08-07-2008, 06:18 PM | #151 |
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Yeah, muns and gstelmack have already hit on the too-developed players, so I won't carp on that. I saw that as the big issue as well.
That said, with respect to overall talent, in my mind, a right balance of talent, means every team "should" get a chance to draft at least a four-star prospect in the first round, and a three-star in the second round, and one stars shouldn't be common until the late fourth-early fifth rounds if not later. I would like to see higher numbers of 2-3 star talent players to bump up the bell curve in the middle. IMO, that makes for a lot more of a feeling you can get players that might develop into something without blowing up the talent base with too many star talents.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. Last edited by Chief Rum : 08-07-2008 at 06:19 PM. |
08-07-2008, 06:18 PM | #152 | |
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Got it. Thanks.
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08-07-2008, 06:19 PM | #153 | |
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If you want a custom filter for the draft pool to make it easier to set your draft list, I think I set my custom filter to show all players with OVR Rating of 32 or less. I think that included one or two guys listed as 1.5 star current rating, but you can easily ignore them. It should help you be able to sort everything for the rest of your draft list from there. |
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08-07-2008, 06:21 PM | #154 | |
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The game just doesn't make it easy to generate a good crap of young prospects without massive tinkering. That said, I haven't been doing much solo work, largely focusing my energy over here. So maybe that's what I'll do now, is spend some time playing solo and also figuring out how to generate better draft pools. I know overall, but...it can be one of those things that OOTP simply doesn't make easy to do without massive tinkering.
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08-07-2008, 06:21 PM | #155 | |
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From my own testing of this version, I have a very tough time creating 2-3 star prospects for some reason. Maybe DC has had more luck with his experimenting, but for me it always seems to go from a handful of 4 or 5 star prospects, down to a smaller handful of 3 star prospects, then a tiny number of 2 stars, then a bazillion 1 star prospects. Maybe I'm doing something wrong when I try to customize the draft pool in SP test drafts, but it just feels harder then it seems like it should. (which reminds me to say that all of my griping about stuff isn't a knock on DC, I understand this isn't easy and requires a bit of tinkering). |
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08-07-2008, 06:25 PM | #156 |
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Figures this would be hard. I am sure part of the problem is the star system is a relation to the talent in the league. I wonder if anyone has done any Sky Dog-ish extensive studies on the settings for this a la Ronco, either here or at the OOTP community?
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08-07-2008, 06:29 PM | #157 | |
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Quote:
Not really. Just those two have done their testing. I've done testing, but it's been related almost solely to creating players for feeder leaders to have them enter major leagues. That's why FOOL was setup that way initially, because I'd finally figured out how to get the settings to work well. I haven't done any testing for generating draftees, but like you said, that's largely because stars are dependent on the league talent level, etc. |
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08-07-2008, 06:35 PM | #158 |
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DC, I assume we are using the default settings for star overall ratings where they are rated compared to others that play the same position in the league? ie: 1B compared to other 1B, Catchers to other Catchers etc?
I am almost 99% sure that is the case based on the number of 1B with 90+ ratings and barely 3 stars, but figured I would make sure! |
08-07-2008, 06:39 PM | #159 | |
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Then maybe we need to come to conclusions about what level of talent we want in the league. Maybe get a statistical basis from the current talent and go from there. Let's say we, as an ownership agree, feel that whatever talent is now is an ideal amount of talent (and I mean with respect to fully developed players, for the most part). If we take that database and come up with some base CON and POW and STF figures and what not, along with deviations and variances, maybe we will have a statistical basis on which to do testing (regardless of stars, which eventually will balance out anyway). If we set the "league average" (what our numbers say that is) as what is coming out as a 2.5 star prospect, maybe we can do something with that. It requires testing, but I think theoretically we can make it work if someone does the groundwork (I would myself, but with my trip next week I am up against it just getting ready for that).
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08-07-2008, 06:41 PM | #160 | |
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Yes, we're using those defaults. I just setup my new solo league and I use it as a sandbox to do some testing.
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08-07-2008, 06:42 PM | #161 | |
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The sabermetric creation modifiers determine how good players are/aren't. So basically, I need to tweak them to a certain place and once we find a sweet spot, then we'll know where to set them for FOOL for the kind of "average" player we want.
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08-07-2008, 06:53 PM | #162 | |
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You are the man Alan!!! ive been sitting here trying to figure out what the heck to do so it wasnt that complicated and wasnt having any luck. That did the trick, so thank you for saving me another hours worth of wondering around. |
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08-07-2008, 08:00 PM | #163 |
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I think I've found some player creation settings that work for FOOL. I setup my solo league with similar league total modifiers and the only difference is that I lowered aging from 1.000 to .750 and used creation modifiers that are set to 1.200 and it seems that there is a nice statistical balance to things.
I'll report my findings in a bit. |
08-07-2008, 08:28 PM | #164 |
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Crap, almost blew tonight. WIll have an export in soon.
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08-07-2008, 08:37 PM | #165 |
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Sent it in and I forgot to do a draft list. No big deal, I would just have the AI set it anyways as I did last year.
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08-07-2008, 08:57 PM | #166 |
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May need a few minutes. I am trying to work my way carefully through this draft list, copying as I go to attempt to maintain the list instead of allowing the computer to F it all up. I am at about 20 players in 10 mins, and I want to get to around 45-50.
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08-07-2008, 09:15 PM | #167 |
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My list is sent in. Are we doing this tonight?
