01-11-2005, 02:04 PM | #1 | ||
Mascot
Join Date: Jan 2005
Location: Charlotte
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FOF Questions
Hello. I have been looking for a NFL type sim for quite some time now in hopes of starting up a league and I came across the FOF site. I run a Hockey league (EHL) and also have played the FOF football games back when they were still available in the stores i believe the last version I have is the 2000 version. Forgive me if these questions have been answered over and over again (as I cant seem to find my previous versions around).
1. Is there a manual of how to play FOF? 2. I know it is not recognized by the NFLPA but is there a roster pack/team pack of the real players and teams as of the 2004 season? 3. How is the HTML output for putting stats/standings...etc on a web site? 4. Is the Multiplayer feature stable? 5. Is there a solid PBP feature in the game? (I would like to have LIVE games at some point) 6. Is the financial system in tuned with the constraints of the NFL system? (IE like putting a Franchise tag on a current player) 7. Can you save in the middle of the week? (See #5 for reasoning of this question). 8. In conjunction with #2, is there a roster pack out that would include the 2005 players that are eligible for the draft? (like Matt Leinart and Braylon Edwards) 9. Is there a practice squad in the game for teams? 10. In conjunction with #5, is there a way to have 2 teams coach during a game? (I thought it would be a nice touch for playoff games..Yes I am too idealistic at times...lol) 11. Is there a solid scouting system and does it depends on which scouts you have? (like scouts may not always be correct when assessing a team or Player) 12. Is there a way to update or import the upcoming draft class (for future seasons) with players coming out of college? 13. Will UFA be persuaded to sign with a particular team? (based on how many years in the league or being close to his home for example) 14. For contracts, will there be an option to have bonuses for performance? (like a RB needs 15 TDS to get a 1 million dollar bonus) 15. Is there any type of media coverage in the game like post game news conferences? Thanks for reading and to anybody who answers. Shakes |
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01-11-2005, 02:12 PM | #2 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Well, first off, welcome to the forums. I'll try to answer your questions as best as I can. My answers are bolded:
1. Is there a manual of how to play FOF? There is a help file that comes with the game that will help you understand the basics. There's a significant amount of knowledge of FOF on this message board, though, so feel free to ask any questions that aren't covered in the help file or in the reference thread (stickied at top of forum). 2. I know it is not recognized by the NFLPA but is there a roster pack/team pack of the real players and teams as of the 2004 season? Yes, a link to it can be found in the reference thread. 3. How is the HTML output for putting stats/standings...etc on a web site? It is good enough, but not outstanding, either. A sample can be found here: http://www.younglifenorthlake.com/fof 4. Is the Multiplayer feature stable? Yes, very. 5. Is there a solid PBP feature in the game? (I would like to have LIVE games at some point) Don't know how good it is for someone interested in that. I sim all of my games, and the game log gives me pretty much everything I care to know (and more). 6. Is the financial system in tuned with the constraints of the NFL system? (IE like putting a Franchise tag on a current player) Pretty much. 7. Can you save in the middle of the week? (See #5 for reasoning of this question). You can sim just one game of a week, then save it, yes. 8. In conjunction with #2, is there a roster pack out that would include the 2005 players that are eligible for the draft? (like Matt Leinart and Braylon Edwards) Don't know. I use only fictional players, but if there isn't already, I'm sure there will be soon once eveyone declares. 9. Is there a practice squad in the game for teams? No. Not necessary. 10. In conjunction with #5, is there a way to have 2 teams coach during a game? (I thought it would be a nice touch for playoff games..Yes I am too idealistic at times...lol) No. 11. Is there a solid scouting system and does it depends on which scouts you have? (like scouts may not always be correct when assessing a team or Player) Scouts are best at assessing guys on their own team. There are varying levels of scouting ability. 12. Is there a way to update or import the upcoming draft class (for future seasons) with players coming out of college? Yes. TCY (The College Years) can export draft files, and there's some sort of draft file editor for those willing to go through a pretty tedious process to do so. 13. Will UFA be persuaded to sign with a particular team? (based on how many years in the league or being close to his home for example) Yes, his home town, his loyalty, how many players his agent has under contract with a particular team, and his desire to play for a winner are all factors. 14. For contracts, will there be an option to have bonuses for performance? (like a RB needs 15 TDS to get a 1 million dollar bonus) Not a performance bonus option, but voidable incentives are in the game. 15. Is there any type of media coverage in the game like post game news conferences? Not extensive coverage. Small elements of media such as a Draft Grade and "The Green Page" (list of the league's top prospects)
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-11-2005, 02:17 PM | #3 | |
Waterboy Forever
Join Date: Oct 2000
Location: Oceanside NY
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First off, this will probably answer a lot of your game related questions.
http://dynamic2.gamespy.com/~fof/for...ad.php?t=16523 Quote:
Give the game a shot, it's well worth the money. Last edited by jetpunk2000 : 01-11-2005 at 02:20 PM. |
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01-11-2005, 02:18 PM | #4 |
Pro Starter
Join Date: Feb 2004
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1. Sort of, but not really. You can hit 'F1' on just about any screen and certain things will be discussed/covered.
2. Yes. See the reference thread (this shows me you haven't looked that hard..sorry) 3. http://www.imperialfl.us/leaguehtml/index.html - you make the call 4. Yes. 5. Yes, there's also a nice utility (made by 3ric) which allows you to "replay" old play-by-play after a game has been simmed. 6. Yes 7. In single-player, yes. In MP, no. You've got to make an export with all of your changes. 8. I don't believe there is currently a 2005 draft file, but it can be done and probably will be done at some point. 9. No. 46 active players, 7 inactive. 46-14 allowed during the preseason. 10. No. 11. Yes. There are different types of scouts on each individual team. 12. Yes. You can use exports from TCY or community-created draft files like mentioned above. 13. Yes. There are such factors as loyalty, how bad a player wants to win, and distance to hometown. 14. There isn't that type of bonus, but you can include a performance clause in the last year of a player's contract which allows him to opt out of the it. 15. No, but in single player you will receive scouting reports (that's the closest thing) |
01-11-2005, 02:18 PM | #5 |
Pro Starter
Join Date: Feb 2004
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SkyDog!
*sigh* |
01-11-2005, 02:30 PM | #6 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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01-11-2005, 02:32 PM | #7 | |
Pro Starter
Join Date: Feb 2004
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haha! You realize I can tell if someone is replying to a thread UNLESS they are invisible? |
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01-11-2005, 02:36 PM | #8 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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