02-01-2008, 12:26 AM | #1 | |||
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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TBCB 2.5 released
While not quite the role playing version many had hoped for, this version still has a slew of really cool features. It is a lot more than just a minor upgrade. Check it out.
http://www.ootpdevelopments.com/boar...d.php?t=160847 Quote:
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02-01-2008, 12:56 AM | #2 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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So if I have both 1 and 2, I get a 90% discount right?
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02-01-2008, 01:07 AM | #3 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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dola
seriously, both you and sab did some work on this, what do you guys think about it? There isn't any kind of aging built into it is there? Is it any easier to keep track of instead of keeping a spreadsheet? Any thought to cubedrums aging system. Guess I should pop over there, but I haven't been following the development.
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02-01-2008, 01:55 AM | #4 | |
Pro Starter
Join Date: Jan 2004
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Quote:
Yeah, I know. I hate to slam this game since it is obvious people making it have worked really hard but come on? After what 6-7 years of development and they can put a simple career mode onto this game? Text sims are either career sims or a season replay I don't know here this one fulls in. I bought TBCB 1 and couldn't get around the UI and without a basic career mode I never felt the desire to sped more time with it. |
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02-01-2008, 02:22 AM | #5 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
There's an aging system in the game (there has been since one of the patches for TB2 I think). You can set how many fights a fighter has before he goes up in age (a low and high number). For example, you can set it so a fighter goes from Beginner to Pre-Prime after having 5 to 7 fights (or 3 to 10, or 2 to 40, etc. Whatever you set the low and high to). Not as complex as cubedrum's aging system, but it works pretty well. The random fighter creator is a big addition. One of the reasons I stopped my previous dynasty was because it was a pain to have to keep resupplying the "tomato can" talent every year. And it was pretty unrealistic to have a new Mexican boxer fight people from Uganda, Uniter Kingdom, Japan...now if I bring in a new Mexican fighter, I can quickly generate a few dozen Mexican tomato cans for him to fight until he gets to Prime (or whenever) and then move him to the normal groups. So now, instead of having fictional fighters that others created that are from every nation out there, I can populate my universe with fighters from just the nations of the real fighters in the database so that UK fighters just fight UK fighters, US and Canada fight US and Canada, etc. It's a big addition for historical realism. The autoscheduler now lets you specify the minimum number of days since a fighters last fight, so now I don't have to shuffle fighters between groups to make sure they don't fight too oftan. If you like 2, then 2.5 is a major step forward. If you're waiting for the role-play...well, you're probably used to waiting by now. (Since SI-OOTP split, TB has become Andreas' part-time, weekend project since he has to focus a lot more on OOTP. Sucks, but that's life). |
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02-01-2008, 07:42 AM | #6 |
College Starter
Join Date: Oct 2002
Location: Kansas
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I recently got back into TBCB and picked this up yesterday. It's actually a huge step forward imo. Making a "universe" now is very simple and can be done in a matter of minutes rather than hours like it took in past version. The Mass Edit feature is a HUGE addition.
I also find the option to play one of the judges to be pretty fun also. It helps you follow some of the fights a little closer. It's definitely a big step towards the actual Role-Playing sim, you can see where a lot of these options are building up to that. It's a very big upgrade overall imo, well worth it for anyone who enjoyed the previous games at all. |
02-01-2008, 08:08 AM | #7 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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I would piggy back on what Sab said, this is a huge upgrade and a lot of the new features are there because they will factor into the RP version. I have always loved the game, but setting up a universe was slow and often painful. I can now be done in minutes, the variables available in the aging system mean you can now have guys that flame out and are "shot" after 35 fights, of may fight at a prime level for 60-70 fights and end up retiring after over 90 fights. (Yes they retire automatically)
The days since last fight option in the autoscheduler is huge too for quickly building a realistic history. Some of the things you can do with the mass edit feature is assign fighters to multiple groups, assign trainers and cutmen to multiple fighters, set career stage, set all fighters to active/retired, etc, a huge time saver!! The fight graphics are still the same for this version, but the skin has been upgraded and looks much sharper...a small thing, but a nice change. The RFG and new Database have been talked about at length and are both great. The guys involved in the online database did a great job. There are also 1200 lines of additional text and a lot of the existing text has been cleaned up. (This is not completely done as I got busy, but will be for the first patch) There are also the thousands of user created Fighters still not in the official Database....I have over 15,000 in my universe with the fictional tomato cans I generated. This allows enough resources to replay the entire history of boxing with plenty of Fighters to cover 100 plus years. On top of this a lot of little enhancements, like flags, the ability to judge a fight yourself, etc that really add to the immersion factor. Additions to the fighter list like titles held and multiple weight class ratings under the same fighter record are cool too. I know I am biased but the new game to me is a big step towards full RP. Check out the trial version and share your thoughts. Last edited by BYU 14 : 02-01-2008 at 08:10 AM. |
