03-09-2012, 12:03 PM | #201 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Barbarian - This room has a lot of sacks of farming stuff, like furs, flax, and more. It's more organized than goblins would normally be. It has nothing you would want, but the old building itself has some loose stones you look around and you find a small turquoise gem worth 10 gold back there.
Elf - You search and decide to check the corpse of the goblin. You find 20 gold on the body, but nothing more in the room. There are no secret doors here either. Alright next turn - Barbarian Elf What are your actions for Turn #4?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent Last edited by Abe Sargent : 03-09-2012 at 04:20 PM. |
03-12-2012, 01:14 AM | #202 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Bump - actions please...
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 02:36 AM | #203 |
Head Coach
Join Date: Dec 2009
|
Me take fur and cover meself. It getting cold in here.
Me rejoin elfy to look for more doors. |
03-12-2012, 10:02 AM | #204 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
I'm a little lost as to which room we're in, are their any unopened doors? If so, my roll of 8 for movement goes to open it an peer insdie.
BTW, I am having connection issues until Wed at home so will probably only be able to post at work. |
03-12-2012, 12:24 PM | #205 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Well, I can help with that. Here's another pic:
We all certainly understand conn issues
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent Last edited by Abe Sargent : 03-12-2012 at 12:26 PM. |
03-12-2012, 12:28 PM | #206 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Turn #4:
CF uses his action to search for Secret Doors - none found cschex - now that you know where you are for sure, do you still want the same action?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 12:51 PM | #207 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
After thee Barbarian and Elf confer, it appears that the construction of this place is not that great. Since it was carved out of a cave by locals who wanted a more permanent place to shore their goods and a weather shelter, it's much more crude than other places you've seen. Searching this room confirmed it, and you don't beleive there are any secret doors in this place. Therefore, you do not need to search for SD at all in teh rest of the mission.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 02:34 PM | #208 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
Proceed out of the room towards first closed door, open it, per inside. If any monsters, rolls are 2 skulls, no skulls, 2 skulls
|
03-12-2012, 02:42 PM | #209 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
You creep cautiously down the hallway and open the door and look inside. This room is a backup mill. On the far side is an underground stream that rushes quickly. A smaller waterwheel is here, moving fast as the water rushes it. Attached is a smaller millstone, and this is obviously a place to do extra breaking down of local grains, or to use in winter when the above river is frozen.
As well as various tools and implements, and stored bags of grain, the room has been turned into a barracks of sorts by the goblins. They moves the grain to use as mattresses and pillows. While there are more than 20 beds in here, as of now, only four goblins are inside. Two are napping, and two others are finishing dressing. Because all are surprised, none will move or attack during my turn. That gives you two turns to finish them off. You move in and slash the closest one and kill it and the goblin dies without ever having a chance to defend itself. I skip my turn, as the three remaining goblins gather weapons and wake up. I need actions for Turn #5: Barbarian Elf Me
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 02:45 PM | #210 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
I am attacking obviously. Rolls 9,6,10 for movement, Previous no skulls, 2 skulls, 1 skull for attack
|
03-12-2012, 02:47 PM | #211 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 02:48 PM | #212 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Yup yup, just need Barbarian. Oh, post-combat, you want to do the basic searches Elf? If so, I can process them perhaps after 5 if you can't log in.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-12-2012, 07:40 PM | #213 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
|
03-12-2012, 08:26 PM | #214 |
Head Coach
Join Date: Dec 2009
|
Charge after the elf!
1 skull, 2 skulls, 1 skull, 1 skull |
03-12-2012, 10:38 PM | #215 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Well, I had a big giant post about all of the battle actions, but my PC froze and I lost it. So. All three goblins are dead, the Elf took one and searched for traps and found none.
I need actions for Turn #8 - Barbarian Elf Me I assume the Elf will be searching for treasure, barring a counter action from cschex. CF, doing anything?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-13-2012, 03:11 AM | #216 |
Head Coach
Join Date: Dec 2009
|
saerch for Treasure and a tubamaba!
|
03-13-2012, 10:17 AM | #217 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
The Barbarian searches for treasure and finds...a Wandering Monster!
