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Old 07-11-2012, 08:22 PM   #201
Young Drachma
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Just got it too, mostly (only) because of my online league. Haven't dove in yet, but need to.
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Old 07-11-2012, 08:43 PM   #202
Poli
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Thanks EF27... Well that is disappointing, that's the one thing I wanted fixed... Oh well, no buy for me this year, maybe next year.

If they just could fix that one thing, it would help with recruiting, transfers and player development. With the current logic, non of your backups get playing time, or the CPU's.


Just stay away from the auto-reorder...or fix those spots. It's what I've done with it all crazy like that.
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Old 07-11-2012, 08:48 PM   #203
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Originally Posted by Poli View Post
Just stay away from the auto-reorder...or fix those spots. It's what I've done with it all crazy like that.

Yes, but it should have been fixed in version # 300.
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Old 07-11-2012, 08:50 PM   #204
Poli
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Started a dynasty on AA with Kansas to give Brandon Bourbon eleventy billion carries. It's not going to end well. He got through the first game, FCS Midwest I think but was dinged up twice through the game. I redshirted Sims and simply swapped Bourb up to the top spot of the depth chart after that.

He got 4 TDs in the process. Two INTs for scores in the first half helped make it a blowout. 42-0 at the half as I recall. Game ended 56-3 with the second teamers in for the 4th quarter.

Not bad for my first full game. Rice is next and then TCU. That'll tell me how bad I really am.

Recruiting was interesting. I need two MLBs for the 3-4 but there were none interested in Kansas. I don't know what the deal is with that.

Nearly missed the 20 hours of scouting before the season started. I think all of my linemen targets are fully scouted at this point thanks to that. One of them committed in week 1. I had a 1 star corner I took a chance on commit the first week as well. I figure, what the hay, I need two of them anyhow.
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Old 07-11-2012, 08:50 PM   #205
Poli
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Originally Posted by MizzouRah View Post
Yes, but it should have been fixed in version # 300.

Agreed, it should have.
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Old 07-11-2012, 09:03 PM   #206
MizzouRah
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Kansas would never score 56.

Bump up to heisman.. lol
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Old 07-11-2012, 09:06 PM   #207
Poli
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Hater. I won't score 56 again, I know that much.

I was really surprised to see Heaps and the receiver transfer on the roster. Can't play this year but makes next year's team look even better.
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Old 07-11-2012, 09:11 PM   #208
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Anyone have rosters for PS3?

Got some from mtemple93
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Old 07-11-2012, 09:30 PM   #209
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I tweaked Heisman slightly and got a nice defensive battle as North Carolina vs Miami FL. I trailed at the half 6-0 but ended up winning 13-6. Their starting QB got knocked out just before half and their backup was a wreck going 4/7 for 33 yards with a pick and sacked 3 times. Miami ended up with 175 yards and I ended up with 298.

Maybe my tweaks killed the offense, I'm trying 2 high scoring teams now.

Last edited by Balldog : 07-11-2012 at 09:31 PM.
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Old 07-11-2012, 09:44 PM   #210
Poli
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What's the deal with Heisman? I don't know I've seen so many people ever gungho about playing on that level.
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Old 07-11-2012, 09:45 PM   #211
Poli
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I saw something on the button layout about "heisman only", I only assume that's the reason more people are trying to play on it.
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Old 07-11-2012, 09:49 PM   #212
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There's a lot of things to like about the new game. I feel like the running game for both the CPU and the player is much improved, and the player passing game feels great. Sometimes the CPU blows a coverage and a guy's wide open, a lot of times my QB will just make a bad throw, and when you hit a guy on a curl route, say, he can actually pick up some YAC instead of just doing the old man turn and getting tackled.

The new recruiting is quite fun to work with too, if a little more time-consuming. I started my traditional dynasty with Kent State and they literally had no good pitches unless a guy was local or would play right away. I was getting negative calls until I started to get the hang of it. Still a lot of 4*'s that a crafty player like me can grab later in the process- I think I got 7 ****'s with Kent in year 1- and almost a ***** WR that broke my heart and went to Pitt.

