02-12-2003, 10:00 AM | #1 | |||||
Resident Curmudgeon
Join Date: Oct 2002
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Rome Total War: How to take a great design and ruin it
I know this belongs in the Game forum but no one goes there.
Here is a preview from a thread that a good friend of mine wrote. Like him and myself, as well as Chief Rum and others here, we are big fans of Medieval Total War. Here's how they have changed the engine (for the worse, imo) for Rome Total War. Quote:
Here was my reply and his follow up reply: Quote:
Quote:
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02-12-2003, 10:13 AM | #2 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Well, that really sucks. Mess with success.
*sigh*
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02-12-2003, 10:17 AM | #3 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Why does everyone want to make a RTS game? I like turn based games much better.
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02-12-2003, 10:22 AM | #4 |
Pro Starter
Join Date: Jan 2001
Location: Rennes, France
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me too
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02-12-2003, 10:23 AM | #5 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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ditto
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02-12-2003, 10:23 AM | #6 |
College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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I can see why you might be disappointed, but I think the design is brilliant! While I enjoy turn-based games, I prefer games played in real time- feels more "realistic". Hopefully, though, they'll provide the ability to pause to assuage you turn-based bigots! ;-)
Anyway, I'm eagerly anticipating Rome: Total War! |
02-12-2003, 10:24 AM | #7 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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dola
Speaking of turn-based wargames, anyone had a look at Uncommon Valor, the World War II South Pacific wargame? Looks very interesting.
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It's not the years...it's the mileage. |
02-12-2003, 10:27 AM | #8 | |
College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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Quote:
Imagine that: members of a text-based, turn-based sports simulation forum preferring turn-based strategy over real time! Unfortunately (or fortunately depending on your perspective), the turn-based player is decidedly in the minority. If I'm going to create a game, I'm going to target the largest possible audience. Why do I want to build a game that will only sell to 10,000 when I can build a similar, but more accessible game that will sell to 100,000? |
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02-12-2003, 10:31 AM | #9 |
College Starter
Join Date: Oct 2000
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I like turn-based better, too. With all the micro-management that you have to do with these games RTS eventually gets to be too much to keep track of.
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02-12-2003, 10:44 AM | #10 | |
Lethargic Hooligan
Join Date: Oct 2000
Location: hello kitty found my wallet at a big tent revival and returned it with all the cash missing
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Quote:
Yea. After patches it is a good game. Questions?
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02-12-2003, 10:50 AM | #11 |
Pro Rookie
Join Date: Oct 2000
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I guess I don't have the patience to enjoy a turn based strategy game. Although maybe thats because with this genre of games I prefer multiplayer to playing the missions. And a multiplayer game if Civ etc just takes too damn long.
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02-12-2003, 11:05 AM | #12 |
Resident Curmudgeon
Join Date: Oct 2002
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Which is why I thought a hybrid was the best solution, if the scale works. By the way, they did the same thing with Gangsters. The original was one of the first to have this hybrid (turn-based planning screen, real-time action screen). They could have improved that considerable but instead for Gangsters 2, they went all real time.
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02-12-2003, 11:19 AM | #13 |
Lethargic Hooligan
Join Date: Oct 2000
Location: hello kitty found my wallet at a big tent revival and returned it with all the cash missing
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like hybrid games? want realism?
http://www.hpssims.com/Pages/products/Decisive_Action/decisive_action.html
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02-12-2003, 11:22 AM | #14 |
High School Varsity
Join Date: Jun 2001
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Actually I'm glad they are doing something different. I love Medieval: Total War but I was not going to get RTW. Why? Because to me it was just going to be the same thing over and over. I want something different in my games. Is this going to be any better? Who knows? But I for one am glad they are making some changes. At least now I'll look at it.
Tarkus |
02-12-2003, 11:46 AM | #15 | |
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Quote:
Not to divert attention but should I just avoid Gangsters 2 or is it worth getting into? It was just installed and I have been considering whether or not to start the tutorial or give it a pass. |
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02-12-2003, 02:13 PM | #16 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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I don't think this sounds like an AoE clone at all. All it sounds liek to me is that they are taking out the turn-based decisions and making them real-time decisions, but on a slow-paced.
I think it's great. Now we can strategically place fortresses, outposts, armies, etc. No more being handed a field and place your armies. Now where ever your armies are is where the fight happens. I honestly don't think the change will have a bad effect on the game. It sounds 100x better to me. More strategy and planning is always a good thing for me. Either way, let's not make decisions on the game 9 or more months before it's going to be released. |
02-12-2003, 02:31 PM | #17 |
Resident Curmudgeon
Join Date: Oct 2002
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couriers: I have no opinion other than the design. I did not bother getting it.
sabotai: Some will love it - some will hate it and that's fine. Right now based off of the preview, it sounds 100x worse to me. |
02-12-2003, 02:46 PM | #18 |
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Thanks anyhow.
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02-12-2003, 02:55 PM | #19 | |
College Prospect
Join Date: Oct 2000
Location: Round Rock TX
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Quote:
wow! I can't imagine why you think the design is profoundly worse. I eagerly await this game. If they can pull this- real-time zooming in to that level of detail- off and maintain the flavor and style of STW/MTW, they will have a bestseller (not to mention an impressive feat of engineering). A game world with this type of interactivity would feel very lifelike. IMO, moving pieces on a static map is nothing more than a glorified board game. With the processing power of the computer, we can and should move beyond that. If you need time to think, PAUSE the darn thing! ;-) One day, you will control vast empires from a lifelike representation of the Earth. You will pan around and zoom into any region that catches your fancy. How is that not compelling? |
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02-12-2003, 03:01 PM | #20 | |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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Quote:
Did you play the original? Talk about butchering a fine strategy game. My only complaint about Gangsters was it was a bit hard. But gangsters 2 totally changed the game, making it real time. It seemed rather shallow for my tastes.
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02-13-2003, 09:19 AM | #21 | |||
Resident Curmudgeon
Join Date: Oct 2002
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More posts talking about RTW in another forum.
Quote:
Quote:
Quote:
Last edited by Anrhydeddu : 02-13-2003 at 09:20 AM. |
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