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Old 08-19-2013, 10:28 PM   #251
Kodos
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Four times. I just installed it on my hard drive, hoping that would help. Not so much.
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Old 08-19-2013, 10:35 PM   #252
Kodos
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Seems to do it when I am on the tab where you can see how much ground you have gained or lost since the last week. Now avoiding that screen. So far so good. Saving often.

Seems to keep locking on the same guy, who I'm in a recruiting battle for and who is 80% locked.
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Last edited by Kodos : 08-19-2013 at 10:46 PM.
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Old 08-19-2013, 10:38 PM   #253
Eaglesfan27
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Quote:
Originally Posted by Kodos View Post
Seems to do it when I am on the tab where you can see how much ground you have gained or lost since the last week. Now avoiding that screen. So far so good. Saving often.

I flip to that tab all of the time as I re-allocate points based off that screen. No problems there for me.
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Old 08-19-2013, 11:13 PM   #254
Grammaticus
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Yes, but only after I add guys to be board later in the season. Then go back and look at them on the recruiting detail. once you cycle the week it stops crashing.

Last edited by Grammaticus : 08-19-2013 at 11:14 PM.
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Old 08-20-2013, 08:17 AM   #255
Eaglesfan27
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A patch was released for the 360 today. No idea what it does yet.
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Old 08-20-2013, 12:24 PM   #256
finketr
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just got a ps3 update at 492 meg...
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Old 08-21-2013, 04:26 AM   #257
Groundhog
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I wonder if they patched the progression... though I doubt it.
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Old 08-21-2013, 08:34 AM   #258
Eaglesfan27
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Location: New Jersey
Patch Notes are out:

The update includes multiple presentation and performance issues, as well as gameplay enhancements listed below.

Formation Subs Exploit
Fixed an exploit that allowed users to disconnect an online H2H game without receiving a loss or affecting DNF %

Coaching Carousel Update
Fixed an issue that prevented non-commissioner user teams from being offered new jobs in Online Dynasty

Defensive Back Hot Route Adjustment
Fixed an issue where some Defensive Back Hot Routes would not react correctly

Old Dominion Update
Fixed an issue where Old Dominion is referred to as “Big Blue” and not “Monarchs”

Vignette Slowdown
Addressed an issue where postplay vignettes did not trigger after touchdowns.

Grey Facemask Issue (PS3)
Fixed an issue where some teams had a grey facemask in-game regardless of user modifications on the PlayStation 3

PS3 Optimization

PS3 players will notice a much quicker overall experience with reduced hitches.

NCAA FOOTBALL ULTIMATE TEAM UPDATES

Team Skill OVR Rating update
Fixed an issue where Team Skill OVR ratings appeared to be 99, but were actually only a 94

Players may see their OVR Team Skill Ratings adjusted after applying the title update

Please note that individual player OVR ratings have not changed at all.
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Old 09-10-2013, 12:05 AM   #259
BYU 14
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Here is an alternate slider set I came up with based on the theory that the games plays smoother (more animations) when related sliders equal 100 and none related are done in increments of 25.

My play style: This is important as I never control a player on defense. I call the D, make coverage/line/LB adjustments and let the CPU play. Because of that I did no testing controlling a defensive player whatsoever.

The theory
Keeping individual sliders in multiples of 25 (very few exceptions) and related sliders adding up to 100 between Off/Def and Hum/CPU helps with animations (more) and makes game play smoother and more challenging.
Some examples of related or cooperative sliders by theory are. QB accuracy/pass coverage, run blocking/run defense, RB ability / tackling and pass blocking / holding.

Alternate AA sliders based on these theories as of 09/12/13

Skill: All-American
Speed: Normal (slow was sluggish with these)
Threshold: 50
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/5
PB: 70/70
WR: 40/45 (only exception)
RBA: 45/65
RB: 20/75
PC: 95/95
Int: 25/25
RDef: 25/80
Tack: 35/55
FGP: 50/45 (adds up to 75 for both use and CPU)
FGA: 25/30
PP: 60/60
PA: 40/40

Penalties

Offsides and False start: 100
Holding: 30 (partnered with pass block)
Off PI: 100
Def PI: 0
Clipping: 50
Int grounding: 50
RP: 50
RK: 0

Tested several offline dynasty games and this has produced upsets, blowouts and nail biters, with pretty good stats.


My original Sliders for AA - As of August 30th

Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 40/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 40/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 90
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0

Others at default

Last edited by BYU 14 : 09-12-2013 at 05:31 PM.
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Old 09-12-2013, 04:41 PM   #260
finketr
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Location: Inland Empire, PRC
had two of the craziest, most fun games in ncaa2014...

beat BSU 71-68 (FINALLY) in the MWC championship as SJSU... Crazy stuff back and forth.