The gems/busts addition adds some legwork to the process, which I thought it was in pretty dire need of. It's also very cool how your opinions of a recruit can change from week-to-week. I had a WR this year sit on my board and not get recruited much after week 3, when I found out his speed wasn't at "A" level and he was scouting out 2 points under the 68 I originally thought he was, but once I finished scouting some higher priority targets and found out that he had great hands and was actually a +7 gem, he became a major priority target for me again.

It does kind of suck that you can't export, but I like that they've now added a simulated draft to the end of the Players Leaving stage (just which round they go in) that will effect pro potential in future years. I didn't see any DT's get drafted in the first year though- pretty sure that's a bug.

All in all, I think I'll be putting some major time into this year's version.

Last edited by Simbo Klice : 07-11-2012 at 09:50 PM.
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Old 07-11-2012, 09:57 PM   #213
Poli
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What's your recruiting level at?
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Old 07-11-2012, 10:01 PM   #214
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Played a half against WVU and they hung 28 on me. Think I am ok.
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Old 07-11-2012, 10:19 PM   #215
Simbo Klice
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Quote:
Originally Posted by Poli View Post
What's your recruiting level at?

Varsity... I probably should switch up to AA for realism purposes but that's probably going to be something I hold off on until I'm a 2-star prestige, or I get some pitches above a D+. So far this year (I'm in week 14 of year 2, I sim pretty much every game but the Akron/BG rivalries) things have come back down to earth a bit- only got 1 **** commit and 5 or 6 ***'s.

What is the difference for All-American recruiting, less points? It used to be the topic changes, but since that's out I'd have to assume it's less points now.
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Old 07-11-2012, 10:34 PM   #216
Poli
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I don't know. I began bumping it to Heisman last year by default since it was way too easy to get some great players and every athlete since every school ignored them.
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Old 07-11-2012, 11:03 PM   #217
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I've also read that the AI is inept at running any form of the option?

Are the PS3 rosters fully finished?
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Old 07-11-2012, 11:15 PM   #218
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Add me to the Heisman list too. Ran some more games on AA and some of the results just didn't feel right. Heisman on the other hand feels like a real game and is a lot more fun. This will be my first year ever playing fulltime on Heisman and I already have a set of sliders I really like that I tweaked from a set posted at OS.

In case your interested

Sliders

Heisman
8 minute quarters
speed threshold - 15
game speed slow

Offsides and false start - 80
Holding, clipping and roughing the passer - 50
Facemask - 55
Kick, off and def pass interence - 90
Intentional grounding - 90

Gameplay - Hum / CPU

QB Accuracy 15 /15
Pass block 35 / 30
WR catch 45 / 45
RB Ability 55 / 55
Run block 40 / 50
Coverage 20 / 20
Pass rush 25 / 25
Interceptions 25 / 25
Rushing D 15 / 15
Tackling 35 / 35

FG power 45 / 45
FG acc 40 / 35
Punt pow 50 / 50
Punt acc 45 / 40
Kickoffs 45 / 45

Two of my game results from tonight

BYU 31 Utah State 7

Total yards
BYU: 303
Utah State: 131

Rushing yards
BYU: 35-140
Utah State: 22-45

Passing
BYU: 16-23 163 yards 1 TD 1 Int
Utah State: 16-29 86 1 TD 2 Int

Sacks
BYU: 6
Utah State: 3

Grind it out kind of game where I just slowed it down and chewed clock, both sides played good defense, but I got a couple of big plays on the Aggies, including a fumble return for 6 after a Kyle Van Noy sack.

BYU 38 Wisconsin 35 - May just be the greatest game I have ever played of NCAA from an execution standpoint and one of my biggest upsets ever.

