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Old 10-11-2008, 03:51 AM   #1
RainMaker
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NBA 2K9 / NBA Live 09 Impressions

Anyone picked up either of these games this year? I've played both, each has their own good elements.

2K9 is a small improvement from last year. Same gameplay flaws but better atmosphere and detail. Game seems to flow a little better too and the CPU is a bit more competitive. The inside post game is flawed and too easy to score. Can usually be fixed by toning down the shooting slider.

Live is a big step up but still a bit behind 2K. However, they have 5 on 5 online which is an absolute blast. I thought it would be bad with all the kids who play online, but it's been surprisingly fun. For the most part, players play to win. You do get the occasional ballhog, but it's not too bad. I'd recommend this to anyone, more or less eliminates the CPU flaws. I had a blast as Chris Paul racking up assists.

2K advertises a 5 on 5 mode, but their servers have been total crap. I wouldn't pick up this game if you're interested in this mode. They also pulled out a lot of other online features like lobby and 2K cam, so it's more or less just an offline game at the moment.

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Old 10-11-2008, 07:48 AM   #2
stevew
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I'd have to think a poll would show that 80% or more of FOFC gamers will buy 2k9. At this point, they would basically have to give Live away for free before I would even consider playing it.
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Old 10-11-2008, 10:27 AM   #3
Balldog
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I'm loving 2k9 at this point, but yeah shooting inside is too easy. I'm sure someone will get a slider set to fix this.
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Old 10-11-2008, 11:24 AM   #4
Pumpy Tudors
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I never used the lobby in the 2K games, and I thought the 2K cam was crap (I know I'm in the minority on that one), so I'm good.
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Old 10-11-2008, 11:35 AM   #5
Ironhead
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I had a lot of fun with last year's version but the wonky college players that were created killed the long term immersion for career mode. Probably won't pick it up unless that is fixed. Too many other good games out there right now that I haven't even played, let alone bought.

Last edited by Ironhead : 10-11-2008 at 11:36 AM.
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Old 10-11-2008, 01:51 PM   #6
Icy
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I'll probably pick 2k9 in he future as love the series but right now my addiction to NHL09 online team play is the worst i can remember in years of gaming, and i have never been a huge hockey fan (i might turn into it now).

So I'm going to resist the urge to buy more games until i get tired of nhl09 and it can be months from now (too bad we are adults and can't play games everyday and as much time as i would like). Also got FIFA09 in my waiting to purchase list for the future. It seems EA is finally doing good games besides the yearly madden crap.
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Old 10-11-2008, 02:55 PM   #7
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I had a lot of fun with last year's version but the wonky college players that were created killed the long term immersion for career mode. Probably won't pick it up unless that is fixed. Too many other good games out there right now that I haven't even played, let alone bought.

Same for me. If that is fixed, I'll definitely pick it up at some point, but otherwise I'll pass.
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Old 10-13-2008, 01:55 PM   #8
rjolley
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Noticed that NBA2K9 will be out on the PC this year. And, the price will be $19.99.

If it's modable like NBA Live 2K9 for the PC has been, and it plays as well as the console version, that'll be a definite buy.
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Old 10-13-2008, 03:11 PM   #9
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Originally Posted by rjolley View Post
Noticed that NBA2K9 will be out on the PC this year. And, the price will be $19.99.

If it's modable like NBA Live 2K9 for the PC has been, and it plays as well as the console version, that'll be a definite buy.

The 2k9 version to be released for the PC is a direct port of the XBOX 360 version.
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Old 10-13-2008, 03:14 PM   #10
sooner333
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I probably would have stuck with last year's version, but I wanted to be able to play as the Thunder, so I ended up pulling the trigger on 2k9.
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Old 10-13-2008, 04:16 PM   #11
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Same for me. If that is fixed, I'll definitely pick it up at some point, but otherwise I'll pass.

