05-11-2009, 07:29 AM | #3351 |
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Who all is cleared?
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05-11-2009, 07:29 AM | #3352 |
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Adn for what its worth Lathum was on the cleared trusted list, and appears to be a wolf?
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05-11-2009, 08:05 AM | #3353 |
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What will be of highest importance is figuring out how many camps we think we need to win. The wolves clearly know the answer to that question already. If we can nail how many camps we need to win, I feel pretty good about the game theory that will be required.
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05-11-2009, 08:20 AM | #3354 | |
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Quote:
BK, I agree 100% with you here. I figure worst case scenario is 3 wolves, but add 1 just in case, make it 4. I think we need to win 4 battles. Knowing that, I think that you can make some good calls here regarding our numbers and hopefully the wolves will shot their load trying to win their number. IF there are 4 wolves, then they need to win the first 3 and we need to be sure that doesn't happen. That's as deep into strategy as I'll go until after their deadline. |
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05-11-2009, 08:29 AM | #3355 | |
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Quote:
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05-11-2009, 08:39 AM | #3356 |
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Will do BK. I will throw out what I think is a realistic number of wolves and a truly safe number to work from. I assume there are 2 wolves. A safe assumption to work from is 3, meaning we need to win three camps and that should be our goal. The one big advantage we have is that for every camp they lose, that is one more they need to win.
As for my trust list: 1- Danny 2- Heinze 3- GlenGoyne 4- Claphamsa 5- CR 6- RendeR 7- ntndeacon 8- DT Obviously, no Lathum. |
05-11-2009, 08:46 AM | #3357 | |
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Each side will know the forces the other side committed.
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05-11-2009, 08:47 AM | #3358 | |
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Quote:
Whole Battle
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05-11-2009, 08:58 AM | #3359 |
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I'd assume 2-3 wolves. Thanks to Lathum for revealing, or we woulda been shot-to-shit there.
My list (FWIW - I know I'm likely near the bottom of most people's so I don't expect it to carry a lot of weight). 1 - DaddyTorgo 2 - Glengoyne 3 - Heinze 4 - Chief Rum (he's got double jobs though, so idk if he'd be a good delegate) 5 - RendeR 6 - Danny 7 - Claphamsa 8 - NTN |
05-11-2009, 09:08 AM | #3360 |
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Why Glen ahead of me DT?
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05-11-2009, 09:09 AM | #3361 | |
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Slip of the tongue there Glen? |
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05-11-2009, 09:11 AM | #3362 |
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The term "red-neck" comes from the Battle of Blair Mountain where miners wore red bandannas to identify themselves from the enemy.
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05-11-2009, 09:12 AM | #3363 |
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dT you trust PB as little as Lathum? did he reveal as a wolf?
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05-11-2009, 09:13 AM | #3364 | |
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Quote:
Hi DT, I'm playing. Could I at least garner like, I don't know, a #9 rank!? |
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05-11-2009, 09:13 AM | #3365 |
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05-11-2009, 09:13 AM | #3366 |
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0- BK
1 - claphamsa 2 - Glengoyne 3 - NTN 4 - PB 5 - Heinze 6 - Danny 7 - Dadytorgo 8 - RendeR
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05-11-2009, 09:15 AM | #3367 |
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I think he copied your list and didnt add anyone.
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05-11-2009, 09:22 AM | #3368 |
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05-11-2009, 09:31 AM | #3369 |
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Please note, labor, that you can change appointees for different parts of the day.
Barkeep could post "Appoint Abe" and then I run the first Stage, and then I have to go, so I could then post Appoint tanglewood and tanglewood runs Stages 2 and 3 and then might post Appoint Barkeep because BK will be around the next day but not tanglewood, etc. BK will always be allowed to override whoever is the appointee, because of his role. If Bk appoints Bek, but then does not like what Bek's posted # is, he can override it in a the last few minutes if he wants. You cannot "unappoint" but you can undo a number to resubmit a new one. Let's say Bek said: Use 100,000 soliders Then decides he wanted to change that to 200,000. He could simply: UnUse 100,000 soldiers Use 200k soldiers That would be fine.
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05-11-2009, 09:33 AM | #3370 |
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Abe, point of clarification, can BK and his appointee PM each other to discuss strategy in private? This could be a big help so that BK can weed out sympathizers.
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05-11-2009, 09:46 AM | #3371 |
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05-11-2009, 09:54 AM | #3372 |
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probably not a big surprise, but I did keep one thing to myself....I had a nice rifle hoping that someone would come to see me at night. it was my second as I gave one away early.
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05-11-2009, 10:02 AM | #3373 |
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NTN, you gave one away? to who? does it matter anymore? it seems kills are random.....
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05-11-2009, 10:02 AM | #3374 |
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has abe let you know of any use for it durign the war?