Total yards
BYU: 387
Wisconsin: 463

Rushing yards
BYU: 24-40
Wisconsin: 38-384

Passing
BYU: 26-41 347 yards 3 TD 2 Int
Wisconsin: 10-24 79 yards 1 TD

Sacks
BYU: 1
Wisconsin: 2

If the Wisconsin QB was worth a crap I would have been in trouble as Montee Ball ran wild, going off for 278 yards!!! Luckily when I was able to get them in passing situations they could not convert. Trailed 28-21 and then 35-28, but tied it on a blown coverage. Blitzed right and caught Ball in the backfield to force a third and 9 and then stopped them just short. After a crappy punt I was able to get into field goal range and nailed a 36 yarder for the win. Also ran back a kickoff in the first half.

Heisman is definitely the way to go this year and I love these sliders. I want to play SMU again to see how they work against a pass happy team as neither Utah State or Wisconsin scared me through the air, but this will likely be the setup I go with for my dynasty when rosters are out.

If anyone wants to try these sliders would be interested to get feedback on them.
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Old 07-11-2012, 11:17 PM   #219
BYU 14
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Originally Posted by Mike Lowe View Post
I've also read that the AI is inept at running any form of the option?

Haven't played a triple option team yet, but I have seen the AI do some good things with read option.
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Old 07-11-2012, 11:28 PM   #220
Simbo Klice
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Originally Posted by Poli View Post
I don't know. I began bumping it to Heisman last year by default since it was way too easy to get some great players and every athlete since every school ignored them.

If it's just less points per pitch, that would make it tougher- there's still some players not getting interest off the bat, but nearly all of the guys I got I had to hold off a late charge from someone on. There definitely are guys I simply can't get even if nobody's talking to them because my grades are so low in their priorities. I had a few people who ended up at random schools at signing day after I'd recruited them since the middle weeks of the regular season because I just wasn't able to move the needle on their interest.
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Old 07-11-2012, 11:31 PM   #221
Simbo Klice
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Originally Posted by Mike Lowe View Post
I've also read that the AI is inept at running any form of the option?

Are the PS3 rosters fully finished?

I've seen both sides of the coin- a perfect pitch that sprung their back for a TD (might've been lucky or the fact that my defense sucks) and a QB who pitched the ball right into one of my defenders even though he still had running room. Read options seem to be good though.
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Old 07-12-2012, 06:35 AM   #222
General Mike
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I saw something on the button layout about "heisman only", I only assume that's the reason more people are trying to play on it.

FWIW, that's a reference to the Heisman Challenge mode
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Old 07-12-2012, 07:12 AM   #223
Poli
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Quote:
Originally Posted by General Mike View Post
FWIW, that's a reference to the Heisman Challenge mode


Interesting. I wonder why there appears to be more people playing Heisman level, then. Maybe it just looks that way to me. I thought most everyone played AA by default. I usually start there and then bounce between AA and Heisman depending on the quality of the team (Heisman for Top 25 teams, AA for the rest)...then finally all Heisman.
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Old 07-12-2012, 07:19 AM   #224
Jon
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Anybody have any xbox 360 rosters?
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Old 07-12-2012, 08:45 AM   #225
BYU 14
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Anybody have any xbox 360 rosters?

Rebelfan10 on OS sports does, his gamer tag is Rebelfan1611

They are named only
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Old 07-12-2012, 08:56 AM   #226
Noop
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A tip for those of you who want to get back-ups some playing time: Adjust the auto-sub setting so that players come out the game earlier when tired. I believe it is currently set at 60 but if you change it to 80 it should allow more back-ups to play.
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Old 07-12-2012, 10:17 AM   #227
Mike Lowe
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BYU14,

Do you have a link to those sliders you're using?

Are you using any auto-sub changes?
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Old 07-12-2012, 10:43 AM   #228
BYU 14
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Originally Posted by Mike Lowe View Post
BYU14,

Do you have a link to those sliders you're using?

Are you using any auto-sub changes?

I modified mine in the post above Hartstoppers on the OS sliders forum as a baseline. I really haven't messed with the sub changes yet. I usually do that last before I start a dynasty when I am comfortable with game play.

HartStoppers NCAA '13 Heisman Sliders - Operation Sports Forums
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Old 07-12-2012, 11:00 AM   #229
Mike Lowe
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Thanks BYU,

Does anyone know generated freshman will take single digits/teen numbers at positions such as LB and CB?

