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Old 07-10-2013, 07:29 PM   #101
MizzouRah
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Join Date: Sep 2002
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Quote:
Originally Posted by Eaglesfan27 View Post
There was a roster on OS which had all of the guys "rated 88 or higher" named. I named all of the USC players and then I used the feature to "autoname rosters" which this year (not sure if this or new or not, but it is brilliant either way) only gives fictional names to guys who don't have a name.

I'm using 9 minute quarters which is giving me excellent number of plays per game. Correct, I'm AA for offense and Heisman for defense which makes the CPU offense feel like it is playing very smart football. I don't feel like it is a noticeable artificial boost to ratings (even though it may be.)

Interesting.. I don't remember if last year I used 8 or 9 min quarters. I'll have to try a game on AA defaults and then maybe try defense on heisman.

Thanks!
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Old 07-10-2013, 07:33 PM   #102
MizzouRah
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Quote:
Originally Posted by BYU 14 View Post
By the way, I have complete rosters, pretty accurate overall, only had to make a few tweaks to BYU's roster.

Here is the tag for Xbox G DA BLACKSMITH
PS3 is JeffDLowe

Same rosters for both


Thanks.. I had these jotted down on a notepad:

GT- KillerDragon114

G Da Blacksmith
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Old 07-10-2013, 08:36 PM   #103
BYU 14
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Location: The scorched Desert
These are my final sliders for now, comfortable enough to start dynasty with them

Skill: All-American
Speed: Normal
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 50/65
RB: 30/40
PC: 70/65
Int: 35/35
RDef: 40/65

Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 55
Holding: 55
Off and Def PI: 0
Clipping: 50
Int grounding: 60
RP: 52
RK: 0
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Old 07-10-2013, 10:04 PM   #104
Balldog
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I was hoping not to get sucked into a lot of slider tweaking. First game of the night I played as Ole Miss vs Mississippi State and won 37-20. It was tied at 20 midway trough the 3rd when they threw a pick 6 and their impact RB went out for the rest of the game.

Second game I played as Indiana at Nebraska and hoping for a beatdown or at least a shoot out. I ended up losing 21-7 after scoring on our first possession we did not do anything the rest of the game. Our RB got hurt and that was crippling. For the first time I had a bad passing game.

I am a little concerned that I held to 21 but 18 of that was in the 2nd half and they had 230 yards in the 2nd half. After having just 55 yards in the 1st.

I'm going to try to get a shoot out tomorrow before going slider crazy.
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Old 07-10-2013, 11:02 PM   #105
General Mike
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Any plans for a PS3 dynasty? If so let me know.
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Old 07-11-2013, 01:19 AM   #106
MizzouRah
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PastaPadre has rosters out:

♦Xbox 360: Pastapadre
PlayStation 3: JeffDLowe

Seem to be getting good feedback..
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Old 07-11-2013, 01:39 AM   #107
Groundhog
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Apologies if it's already in this thread already, but any changes to the 'be a pro' mode (obviously not the correct name for it, but you know what I mean )?
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Old 07-11-2013, 01:59 AM   #108
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Nope. A couple of reviews have reported 0 changes to the R2G mode.
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Old 07-11-2013, 12:39 PM   #109
finketr
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Quote:
Originally Posted by MizzouRah View Post
PastaPadre has rosters out:

♦Xbox 360: Pastapadre
PlayStation 3: JeffDLowe

Seem to be getting good feedback..

having never messed with these type of things on a console, what does this mean? and how do i modify the rosters on a ps3?
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Old 07-11-2013, 12:45 PM   #110
Eaglesfan27
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Quote:
Originally Posted by finketr View Post
having never messed with these type of things on a console, what does this mean? and how do i modify the rosters on a ps3?