02-01-2008, 12:04 PM | #8 | |
College Prospect
Join Date: May 2005
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Quote:
I never purchased the previous versions of Title Bout because they lacked that easy career feeling. It seemed, to me, that you had to do quite a bit of spreadsheet work outside the game if you wanted to do a career. And, I am not a big enough boxing fan to want to do that extra work. I have purchased this version, because of the "in game" random fighter creator. I also agree it is a big addition, since I prefer fictional universes in every text sim I play. I think quite a bit of the career sim is now in the game. And, I definitly like the direction that Title Bout is heading towards with TB3. |
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02-01-2008, 12:21 PM | #9 |
College Benchwarmer
Join Date: Jun 2002
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I will agree 2.5 is a huge step forward. I am one of those that would spend hours pouring over 5 different spreadsheets to schedule my fights and flipping back and forth to see who could and couldn't fight this month. That along with trying to create new fighters and moving guy one at a time to different groups was a pain. I started a sample new uni last night and had it setup in about the time it used to take me to schedule fights for one of my regions.
My favorite feature is the previously mentioned random fighter generator that will save hours spent making fighter for regions that were barren. My second favorite feature is the fact that fighters can be associated with more than just the two groups as before so now my fighter from South Africa can be in the South African, African, and any other larger organizations. Back to playing now. |
02-01-2008, 11:01 PM | #10 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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I am finding myself in a dilemma, I have invested a lot of time into my current universe, but really want to start a new one to take full advantage of the added features
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02-02-2008, 02:14 AM | #11 |
College Benchwarmer
Join Date: Jun 2002
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BYU i am having the same issue. Hate to put the old one on hold but i really would like to start a new uni.
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02-08-2008, 12:43 AM | #12 |
College Prospect
Join Date: May 2005
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Since I am new to TBCB with this version, at least I only sort of have that problem. I know I will probably start a new universe when the first patch comes out, but in the meanwhile, I have been playing a fictional universe and have now gotten attached to some of the fighters. I am currently almost finished with my 5th year and have had over 3,000 fights among almost 600 fighters.
I started my universe by generating 12,000 random fighters all at prime over 10 weight division and 100 years. 6,000 fighters rated 0-3, 3,000 fighters rated 4-7, 2,000 fighters rated 8-11, and 1,000 fighters rated 12-15. I then used the mass edit to retire all the fighters. I then took the approximate 120 fighters whose careers started in my first year, and made them active and set their career to beginner using the mass edit function. And, every year after I do the same for the next batch. So far, I have mostly used the auto-scheduler to generate bouts to build up the universe. Basically, scheduling about 20 bouts each month in the first year, 40 in the second year, etc., so that with 120 fighters introduced each year they all average about 4 bouts a year. My auto-schedule is a lot more complex then that but that's the basics. I like the ability to auto-schedule by the previous number of bouts that a fighter has fought. I use this to vary the number of rounds assigned to a fight each month and have a rotation for the entire year. For example, in one month I have the fighters with 0-4 previous bouts fight each other over 4 rounds, fighters with 5-9 previous bouts fight each other over 6 rounds, fighters with 10-14 previous bouts fight each other over 8 rounds, and fighters with 15+ previous bouts fight each other over 10 rounds. Then the next month I do the same except I combine fighters with 5-14 previous bouts and they fight over 8 rounds. The following month, I have fighters with 0-9 previous bouts fight each other over 6 rounds, and fighters with 10+ previous bouts fight each other over 10 rounds. And, it is easy to do with the auto-scheduler. I just have to change a few numbers and push a few buttons. I actually spend the most time going over the bout logs and just browsing the fighters’ records instead of actually advancing the universe. I am starting to reach the point where I am building a connection with their history and don't want to get any more attached, because I also would really like to start over when the first patch comes out. I know it is easy to reset the fighter records and history, so I could basically restart with the same group of fighters, but I also read that there might be more random names added to the name files which I would definitely like to use since I generated 12,000 fighters and a little more name variety would be good. I also like the fact that you can go to the history screen and then over in the side menu change that one column to show record, performance point change, or ranking change for each fight, and then if you go back to the fighter screen and click on a fighter's history what ever you selected to show in the selectable column on the history screen will also be displayed there. And while I haven’t used it since I read that it is not working correctly, the ability to go to the fighter screen and then over in the side menu edit the fighter’s rank should be useful. Definitely looking forward to the first patch. Last edited by twothree : 02-08-2008 at 12:56 AM. |
02-13-2008, 01:28 AM | #13 |
College Prospect
Join Date: May 2005
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I don't know if I will be able to give up my current universe when the patch comes out. I have had some really interesting "stories" develop.