Don't remember that happening but never really checked.

I know I can edit, but I'm hoping all teams have this!
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Old 07-12-2012, 12:53 PM   #230
Sweed
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Quote:
Originally Posted by BYU 14 View Post
Add me to the Heisman list too. Ran some more games on AA and some of the results just didn't feel right. Heisman on the other hand feels like a real game and is a lot more fun. This will be my first year ever playing fulltime on Heisman and I already have a set of sliders I really like that I tweaked from a set posted at OS.

In case your interested

Sliders

Heisman
8 minute quarters
speed threshold - 15
game speed slow

Offsides and false start - 80
Holding, clipping and roughing the passer - 50
Facemask - 55
Kick, off and def pass interence - 90
Intentional grounding - 90

Gameplay - Hum / CPU

QB Accuracy 15 /15
Pass block 35 / 30
WR catch 45 / 45
RB Ability 55 / 55
Run block 40 / 50
Coverage 20 / 20
Pass rush 25 / 25
Interceptions 25 / 25
Rushing D 15 / 15
Tackling 35 / 35

FG power 45 / 45
FG acc 40 / 35
Punt pow 50 / 50
Punt acc 45 / 40
Kickoffs 45 / 45

Two of my game results from tonight

BYU 31 Utah State 7

Total yards
BYU: 303
Utah State: 131

Rushing yards
BYU: 35-140
Utah State: 22-45

Passing
BYU: 16-23 163 yards 1 TD 1 Int
Utah State: 16-29 86 1 TD 2 Int

Sacks
BYU: 6
Utah State: 3




If anyone wants to try these sliders would be interested to get feedback on them.


Never played Heisman before but used these this morning in a exhibition game. Iowa-me (B overall) at Georgia (B+overall 6th rated).

Blown out 48-10. My trouble was 6 turnovers to none (5 picks, 1 fumble) and a long TD on a screen called back for holding. Without all of the picks it would have been a good game and yeah I'm thinking the picks were all my fault
Iowa 10 Georgia 48

Total yards
Iowa 268
Georgia 336

Rushing yards
Iowa 27-21 (8 sacks -47 yds) So 19-68 by backs 3.6 avg (nice)
Geo. 35-141 4.0 avg (also very nice)

Passing
Iowa 18-35 247 yds. 0 TD 5 picks
Geo. 17-21 195 yds. 2 TD 0 picks (95 overall rated QB)

Sacks
Iowa 1
Geo. 8

Game felt very good other than my poor QB play. I think these are a good set for my skill, again if I can read coverage better and make better decisions. Also either have to get rid of ball faster or slow down pass rush.
Won't make any changes though until I have a number of games played.

The 17-21 passing of Aaron Murray for Georgia would have me more concerned if he wasn't a 95 overall with Throw 93 and Accuracy 89. It does merit watching over time. Keep in mind too that I only play DE on defense and don't switch players so leave it to the cpu to break up plays.

I'm going to go setup my recruiting board and roll into my dynasty with these and adjust if needed. Thanks for posting them BYU 14.
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Old 07-12-2012, 01:51 PM   #231
BYU 14
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Quote:
Originally Posted by Sweed View Post


I'm going to go setup my recruiting board and roll into my dynasty with these and adjust if needed. Thanks for posting them BYU 14.

Good stuff Sweed, thanks for trying them out. I have definitely noticed the need to get rid of the ball a lot quicker on Heisman, big difference from AA, but I like it too.

I always try and set a hot route into the inside since linebackers are lethal on the blitz and that has saved my ass a few times. I still am looking to read the defenders in the area of the primary route, but I keep the backers in my peripheral vision and if I see them coming I throw the hot route immediately.

Other than the picks the stats look pretty darn good for that matchup and I wouldn't worry about Murray either. It seems so far that the QB's really play to their ability with these sliders, though I have faced anyone of his caliber yet. I think I will play Washington State and Tuel, he should be a good measuring stick.