You can go to "roster share" and easily download the files. Those are the gamertags you have to type in to download the file. You can go to manage roster and then edit roster to further edit them however you want.
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Old 07-11-2013, 12:46 PM   #111
Eaglesfan27
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Dola -

I'm having too much fun in week 7 of my dynasty to re-start with the fully named rosters. I think this will be the first version since 05 where I start multiple dynasties eventually (back then I tried to take Army and make them a champion once I got tired of my USC dynasty.)
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Old 07-11-2013, 01:02 PM   #112
finketr
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Originally Posted by Eaglesfan27 View Post
Dola -

I'm having too much fun in week 7 of my dynasty to re-start with the fully named rosters. I think this will be the first version since 05 where I start multiple dynasties eventually (back then I tried to take Army and make them a champion once I got tired of my USC dynasty.)

I started with ODU as I *think* they were the worst independent out there... maybe i should have started higher and learn the mechanics of things better.
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Old 07-11-2013, 02:38 PM   #113
MizzouRah
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I can't wait to dig in this weekend! Mizzou should be a good challenge.. although I've never won the BCS CS in any version, losing on a last minute field goal vs Auburn in my last season with NCAA 13.

Last edited by MizzouRah : 07-11-2013 at 02:38 PM.
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Old 07-11-2013, 03:53 PM   #114
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Just a little interesting tidbit I didn't know about...

High School in NCAA Football 14 is Video Gaming's Coolest Credit Roll
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Old 07-12-2013, 09:02 AM   #115
Kodos
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Was able to sneak in a half of play last night using BYU's sliders from above. Liked what I saw.

It should be noted that my first pass in NCAA 2014 was intercepted. By my second drive resulted in a touchdown.
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Old 07-12-2013, 10:01 AM   #116
finketr
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i think i broke something.. first two games using byu's second set of sliders...

fairly accurate passing, third game: cannot hit a receiver at all.. like missing by yards.
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Old 07-12-2013, 10:26 AM   #117
lungs
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Last night I finished simulating/recruiting six seasons with Old Dominion. A few years in I joined the MAC when apparently I should have joined a stronger conference as I went undefeated in the regular season, made the National Championship game and won the Heisman. Ohio State beat me 42-28 in the National Championship but that was sufficient of a prestige boost to turn ODU into an upper echelon school. I'm now in a realigned American Conference that contains Notre Dame, Boise State, Kansas State, and Air Force coming off a 12-2 season and a Sugar Bowl berth.

Next, I actually start playing games.
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Old 07-12-2013, 10:53 AM   #118
BYU 14
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Quote:
Originally Posted by finketr View Post
i think i broke something.. first two games using byu's second set of sliders...

fairly accurate passing, third game: cannot hit a receiver at all.. like missing by yards.

One big thing I have noticed with these is you have to make sure your feet are set and throw on time. Most of my accuracy issues come up when I am shuffling around in the pocket or throwing on the run. Another thing is HFA makes a difference, so if your 3rd game was on the road that could explain it.

I do waffle between leaving QBA at 5 and raising to 10, but going to play a full season first as I have still been over 50 percent in every game, with most around 60 or a little higher.

Last edited by BYU 14 : 07-12-2013 at 10:55 AM.
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Old 07-12-2013, 10:54 AM   #119
finketr
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my games were road, home, home... i'll have to check if i'm running/shuffling or not.. i don't think so, but probably.
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Old 07-12-2013, 11:20 AM   #120
Eaglesfan27
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Even at home, momentum plays a big part. In my loss, I got into a bad rut. I try to connect on a few short easy passes when my QB gets wild and that usually settles him down.
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Last edited by Eaglesfan27 : 07-12-2013 at 11:21 AM.
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Old 07-12-2013, 12:11 PM   #121
BYU 14
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Quote:
Originally Posted by Eaglesfan27 View Post
Even at home, momentum plays a big part. In my loss, I got into a bad rut. I try to connect on a few short easy passes when my QB gets wild and that usually settles him down.