I haven't tried it but I guess you can edit prospects this year.
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Old 10-13-2008, 04:45 PM   #12
rjolley
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Originally Posted by Neon_Chaos View Post
The 2k9 version to be released for the PC is a direct port of the XBOX 360 version.

Which, in general, isn't a bad thing at all. If it's modable like NBA Live, that would make it a definite buy. If not, I'll just stick with the 360 version.
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Old 10-13-2008, 05:29 PM   #13
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Yeah, I may actually hold out for the PC version. If it easy as easy to access the database as it was in NBA Live - wow.
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Old 10-14-2008, 03:53 AM   #14
Neon_Chaos
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I have really gotten into the Association mode for 2k9.

You can automate several mundane tasks (rookie scouting!) and it makes life much more easier for me as a GM/Coach.

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Old 10-14-2008, 05:20 AM   #15
Icy
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Never played a Blood Bowl game but looks interesting and i'll follow it.
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Old 10-14-2008, 08:18 AM   #16
Eaglesfan27
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Never played a Blood Bowl game but looks interesting and i'll follow it.

Wrong thread


I'm looking forward to when some of you can comment on if the rookies are more realistic when they come onto the rosters.
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Old 10-14-2008, 08:22 AM   #17
Icy
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Wrong thread


I'm looking forward to when some of you can comment on if the rookies are more realistic when they come onto the rosters.

Lol yes, that happens when you read different threads on different Firefox tabs.
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Old 10-14-2008, 08:29 AM   #18
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Anyone playing either game on PC? I haven't bought NBA Live for a while, so I might pick it up at some point. I don't know why people hate on it so bad. I just got interested in sim gaming, but I never hated Live.
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Old 10-14-2008, 08:53 AM   #19
Neon_Chaos
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Anyone playing either game on PC? I haven't bought NBA Live for a while, so I might pick it up at some point. I don't know why people hate on it so bad. I just got interested in sim gaming, but I never hated Live.

Because, for the last four years or so, Live has been the haven of the arcade gamer, while 2k has been the haven of people who actually like to run plays and play at a sim pace.

The gap is closing down, though.
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Old 10-19-2008, 11:50 AM   #20
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Anybody have a sllider set that this producing fairly realistic results? I've looked on OS but I'm not sure which of the multiple options I should use. Out of the box, it's way to easy to score.
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Old 10-20-2008, 04:35 PM   #21
Sweed
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Originally Posted by heybrad View Post
Anybody have a sllider set that this producing fairly realistic results? I've looked on OS but I'm not sure which of the multiple options I should use. Out of the box, it's way to easy to score.

I don't have the game yet but the last two years I used Bizcanos sliders, with some minor tweaks for my abilities, and had good luck. If I get the game his will be the first I try.
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Old 10-20-2008, 04:40 PM   #22
Sweed
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dola

I am thinking of trading in Madden (at least had some fun with it this year but it is time to move on while there is still some trade value) for NBA 2k9 as I loved the last two versions on the ps3. However there is a lot of posts saying the game is flawed on the OS boards. Lot's of this seems to be online gamers and since they don't have separate threads for impressions\bugs for online or solo gamers it's hard to tell what is what.

So those that have the game here for either 360 or ps3 is 2k9 in need of a patch before being playable or is it good enough to go now?
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Old 10-21-2008, 05:20 AM   #23
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dola

I am thinking of trading in Madden (at least had some fun with it this year but it is time to move on while there is still some trade value) for NBA 2k9 as I loved the last two versions on the ps3. However there is a lot of posts saying the game is flawed on the OS boards. Lot's of this seems to be online gamers and since they don't have separate threads for impressions\bugs for online or solo gamers it's hard to tell what is what.

So those that have the game here for either 360 or ps3 is 2k9 in need of a patch before being playable or is it good enough to go now?