1st game next season:
beat #1 South Carolina at South Carolina 63-55 in 4 OT. including my starting QB getting crushed in the 3rd quarter and down by 17 in the 3rd. Tied it up on a last minute FG... in the 3rd OT, hit a streaking WR in the hands and he dropped the sure TD for the win.
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Old 09-21-2013, 01:59 PM   #261
wishbone
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Location: Hillsboro OR
Just curious if anyone else is unable to get coordinators xp points in dynasty mode. My HC, OC and DC all started at zero and I have played ~30 games. My HC is at level 23, OC was at level 12-13 before getting a HC job after season 2 but my DC is at level 7 and does not seem to get points. We aren't always great on defense but he doesn't seem to get points - Did I miss a setting?

Thanks in advance.
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Old 09-21-2013, 02:27 PM   #262
JonInMiddleGA
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Quote:
Originally Posted by wishbone View Post
Just curious if anyone else is unable to get coordinators xp points in dynasty mode. My HC, OC and DC all started at zero and I have played ~30 games. My HC is at level 23, OC was at level 12-13 before getting a HC job after season 2 but my DC is at level 7 and does not seem to get points. We aren't always great on defense but he doesn't seem to get points - Did I miss a setting?Thanks in advance.

I've seen coordinators promote during a season but at the same time the points seem to stop (or virtually stop) for the coordinators for long stretches. Not sure whether maybe there's a limit on them gaining one level per season or if there's a hidden attribute cap or what.

Then again, I haven't had any OC/DC last more than 2 seasons before leaving so I'm perpetually starting from scratch with them.
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Old 09-22-2013, 02:15 PM   #263
wishbone
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Quote:
Originally Posted by JonInMiddleGA View Post
I've seen coordinators promote during a season but at the same time the points seem to stop (or virtually stop) for the coordinators for long stretches. Not sure whether maybe there's a limit on them gaining one level per season or if there's a hidden attribute cap or what.

Then again, I haven't had any OC/DC last more than 2 seasons before leaving so I'm perpetually starting from scratch with them.

That sounds like what I am seeing also. It was nice when Mike Riley got fired at Oregon State and became my OC at a level 23! My DC just gained a level during a bye week, not sure how that happened...
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Old 09-26-2013, 10:25 PM   #264
nilodor
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Just saw on operation sports that NCAA football is cancelled with no plans to fire it up again. Can't say that I'm surprised. Hope you like NCAA 14.
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Old 09-26-2013, 10:27 PM   #265
nilodor
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Dola linky.
EA Sports Will Not Publish College Football Game Next Year, Future Plans in Doubt - Operation Sports
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Old 09-27-2013, 09:56 AM   #266
Eaglesfan27
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With the news I am about to start a new dynasty. What sliders are most people using? Any more adjustments to yours BYU?
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Old 09-27-2013, 10:31 AM   #267
Balldog
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I'm using BYUs original sliders and still getting the best results to date, with minor tweaks.

Just finished my first season with UNC going 10-3. Losses to Miami in OT, beaten bad by Va Tech and South Carolina. Basically beat the teams I should have and lost to the teams I should have based on ratings.

Year 2 could be brutal with 5 games against Top 15 teams - ND, FSU, Miami, Clemson, and Va Tech. I won't have a high powered offense to keep up with and under performing defense!

Last year I had a great QB that helped cover up our deficiencies.
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Old 09-27-2013, 01:54 PM   #268
BYU 14
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Quote:
Originally Posted by Eaglesfan27 View Post
With the news I am about to start a new dynasty. What sliders are most people using? Any more adjustments to yours BYU?

I have some to my second set I will post later, they have better animations and are pretty realistic.

The original set is loses some of the animations, but is pretty solid stat wise, minus the penalties. I would say try both an exhibition game and see what you like best.
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Old 09-27-2013, 02:08 PM   #269
BYU 14
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Again, My play style is I never control a player on defense. I call the D, make coverage/line/LB adjustments and let the CPU play. Because of that I did no testing controlling a defensive player whatsoever

Here are my final version 2 sliders

Skill: All-American
Speed: Normal
Threshold: 0
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/5
PB: 25/50
WR: 35/35
RBA: 50/50
RB: 0/75
PC: 100/100
Int: 25/25
RDef: 25/75
Tack: 35/35
FGP: 50/50
FGA: 25/50
PP: 75/75
PA: 25/50
KOP: 50/50

Penalties - All on 50 (this takes away the effect on gameplay and it is pure sliders, with the 0 threshold coming into play - These are more challenging against the tougher teams and make the evenly matched games more variable, some close, some with bigger margins due to mistakes. I also get more fumbles with this set)

Here are my originals (final version)

Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0
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Old 10-01-2013, 09:55 AM   #270
MizzouRah
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I'm now 4-1 after a heartbreak loss to Vanderbilt last night. Quite the game though.. fumbled twice in the red zone and couldn't score on a 4th a goal from the 1/2 yard line earlier in the game.