That's a good point too, if I miss 3 or 4 in row I will call spacing out of 5 wide or a screen pass, or something else that gives me an option with a 5-7 yard sit down route.
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Old 07-13-2013, 11:27 AM   #122
BYU 14
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Join Date: Jun 2002
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One last slider tweak

Skill: All-American
Speed: Normal
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 50/65
RB: 30/40
PC: 70/70
Int: 35/35
RDef: 40/70
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 55
Holding: 55
Off and Def PI: 0
Clipping: 50
Int grounding: 60
RP: 52
RK: 0

Raised human PC to 70 after Texas game (below) think it is perfect now and raised CPU run def to 70 at halftime of the Utah game, second half I still popped a couple of nice runs, but overall is was tough sledding. I think this will be the last of the changes when I start my real dynasty, barring any tuner tweaks that fuck things up.

Last 2 games in test dynasty

Texas 31 BYU 24

Was down 14-0 and 24-10, but fought back and had a chance to tie it with 1st and goal from the 2. They stuffed me 4 straight times and ran out the final 20+ seconds, incredibly fun game

Stats Texas / BYU (Me)
FD: 14 / 28
Rushing: 27-91 / 39-146
Passing: 22-26 256, 1 int / 30-47 317, 1 int
Fumbles: 0 / 1
Sacks: 3 / 3

Gray 100 yards rushing on 20 carries for the Longhorns
Williams 24-125 for the Cougars

BYU 31 Utah 17

Stats BYU (Me) / Utah
FD: 23 / 16
Rushing: 41-191 / 25-106
Passing: 22-30 292, 2 int / 24-34 210, 3 int
Fumbles: 1 / 0
Sacks: 3 / 2

Kelvin York was 20-96 running for the Utes
Baby J had another big game 27-143 for BYU

Additional impressions:
Running was a bit easy, but 70 CPU run defense seems a lot tighter as I only had 2 runs over 6 yards on the 2nd half against Utah. DB's continue to make plays on the ball (swats, playing it through the receiver) with the PI sliders at 0, I like this and QB accuracy seems solid. Again, you really have to set your feet with human accuracy at 5. Pass rush is great for me as I have to make quick reads and throw and most important, the coverage makes sense enough to actually read like you would if you were playing.

Recruiting = Thank you EA! This is the first time recruiting has actually been fun for me and not turned tedious really quick. You can make adjustments to points quickly, nice array of options and lots of feedback. The lock system is great and visits have a much bigger impact. The recruiting battles and the fight to get to and stay in one is a blast. Apart from the smoother gameplay, this is my favorite change to the game.

Last edited by BYU 14 : 07-13-2013 at 11:27 AM.
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Old 07-13-2013, 12:53 PM   #123
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Finished my first dynasty season (6-6, Ga State) but had as much fun watching the coaching carousel play out as anything in the game. I, somewhat insanely, actually made notes on every change (for the first time ever) & some of the stuff was kinda neat.

A couple of things that stood out to me were the inability to choose your own coordinator replacements kinda sucks and the "sucky team loses coordinators & hires recently fired sucky coordinators as replacements" which seems (if the coordinators actually have much effect on CPU teams) to doom them quite a bit. Only a handful, like a half dozen, new coaches were generated & hired which felt like a real handcuff to the CPU.

In all, 108 changes at HC/DC/OC after season one.
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Old 07-14-2013, 12:27 PM   #124
BYU 14
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Join Date: Jun 2002
Location: The scorched Desert
Updated Sliders and game results with them so far in test dynasty

Latest changes in red.

