06-15-2004, 02:34 PM | #651 |
n00b
Join Date: Oct 2000
Location: Grenoble, France
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Just a quick couple of questions for SkyDog. Are any beta tests performed in an online league environment? Is the promo cash drain bug fixed? In all leagues, are injured players still unwilling to talk about contract extensions due to lack of playing time when that lack of playing time is a result of injury? Thanks.
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06-15-2004, 02:52 PM | #652 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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06-15-2004, 02:57 PM | #653 |
n00b
Join Date: Oct 2000
Location: Grenoble, France
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Thanks
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06-15-2004, 02:59 PM | #654 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Me too, I guess. Hopefully, this patch is the real deal this time. Todd |
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06-15-2004, 03:27 PM | #655 |
College Prospect
Join Date: Oct 2000
Location: Baltimore, MD
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SD,
I'd think we shouldn't assume what % of top draft picks should be on the career leaderboards. But I'd hope there'd be more x round picks on the board than x+1 rounders (ie more 1st rounders than 2nd rounders, more 2nd rounders than 3rd rounders etc). Or at least something close. Do you know if, when importing, they fixed the bug where guys with low control in v5 are getting a 1 (out of 100) in control in v6? (ie a guy with 3/10 or 4/10 in v5 would convert to a 1/100 in v6) |
06-15-2004, 03:38 PM | #656 | |||
Morgado's Favorite Forum Fascist
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Quote:
Yeah. Here's what I proposed to Markus: Quote:
How's that sound? Quote:
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06-15-2004, 03:45 PM | #657 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
How many rounds does the OOTP draft run? There were a few good articles recently prior to the MLB draft talking about the unpredictability of the draft - I'll try and dig those up and link them. The other question would be, how realistic should this feature be in OOTP vs. gameplay balancing issues. If say 1st round picks in reality are highly volatile and a relatively high percentage never make an impact in the majors, should this be reflected in OOTP? |
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06-15-2004, 03:50 PM | #658 | |
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Quote:
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06-15-2004, 04:41 PM | #659 | |
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Quote:
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06-15-2004, 04:42 PM | #660 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Here's one of the better articles I remember reading - Peter Gammons looks at recent draft history
If you look at the research he did, you'll see that 1st round picks made up the vast majority of pitchers and hitters in last year's All-Star Game, about 1/3 of the rosters. By the same token, examining his list of the top-6 picks in the draft from 1990 onward, you'll note that a large number of these picks never amounted to much in the Majors (some none at all) including a few #1 overall picks. Now, there are extraneous factors that affect draft position for baseball - signability being the primary one. I don't know if OOTP attempts to model this by having draft-eligable players retain "advisors" that are known to be difficult negotiators or anything similar, but we all know this is a factor in the actual draft. Also a factor is the issue of leverage, where H.S. players can use college scholarship offers as ways to negotiate higher signing bonuses, and as such top-rated players may not get drafted as high (or even at all) due to questions about whether they're signable. College juniors to a lesser extent also have some leverage. Given all this data, it seems relatively clear that first round picks are surer things than later round picks, but even so they are still a big risk to never pan out. Now, assuming the OOTP draft is much shorter in length, you'd probably want to compress those findings a bit to match this reality, so that the upper half of the first round is more likely to produce good prospects than the bottom half and lower rounds. Another question - is the draft the only means of generating new talent in OOTP, or is there anything that models undrafted free agent signings from places outside the U.S. and Puerto Rico (the areas covered in the draft)? If the draft is the only way of generating new talent, you need to produce a certain amount of talent in the draft pool in order to maintain a stable balance of player talent in the OOTP universe. The question then becomes the best way to distribute this talent in the draft, how volatile the player development algorithms are and how accurate the scouting reports are on these players. I haven't played OOTP6 yet - I bought it a couple of weeks ago but held off due primarily to the waiver issue and the lack of a manual. I'd love to start running some tests to get a feel for this myself, but until then I'm relying on others' feedback. |
06-15-2004, 04:48 PM | #661 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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I've been reading "Moneyball" and have been itching to try OOTP 6, but the feedback is keeping me away.
