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#1 | ||
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Out, Out, Brief Candle! (SkyDog Edit: 6.1a Patch Released)
...Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing. - Macbeth, Act V, Scene V.
Please visit http://www.frontofficefootball.com for more information. |
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#2 |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Son of a...gun.
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#3 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#4 | |
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"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
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#5 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Any issues with patching a MP league during free agency?
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 12-09-2007 at 03:17 AM. |
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#6 |
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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No issues. I would recommend patching at any time. As usual, the commish can be on a different version than the participants. No urgency (or compatibility issues) for participants to upgrade.
The injury bug actually occurred during training camp and gradually increases as a league gets older, which is why it evaded detection for so long. I was messing with some code for the Frontier last week, and caught the issue with playoff tiebreakers. So I took the opportunity to look into all the reported bugs again. |
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#7 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Thanks for the clarification, and for the continued great support, Jim!
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#8 |
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Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Uh wow! Thanks again Jimbo!
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"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew |
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#9 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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This is really one of the under-appreciated aspects of your patches, Jim. It *really* is helpful to people in multiple leagues.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#10 |
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College Benchwarmer
Join Date: Sep 2003
Location: Back in Norway
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I just updated and got the OK but when I start the game it still say im in version 6.0e
I hate Vista |
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#11 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#12 |
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College Starter
Join Date: Feb 2003
Location: Seattle
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Nice going Jim. Again, customer service is great. Just when we thought your gaze was turning elsewhere -- Bam, there's a new patch.
Jim, I urge you steadfast forward in a quest to make FOF continually great in the face of Maddenesque competition. "Love looks not with the eyes but with the mind." Last edited by Vinatieri for Prez : 12-09-2007 at 06:37 AM. |
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#13 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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One other question:
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#14 |
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Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Nice!! I love the fixes, specially the tweaked algorithms for RB's endurance.
"Fix corruption of data files causing defensive players, increasing from defensive line exponentially to secondary, to experience a higher injury proneness after year one of a league" So this explains the suspected bigger amount of injuries by Safeties i guess, good catch!
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#15 |
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Head Coach
Join Date: Oct 2002
Location: Seven miles up
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This has some great updates, thank you thank you!
Being a high injury proponent the new ability to go to 400 is outstanding. Hopefully the new coach's discipline affecting penalties will help to keep my Bills from leading the league in penalties for another year.
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He's just like if Snow White was competitive, horny, and capable of beating the shit out of anyone that called her Pops. |
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#16 |
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High School JV
Join Date: Jun 2006
Location: Tampa, FL
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Thanks for the update, Jim. Of course, my most anticipated fix is the RB endurance tweak.
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ShaneTheMaster GM, Savannah Kings (WOOF2) Ex-GM, Austin Rage (USFL) Ex-GM, Cincinatti Bengals, (Replicated NFL) Ex-GM, Tampa Bay Surge, (WLAF) |
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#17 | |
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Pro Starter
Join Date: Feb 2004
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Quote:
Not sure if I like this solution. I was about to hand out a monstrous extension to my stud QB in the IFL and wasn't that concerned about it because he hadn't missed a game in six seasons. Now I'm not going to have any data to make an educated guess? Am I understanding this correctly? To clarify, injury settings of 0-200 will not be affected by this at all? 201-400 is just an extension? Meaning if we want the same frequency we don't have to make adjustments? |
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#18 | |
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Coordinator
Join Date: Oct 2000
Location: The Black Hole
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Quote:
Hey it's sov! |
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#19 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#20 |
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High School JV
Join Date: Dec 2001
Location: Chandler, AZ
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Thanks, Jim!
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#21 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Nice present for an icy Sunday!
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#22 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Ok, so a cap range of 60 to 80 and injuries set at 200 are standard NFL type settings?
I've been using injuries at 100, but since Jim is now allowing 400, I'm guessing 200 should now be the default? |
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#23 |
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Dearly Missed
(9/25/77-12/23/08) Join Date: Nov 2003
Location: DC Suburbs
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Is it just my version or something but the names on the player cards are in real small font.
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NAFL New Orleans Saints GM/Co-Commish MP Career Record: 114-85 NAFL Super Bowl XI Champs In memory of Gavin Anthony: 7/22/08-7/26/08 Last edited by gottimd : 12-09-2007 at 09:48 AM. |
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#24 |
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College Starter
Join Date: Dec 2002
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My names look normal, Gotti.
Thanks for the patch, Jim. Several subtle but important fixes. |
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#25 | |||||
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Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Quote:
First I went through and altered the mechanism that determines the maximum percentage of the "die-roll" for choosing the primary runner. This was based on a curve created of NFL performance. Not much of a change here. Then I similarly capped the choice of the backup running back, leading into a function that chooses what the game thinks of as "any healthy running back, trying not to peg a starter." Again, very little change here, as it will often choose the same backup anyway. This is a tweak more than anything. Keep in mind that there is in-game fatigue applied to performance. You see it when you call plays yourself. A tired running back is less effective during a run. This is separate from the fatigue mechanism that affects next-game performance. I don't think people will notice much of a difference with the tweak. Ideally, some day I'll be able to implement a system more like the quarterback choice algorithm, where all the die-rolls aren't made before each play. But that's not something I'd try with a patch. Quote:
This will occur automatically the first time you open a league after the patch. Quote:
I'm not happy about it either. The only fair solution, I felt, was to eliminate injury proneness for all players. So you shouldn't have that concern for any player, regardless of how much time he has missed in the past. This was a real data corruption, occurring in a function that had nothing to do with injuries. It's the kind of thing that usually crashes a game badly and never even lasts until beta. It just happened to be putting nonsense in one spot where it could be handled. Quote:
Yes. It's just an extension. 100 is still the default, based on a better gaming experience. I'd have to test to determine what the most realistic setting would be. Just looking at all the quarterbacks dropping like flies this season, I'd have to imagine it's higher than 200, even. Quote:
Your font table is full, or thinks it's full. Rebooting should help (or possibly closing another application that's taking up space in the table). |
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#27 |
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College Prospect
Join Date: May 2005
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Thanks for the patch. Great timing, I was just about to start a new league. Woot!