Skill: All-American
Speed: Normal
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 30/40
PC: 70/70
Int: 30/30
RDef: 40/70
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 55
Holding: 55
Off and Def PI: 0
Clipping: 50
Int grounding: 60
RP: 52
RK: 0

Texas 31 BYU 24

Was down 14-0 and 24-10, but fought back and had a chance to tie it with 1st and goal from the 2. They stuffed me 4 straight times and ran out the final 20+ seconds, incredibly fun game

Stats Texas / BYU (Me)
FD: 14 / 28
Rushing: 27-91 / 39-146
Passing: 22-26 256, 1 int / 30-47 317, 1 int
Fumbles: 0 / 1
Sacks: 3 / 3


BYU 31 Utah 17

Stats BYU (Me) / Utah
FD: 23 / 16
Rushing: 41-191 / 25-106
Passing: 22-30 292, 2 int / 24-34 210, 3 int
Fumbles: 1 / 0
Sacks: 3 / 2

Score BYU 38 Middleton Tennessee State 6 (scored on a fumble return)

Stats: BYU (Me) / MTSU
FD: 24 / 12
Total Yards: 487 / 266
Rushing: 37-179 / 28-45
Passing: 24-37 308, 2 int / 28-45 234, 3 int
Fumbles lost: 2 / 0 (I had 3 total, MTSU had 1)
Sacks: 2 / 5

Score BYU 34 Utah State 6 (in a steady snowstorm, had some nice effects on the gameplay)

Stats: BYU (Me) / USU
FD: 16 / 15
Total Yards: 377 / 244
Rushing: 42-192 / 22-79
Passing: 11-18 185, 1 int / 18-33 165, 4 int
Fumbles lost: 0 / 0
Sacks: 5 / 3

Score Georgia Tech 41 BYU 24

Stats BYU (Me) / Georgia Tech
FD: 19 / 21
Total Yards: 339 / 434
Rushing: 15-66 / 62-277
Passing: 24-48 273, 3 int / 10-17 157, 1 int
Fumbles lost: 1 / 1
Sacks: 0 / 2

What I liked about this game is a triple option team actually handed my ass to me and, whether intentional or not it seems players performance is truly affected by bad things that happen and can cause a player to tank.

My starting QB was 11-31 and had thrown 3 picks when I sat him late in the 3rd and we were down 34-3. The backup came in and hit 13 of 17 and led 3 4th quarter scoring drives, way too late but it made it respectable. Maybe a coincidence, but after a bad start my starter was off target on over half his throws, while the backup shredded Tech.

If anybody else is trying these would be interested in your feedback. I am having my best experience yet with this series, but it may be more skill (of lack of) related.

I love recruiting more and more with every game too.

Last edited by BYU 14 : 07-14-2013 at 12:29 PM.
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Old 07-14-2013, 04:40 PM   #125
MizzouRah
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Join Date: Sep 2002
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One game in, dynasty with Mizzou. Defaults, AP, 8 minute quarters. I always let the CPU do the recruiting and I tell them what I'm looking for.

Played FCS East in our first game and crushed them 55-7 like we should. Toledo next week should be more of a challenge.

LOVE the new physics tackling, it finally looks like football! A bunch of new presentation stuff, chanting MIZ-ZOU, field is finally accurate, stats popping up more often, etc.. fantastic job in that department!

Even though I cruised through this game, passing and running are excellent. OL blocking is so much better and running feels spot on. Passing is also great, especially with DGB to throw too.

Bama lost to VT, so right off the bat this should be an interesting season. OSU is now #1 heading into week 2. Also, NC beat SC.

Loving it so far though...
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Old 07-14-2013, 04:42 PM   #126
DaddyTorgo
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downloaded the demo but haven't tried it yet, trying to resist what I'm sure will be the initial "ooh...want this!" reaction
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Old 07-14-2013, 04:54 PM   #127
lungs
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BYU, I'm using a slight variation of your sliders (I use RB ability a little higher as I'm pretty shitty at running the ball). But so far I'm pretty impressed with how they've played. I'm an 84 overall team and I pretty beat an 88 rated team with an inexperienced QB that sunk them in the first half. Next game I got completely destroyed by a 91 rated team as a few early picks by my QB just sunk him for the rest of the game.