Was up 31-27 with about 1:30 left in the game and Vandy marches 60+ yards to bring up the last play of the game. They complete a pass to the TE as I dive for the ball.. they win 34-27 as the clock expires.

I just sat there with the controller in my hands and a blank look at the screen.

Nothing feels scripted in this game.. I blew it many times over.

Next up is #5 Georgia.. oh boy.
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Old 10-01-2013, 05:02 PM   #271
Kodos
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A Blindside Hit Takes Down an NCAA Football Team Rallying to the End

Sounds like the NCAA 2015 team was working on making NCAA more customizable. Too bad it had to die...
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Old 10-01-2013, 05:31 PM   #272
Neuqua
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I don't even play the series and that article was tough to get through.
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Old 10-01-2013, 06:07 PM   #273
General Mike
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Location: The State of Rutgers
I really liked this version but got away from it because of Saints Row 4 and GTA V. Gonna have to try to find some time for it soon.
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Old 10-12-2013, 10:31 PM   #274
MikeVic
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Join Date: Mar 2003
Location: Hometown of Canada
If I wanted to get back into NCAA Football (on PS3), are there features or whatever that really make 14 a lot better than 13 or 12, etc? Honestly the last time I played NCAA was 04 on the GameCube and I loved the part about creating your own school and having to recruit yearly. Gave my team a different feel year-to-year. Last Madden I played was 08 on the Wii... so I've been away from EA football games for awhile.

The reason I ask is that (as you may all know) older sports games go for dirt cheap, so if I can go and buy 13 or 12 for more than half the price of 14... why not.
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Old 10-12-2013, 10:54 PM   #275
B & B
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Location: A sports era long ago when everything didnt require a Nike logo
well 14 will be the last for ps3, since theres ps4 coming out.

so, buy the ncaa 12 or 13 for cheap as hell and be happy.

I mean, its at least an 8-9 year update for ya.

10 bucks, maybe less.
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Old 10-13-2013, 07:04 PM   #276
sooner333
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Quote:
Originally Posted by B & B View Post
well 14 will be the last for ps3, since theres ps4 coming out.

so, buy the ncaa 12 or 13 for cheap as hell and be happy.

I mean, its at least an 8-9 year update for ya.

10 bucks, maybe less.

NCAA 14 is the last period.
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Old 10-13-2013, 07:34 PM   #277
Toddzilla
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Quote:
Originally Posted by B & B View Post
well 14 will be the last for ps3, since theres ps4 coming out.

so, buy the ncaa 12 or 13 for cheap as hell and be happy.

I mean, its at least an 8-9 year update for ya.

10 bucks, maybe less.
jb?
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Old 01-15-2014, 11:10 PM   #278
Kodos
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Quote:
Originally Posted by Kodos View Post
Since the vote was split, I decided to try to find a compromise position between default AA sliders and the ones Gramm proposed. I took these AA sliders from the NCAA 2014 thread and modified them a little to get closer to default. Why don't we see how it goes, and possibly adjust in Week 8 or so? My modifications in red.


Skill: All-American
Speed: Slow
Threshold: 28
8 minute quarters
Home Field Advantage: On
Ice the Kicker: Off

Sliders (Hum/CPU)
QBA: 5/10 25/30
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45 25/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0

Quote:
Originally Posted by vex View Post
Does that mean there will be no roughing the kicker or PI? Or how does that work?

Quote:
Originally Posted by Kodos View Post
To be honest, I'm not sure of the reason for that. I know the penalty levels effect how AI players play, so I assume there is a good reason for it. Maybe BYU 14 can explain?

Can any of our sliders guys answer this question?
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Last edited by Kodos : 01-15-2014 at 11:13 PM.
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Old 01-15-2014, 11:24 PM   #279
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
I don't know about pass interference, but I've been playing with RK at 0, and I'm noticing a lot more near-blocked kicks. I've still never seen a block, but they've been closer than I've seen them before adjusting it.
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Old 01-16-2014, 08:47 AM   #280
BYU 14
Coordinator
 
Join Date: Jun 2002
Location: The scorched Desert
Quote:
Originally Posted by Kodos View Post
Can any of our sliders guys answer this question?

Having the PI set at 0 made the defenders and receivers more aggressive going for the ball as there was basically no risk of a penalty.

The version you posted was version 1, the second version below provides better animations and boosting the PC to 100 makes up for leaving PI at 50.

