|01-15-2010, 11:01 AM
Join Date: Oct 2007
Question about simming game days
Yesterday was my first 'gameday' sim as commish. I imported the files as normal... but when I went to simulate the games, my system kept crashing.
I believe the problem stems from owners who were not sending in an export for the week.
Multiple teams had more than 46 on their gameday roster and just as many did not have their depth charts filled out correctly.
The only solution I found to not crashing my system was to put the offending teams on CPU control for the sim and once the sim was over, return them to human control. (I assume the CPU fixed their rosters and set their depth charrs?)
There has to be a better way of fixing depth charts/roster issues than what I had to go through.
Any ideas on how I could fix the situation?
|01-16-2010, 10:27 AM
High School Varsity
Join Date: Jan 2007
That's the easiest way to do it for the commissioner. It's also probably the fairest as it allows Otto (the AI) to decide who stays and who goes, who plays and who sits, rather than a fellow team owner (assuming you play in the league as well).
You can however, if you choose, do all the work yourself. Open up the game in multiplayer, open Global Options, then choose/edit color scheme and select the team that has an illegal roster. Click save on that screen, then you can go in and change who sits and plays, and even fix the depth charts of a team if need be.
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