Good luck in the dynasty
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Old 07-12-2012, 03:19 PM   #232
Mike Lowe
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I know you can move and even add teams each offseason manually, but is any of it ever automatically done? Especially invites for your user team?
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Old 07-12-2012, 03:27 PM   #233
Poli
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Quote:
Originally Posted by BYU 14 View Post
Good stuff Sweed, thanks for trying them out. I have definitely noticed the need to get rid of the ball a lot quicker on Heisman, big difference from AA, but I like it too.

Good luck in the dynasty

I've been absolutely brow beat by a few blitzing backers in my 1.5 games so far. 1 second might not be enough to get rid of it. I had one jump the snap and piledrive my quarterback, going untouched through the A gap. Fortunately he was offsides.

I thought my quarterback's spleen was going to rupture.
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Last edited by Poli : 07-12-2012 at 03:27 PM.
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Old 07-12-2012, 03:44 PM   #234
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I know you can move and even add teams each offseason manually, but is any of it ever automatically done? Especially invites for your user team?

Just to clarify, I'm 99% sure you cannot add or replace any teams after you start the dynasty. So whatever teams you have at the start are there for the duration. You can rearrange the divisions each year, but no additions/removals.

I don't think it is ever automatically done.
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Old 07-12-2012, 03:59 PM   #235
Poli
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Agreed. Not an auto feature as it used to be. I always thought EA was a little off realigning conferences...I don't recall having the option to turn it off, either.

I like having the option to realign on my own, but I only did it last year when the dynasty progressed to 2012 and beyond to match what really happens.

It was nice to get invited to the SEC when running Arkansas St, but it's not exactly realistic.
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Old 07-12-2012, 03:59 PM   #236
Mike Lowe
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You can definitely add/move/subtract teams during each offseason...or at least before season two as I saw it with my own test run.

Only bummer I've seen so far is that freshman don't take single digit or teen numbers...I saw a few WR's take a teen, but nothing (quickly) scrolling through CB's.

Dangit! I imagine this was in place when you used to be able to import into Madden?
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Old 07-12-2012, 04:12 PM   #237
BYU 14
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I've been absolutely brow beat by a few blitzing backers in my 1.5 games so far. 1 second might not be enough to get rid of it. I had one jump the snap and piledrive my quarterback, going untouched through the A gap. Fortunately he was offsides.

I thought my quarterback's spleen was going to rupture.

I will add the difference in line talent is very noticeable too. Against Wisconsin my O-Line was getting driven back early in the game and it only got better as I sustained drives and they wore down............BTW my D-Line got mulched by their road graders the entire game!!
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Old 07-12-2012, 04:33 PM   #238
Kodos
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Originally Posted by Mike Lowe View Post
You can definitely add/move/subtract teams during each offseason...or at least before season two as I saw it with my own test run.

Only bummer I've seen so far is that freshman don't take single digit or teen numbers...I saw a few WR's take a teen, but nothing (quickly) scrolling through CB's.

Dangit! I imagine this was in place when you used to be able to import into Madden?
That's new then.
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Old 07-12-2012, 04:42 PM   #239
Poli
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I will add the difference in line talent is very noticeable too. Against Wisconsin my O-Line was getting driven back early in the game and it only got better as I sustained drives and they wore down............BTW my D-Line got mulched by their road graders the entire game!!

Are you implying Kansas doesn't have a first class offensive line!?!?

Lol
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Old 07-12-2012, 05:20 PM   #240
BYU 14
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Are you implying Kansas doesn't have a first class offensive line!?!?

Lol

That possibility does exist
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Old 07-12-2012, 05:43 PM   #241
Mike Lowe
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I'm stating a dynasty with Tulane and have LSU and USM as my rivals...neither of which are on my schedule...

If one of my goals is to win 75% of my rivalry games each year (3 year initial contract), what happens if I don't play a rival?