I know a slider set is pretty decent if it has me cursing at the TV when I make another boneheaded throw. That means I'm being challenged.
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Old 07-14-2013, 05:27 PM   #128
BYU 14
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Quote:
Originally Posted by lungs View Post
BYU, I'm using a slight variation of your sliders (I use RB ability a little higher as I'm pretty shitty at running the ball). But so far I'm pretty impressed with how they've played. I'm an 84 overall team and I pretty beat an 88 rated team with an inexperienced QB that sunk them in the first half. Next game I got completely destroyed by a 91 rated team as a few early picks by my QB just sunk him for the rest of the game.

I know a slider set is pretty decent if it has me cursing at the TV when I make another boneheaded throw. That means I'm being challenged.

Cool, thanks for the feedback, my running has actually improved so I had to drop RBA in this last set. I really love the way the hard cuts are more realistic now, I just kind of glide, read the blocks, then cut and hit speed burst. I really does feel like playing football and not a video game.

Still trying to get the stumble recovery down though.
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Old 07-14-2013, 05:44 PM   #129
Groundhog
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Join Date: Dec 2003
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I used your sliders last night and I sucked - although that's more a reflection of how rusty I am after not having touched NCAA '13 in about 3-4 months.

Throwing picks is my biggest issue, but all of them have been "legit" - ie. panic, throw to the guy in double coverage.
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Old 07-14-2013, 06:05 PM   #130
TCY Junkie
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Quote:
Originally Posted by BYU 14 View Post
Cool, thanks for the feedback, my running has actually improved so I had to drop RBA in this last set. I really love the way the hard cuts are more realistic now, I just kind of glide, read the blocks, then cut and hit speed burst. I really does feel like playing football and not a video game.

Still trying to get the stumble recovery down though.

Thanks for the sliders. I like this versions better than any other version expect one. There was this one version I could put on blimp mode and had a guy maxed out break tackle. I just stiffed arm people like crazy, it wasn't very realistic but it was fun and actually had very realistic stats. memories......
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Old 07-14-2013, 06:16 PM   #131
DeToxRox
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Join Date: Dec 2002
Location: Michigan
Sim engine seems busted to me.

I am using Washington State on Heisman. Went 11-2, winning the Pac 12 and the Rose Bowl in the process. I played 4 of the 13 games, going 3-1 (lost to Cal). I lost the first game I simmed to USC, but won every game after that. My defense, which is absolutely garbage, was regularly holding CPU teams like Oregon and Oklahoma to 7-10 points in the process.

Granted, it is only one season, but the chances of that kind of season seem astronomical, especially when you consider Washington State starts off as a 1* prestige team.
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Old 07-14-2013, 06:26 PM   #132
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
What are people's thoughts on the recruiting changes? I'm sure some people will dislike the reduced interaction, but I really love how much less time I need to spend in that screen before each game.
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Old 07-14-2013, 06:36 PM   #133
TroyF
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Quote:
Originally Posted by Groundhog View Post
What are people's thoughts on the recruiting changes? I'm sure some people will dislike the reduced interaction, but I really love how much less time I need to spend in that screen before each game.

I love how much less time is placed, but. It will require some house rules. Now that I have it figured out, it can be easy. I had backto back top 10 classes with CU. all that said, i love it. Less time on that, more time on the games.
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Old 07-14-2013, 07:01 PM   #134
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
Ah, I'm not far enough along yet to judge difficulty.

A little disappointed that RTG is exactly the same. Got bored very quickly, and that's usually how I retrain my QB skills each year.
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Old 07-14-2013, 07:16 PM   #135
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
Are we doing an NCAA14 OD for 360?

I still want to do the Armed Forces Challenge sometime
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Old 07-14-2013, 07:33 PM   #136
JonInMiddleGA
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Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Groundhog View Post
What are people's thoughts on the recruiting changes? I'm sure some people will dislike the reduced interaction, but I really love how much less time I need to spend in that screen before each game.