Quote:
Here are my final version 2 sliders

Skill: All-American
Speed: Normal
Threshold: 0
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/5
PB: 25/50
WR: 35/35
RBA: 50/50
RB: 0/75
PC: 100/100
Int: 25/25
RDef: 25/75
Tack: 35/35
FGP: 50/50
FGA: 25/50
PP: 75/75
PA: 25/50
KOP: 50/50

Penalties - All on 50 (this takes away the effect on gameplay and it is pure sliders, with the 0 threshold coming into play - These are more challenging against the tougher teams and make the evenly matched games more variable, some close, some with bigger margins due to mistakes. I also get more fumbles with this set)

Here are my originals (final version)

Skill: All-American
Speed: Normal or Slow
Threshold: 28
8 minute quarters

Sliders (Hum/CPU)
QBA: 5/10
PB: 60/65
WR: 40/45
RBA: 45/65
RB: 20/45
PC: 70/70
Int: 30/30
RDef: 20/80
Tack: 35/35
FGP: 55/50
FGA: 50/40
PP: 50/50
PA: 45/35

Penalties

Offsides and False start: 85
Holding: 40
Off and Def PI: 0
Clipping: 51
Int grounding: 60
RP: 52
RK: 0
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Old 08-19-2014, 10:31 AM   #281
MizzouRah
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Location: Troy, Mo
x360 players.. gamertag: Call Me LSU

2014 rosters and look pretty good from what I've seen, I at least know Mizzou is accurate.

Kicked off a new season last night!
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Old 08-19-2014, 10:56 AM   #282
Kodos
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Join us in The Ladder!
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Old 08-19-2014, 11:49 AM   #283
CU Tiger
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Join us in The Ladder!
+1
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Old 08-19-2014, 02:26 PM   #284
MizzouRah
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I'll have to research the ladder.
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Old 08-19-2014, 02:32 PM   #285
Eaglesfan27
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Quote:
Originally Posted by MizzouRah View Post
I'll have to research the ladder.

It is a great group of guys!
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Old 08-19-2014, 03:24 PM   #286
Julio Riddols
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Originally Posted by MizzouRah View Post
I'll have to research the ladder.

No research, just joining
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Old 08-19-2014, 10:19 PM   #287
MizzouRah
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Originally Posted by Eaglesfan27 View Post
It is a great group of guys!

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Old 08-19-2014, 10:20 PM   #288
MizzouRah
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No research, just joining

I'm heading out of town Thursday, so I'll check it out next week when I get back.
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Old 08-19-2014, 10:37 PM   #289
sooner333
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What roster set did you download?
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Old 08-20-2014, 12:27 PM   #290
MizzouRah
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Quote:
Originally Posted by sooner333 View Post
What roster set did you download?

Call Me LSU

Good x360 rosters..
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Old 07-16-2015, 11:45 PM   #291
MizzouRah
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Pardon me while I cry at this time of the year....
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Old 07-17-2015, 05:55 AM   #292
Kodos
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Yep.
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Old 07-17-2015, 09:14 AM   #293
Eaglesfan27
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There is some talk the series may be back in a year or so. I hope it comes true.
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Old 07-17-2015, 09:16 AM   #294
CraigSca
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Location: Not Delaware - hurray!
I've heard the talk, too, but I think it's further away than people realize. EA would be out of their minds if they put any work towards the title without having finalization of all the court cases. Only after the cases are resolved would they attempt to restart the studio. I think all the talk about having a release next year (and possibly the year after) is wishful thinking.
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Old 07-17-2015, 12:09 PM   #295
MizzouRah
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Yeah.. you're probably right Craig... hopefully sooner than later.
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Old 07-24-2015, 04:32 PM   #296
cartman
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For the Love of God, Bring Back the EA Sports ‘NCAA Football’ Games «
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Old 07-24-2015, 06:16 PM   #297
CU Tiger
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Quote:
Originally Posted by CraigSca View Post
I've heard the talk, too, but I think it's further away than people realize. EA would be out of their minds if they put any work towards the title without having finalization of all the court cases. Only after the cases are resolved would they attempt to restart the studio. I think all the talk about having a release next year (and possibly the year after) is wishful thinking.


I think you are giving EA way too much credit. They stick some graphic tweaks onto 2014 and let er roll in a couple months.

Its not lie EA gives a shit about putting out a quality game or anything.
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Old 07-24-2015, 06:51 PM   #298
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Quote:
Originally Posted by CU Tiger View Post
I think you are giving EA way too much credit. They stick some graphic tweaks onto 2014 and let er roll in a couple months.

Its not lie EA gives a shit about putting out a quality game or anything.

I don't think they can - the past games were for PS3 and the 360. It's not as simple as putting on a fresh layer of paint.
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Old 07-24-2015, 09:44 PM   #299
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Amen!
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Old 07-25-2015, 06:13 PM   #300
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Indeed.
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