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#1 | ||
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Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Champions Online
http://www.champions-online.com/
I played City of Heroes for a lot longer than I thought I would but ultimately grew extremely bored with it. Looking forward to seeing what they can do with this.
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#2 | |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
Very interesting, but I'm not all that certain a MMO can do a table top game much justice. I think Warhammer Online has a chance to be the exception, but from the ground up its much more suited for a MMO. I'll definitely be keeping an eye on it, but I'm pessimistic that this will turn out to be anything more than a recycled City of Heroes. |
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#3 |
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Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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the graphics look tons better than COH. looks pretty cool, i'll keep an eye on it. when's the projected release date?
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#4 | |
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Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Quote:
Spring 2009. Very interesting that Cryptic would go to another superhero game after giving up City of Heroes. Champions was always way too much math for my tastes, but I'll certainly keep an eye on this. |
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#5 |
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World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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I used to love Champions. Man, talk about taking me back to 1982.
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#6 |
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College Starter
Join Date: Oct 2002
Location: Kansas
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Champions was such a horribly exploitable system.
Good times though. I'd go for Freedom Force Online, lets see that. Better yet I'd like to just see a new Freedom Force. |
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#7 |
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College Benchwarmer
Join Date: Dec 2003
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I loved me some Champions. Here's where I prove my dorkness: Crim was my main hero's nickname.
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#8 | |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Not sure if I like the idea of buttonmashing...
Quote:
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#10 |
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Pro Starter
Join Date: Apr 2003
Location: Alabama
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Foxbat will be fun. I have had several Champions characters. Like Gecko
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#11 |
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World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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#12 | |
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Coordinator
Join Date: Nov 2003
Location: PNW
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Quote:
I always hated it because of this. I've always been a math wiz, but when it came to simple math my brain always had issues (adding / subtracting), so I got tired of champions very quickly, even though it was fun! |
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#13 | |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
It always seemed to be a powergamer's dream as you could easily min/max a character and make him incredibly overpowered. It was still a fun system that I enjoyed, although more as a diversion than anything else. |
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#14 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Countdown now on the site...38 days till release!
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#15 |
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Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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I thought this was still about a year away?
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81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
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#16 | |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
Power: Flight. Usage: Always on. Restrictions: Only usable when feet are not touching the ground. |
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#17 |
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College Starter
Join Date: Oct 2002
Location: Kansas
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I thought this was a year or more away as well. Sure has been quiet for being that close.
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#18 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Well, there's a countdown for something on the site.
*SHURG* |
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#19 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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looks like the countdown is for the beta.
i think. |
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#20 | |
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College Starter
Join Date: Oct 2002
Location: Kansas
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I saw this looking around.
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Few weeks old. I guess they've never specifically said. |
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#21 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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#22 | ||||
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Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
Tell me about it. I used to spoend hours designing characters and working out poewrs and such. Good times Quote:
The first edition was very exploitable, 2nd fixed a lot aand the newest versions really keep things well controlled. Quote:
This was easy to avoid really, simply limit the points base. The game originally called for 200 point superhereos and 100 point heros If I recall. We never allowed more than 100 point super heros and 50 point heros and we never had a major issue with overpowered characters. If they overloaded on something they left the rest of their character far too weak to be useful. Quote:
See now here is where the GM has to step up and slap the player around a bit. Thats not a valid restriction so would gain no bonuses, Flight being always on was never allowed in our games either. I guess we just knew what we wanted in the RPG world we created and stuck with it. God knows I've seen how some people create things though. One player created a 10Killing blow armor pericing attack. alone that should have cost like 300 points or sometihng, but he threw like a dozen limitations on it, half of which I would never have allowed and said it cost like 38 points. Rediculous crap. We only allowed him to use premade characters after that first game. He was a decent player, but he tried to overload everything. |
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#23 |
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The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Hands on previews by a number of game review sites. I'm resisting the hype as much as possible, but damn, this could be a significant gaming experience for me.
Playing Champions Online | Champions Online Official Site |
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#24 | |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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From the IGN review:
Quote:
Sounds like Punch-Out, but with superheroes. Not sure about this.
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#25 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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Necro alert.
I'll be checking out the Beta over the next couple of weeks, trying to decide whether or not to give this a shot when it goes live next month. I'll post some impressions here later this week.
__________________
Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#26 |
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College Benchwarmer
Join Date: Jun 2002
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I saw this at Gencon and the game looks very cool.
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#27 |
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High School Varsity
Join Date: Oct 2000
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I have not pre-bought the game yet, but was considering it. I believe that they are planning on opening up the beta to pre buyers. Do you know if that has happened yet? I think that the launch is September 4th.