I might have to sim and see unless someone knows off-hand.
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Old 07-12-2012, 06:37 PM   #242
Poli
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That possibility does exist

Stop being bitter about Jake Heaps!
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Old 07-12-2012, 07:29 PM   #243
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Pro Rookie
 
Join Date: May 2002
Location: Prairie du Sac, WI
Picked it up today.... first game I was Wisconsin vs. Michigan on default All-American. Wasn't even friggin close, I pounded them 52-10. 23-30 passing for almost 400 yards and 5 touchdowns, Montee Ball had 22 rushes for 170 yards.

Probably need to play with some sliders. We had 11.5 sacks in the game, one guy with 6. I play with the DT and only had one myself but the CPU was constantly tucking and running (I knocked out Denard Robinson and whoever the backup is) too).

I've never been able to play All-American out of the box and dominate this easily. Passing seemed way too easy. Rushing was pretty decent.
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Old 07-12-2012, 07:58 PM   #244
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Just locked up at the half of Kansas-Rice. Winning 13-0.

Noticed the level of competition bumped a bit from FCS Midwest to Rice!
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Old 07-12-2012, 09:00 PM   #245
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Locked up twice more before starting the actual football game. Went to recruiting, backed out to let it autosave. That did the trick.

Beat Rice, 38-13.

Next up, Heisman level TCU.
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Old 07-12-2012, 11:26 PM   #246
Kodos
Resident Alien
 
Join Date: Jun 2001
Got to play for the first time tonight. Lost two close games on Heisman with modified sliders. I lost to Ball State and Purdue on late turnovers with Indiana.

Lots to like. Passing game is improved. Saw a lot of things happen that wouldn't happen in '12. Going to quickly dive into a dynasty.
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Old 07-13-2012, 12:01 AM   #247
BYU 14
Coordinator
 
Join Date: Jun 2002
Location: The scorched Desert
Minor update - boosted Hum run blocking 5 as the CPU was getting off blocks a little too quick. Have Rebelfan1611's name rosters (they are pretty good) and will work just fine until the community rosters are done. Time to start a dynasty.

Sliders

Heisman
8 minute quarters
speed threshold - 15
game speed slow

Offsides and false start - 80
Holding, clipping and roughing the passer - 50
Facemask - 55
Kick, off and def pass interence - 90
Intentional grounding - 90

Gameplay - Hum / CPU

QB Accuracy 15 /15
Pass block 35 / 30
WR catch 45 / 45
RB Ability 55 / 55
Run block 45 / 50
Coverage 20 / 20
Pass rush 25 / 25
Interceptions 25 / 25
Rushing D 15 / 15
Tackling 35 / 35

FG power 45 / 45
FG acc 40 / 35
Punt pow 50 / 50
Punt acc 45 / 40
Kickoffs 45 / 45
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Old 07-13-2012, 02:03 AM   #248
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
I'll dive into my Missouri dynasty tomorrow, I'm still going to try AA defaults, 8 mins just like I would for the past 5 or so versions.

I'll bump down KO/Punt power and start with that for now. Oddly enough, I don't think the CPU needs kicking power turned down as of yet.
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Old 07-13-2012, 07:49 AM   #249
Kodos
Resident Alien
 
Join Date: Jun 2001
What are people's thoughts on Coaching Carousel? I've never tried it.
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Old 07-13-2012, 08:03 AM   #250
A-Husker-4-Life
College Prospect
 
Join Date: Jul 2001
Location: Nebraska
Quote:
Originally Posted by Poli View Post
Just stay away from the auto-reorder...or fix those spots. It's what I've done with it all crazy like that.

Problem is, you cant do that to the CPU's team. They will still have the Fxxked up DP Logic.
IE, no playing time for backups, players backing up at odd positions, MLB at DE or DT, FS at CB, FB at HB, TE at WR, same player backing up all the OL positions.

I really wish EA fixed it, you'd think it would be a some what easy to. Oh well, maybe next year...

PS,

Look at this old post I made on OS sports about the DP issue;

http://www.operationsports.com/forum...e-can-fix.html
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Last edited by A-Husker-4-Life : 07-13-2012 at 08:16 AM.
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