A goblin was hidden behind some bedding, and as the Barbarian gets near, it hacks out at him. It totally misses though. The Elf dashes over and swings back (using previously rolled dice) and nails the goblin. It falls dead. Whew! Turn #9 - Barbarian Elf Me Again, the Elf has an active Search for Treasure action barring a counter action from the Elf. CF, you have no more search opportunities. Leave the hallway and check out another room, stay here, or what?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-13-2012, 11:27 AM | #218 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Here, let's make this a little cleaner. I think this will speed things up a bit.
The Barbarian moves one step into the hallway to prepare himself to move into another room next turn. The Elf searches and then moves to the door behind the Barbarian using his already rolled movement, Seeing what happened with the Barbarian, the Elf uses his sword to poke through bedding and such. He managed to find, in an old goblin helmet, hidden away, a.... POTION OF DEFENSE Let's remind you of the potion rules. You may drink a potion during your turn, and it does not take an action, just like opening doors and looking down corridors doesn't as well. In fact, if you have a potion of health and you die, you will drink it quickly and regain the health stated on the potion card before dying. The Potion of Defense works thusly: During my next turn, all attacks against you from monsters have to go through two extra defense dice. So, if you are surrounded by four goblins and drink this, you will be throwing four dice in defense next turn, but only for that one round of attacks. It is now the beginning Turn #10. Actions please Barbarian Elf Me the Barbarian is four steps away from the closed door in the side hallway, and the Elf is five steps away.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent Last edited by Abe Sargent : 03-13-2012 at 11:28 AM. |
03-13-2012, 12:55 PM | #219 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
Search for treasure (2 skulls, 1skull) are my next two attack rolls in case of wandering monster. Rolls of 5, 10, move towards closed door and open it and peer inside.
|
03-14-2012, 11:43 AM | #220 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
The Barbarian rolls an 8 and moves down the hallway to the one closed door and opens it. Inside are two goblins and a medium sized room. This room is another storage room, with a door on the opposite side a the Barbarian. Luckily, the Barbarian has enough movement left to reach a goblin and swing. Actions - Barbarian, if you'd roll some dice please, so we can do this battle! Elf, are you joining him, or still searching the hallway?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent Last edited by Abe Sargent : 03-14-2012 at 11:43 AM. |
03-14-2012, 12:11 PM | #221 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
I'll join Barbie
|
03-14-2012, 10:12 PM | #222 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
We are waiting on both people to roll dice. Particularly the barbie who's going first.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-14-2012, 11:51 PM | #223 |
Head Coach
Join Date: Dec 2009
|
The barbie will "Ken" the monsters.
1 skull, 1 skull, 3 skulls. |
03-15-2012, 12:49 AM | #224 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
I'll just go ahead and roll the Elf dice to get through this tonight, so he can post actions in the morning.
The Barbarian steps up the closest and his sword swings out. The Goblin can;t follow it that far, and he eviscerates the greenskin. The Elf rolls a 10 and moves in. He rolls two skulls and blasts the goblin's left shoulder so badly it falls to little pieces and the goblin falls to the ground, dying. Both goblins have been kille,d so I have no actions. It is now the beginning of Turn #11 - What will your actions be? Barbarian Elf Me
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-15-2012, 08:17 AM | #225 |
High School Varsity
Join Date: Jan 2002
Location: Austin, TX
|
Search for traps, treausre in that order. Rolls of 1 skull, 1 skull, no skulls in case of wandering monster
|
03-15-2012, 09:01 AM | #226 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
|
Barbarian, just waiting on you,
Oh, and by the way, your pm box is full CF
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-31-2012, 08:41 AM | #227 |
Head Coach
Join Date: Dec 2009
|
unga bunga...sorry me had to take a long dump.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|