How much of what is in "Moneyball" will be effective in OOTP? *Edit.... FWIW, I will likely NOT be playing in a multiplayer league. Last edited by Franklinnoble : 06-15-2004 at 04:49 PM. |
06-15-2004, 04:49 PM | #662 | |
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Quote:
5 ish from the rest of the first round 4 ish from the second round 3 ish from the third round 3 ish from round 4 and afterward To answer your question, there's nothing that models foreign FA signings. To the contrary, players from all over the world appear in the draft as "HS" and "College" players. For the sake of the gameplay balance vs. realism issue, I'd suggest that if the player development/scout error model could produce results similar to those mentioned above on leader boards, we'd be in pretty good shape.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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06-15-2004, 04:56 PM | #663 |
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Corrected speed numbers for laptop after actually installing the patch to that machine:
Just ran the 2030 season (and if you're unaware, things slow down the farther along you get), and got from 4/1/2030 to 4/1/2031 in 14 minutes and 19 seconds (with generate player HTML turned on.) Probably 9-10 minutes, then, in the early seasons.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
06-15-2004, 05:06 PM | #664 |
Morgado's Favorite Forum Fascist
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More on speed, and the numbers that are probably most important to those of us who sim:
laptop (16-team league. P4,2.4Ghz,512MB) sims April 2031 in 1 minute and 32 seconds. desktop (30 teams, P4,2.8,1GB) sims May 2030 in 1 minutes and 53 seconds.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 06-15-2004 at 05:06 PM. |
06-15-2004, 06:48 PM | #665 |
High School JV
Join Date: Jul 2001
Location: Massachusetts
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Skydog,
Any chance Markus added BABIP (batting average on balls in play) to the pitcher stats pages? In a DIPS-based game, you'd think that'd be a handy stat to have. Thanks |
06-15-2004, 07:15 PM | #666 | |
n00b
Join Date: Nov 2003
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Quote:
No, i was hoping for the same thing, but it's not in there. |
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06-15-2004, 07:22 PM | #667 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Yeah, that would be fairly accurate. Can you imagine though if Jim were to do a baseball sim and he utilized some of his player agent stuff from the most recent FOF releases such that you had something that modeled situations like Mark Prior, Jared Weaver and Stephen Drew? I.e. all draft-eligible players have "advisors" that affect their negotiations if you draft them, and you can develop a reputation with different agents that may help or hinder your signing efforts and how willing the draftee is to hold out or return to school. I'd love to see players in the draft pool willing to not sign and go to college instead, or if they're juniors, willing to return for another season. Seniors could threaten to play in the independant leagues and then show up the following season as a free agent available to all. You could also have international scouting as part of your overall budget, and based on how much money you allocated to it, you could find more international free agent prospects to sign, and/or get better scouting reports on them. Or to simplify things, the money you put in this area would determine how many (and how good) were the international players your organization signed. Man, I get excited just thinking about the possibilities... |
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06-15-2004, 07:53 PM | #668 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Dola,
Quote:
Not that kind of excited you preverts... |
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06-15-2004, 08:37 PM | #669 | |
College Benchwarmer
Join Date: Oct 2003
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Quote:
I'm curious, why would you want this when the DIPS theory says the pitcher has no control or very little control of BABIP? Wouldn't it be better to have HR allowed for every season and minor leagues? |
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06-15-2004, 08:54 PM | #670 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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HR allowed would be much more important. It would be interesting though to see what the BABIP is though to see how lucky/unlucky that pitcher was.
That said, given the research Tom Tippett has done I hope Craig and Marcus look into modifying the DIPS engine for the next version to reflect the fact that pitchers do have some control over hits on balls in play. |
06-15-2004, 10:25 PM | #671 | |
High School JV
Join Date: Jul 2001
Location: Massachusetts
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Quote:
HR Allowed would be great too. But I'd like to have BABIP to see if my pitcher's stellar season is due to luck or him learning how to pitch. It could also be used to help determine how effective team defense is. It just seems like a logical thing to have, and the stats are right there. Granted, I could calculate it myself, but I'd rather not have to flip back and forth to excel. |
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06-15-2004, 10:27 PM | #672 | |
High School JV
Join Date: Jul 2001
Location: Massachusetts
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Quote:
I need to read Tippett's paper/site again. I remember having some qualms with his analysis the first time, and also remember seeing some fairly respectable SABR folk (maybe TangoTiger) taking issue with some of his finding as well. Having BABIP displayed (on an individual, team, and league leve) would go along way towards giving us an idea of how DIPS is actually implemented in the game. |
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06-16-2004, 08:44 AM | #673 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I would rather go with less predictability than more true-to-life.