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#28 | |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
OK. That makes complete sense. I was having a hard time getting my little pea brain wrapped around how this was happening, since I wasn't seeing an immediate timestamp change for the savegame upon loading. That led me to think you were eliminating it, but I wasn't sure. I agree that it's not a great solution, but it's the best one at this point. This was serious enough that by the early 2020s in my SP league, roughly half of the injured players in the entire league were members of the secondary.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#29 |
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High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Thanks Jim...this is great!
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#30 | |
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Pro Starter
Join Date: Feb 2004
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Quote:
So injury proneness is just being randomized and not eliminated, correct? |
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#31 | ||
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lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
Quote:
Hmmm... okay, I'm trying to see if there's still some unanswered question there. hmmm... I think what Jim is saying is that there is no longer a meaningful hidden variable for every player that influences his likelihood of getting hurt down the road. Yes, players will still get hurt (if that's perhaps what you were asking), but that will essentially be random (or a function of other factors, I suppose). It will no longer be governed in part by this hidden "injury proneness" variable that we didn't see, but made a difference. If that helps to answer your question, great. If it has the added benefit of being accurate, all the better. |
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#32 | |
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Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Thanks Jim!
Quote:
Ah, QS beat me to it. ![]()
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* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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#33 |
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Pro Starter
Join Date: Feb 2004
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Okay, okay. Looking back now I'm not sure why I needed that confirmed.
Last edited by sovereignstar : 12-09-2007 at 02:58 PM. |
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#34 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
Hm... I read it as them being reset. Not that injury proneness will go away in the future, but a guy who may have been injured a half-dozen times in the last six years gets reset to an injury proneness of 0 (same as an incoming rookie... or whatever), but ten years from now, there should be a realistic distribution. |
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#35 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
That's how I read it as well. It sounds like he reset the corrupted data to zero and fixed the routine that was corrupting it, so the algorithms will work correctly from here on out. But there was no way to fix the corruption itself, which forced him to set everyone to zero as the closest thing to fair he could do.
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-- Greg -- Author of various FOF utilities |
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#36 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Now I'm confused again. The timestamps don't change when loading an old league for the first time, so how is the data being reset, when it's clearly not being re-saved. This would lead one to think that the "reset" was accomplished by removing the reference to the injury prone rating altogether, wouldn't it?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#37 |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Was anything tweaked with scouting Jim? I'm seeing a lot of very high future potential undrafted rookies when starting a new career. I know this was a problem in the past, and that it's likely these guys are very overrated, but was anything done that might've impacted that earlier tweak to tone this down? I mention it only because if you start a career with the "scout signs players" option on you end up with a handful of UDRs with potential in the high 50s and low 60s that are suddenly in starter slots on your suggested depth charts. It's particularly a problem with QBs, as the AI loves that 20/60 nobody more than the 35/35 Brett Favre on your roster. Something to take a look at, it's just a bit strange to see teams starting guys like this in year one.
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#38 | |
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Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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Quote:
Er... resetting it doesn't mean it's immediately saving it. Why wouldn't it just reset in the game memory, and then save it when you normally save the game? |
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#39 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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And then it puts a flag there saying that it has been reset, so it knows not to do it again?
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#40 | |
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Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Jim has always said he has versioning. That would be one way to take care of it.
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-- Greg -- Author of various FOF utilities |
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#41 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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'K. Got it.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#42 |
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Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Malcpow, that has been a problem in every single career I've started with FOF2007. Nothing new to the latest patch there.
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#43 | |
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College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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Quote:
Hmm, thought it had been toned down some. I'll remove the picture post to keep the thread in better order but leave the issue posted in case there's something here. |
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#44 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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Quote:
That's awesome. thanks for the fix. |
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#45 | |
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Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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Quote:
did you figure this out? i have 6.1 but i'm having the same problem. it still says 6.1, even though I uninstalled. weird. Last edited by JetsIn06 : 12-09-2007 at 11:00 PM. |
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#46 |
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Pro Rookie
Join Date: Dec 2006
Location: Rahway, NJ
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dola
i figured out what was goin on. in my FOF directory, my FOF application has a .exe at the end. the file in 6.1a doesn't have .exe after it, so there was two applications in my directory. my shortcut was going to the old one. |
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#47 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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No real tests here on penalties yet, but just based on observation so far, penalty distribution looks a lot better, and even may give a meaningful tradeoff in the decision of hiring a new coach.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#48 |
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n00b
Join Date: Apr 2006
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Does the injury setting have anything to do with seeing some reduction in the injury lengths? I just don't know how realistic a 2-3 year injury is.
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#49 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Am I losing my mind here? I'm Baltimore, shouldn't I be the one in RED? It's always the team I'm playing now. Thought it was always my team before 6.1a.??? and every verison before that.. or am I going loco?
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#50 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Looks like it's starting to work itself out:
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