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#28 | |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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Quote:
That's how I'm getting in. Actually getting the pre-order from a friend at a discount (his wife was going to play so he ordered two, and now she's changed her mind). As for the game itself, I have no idea what it's like. As seems typical for MMO companies, Cryptic apparently vastly underestimated how much their servers would get hit yesterday. I tried patching all night, and it was like trying to suck a cueball through a garden hose. What data did come through the pipe came in fits and starts, and as of this morning had ceased to operate altogether. This isn't the sort of thing that instills confidence. If their hardware can't even handle the patching needs of their pre-order customers, I have no idea how they plan to handle the load in a couple of weeks. Still, I don't want to poo-poo on things too badly just yet. Hopefully this is just a temporary snag.
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Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#29 |
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High School Varsity
Join Date: Oct 2000
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Good information DataKing. I guess that means that the pre-orders now have "access". Once you get into the game, interested to see your initial thoughts. Those stress test betas are usually troublesome to these companies. I remember the mess that happened everytime WOW issued a patch in its hayday.
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#30 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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I got it downloaded an installed last night. Got to play through the tutorial before they shut down the servers.
It's interesting. Feels very much like City of Heroes 2 with cell shaded graphics than anything else. Character creation is way more in-depth that even what CoH had. The game feels, looks, and plays very similarly. Combat is more action oriented with the ability to hold down keys to "charge" attacks. Quests and story in the tutorial are more or less taken straight from CoH. Same type of stuff. The game looks really good and polished. Controls feel polished. I have a fairly decent system with a GTX280 and I'm still a little choppy. Their default graphic settings are too high for at least 90% of the people. I turned them down and I'm still a bit choppy, although I wouldn't be too concerned as the last couple patches before launch and then the month after launch are typically used to optimize performance for MMOs. I'll get into more specific gameplay stuff later. They took the servers down right as I finished the tutorial last night. Last edited by Atocep : 08-18-2009 at 01:00 PM. |
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#31 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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Went home at lunch and started downloading the pre-patched client from fileplanet, so hopefully I'll get a look at this thing tonight.
If the gameplay is similar to City of Heroes, then I'll definitely be playing (as long as it holds my interest). I always felt like combat in CoH/CoV was some of the most entertaining MMO combat I've ever seen. I'm kind of curious to see how my machine handles the game graphically. My card is only a 8800, but I'm running a quad core with 4gb RAM and a RAID setup, so stuttering is usually kept to a minimum. We shall see.
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Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#32 | |
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Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
For what it's worth, we're running the same rig (8800 GT + shiny new quad core), and I'm running Aion Online at fully cranked graphics with barely a hiccup. My guess is you should be fine on Champs. An 8800 with a huge processor feeding it is more powerful than I think a lot of people realize. Last edited by Coffee Warlord : 08-18-2009 at 01:13 PM. |
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#33 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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I would think so, but this is the first time I'll be running something on the machine that uses cell-shading graphics exclusively. On the surface you'd think the graphics requirements would be lower with cell-shading, but I can't say for sure.
I run LOTRO with graphics cranked and I've got no issues there, but even that is already a two-year-old game.
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Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#34 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Here's a video that shows off the travel forms a bit.
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#35 | |
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Grizzled Veteran
Join Date: Aug 2008
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Quote:
And the vast majority of people on CoH forums will tell you it's very much not like CoH 2. There are no real ATs and characters generally fall into either being a blaster, or scrapper hybrid. It's very solo friendly to the point there's pretty much zero need to team as it currently stands.
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Board games: Bringing people back to the original social network, the table. |
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#36 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Well, I hardly ever have to team in CoH as it currently stands (which I'm pretty thankful is an option).
![]() What gets me are reviews that compare CO to what they know from CoH...which may be the CoH of three, four years ago. CoH has changed a lot since then.
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#37 |
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High School Varsity
Join Date: Oct 2000
Location: Georgia via Alaska via Washington
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Got into the beta today. The character creation is amazing. Spent more time than planned on that so haven't actually played the game yet!
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#38 | |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
I tried it 2 years ago, but didn't get very far. Then I tried the trial with a friend a couple months ago and they have the worst trial in the history of trials. You weren't allowed to group at all while on trial so the friend and I had no choice but to run around solo. We made it about 2 hours before uninstalling. When I say it feels very much like CoH I will admit that its 100% based on messing around with it very casually. What I'm saying is if you've played CoH you're going to be familiar with things immediately. |
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#39 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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OK. I got to mess around with this for a few hours last night. Overall, for a Beta, I'd have to give it an early grade of B/B-. There are some things that I like about it, and some things that I'm not sold on just yet. But there's nothing there that I would call a "show-stopper."
The Good
If anybody has any questions, feel free to ask.
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Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#40 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Just took a look at a couple of "leakerz" vids that are on YouTube, and I'm not really blown away. Not really into the "comic-y" look they're going for.