The recruiting changes are kinda meh to me, honestly I'm not sure how much time I feel like I'm saving (it's been months since I've touched the previous iteration, so my memory is kinda fuzzy). I like some of the tweaks well enough I think but since the old recruiting never really bothered me all that much anyway I dunno whether it's anything resembling a game-changer either.

I do like the new visits screen (showing where they go & the impact of visiting one week vs another) and the complimentary/competitive visits addition is a nice small touch.
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Old 07-14-2013, 07:42 PM   #137
BYU 14
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Join Date: Jun 2002
Location: The scorched Desert
Quote:
Originally Posted by Groundhog View Post
What are people's thoughts on the recruiting changes? I'm sure some people will dislike the reduced interaction, but I really love how much less time I need to spend in that screen before each game.

I love the new recruiting and the fact you can set a higher difficulty level. I felt the old way was really monotonous, but I actually look forward to see how I am doing each week and working to get into the mix once the bar locks.

Agree with Jon on the more detailed visit screen as well and the complimentary/competitive thing as well as the different bonus goals for each position.
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Old 07-14-2013, 07:59 PM   #138
Eaglesfan27
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Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by BYU 14 View Post
I love the new recruiting and the fact you can set a higher difficulty level. I felt the old way was really monotonous, but I actually look forward to see how I am doing each week and working to get into the mix once the bar locks.

Agree with Jon on the more detailed visit screen as well and the complimentary/competitive thing as well as the different bonus goals for each position.

How do you change recruiting difficulty? Did I miss that option?
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Old 07-14-2013, 10:23 PM   #139
BYU 14
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Join Date: Jun 2002
Location: The scorched Desert
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Originally Posted by Eaglesfan27 View Post
How do you change recruiting difficulty? Did I miss that option?

No option, I read that it goes by the highest gameplay level you have set now, so I set online play at Heisman. Not entirely proven though.
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Old 07-15-2013, 06:57 AM   #140
Eaglesfan27
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Originally Posted by BYU 14 View Post
No option, I read that it goes by the highest gameplay level you have set now, so I set online play at Heisman. Not entirely proven though.

Ahhh, ok. I have defense set to Heisman and my class with USC is very slow to come together fwiw.
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Old 07-15-2013, 09:48 AM   #141
BYU 14
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Originally Posted by Eaglesfan27 View Post
Ahhh, ok. I have defense set to Heisman and my class with USC is very slow to come together fwiw.

I keep my online at Heisman and it seems harder after having all on AA during initial testing. Weeks 8-10 seem to be the sweet spot for landing guys.

I also use house rules that I can only recruit kids that have me starting in their top 5 (though I can go anywhere on the country) to simulate the smaller pool BYU has.
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Old 07-15-2013, 03:17 PM   #142
finketr
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Join Date: Jan 2005
Location: Inland Empire, PRC
Finally won a game with Ga State! 27-24 with a 26(?) yd FG as time expires...

now 1-3.

is it bad to run the spread option with your fastest two players as QB and CB regardless of what positions they are supposed to be?

Last edited by finketr : 07-15-2013 at 03:17 PM.
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Old 07-15-2013, 03:44 PM   #143
TroyF
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Join Date: Oct 2000
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Originally Posted by BYU 14 View Post
I keep my online at Heisman and it seems harder after having all on AA during initial testing. Weeks 8-10 seem to be the sweet spot for landing guys.

I also use house rules that I can only recruit kids that have me starting in their top 5 (though I can go anywhere on the country) to simulate the smaller pool BYU has.


I play with these rules, with the exception I can and will recruit anyone in my state. I do require myself to offer a scholly to anyone 3 stars or above in my state, regardless of need or scouting.
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Old 07-15-2013, 04:16 PM   #144
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by finketr View Post
Finally won a game with Ga State! 27-24 with a 26(?) yd FG as time expires... now 1-3.

is it bad to run the spread option with your fastest two players as QB and CB regardless of what positions they are supposed to be?

