. Again, I'm doing the opposite of what you're doing. When someone makes overreaching statements about what's wrong with the game, i'm setting in reality so that we understand what is really broken and what isn't. I'm sure that I probably give Solecismic the benefit of the doubt on some flaws (although I do admit to the flaws when they're there) - but some of you are just plain making things up. You (and others) rush to bash and blow things out of proportion, I (and others) rush to defend, somewhere in the middle is reality.
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#50 |
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n00b
Join Date: Nov 2006
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Stats
Maybe I go about this the wrong way, but I personally feel the proof is in the pudding and it is all about the stats. I don't care if someone has a rating of 20, 40 or 60, red or green, it is all about the numbers they produce on the field. Sure the ratings kind of relate to this, but those ratings are based on your scouts "opinion", whereas you cannot argue with the stats!
Just my opinion... |
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