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Old 04-27-2009, 03:31 PM   #101
jeheinz72
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You're awesome

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Thank you

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Old 04-27-2009, 03:35 PM   #102
Abe Sargent
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Expect roles in a half hour or so. Please DO NOT POST INFO UNTIL I HAVE BEGUN THE GAME. Thanks you
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Old 04-27-2009, 03:36 PM   #103
Abe Sargent
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I can roll up roles with my trusty d20
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Old 04-27-2009, 03:38 PM   #104
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For the record, race, skills and Bribe Point are determined randomly.
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Old 04-27-2009, 03:41 PM   #105
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Here's what I want to know. How can we make sure Abe gets multiple D1 votes?
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Old 04-27-2009, 03:43 PM   #106
Abe Sargent
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Ahhh, poor little BK can't vote for the GM.
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Old 04-27-2009, 03:50 PM   #107
Abe Sargent
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Ok, roles, skills, races, bribe point, items and sides all determined.
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Old 04-27-2009, 04:01 PM   #108
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It behooves you to keep your race to yourself if you are non-white, btw
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Old 04-27-2009, 04:01 PM   #109
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Hey Narzico!
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Old 04-27-2009, 04:05 PM   #110
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It behooves you to keep your race to yourself if you are non-white, btw

But what about affirmative action!
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Old 04-27-2009, 04:10 PM   #111
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It behooves you to keep your race to yourself if you are non-white, btw
Umm, can't we look and see what race people are?
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Old 04-27-2009, 04:14 PM   #112
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Old 04-27-2009, 04:16 PM   #113
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Youre only that color on the inside.
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Old 04-27-2009, 04:16 PM   #114
Abe Sargent
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Umm, can't we look and see what race people are?

When mine dust is on you, you are all blacker than soot.
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Old 04-27-2009, 04:17 PM   #115
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My race is purple.
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Old 04-27-2009, 04:28 PM   #116
Abe Sargent
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The 20 union leaders from District 17 arrive at Monongah, WV, a quiet town in north West Virgina to assist the local District 41 that is here. Monongah is a strong coal mining town, and it is here that an enterprising wife will create the pepperoni roll by baking pepperoni meat inside of rools for you to eat while down at the mine. Tasty!

Today you will need to complete the following work:

8 Man-Days of Gladhandling
8 Man-Days of Oratory

If you do those, than you may not participate with any missions today, if any.

The Day will end at 9 pm EST tomorrow, Tuesday. Monongah awaits!
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Old 04-27-2009, 04:28 PM   #117
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The game begins
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Old 04-27-2009, 04:29 PM   #118
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Do we PM or post the work we want to do?
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Old 04-27-2009, 04:29 PM   #119
Abe Sargent
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You post in BOLD
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Old 04-27-2009, 04:29 PM   #120
Abe Sargent
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Just like votes, same with any mission. Just post you are going on them in BOLD.

You may undo work and missions before they are ran.
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Old 04-27-2009, 04:31 PM   #121
Abe Sargent
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Remember, you may not Oust anyone today, you did not fail to complete camp yesterday
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Old 04-27-2009, 04:34 PM   #122
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Mmm, pepperoni. So just looking at things, I imagine we're going to have some work coordination similar to Cathedral.
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Old 04-27-2009, 04:37 PM   #123
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Abe: It's possible to do work/mission and votes, yes?
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Old 04-27-2009, 04:39 PM   #124
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Still unsure, when we post what work we want to do do we also post how many units we are going to do or do we always just do 1 unit?
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Old 04-27-2009, 04:40 PM   #125
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Ok I'm more confused that I've been in a while, especially since I read these rules through before they were posted.

There is our daily work to convert the town.
Are there are other missions? Is this the same thing?
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Old 04-27-2009, 04:40 PM   #126
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Some thoughts out of the gate.

20 players with the ability to potentially convert wolves. I do know my own bribe price, but no one else's or how that translates from a practical sense though. Still, I would guess we probably only have 3 starting wolves.

For today, we have 20 players and 16 units of work needed to complete. I say we assign certain players to a certain job and focus on making sure we get this done. It's always good to apply pressure to the wolves for later by being successful on early missions.

I also have bonus to working in a specific skill, I imagine other villagers do as well, is there a negative for coming out with this information and using it to more properly gage how much work we need on each task?
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Old 04-27-2009, 04:41 PM   #127
Abe Sargent
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Abe: It's possible to do work/mission and votes, yes?

Yes, but not Ousting except on days after failed mission.
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Old 04-27-2009, 04:41 PM   #128
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So the game ending event has something to do with race, I'd guess (having read the Victorie conditions). Something to keep in mind.
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Old 04-27-2009, 04:42 PM   #129
Abe Sargent
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Still unsure, when we post what work we want to do do we also post how many units we are going to do or do we always just do 1 unit?

