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Old 01-15-2010, 01:26 PM   #1
Kodos
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Affinities and player ability levels

Do affinities for good players help you more than affinities for scrubs, since good players see the field more often? Or is it more of an overall team boost thing where it doesn't matter who has the affinities?


Last edited by Kodos : 01-15-2010 at 01:27 PM.
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Old 01-15-2010, 01:28 PM   #2
Ben E Lou
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Pretty sure it's a boost by position group, even if the guys aren't playing. Checking help file...
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Old 01-15-2010, 01:30 PM   #3
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Team chemistry is fairly simple in nature. The team is broken into five leadership groups (backfield, receivers, offensive line, defensive front and secondary). Each group has a leader, which can be any player on the roster. Every other player in the group may have a conflict or affinity with that leader. Conflicts or affinities can affect the performance of every player in that group. Quarterbacks may have conflicts or affinities with all of the other leaders on the team.
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Old 01-15-2010, 01:39 PM   #4
Kodos
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I don't understand you guys who actually read the help files.
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Old 01-15-2010, 04:37 PM   #5
zbuckley
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I get a failed to launch help file message when i click the button. Any idea's what I could do?
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Old 01-15-2010, 07:27 PM   #6
Chubby
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Originally Posted by zbuckley View Post
I get a failed to launch help file message when i click the button. Any idea's what I could do?

heh, figured this wouldn't take long...

Help file is broken in W7 if I remember correctly.
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Old 01-16-2010, 02:56 PM   #7
MIJB#19
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Originally Posted by Chubby View Post
heh, figured this wouldn't take long...

Help file is broken in W7 if I remember correctly.
Yup. The FAQ at Solecismic.com has a link to a Windows help upgrade that converts old help files to modern help files.
Fwiw, I just read it, I haven't tried it yet.
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Old 01-23-2010, 03:54 PM   #8
Autumn
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I was pondering a related question. Do QB conflicts with leaders affect the whole QB position then?
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Old 03-08-2010, 10:36 AM   #9
ZappBrannigan
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Originally Posted by Ben E Lou View Post

Team chemistry is fairly simple in nature. The team is broken into five leadership groups (backfield, receivers, offensive line, defensive front and secondary). Each group has a leader, which can be any player on the roster. Every other player in the group may have a conflict or affinity with that leader. Conflicts or affinities can affect the performance of every player in that group. Quarterbacks may have conflicts or affinities with all of the other leaders on the team..

Interesting. So, say for my defensive front, if my leader is a polarizing figure - with 2 players expressing strong conflict and 2 players having an exceptional and mild affinity, respectively - does this is some way kind of balance out - since the effects (affects?) are applied to the whole group - not individuals?
Any thoughts?

Last edited by ZappBrannigan : 03-08-2010 at 10:36 AM.
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Old 08-21-2010, 05:21 AM   #10
strickzilla
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Originally Posted by ZappBrannigan View Post
Interesting. So, say for my defensive front, if my leader is a polarizing figure - with 2 players expressing strong conflict and 2 players having an exceptional and mild affinity, respectively - does this is some way kind of balance out - since the effects (affects?) are applied to the whole group - not individuals?
Any thoughts?


bump i just cut 2 players for this same reason, anyone have thoughts? or does it matter on the strength of the affinity? ie 1 exceptional affinity cancels out 2 mild conflicts ect

also does having more players with affinities help more

Last edited by strickzilla : 08-27-2010 at 03:31 AM.
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Old 08-28-2010, 02:57 AM   #11
strickzilla
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looks like i found my own answer assuming this is still true from 2004

FOF 2004 - Team Chemistry - Front Office Football Central
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