FWIW, I've played as GaSt on the out of the box All American settings for my first dynasty.

6-6 first year, currently 7-3 in year 2 with the most prolific passing offense in the country. Just missed beating ND on the road this season after they beat me down horribly in year one.

Of course, stealing a 5 star RB at the end of recruiting last year helped
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Old 07-15-2013, 05:37 PM   #145
BYU 14
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Join Date: Jun 2002
Location: The scorched Desert
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Originally Posted by TroyF View Post
I play with these rules, with the exception I can and will recruit anyone in my state. I do require myself to offer a scholly to anyone 3 stars or above in my state, regardless of need or scouting.

I actually have an instate rule as well, with the only caveat being that either Utah or Utah State has to be recruiting them as well.
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Old 07-15-2013, 09:58 PM   #146
sooner333
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Join Date: Oct 2000
Location: Norman, OK
Just played an exhibition game. It had a good feel on All-American, I am afraid to use anyone's sliders because I'm not great at video games anymore.

Also, after the game but before I exited there was a freeze and I had to do a hard turn off of the console. Hopefully it's a one-time deal.
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Old 07-15-2013, 10:17 PM   #147
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
I started a dynasty with Hawaii and have yet to make it through my first game after numerous attempts (vs. USC) because I end up throwing 4-5 picks and get frustrated. I think I need to suck it up and play RTG because the training sessions in that mode really get my passing skills back in line.
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Old 07-18-2013, 08:42 PM   #148
General Mike
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Join Date: Jun 2001
Location: The State of Rutgers
Finally got around to playing my first game. I used BYU14's sliders. Game felt very good. I got frustrated at times, but I enjoyed the gameplay.

I beat EMU 24-21 with WMU. Go Broncs!

Stats EMU/ WMU (me)
FD: 17/ 17
Total Offense: 305/376
Rushing: 22-120-3 / 27-59-0
Passing: 18-28, 185 1 int / 19-23 317, 3 int
Fumbles lost: 0 / 1
Sacks: 6 / 2
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Old 07-18-2013, 10:09 PM   #149
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
I got destroyed my first 2 games with Hawaii - 38-20 and then 58-8 - against USC and Oregon State. Since then I've won 3 conference games and I'm finding things much easier (although still a challenge) against the teams around my own level. I had a perfect first half against San Jose State, with my QB having 4 1st half TDs and a 28-0 lead... only to throw 4 second half picks and end up needing a FG with 3 seconds left to win 34-31. Fun. Still getting a handle on the new recruiting, but I much prefer it at this stage. Much less time spent on that screen than previously.
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Old 07-19-2013, 12:11 AM   #150
BYU 14
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Join Date: Jun 2002
Location: The scorched Desert
Quote:
Originally Posted by Groundhog View Post
I got destroyed my first 2 games with Hawaii - 38-20 and then 58-8 - against USC and Oregon State. Since then I've won 3 conference games and I'm finding things much easier (although still a challenge) against the teams around my own level. I had a perfect first half against San Jose State, with my QB having 4 1st half TDs and a 28-0 lead... only to throw 4 second half picks and end up needing a FG with 3 seconds left to win 34-31. Fun. Still getting a handle on the new recruiting, but I much prefer it at this stage. Much less time spent on that screen than previously.

Glad to see the turnaround and agree on recruiting, so much more fun in this version, especially when you get into the battle stage.

Made one final tweak to my sliders as human run game still felt a bit overpowered, so dropped run block to 25. Seems linemen are getting off blocks a bit quicker now and I really have to react quicker with the back now. Also raised CPU run block to 45.

Skill: All-American
Speed: Normal
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 25/45
PC: 70/70
Int: 30/30
RDef: 40/70
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 55
Holding: 55
Off and Def PI: 0
Clipping: 50
Int grounding: 60
RP: 52
RK: 0

Last edited by BYU 14 : 07-19-2013 at 11:33 AM.
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