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08-07-2008, 09:25 PM | #168 |
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Of course. In a little bit here, I'll go ahead and get everything exported and simmed up and then released. Tonight is the last night you get to set your rosters and they're due by tomorrow night at 9pm central, as we start the season over the weekend. Sometimes, we start immediately after exports, other times, not as much. But it all gets done so that we can do the FOOL Classic on Sunday night.
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08-07-2008, 09:31 PM | #169 |
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All right, I am uploaded.
You have to be kidding me with this crap.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
08-07-2008, 09:34 PM | #170 |
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and away we go...
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08-07-2008, 09:35 PM | #171 |
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C Jose Martinez re-signed with Brooklyn to a one-year deal worth $7.7 million.
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08-07-2008, 09:35 PM | #172 | |
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lol ya i got frustrated with it and said screw it and just let the AI do it. I got about 25 in and then realized that I couldnt just have the AI fill it in after that and it changed all my picks..... So needless to say I wasnt going to do it again. |
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08-07-2008, 09:38 PM | #173 | |
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I guess I don't understand why you wouldn't let the AI do it. Worst case, you just have to make trades to get the players you want or trade up to increase the likelihood of getting what you want. I mean, I understand getting who you want...but in a league like this...I dunno. Seems like more hassle than it's worth. |
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08-07-2008, 09:39 PM | #174 |
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Maybe the 24 hour window between the draft ending and season starting could be a "trade window" for people to swap picks of guys they don't want for ones they do or something? I dunno.
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08-07-2008, 09:40 PM | #175 | |
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I agree, but when there are what 5 guys that look to trade here on a regular basis, that bites ya in the butt as well. |
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08-07-2008, 09:40 PM | #176 |
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1970 DRAFT
Here are the first round picks: Code:
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08-07-2008, 09:41 PM | #177 |
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We'll i let the AI do it and then just switched around a few players that i need so hopefully it works out. I got 2 first rounders this season and ones a 6th round pick. Fingers crossed.
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08-07-2008, 09:42 PM | #178 |
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Round 2-9, I'm not posting the rest:
Code:
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08-07-2008, 09:43 PM | #179 | |
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Quote:
I put the SS at #1 wtf and also i notice i only got one pick unless you traded comptons? |
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08-07-2008, 09:44 PM | #180 | |
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Quote:
Yup, in the Harris trade.
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08-07-2008, 09:45 PM | #181 | |
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You make it sound like people actually want to trade! |
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08-07-2008, 09:46 PM | #182 |
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Ok but i put micheal cols SS at #1 and i don't even see him drafted.
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08-07-2008, 09:46 PM | #183 |
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Wow im surprised so far at my draft choices. I like 3 out of my frist 4 so far..
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08-07-2008, 09:47 PM | #184 | |
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If he wasn't drafted at all, he might have been one of the ones that went to the VL |
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08-07-2008, 09:47 PM | #185 |
Dark Cloud
Join Date: Apr 2001
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1970 SPRING TRAINING STANDINGS
Code:
Just so those new to the league know, spring training is played with player fatigue (not pitcher fatigue) off. So...it's a little deceiving, just FYI. |
08-07-2008, 09:48 PM | #186 |
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Yeah he is 4 star and 5 star protential and i needed a SS badly so i put him first on my list. That's crazy
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08-07-2008, 09:48 PM | #187 | |
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The draft got changed due to the influx of talent. All the guys with gold stars of like 2 and above went into the vulture league, so that would include your boy Last edited by muns : 08-07-2008 at 09:48 PM. |
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08-07-2008, 09:48 PM | #188 |
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08-07-2008, 09:50 PM | #189 | |
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I did a 20 person draft list and got my first 4 rounds of picks from it, so I am pretty happy. |
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08-07-2008, 09:50 PM | #190 |
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and a'uploading we go.
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08-07-2008, 09:50 PM | #191 | |
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That and I had 32 people on my spring training roster! |
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08-07-2008, 09:50 PM | #192 |
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08-07-2008, 09:51 PM | #193 |
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ahh, i must have missed that. Oh we'll theres always next season.
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08-07-2008, 09:51 PM | #194 |
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Yeah, just let the AI run it from there. |
08-07-2008, 09:52 PM | #195 |
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Silly me. I also got a player I don't really care about at #1. But then, this is the first time I've ever drafted and had it matter. So...I was a little new to the process. Last edited by Young Drachma : 08-07-2008 at 09:53 PM. |
08-07-2008, 09:53 PM | #196 |
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Okay, I decided to post something at OOTP about the Draft List issue, as I didn't see anything in the technical forums about it.
If you feel like it (and hopefully you do), please follow the link below and post in support. Mucho gracias. http://www.ootpdevelopments.com/boar...ml#post2557187
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08-07-2008, 09:53 PM | #197 |
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08-07-2008, 09:54 PM | #198 | |
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Yeah, I know the feeling. At the place I draft it usually isn't what 5 star player I want.. its which of the left overs fit my system the best Which is probably how it should be. |
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08-07-2008, 09:55 PM | #199 | |
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Well, letting the AI draft for you could = dumb stuff happening at times I just figure once I got to the players which would be longshots anyways, it doesn't really matter if I get that MR with 1 star potential in the 5th round or the 2B with potential 45 contact in the 5th round. |
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08-07-2008, 09:55 PM | #200 | |
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Because the hassle is still worth it over letting the AI pick. That's one God awful AI.
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