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05-11-2009, 10:37 AM | #3375 |
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whoops! forgot about you PB - i'd put you down there maybe right below danny. i did just copy your list and forgot to add you back in.
as far as glen - given his potential slip of the tongue i'd knock him down a couple pegs there (down 2 maybe)
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05-11-2009, 10:37 AM | #3376 |
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why glen over heinzy? that was more of a gut-type thing...i'm fine with heinze.
like i said - my play has been somewhat questionable all game so i doubt BK is going to put a ton of weight into my opinion
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05-11-2009, 10:39 AM | #3377 |
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0 - BK
1 - DaddyTorgo 2 - Heinze 3 - Chief Rum (he's got double jobs though, so idk if he'd be a good delegate) 4 - RendeR 5 - Danny 6 - Claphamsa 7 - Glengoyne 8 - PurdueBrad 9 - NTN 10 - Lathum (*BOOO HISSS....VOTE LATHUM!!)
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05-11-2009, 10:41 AM | #3378 |
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fuck - ummm...i think i'm arrested and shouldn't be talking?
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05-11-2009, 10:45 AM | #3379 |
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05-11-2009, 10:46 AM | #3380 |
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Well since Abe hasstated that items are useless now I will put my item out there for review.
During the searching mission I discovered a Fiddle that, if a certain circumstance were to happen (loss of moral in a camp, noted by a very specific statement from Abe) then I could play the fiddle and counter the loss in moral by doing so. I'm assuming at this point that a situation simply never came up or had time to with the quickness that the main events happened. Clap, Why so little trust for me? Just to help anyone considering me: I was a searcher with X2 ability, I went on more missions than work and the missions I went on all succeeded as far as I can remember (not slogging through 68 pages of shyte to verify) There was a sympathizer among the searcher-skill people (Jackal) and I would be hard pressed to accept more than one sympathizer in any one specialty just because of the way the game mechanics seem to have run. Points against me: I've been very quiet since the first couple days and I missed one action/vote night altogether due to reality interjecting itself in the middle of my fantasy time. Now, lets go kick some Company ass. |
05-11-2009, 10:53 AM | #3381 |
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05-11-2009, 10:57 AM | #3382 |
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oh yeah, ok
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05-11-2009, 11:10 AM | #3383 | |
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Um....no? Why would you think to even ask? It's like asking, "Can We Know the Names of the Sympathizers?" So NO, BK and another may not cheat.
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05-11-2009, 11:11 AM | #3384 |
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You were arrested for Day Nine and Night Nine, you came back today. You are fine.
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05-11-2009, 11:17 AM | #3385 | |
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I guess I was just unclear then on how BK knows what troops his appointee is sending in order to override or is all of that done in thread? Sorry, didn't mean I wanted us to cheat. Although... |
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05-11-2009, 11:41 AM | #3386 |
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They post publicly here in bold what the troop order is. Easy to coordinate that
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05-11-2009, 11:48 AM | #3387 |
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I have to be fitted for a Swine Flu mask at 1, which is not supposed to take that long, but just letting you know.
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05-11-2009, 11:49 AM | #3388 |
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Wait, what?
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05-11-2009, 11:53 AM | #3389 |
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Ok the sympathizers action should be in. So let's talk numbers. Again it would be helpful if we formed an idea of how many camps we think it takes to win. The idea should be to end the game, win or lose, with as few points as possible.
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05-11-2009, 11:54 AM | #3390 |
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Also I should not need anyone to take my stead today as I should be around for all 3 deadlines.
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05-11-2009, 11:56 AM | #3391 | |
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Quote:
Say what? |
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05-11-2009, 11:56 AM | #3392 |
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05-11-2009, 11:58 AM | #3393 | |
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I suggest using all soldiers early, smash 'em before they can gain any momentum. What do you think of that Heinze? |
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05-11-2009, 12:01 PM | #3394 |
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assume it takes 4 wins, divide our total by 5, keep 1 5th in reserve to augment things, hit them with 1 fifth today to see how things fall out.
OR Hammer them today with overwhelming numbers, try to win with a single massive blow, holding a good amount in reserve to play out an attrition game if the first blow fails. OR Test the waters with a scouting force first, send it out into the flanks of the company areas to see how strong they are and test their defenses. Use that information to formulate the next assault using feints and counter moves to flush them into an area where our entire force can surround and eradicate them to the last worthless company scumbag. |
05-11-2009, 12:02 PM | #3395 |
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Lathum is such a tool.
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05-11-2009, 12:02 PM | #3396 |
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05-11-2009, 12:05 PM | #3397 |
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I don't want to assume 4 wins just because it's the safe thing to do. If we assume 4 and it's 3 we dramatically reduce our chances of winning.
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05-11-2009, 12:09 PM | #3398 |
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05-11-2009, 12:09 PM | #3399 |
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I amm Assuming that the companies troops can't be reused either. I wonder if a strategy of letting the company expell thier troops might not be a workable strategy. I imagine we have more than enough folks to cover the loss of the first individual.
I believe we probably have to do more than win each time. (or at least a tie goes to the company) since our troops are not as good. If we are going to try to win this round. Iwould suggest a number that makes it less likely we tie. |
05-11-2009, 12:10 PM | #3400 |
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I was assuming 2 folks actually BK. but I guess 3 could easily be with bribery
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