PS3 version is fine without a patch.
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Old 10-21-2008, 07:28 AM   #24
Sweed
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PS3 version is fine without a patch.

thanks, going out to pick it up today.
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Old 11-17-2008, 09:59 PM   #25
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I'm thinking whether or not it's worth it to ask for this game for Christmas. I don't have Xbox Live, and if I did, I would only have Live for two days (so I would be able to download the rosters). Speaking of rosters, have the roster updates come out yet? Also, if you start out with the original rosters, I know it's not really updated because Salim Stoudamire is still on the team, but are the people that are supposed to be on the Hawks' team in the game still? Whether they're in Free Agency or on another team... for example, are Randolph Morris, Othello Hunter, etc. on the original rosters that come with the game?

Now that you've had the game for a while, I want to ask most of you guys who have it what you really think about this game. I know some reviews are written right after you get the game so you're still pumped up about it. That's why I wait a month or so after a game is released before I judge the game because the first few reviews people write are mostly hyped.
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Old 11-17-2008, 10:41 PM   #26
RainMaker
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I'm pretty tough on EA, but NBA Live isn't a bad game this year. 2K went much more arcadey this year and is only a little more realistic than Live. But I'm really digging the 5 on 5 with Live this year, it's a ton of fun. I thought it would be mostly kids playing like idiots, but I've surprisingly gotten in a lot of games with guys who play their roles. One of the best features in a basketball game in a long time and gives Live the slight edge in my book.
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Old 11-17-2008, 10:42 PM   #27
RainMaker
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Originally Posted by Libid21 View Post
Now that you've had the game for a while, I want to ask most of you guys who have it what you really think about this game. I know some reviews are written right after you get the game so you're still pumped up about it. That's why I wait a month or so after a game is released before I judge the game because the first few reviews people write are mostly hyped.
Depends what you play. 2K is a better game for offline associations and stuff. Live is better online as 2K really doesn't have online this year. Just a matter of what you plan on playing more.
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Old 11-18-2008, 08:07 AM   #28
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I played NBA 2K9 quite a bit. One of my biggest frustrations was the control scheme. I felt like I had to do the equivalent of a finishing move in Mortal Combat just to complete a spin move. It was a real turn-off. I don't need the 'All-Play' controls by any means, but it would be nice if they trimmed down the controls a bit and didn't make it quite so complicated.

The Association mode in 2K9 is well done, though the menu system is a bit clunky at times.
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Old 12-01-2008, 05:38 PM   #29
Eaglesfan27
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I was just researching Live vs NBA 2k9 on the OS boards because I'm getting the NBA itch and I found this info that I thought was pertinent to the discussion. NBA 2k9 will have a patch out for the PS3 on 12/3 and soon after on the 360. Here is a list of fixes which has sold me on going with NBA 2k9 (although I might still change my mind - the discussion seems much closer this year):

General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.
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Last edited by Eaglesfan27 : 12-01-2008 at 05:39 PM.
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Old 12-01-2008, 06:39 PM   #30
Sweed
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I've been having a blast playing 2k9 on the ps3. I only play my single player association, never online. I'm so happy with the results I'm getting with the sliders I d'loaded (bizcanos v.5) I'm hesitant to install the patch.

I have had no frame rate issues using the 2k camera. There is a hesitation when shooting free throws that would throw me off if I were using my skill to make them. It's not a bad frame rate or glitch but when you pull back the stick the FT animation doesn't always start, then you have to pull the stick back again. Not knowing for sure whether it will start or not, makes it very hard on your timing if you are doing FTs manually. But I have always had the players set to "real free throw pcts" so it doesn't effect my play.

I'm more concerned with having to redo sliders with the shooting percentages being tweaked in the patch. The thing is the sliders I use have layup success set so low (10) that players like Derrick Fisher miss some that should obviously be made. It's acceptable to me though as the total FG % comes out ok with the inside scoring being a little too easy for big guys like Bynum. Maybe with the new patch I can up the layups and get the same results in a more realistic fashion. It's just that I hate to have to go back and start playing slider tag again

I still highly recommend the game. I play with the Lakers and don't try to get the ball to anybody to create the stats they should have. I play the game the way it presents itself, ie if any player has the shot he takes it, if not then I try to move the ball. Just playing in the flow of the game generates pretty real numbers for me.