Will Seymour is a 22 year old, left handed flyweight who has dominated his division and held the flyweight title. He had a record of 26 wins and no losses with 13 knockouts heading into a defense of his title against the #4 ranked opponent, Nicholas Scott 13-2-1 (7). He had beaten the #2 and #3 ranked opponents at least twice each and so I put him up against the #4 ranked opponent for an easy title defense. Seymour was way ahead on points on all three judges cards entering the 9th round when the following happened over the next 4 rounds. Round 9 0:00 Shouts of encouragement for both fighters can be heard as the bell rings for Round 9. 0:26 Seymour lands a hard hook! 0:26 Scott looks shaken! 0:40 Nicholas Scott tries to double up on the jab but neither hit the mark. 0:46 Scott takes a hard combination from Seymour 0:46 Scott is suddenly in trouble 01:00 Nicholas Scott telegraphed that shot and Seymour ducks under it easily. 01:12 Scott has Seymour trapped in the left neutral corner... 01:16 It's a sweet uppercut by Scott! He snapped Seymour's head straight back with that punch! 01:16 That was a beautiful shot, Seymour's eyes actually rolled back in his head! It's amazing that he's still upright! 01:26 Scott pins Seymour in the corner! 01:31 Jay Referson yells at the fighters to separate but Scott and Seymour are a tangle of arms. 01:40 The Referee breaks it up... 01:49 Scott throws a flurry of punches but Seymour either blocks or slips them. 02:00 * A beautiful hook to the chin knocks Scott to the canvas! 02:03 Jay Referson motions Seymour to a neutral corner and starts the count. 02:03 1... 02:04 2... 02:05 3... 02:06 4... 02:07 5... 02:07 * Scott is back on his feet! He now has to take the mandatory 8. 02:08 6... 02:09 7... 02:10 8... 02:10 Jay Referson wipes off Scott's gloves and waves the fighters together. 02:10 Scott suddenly looks very vulnerable. Seymour can stop him if he lets it all hang out. 02:28 There's a hard shot off the top of Scott's head! 02:28 Scott is dazed and he is in trouble!! 02:41 Seymour misses wildly with the Hook. 02:52 Seymour lets his hands go inside, but Scott protects his body well. 03:00 Seymour misses with the jab. He lets go with a left and that fails to find its mark, too. 03:00 Seymour appears to have a pretty good lead at this point. 03:00 Fans appreciate a fine display of boxing but as that last round proved nothing gets them going like a knockdown. Round 10 0:00 Both fighters look ready to go as Round 10 begins. 0:14 Scott just comes up short with the jab. 0:16 There's some nice hand speed. Will Seymour fired off a volley of shots, several of which scored. 0:26 Nicholas Scott has Seymour blocked in! 0:26 Nicholas Scott connects with a left-right combo. 0:39 Scott misses badly. It looked like he changed his mind half way through the punch. 0:42 * Jay Referson motions to Seymour to keep his punches up. 0:42 * Jay Referson is stopping the action and is going to take a point away from Seymour! 0:58 Seymour misses with the right and then fails to connect with the left as well. 01:06 Scott slides into the corner... 01:10 Seymour bounces Scott back as he drives his shoulder into him. That's probably not legal but, hey, if you can get away with it! 01:14 Seymour hitches up his trunks. He'd better be careful. He may get nailed while his hands are down. 01:22 Both fighters are flailing away but Seymour is definitely landing the better punches. 01:26 Last round's knockdown doesn't appear to have had any carry over here in Round 10. 01:31 Both fighters are pawing with the jab, trying to find an opening. Scott digs a quick hook into the exposed side of Seymour. 01:43 Seymour seems really focused on what he's doing this round. 01:51 Seymour throws a straight right that glances off the shoulder of Scott but it's enough to keep him off-balance. 