Reports are too that it's a bit of a button-mashing MMO - that you're well served in getting a controller to play with. I'm really not into button mashing or action/console gaming at this point. Well, never really has been my style I guess. I think I'm at the point where I still have so much I would like to do in CoH/CoV and spend so much time with it as it is (not to mention eagerly anticipating I16 and Going Rogue) that I don't feel the need to try CO out.
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null Last edited by cuervo72 : 08-19-2009 at 01:32 PM. |
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#41 | |
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Grizzled Veteran
Join Date: Nov 2004
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I have never played CoH or CoV so I can't reference those games but I'm having an alright time playing the beta.
I absolutely love the public quests(not sure they were in CoH/CoV or not). Public quests are one of the very few things I loved about Warhammer Online, glad to see it here as well.
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#42 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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Yeah. I forgot to mention the public missions but I think there's a lot of potential there too. I'd just like to see a little more info/detail on them. It's especially confusing if you come into one at the end...that happened to me at the cannon and I spent a good amount of time just trying to figure out what the hell was going on.
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Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#43 |
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Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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I've hit level 12 on one character and I understand that's still early in the leveling process, but it's very clear up to this point that some character builds are insanely overpowered. There's really no reason, from what I see, to play anything other than a hybrid unless you put character story and background over gameplay. I guess this is part of what Matthean was getting at above.
Combat through level 12 can come down to button mashing and you can definitely button mash your way up to at least that point. From reading abilities and how they can, in theory, chain together does open the door for the possibility of something more than just mashing buttons on your keyboard. I admit I haven't experienced that level of sophistication in gameplay yet, though. Public quests need some work. It needs to be 100% obvious as soon as you walk into a public quest area (like in WAR) that you are in a public quest area and what the current objective is. If they're going to score you instead of basing it on a roll then they need to tell you what the hell makes up that score. Once the public quest is complete they also need to make the looting area much more obvious. I like the fact that they included public quests, but they're not as polished as WAR's were at the same development stage. I like my games to be challenging and I don't see that in Champions yet. There's a lot of ability balancing that still needs to happen, which is the case for any MMO in beta but especially the case for this game due to the number of abilities and ability types that can be mixed and matched. I don't like the lack of MMO feel that it has. WoW nudged the genre toward more of a single player mindset and that's fine as long as that actual multiplayer aspect of the MMO is still accentuated. Some games since have taken things to the extreme and Champions looks like it could be one of them. I've seen no reason to group and feel zero obligation to join a guild. It feels like a single player action game with a bunch ninjas (seriously, did half the players make a ninja or is it just me?) running around taking up space in my world. There are 5 man lairs in the game and I'm hoping to get into one today or tomorrow so I can give more details on how those go then. So take the grouping stuff and really anything with a grain of salt. I'm only giving my opinion based on what I've seen so far. |
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#44 | ||
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Head Coach
Join Date: Dec 2002
Location: Maryland
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Quote:
Trial accounts do unfortunately have restrictions now that weren't there in the past: Quote:
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#45 | |
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Grizzled Veteran
Join Date: Nov 2004
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I agree with what many of the people in here are saying. There really isn't a challenge to the game at all. 5 enemies in the same spot? No problem, I'll just run in and kill them one at a time and when it is all said and done I'll still be at full health.
A three person group quest called Ferd? No problem, he's no match for me. Not sure why you would need to group here.
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#46 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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It's not exactly unusual for early game content to be overly simple though. LOTRO is the only MMO I've played in recent years where I really felt the need to team up with others in order to complete the early game content.
__________________
Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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#47 |
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Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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Launch Day is today! Also they put in a fairly substantial patch to try to correct some beta/head start issues:
State of the Game - Launch Day Special! - Champions Online Forums |
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#48 | |
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Grizzled Veteran
Join Date: Aug 2008
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Quote:
And some of the restrictions are dumb. They are trying to cut down on RMTers, but are hurting new players as well.
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Board games: Bringing people back to the original social network, the table. |
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#49 |
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Head Coach
Join Date: Dec 2002
Location: Maryland
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True, true. I wonder if some of those will be relaxed with the e-mail filters being introduced (hrm...I wonder if they could make it so you could only SEND to those on your friends list...).
Anyway, best of luck to CO, I guess. I won't be playing it, but I suppose I really shouldn't root against them. ![]()
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#50 |
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Pro Rookie
Join Date: Nov 2001
Location: Chicago
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If anyone here is playing, feel free to send me a friends request. Stalwart@dataking. Stalwart is a level 8 bruiser type (I was in the 3-day head start for pre-ordering), so if you need a hand just holler.
__________________
Current Games Diablo III (BattleTag: DataKing#1685) Allegiances: Chicago Bears - Detroit Red Wings - Kansas Jayhawks Awards: 2011 Golden Scribe - Other Sports Category (The Straight(away) and Narrow - A Forza Motorsport 3 Dynasty) |
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