Currently 14-3 in my association.

Kobe leads in scoring at about 27 ppg.
Bynum is around 14 ppg and 12 boards
Gasol 17ppg and 9-10 boards.
Odom 14 ppg and 9 boards off the bench.
Vuacic (sp?) 11 ppg off the bench.


I find the cpu defense to be much harder to crack unless you purposely exploit the block defense (which is still better than last year IMHO).
And maybe this old man's skills aren't as good as many players but I find that I can't let up in games. Even if I build a 20 point lead I have to work to keep it. In previous years I pretty much knew the game was over.
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Old 12-01-2008, 06:48 PM   #31
vex
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Does anyone know if you can send draft files from College Hoops 2K8 to NBA 2K9?
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Old 12-01-2008, 06:56 PM   #32
DaddyTorgo
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i'm very much enjoying 2k9 for the PC. still working on tweaking sliders to make sure it's not too easy on me, but i definately can't let up too much - every so often i'll get a blow out, but every so often i'll lose too.
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Old 12-01-2008, 07:06 PM   #33
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Does anyone know if you can send draft files from College Hoops 2K8 to NBA 2K9?

Appears to be a negative on that, from what I read on the OS boards yesterday.
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Old 12-01-2008, 07:08 PM   #34
Groundhog
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i'm very much enjoying 2k9 for the PC. still working on tweaking sliders to make sure it's not too easy on me, but i definately can't let up too much - every so often i'll get a blow out, but every so often i'll lose too.

I've got it on PC but I confess I haven't actually played through an entire game. My PS3 controller just wont bloody work with my PC for some reason, and playing it with a keyboard is impossible.
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Old 12-01-2008, 07:09 PM   #35
DaddyTorgo
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that's irritating Mr. Hog.

You could get a logitech dual action pc controller for like $20 or something i think...that's what i have
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Old 12-02-2008, 08:06 AM   #36
Eaglesfan27
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Microsoft released the patch sooner than the NBA2k9 developer thought they would. As a result, the 360 patch is out now.
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Old 12-30-2008, 03:47 PM   #37
rjolley
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What improvements are in the patch? Is the game worth buying now?

Does anyone know if the PC version is modable like NBA Live was?
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Old 12-30-2008, 04:00 PM   #38
Anthony
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the only thing i don't like about these games is when i set my quarters to like 7 minutes, the stats are always screwed up. its like my guys don't get enough stats to compete with the other players. playing 5 on 5 online sounds like fun though. i'll look into this more.
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Old 12-30-2008, 04:04 PM   #39
DaddyTorgo
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Originally Posted by rjolley View Post
What improvements are in the patch? Is the game worth buying now?

Does anyone know if the PC version is modable like NBA Live was?

define moddable? i've seen some work done on it, and there's apparently a group that has cracked the game open and done some extensive modding, but they are waiting to release a "package"i guess.
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Old 12-30-2008, 04:13 PM   #40
rjolley
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Actually, just able to create new uniforms, stadiums, player models, etc. The things they did with NBA Live were very nice.
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Old 12-30-2008, 05:24 PM   #41
Comey
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I really like NBA2k9. It's a lot of fun. I'm playing ten minute quarters, and getting very realistic stats.

I may get NBA Live just for the 5-on-5, though. Seems fun.
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Old 02-05-2009, 09:29 AM   #42
rjolley
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NBA 2K9 is available at Target for $39.99 for the 360 and PS3. I'm not sure if it is a sale price or not, but if you're looking to pick it up, that's a good price.

Looking at BestBuy.com and Amazon.com, they have it for $39.99 and the PC version for $19.99. Might be the time for the usual price drop, though I thought it usually happened after the All-Star break.