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06-16-2004, 08:55 AM | #674 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
I'm with you. I'd like that stat added to the game. Speaking of batting average on batted balls...since that has been added to the setup screen as part of the numbers we can tweak, what should that number be? Is the default the correct number? Or, after tweaking the numbers, should I hit the claculate button? I've never been sure what to do with that number, what is accurate or represents real life, etc. And since there's no manual...
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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06-16-2004, 06:30 PM | #675 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
Don't ever hit calculate. Henry posted a link over on the OOTP boards to his site that has the exact numbers to use for any season that you want to reproduce. |
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06-18-2004, 11:13 PM | #676 | |
Morgado's Favorite Forum Fascist
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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06-18-2004, 11:16 PM | #677 |
n00b
Join Date: Apr 2004
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I've heard the same thing. Though I wonder if instead it was possible to make an ancilliary database file to hold the stats that can't be held in the main database file due to space constraints. The game then looks up the extra stats in the secondary database file.
I have no idea if this is feasible or not, but it was the first thing I thought of when I heard the main database file is pretty much out of space for more stat items...
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06-19-2004, 05:55 AM | #678 | |
High School JV
Join Date: Jul 2001
Location: Massachusetts
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Quote:
There are definitely stats I would drop to include HR allowed and BABIP. |
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06-19-2004, 10:23 AM | #679 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Just glancing at the OOTP boards, I found this old news about OOTP/SI
Quote:
My first reaction is that the "best parts of CM" don't necessarily meshes well with an American baseball sim. Does anyone else think that those "best parts" would actually distract from the game? Also, I am concerned as I saw the screenshots of EHM that it would be too Euro or perhaps more accurately, too global. Multiple leagues, like those in Latin America and Japan won't do anything for OOTP, imo. If they want multiple leagues and think that those are "best parts", then have the option of having full scale minor leagues. |
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06-19-2004, 11:43 AM | #680 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
I hope that 'best parts' means some of the player personality and media type interactions. I agree, if we are going the mulitple league route, the Midwest League is a lot better addition then the Japanese Central League if you ask me. |
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06-21-2004, 10:57 PM | #681 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Thanks for the reply. I missed this one for some reason. I'm hoping Puresim gets better upon release as I've been following the message boards. Seeing you there doing all your have done, I knew you were a baseball sim head. ootp has just been blah after a season or two.. I really want to get back into the game, but Puresim has a chance to get my baseball juices going as well. I'll keep my eyes open... Todd |
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06-22-2004, 06:45 AM | #682 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
I think the next version is going to be posted today (release candidate 2) - the list of improvements are up and if the aging patters really are improved that will make a huge difference, that is/was the biggest weakness in the game - too predictible. |
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06-22-2004, 08:10 AM | #683 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Read that last night, I'm hoping you have some good feedback when you get a chance to test RC2. I'm wanting to play Puresim with a purely fictional universe. Ootp is used with real players and the real mlb setup. Todd |
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06-22-2004, 09:53 AM | #684 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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06-24-2004, 10:47 AM | #686 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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An important addition to waivers: players now must clear waivers before being removed from the 40-man roster.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
06-24-2004, 01:16 PM | #687 |
Pro Starter
Join Date: Apr 2004
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Minor league free agent still broken in patch 6.03
the minor league free agent seems broken still..
if you have it enabled in league setting and goto salary reports , the report dont show some minor league players listed as "Minor League FA next year".. but if you have it disabled in league setting and goto salary report in front office, the report will show some minor league player listed as "Minor League FA next year" Also the ones that says "Minor league Fa next year" on the salary report and you click on there player card or player html card it shows Minor League Free Agency : Not eligible yet... why the player salary report saying he a minor league free agent next year and the player says not eligible? check this out and you will see.. Also Markus said "Fixed Minor league FA toggle, it was reversed." for patch 6.03. Now that making me wonder if that was really fix too... |
06-24-2004, 02:03 PM | #688 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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OK....for those who want to examine player development, long-term stability, stats, etc., I have finished the upload of a 51-season league. It can be found at http://www.younglifenorthlake.com/ootp603
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 06-24-2004 at 02:08 PM. |
06-24-2004, 02:07 PM | #689 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
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Page cannot be found
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-24-2004, 02:08 PM | #690 | |
Morgado's Favorite Forum Fascist
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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06-24-2004, 02:25 PM | #691 |
This guy has posted so much, his fingers are about to fall off.
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729 Saves?! I think that's the most I've ever seen in any version of OOTP. And the 2nd place guy has 495. Wow.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
11-10-2004, 06:22 PM | #692 |
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As of 11/10, #2 viewed thread of all time.
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