01:59 * Seymour is being warned for a low blow. Jay Referson is letting the judges know. 02:22 Scott leaves the jab just short. 02:35 Scott fires a lead right that Seymour manages to avoid. 02:46 * Scott absorbs a wicked uppercut to the head. He's staggering backwards and now he goes down in a heap. 02:49 Jay Referson starts the count... 02:49 1... 02:50 2... 02:51 Scott is in bad shape as he tries to regain his feet. 02:52 4... 02:53 5... 02:53 * Scott appears to be ok as he regains his feet as the referee gives him the mandatory standing 8 count. 02:54 6... 02:55 7... 02:56 8... 02:56 Scott begs Jay Referson allow him to continue and it appears to have worked as the referee signals for the fight to resume. After that pitch Scott may have a future as an actor. 03:00 Seymour appears to have this fight under control. 03:00 The bell rings and the crowd is on fire, that knockdown was definitely worth the price of admission Round 11 0:00 The seconds hurry out of Scott's corner as the bell sounds for Round 11. 0:18 Seymour lands a crushing hook! 0:18 Scott is suddenly in trouble! 0:36 Seymour fires a wild overhand left and misses everything. 0:44 Scott retreats into the near corner. 0:44 Seymour gets a jab in but it was more of a push than a punch. 0:55 Upstairs and downstairs! Seymour lands two quick blows and then moves away from Scott's counters. 01:06 Seymour has Scott cornered! 01:06 Seymour leans on Scott and fires a weak hook to the ribs. 01:26 Scott landed a sharp combination that rocked Seymour back on his heels! 01:26 Seymour is trying to regain his senses after those punches! 01:43 Scott wraps up Seymour... Neither fighter will break... 01:47 Referee Jay Referson separates the two... 01:47 Sometimes a knockdown will wake a fighter up. We'll see if that holds true in Scott's case 01:55 Seymour lands the uppercut but there wasn't much on it. 02:04 Will Seymour has Scott pinned! 02:09 Scott does a great job smothering Seymour's punches, he had him locked up like he stole dinner right there. 02:16 Seymour lands a short hook to the body. 02:30 Scott will tie a guy up if he has to. 02:35 Scott finally lets go of Seymour. 02:42 Scott slides into a neutral corner... 02:47 Seymour cranks up the hook and connects to Scott's jaw, that one had bad intent behind it! 02:47 Scott looks stunned! 03:00 Scott picks off the uppercut by Seymour. 03:00 Seymour seems to have done enough to win this fight. 03:00 The seconds jump into action in Scott's corner as the bell sounds ending Round 11. Round 12 0:00 The crowd would like to see a knockout as the bell sounds for Round 12, the final round of the fight. 0:11 Seymour slides into the corner... 0:15 Scott ties up Seymour. 0:20 Jay Referson has to break the clinch. 0:24 Both men look to measure one another. 0:28 Seymour retreats into a neutral corner. 0:32 That was a violent straight right by Scott! 0:32 Seymour is favoring his ribs, he's hurt!! 0:42 Seymour lands a nice jab. He tries to follow it up with a cross but it misses. 0:56 Seymour scores with a tremendous left just above the waistline! 0:56 Scott is clutching his side! 01:05 Seymour slips in a jab to the body 01:14 Will Seymour gets in a several shots utilizing his hand speed. 01:27 Scott moves into a neutral corner. 01:31 Seymour grabs Scott again. If this were football, there'd be a penalty flag for holding. 01:40 Seymour shoves Nicholas Scott away. 01:45 * Jay Referson steps in and admonishes Seymour for hitting below the belt. 01:50 * Jay Referson is disqualifying Will Seymour for a blatant foul! Scott is going to get the win via DQ!! |
02-13-2008, 08:41 AM | #14 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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Oh, you gotta hate fights that end like that. Somewhere Andrew Golatta is smiling.
__________________
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