Edit: Not to be outdone, Walmart.com has it for $39.82 and the PC version for $18.82.

Last edited by rjolley : 02-05-2009 at 09:32 AM.
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Old 02-15-2009, 11:20 AM   #43
sooner333
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Any good slider sets for this one now. I was struggling just on Pro with defaults, but then after playing a bunch of College Hoops, that didn't seem to go well as I was shooting in the 80% range through a quarter. It also helps that Kevin Durant is now a 90 with the new roster update, but that can't be all of it.
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Old 02-15-2009, 11:53 AM   #44
DaddyTorgo
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hey sooner - hxxp://forums.nba-live.com/viewtopic.php?f=94&t=62332

is what i use
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Old 02-15-2009, 01:42 PM   #45
Calis
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I'm annoyed by the fact the PC version of 2k9 has a demo on Steam, and from what I understand it requires Steam to be installed to run...but you can't buy it on Steam.
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Old 02-15-2009, 01:46 PM   #46
DaddyTorgo
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Quote:
Originally Posted by Calis View Post
I'm annoyed by the fact the PC version of 2k9 has a demo on Steam, and from what I understand it requires Steam to be installed to run...but you can't buy it on Steam.

pretty sure you can buy it on steam, no?
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Old 02-15-2009, 01:56 PM   #47
Calis
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Originally Posted by DaddyTorgo View Post
pretty sure you can buy it on steam, no?

Nope. I've been trying for a while now. There's the demo but no option to buy.

I imagine they must've had issues with retailers over it or something. I can't imagine why else it wouldn't be available for purchase.
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Old 02-16-2009, 03:04 PM   #48
Pumpy Tudors
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I bought NBA 2K9 for the 360 last week, and I tried to play for the first time last night. It froze up on me twice. I'll try to exchange it for a different disc tonight. I just hope I find a slider set that will work well with 12-minute quarters.
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Old 02-16-2009, 05:48 PM   #49
weegeebored
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Pumpy,

Try the roster set produced by Neon1. They are all the rage, I understand. Uses the default sliders but changes the coach profiles and the player attributes. Check it out in the OS 2k9 forums. I think you can download from 2Kshare.

I cannot vouch for them as I have the PC version, but there is a update for that in the works.
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Old 02-16-2009, 06:25 PM   #50
Sweed
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Quote:
Originally Posted by Pumpy Tudors View Post
I bought NBA 2K9 for the 360 last week, and I tried to play for the first time last night. It froze up on me twice. I'll try to exchange it for a different disc tonight. I just hope I find a slider set that will work well with 12-minute quarters.


I play 12 minutes on the ps3 with Bizcanos v5 sliders. I downloaded them off the ps3 2k site so not sure if they are available for 360 but, if not, I'm sure you could find a post at OS that has them listed out.

I was getting a few too many FGA and scoring was a little high with Bizcanos but the things like FG% were fine. The fix for me was to adjust both Player and Game speed to 45-player 55-game. This slows the players slightly while moving the clock a little faster. The thing is it's such a small adjustment it's not noticeable while playing. I have seen others post they have gone as far as 40-60 for player\game. Not sure on the 360 but on the ps3 this is done at the screen listing the teams playing. You hit "triangle" (top button on the ps3 controller) to get to the options to change these. I should also mention this is only available in single season or franchise so if you're going online it won't work.

My only complaint with this set, or any set I tried, is fouls are a bit too low. There simply aren't enough loose ball fouls or off ball fouls called. So, if you have a realistic number of fouls called per team, IE 25-26 per game, you will have too many FT's (usually in the 30's for attempts with games of 40+ not unusual) as most of them will be shooting fouls. I've settled for teams getting called for around 18 fouls which results in a more normal 25-30 FTA per game while still giving some games with higher totals. I've had games that were still a foul-fest and shot close to 50 FT's.
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