Everybody does one unit. Some specialization may play into here. If you are really good at gladhandling, for example it may count more than one.
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Old 04-27-2009, 04:42 PM   #130
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So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.
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Old 04-27-2009, 04:44 PM   #131
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Ousting is voting someone off or is ousting the wolves making a night kill?
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Old 04-27-2009, 04:44 PM   #132
Barkeep49
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If I understand things correctly:
As long as we meet the work requirement each day, there will never be an ousting and we win after 8 days. People are going to need to speak up real soon as to why we should just start laying out a plan of attack about who is going to work what. There should be, at least on this day, no reason not to do one of the work actions that I can see.
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Old 04-27-2009, 04:44 PM   #133
Abe Sargent
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So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.

If you succeed today, then it won't be then. That's the tension. The laborers want to convert camps, but when they do, they can't use their only main tool to find sympathizers. The sympathizers want to stop them from converting camps, but when they do, they hand the union an Oust vote. Each side has tension.
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Old 04-27-2009, 04:44 PM   #134
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So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.
Ousting only happens after we fail to achieve the work requirements on a goal. If we're good we'll never need to oust anyone.
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Ousting is voting someone off or is ousting the wolves making a night kill?
Ousting is the voting.
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Old 04-27-2009, 04:45 PM   #135
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Ah, I reread more carefully. We can only Oust if we fail to convert a camp. That seems like it's going to make things tough. It seems we are concentrating on converting the camps more so than finding any Sympathizers.
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Old 04-27-2009, 04:45 PM   #136
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Ousting is voting someone off or is ousting the wolves making a night kill?

Voting someone off, but you don;t kill them, you are unionfolk, not evil peopl.
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Old 04-27-2009, 04:46 PM   #137
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I don't see any nightkills in the rules. Would that be correct?
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Old 04-27-2009, 04:46 PM   #138
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Ok, so as Autumn said, it appears we do need to focus more on completing work as opposed to ousting wolves.
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Old 04-27-2009, 04:46 PM   #139
Barkeep49
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If you succeed today, then it won't be then. That's the tension. The laborers want to convert camps, but when they do, they can't use their only main tool to find sympathizers. The sympathizers want to stop them from converting camps, but when they do, they hand the union an Oust vote. Each side has tension.
Don't believe the GM. We don't need to kill any sympathizers to win the game. We just need to convert 8 camps. Now I presume getting the work done isn't as easy as it appears, but theoretically we need not ever vote anyone off.
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Old 04-27-2009, 04:47 PM   #140
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I don't see any nightkills in the rules. Would that be correct?
The bad guys "have many deadly and dangerous weapons at your disposal." I think people will die.
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Old 04-27-2009, 04:47 PM   #141
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Wow, we're talking fast and right over each other here. I'm going to pause and let people read up and think. I agree that I can't see a reason not to have everybody working. If a mission comes up we can always switch off.
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Old 04-27-2009, 04:48 PM   #142
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I don't see any nightkills in the rules. Would that be correct?

If that was the case, then we probably don't have conventional roles such as a seer or bodyguard.
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Old 04-27-2009, 04:49 PM   #143
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Abe:
Are there missions in addition to our work? Or are missions and work the same thing?
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Old 04-27-2009, 04:49 PM   #144
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The bad guys "have many deadly and dangerous weapons at your disposal." I think people will die.

Ok, that makes more sense then.
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Old 04-27-2009, 04:49 PM   #145
Abe Sargent
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Abe:
Are there missions in addition to our work? Or are missions and work the same thing?

On soime days, yes.
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Old 04-27-2009, 04:49 PM   #146
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If that was the case, then we probably don't have conventional roles such as a seer or bodyguard.
But it's not so let's not muddy the waters. We might or might not have traditional roles, but I'm inclined to think we've got some form of a bodyguard, seer, duke, etc.
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Old 04-27-2009, 04:50 PM   #147
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On soime days, yes.
And we learn about these missions at the start of the day or in the middle of the day?
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Old 04-27-2009, 04:50 PM   #148
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January, 1891 – Black scabs are first brought in at the Marmet mines and successfully divide the strikers so that companies begin to use the tactic again and again.
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Old 04-27-2009, 04:51 PM   #149
Abe Sargent
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And we learn about these missions at the start of the day or in the middle of the day?

Generally near the start of the day
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Old 04-27-2009, 04:51 PM   #150
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Checking in basically to say I'm checking out for a few hours. I'll try to be around this evening to get involved. Definitely need to re-read the rules too.
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